Hey, hey, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been listening to over the past month. Feel free to share what you’ve been listening to in the comments. We’re all part of the Geekly Gang. I’ll get things rolling with what I’ve been listening to during the month of March.
Kyra’s Tunes
I’ve been listening to Childish Gambino’s “Lithonia” on repeat. The soulful voice. The vocal harmonies. The fusion between Gospel, Rock, and R&B. Ah! I love it. If you haven’t yet listened to “Lithonia” (named after an Atlanta suburb), do your ears a favor and give the Official Audio Video a play on YouTube. “Lithonia’s” Official Music Video is also great, but you don’t get the full song. I also recommend watching the Music Video after the Audio Video. And after watching “Lithonia’s” Music Video, you’ll learn why there are so many reaction videos to that music video. Yowza!
Bando Stone & the New World (the album in which “Lithonia” originates) is a return to form for Childish Gambino. Some of his more recent albums (Altavista) didn’t hit the same as Awaken, My Love!, which includes the amazing “Redbone.” Brando Stone & the New World shows Childish Gambino (soon to go by Donald Glover as a music artist) at the peak of his powers. And I love how this album serves to set up Glover’s upcoming movie of the same name, Brando Stone & the New World. I can’t wait to watch the film. Until then, I’ll listen to Brando Stone & the New World on repeat.
I’ve also been kicking it old school with Nirvana’s In Utero. This album deserves all the praise it receives. Sure, there are the singles “Heart-Shaped Box,” “All Apologies,” and “Pennyroyal Tea,” but the deep cuts set In Utero apart. It may be blasphemous, but I’d say In Utero is slightly better than Nevermind. “Serve the Servants” opens with a bang. The opening lyrics, “Teenage angst has paid off well, now I’m bored and old” let the audience know this is a different Nirvana. “Serve the Servants” does a great job of melding autobiographical lyrics with working-class anthem ones. The track even sounds vaguely like surf rock.
“Serve the Servants” is an excellent opening track, but “Scentless Apprentice” marks the direction Nirvana may have taken had Cobain stuck around for a few more years. “Scentless Apprentice” was Nirvana’s biggest sonic departure on the album. Not bad for a track with an original name of “Chuck Chuck Fo Fuck.” The nickname is a reference to how the rhythm guitar line sounds.
Frances Bean Cobain (Kurt’s daughter) has cited “Dumb” as her favorite Nirvana song. According to Frances Bean, she sees “Dumb” as her father showing his vulnerability. And “Rape Me” was an attempt by Cobain to speak his mind against violence toward women. His previous work in Nevermind fell on deaf ears. Despite dropping all pretenses, “Rape Me” may be one of Cobain’s most misunderstood songs.
All of this and the singles folks know so well make In Utero a fantastic album.
I went from Nirvana to the other band that dominated the early Nineties, R.E.M.. Ironically, R.E.M. was struggling to finish their eighth studio album, Automatic for the People, so lead singer Michael Stipe, who suffered from writer’s block, reached out to Kurt Cobain. Cobain joked with Stipe that people thought Nirvana used too many yeahs in their songs. And Cobain did have a habit of finishing a line with a yeah. Cobain challenged Stipe to write a song with a lot of yeahs. Stipe accepted the challenge and wrote the classic, “Man on the Moon.”
Mott the Hoople and the Game of Life Yeah, yeah, yeah, yeah Andy Kaufman and the wrestling match Yeah, yeah, yeah, yeah Monopoly, Twenty-One, Checkers, and Chess Yeah, yeah, yeah, yeah Mister Fred Blassie in a breakfast mess Yeah, yeah, yeah, yeah Let’s play Twister, let’s play Risk Yeah, yeah, yeah, yeah I’ll see you in heaven if you make the list Yeah, yeah, yeah, yeah
The number of “yeahs” in “Man on the Moon” dwarfed the ones Cobain sang with Nirvana, and it went on to become Automatic for the People’s second single. I would say something similar for Automatic for the People as I did with In Utero, that obviously the singles were fantastic, but the deep cuts elevate this album to iconic status. But half of Automatic for the People’s tracks would get released as singles. That’s a lot of singles: “Drive,” “Man on the Moon,” “The Sidewinder Sleeps Tonite,” “Everybody Hurts,” “Nightswimming,” and “Find the River.” Yes. Any two or three of these singles could anchor an album. Automatic for the People had six. Woah!
Despite half of this album being released as singles, I still have at least a couple of deep cuts. “Try Not to Breathe” is haunting. Honestly, I thought it had been released as a single; it’s that good. “Sweetness Follows” is one of my favorite tracks on Automatic for the People. The strings on this track are arranged by none other than John Paul Jones, Led Zeppelin’s bassist. Throw in the awesome instrumental and “Monty Got a Raw Deal,” and you get one of those few albums that don’t have a single skip track. You’ll want to listen to them all. I need to pick up Automatic for the People on vinyl.
I’ll finish my segment by including the other song I’ve had on repeat this past month, “Move Your Feet.” This infectious 2003 dance-punk song by Danish pop duo Junior Senior will get anyone off their feet. While I like “Move Your Feet’s” official music video (with its pixel art pictured above), I’ve watched/listened more to one of Junior Senior’s live performances of the song. I didn’t think the band could pull off a great live performance of a song like this. It sounded too produced. But Junior Senior proves they don’t need a silly little thing like autotune.
The full band adds an extra layer of authenticity. The backup singers make “Move Your Feet” come alive. And I’m talking about the “Oh Yeah” woman singer, providing a Disco-like melody leading into the chorus, and the “From Downtown” man singer, harmonizing with Junior on the chorus. The drummer is mesmerizing whenever he clashes the cymbals. This live version of “Move Your Feet” is near-perfect. I prefer it to the studio version. With everything happening in the world right now, sometimes you just need to “Move your feet and feel united.”
That’s all I have for what I’ve been listening to this past month. Let’s see what tunes Skye picks.
Skye’s Tunes
I have succumbed to the K-Pop Demon Hunters hype. I did this a long time ago; I listened to the soundtrack on repeat for the past month. What can I say? K-Pop Demon Hunters is a good movie with a fun soundtrack that’s perfect for dancing. Considering how much I love to dance, you can see why the K-Pop Demon Hunters soundtrack would appeal to me. I’ll keep this entry brief since I know Season has previously discussed this soundtrack, but if y’all would like me to do a breakdown of K-Pop Demon Hunters’ story, themes, and characters, let me know in the comments.
Sometimes you need something to keep you going. “and the day goes on” has been providing me with sufficient energy over the past month. For those who’re unfamiliar, “and the day goes on” is a song uploaded to the YouTube channel Bill Wurtz, which is well-known for the viral video “history of the entire world, i guess.” There isn’t much rhyme or reason to Bill Wurtz’s content, yet they still manage to capture an uplifting tone and a hummable melody while making no sense at all in “and the day goes on.” If you need a little pick-me-up, “and the day goes on” is very good for that. However, I must warn you that it’s gonna be stuck in your head forever.
Hey, hey! Kyra Kyle here again. Those are the tunes our writers have been listening to over the past month. Let us know what you’ve been listening to in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hello, Geekly Gang. Skye here. For months, I’ve wanted to pay my proper respects to Rob Reiner. Since March is Reiner’s birth month (March 6th to be exact), I felt this month was the best time. Most movie-goers don’t notice how prolific a filmmaker Rob Reiner was. Heck. When I discuss movies with people, they tend to forget that Reiner directed some of their favorite flicks. When I saw the list of his greatest movies, I realized how big a creative powerhouse we lost last year. I’ll do my best to honor a masterful portfolio of cinematic brilliance. With that said, let’s dive in with my favorite Rob Reiner films.
5: This is Spinal Tap (1984)
I first watched This is Spinal Tap a few months ago. It earned a place on this list for one primary reason: its impact on the “mockumentary” genre. While not the first film to invent a farcical scenario and frame it as factual (I like “F” words right now), This is Spinal Tap popularized the subgenre. If This is Spinal Tap weren’t created, we likely wouldn’t have movies and shows like Borat or What We Do in the Shadows, let alone the series of mockumentaries Christopher Guest (who stars in This is Spinal Tap) would later direct. Even though I didn’t find This is Spinal Tap to be laugh-out-loud funny, it certainly defined the “mockumentary” subgenre. It also kept me entertained by consistently throwing odd, ridiculous scenarios at me, which made me giggle.
4: When Harry Met Sally (1989)
Before I saw When Harry Met Sally, I had heard many positive things about it. As far as I heard, When Harry Met Sally was a quintessential romance. I saw what everyone meant. When Harry Met Sally combines several interesting elements in equal measure. It can be charming, awkward, funny, uncomfortable, and ultimately, satisfying. The two leads’ relationship plays out like a rollercoaster of emotion that feels incredibly personal and realistic. My favorite aspect of When Harry Met Sally is how both leads are equally likable and unlikable at the same time, but despite their flaws, I wanted to see them end up together. When Harry Met Sally is worth watching, and its high praise. It’s unforgettable.
3: Misery (1990)
As soon as I saw Misery, I had a feeling it would be one of my favorites. Adapted from the Stephen King novel of the same name, the Misery motion picture focuses on similar themes regarding the difficulties of creators to balance pleasing audiences and exploring new ideas. Released in response to the lackluster readers’ reaction to Stephen King’s first fantasy novel, Misery’s story is coated in creative frustration, and Rob Reiner understands that feeling. Every scene drips with creative frustration. Misery manages to create a hostile and unpredictable atmosphere for its protagonist, Paul Sheldon, at the hands of one of fiction’s most horrifying villains, Annie Wilkes, and it’ll make you rethink what it means to be someone’s number one fan.
2: Stand By Me (1986)
Stand By Me was the first R-rated film I have ever seen. At first, I was skeptical. Soon, I realized Stand By Me‘s weight. Chronicling the experiences of four young friends going on a quest to see a dead body, it’s not always easy to watch. Based on a Stephen King short story titled “The Body,” Stand By Me does a good job of detailing the rough side of childhood and how our relationships can help us through the quagmire of growing up. There’s a reason Stand By Me is on a lot of critics’ short lists of greatest coming-of-age movies. Stand By Me connects the audience with its material through great performances, relatable scenarios, and realistic problems. Stand By Me easily takes the number two spot on this list.
1: The Princess Bride (1987)
Call me shallow, but there was no way Princess Bride wasn’t going to be my number one Rob Reiner movie. I grew up with The Princess Bride. It served as my gateway into romance, action/adventure, and comedy in a medieval setting. Reiner includes something for every viewer. Don’t like action? The movie is built around the romance between the two leads and has several comedic beats. Don’t like that mushy crap? No problem. We have André the Giant! Because of that, most viewers can find something to like in The Princess Bride. That’s why it claims the top spot.
Thank you for reading my picks for my “Top 5 Favorite Rob Reiner Movies.” I hope you enjoyed it, because I certainly enjoyed paying tribute to a truly talented filmmaker. Rest in peace. With all that said, I’m curious what your favorite Rob Reiner movies are. As always, feel free to let us know in the comments, and I hope y’all are having a wonderful day.
Hey, hey, Geekly Gang! Kyra Kyle here. Has it really been about a month since the last Writing Brain Dump? Wow! Time flies. If you follow the board game design brain dump series, today’s topic will sound familiar. I tailored the design post toward board game design, so today’s brain dump will focus on writing. And we’re talking about the writing spectrum.
Most things in life can be expressed through a spectrum. Some people feel most comfortable on one extreme side of the spectrum, while others prefer the other. And then there are the ones like me who live somewhere in between the two extremes. In writing, those extremes are Plotters (or Planners) and Pantsers. Planners (or Plotters) create outlines for their plots and write their stories based on that outline. This may be the way most of us learned how to write. I remember my teachers preaching the importance of outlines. Several famous writers swear by plotting, and some refuse to conform. Rebels. Rebels, I say. You can’t tell them to make an outline. These are your Pantsers, nicknamed from the idiom, flying by the seat of one’s pants. And plenty of writers swear by pantsing.
Both sides make compelling arguments. JK Rowling, a famous Plotter, once suggested that without an outline, one will get lost. You wouldn’t go on a road trip without a map. That makes sense. But Stephen King, a famous Panster, once said never to outline. If you, as the writer, can’t be surprised by your work, you can’t expect your reader to be surprised. This also makes a lot of sense. So, who’s right? Both sides believe their method to be the best. Seriously, there’s a reason I made the above graphic look like a political divide. The writing divide can be just as contentious. Would it bug you if I said neither side is right? Or that both of them are right, given the proper circumstances? You can’t take me off this fence.
But context matters. A novel with numerous intricate plotlines may yearn for an outline. The writer could easily get lost. And pantsing one’s way through a story could help with suspense. Is it a coincidence that Stephen King mentions surprise in his reasoning for pantsing? Horror requires surprise. Of course, the Master of Horror would pants. Rowling’s Harry Potter series began with a school year structure. An outline for that series makes sense because she had to keep to that strict form. Until the final couple of books, where Rowling aged up the characters (to match the aging audience) and ditched the school year structure entirely with The Deathly Hollows. But enough about King and Rowling. Where a writer falls on the writing spectrum depends on the writer.
I’ve tried both of these methods. They work for various projects, like the ones I mentioned for the two famous authors. I’ve spelled out why an author may choose one extreme over the other. Pantsing adds surprise (might be good for Horror and Suspense). Plotting provides structure (great for books that follow a rigid structure). But there are two other main ways a writer can write their books/stories: Lighthousing and Blotting. I told you I live in the middle.
Typically, when I Lighthouse, I know what my initial scene will be, and I have a scene I know the story will progress toward, my Lighthouse Scene. This gives an author guide rails (sounds a little like Plotting), but allows the author to meander on their way toward the Lighthouse Scene (giving the flexibility of Pantsing). I love this method. It helps when I have a good idea of where I want to begin, and when I have a scene I’m dying to write. I’ve done this a lot with short stories. The exception for a short story is that you won’t have as many Lighthouse Scenes. You may even have one Lighthouse. If that’s the case, you may drift a little while before finding the point in the story where you’ll need to make your way to the end.
Lighthousing works best for stories where you have a good idea of how they’ll end (or perhaps a great penultimate scene), but you want some freedom to explore. But Lighthousing can get tricky. I’d begin with short stories first. Not enough writers start with short stories; short stories are a great way to explore one’s craft. Oh. I guess this is less of a writing brain dump and more of a craft talk. Whoops!
Blotting is the other main way writers can craft their stories, outside of plotting and pantsing. I always view Blotting like I’m a painter with an empty canvas. I have a sopping wet paintbrush in my hand, and I’m slinging the brush on the canvas with something I know I want in my story. This can be an element. This could be multiple scenes. The great thing about Blotting is that you can write the scenes in your story in any order, and then write the rest of the scenes that go in between those scenes. In other words, you can write the cool scenes you want to see in your story, and see what parts of the story remain.
Blotting works really well for non-linear storytelling, but that doesn’t mean it can’t work for a linear one. I blot a lot more when I write longer works. It helps me gain momentum, and writers need momentum for longer works. Get there faster.
So, which method is best? None. All. It depends on the writer and the project. Seriously, I’ve tried all of these; I’ve even used all four of these methods in a single calendar year. And just because you pants or lighthouse or blot, doesn’t mean you can’t reverse outline your book. Reverse outlining is when you take what you’ve written and retroactively place it into an outline. While Plotters could benefit from reverse outlining (you never know if you deviated from your original outline), reverse outlining is a godsend for a Panster, Lighthouser, or Blotter. If a scene doesn’t work in your overall story, why bother line editing that scene? Time is precious. Save as much time as you can.
How do you like to write? Do you have a fifth, sixth, or seventh method of getting your story on the page? Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Wednesday, Geekly Gang! Kyra Kyle here, and today, our writers share what they’ve been watching over the past month. Feel free to say what you’ve been watching in the comments. We’re all part of the Geekly Gang. I’ll get things started with what I’ve been watching this past month.
Kyra’s Shows
I’ve always liked SitComs, and no other television show type has suffered more from modern television programming (like streaming, binging, and shorter seasons) than SitComs. Animal Control has grown on me, but it took time to find its footing. Here comes a rant. Sorry. Shorter seasons don’t help a show find its footing. Back in the Nineties, Friends took 30 episodes to couple Ross and Rachel. This occurred a third of the way through Friends‘ second season. The coupling of the will-they, won’t-they relationship set up during Animal Control’s pilot also took 30 episodes. But it occurred during Animal Control’s season three closing episode. I binged Animal Control on Netflix, so it didn’t feel that long, but three full seasons for a SitCom is an eternity.
While I mentioned I binged Animal Control, and it did help with my enjoyment of Animal Control in this instance, dropping episodes all at once doesn’t usually help SitComs. We’ll go back to another Joel McHale SitCom, Community. Community’s pilot featured a budding relationship between Troy and Pierce. It took the showrunners half of the first season to realize Troy and Abed had more chemistry. If Community had been first released during the modern climate, it most likely wouldn’t have lasted beyond its first season (which would’ve been shorter, by the way), and we’d have never seen Troy and Abed in the Morning. Community needed audience feedback. If you drop all your episodes at once, there’s no time for audience feedback. I have a love-hate relationship with streaming. It’s done a lot of good, but streaming has done SitComs dirty.
Rant over. Let’s talk more about Animal Control. The CGI looks goofy at times, but Animal Control is a SitCom, so I don’t care. Sometimes, the dopey CGI heightens the comedy. The only times I felt the animal CGI detracted from the show were during the first season’s heartfelt moments with a mountain lion. Goofy CGI works for comedy. Not so much when Animal Control wants to tug at one’s heartstrings.
Animal Control’s human cast knew the direction they wanted to take their characters. The cast pictured above must have done some work ahead of the show’s pilot. That, or they’re incredibly lucky to have the chemistry to carry the show. Casting can be difficult. I’m glad casting directors are getting award categories in prestigious award shows like the Oscars (which also happened this past month, yay).
Even with nailing Animal Control’s main cast, the shift from season one and two saw plenty of changes in Animal Control’s secondary and tertiary cast members. “Hot Vet” needed to go because of her nickname “Hot Vet” among the rest of the cast. Those jokes grew old fast. Animal Control couldn’t find enough for her character to do before the end of the first season, which was only a dozen episodes long. Nope. I won’t rant again. If Animal Control had a full sixteen or eighteen episodes, it could’ve found a place for the Vet and the receptionist. Although I do like the replacement receptionist. She’s dope. Like most SitComs, Animal Control needed time to find its footing, but it’s picking up steam. The cast can be lovable, and I love the animal hijinx.
Unlike Animal Control, the Scrubs 2026 Reboot (or is it a Revival?) had the benefit of being a legacy SitCom. The returning cast members of the Scrubs Revival already knew their characters. They just needed to speed run the past two decades. I like the new characters as well. They do a great job showing what’s changed over several years. Scrubs‘ original release predates social media. Gasp! The Scrubs Revival had an episode where viewing a patient’s social media feed aided in their diagnosis. Clever.
The Scrubs Revival doesn’t reinvent the wheel. It doesn’t need to. If you enjoyed the original Scrubs, you’ll definitely like the Scrubs Revival. There are plenty of nods to the original. The new class of doctors manages to strike a great balance, reminiscent of the original Scrubs cast in their early days. Yep. I’ll be watching the Scrubs Revival for the foreseeable future.
The final television show that I’ll share for this month is Tales from the Void (Prime Video). I watched the first episode, “Into the Unknown,” and fought off sleep every second. And that stinks. Tales from the Void’s premise sounded interesting. It’s an episodic horror anthology series based on the most viral and haunting stories from the r/NoSleep community. Ironic. I almost fell asleep while watching a story that originated on the r/NoSleep community. The first episode played out like a group of people adding to a story, creeping out one another. If I participated in this activity, “Into the Unknown” could’ve spooked me. The television episode fell flat. I may give Tales from the Void another chance, but I may take several weeks to revisit the show. This could be a good show to try again during Spooky Season.
Kyra’s Movie
I almost forgot I watched Inside Out 2 this past month. Inside Out 2 is a worthy sequel to the original. The sequel did recast some of the original cast members; I believe Amy Poehler (Joy) made too much, and most of the other original castmates had to take less money. Several didn’t. The recast roles didn’t detract from my enjoyment. Inside Out 2 navigated puberty well. Oh. Mild Spoiler: Riley (the girl Joy and company monitor) enters puberty. But I do believe the trailers mentioned Riley entering puberty, so maybe this doesn’t constitute a spoiler. True to the original, Inside Out 2 has some tearjerker moments. Not as many as the original, but you may want tissues as you watch.
Inside Out 2 did run a little long for my liking. Some scenes could’ve been omitted or shortened. But this was minor. Inside Out 2 may be one of the better Pixar sequels. We may need our movie geek, Skye, to weigh in on this topic. The original Inside Out claimed Skye’s Number Two spot in her Top 5 Pixar Movies. While I had reservations before watching Inside Out 2, they quickly evaporated. I’d recommend Inside Out 2. You don’t need to watch the original Inside Out, but it could help.
That’s all I have for what I’ve been watching this past month. Let’s check in with Season and Skye.
Season’s Show
Hi, Geekly Gang! I go in and out of watching new shows, but I decided to revisit The Rookie. I watched most of the first season with some friends years ago, so I remembered bits of it. Most of the characters are well-rounded and get adequate screen time. Even tertiary characters are layered and get side stories. Normally, having many characters in a show makes it difficult not to reduce some of them to one-dimensional characters. The Rookie does a good job of making sure viewers spend an equal amount of time with the six main characters in every episode, even if one of them has a more dramatic story that episode. Also, watching just about anything with Nathan Fillion in it is a treat.
I’m aware that police shows don’t accurately portray daily police work for the sake of drama and storytelling. The Rookie tries to show some of the more mundane tasks, but there are still shootouts in most of the episodes.
What have you been watching, Skye?
Skye’s Movies
I’ve been trolling through my “To Be Watched” list and happened upon Nosferatu. I’m referring to the original 1922 Max Schreck silent film version, though I have other Nosferatu adaptations on my “To Be Watched.” After finally seeing it, I’m impressed with how it handled the psychological aspects of the story. I expected a run-of-the-mill monster flick that inspired so many others for over a century, but the horror doesn’t properly appear until after Hutter, the protagonist, enters Count Orlok’s Castle. Nosferatu’s true horror is pestilence. After Hutter is introduced to the castle rats, it’s highly possible he contracted a disease that spread everywhere he went, causing everyone to hallucinate. And Nosferatu’s visuals are unforgettable.
I haven’t seen Snow White and the Seven Dwarfs in a long time, so I decided to give it another look. I haven’t seen Snow White since my childhood, but my appreciation for it has grown as an adult. Not only was the animation revolutionary for its time, but Snow White’s story holds your interest, sets the tone for what was to become a giant of an entertainment company, and doesn’t skimp on the dark moments either. When I was a kid, my favorite scene was the Evil Queen’s transformation. I would rewind the VHS to watch it over and over again. They don’t make ‘em like this anymore, and if modern Disney is any indication, they never will.
I was perusing Disney+ when I found out Zootopia 2 had made it to streaming. It had also been a while since I’d seen the original Zootopia, so I decided to refresh my memory before passing judgment on its sequel. Let me put it bluntly: I forgot how much Zootopia frustrated me. I wanted to like Zootopia, but the movie makes it so hard for me. I saw the setup of the original as the potential for an incredible deconstruction of societal prejudice and how it’s shaped our communities over hundreds, even thousands of years. Ultimately, I got Disney’s watered-down script, which was more directed at children with little care for an adult audience. Zootopia is not a bad movie. I like the dynamic between Judy and Nick, and yes, “Try Everything” will be stuck in my head until I die.
Skye’s Show
It’s about time I started catching up on my shows. Family Guy’s a heck of a one to start with, though. So far, it’s been a giggle-worthy show. I’m only midway through Season Two, and there have been a fair number of jokes that I didn’t understand, but that’s common even with other comedy shows I’ve seen and liked, including The Simpsons, Friends, Futurama, etc. Good news is that there haven’t been too many uncomfortable jokes yet. Give it time. Other than that, I think it’ll be an interesting experience exploring this iconic animated comedy series.
Hey, hey! Kyra here again. Those are all the shows and movies our writers watched over the past month. Let us know what you’ve been watching in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Monday, Geekly Gang! Kyra Kyle here with another installment of transgender representation in media. Today’s subject is Jules from Euphoria. Yes! I moved our previously scheduled autism representation to late June to take advantage of Euphoria season three’s upcoming April 12, 2026, release date. Woo hoo! We’re getting a third season soon. I binged Euphoria seasons one and two the past month. It got difficult. While Euphoria is an amazing show (great direction, acting, and writing), it tackles heavy subjects. Seriously, Euphoria holds back few punches.
Jules’s storyline, despite being compelling, can be a rough watch. She gets statutory R-word–don’t know if I can say the word that rhymes with grape in this post–and commits an act of self-harm. And that’s only during Euphoria’s pilot episode. Yikes! Oh. Now may be a great time to remind everyone reading that I can’t do one of these representation posts without spoiling some plot points. I wouldn’t consider what I’ve said thus far as major spoilers, but you’ve been warned. I’ll also try to handle Jules’s story with care. I don’t want to sensationalize lurid details, but as you can see, Jules’s story packs a lot of drama.
Gender Expression May Not Match Gender Identity
We’ll begin with lighter topics concerning Euphoria’s transgender representation. As you can tell by the picture above, gender expression and gender identity don’t have to match. Sure. Jules is wearing an angel outfit, hyper feminine. Jules is a woman, and her gender expression matches her gender identity. But Jules’s partner, Rue, wears a tuxedo, and Rue is a cisgender woman. I love it when Jules teases Rue’s look as a dead ringer for Seth Rogen. Lol. Jules isn’t far off with that characterization. Rue’s tuxedo is the only time in Euphoria’s first two seasons when she doesn’t wear Seth Rogen-chic.
Off topic a little bit, but I love Jules’s makeup in Euphoria’s first two seasons. She looks stunning.
Euphoria is on point with breaking gender norms and suggesting that gender expression and gender identity don’t need to match. Heck, an episode even includes dialogue expressing this sentiment. Great job.
Gender Identity Doesn’t Inform Sexual Orientation
Okay. The following may contradict this segment’s title. Jules has been with a lot of men. A lot. We never know how many. That’s a secret she only shares with her friend Elliot (pictured above), but during a moment of self-reflection, Jules shares why she felt the need to sleep with so many men. She needed to conquer femininity. No. She needed to obliterate it. And I believe that’s a poignant line. By the time Jules shares her need to obliterate femininity, she’s in a loving relationship with Rue. Jules admits that she felt more like a woman when she slept with men, as many men as she can bed, and upholding a gender stereotype, but in this moment, Jules no longer feels like she has to sleep with as many men to feel like a woman. Euphoria’s inclusion of this scene puts a fine point on how gender identity does not have to inform one’s sexual orientation.
Quick Note: All bets are off for Euphoria season three in two weeks. This write-up is only for seasons one and two.
I do have to give a brief mention to Jules feeling less like a woman when she admits, again to Elliot, that she doesn’t know how to orally stimulate another woman. Yeah. The scene suggests that Jules may have held off coupling with another woman because she didn’t want to admit this shortcoming. It just takes practice.
We won’t discuss the following tutor scene. Eek!
Featured Episode Placement Mattered
I may be reading too much into Euphoria and its creator, Sam Levinson’s, intentions with this next segment, but I don’t think so. Euphoria’s first season played like a collection of interconnected short stories. Sure, there was an overarching narrative, but that first season had short story vibes. Each of Euphoria’s first season’s episodes featured a character. The pilot featured Rue. That makes sense; she’s the main character. The second episode centered on the show’s main antagonist, Nate. This also makes sense. And then, we get three episodes featuring woman characters (Kat, Jules, and Maddy, in that order) before shifting back to another man. This may not seem like much, but it links Jules with Euphoria’s other woman characters. If this was Euphoria’s intent, it’s huge.
And I choose to interpret Euphoria’s feature episode placement (in season one) as intentional. It could’ve made sense to place Jules’s featured episode immediately after Nate’s. Nate does harass her. But Euphoria doesn’t do that. Perhaps the show could’ve put Jules’s story at the end of those three episodes, but no. Euphoria sandwiches Jules’s episode between two other women’s. She belongs there. Jules is treated like any other woman in the cast, because again, she is a woman. I love it. She suffers through a lot of the same issues as Euphoria’s other women, only she has a handful of additional issues. We’ll get to those other issues soon enough, but kudos to Euphoria for what I’m interpreting as subtle inclusion.
Jules Began Transitioning at 13
Jules started transitioning at age 13. Fortunately, her father supported her, and by the time we see her in season one, she’s been on hormone replacement therapy (HRT) for at least a couple of years and has had breast augmentation. More on that last item in the next section. Thanks in large part to her father’s support, Jules is far along in her transition. Having a supportive parent is a fantastic thing and helps with a transgender child’s mental health and well-being. Jules’s father supported her as soon as she began socially transitioning (wearing girls’ clothes), and this is another detail Euphoria gets right. Doctors don’t immediately jump to HRT. Social transitioning is the usual first step. And we don’t see Jules on HRT until after she’s been seeing a therapist. This also tracks. Typically, transgender people gain access to medically transition after speaking with a mental health professional. Or two.
All of this is great transgender representation. The Euphoria team has done their homework, and they lean on Jules’s actress, Hunter Schafer’s lived experience. During therapy, Jules shares poetry Hunter Schafer had written when she was at a similar age and stage in her transition. I love some of the imagery. Puberty is an irreversible metamorphosis. It’s a deepening, a thickening. Beautiful. These moments grant authenticity to Euphoria’s depiction of a transgender person.
But not every parent can or will support their child. During Jules’s featured episode, her mother drives her across state lines. I thought she was dumping her daughter at conversion therapy. Turns out, Jules’s mother dumped her at a psych ward. Unfortunately, this happens. The Diagnostic and Statistical Manual of Mental Disorders (DSM) removed gender identity disorder (being transgender) as a mental health condition in 2013. This episode aired in 2019. That may be too real. In one powerful episode, Euphoria showed multiple angles of a transgender experience.
Jules Wears a Binder
When Jules and Elliot first meet, Jules interrogates Elliot (Rue’s mysterious new friend). Jules doesn’t trust Elliot at first because she knows her girlfriend is hiding something. Spoiler: Rue’s an addict, and she and Elliot are using. So, Jules’s suspicions are well-founded. During Jules’s interrogation of Elliot, Elliot questions why she’s a trans woman, wearing a binder. Note: A binder is a device used to compress one’s chest, typically used by transgender men to hide their breasts. But Jules is a transgender woman. Why does she wear a binder?
Euphoria never gives us a straight (pun intended) answer, but I do have some theories. Jules could want to thumb her nose at gender norms. That would track within Euphoria’s narrative. At times, Jules distances herself from conventional women’s norms. But she could wear a binder to fit in better at school. While Jules has no issue with who she is and the shape of her body, she may wear a binder to avoid freaking out the normies. Euphoria takes place in a small town. Jules ditches the binder when she returns to the city. I love that transformation. She suppresses a lot of who she is for the sake of Euphoria’s small town.
Gender Euphoria
Gender dysphoria (feeling distressed because one’s gender identity differs from their sex assigned at birth) hits differently for each trans person, but gender euphoria (positive feeling of comfort, confidence, and joy in response to gender affirming experiences) is universal. I’m quoting an unknown source. I remember the quote, but can’t remember who said it. Euphoria’s title may derive from the euphoria one feels while high (Rue and her addiction), but Euphoria does a great job of showing gender euphoria through Jules. She is comfortable in her skin, even when others dare her to pee in the middle of the road. Yes. That happens, and it’s hilarious.
During the scene, Jules mentions Elliot (here he is again), attempting to question her gender. She doesn’t give him the satisfaction.
Closing Thoughts
Euphoria features strong transgender representation. Jules is a fantastic, layered character. Her journey is unique and yet emblematic of a lived transgender experience. Hunter Schafer’s lived experience gives her performance authenticity. And I love Euphoria’s sense of inclusion. Few people care she’s transgender. I even like how Euphoria doesn’t spell out that Jules is transgender at first. She’s one of the girls.
At the same time, Jules experiences many ups and downs that a transgender person may experience. She has doubted her gender. At times, she has modeled her life to appease cisgender men because she internalized that women–all women–must appease cisgender men. Ah! That makes her more real.
Euphoria is not an easy watch. It delivers an unflinching look at drugs, sex, and self-harm. Jules has an amazing but harrowing journey. And we’re getting a third season soon. I don’t know what to expect. The trailer has me a little nervous. And I’m going to miss Angus Cloud as Fezco. Fezco was one of Jules’s staunchest supporters, and he had a cute romance with Lexi. Rest in peace, Angus Cloud.
I would’ve been okay with Euphoria ending after two seasons, but I’m not complaining about a third. I trust the creative team to do a great job.
Geekly’s next two representation posts should center on autism representation. But would anyone like to see a show or movie that has poor representation? Let us know in the comments. And let us know what you think of Euphoria’s Jules. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here with another week of Geek News. We have quite a few new releases for video games and board games. We’ll mix things up a bit this week. We’ll skip a headline (we had two or three the past couple of weeks) and only go with new releases. Let’s get to this week’s new games.
Dusk Runners Launches on GameFound
Welcome to Dusk Runners, a cooperative roguelike deckbuilder, set in a torn-apart world of years-long days and nights ruled by death. Take up the role of Dusk Runners, survivors and explorers who stay a few steps ahead of the night. Gather forgotten technologies so powerful they look like magic, battle monsters in the night to get stronger, make allies or enemies of survivor factions and learn ancient secrets in order to defeat the ultimate threat of the darkness: the Nightstalker.
Thank you to Dragonmount Press for Dusk Runners’ description. Dusk Runners ticks a lot of boxes: cooperative, solo, deckbuilder, and roguelike. We have nothing but GameFound board games this week, so most–if not all–the games in this week’s roundup will be previews. We do previews for GameFound because the site does a great job with previews. Its “New” games aren’t always the newest games released. Since these are previews, we don’t have as much definitive information. I like deckbuilders. Check. I also enjoy cooperative games, and having a good solo option is a plus, especially if I can’t get everyone at the table. And roguelike means Dusk Runners should have plenty of variability. Score!
Dusk Runners’ one to three-hour runtime makes me a little concerned. Are most games one hour or three? It seems odd to have that much of a variance for a campaign-based board game. Usually, most scenarios clock in at about the same time, but I can see having more players could slow down the game. The theme has me intrigued, too. Explorers need to stay a few steps ahead of the night. How is the night portrayed in Dusk Runners? I love it when tiles disappear, and I hope that could be a mechanism in Dusk Runners. I’d like to know more. And if you want to know more, check out Dusk Runners’ GameFound page.
Apex: Carnivore Launches on GameFound
APEX: Carnivore is a fast, head-to-head evolution deckbuilder where both players start from the same Miacidae ancestor and branch toward one or more of three carnivore families: Felidae (cats), Ursidae (bears), and Mustelidae (weasels). Each trait you add reshapes how your species hunts, defends, and outmaneuvers its rival. The goal is to drive your opponent’s population to zero and become the apex carnivore.
Your deck is your species. Each round you draw a hand of traits and activate them. To activate a trait, or to evolve a new one from the shared pool, roll a d20 against its Difficulty Class. Succeed, and the effect triggers or the new trait mutates your species deck. There is no currency: your die and engine determine what you can activate and acquire. Active modifiers apply to every check that turn, rewarding timing and sequencing.
After both players have activated their traits, their species fight for survival. Compare total Power and Defense; any excess reduces the opponent’s population. Initiative may let you act first, while natural selection keeps decks lean and the game fast. Solo rules and 3–4 player free-for-all (with two copies) are included.
Thank you, OneStone Studios, for the Apex: Carnivore description. Apex: Carnivore has an interesting premise. I like the idea of creating my own animal species. This gives me Spore (the video game) vibes. The gameplay does remind me a little of Marvel: Legendary in a good way. In Legendary, one didn’t begin the game with a character, but would add cards to their deck, slowly revealing the two or three characters the player specialized in their deck. While having more than one character in one’s deck in Marvel: Legendary made little sense. Am I even playing a specific character? This concept makes way more sense in the context of building an animal. I’m making a half-bear, half-cat animal. Woo hoo!
Apex: Carnivore’s campaign features the game’s second printing and its first major expansion, Pack Instinct. Apex: Carnivore (2025) has received strong reviews. The Pack Instinct expansion features red panda pictures. We should expect animals of this ilk in the expansion. Fortunately, Apex: Carnivore has shared their pledge levels. This is rare for a GameFound preview. Gamers can pick up the base game (or just the expansion) for around $30 and the base game-expansion combo for just over $50. And of course, OneStone Studios offers a couple more pledge levels that include premium extras. Apex: Carnivore’s campaign launches in the next day or two. If you’re interested, check out its GameFound page.
The Realm of Silvanus Launches on GameFound
Enter a mystical land, powered by elemental crystals and the might of sacred beasts. In The Realm of Silvanus, players take on the role of explorers chosen by Silvanus to restore harmony, gathering animal allies and channeling crystal energy to rebuild the Three Temples of Power: Jade, Emerald, and Diamond. The Realm of Silvanus combines strategic board movement, card collection, and resource management. On each turn, players roll the dice to travel across the forest board, drawing Animal, Crystal, or Surprise cards depending on where they land. Animals inhabit your temples, while crystals enhance their strength and value. Surprise cards introduce unpredictable twists: blessings, curses, or clever opportunities to outsmart your rivals.
Balancing luck, planning, and timing leads to victory. The goal of The Realm of Silvanus is to complete all three temples or reach the end of the board, while earning the highest total points from your animal allies, crystal upgrades, and bonus rewards. Each decision (whether to advance swiftly or carefully fortify your temples) shapes your destiny in the realm.
Thank you to The Realm of Silvanus production team for the description. I have more than a few reservations about this board game, but I’ll discuss those in a minute. First, let’s talk about what I like about The Realm of Silvanus. Everything on the left two-thirds (in the above picture) I like. The artwork looks cool. I don’t yet know how filling in all 3 Temples works, but I’m down with Temples holding various powers. I also like the two ways The Realm of Silvanus can end: finish the three temples or reach the end of the Game Board. This is a GameFound preview, so I don’t have all the details for The Realm of Silvanus, but if I’m reading the description properly, it looks like one player could trigger the end game, and another player can win if they have the most points. If so, that’s dope.
But I have reservations. The Realm of Silvanus is the company’s first game. Not always a deal breaker. I like giving new designers and publishers a chance. The company is also named The Realm of Silvanus. Not the best move. If gamers don’t resonate with the first game a publisher produces, you don’t want your company’s name sharing that game’s name. It’d be difficult to distance oneself from that game.
And The Realm of Silvanus uses a roll, spin, and move mechanism for advancement on its Game Board. I don’t know how The Realm of Silvanus plans to use the roll, spin, and move mechanism. It sounds like the board can affect which cards or events occur and can trigger the endgame. If so, great. Roll, spin, and move isn’t inherently bad. Last year’s Magical Athlete and this year’s DC Breakout: Arkham Asylum are great examples of modern roll, spin, and move variants. Just don’t be another version of Monopoly. We’ve moved past that version of roll, spin, and move. I’m interested to see what updates The Realm of Silvanus shares in the coming days. If you’re interested in The Realm of Silvanus, check out its GameFound page.
Hidden Realms: The Mummy’s Tomb Launches on GameFound
Hidden Realms: The Mummy’s Tomb is a single-page, Print & Play, Roll & Write dungeon crawl inspired by classic D&D maps. Draw polyomino shapes to map a new dungeon every game. Uncover treasure in the form of coins, keys, and magic items. Face deadly guardians, like oozes, skeletons, zombies, golems, mimics, and the Mummy itself. Plan carefully, because defeating it is not for the faint of heart. Are you up for the challenge?
The game is played over the course of 20 rounds. At the end of the 20th round, all players tally up their fame points, and whoever has the most wins. If you’re playing solo, you’re trying to set the most points possible or Beat Your Own Score. There are also achievements that can be completed in both solo and multiplayer modes.
Hidden Realms: The Mummy’s Tomb offers a low-cost entry point for a Roll & Write dungeon crawl. I’m assuming Hidden Realms: The Mummy’s Tomb will not cost much because it’s a Print & Play. For those who don’t know what a Print & Play is, its name says it all. Players download a file and print off a copy of the game. The copy of Hidden Realms: The Mummy’s Tomb pictured above is also laminated, so one can use a dry-erase marker. That’s clever. I may have to try this.
I love Roll & Writes (a game type popularized by Yahtzee), and there are plenty of Roll & Write Dungeon Crawlers out there, like Paper Dungeons. Hidden Realms: The Mummy’s Tomb can offer someone a chance to test out whether they like Roll & Write Dungeon Crawlers before purchasing a more expensive game that will take up space on one’s shelf. I can’t be the only one who’s running out of room in my gaming shelf system. I may prefer Hidden Realms: The Mummy’s Tomb because it’s easier to store.
John Carpenter’s Toxic Commando Releases
Pick a character and team up with three friends, ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are a Toxic Commando!
John Carpenter throws his hat into the video game ring. That’s reason enough to check out John Carpenter’s Toxic Commando. But is it any good? Toxic Commando–we’ll refer to the game as Toxic Commando going forward–can be an enjoyable experience with a couple of friends. The game doesn’t kid when it says you’ll fight a horde of terrifying monsters. Zombies. The terrifying monsters are zombies or zombie-like. Emphasis on horde.
Look at all those monsters above. Yikes! From what I’ve heard, Toxic Commando is a competent first-person shooter you can play with three friends. This isn’t bad for an initial video game release for John Carpenter. But I have also heard that Toxic Commando doesn’t feel as great on console. In particular, the PS5 loses some of the scale a PC gives players. I interpret those statements (by other gamers and critics) to mean that consoles narrow the player’s field of vision, so most of what you can see are the handful of zombies–I mean, monsters–in front of your face. Toxic Commando also offers fun set pieces like tanks and other vehicles. I can be fun, mowing over these monsters, and Toxic Commando offers RPG-like looting.
The looting can add to the game’s survival elements. But I’ve also heard that while thematic, the looting can become tedious. Still, Toxic Commando sounds like it’s worth it on PC, and if it goes on sale, it could be worth a flyer on console. John Carpenter’s Toxic Commando is available on PC, PlayStation 5, and Xbox Series S/X.
Solasta II Enters Early Access
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 (the most recent Dungeons & Dragons release, which is actually 5.5 Edition) ruleset. You make the choices, dice decide your destiny.
The above description comes from Solasta II’s publisher, Tactical Adventures. I looked up SRD 5.2, so you wouldn’t have to do so. While Solasta II is a direct sequel to the first Solasta, it functions as a spiritual sequel to Baldur’s Gate 3. Gasp! I gasped for the folks who may have seen that last statement as blasphemy. Solasta II is another game I have yet to play. There actually is one that was released this week that I have played, but I’m saving it for last. The game has received good to great reviews, and that’s no small feat for a game in early access.
Solasta II looks pretty good. I can’t speak to the game’s story, but I have seen the character creation system. I can’t believe you can custom-make all of your starting party members. What? And designing your characters can get in detail.
It’s a small thing, but someone in my family loves creating characters, and the ability to create more than one in a single game will have them stoked. Solasta II has done well this past week. We’ll have to see if it has staying power to survive early access. So many video games leave early access or can spend near a decade mired in “early access.” Fingers crossed that Solasta II makes it to the other side and gets a full launch. Since Solasta II is in early access, it’s only available on PC.
Collector’s Cove Releases
All aboard! Collector’s Cove is a cozy farming adventure on the high seas. Sail with your animal friend to uncharted waters, cultivate your floating farm, and discover new islands, crops and fish on your quest to become a Named Collector!
Collector’s Cove sets Harvest Moon on the seven seas. This cozy game carries the usual trappings of a farm and chill game. From what I’ve gleaned from reviews, the gameplay loop resembles many others of this game type and is easy to pick up. I like cute farming sims. I’ve played Fae Farm, plenty from the Harvest Moon series, Kitaria Fables, and of course, Stardew Valley. So, Collector’s Cove is on my radar.
Like a lot of games in this genre, you’ll have plenty of missions (or quests) to progress the story, unlocking new abilities. Collector’s Cove offers a hodgepodge of game types (fishing, farming, sailing, decorating one’s quarters, and crafting). None of the individual activities is difficult to comprehend, because they can’t be. That’s not the point of these games. I wouldn’t mind floating on the ocean, exploring new islands (kind of like Animal Crossing: New Horizons), and sapping those islands dry for resources. Environmental conscience be darned.
The only odd thing I’ve seen (in other people’s reviews) is that Collector’s Cove has a limited cast of characters. You’ll mostly interact with your family. This doesn’t tarnish Collector’s Cove; it’s just odd. Most games like this have a robust cast of characters. But there must be a Harvest Moon release here or there that only includes a handful of NPCs. I can’t think of any. Still, I put Collector’s Cove on my wishlists, waiting for a sale. Collector’s Cove is available on PC, PlayStation 5, and Nintendo Switch.
The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.
Yes! We finally reached the game I picked up this past week. I’ve only played Monster Hunter Stories 3 for around three hours–it was released a day and a half ago as I’m writing this–and I’m hooked. Monster Hunter Stories 3 is the first of this series I’ve played, so I can’t speak to how it rates against the previous two entries. The story is ridiculous. But that’s to be expected in the mainline Monster Hunter series. One doesn’t play Monster Hunter for its story. You play it for the titular monsters. And I love making monster besties, or monsties, in Monster Hunter Stories 3.
Most of the popular monsters in the Monster Hunter series make an appearance in Monster Hunter Stories 3. Heck, you begin the game with a Rathalos. The story overview (first paragraph in this write-up) mentions Twin Rathalos, and I’m certain the other Rathalos factors into Monster Hunter Stories 3’s storyline. Again, I couldn’t care less about the story. The voice acting is over-the-top. Characters sport the JRPG-styled mannerisms. And the ultimate attacks (for each of the monsters) play out like a summon spell in Final Fantasy VII, but at least you can skip the animation if it’s the one millionth time you’ve seen it. I like the shake-up the Monster Hunter Stories series gives the typical Monster Hunter gameplay formula.
Speed, Power, and Technique Attacks play out like a Rock-Paper-Scissors style of combat. Add this to an additional layer of elemental type (which also plays out like Rock-Paper-Scissors), and Monster Hunter Stories 3 prompts players to collect ’em all. You’ll need monsters with a Fire, Water, or Lightning (and others) element and each of the three attack types. This dual-layered game of Rock-Paper-Scissors adds plenty of complexity. And it’s fun collecting eggs and watching them hatch.
Did I mention you can ride your monsters? Flying on my Rathalos rules. But so does riding my Tobi-Kadachi up wall faces. Yes! I haven’t yet found (or built) a monster I can reliably ride on while they swim, but I’m working on it, and when that happens, I’m certain that’ll be a blast.
I’m enjoying my time with Monster Hunter Stories 3: Twisted Reflection so far. Customization is fabulous. One can easily change their appearance at a Catavan. I’ve been trying as many looks as I can, and I’ve considered purchasing some of the DLC. It’s a Monster Hunter title, so there are plenty of paid cosmetics available. But there are also plenty of armors and weapons to craft. I still lack plenty of the ingredients (only five hours played), so I have countless hours of crafting ahead of me. Monster Hunter Stories trades the realistic and intimidating graphics of the mainline Monster Hunter games for a softer color palette and a younger demographic. And yet, Monster Hunter Stories is very much a Monster Hunter game. I may have to pick up the other titles in this series.
Monster Hunter Stories 3: Twisted Reflection is available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
Those are all the new releases we have for this week. Which game sounds the most interesting to you? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been reading over the past month. Feel free to share what you’ve been reading this past month, because we’re all a part of the Geekly Gang. I’ll start things off with what I’ve been reading this past month.
Kyra’s Fiction
The Comedy of Errors was a welcome change after Titus Andronicus. Slapstick comedy, mistaken identity, The Comedy of Errors has it all. This is another one of Shakespeare’s earliest plays, and while the puns don’t always land (you’ve gotta love how language can change over almost half a millennium), the situational comedy of two sets of twin brothers habitually getting confused for one another bridges most eras.
It also helps that The Comedy of Errors is one of Shakespeare’s shortest plays. It didn’t take long to finish; I half wondered if my anthology (which is over a decade old at this point) might have missed or omitted a portion of the play. Nope. The Comedy of Errors was that short of a read. If you’d rather begin with a light-hearted tale of Shakespeare’s, you can’t go wrong with The Comedy of Errors.
I also restarted Brandon Sanderson’s The Way of Kings in audiobook format. I’ll mention it here and again in my next segment, but audiobooks totally count as reading a book. The only issue I’ve found is stopping an audiobook and then returning to it can be difficult. More difficult than physically reading the book. That’s why this past month wasn’t the first time I began reading The Way of Kings. But that may be my problem and not everyone’s issue.
The narration of The Way of Kings switches between Kate Reading and Michael Kramer. Both narrators are a joy to listen to and bring extra pizazz to the text. Kramer is a long-time narrator for Brandon Sanderson’s books. He also narrated the Mistborn series. And I like how Reading and Kramer narrated different characters in the novel. Excellent. This eased my getting into the characters’ heads. I don’t know which one of the two stories I enjoy more. Sanderson does a good job of making both protagonists’ storylines unique and a page-turner.
I like listening to audiobooks as I walk, and I’ve gotten in a lot of walking. Thank you, Brandon Sanderson.
Kyra’s Poetry
I’m sticking with Shakespeare this month and going with an unconventional way of consuming The Bard. During the pandemic (2020), Patrick Stewart self-taped himself reading each one of Shakespeare’s sonnets. Here’s a link to Shakespeare Network’s playlist. I’ve heard Stewart has teamed up with a company to rerecord these with higher-quality audio, but I like Stewart’s original recordings. These recordings show Stewart in various rooms of his home and in his favorite reading spots. Simply magical.
Stewart’s performance elevates the sonnets. I love reading along with him, and typically, he gives some mild commentary with each poem. He even shares which sonnets are his favorites. Want to know? You’ll have to watch or listen. P.S. I count audiobooks as books I’ve read. People have shared stories long before they began writing them down. And listening to someone knowledgeable–and I would consider the Shakespearean-trained Sir Patrick Stewart knowledgeable of Shakespeare’s work–informs the listener of how the writer may have intended the written word to be perceived.
I could listen to Patrick Stewart for hours, and with this YouTube playlist, I can listen to Patrick Stewart for hours. Yay!
Kyra’s Nonfiction
I’ve been reading The Element Encyclopedia of Magical Creatures and figured I’d read its companion piece, The Element Encyclopedia of Fairies. I always thought of fairies as predominantly a European invention, and they are for the most part. But this encyclopedia shares fantastic creatures from around the world. Creatures from East Asia tend to be my favorites. Which ones are yours? Let us know in the comments.
That’s all I have for this month. Our other writers don’t have entries for this month. Hopefully, we’ll hear from them soon. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, Geekly Gang! Season here. It’s been a hot minute since I’ve reviewed a plushie. This week, I’m merging video games and plushies together. Have you heard of the Club Mocchi Mocchi Animal Crossing Leaf plushie? If not, today’s your lucky day.
Before we begin, let’s review the categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
The Club Mocchi Mocchi Animal Crossing Leaf is about the size of one’s hand. This makes sense since it’s supposed to turn into a piece of furniture once placed on the ground. I’ve always wondered how characters in Animal Crossing fit their furniture into their pockets. I could easily fit twenty of these in my backpack.
Softness Versus Firmness
Club Mocchi Mocchi’s Animal Crossing Leaf is pretty soft. It has a bit of firmness to it, but not so much that it won’t squish in your pockets. Animal Crossing characters must have vacuum-sealed pockets or something.
Kid Friendly Versus Adult Only
Club Mocchi Mocchi’s Animal Crossing Leaf doesn’t have many small pieces, outside of the stem. There’s no danger of a rambunctious kid or a teething baby ripping this off by accident. Animal Crossing Leaf is a good choice for kids.
Cuddle Buddy Versus Desk Buddy
Unless you’re a small child, Club Mocchi Mocchi’s Animal Crossing Leaf is difficult to cuddle. It makes for a cute desk decoration. It’s also easy to squeeze if you’re looking for a plush stress ball.
Final Thoughts
Club Mocchi Mocchi’s Animal Crossing Leaf isn’t the first plushie I’d think of when thinking of a video game plushie. Heck, I’d think of the 1Up mushrooms from Mario first. This plushie is easy to get either online or in big box retailers like Walmart. I think I got mine at a Target several years ago. What’s your favorite video game plushie, Geekly Gang? Let us know in the comments. Thank you for reading, and have an amazing rest of your day.
Happy Sunday, Geekly Gang. Kyra Kyle here with another week of Geek News. We have plenty of board games and video games new releases, but before we get into those, let’s discuss our headline for this week. Xbox revealed its plans for a next-generation console. What? Project Helix is on the way, and the details we’ve seen have made us the most excited for an Xbox console in several years.
Xbox Reveals Plans for Project Helix
Xbox announced its next-generation console, following the Xbox Series X/S (sometime in the next few years, possibly as soon as late Fall 2027). Even though Xbox has pivoted to software over hardware, Codename: Project Helix confirms Xbox hasn’t left the console race. The official Xbox X account shared the project name “Project Helix” and a new logo (pictured above) that blends the classic Xbox logo with a DNA double helix. Xbox’s new CEO, Asha Sharma, shared more details in her own post, claiming the system will “lead in performance and play your Xbox and PC games,” which marks a major shift in Xbox’s approach.
Since the new Xbox machine will be capable of playing Xbox and PC games, it will challenge the upcoming Steam Machine. Talk about a new console generation. Xbox has hinted that its new system will run on Windows, which should allow players to download third-party software like Steam, GOG, and Epic. This has me excited. And one quick note on the name, Project Helix. Typically, tech companies use a working title for their consoles. Xbox Series X/S was nicknamed “Project Scarlett,” while Nintendo used “Project Revolution” for the Wii. While the name Helix may change, I could see Xbox keeping the double helix design in some capacity.
We should hear more news about Xbox’s upcoming console in the coming weeks. Xbox CEO Asha Sharma promises to meet with shareholders next week. While most details discussed during this meeting should remain confidential, fans may get a few tidbits of information in the coming days. We’ll keep you posted if we hear anything.
While this announcement occurred after Sharma assumed the CEO position, plans for “Project Helix” had to have been started during Phil Spencer’s tenure. But this could be a shift in direction after Spencer’s departure. Either way, “Project Helix” looks to shake up the video gaming console landscape, and we’re all for it. I may need to buy a new big-screen TV.
Botany: Floral Dragons Launches on KickStarter
In Botany: Floral Dragons, players assume the role of a botanist, travelling the world in search of fame, fortune, and the coveted honor of floral dragons. As you travel the globe, you’ll need to manage your expedition funds, experience thrilling events, and acquire support. Each player begins the game with a set of randomized goals. Players can use these coins to traverse the globe and gain crew members and items, improving their odds of surviving the unknown. However, there is danger in spending too freely. Players must have coins to return with their specimens intact. Whenever you return to your estate, you’ll add new floral dragons and build new garden features. At the end of the game, the player with the most points wins.
We paraphrased Dux Somnium Games’ description for Botany: Floral Dragons. Thank you for the write-up. Botany: Floral Dragons features amazing graphics and artwork. Gardening games have grown–pun intended–in popularity over the past decade or so, and dragons are always a welcome addition. Botany: Floral Dragons’ combination of themes reminds me of Cretaceous Rails (dinosaurs and trains). Why hasn’t anyone combined these two themes before Botany: Floral Dragons?
Botany: Floral Dragons should build off of Dux Somnium Games’ 2025 release, Botany: A Victorian Expedition, and that game received good reviews. Dux Somnium Games always delivers with high-quality components, and I like that every game in their catalogue features similar art and graphics. Botany: Floral Dragons has the same vibe as previous Dux Somnium Games. Of course, this company is known for offering multiple pledge levels for their crowdfunding campaigns, too. Pledges range from $49 to $599. Wow! A lot of the extras included with the $599 are nice things to have, but unnecessary to play the game. Still, Dux Somnium Games are ones I can see some gamers wanting top-notch, upgraded pieces. If you’re interested in Botany: Floral Dragons,check out its KickStarter page.
The Old Ones of El Dorado Launches on KickStarter
The Old Ones of El Dorado is a hand management and drafting game in which the cards form a closed economy of actions. You can play a card into one of four action rows and perform both the action of the space and the action on top of your card. However, the next player may choose to play into the same row, if there’s space, gaining them the action on their card, your card, and the action associated with that row. Each card offers two actions to choose from, but once played, the orientation becomes fixed.
Throughout The Old Ones of El Dorado, you’ll gather resources to construct temples, craft sacred masks, and raise shrines. You’ll make dark sacrifices to the Old Ones and send cultists into the village to obtain knowledge and goods. These efforts will earn you points and bring you closer to immortality as promised to you by the Old Ones of El Dorado… but is it a blessing or a curse?
Another good description by publisher, Dranda Games, and another great mash-up of themes. Plenty of games have a setting of El Dorado, but even more have used the Cthulhu Mythos as a theme. I like The Old Ones of El Dorado’s use of meeples. And the 3D elements on the board grant life to the setting. My only issue may be the cardboard Cthulhu, First Player Marker. I’d love to see that as another wooden meeple. I need some Cthumeeple in my life.
The different meeples function as different workers. I like this concept in Worker Placement Games. The Old Ones of El Dorado looks to bring the Cthulhu Mythos to a heavy Euro game. That’s something else that doesn’t happen too often. Cthulhu-themed games lend themselves more to highly thematic games. I’d like to see how The Old Ones of El Dorado’s different meeple types function with the game’s 3D elements. The Old Ones of El Dorado offers multiple pledge levels: $47, $54, and $99. It looks as if the higher levels add more value for not as much money as one might think. If you’re interested in The Old Ones of El Dorado, check out its KickStarter page.
Re;Match: Marble Puzzle Fighter Launches on KickStarter
Re;Match: Marble Puzzle Fighter is an asymmetric 1 versus 1 fighting game, fueled by a marble puzzle system. Input your attacks each turn by clearing connected matching marbles from a 3 x 5 grid. Your attack corresponds to number and color marbles you cleared. The more marbles you clear, the bigger the attack. Every move changes the board state for what you allow your opponent to clear, and you can only clear from 2 of the 3 lanes, so every move has immediate consequences.
Deal damage to your opponent’s 3 health bars, each corresponding to a different color of attacks: Red, Yellow, and Blue. Breaking a health bar forces your opponent to spend a quarter to keep playing, and disables that color of attacks from being used. But be careful, a broken health bar turns those corresponding marbles into WILD connectors, allowing them to launch even more powerful attacks with their remaining colors, not to mention each cleared WILD marble restores health to that broken health bar, bringing it back into play.
Thank you, Brother Ming, for the description. Re;Match: Marble Puzzle Fighter has an undeniable toy factor. Look at the central marble puzzle piece. I don’t care for the game’s name. Why isn’t it Rematch instead of Re;Match? But this game earns that moniker, Rematch. From what I’ve seen, Rep;Match: Marble Puzzle Fighter matches last between 15-30 minutes. That’s short enough for a series of rematches. And players can choose between multiple combat styles (asymmetric powers). The DJ, Chef, Trickster, and Psychic have various playstyles. You’re bound to find one you like best.
Brother Ming Games is best known for its Genshin Impact line of game peripheries (like dice and playing cards). I’ll glad to see them stretching their wings in the tabletop game space. Since Brother Ming has experience with game production, I trust Re;Match: Marble Puzzle Fighter will use good quality materials. The acrylic standees I’ve seen in Re;Match’s pictures are in line with board game standards. A lot of games are switching to acrylic standees, and these look good. But who am I kidding? That marble puzzle element slays. Re;Match: Marble Puzzle Fighter offers pledge levels ranging from $99 – $300. If you’re interested in Re;Match: Marble Puzzle Fighter, check out its KickStarter page.
The Glasgow Train Robbery Launches on GameFound
The Glasgow Train Robbery is a co-operative game for two players inspired by one of the most infamous crimes in British history. Set in 1960s Scotland, you and your partner take on the roles of two key members of a criminal crew determined to intercept and rob a high-value train — without getting caught. Over the course of the game, you’ll work together to plan the heist, gather the right equipment, mislead the authorities, and finally execute the robbery in a high-stakes finale. Communication is limited, tension is high, and every decision counts. Will you manage to synchronize your actions, stay ahead of the investigation, and escape with the loot? Or will a single misstep derail the whole operation?
The Glasgow Train Robbery challenges players with unexpected twists and a constantly shifting landscape. The game is played over an undetermined number of turns, ending successfully if you manage to complete all five plan cards before the train reaches London, with the Coordinator needing to complete the first four, and the Operator the final one. Fail to complete the plan in time, the police will catch you. The Glasgow Train Robbery is the first title in a new series of games inspired by legendary historical heists. With a focus on historical flavor, immersive gameplay, and tight teamwork, this series invites players to step into the shoes of infamous criminals to see whether they can outsmart the law.
That was a great description, Salt and Pepper Games. I love The Glasgow Train Robbery’s theme and the fact that Salt and Pepper Game intends on making this an ongoing board game series. Yes! I can’t wait to play other famous heists throughout history. The Glasgow Train Robbery has been on my radar for several months. The look. The theme. The fact that Salt and Pepper Games is an up-and-coming board game publisher. Yes to all.
I’m a sucker for The Glasgow Train Robbery’s art. I also love wooden pieces in board games. Look at those uniquely shaped meeples. It makes the game look classic and unique. Salt and Pepper Games also has a knack for producing history-based board games. They’ve published Watergate, Resist!, and Skulls of Sedlec. I can’t wait to see what they’ll do with this new series of history-based board games. If you’re interested in The Glasgow Train Robbery, check out its GameFound page.
Marathon Releases
Marathon is a first-person multiplayer extraction shooter set in the same universe as the Destiny series. Yes. Bungie has returned to the Destiny universe, and the publisher takes a swing at the extraction shooter genre, a genre growing in popularity after the battle royale boom about a decade ago. Players deploy into a shared environment, search for loot, and attempt to successfully extract (either an item or non-combatants) from the region before getting eliminated by enemy players or environmental threats. While Marathon’s core gameplay focuses on player-versus-player (PvP) encounters, the game offers ample player-versus-environment (PvE) game options and hazards within PvP encounters.
Multiplayer extraction shooters await a smash hit (like Fortnite or Apex Legends), and Bungie has plenty of experience delivering fantastic video games. Marathon might be what this game genre needs to truly take off. Marathon is available on PC, PlayStation 5, and Xbox Series X/S.
Never Grave: The Witch and The Curse Releases
Never Grave: The Witch and The Curse is a Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the dungeon’s lowest levels. Bring back loot, build new facilities in your village, make a living, and strengthen yourself for the next battle. While you can play Never Grave: The Witch and The Curse as a solo experience, the game supports up to 4-player multiplayer.
It’ll be difficult for a side-scrolling Roguelite to stand out in this year’s market. 2026 may only have a dozen or so weeks under its belt, but it’s already produced stellar games of this type. Never Grave: The Witch and The Curse has received mixed reviews (as of this post), but it offers a multiplayer option that few Roguelite games released this year have. Roguelites don’t tend to support multiplayer, but a few levels might be fun. Never Grave: The Witch and The Curse is available on PC, PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Planet of Lana II: Children of the Leaf Releases
Sequel to the stellar 2023 puzzle-platform game Planet of Lana, Planet of Lana 2: Children of the Leaf trades a heroic rescue for a darker story of revenge. While the game’s mechanisms are inspired by cinematic platform puzzlers like Inside, Planet of Lana 2: Children of the Leaf takes its visual inspiration from Studio Ghibli.
So pretty. And from what I’ve seen in early reviews, Planet of Lana II has a banger story with a compelling ending that will stick with players for ages. I never got around to playing Wishfully’s original Planet of Lana, but I may dive into this haunting world. Can you help Lana rescue her planet’s soul? Planet of Lana II: Children of the Leaf is available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2.
Pokémon Pokopia Releases
The Pokémon series finally gets a crossover with Animal Crossing–of sorts. Pokémon Pokopia is a life simulation game, and since Game Freak teamed up with Omega Force (developer of Dragon Quest Builders 2), I believe Pokémon Pokopia will share similarities with Dragon Quest Builders 2. If that’s the case, Pokémon Pokopia will be awesome. I love Dragon Quest Builders 2. Players navigate a day-night cycle and cultivate different biomes. This sounds so much like Dragon Quest Builders 2. I can’t wait.
Players control Ditto, who imitates a human. Players can customize Ditto’s appearance, including skin color, hair color, and clothing. Pokémon Pokopia features crafting and building mechanics that players use to befriend new Pokémon, who, in turn, can teach Ditto new moves to interact with the environment. Ditto can perform various tasks like creating bushes, watering dry plants, cutting debris, and smashing rocks. Pokémon Pokopia is only available for the Nintendo Switch 2. Whenever I pick up a Nintendo Switch 2, I know this game will be one of my first.
Slay the Spire 2 Enters Early Access
Yes! The sequel to the iconic roguelite deckbuilder, Slay the Spire, entered early access this past week. What did I say about roguelites being a crowded market this year? Wow! Within months of Hollow Knight: Silksong, Slay the Spire 2 drops. Late 2025 to 2026 has been insane.
If you liked the original Slay the Spire, you’ll undoubtedly like Slay the Spire 2. According to some reviews, Slay the Spire 2 plays a lot like the original in the early game. But after a few rounds, the sequel throws in some welcome wrinkles to the award-winning formula. So far, Slay the Spire has received universal praise.
Peak concurrent users hit 217,932 gamers during the sequel’s launch, nearly quadrupling the original game’s lifetime record. The surge to purchase Slay the Spire 2 was so great, it temporarily paralyzed Steam’s payment servers for 30 minutes. If you tried to make a purchase on Steam during this 30-minute window and couldn’t, blame Slay the Spire 2. But hey, Slay the Spire 2 is a fantastic game and worth the hype, so far. Slay the Spire 2 is available on Steam.
That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here with another brain dump. Today’s post will be about board game design, but these brain dumps have a nasty habit of crossing over from writing to game design and back again. I may have found my stride. We’re averaging a brain dump (alternating between game design and writing) every other week. That feels good, so the next writing brain dump should occur on March 20, 2026. Yay! But let’s go to a macro look at game design. That’s right. We’re zooming out and potentially talking about the creative process as a whole.
I read another game designer’s (Ann Journey’s) game diary. She likened her design technique to her writing process, and it rang true. There’s a lot of crossover between game design and writing as both are creative endeavors. She would brainstorm, create an outline, and build her board game based on the outline. This resembles the Plotter approach to writing. Plotters are at one extreme end of the writing spectrum.
Yes. Like most things in life, writing can be depicted as a spectrum. In fact, the opposite extreme ends of the writing spectrum tend to get as hotly debated as political factions. When I say Plotters are at one end of the writing spectrum, we’re talking Ultra Conservative or Wacky Liberal levels of extreme. Plotters like JK Rowling insist that writing without an outline would be like taking a trip without a map. You’ll get lost. That makes sense. Pantsers are at the other end of the spectrum. They never use outlines. Stephen King may be the most famous Pantser. King wrote in On Writing, “Outlines are the last resourceof bad fiction writers.” King suggests outlines limit inspiration and the joy of creativity. This also makes sense.
And like most things (like gender identity and sexual orientation), I fall somewhere in the middle. Pantsing and Plotting aren’t the only ways to write or design games. They’re the ones that get all the attention.
I’m somewhere in the purple. I like purple. Yay! We discussed how Plotting works within board game design. Ann Journey uses this method to great effect in Cretaceous Rails. Brainstorm, create an outline, and build a game based on the outline. Euro Games may insist on this method of board game design. Euros lend themselves to following a well-crafted outline and often feature distinct beginnings, middles, and ends.
But you could Pants your way to a good game. In the past, Molly Johnson, Robert Melvin, and Shawn Stankewich shared that they threw various ideas at the wall while designing Point Salad. If it’s cool, it rules, and if it rules, it makes it into the rulebook. That sounds akin to Pantsing. The Point Salad series of games (which also includes Point City and Point Galaxy) tends to be adaptable and demands that players remain flexible. This could be a feature of this method of board game design. I’m just throwing something against the wall here.
Then we get to two alternatives to Pantsing and Plotting: Lighthousing and Blotting. Are these two methods in the purple, or is there a Y-axis to this spectrum that I don’t see? I’m unsure, but I do know that Lighthousing and Blotting are two major alternatives to Pantsing and Plotting. There may be others.
While writing, whenever I Lighthouse, I usually know where my story begins (the opening scene), and I know a Lighthouse scene for the future, a poignant scene I know will make the final story, but I don’t know how to get there yet. This Lighthouse scene informs my decisions, but it also gives me leeway to explore. Early into Mysterium’s development, Oleksandr Nevskiy and Oleg Sidorenko knew how the game would begin and the game’s final turn. Most–if not all–of Mysterium’s design choices were in service of the game flowing from its beginning to that final turn. Lighthousing may be the method you’ll want to use if you have planned an epic final turn or series of turns.
Finally, we get to Blotting. I picture myself with a blank canvas whenever I Blot while writing. In my hand, I have a sopping wet paintbrush, like Bob Ross and his wet-on-wet painting method. I slap a scene on the blank canvas, and it causes a blot. Then I add another and another, and after I’m finished, I have to make sense of the mess by molding these Blots into a cohesive whole. While designing Marvel United, Eric Lang suggested that he knew his theme (Marvel Comics, obviously) and a handful of the game’s mechanisms. He just needed to take those elements and sculptthem into a cohesive gaming experience. Sounds like Blotting to me. Blotting can lead to fun and exciting fusions of disparate elements.
Word of caution for Blotting (and for designing games in general): One can add too many elements to a game. Typically, the fewer gaming elements, the better. The old adage “Less is More” is key.
I’ve used all of these methods for game design and writing. There are some I prefer and others I don’t. I wouldn’t say one method for a creative endeavor always trumps another. Your goal is to find which method works best for you and for your project.
And just because you Pants or Lighthouse your way to a story or game, doesn’t mean you can’t use a reverse outline. Have I talked about reverse outlines? Yes, in a previous writing brain dump. I’ll leave that link right here.
Remember, Stephen King subscribes to Pantsing. He has suggested that one’s reader won’t be surprised if you’re not surprised as the writer. Pantsing induces moments of surprise in King whenever he writes. But King is also known for horror fiction. The element of surprise is important for horror stories. There may be a reason Stephen King chooses the Pantsing method.
If you’ve made it through my rambling, you’re awesome. We all know it. Thank you for reading, and wherever you are, I hope you’re having a great day.