Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have a few new releases for board games and video games. We’ll get to them soon, but first, let’s discuss this week’s developing news. Dungeons & Dragons abandons its old model for a subscription model. Books may be a thing of the past. That may sound like some Fahrenheit 451-level postapocalyptic nonsense, but Hasbro CEO Chris Cocks has all but said the core D&D books will be nothing but a collector’s item. Most–if not all–future Dungeons & Dragons updates and content will only be available through D&D Beyond and a subscription. Buckle up, tabletop role-playing game players, because we may have entered an era where gamers won’t own anything. They’ll rent it through subscriptions. Because we all love subscriptions, especially CEOs like Chris Cocks.

Dungeons & Dragons Is Now a Subscription Service
That headline goes a little hard, but only a little. As of late April 2026 (last month), Wizards of the Coast Developers (primarily for Magic: Arena) formed a union with demands that must have been met by the beginning of this month, May 1, 2026. The union asked for 1) recognition by management, 2) no further layoffs (like what happened to D&D Sigil), 3) protection against AI-generated products, and 4) fair wages and remote work opportunities. Evidently, Hasbro was forcing its Magic: Arena employees to sleep at their desks; no home for you.
The deadline has passed without management agreeing to anything, so the employees (only for Magic: Arena) have signed a secret ballot through the Communications Workers of America Union (CWA) to unionize. Wizards of the Coast insists it’s progressive, but rejects a workers’ union. Does this make them evil? Not necessarily. They want to make money. Dungeons & Dragons employees are watching this situation carefully because they may be next. Heck, this already happened to them with D&D Sigil. And D&D employees are next. With Sigil gone, Hasbro/Wizards of the Coast (WotC) has pivoted to making D&D Beyond its cash cow. WotC had intended D&D Sigil to be THE way gamers interacted with the game. With enough buy-in from consumers with D&D Beyond, it became an easier sell with customers.
As I said in the opening, Hasbro CEO Chris Cocks expects Dungeons & Dragons core books to be a thing of the past or, at best, coffee table books for collectors. Like the cancelled D&D Sigil, Cocks wants players to play Dungeons & Dragons exclusively on D&D Beyond through a subscription model, which means you don’t own any of the content. You’re renting the content. While the app/website is free to use with limitations, paying $2.99/month for a Hero Tier subscription expands the number of characters you can build and provides early access to digital versions of the books. The $5.99/month Master Tier also “allows” the subscriber to add homebrew content to the system and share their books with players. Paid users will now get access to a Subscriber Content Library that expands every week.

These D&D weekly drops have already begun. These D&D “drops” are only available on D&D Beyond. Let me take a moment and mention the term “drop.” Drop is a live-service video game term. Hasbro/WotC aren’t trying to hide their inspiration. From what I’ve read of this early content, the D&D Beyond drops sound like they could’ve been generated using AI, which brings us back to the proposed Magic: Arena union. This union may need to be extended to all WotC employees. If D&D Beyond expects to have weekly “drops,” larger first-of-the-month “drops,” and themed content every couple of months like the upcoming Ravenloft “drops,” D&D Beyond employees could be overworked (which could also explain less-than-inspired “drops” so far on the platform) or you’ll need to use AI-generated tools.
Coincidentally, there’s a chat option with D&D Beyond that will alter future D&D “drops.” Sounds like it could be a chatbot. I don’t know. I could just be ranting. At this point, I am just ranting. Typically, subscription services better serve companies, not the consumers. Subscriptions breed obligations; I need to use my subscription, or else I’m wasting it. Sometimes, consumers forget when they have subscriptions. That’s why Rocket Money exists. It flags subscriptions you’re not using. And the advent of TTRPG subscriptions will mean fewer TTRPG players will try other games. Again, subscribers will feel the need to play the games they are subscribed to. Fewer TTRPG players will venture beyond D&D to games like Dungeon Crawl Classics or Pathfinder or Draw Steel or even World of Darkness.

TTRPGs with a subscription model are on the rise. The new TTRPG based on the popular Dungeon Crawler Carl series–this will make the DCC acronym confusing because Dungeon Crawl Classics already exists–offers a Season Pass. What? If D&D is successful with its subscription model, other TTRPGs will follow. Again, I don’t blame these companies for doing this. The subscription model works for monthly income. So many players are subscribed; multiply that number by their subscription cost, and you receive a steady income.
But I like owning content. If players cancel their D&D Beyond subscription, they lose everything in their account. All of those characters you could save on the cloud are gone. And unions are a good thing. Perhaps if the D&D Beyond team had more time, benefits, and money, they could’ve come up with better content than what the site has available so far. To be fair, they could be waiting to drop meatier content (that will only be available on D&D Beyond) during next month’s Ravenloft release. There must be a medium where all parties win. The companies, employees, and gamers alike.

Earthborne Trailblazer Launches on KickStarter
Earthborne Trailblazer is an open-world, co-operative board game set in the wilderness of the far future. You and up to 4 friends take on the role of Rangers who have long acted as the sworn protectors of a small mountain valley nestled high in the Rocky Mountains. Now, you are striking out beyond the bounds of your Valley, seeking out new trails and new peoples and bringing the aid of the Rangers far out into the world.

Earthborne Trailblazer looks amazing. That makes sense because publisher Earthborne Games specializes in breathtaking board games. I also like how the company is committed to environmental sustainability. Getting back to Earthborne Trailblazer, each turn begins with an event card. These cards can represent the weather, progress the narrative, or cause crises. Each player then takes a turn, where they 1) Prepare, 2) Explore, and 3) Travel. Pretty standard actions for a cooperative game set in a fantasy-like world. I like how the event cards can evolve the world around you and/or progress the story. Pledges range from $80 to $270. If you’re interested in Earthborne Trailblazer, check out its KickStarter page.

The Last Meow: Kraken’s Vengeance Launches on KickStarter
The final showdown is upon us…The Last Meow. The Kraken has risen once more for vengeance, but this time, the cannons are loaded, and the crew is ready. The Last Meow is a three-lane, round-based strategy game where two players clash in an epic test of power, wits, and survival. Each round, both players draw from their own decks and secretly place three cards onto the board before revealing everything at once and resolving the chaos lane by lane. Can you obliterate your opponent’s nine health before they do the same to you?

I like The Last Meow’s look. The game’s concept sounds interesting. I wonder if this is a take on the Schotten Totten or Battleline three-lane combat system. Those games are well-received. Cards range from defense, action, power, and healing. We don’t have much information on how long The Last Meow will take to play, but two-player games don’t tend to take that long, and the game looks adorable. Pledges range from $45 to $139. If you’re interested in The Last Meow, check out its KickStarter page.

Cryptkins: On the Loose! Launches on KickStarter
Can you corral the chaotic creatures slipping into our world? In Cryptkins: On the Loose!–the first board game set in the world of Cryptkins–each player takes on the role of an everyday kid, each bringing their own unique ability to the team. Will you figure out how to handle each Cryptkin’s unpredictable twist before they wreak havoc?

Cryptkins: On the Loose! sounds like a hoot. Players will research the cryptkins, seeing how each one will behave. They may act unpredictably at first, but over time, you can learn their patterns so you can better capture them. On a turn, players may take two of any of these actions: move, use movement card ability, play an action card, trade cards (with another player, use your character ability, or capture.
I’ve looked a few times and wasn’t able to see if Cryptkins: On the Loose! is a competitive or cooperative game. It’s clearly aimed at kids and families. Most of the page is dedicated to how adorable each Cryptkin is and how you can collect each cryptkin vinyl figure, which serve as game pieces for Cryptkins: On the Loose! I also saw plush figures for sale as well as additional vinyl figures to purchase. Extra bits (not used for playing a game) have become a trend for board game KickStarter campaigns. I’m tempted to pick up the Hippocamp and the Jackalope. Pledges range from $40 to $195. If you’re interested in Cryptkins: On the Loose!, check out its KickStarter page.

Menu del dia Launches on GameFound
Menú del Día is a solo or two-player cooperative game where you must survive the rush of the service and help your restaurant progress day after day. The game features a short campaign where new scenarios and game modes are gradually unlocked. In each round, both problems and customers appear in equal measure, increasing the challenge. During your turn, you can serve customers, collect payments, solve issues, load the dishwasher, make coffee, and retrieve ingredients—all in order to complete the objective of each scenario.

Thank you for the description, Caravan Games. We didn’t have as many board game publishers provide descriptions this week. Anyway, I like Menu del dia’s menu. I’m a sucker for food-themed games. While I don’t know how the game plays exactly, it looks as if it has an easy-to-learn ruleset, adds enough variety to keep gameplay fresh, and may have a descent amount of strategy. With card games like this, what players draw during their turns will affect gameplay. The artwork looks great, and I can’t wait to check out the game after it launches. If you’re interested in Menu del dia, check out its GameFound page.

Dribble ‘n’ Dice Launches on GameFound
Dribble’n’Dice is a tactical football board game for two players. Each coach controls a team of eleven players and tries to outplay the opponent through positioning, timing and smart decisions. Players move across the pitch, pass, tackle and shoot, while dice and action cards create tension and risk. The game focuses on space control, tactical choices and momentum.

I grew up playing soccer–or football–and haven’t played in years. Dribble ‘n’ Dice has me interested in the sport again. I may find a rec league. Right. I was talking about Dribble ‘n’ Dice. The game looks cute. I get a strong Electronic Football (American Rules) meets 1st and Goal with the figurines and action card/dice system. I’m watching this campaign. Dribble ‘n’ Dice looks to merge tactical goodness with a game that can get people into the beautiful game. If you’re interested in Dribble ‘n’ Dice, check out its GameFound page.

Stonemachia Releases
Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?
Make no mistake. Chess inspired Stonemachia. The image above (of a knight in Chess) is not just for show. Stonemachia combines the gameplay of a Souls-like video game with Chess pieces. The game features beautiful visuals. The idea sounds fun, but according to early reviews, the game has plenty of bugs and technical hiccups. From what I’ve heard, Stonemachia shows plenty of promise. It’ll be one of those games where, if it sounds interesting enough, it may be worth a play. Stonemachia’s world is one worth exploring. This isn’t a generic dark fantasy kingdom. You’ll visit twisted recreations of Italian cathedrals, plazas, bridges, and castles that feel at home in a nightmare.

Stonemachia is one of those titles I’m adding to my various wishlists and waiting for a sale. If you want to try the game for yourself, many platforms offer Stonemachia demos. The game looks amazing. Stonemachia is available on PC.

Yerba Buena Releases
Dive into a surreal 1970s gameworld and save San Francisco from a sinister threat. Play as Barb, and use the Oscillator to capture and reapply the physical traits of objects to solve mind-bending environmental platforming puzzles.
In layperson’s terms, Yerba Buena uses a copy-and-paste game mechanism. Simply copy the desired trait or movement vector of objects around you, and apply them elsewhere to solve mind-bending environmental puzzles. I haven’t been as excited for a quirky puzzle game like Yerba Buena since Katamari Damacy.

Player character Barb lives as an NPC in an abandoned game world. She yearns to become the main character she always wanted to be. I love Yerba Buena’s premise. While I was writing this post, I hadn’t yet tried the Yerba Buena demo. That’s right. We have another video game that offers a demo. I like this trend. Yerba Buena may not be for everyone, but it may scratch a very peculiar itch. And I love it when studios, like Focus Entertainment and Mad About Pandas, take a risk. Yerba Buena is available on PC, PlayStation 5, and Xbox Series S/X.

Mina the Hollower Releases
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Oh. That’s right. Yacht Club Games (Shovel Knight’s publisher) returns with Mina the Hollower. Even though Mina the Hollower is set in a different world, the game shares Shovel Knight’s sensibilities. Expect to find bizarre NPCs, exotic locales, and a soundtrack that’ll get stuck in your head for hours. Seriously, I clicked on Mina the Hollower’s Steam page, and I had to mute the video that played. No. Not again. But it was too late, I started humming the game’s main theme.

I have yet to play Mina the Hollower, and unlike other video games on this list, it doesn’t offer a free demo. But who are we kidding? If you enjoy Shovel Knight, you owe it to yourself to keep Mina the Hollower on your radar. Mina the Hollower is available on PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series S/X.
That’s all the geek news we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.
