Getting Into Spider-Man: Spider-Man Starter Stories

Spider-Man has so many great stories in his history. There are a lot of eras to Spider-Man too, s this can be a hard character for new readers to get into. Do you want to read Spidey as a teenager (as in Spider-Man: Homecoming) or do you prefer a more adult Spidey (one seldom depicted in movies but just as interesting at times)? Your uncle Geekly doesn’t really know. What he does know is that he can narrow this search to at least Peter Parker as Spider-Man.

Yeah, so we’re not covering Miles Morales (Ultimate Spider-Man), Ben Reilly (Spider Clone), Doctor Octavius (Doc Ock in Spidey’s spandex), or Spider-Girl or Gerry Drew (son of Spider-Woman Jessica Drew) or countless others—and there are several others. We’re talking Peter—not Uncle—Benjamin Parker. Yeah!

Let’s see if I can find a middle ground of teen and adult Spidey with a leaning toward young Spidey. Clear as mud? Good. Here we go.

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Ultimate Spider-Man #1-7, “Power and Responsibility” (written by Brian Michael Bendis/art by Mark Bagley; 2000-2001)

I know I said that I wouldn’t include Ultimate Spider-Man Miles Morales, but the original Ultimate Spider-Man series featured Peter Parker and the first seven issues titled “Power and Responsibility” retold Spider-Man’s origin in an accessible way. It also happens to be one of the main source materials for Spider-Man: Homecoming, so if you want to learn about this Peter Parker from the ground up, there’s no better place to start.

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Spider-Man: Blue (written by Jeph Loeb/art by Tim Sale; 2002)

Anytime Loeb and Sale team up there’s usually an origin tale or “before they were stars” story, and Spider-Man: Blue is no exception. Sale’s art takes a nice middle ground to slick, modern comic book style and retro Spidey. Loeb’ writing adds the right kind of depth for retelling the early days of Peter and his love affair with Gwen. Gwen Stacy is the one who was portrayed by Emma Stone in The Amazing Spider-Man film series, not Peter’s better-known love interest Mary Jane.

While one could read the original appearance of Spider-Man, Spider-Man: Blue adds more depth to the character that wasn’t there in the 60s.

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Amazing Spider-Man #31-33, “If This Be My Destiny” (written by Stan Lee/art by Steve Ditko; 1965-1966)

The plot for “If This Be My Destiny” is standard Spider-Man fare. It’s a well-executed Doc Ock story, but most stories of this time by Ditko and Lee were. Where “If This Be My Destiny” shines is when Spidey gets caught beneath some heavy machinery. In this classic scene, which has been duplicated in numerous Spider-Man movies, Peter musters all his willpower to free himself from the heavy load. This act shows what makes Spider-Man the endearing character he is, while his inner monologue brings his demons to light. “If This Be My Destiny” cements Spidey as the everyman hero.

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Amazing Spider-Man #39-40, “How Green Was My Goblin” (written by Stan Lee/art by John Romita Sr.; 1966)

As you might be able to tell with my books I seldom go with the original telling of stories, opting to go with contemporary retellings, but the great Stan Lee does an awesome job of setting up Peter’s nemesis. And I say Peter’s nemesis because Norman Osborne’s Green Goblin has personal attachments to The Wallcrawler.

The first movie version of the Green Goblin showed him as Harry Osborne’s dad, but this reveal was a shock at the time, and this story gets to the essence of these two’s relationship. Batman needs his Joker. Spidey needs his Green Goblin.

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Amazing Spider-Man #121-122, “The Night Gwen Stacy Died” (written by Gerry Conway/art by Gil Kane; 1973)

This one had to make the list. One of the pivotal moments of Spidey’s life as a hero came in the form of when Gwen Stacy died. It’s a tale that shows that even superheroes can fail.

Failure is a part of life and it’s definitely a part of Spidey’s life. This is one of the things that makes Spidey relatable as a character.

The death of Gwen Stacy also defined Green Goblin as a villain. As the previous entry attests, Green Goblin is Peter Parker’s enemy, not just Spider-Man’s, and “The Night Gwen Stacy Died” does the most to bring home this fact. It’s a must read.

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Web of Spider-Man #31-32; The Amazing Spider-Man #293-294; The Spectacular Spider-Man #131-132, “Kraven’s Last Hunt” (written by J. M. DeMatteis/art by Mike Zeck; 1987)

Kraven had been one of Spider-Man’s greatest enemies early in the Wallcrawler’s career, but time had passed him by. “Kraven’s Last Hunt” mirrored this decline, showcased Kraven’s ultimate revenge, and delved into Peter and Mary-Jane’s early marriage. There’s so much going on in this storyline that has defined and will continue to define the character.

It’s a story that asks what makes a hero, and one of the better Spider-Man stories ever written.

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Secret Wars #8; Amazing Spider-Man #252-259; #298-300; #315-317, “Spider-Man: Birth of Venom” (written by various/art by various; 1984-1989)

There’s a lot of time gaps with this story, but “Spider-Man: Birth of Venom” has been collected in various graphic novels—maybe not all these stories, but a great many of them—and to get a good idea of Spider-Man and his relationship with the various symbiotes one should read this story first.

So much of Spider-Man in the 1990s and even in the 2000s revolved around Spidey and the various symbiotes that one should know a little something about them. “Birth of Venom” provides that background knowledge.

That’s my list for readers who are new to Spider-Man comics. There are so many to choose from—decades in fact—and I’m sure I missed more than one, two, or five hundred. Be sure to list some in comments. I’m sure Jim would prefer your picks to mine.

Unpopular Opinion: Short Runs

You can never have too much of a good thing. Well, Uncle Geekly begs to differ. I haven’t done an unpopular opinion in several months and this one may sound like an idea a lot of people share, but when one breaks down what it means, it doesn’t take long to see why it’s difficult to put into practice.

Part of what makes Firefly special is the fact that it only lasted one season. It never had the opportunity to run its characters and world into the ground, or finish it’s story (I’m not so happy about that aspect), so in a round about way, I like that Fox unceremoniously dumped it after 14 episodes. To be fair, I love Firefly and wished it ended the way Breaking Bad did; tell a tight story with a defined, planned ending.

Breaking Bad knew when to call it quits and did a great job with an ending in mind years before it had a chance to lose its way. Arrow wasn’t spared this fate. The first two seasons were some of the best superhero television I’ve seen, but the next five or six seasons never could capture that magic. The only thing that stays constant for the creative process is that at some point the creative team will lose interest or run out of ideas.

It’s a balancing act of figuring out how long a television show, or other medium, this isn’t specific to just television, can remain relevant and leaving the audience wanting more, and that’s where I’ll get to some current, sacred flamingos. How many seasons does Rick and Morty have before it becomes The Simpsons or Family Guy? When will Westworld and Black Mirror lose their integrity? Have either of them already done so? Would another Souls or The Witcher video game or two cheapen the series? Okay. I believe The Witcher won’t have another entry and if it did, another one would–most likely–cheapen the series.

It’s easy to see when a series loses its way after the fact, but most Rick and Morty fans will be watching the series when it jumps the proverbial great white some time during its next eight seasons. Cartoon Network renewed Rick and Morty for eight seasons and if the show makes it that long, which I don’t think it will, there’s a greater than 86 percent chance Rick and Morty will be a shell of itself. (Note: 86 percent of all made up statistics use the number 86.) The scarcity of something can add value and the projects that know when to call it quits, or at least when to hit the pause button, can be some of the best.

What made Star Wars fans hungry for more content after Return of the Jedi was that they had to wait 16 years for The Phantom Menace. With Disney increasing the production schedule to a Star Wars movie being released every twelve to eighteen months, few people have time to anticipate the next entry of the series. The same can be said of Marvel movies. To be fair, Marvel’s production schedule is like Star Wars on steroids: three to four movies a year. Yikes! Having said all this, I wonder if I’ve done too much with this site.

Eh. Uncle Geekly isn’t that talented anyway, so there isn’t that much quality to be lost with more frequent content. What are your thoughts on this subject? The idea of short runs adding to a project, not the quality of this blog. I may pass all blog complaints to Standard Issue Star Trek Geek Jim, so he can yell at me via yodeling telegram. Let us know your thoughts in the comments.

3 Lists of 3 of Stan Lee

Uncle Geekly was remiss with not publishing a write-up for the late, great Stan Lee a few months ago, but that may be because it’s difficult to boil such an uncanny comic book giant with a small write-up. Ergo, a 3 Lists of 3 may be in order.

But Stan Lee is only as human as the characters he helped bring to life, so one of the following lists may cite some issues fans had with his work or more specifically, the assigning of credit. Even with his faults, Stan “The Man” did more good than most comic book creators. The world lost a legend.

A Pioneer

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Humanizing Superheroes

There’s a tale of Stan Lee’s—it may be a legend by now—that goes like this. Before the dawn of the Marvel Age (when the Fantastic Four first launched) Stan was frustrated with writing the same thing. He told his wife Joan he’d quit, so he could write the stories he wanted to write. Joan responded to Stan that if he wanted to quit, why not write the stories you want to write in comics? If you fail, you wanted to quit anyway, so it doesn’t matter.

Stan did what his wife suggested, and the results were character-driven stories that showed superheroes as flawed people. The Fantastic Four fought like any family. Johnny Storm was a hot-head (I’m sure the pun was intended), Peter Parker struggled with most everything (money, school, and getting picked on), and Hulk has anger issues. What made these heroes great was that they had to overcome their shortcomings.

Some of the great comic book characters of the time dabbled with this concept, but Stan Lee made it a point that all his characters would have flaws. A character’s flaws and the conflicts that ensue are what makes a character interesting. Look no further than “This Man, This Monster” where The Thing must make the choice to be The Thing in order to save his friends and family.

Relatable characters existed in comics before the Marvel Age, but Stan Lee’s storytelling spark thrust them to the forefront.

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Interacting with Fans

To call Stan Lee charismatic is an understatement. He acted as cheerleader for his characters as well as his fellow comic book creators, but he stood out equally with his interaction with fans. Stan Lee could give a master course in how to communicate with and respond to fanboys and fangirls.

If a fan caught an error on a page, they could write in and let Stan know. He’d write them a personal letter, complimenting their keen eye. The Marvel No Prize offered no monetary reward, but there are some folks who hold onto their letters today and treasure them. Stan also had his “Soapbox” where he’d tackle issues and concerns fans had with their favorite characters or in their personal lives. He comforted those whose family members went to Vietnam. And just two or three weeks before he passed, Stan posted a video about how fans shouldn’t worry about his health. His left hand is doing okay, but he’s worried about his other hand. That’s when he unveils a toy Hulk fist on his right hand.

He was a joy to the end.

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An Epic Story

Stan Lee had a great sense of scope and grandeur. Comic book stories rarely went beyond a single issue, but Stan, along with his bullpen, stretched them to multiple issues. I’m not sure if Stan could envision the twelve issue plus story arcs that came decades after the Marvel Age, but he and Jack Kirby were trailblazers with the original story of Galactus.

Fantastic Four’s “Galactus Trilogy” spanned three issues and if it wasn’t for Stan revitalizing the industry, he wouldn’t have been given the latitude to make something that was “supposed” to be a single issue and give it more weight. The “Galactus Trilogy’s” success led to other comic book companies and other mediums to question preconceived notions for their art.

Controversies and Personality Flaws

It’s that time where I cover some of the less tenable things in Stan Lee’s past. There aren’t that many because he’s a legend for a reason, but he did manage to rub some people the wrong way, so I’ll include them here to show another side of Stan Lee.

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Credit Where Credit is Due

I hinted at this one already, but Stan Lee often received credit for single-handedly or predominately creating the Marvel Universe. That’s false. Stan Lee had plenty of help. Jack Kirby, Steve Ditko, Marie Severin, Joe Simon, Bill Everett, and even Stan’s brother Larry Lieber did a lot to shape Marvel’s stable of superheroes.

Many fans blamed Stan Lee for taking too much credit and that may hold some truth, but Stan’s fame may have come from needing to be the company’s front man, it’s icon. With Stan Lee as the face of the franchise, Marvel moved a lot of product.

Still, there’s a debate for who had more creative control. When Steve Ditko and Jack Kirby switched the titles they worked on (Ditko with Hulk; Kirby with Fantastic Four), to shake things up, the adventures in which the effected characters embarked changed to resemble the artist’s vision. If Stan Lee was the only one responsible for the stories, that wouldn’t have happened.

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A Shameless Self-Promoter

Have I said how charismatic Stan Lee was and how communicative he was with his fans? Well, he was, and some critics viewed his loquaciousness as shameless self-promotion or even arrogance.

There’s a good chance he was to some degree—aren’t we all at times?—but Stan Lee promoted everyone and everything. He could’ve named Hulk, The Hulk, but he had to be “The Incredible Hulk.” Spider-Man wasn’t just Spider-Man, he was “The Amazing Spider-Man.” So, Jack Kirby wasn’t just Jack Kirby, he was Jack “The King” Kirby because even Stan knew how influential Kirby was, even if some fans didn’t.

Here are some of my other favorite names Stan gave the Marvel Bullpen:

Gil “Sugar” Kane

“Gorgeous” George Perez

“Roisterous” Ralph Reese

“Nefarious” Neal Adams

Steve “The Angry Man” Ditko

“Jocular” John Byrne

“Arachnerd” Jim Salicrup

And yes, Jim Salicrup worked a lot on Spider-Man; I’d love a nickname like “Arachnerd.”

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He Left Comics for Hollywood

To be honest, I don’t qualify this one as a personality flaw or a controversy. I had to include it because when Stan Lee moved to Hollywood in the 1980s to start Marvel’s cinematic wing, many fans questioned his love for the medium that made him famous.

That’s crap. By the 1980s, Stan Lee had been working on comics for around forty years, and most people retire at that point in their careers. Stan Lee didn’t retire. He began what he thought would make Marvel omnipresent: a movie empire. While he didn’t succeed as much as he wanted to then (mostly TV shows, cartoons, and made-for-TV movies), Stan Lee was right in accessing that cinema would eventually make Marvel one of the hottest brands on the planet.

A Legacy

An Ambassador

I’ve used the term icon and giant to describe Stan Lee, but let’s throw in ambassador of comics to mix. Stan Lee promoted comic books his entire life. Even though it may not have been what he wanted to do with his career (he wanted to write novels), he made the art form his own. He empowered others to pursue it as a legitimate career path. He, along with others, put comic books on the map.

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The Movies

Thank goodness we have all those Stan Lee cameos in the Marvel Cinematic Universe. Each one shows how loose, carefree, and fun Stan Lee was. He never took himself too seriously. There may be a lesson there.

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His Stories and Some Quotes

 Here are some of my favorite Stan Lee stories, in no particular order, that may be worth checking out:

“The Galactus Trilogy” Fantastic Four Vol. 1 #48-50

“This Man, This Monster” Fantastic Four Vol. 1 #51

 “If This Be My Destiny” Amazing Spider-Man #31-33

 “How Green Was My Goblin” Amazing Spider-Man #39-40

 “Spider-Man No More” Amazing Spider-Man #50

“Captain America Joins…The Avengers” Avengers #4

The Incredible Hulk Vol. 1 #1-6
This one comes with a caveat; The Hulk didn’t take off as well as Marvel would’ve liked, but one can see Stan Lee and Jack Kirby at the drawing board with each issue, reworking the character so he could work.

“The Eternity Saga” Strange Tales #130-146

And some quotes:

“Forced idleness is a terrible thing.”

“The only advice anybody can give is if you want to be a writer, keep writing. And read all you can, read everything.”

“The pleasure of reading a story and wondering what will come next for the hero is a pleasure that has lasted for centuries and, I think, will always be with us.”

“Face front, true believers.”

“With great power comes great responsibility.”

“Excelsior!”

“Nuff said!”

Video Games with a Lot of Mods

I like a lot of mods for my video games. I can’t win half of the games in my library without them. Okay, I’m not that bad, but who wants to figure out the exact pressure point for a locked door when a mod with show you a color wheel with where you should place your bobby pin? Yep. That’s a Bethesda game or two, and they’ll make this list, but there are so many other modding communities out there. Which games have the most mods?

There are some your uncle Geekly likes more than most, so he decided to make a list of them. Here goes nothing.

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Fallout 3 / Fallout New Vegas

I could’ve put either one of these games or both on this list by themselves. Modders have made tons of mods for each of these games (unique weapons, new content, better graphics, show me where to place my lockpicks), but I put them together because of one ambitious mod: A Tale of Two Wastelands.

As the name implies, A Tale of Two Wastelands stitches the two games together into a single experience. Holy coconuts!

This means you can create a character for one of these games and ride a train from the Capital Wasteland to the Mojave Desert and back again. Imagine playing both games with the same character. You can.

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Minecraft

What? Minecraft’s on this list, but players can build anything they can imagine. Why would you need to mod a game like that?

Because it’s awesome.

Sometimes thousands of options for textures aren’t good enough, you need millions. What’s it to you if I loaded Minecraft, and a game of Pokemon broke out on my computer? It’s my prerogative.

And gamers have as many options in this game as grains of sand in my shorts after I visit the beach, and there’s nothing wrong with that.

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Warcraft III

Other games may have passed Warcraft III with sheer number of mods, but the original video game—the OVG if you will—that introduced many gamers to modding is Warcraft III.

Defense of the Ancients (DotA) and perhaps multiplayer online battle arenas (MOBAs) genre wouldn’t exist without someone modifying a map from Warcraft III: Reign of Chaos and The Frozen Throne. There’s also a lot more modding that happened with the expansions.

Just about any intellectual property can be found in the Warcraft III modding community: anime, comic books, Lord of the Rings, Mass Effect, and Star Wars to name a few. If you can think of it, there’s a good chance something like what you thought of exists.

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Sid Meier’s Civilization V

The Civilization franchise may have progressed beyond its heyday, but Civilization V’s modding community makes it memorable. I’ve lost count of how many cheats and historically accurate civs and specific scenarios I’ve downloaded. It’s in the hundreds.

And that’s if you don’t count video game character, comic book, and other sci-fi fantasy civilizations. Who wouldn’t like to play as Princess Peach and stomp Mario, Luigi, and Bowser? I’ve played at least a few dozen DC Comics versus Marvel Comics campaigns.

Civilization VI hasn’t been out as long, and some of the mods don’t work as well as Civ V, but I trust there will be tweaks made and more modders moving to the new game. If not, I’m okay with going back in time to Civ V.

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Skyrim

I could’ve added more Bethesda games but decided to stick with two franchises. Skyrim makes the list because of the volume of mods it has. One of 2017’s Skyrim the definitive edition’s biggest claims was that console players could use the thousands of mods available for PC gamers.

Additional content like side quests, companions, and houses are a nice touch, but the greatest mod may never come to fruition. One mod group is attempting to convert Elder Scrolls III: Morrowind to Skyrim’s graphic engine. It’s unlikely this mod will be released before Elder Scrolls VI and fans may not want it then, but a Morrowind add-on would be an incredible addition to an already stellar lineup of content.

There are so many games with so many mods. If you can think of one, reprogram me into a fire-breathing dragon. Or you can leave a comment. If you’d like to read more of our content, you can modify your email by subscribing.

My Favorite Element: Nier Automata

Uncle Geekly finished one of 2017’s best role-playing games Nier: Automata. Come to think of it 2017 was a great year for Japanese Role-Playing Games with Persona 5 also becoming available worldwide six months after its initial release. But we’re going to discuss Nier: Automata in this writeup and how it takes a novel approach to storytelling that I haven’t seen too many video games attempt.

To say Nier: Automata is off kilter would be an understatement. I enjoy that every weapon has its own unique backstory that players can dip their toes into. Weapon Stories are a recurring element in the Nier and Drakengard series as are multiple plays of the game revealing new potential endings. Nier: Automata takes the latter element and makes it work—alternate endings don’t always pan out that well in Nier and the Drakengard series—by showing the game through the eyes of its two protagonists.

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Nier: Automata is broken into two parts and two main characters: 2B and 9S. There are moments through the first playthrough where 9S disappears for long periods of time. He explains most of his absences but showing what 9S goes through offers a lot to the overall experience. As soon as I saw that I’d play as 9S during a second playthrough I shuddered. There are moments that I’d rather not experience first-hand, but at the same time, I played on because I wanted to see them out of morbid curiosity.

Not every story can be enhanced by a second telling by another character, but Nier: Automata makes a great choice in showing 2B’s and 9S’s story. It’s obvious that they’re co-protagonists and it would’ve been a falsehood to not show 9S’s journey.

What are your favorite elements of Nier: Automata? Are there any other video games that do a great job of showing two protagonists’ stories. Let us know your thoughts in the comments.

Getting Started with Pick-Up and Delivery Games

Howdy, folks, Uncle Geekly’s back with another group of starter board games. For those of you who are new to the site, our starter game series takes a common or popular game mechanism and picks some good games that feature that mechanism but are easy to learn. Many of these games on these lists will start easy and work their way to greater complexity.

In today’s list we’ll cover pick-up and delivery games, and this mechanism works like its name suggests: players will pick up items from one place and deliver them to another. It’s a simple mechanism that finds its way to several great games, but there are two issues that came up when compiling this list of starter games.

First, many designers don’t believe in having a straight pick-up and delivery game (it’s too boring), so you won’t find too many games with pick-up and delivery as the only mechanism and only a handful more that will include pick-up and delivery in a group of two or three mechanisms.

The second is that by adding extra game mechanisms, designers make many pick-up and delivery games more complicated, so there will be games like Firefly and Freedom: The Underground Railroad that are excellent pick-up and delivery games (a couple of my favorites) but slightly more complex than a starter game should be for newcomers.

Enough about the games that won’t be on this list. Let’s talk about the ones that made the cut.

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Deep Sea Adventure

We start with the simplest game of the lot, Deep Sea Adventure. Sure, this game has a push your luck element and uses roll/spin and move, but it’s the closest game to pure pick-up and delivery. Players assume the roles of deep-sea divers. There are four levels of treasure (tokens) with a number (points one can score) printed on the front and the level denoted in dots on the back. The tokens get shuffled and placed in a wavy line protruding from the submarine (where the players pawns start), going from level 1 to level 4.

Players take turns diving into the sea (by rolling two specialty dice numbered from 1-3) and try to go as far as they can, but beware. All players share the same oxygen tank and when the oxygen level reaches zero, the round is over and only those who returned to the submarine with treasure in hand score points that round.

Deep Sea Adventure is charming. It doesn’t look like it would have much strategy, but it’s a lot deeper (pun intended) than first glance. Do you push your luck and go deeper, or do you turn back around with the treasure or two you picked up early on, so you know you’re scoring that round? There’s even a built-in catch-up mechanism where the higher scoring tiles are easier to get to in future rounds, so players who are behind early in the game can score a heap of points in round two or three. I’ve even considered picking up as many level one and two treasures as I can in the first round and since those lost treasure tokens get added to the end of the treasure path in stacks of three, I can claim them later in the game for big points.

Like I said, there are plenty of play styles and stratagems for this easy-to-learn game. Deep Sea Adventure may be marketed toward kids (if you don’t believe me, check out this adorable how to play video by Oink Games) but there’s enough going on to interest adults. You can find Deep Sea Adventure at most Barnes and Nobles but be on the look out for a small package. Oink Games come in small boxes and while I haven’t played all the Oink Game titles, most of the ones I’ve played are at least baseline good.

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My Little Scythe

I know that I said this before, but pick-up and delivery games have a knack of being very complicated. Case in point, My Little Scythe is a simplified, or child-friendly, version of Scythe, which happens to be on a lot of people’s best games of all time, but the original Scythe is far too complex for a starter pick-up and delivery game list. Heck. My Little Scythe makes the list by a skosh.

My Little Scythe was designed by a father and daughter, so that the father could play his favorite game with his young daughter, and it follows various animals of the animal kingdom as they prepare for the harvest festival. Players take turns earning trophies by earning specific accomplishments. There’s a lot going on in this game, but no single game mechanism is that complex. That said, I won’t spend too much time with how to play My Little Scythe because this isn’t a “how to play” write-up, it’s a starter game write-up. If you’d like detailed rules explanations, check out Rodney Smith’s video at Watch It Played; Rodney does excellent work. For now, let’s focus on what makes My Little Scythe a good pick-up and delivery starter game.

My Little Scythe takes an interesting look at pick-up and delivery. There’s a strong worker placement element to it—so it would make a nice addition to starter worker placement games—but two of the four trophies needed to trigger the end game (the harvest festival) requires players to pick up four of one kind of resource and drop them off at the castle (centrally located on the board). At least four of the remaining possible six trophies players can earn can be achieved by picking up resources and controlling them. In My Little Scythe, players are considered to have control of resources if their pawns occupy the same space as a resource. If the player controls the resource, they may spend it for other items. That’s a clever distinction that doesn’t show up in any of the other games on this list. So, I guess one could consider My Little Scythe a pick-up and control game.

There are so many other elements going on with My Little Scythe that I won’t mention the rest of them here, but each element works well and the whole is an easy game to learn and teach others. I wanted to include it here because of the interesting twist My Little Scythe makes with the pick-up and delivery mechanism. I know that it’s following Scythe’s lead, but we need more games that add wrinkles to well-established game mechanisms.

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Forbidden Desert

Forbidden Desert seems to make it on a lot of these lists, but it does fit the pick-up and delivery mechanism requirement and it’s a darn good game, perhaps the best of the Forbidden series, but that’s because I haven’t had the chance of playing Forbidden Sky as of this write-up. In Forbidden Desert players are stranded in an inhospitable desert. They must find and collect (or pick-up) the parts to a flying contraption and deliver the completed machine to the launch pad, so they can escape.

It’s been six years since Forbidden Desert’s initial release, and I still marvel at the way shifting sand is represented by drawing desert cards, shifting land tiles in the direction the cards command, and placing sand tokens atop the land tiles that moved that turn. It feels right. It plays like an unpredictable desert storm.

The way players must uncover both a vertical and horizontal tile for each object to reveal which tile one of the parts resides is brilliant; no game plays the same way twice. This also adds to the storm’s unpredictable nature and the fact that players can get buried in sand adds to the atmosphere of being lost. If the tile your pawn stands on moves, your pawn moves too, and board’s state may be far different from the end of one of your turns to the beginning of your next. Again, this adds to the players’ feeling of hopelessness—at times—or they may find the board moves in their favor and that’s wonderful.

I’ve said it before, but it remains true, Forbidden Desert is an excellent game. It also happens to be an excellent pick-up and delivery starter game. Pick-up and delivery may not play as big of a role in the turn to turn aspects of Forbidden Desert, but the only way players can win this game is by picking up and delivering the flying contraption to the launch pad.

Final Thoughts

Hopefully, we’ve covered some games you either haven’t played or haven’t considered pick-up and delivery games. Uncle Geekly tried to go with a mix of games that use predominantly pick-up and delivery (Deep Sea Adventure), implement pick-up and delivery as the only way to win but doesn’t include it with the turn to turn action (Forbidden Desert), and found one that provides a twist to a popular mechanism (My Little Scythe).

Know of any other great beginner pick-up and delivery games? You can deliver your questions, complaints, and suggestions in the comments.

3 Lists of 3 Anime: Take 2

No. It’s not Anime Season (our resident anime geek). Uncle Geekly’s back with another anime 3 Lists of 3. If you didn’t catch Take 1, this series hopes to provide a starting place for people new to anime. It differs from our typical For Starters series because I won’t go into too much detail with each series—for the most part—and it’ll act more like if you like this genre or subgenre, you may like this title.

Truth time. I’m breaking that mold with the group of lists this week. Uncle Geekly will focus on some of the more popular anime subgenres that aren’t as prevalent in the West. With that said it’s time for 3 Lists of 3 Anime: Take Two.

Psychological Anime

I won’t go into too much detail with how to spot a psychological anime because Arthifis of Anime Shelter does a great job of breaking down the genre with his writeup. For those of you who want to take a deeper dive into what makes an anime psychological you can check out Arthifis’s article. To save time, I’ll skip to a paraphrased bullet point definition that Arthifis unearths:

1) The anime puts its characters in high amounts of psychological distress. We’re talking multiple levels of psychological tension.

2) The anime includes mind games, meaning that the characters win by lying or manipulating others.

3) It focuses on psychological illness.

4) It messes with your psyche by showing the viewer a perspective that greatly differs from the norm.

Few of the following anime use all these four points, but they’ll use at least a couple. Here we go.

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Death Note

The characters of Death Note play mind games. Lots and lots of mind games. A death note, a notebook that allows its owner to kill someone they think of by writing their name in the book while thinking of their face, drops in the lap of precocious high school student Light Yagami. Like most people who receive a gift like this, Light brands himself the god Kira and starts killing criminals worldwide. An enigmatic and equally intelligent detective known as L hunts Kira and so begins the chess match.

There’s a lot to unpack with Death Note. It’s one part murder mystery (in the vein of Columbo because the viewer knows who the killer is, it’s just a matter of how and if they’ll be caught), cosmic fantasy, and philosophical—as well as psychological—thriller. Kira or Light wants to be a bastion of justice and decency, but he has flawed judgement. At one point, L questions Kira’s logic: if all the world’s criminals disappear, then the only murderer left in the world is Kira.

So many moral questions are posed with Death Note, no wonder it’s one of the most popular psychological anime.

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Paranoia Agent

I went back and forth between two Satoshi Kon titles with this second pick: Paprika and Paranoia Agent. Kon was the grand master of psychological anime and it’s shame we lost him so young. One could pick any number of Kon’s work, but I went with Paranoia Agent because it’s not as familiar to the western world—and it happens to be excellent.

Paranoia Agent centers on a serial killer—or serial baseball bat basher—little slugger and how he terrorizes the town. Well. That’s Paranoia Agent’s hook. The story goes on and off the rails from there, forcing citizens to face their inner demons. I don’t want to say too much, but there’s plenty of trauma and psychological stress/tension in Paranoia Agent and it deserves a little more love.

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March Comes in Like a Lion

Some don’t like March Comes in Like a Lion because it may not have as much of a story as they would like, but that’s due—in part—to the fact that it’s character-driven. The series follows the everyday life of a 17-year-old Shogi player Rei who lives by himself after his parents and sister die in an accident.

Rei shuts himself off from his foster family and doesn’t have many friends. His only interactions—at first—are out of obligation. March Comes in Like a Lion deals with psychological trauma, loss, and mental illness in a way few other anime attempt.

Isekai

Isekai loosely translates to stranger in a strange land and like the Robert Heinlein novel of that name (Stranger in a Strange Land), main characters in Isekai are foreigners in a strange land. Sometimes the characters are humans exploring new worlds, but it can be flipped with a fantasy character thrust in the mundane modern world. This may seem like a niche genre but for anime, it’s more prevalent.

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Spirited Away

I had to include this one. To date, Spirited Away is the only anime to receive an Academy Award and it happens to be an Isekai. Ten-year-old Chihiro Ogino (later renamed Sen) is trapped in the spirit world, and the spirit world is nothing like our own—to put it mildly. Sen faces discrimination because she’s still alive and not a spirit. She gets lost in this world, but ultimately finds her place in it.

Spirited Away is anime that must be experienced. I could break down each moment, of which there are several classic one, but the journey makes this bildungsroman (coming-of-age story) work.

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The Devil is a Part-Timer

The title The Devil is a Part-Timer is odd, but it works. The Devil is forced into a human suit and he must work a part-time job to sustain himself. Yeah. This is the oddest show on this list—maybe—and the most over-the-top. If the Devil flipping burgers is your brand of comedy, The Devil is a Part-Timer has you covered. You’re bound to find a few chuckles.

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No Game No Life

No Game No Life could qualify for the next list of anime too (Game), but I included here because sending famous online gamers to a world in which all they do is play gambling games is more of an Isekai concept. Sora and Shiro are two of the best gamers in the world and when a god from another reality Tet challenges them to a game of Chess and they win, they’re sent to a reality known as Disboard.

No Game No Life is another strange entry, but it wouldn’t be a stranger in a strange land without a little strange.

Game

Yep. I had to include the game anime genre because I’m the tabletop game geek of the group, but game anime are really common as well. Game anime involve a game being played. We’re talking board game, video game, or the most dangerous game. Not joking about that last one. Anything that sends the main characters into a game or follows characters who happen to be a part of a game fits this genre. Let’s get our game on.

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Sword Art Online

I’m not the biggest Sword Art Online fan. The premise is okay, virtual reality video game players are stuck in their favorite online game and must win back their freedom, but the story is uneven (the story should’ve started later in the series—around episode nine or ten). Still, Sword Art Online ushered in a wave of game anime.

Sword Art Online instituted a lot of the tropes viewers will see in other game anime, so it’s a great place to start for the genre.

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Btooom!

If you like Sword Art Online, you may like Btooom!. This time players of a violent video game (one in which players bomb other players) are put on a deserted island where they play the game in real life.

Btooom! explores the difference between video game violence and real-world violence. It asks if video games beget real-world violence. Either that or it’s a blast. Main character Ryota Sakamoto doesn’t want to hurt anyone and wonders why someone would want to make a live-action Btooom! game. Btooom! traverses Truman Show waters to show that all is not what it seems.

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Is It Wrong to Try to Pick Up Girls in a Dungeon?

This list has gotten too serious. Let’s go with a series that features a tabletop RPG (like Dungeons and Dragons). Is It Wrong to Try to Pick Up Girls in a Dungeon? Features self-aware RPG characters. Not only do these characters know they’re in an RPG, they know what they’re stats are; their stats are tattooed on their backs. So, it’s not uncommon to see someone read another person’s back to see if they can pull off a feat before asking them to do it.

Can you leap that gorge? No, your dexterity isn’t high enough. Is It Wrong to Try to Pick Up Girls in a Dungeon? may be the least reverent of titles in any of these lists and that’s saying something. I included The Devil is a Part-Timer. Yikes!

I hope there are plenty of anime in these lists for you try out. I’m sure Uncle Geekly got something wrong. Please direct all complaints to Anime Season; she reads the comments—I think.

Going for a Platinum Trophy or All the Trophies

Your uncle Geekly trophy hunts from time to time, but most of my PS4 trophies must meet certain criteria for me to pursue it. For those of you who don’t know, a PS4 platinum trophy is usually handed out when the player earns every other trophy (or accomplishment if you’re an X-Box player) the game has to offer. Not all games offer a platinum trophy—I’m looking at you, Apex Legends—and for those games I’ll collect all the trophies I can. Also, there are plenty of games that hand out a platinum after an hour or two or in the case of My Name is Mayo thirty minutes, but countless PS4 platinum trophies require work. Lots and lots of hours of grinding.

Like I said, I do trophy hunt at times, so you may see the My Name is Mayo platinum buried in my profile. I’m not proud of it. I sold out to gain a few Playstation levels and make my stats look good. But most of platinum trophies are legit. I promise.

If you’re wondering what My Name is Mayo is, it’s a game where one clicks on a jar of mayonnaise wearing provocative clothing. The jar even dons a leopard print bikini. Again, this isn’t the high point of my gaming trophies, but other game trophies are better. Honest. The following is a list for the more difficult games in which I choose to earn a platinum.

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I Have to Like the Game

Okay, this is a duh moment, but if I’m going to invest over a hundred hours to get every trophy a video game needs for a platinum trophy or get all the trophies the game has in its catalogue, I’d better like it. Heck. I better love the game. Skyrim? Sure. Persona 5? Of course. Final Fantasy XV? Yes—I liked it enough to earn the platinum, but it could’ve been better. Fallout 4? Why did I get that one? Nubla? It’s a very good puzzle game with an easy to get platinum, so this may have been another trophy hunter moment—but I don’t care. Where was I? Yes. I must like the game to even think about earning the game’s platinum. Earning a platinum trophy shows your love of the game to the world.

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No Online Multiplayer Trophies Needed

I like playing online video games every once and while, but I’m not any good at them and I won’t be able to unlock any online trophies—or at least most of them. As soon as I see that a game that can be played solo has an online component to its platinum trophy, I know I’m not getting the ultimate prize.

I liked the Magic: The Gathering video games from the PS3 but knew I would never get every trophy because I saw that I had to win X number of online matches and place in the top ten during an event. That’s not for me. I unlocked every other ridiculous trophy for those games except for the online ones, and the old Magic games aren’t even the most difficult of the bunch. Anything ultra-competitive like Fortnite, Overwatch, or Apex Legends will yield gold for me at best.

Speaking of gold, I stunk at the N64’s Goldeneye. I like the game. It deserves all the accolades it receives, but you know I’m no good at multiplayer games if I can’t win Goldeneye multiplayer while playing as Oddjob. Sure, Kyle, you can cheat by picking Oddjob. He starts with armor and a weapon (his hat) when no one else begins the game with either and must scrounge the map for both. I still lost consistently.

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No Hard Mode Required

There are people in the world who like to be challenged with video games. It’s great if you’re one of them. I’m not—most of the time. I may play a hard mode if a game offers one, but it’s a turnoff for me earning a platinum trophy if I must beat the game on the game’s most difficult setting to unlock it. Did I play PS4’s Spider-Man? Yes. I even played it on the unlockable ultimate difficulty setting, but I don’t like being told to play a certain way in order to earn a platinum trophy.

The Uncharted series is one of my favorites, but as soon as I see that I must finish the game on the most difficult setting, I know I’m not getting the game’s best trophy. Life is hard enough. Why must I play Nightmare Mode or Are You Kidding Me Mode or Ludicrous Mode or Geekly Must Die Mode? I’ll try the more difficult modes, but don’t expect me to do anything.

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No Speed Playthroughs

If you’re one of those people who can finish Super Mario Brothers in 2 minutes flat, good for you. You’re awesome and your reflexes are second to none. I’m not one of these people. But my lack of speed playthroughs goes beyond this. I don’t believe Final Fantasy VII has a speed playthrough trophy, but I’ve seen games of its ilk (other JRPGs and western RPGs) offering one for beating the game in under 20-25 hours. If I beat Final Fantasy VII or any game of that type that fast, I feel cheated.

I like to take my time. Give me a world and characters I can lose myself in and I’ll do just that.

A Maximum of 3 Playthroughs

If I can’t get all the trophies in three playthroughs, I’m out. Usually, I don’t like playing a game a third time. Persona 5 took me almost three playthroughs because I missed a minor something during my second play and I considered abandoning the game’s platinum since it would take me a third. After several grunts and groans, I fired up the game for another play and cursed at myself during the next twenty or so hours. I like earning the platinum in a single play whenever possible.

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2 Shiny Platinum Trophies for Every Embarrassment

Yes. I own some embarrassing platinums in my PS4 case, but your uncle Geekly strives for 2 platinums I don’t mind displaying for each one I hide behind the rest. I mentioned My Name is Mayo earlier, but I include Telltale Games platinum trophies in this group as well. All one must do to get most Telltale Game platinums is finish the game. That’s too easy. I’ll do it, but your trophy goes in the back row. I want trophies I don’t mind polishing in the front.

After taking a moment of silence for Telltale Games closing their doors late last year—I liked their games despite how easy it was to get their platinum trophies—let us know what criteria you look for when going for a game’s platinum in the comments. Do you even care if you ever earn a platinum? Which platinum trophies do you own?

My Favorite Game Mechanics: Gloomhaven and Assault on Doomrock

There are so many things I could pick as my favorite mechanisms for Gloomhaven and Assault on Doomrock, but I’ll try to stay on task with the one I chose for this article: artificial intelligence.

Cooperative games pit the players against the game itself so almost any cooperative game has some version of artificial intelligence. Gloomhaven and Assault on Doomrock just happen to be two of my favorites in terms of AI.

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Gloomhaven has a leveled system for its creatures, so players can adjust the difficulty to match their tastes, and each creature type has its own action deck. The action cards within these decks dictate how quickly each creature moves, how or if they attack that turn, and who they target when they do. It’s a simple but elegant way of making each creature unique. Players won’t know what the creature will do from turn to turn, but if they’ve faced a similar creature, they may know its habits and that does a lot for characterization.

I also like Gloomhaven’s card-based combat. Usually I don’t like it when a player gets knocked out when they run out of cards in their deck, but this game is so balanced that it works. Okay. I promise that’s the only time I’ll get off topic—with Gloomhaven.

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Assault on Doomrock has a similar system for its creatures, but it adds a threat level for each player’s character (or hero). Typically, the hero with the highest threat level will draw more monsters and that allows for a mechanism in the game that functions a lot like a tank in MMORPGs—a tank is a player with a lot of health that serves as a punching bag for monsters to attack, while their teammates wail on the distracted monsters.

There are more things that may affect a creature’s aggression in Assault on Doomrock, but the inclusion of a threat system gives the game more depth. I also like Assault on Doomrock’s addition of time as commodity. T.I.M.E. Stories has a time system too, but Assault on Doomrock’s use of time made me more concerned about wasting the time I had and that increased tension. Alright. I won’t discuss Assault on Doomrock—that much.

SentinelsOfTheMultiverse

I’d be remiss to not give a quick mention to Sentinels of the Multiverse. The villain decks behave differently, giving each character personality. Pandemic almost made this list for artificial intelligence and how the viruses behave, especially how the epidemic cards function with location cards that had been played (currently in the discard pile) go back on top of the draw deck, so diseases can get worse in cities already affected.

Like I said, most cooperative games have some form of artificial intelligence, and there are many other great examples. I could go on for another five or six games at least, but good old Uncle Geekly would like to hear from you.

What do you like most about Gloomhaven and Assault on Doomrock? Is there another game that uses AI in a great way? Error Code 220: Service ready for new user. Let us know in comments.

Shazam! Starter Stories

Solomon, Hercules, Atlas, Zeus, Achilles and Mercury: Shazam!. Billy Batson, or rather his alter ego Captain Marvel, donned the famous—or not so famous—red, gold and white costume. Shazam! wasn’t always a DC Comics property and the history of his rites and identity is a strange one. Uncle Geekly will take a hot minute to recap it for those of you who care to know.

Captain Marvel got his start with Fawcett Comics in the late 1930s and ironically, Fawcett had to stop publishing Captain Marvel and his Marvel family of comics (there were other superheroes in the Marvel line like Captain Marvel Jr. and Mary Marvel) due to a 1953 lawsuit won by DC Comics that claimed he was too similar to Superman. Hmm.

So, Captain Marvel faded into obscurity for a couple of decades until DC licensed the characters from Fawcett (in 1972)—Why bother with just licensing the characters from a defunct publishing house?—and eventually bought them outright in 1991—I guess it takes two more decades for a buyout. DC Comics wanted to reboot the character as Captain Marvel, but by that time another Captain Marvel (Mar-Vell, Marvel Comics rendition of Captain Marvel) already existed and Captain Marvel had to change his name to Shazam. You know, the acronym of the six “immortal elders” who grant Billy his powers.

Wow. I could go on with more domino copyright infringement cases that led to other famous comic book characters changing their name (as a result of the Captain Marvel ruling for Marvel Comics) like Marvelman to Miracleman, but this starter story writeup is for the 14-year-old boy with the body of a jacked Zachary Levi. That’s another odd phrase I never thought I’d say: a jacked Zachary Levi. Shazam! indeed.

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The Power of Shazam! Vol. 1 (written by Jerry Ordway/art by Jerry Ordway; 1994)

I’ll skip the Fawcett years because DC Comics retconned (changed the origin and details) of the character so many times after Shazam became a DC Comics property and I’ll hop over some of those other abandoned versions of the character(s) to get to a version of Shazam that had a little more staying power, so I’m landing on The Power of Shazam!. While you could pick up the second volume of this series (which was an ongoing title that introduced the rest of the Marvel Family members), the first volume includes an updated retelling of Shazam’s origin with a minor tweak that gives Black Adam and Billy Batson a personal tie. Honestly, it makes them more natural enemies.

Ordway’s story is the closest to the original Fawcett origin story; it also happens to be easy to understand, straightforward and if I was to bet on a story that the upcoming Shazam! movie will pull the most inspiration from, it’d be The Power of Shazam!. All the major players are here.

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Shazam! The Monster Society of Evil (written by Jeff Smith/art by Jeff Smith; 2007)

I’m not sticking with one Shazam origin story, you can’t make me. Jeff Smith (of Bone fame) retold the story again about a decade later. In this telling, Smith used far less space to show Batson’s origin and focused more on the character dealing with the repercussions of magic on the unsuspecting people of Fawcett City (DC tipping their hat to the original creators). There’re also aspects of government untrustworthiness; it’s subtle, but Dr. Sivana (mad scientist and archnemesis of Shazam) is the Attorney General of the United States. Of course Sivana is secretly behind the horrors of Fawcett City, but it’s a nice twist for the character and Shazam! The Monster Society of Evil does more to develop Billy’s sister Mary (as in Mary Marvel) as a character.

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Shazam! Power of Hope (written by Paul Dini and Alex Ross/art by Alex Ross; 2005)

I included Wonder Woman: Spirit of Truth in my “Wonder Woman Starter Stories” write-up a few weeks ago and here’s another selection from the DC oversized graphic novel series that featured Alex Ross’s artwork. Like most of the other stories in this line, Dini and Ross focus more on real world and human issues.

In Shazam! Power of Hope, Billy visits children in a hospital. He gets the impression that one kid in a wheelchair is being beaten by his father and being a kid and knowing how children can feel powerless around adults, Billy attempts to the threaten the kid’s father. By the end, Billy realizes that he’s part of the cycle and learns that he can help just by visiting these children and giving them hope.

Yes. It’s sappy, but Shazam! Power of Hope has some nice character moments. It also reminds readers that Billy is still a kid, even if he looks like Superman. It also shows the character as the inspiring superhero he is.

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Superman/Shazam: First Thunder (written by Judd Winick/art by Joshua Middleton; 2006)

There’s only one thing to take away from Superman/Shazam: First Thunder and it’s an important one: how Superman and Shazam interact. DC Comics likes to show how these two iconic and most powerful men in their universe differ and this retelling of Superman and Shazam’s first encounter shows what makes these two characters unique and why DC would pay to have two characters with similar—and yet dissimilar—superpowers.

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Shazam! The New 52 (written by Geoff Johns/art by Gary Frank; 2012-2014)

Okay. This is yet another telling of Shazam’s origin story; this character changes origins more frequently than I change underwear. But of course, he’d have another origin story, Uncle Geekly, what would you expect from the alternate Earth of the New 52?

In this tale, Billy Batson is more obnoxious and angsty than his previous incarnations as this is a more reality-based take on a 15-year-old orphan who was stuck in the foster care system for many years and lacks the trust of the adults in his life that the other versions of Billy share. This is also a more modern version of Billy. Don’t expect any “aw shucks” moments.

Shazam! The New 52 delivers on an epic showdown between Shazam and his archnemesis Black Adam (who will be played by The Rock in upcoming DCEU films), and if the DCEU continues its line of edgier superhero films, this may be the film version of Billy Batson.

I thought I’d add a few more stories to this list, but there are too many interpretations of Billy Batson/Captain Marvel/Shazam!/The Other Superman that it could muddy the waters further than I believe is necessary.

Judd Winick’s The Trials of Shazam! is another excellent story, but it casts Billy as the wizard who gave him his powers and Captain Marvel Jr. must assume the role as the new Shazam. There are the original stories and those other DC versions of the character throughout the 70s and 80s and there were some good stories there too, but I think the above stories do the most to ground readers in who this character is.

I’m sure I may have missed a story or two. Let me know of any ones you’d add to this list in the comments.