Geekly News: June 21, 2026; New Releases

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We’re forgoing any headlines for new releases in board games and video games. I have some family obligations over the next few weeks, so Geek News may need to be new releases for a little while. But it’s games. Who doesn’t like new games? Let’s get to this week’s crop of new board games and video games.

Shiver Me Timbers Launches on GameFound

Shiver Me Timbers is a highly thematic, strategic sandbox game set in the Golden Age of Piracy. The game is heavily Euro-inspired: It uses a tactical card-based combat system and takes lots of strategic planning to use your available actions to optimal effect and become the most notorious pirate of your era.

Each playing will vary as you randomly reveal five of ten vastly different victory conditions: One game, you’ll be rescuing your lost family, the next you might have to conquer enemy ships and fortresses or face the hideous Kraken.

At the beginning of the game, each player secretly chooses two of the revealed conditions as their personal goals. After all players have chosen, they set-up the fully modular board, each of them trying to find a constellation that optimally supports their hidden agenda. Then they outfit their modable ship miniatures, select their starting abilities and equipment and set sails to fight, conquer, trade, loot, hunt for treasure and much more.

During play, every achievement is rewarded with victory points. The game continues until all five victory conditions have been met. There’s a final scoring in which players collect extra points if they managed to achieve the goals they chose, and highest point total wins.

Thank you, Weltflucht Verlag, for Shiver Me Timbers’ description. This game looks amazing. This will be a theme with this week’s board game new releases, but I don’t have too many pirate games. Shiver Me Timbers looks like a pirate game I wouldn’t mind owning. Exploration? Check. Cool pirate ship minis? Check. Shiver Me Timbers even throws in some dice chucking. Except for the description above, I have no idea how this game plays, but I’m interested in Shiver Me Timbers. Players’ ships are supposed to be customizable. What? I like the idea of building my own pirate ship. Yo ho! If you’re interested in Shiver Me Timbers, check out its GameFound page.

Siege Perilous Launches on GameFound

In this expansive (and expandable) Euro-style board game, 1 to 4 players will traverse 12 kingdoms that compose Arthur’s Britain, each kingdom containing unique interactable locations, including castles, churches, training towers, ports, markets, fountains, dungeons, and the famed Forest Sauvage. The map itself changes throughout the game, as new events arise, foreign campaigns become available, and Merlin appears with a task that needs doing.

As a player, you will choose from among 6 Player Characters: Dame Britomart, daughter of King Rience; Sir Claudin, son of the Gaulish tyrant; Sir Galleron, proud son of the Northern wilds; Dame Marfisa, warrior queen of the East; Sir Morien, hailing from distant Africa; Sir Priamus, descendent of Judas Maccabeus and Hector of Troy; Sir Sadok, former vassal of the foul King Mark; Sir Wigalois, a lost son of Camelot. Each character begins with a unique set of statistics, which you will endeavour to increase throughout play, plus a starting quest unique to them. From there, embark upon your knightly career as you see fit.

I don’t know much about Siege Perilous, but Play to Z makes phenomenal games. I don’t have too many Arthurian-themed board games. There are plenty of them on the market. But I personally don’t have too many of these types of games. Siege Perilous looks involved. It’s a heavy Euro-style board game. And Siege Perilous may be worth it for the art alone. The artist, Jay Johnstone, uses traditional medieval art methods to create these images. Ah! Siege Perilous looks amazing. If you’re interested in Siege Perilous, check out its GameFound page.

Sovereign: Shōgun Launches on GameFound

Sovereign: Shōgun is a competitive strategy game set in feudal Japan, where rival daimyos struggle for political dominance, military strength, and imperial legitimacy. Each player leads an asymmetric clan with unique advantages, competing to shape the future of the realm while a young heir sits at the center of shifting power.

On their turn, players select a single action using a River-style action track. Actions grow stronger the longer they remain unchosen, creating constant tension between acting early at lower strength or waiting for greater impact while risking that another player claims the opportunity first.

Core actions include Harvest to generate income from developed lands, Move to reposition armies, Develop to expand infrastructure and territories, Mastery to recruit and strengthen military forces, and Diplomacy to gain favor with temples and increase influence. Timing, positioning, and reading opponents are just as important as raw military strength.

The game ends when a player reaches the required threshold on either the Points or Glory track, or when a Harvest-related condition triggers the endgame. Victory belongs to the clan that best balances economic growth, military power, and political influence.

Thank you, PHALANX, for the game description. Wow! Look at Sovereign: Shōgun‘s miniatures. This looks like a highly interactive dudes on a map board game. Sovereign: Shōgun has the look of Risk or Axis and Allies, but the base building separates the two. I have yet to play Sovereign: Shōgun, but it sounds like players will need to balance their economy, military might, and political influence to win. A lot is going on with Sovereign: Shōgun. Publisher PHALANX is known for Brass: Birmingham and Scythe. Both of those games are near the top of BoardGameGeek’s all-time greatest games list. While I don’t put that much stock in BGG’s Top 100 Games, it is a good benchmark for a baseline great game. PHALANX can deliver on a game like Sovereign: Shōgun. If you’re interested in Sovereign: Shōgun, check out its GameFound page.

Survivalist: The Board Game Launches on KickStarter

Survivalist drops two to six empty-handed players into the brutal wilderness for ten nights. Each day forces a decision: stay warm at the fire, recover in the nearby clearing, or push into the backcountry and gather what’s needed to prepare for seven threats. As the game progresses, these threats grow worse and nearer: thirst, storms, hunger, illness, wildlife, fatigue, and isolation. The game plays out as a tense survival simulation where every round is a balancing act of action selection and resource management, shaped by limited time, limited backpack capacity, and the constant threat of injury.

The game ends when only one person is left standing. Whoever endures the longest is the true survivalist—and the winner.

Thank you, Homestead Games New Zealand, for the game description. I love the idea of a survival board game. Survivalist: The Board Game offers Push Your Luck, Risk Mitigation, Resource Management, and even Worker Placement. I love these mechanisms in board games. I have yet to play Survivalist: The Board Game, but the combination of game elements sounds interesting. The one mechanism that gives me pause is Player Elimination. I don’t care for games that feature player elimination if the game lasts too long. Fortunately, from what I’ve heard, Survivalist: The Board Game lasts no longer than an hour and a half. I hope this is the case, because Survivalist: The Board Game sounds like a game Mrs. Geekly would enjoy.

Survivalist: The Board Game offers plenty of pledge levels, ranging from $60 – $500. The $500 price tag sounds like a lot, but backers who choose this option can offer feedback for Homestead Games New Zealand’s next release. I have yet to see that offered in a KickStarter campaign. Curious. I’m keeping an eye on that to see if it takes off. You never know if Geekly may start a KickStarter campaign. If you’re interested in Survivalist: The Board Game, check out its KickStarter page.

Is That Sheep Looking at Me? Launches on KickStarter

Make sheep out of sheep heads and butts; you can even make weird ones. Use action cards to stymie your opponents or help you build the biggest flock in the flock-building party card game, Is That Sheep Looking at Me?.

Is That Sheep Looking at Me? has a quirky theme and game pieces to match. It sounds as if Is That Sheep Looking at Me? has plenty of Take That. While I’m not the biggest fan of Take That as a game mechanism, Is That Sheep Looking at Me? takes little time to set up and play, so I’ll give it a pass. And the artwork is hilarious. Is That Sheep Looking at Me? also has a reasonable set of pledge levels: $25 and $35. It’s worth a gander–wait, that’s geese. If you’re interested in Is That Sheep Looking at Me?, check out its KickStarter page.

The Adventures of Elliot: The Millennium Tales Releases

A brand-new action RPG from the creators of Octopath Traveler and Bravely Default. In The Adventures of Elliot: The Millennium Tales, open new paths as you explore this untamed continent and reveal the world’s mysterious history. Enjoy intuitive and rewarding action-based battle with a healthy dose of strategic support abilities from a fairy.

Publisher SquareEnix states that The Adventures of Elliot: The Millennium Tales serves as a spiritual successor to Chrono Trigger. I’d like a true sequel to Chrono Trigger/Chrono Cross or at least an HD remaster of Chrono Trigger. In lieu of that, I’m down with a title like The Adventures of Elliot: The Millennium Tales. Who knows? If The Adventures of Elliot: The Millennium Tales does well, SquareEnix may publish a true sequel in the Chrono series. Regardless, The Adventures of Elliot: The Millennium Tales looks amazing. Its HD-2D graphics are on point. What else would one expect from the creators of Octopath Traveler. While I haven’t picked up a copy yet, I will in the coming days. Let us know if you’d like Geekly to write a review of The Adventures of Elliot: The Millennium Tales. It’s available on PC, PlayStation 5, Xbox Series S/X, and the Nintendo Switch 2.

Turn tactical, turn-based strategy on its side in R-Type Tactics I • II Cosmos! Making its debut on modern consoles, this two-game collection features revamped visuals, multiple campaigns, and branching missions!

I didn’t play the original release of these two games, almost forty years ago today. Yikes! The updated graphics look amazing. R-Type Tactics I * II Cosmos has a rather hefty price tag ($50) for a remaster, but you do get two games for the price of one. From what I’ve heard, R-Type Tactics I * II Cosmos has massive strategic depth. These games challenge gamers to use their wits and adapt to their environment. Experimentation is key. I love the sound of that. While I may not spend $50, especially without a playable demo, I’ve wishlisted R-Type Tactics I * II Cosmos. Like The Adventures of Elliot: The Millennium Tales, you may hear more about R-Type Tactics I * II Cosmos. R-Type Tactics I * II Cosmos is available on PC, PlayStation 4, PlayStation 4, Xbox Series S/X, Nintendo Switch, and Nintendo Switch 2.

That’s all the news we have for you this week. Which game sounds the most interesting to you? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: June 14, 2026; New Releases

Hey, hey, Geekly Gang! Kyra Kyle with another week of Geek News. Until recently, I was entertaining family from out of town, so we won’t have any headlines this week, but we have plenty of board game and video game new releases. Let’s get to the games that released this past week.

8 Dragons Launches on KickStarter

In 8 Dragons you play a mighty Dragon soaring across two kingdoms. But you don’t fly alone. Your Wyrmlings have just hatched and are eager to fly. You form Swarms, with your own Wyrmlings and those of the other Dragons.

On your turn, you visit wondrous locations and activate effects for yourself and every Wyrmling in your Swarm. When your Wyrmlings fly with others, you benefit from their turns too.

Along the way, friendly villagers help you expand your Lair, chamber by chamber. Collect artifacts, fulfill Missions, and hoard as much Gold as you can.

And as befits true dragons: whoever hoards the most Gold wins.

Thank you, Wonderbow Games, for that game description. I know very little about 8 Dragons, but it looks amazing. That centerpiece with the dragons and the infinity symbol leaves an impression. Everything I’ve read about 8 Dragons has me intrigued. Limited downtime. Turns don’t take long, and every turn will have each player invested. The lair building (the hexagonal tiles pictured beneath the board) sounds interesting as well. I love dragons as a theme. I also love puzzle elements (the lair building). And I like having multiple paths to victory. For me, 8 Dragons checks a lot of boxes.

8 Dragons offers multiple pledge levels, ranging from $57 to $87. That’s not a bad price point for what you get in the game. Obviously, the deluxe version will cost more than the standard, but the board game insert–that snaps into place within the game box–may be well worth the additional cost. I’ve spent about $30 on board game inserts before, and a custom-made insert by the board game company is a huge plus. If you’re interested in 8 Dragons, check out its KickStarter page.

Hexes of Sygon Launches on KickStarter

Your wizards gaze across the mystical planet of Sygon. Volatile volcanoes have blazed away much of the world, except for a precious clearing of land. Here lies the various landscapes of Sygon: meadows, swamps, dunes, mountains, forests, and caves.

Each landscape hosts a unique spell component crucial to developing civilization on Sygon. Collect gold and the various spell components – flower, elixir, spice, powder, mushroom, and crystal – and maneuver your wizards to conjure towns, workshops, and markets to quickly advance your civilization. Use alchemy or forage to obtain components outside your grasp.

Sygon relies on you to bring prosperity to its ravaged lands. However, you are not alone. Wizards loyal to other civilizations plot to loot you and compete for control of the planet. Be wary of where you place your towns and wizards and build walls to protect them against thieving wizards and volcano eruptions. Rise from the ashes and bring glory to your civilization on Sygon.

Thank you, Hexes of Sygon, for the game description. I’ve seen a lot of wizarding games recently–Wandering Towers is a great introductory game–but Hexes of Sygon may offer the most variability. Oh my! I haven’t played Hexes of Sygon, but the game has received solid reviews on BoardGameGeek. BGG also lists Hexes of Sygon as a 2025 release, so this KickStarter campaign may signal Hexes of Sygon’s second print run. That’s a good sign. I can’t get over the number of building types players may construct. Each player’s region may play vastly differently from one another. Hexes of Sygon features some nice artwork, too. I may get the game for the fungus tiles alone. If you’re interested in Hexes of Sygon, check out its KickStarter page.

Tokyo Hanafuda Launches on KickStarter

Hanafuda is a traditional Japanese card game that has been enjoyed for generations. Its biggest appeal is the designs of the card. Without the use of numbers or symbols, each card has a specialised design that uses flowers, birds, and nature, and is a design that transcends time and is well beloved.

Today, Hanafuda that use anime or game characters, or sets that depict local landmarks of various regions, have been created, and continue to charm many people.

Thank you, Kitamido (Tokyo Hanafuda’s publisher), for the game description. Quick Trivia Question: What was Nintendo’s first game? Yep. It’s Hanafuda.

While Nintendo added colorful characters (and you can get Mario Hanafuda decks), the traditional game featured flowers, birds, and nature, just like the description said. Tokyo Hanafuda brings Hanafuda back to its roots. You’ll notice that none of the cards have suits or numbers. You’re trying to match the cards in pairs. Simple, elegant. And I love that Tokyo Hanafuda features art by a Tokyo resident and Hanafuda enthusiast, Kitamido. Tokyo Hanafuda offers multiple pledge levels, ranging from $30-$67. If you’re interested in Tokyo Hanafuda, check out its KickStarter page.

Voidling Bound Releases

Become a Space Wrangler and take direct control of creatures called “Voidlings” in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre! Here comes Voidling Bound.

I’m a sucker for monster-taming video games. I just learned this game existed. Reading Voidling Bound’s premise, I’m hooked. The game has received good to great reviews. That’s a good sign. The new, indie studio Hatchery Games developed and produced Voidling Bound. Hatchery Games’ crew is comprised of ex-Skylanders and Borderlands developers, so you can see the inspiration behind Voidling Bound. Skylanders and Borderlands are a combination I wouldn’t expect, but it’s more than welcome. I downloaded Voidling Bound’s demo. You may be hearing more about this game from Geekly in the not-so-distant future. Skylanders meets Borderlands. What’s not to love?

That’s all the Geek News we have for you this week. Which game are you the most interested in? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: June 7, 2026; New Releases

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. I got a surprise visit from family this week, so I reduced our board game new release coverage to the largest release of the week, and fortunately, there weren’t too many video game new releases. We’re skipping headlines this week and jumping in with new board game and video game releases for this week of Geek News.

Concordia Special Edition Launches on GameFound

Awaken Realms releases another special edition of a classic board game, Concordia. Concordia joins The Castles of Burgundy and Puerto Rico in this series. I love that Awaken Realms has updated these classic board games. While I don’t believe every classic board game needs a fancy special edition, if you really like a specific board game, it’s nice to have the option of a deluxe (special) edition of that game. And Awaken Realms is known for overproducing games. Like some of the other choices Awaken Realms has produced, Concordia could’ve used an update. This game looks amazing.

In case you missed The Castles of Burgundy and/or Puerto Rico, Awaken Realms has given gamers a chance to add these titles to their upcoming GameFound project. Fair warning, these games do cost about $100, possibly more with add-ons. Since this project is launching on GameFound (and I’ve only seen a preview), we don’t know exact numbers at this time. One thing is for sure: this version of Concordia looks fantastic. If you’re in the market for Concordia Special Edition, check out its GameFound page.

eFootball Kick-Off! Releases

Celebrating more than 30 years of football gaming, eFootball™ Kick-Off! brings together national teams and club teams from around the world, featuring top players and iconic legends. Whether competing on the global stage or building a dream squad, fans can experience the passion, intensity, and spectacle of the world’s game.

I haven’t played this series since it was called Pro Evolution Soccer (PES). To be fair, I have played the 2020 version of PES, but this remains the premier soccer (or football) simulation video game. No offense, EA Sports’ FC Series. This week the Nintendo Switch 2 gets its version of the game. It looks amazing. eFootball Kick-Off! is eFootball on Nintendo Switch 2. What’s not to like? I have yet to play the game (still don’t have a Switch 2), but if I wanted a mobile football sim, I’d look no further than eFootball Kick-Off! on the Switch 2.

CALX Releases

Flow across the WARP-corrupted planet Syro. Master movement as the Seeker. Double jump, dash, levitate and grapple through atmospheric ruins. Scan, solve puzzles, and engage in measured combat in waves of stillness and frenzy.

CALX looks amazing. It bills itself as an action-adventure game with hack-and-slash combat, and from what I’ve seen from trailers and screenshots, that sounds accurate. But I’d add platform and puzzle elements to its list of designators. I love the cel-shading art style. From what I’ve seen, the game flows well. CALX does have a playable demo, so you can see for yourself if the game is a good fit. CALX is available on Steam.

That’s all we have for Geek News this week. We’ll most likely be back to a normal schedule next week. Fingers crossed. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: May 31, 2026; D&D Switches to Subscription Model

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have a few new releases for board games and video games. We’ll get to them soon, but first, let’s discuss this week’s developing news. Dungeons & Dragons abandons its old model for a subscription model. Books may be a thing of the past. That may sound like some Fahrenheit 451-level postapocalyptic nonsense, but Hasbro CEO Chris Cocks has all but said the core D&D books will be nothing but a collector’s item. Most–if not all–future Dungeons & Dragons updates and content will only be available through D&D Beyond and a subscription. Buckle up, tabletop role-playing game players, because we may have entered an era where gamers won’t own anything. They’ll rent it through subscriptions. Because we all love subscriptions, especially CEOs like Chris Cocks.

Dungeons & Dragons Is Now a Subscription Service

That headline goes a little hard, but only a little. As of late April 2026 (last month), Wizards of the Coast Developers (primarily for Magic: Arena) formed a union with demands that must have been met by the beginning of this month, May 1, 2026. The union asked for 1) recognition by management, 2) no further layoffs (like what happened to D&D Sigil), 3) protection against AI-generated products, and 4) fair wages and remote work opportunities. Evidently, Hasbro was forcing its Magic: Arena employees to sleep at their desks; no home for you.

The deadline has passed without management agreeing to anything, so the employees (only for Magic: Arena) have signed a secret ballot through the Communications Workers of America Union (CWA) to unionize. Wizards of the Coast insists it’s progressive, but rejects a workers’ union. Does this make them evil? Not necessarily. They want to make money. Dungeons & Dragons employees are watching this situation carefully because they may be next. Heck, this already happened to them with D&D Sigil. And D&D employees are next. With Sigil gone, Hasbro/Wizards of the Coast (WotC) has pivoted to making D&D Beyond its cash cow. WotC had intended D&D Sigil to be THE way gamers interacted with the game. With enough buy-in from consumers with D&D Beyond, it became an easier sell with customers.

As I said in the opening, Hasbro CEO Chris Cocks expects Dungeons & Dragons core books to be a thing of the past or, at best, coffee table books for collectors. Like the cancelled D&D Sigil, Cocks wants players to play Dungeons & Dragons exclusively on D&D Beyond through a subscription model, which means you don’t own any of the content. You’re renting the content. While the app/website is free to use with limitations, paying $2.99/month for a Hero Tier subscription expands the number of characters you can build and provides early access to digital versions of the books. The $5.99/month Master Tier also “allows” the subscriber to add homebrew content to the system and share their books with players. Paid users will now get access to a Subscriber Content Library that expands every week.

These D&D weekly drops have already begun. These D&D “drops” are only available on D&D Beyond. Let me take a moment and mention the term “drop.” Drop is a live-service video game term. Hasbro/WotC aren’t trying to hide their inspiration. From what I’ve read of this early content, the D&D Beyond drops sound like they could’ve been generated using AI, which brings us back to the proposed Magic: Arena union. This union may need to be extended to all WotC employees. If D&D Beyond expects to have weekly “drops,” larger first-of-the-month “drops,” and themed content every couple of months like the upcoming Ravenloft “drops,” D&D Beyond employees could be overworked (which could also explain less-than-inspired “drops” so far on the platform) or you’ll need to use AI-generated tools.

Coincidentally, there’s a chat option with D&D Beyond that will alter future D&D “drops.” Sounds like it could be a chatbot. I don’t know. I could just be ranting. At this point, I am just ranting. Typically, subscription services better serve companies, not the consumers. Subscriptions breed obligations; I need to use my subscription, or else I’m wasting it. Sometimes, consumers forget when they have subscriptions. That’s why Rocket Money exists. It flags subscriptions you’re not using. And the advent of TTRPG subscriptions will mean fewer TTRPG players will try other games. Again, subscribers will feel the need to play the games they are subscribed to. Fewer TTRPG players will venture beyond D&D to games like Dungeon Crawl Classics or Pathfinder or Draw Steel or even World of Darkness.

TTRPGs with a subscription model are on the rise. The new TTRPG based on the popular Dungeon Crawler Carl series–this will make the DCC acronym confusing because Dungeon Crawl Classics already exists–offers a Season Pass. What? If D&D is successful with its subscription model, other TTRPGs will follow. Again, I don’t blame these companies for doing this. The subscription model works for monthly income. So many players are subscribed; multiply that number by their subscription cost, and you receive a steady income.

But I like owning content. If players cancel their D&D Beyond subscription, they lose everything in their account. All of those characters you could save on the cloud are gone. And unions are a good thing. Perhaps if the D&D Beyond team had more time, benefits, and money, they could’ve come up with better content than what the site has available so far. To be fair, they could be waiting to drop meatier content (that will only be available on D&D Beyond) during next month’s Ravenloft release. There must be a medium where all parties win. The companies, employees, and gamers alike.

Earthborne Trailblazer Launches on KickStarter

Earthborne Trailblazer is an open-world, co-operative board game set in the wilderness of the far future. You and up to 4 friends take on the role of Rangers who have long acted as the sworn protectors of a small mountain valley nestled high in the Rocky Mountains. Now, you are striking out beyond the bounds of your Valley, seeking out new trails and new peoples and bringing the aid of the Rangers far out into the world.

Earthborne Trailblazer looks amazing. That makes sense because publisher Earthborne Games specializes in breathtaking board games. I also like how the company is committed to environmental sustainability. Getting back to Earthborne Trailblazer, each turn begins with an event card. These cards can represent the weather, progress the narrative, or cause crises. Each player then takes a turn, where they 1) Prepare, 2) Explore, and 3) Travel. Pretty standard actions for a cooperative game set in a fantasy-like world. I like how the event cards can evolve the world around you and/or progress the story. Pledges range from $80 to $270. If you’re interested in Earthborne Trailblazer, check out its KickStarter page.

The Last Meow: Kraken’s Vengeance Launches on KickStarter

The final showdown is upon us…The Last Meow. The Kraken has risen once more for vengeance, but this time, the cannons are loaded, and the crew is ready. The Last Meow is a three-lane, round-based strategy game where two players clash in an epic test of power, wits, and survival. Each round, both players draw from their own decks and secretly place three cards onto the board before revealing everything at once and resolving the chaos lane by lane. Can you obliterate your opponent’s nine health before they do the same to you?

I like The Last Meow’s look. The game’s concept sounds interesting. I wonder if this is a take on the Schotten Totten or Battleline three-lane combat system. Those games are well-received. Cards range from defense, action, power, and healing. We don’t have much information on how long The Last Meow will take to play, but two-player games don’t tend to take that long, and the game looks adorable. Pledges range from $45 to $139. If you’re interested in The Last Meow, check out its KickStarter page.

Cryptkins: On the Loose! Launches on KickStarter

Can you corral the chaotic creatures slipping into our world? In Cryptkins: On the Loose!–the first board game set in the world of Cryptkins–each player takes on the role of an everyday kid, each bringing their own unique ability to the team. Will you figure out how to handle each Cryptkin’s unpredictable twist before they wreak havoc?

Cryptkins: On the Loose! sounds like a hoot. Players will research the cryptkins, seeing how each one will behave. They may act unpredictably at first, but over time, you can learn their patterns so you can better capture them. On a turn, players may take two of any of these actions: move, use movement card ability, play an action card, trade cards (with another player, use your character ability, or capture.

I’ve looked a few times and wasn’t able to see if Cryptkins: On the Loose! is a competitive or cooperative game. It’s clearly aimed at kids and families. Most of the page is dedicated to how adorable each Cryptkin is and how you can collect each cryptkin vinyl figure, which serve as game pieces for Cryptkins: On the Loose! I also saw plush figures for sale as well as additional vinyl figures to purchase. Extra bits (not used for playing a game) have become a trend for board game KickStarter campaigns. I’m tempted to pick up the Hippocamp and the Jackalope. Pledges range from $40 to $195. If you’re interested in Cryptkins: On the Loose!, check out its KickStarter page.

Menu del dia Launches on GameFound

Menú del Día is a solo or two-player cooperative game where you must survive the rush of the service and help your restaurant progress day after day. The game features a short campaign where new scenarios and game modes are gradually unlocked. In each round, both problems and customers appear in equal measure, increasing the challenge. During your turn, you can serve customers, collect payments, solve issues, load the dishwasher, make coffee, and retrieve ingredients—all in order to complete the objective of each scenario.

Thank you for the description, Caravan Games. We didn’t have as many board game publishers provide descriptions this week. Anyway, I like Menu del dia’s menu. I’m a sucker for food-themed games. While I don’t know how the game plays exactly, it looks as if it has an easy-to-learn ruleset, adds enough variety to keep gameplay fresh, and may have a descent amount of strategy. With card games like this, what players draw during their turns will affect gameplay. The artwork looks great, and I can’t wait to check out the game after it launches. If you’re interested in Menu del dia, check out its GameFound page.

Dribble ‘n’ Dice Launches on GameFound

Dribble’n’Dice is a tactical football board game for two players. Each coach controls a team of eleven players and tries to outplay the opponent through positioning, timing and smart decisions. Players move across the pitch, pass, tackle and shoot, while dice and action cards create tension and risk. The game focuses on space control, tactical choices and momentum.

I grew up playing soccer–or football–and haven’t played in years. Dribble ‘n’ Dice has me interested in the sport again. I may find a rec league. Right. I was talking about Dribble ‘n’ Dice. The game looks cute. I get a strong Electronic Football (American Rules) meets 1st and Goal with the figurines and action card/dice system. I’m watching this campaign. Dribble ‘n’ Dice looks to merge tactical goodness with a game that can get people into the beautiful game. If you’re interested in Dribble ‘n’ Dice, check out its GameFound page.

Stonemachia Releases

Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?

Make no mistake. Chess inspired Stonemachia. The image above (of a knight in Chess) is not just for show. Stonemachia combines the gameplay of a Souls-like video game with Chess pieces. The game features beautiful visuals. The idea sounds fun, but according to early reviews, the game has plenty of bugs and technical hiccups. From what I’ve heard, Stonemachia shows plenty of promise. It’ll be one of those games where, if it sounds interesting enough, it may be worth a play. Stonemachia’s world is one worth exploring. This isn’t a generic dark fantasy kingdom. You’ll visit twisted recreations of Italian cathedrals, plazas, bridges, and castles that feel at home in a nightmare.

Stonemachia is one of those titles I’m adding to my various wishlists and waiting for a sale. If you want to try the game for yourself, many platforms offer Stonemachia demos. The game looks amazing. Stonemachia is available on PC.

Yerba Buena Releases

Dive into a surreal 1970s gameworld and save San Francisco from a sinister threat. Play as Barb, and use the Oscillator to capture and reapply the physical traits of objects to solve mind-bending environmental platforming puzzles.

In layperson’s terms, Yerba Buena uses a copy-and-paste game mechanism. Simply copy the desired trait or movement vector of objects around you, and apply them elsewhere to solve mind-bending environmental puzzles. I haven’t been as excited for a quirky puzzle game like Yerba Buena since Katamari Damacy.

Player character Barb lives as an NPC in an abandoned game world. She yearns to become the main character she always wanted to be. I love Yerba Buena’s premise. While I was writing this post, I hadn’t yet tried the Yerba Buena demo. That’s right. We have another video game that offers a demo. I like this trend. Yerba Buena may not be for everyone, but it may scratch a very peculiar itch. And I love it when studios, like Focus Entertainment and Mad About Pandas, take a risk. Yerba Buena is available on PC, PlayStation 5, and Xbox Series S/X.

Mina the Hollower Releases

Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Oh. That’s right. Yacht Club Games (Shovel Knight’s publisher) returns with Mina the Hollower. Even though Mina the Hollower is set in a different world, the game shares Shovel Knight’s sensibilities. Expect to find bizarre NPCs, exotic locales, and a soundtrack that’ll get stuck in your head for hours. Seriously, I clicked on Mina the Hollower’s Steam page, and I had to mute the video that played. No. Not again. But it was too late, I started humming the game’s main theme.

I have yet to play Mina the Hollower, and unlike other video games on this list, it doesn’t offer a free demo. But who are we kidding? If you enjoy Shovel Knight, you owe it to yourself to keep Mina the Hollower on your radar. Mina the Hollower is available on PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series S/X.

That’s all the geek news we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: May 24, 2026; Marvel Comics New Leadership

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We’ve been off for a couple of weeks, and the news stories have piled up. We also have a few new releases (board games and video games), but before we dive into them, let’s talk about our first news topic: Marvel Comics. That’s right. Marvel Comics makes our headline today with the announcement of their first new department head in almost thirty years. Let’s meet the new head of Marvel Comics.

Brad Winderbaum, David Abdo, and Dan Buckley (photo from Marvel Entertainment)

Marvel Comics has New Leadership

For the first time in a while, we have some major comic book news. After almost 30 years at Marvel, Dan Buckley, longtime head of Comics & Franchise) plans to depart the company. Buckley will remain at Marvel through mid-2027 to support the leadership transition. And who is Marvel Comics’ new lead? Brad Winderbaum. Yes. Already overseeing Marvel Television and Animation, Brad Winderbaum will add Comics & Franchise to his title. Joining Marvel from Disney, David Abdo will serve as General Manager, Comics & Franchise, and will report to Winderbaum. This change could be seismic.

I’m of two or three minds here. On one hand, Brad Winderbaum has done a fantastic job resurrecting Disney+’s Marvel television shows. Daredevil: Born Again, Wonderman, and The Punisher: The Last Kill occurred under his watch. These were very good to great. Winderbaum also kick-started the fun Marvel Animated Universe with titles like X-Men 97 and Your Friendly Neighborhood Spider-Man. Winderbaum has a proven track record. Why couldn’t he similarly steward the comics as he did Marvel’s Disney+ shows? On paper, Winderbaum sounds like an excellent candidate for the job.

On the other hand, Winderbaum already has plenty of responsibilities at Marvel. Sure, David Abdo will function as the general manager for Comics & Franchise, but I still wonder if Winderbaum will get stretched too thin. And then there’s the reality that comic books are not television. How much does Winderbaum or Abdo know about the comic book industry? Abdo may have more hands-on responsibilities with the comics, but he’s moving over from Disney and may also have a limited knowledge base of the medium.

And my final question, will this mean that the Marvel comics will only serve the MCU? If so, is that a bad thing? Up to this point, Marvel Comics has done its own thing. If what they write makes it on the big or small screen, great. If not, the comics are the comics and the movies are the movies. No harm, no foul. Will this change mean that Marvel Comics will serve as a testing ground for stories the MCU plans to introduce later? Will Marvel Comics explore stories that differ from the MCU, ensuring more demographics are represented? Who knows? I do know that this is a seismic shift for Marvel Comics. Dan Buckley has been in charge of Marvel Comics since the late 1990s. This marks a new chapter for the House of Spidey.

PlayStation Plus Price Hike…Sort Of

Geekly has covered PlayStation a lot during the first half of this year. Honestly, I’m getting tired of it, but PlayStation has been doing a lot of crazy things in short order. First, they raised the price of the PS5. Second, the price for their upcoming PS6 leaked and could be well over $1000 for the pro version. Earlier this month, PlayStation instituted a one-time DRM check but didn’t clarify anything until after a week had passed and fans freaked. Yeah. Sony PlayStation has had a no-good, very bad five months. And it continues this week. Sony announced a price increase for its subscription service, PlayStation Plus.

Here we go again, again. Beginning now, PlayStation Plus prices for new customers will increase in select regions. Effectively, these price hikes will be about $1 per month, give or take, depending on the region where you live. PlayStation cited “Market Conditions” as the reason for this increase; that excuse is as vague as the no-response about the DRM check earlier this month. But we say it’s sort of a price hike because if your PlayStation Plus account was in good standing and active before this price increase, your price will remain the same. As you can imagine, PlayStation fans have reacted negatively to this news. Many point out that Microsoft cut the price of Xbox Game Pass, while others suggest that a paid subscription shouldn’t be required for online play.

Just a reminder, Grand Theft Auto VI, now a PlayStation-exclusive game, will launch by the end of this year. GTA VI should feature an online mode. Is it a coincidence that the PS5 and the PlayStation Plus subscription received a price hike less than a year before one of the most anticipated, PlayStation-exclusive games in recent memory? I’m not so sure. I also wouldn’t be surprised if the “Market Conditions” change six months or so after GTA VI is released. You know, after PlayStation makes as much money as possible off of GTA VI. That’d be criminal. Downright grand theft.

And speaking of PlayStation-exclusive games, Sony made another announcement that its first-party, predominantly solo player experiences will only be available on PS5. That means Horizon, God of War, The Last of Us, the Marvel video games series (including Spider-Man and the upcoming Wolverine), and potentially Grand Theft Auto VI will only be available on PS5. No PC for you. You know, just in case you needed another reason to spend an extra $100 on a new gaming system.

Let’s Go! To France Launches on KickStarter

You are travelers planning and experiencing your own dream vacations to France.

Explore Paris, soaking up art, history, and delicious food through its many tourist attractions and hidden gems. Using over 100 beautifully illustrated cards, you will discover activities and strategically place them to create your six day itinerary. While puzzling out your optimal activities, you will plan your trip to one of four marvelous regions of France. Will you bask in the sun along the French Riviera or explore the historic castles of the Loire valley?

Play competitively or solo, earning victory points by successfully balancing the two halves of your vacation, making the most out of your interests, and managing your time well. The most points wins, but everyone has the chance to create a memorable vacation.

Thank you, Alderac Entertainment Group, for the description. I’ve been meaning to play Let’s Go! To Japan. I had the first game in this series in my to be played list for years. I even had Let’s Go! To Japan on my Christmas list on two occasions, but for whatever reason, we haven’t gotten around to picking up a copy or playing it at a convention. As soon as a saw Let’s Go! To Japan, my family groaned that this would be another game in the series. I agreed. I also hoped that Let’s Go! To France would be the next game in the series. Yes!

I’ve heard the tableau building in Let’s Go! To France exceeds the original. I hope so. I love a good tableau builder. The theme interests me. I may even use these games to plan my upcoming trips to these countries. You never know. Let’s Go! To France offers several pledge levels, ranging from $50-$160. You’re sure to find a version that scratches your wanderlust. If you’re interested in Let’s Go! To France, check out its KickStarter page.

SHUG Launches on KickStarter

SHUG is set in a mad ol Engoland, where King Charles the Cursed is hellbent on monster-slaying carnage. As a puny peasant, your only chance to spark a revolution is to fulfill a bizarre legend: find the creature Shug, and bring it to the fabled Pub…

A mashup of party game and dungeon-crawler, SHUG is a unique blend of strategy and chaos. Win with clever tactics or by going full fool on ludicrous challenges.

Wander the free roam map. Befriend monsters like Selky with a sea shanty. Slay your friends with Sexy Armour, or killer salsa moves. In SHUG you’ll discover not only a whole world, but also strange sides of yourself.

Thank you, Wandering Games, for the description. Oh, my! I love SHUG’s art. I don’t even care if it’s a standard roll/spin and move game, which I don’t think it is; I would gladly add this game to my collection. It doesn’t take itself too seriously. I’m unsure how a game can be both a party game, a dungeon crawler, and a race, but I want to know how. SHUG does list Take That as one of its game mechanisms. I’m not too crazy about a Take That game that could take an hour and a half, but still, the theme, the art. I’m interested. SHUG’s pledge levels range between $50-$135. If you’re interested in SHUG, check out its KickStarter page.

Hover Launches on KickStarter

Play as hummingbirds thirsty for nectar… and a mate. The first bird to build a nest and perform a successful courting call wins the game.

Will you bully your way to the top? Bluff your way ahead? Or get clever and sneak in a victory?

But watch out! The chatter, competition, and annoying displays from other hummingbirds can easily distract your potential mate from paying attention as you expend precious energy to win their 1,260 bpm heart.

Based on real hummingbird behaviors, Hover is a strategic game featuring high-player interaction, tight action economy, asymmetric abilities, bidding/bluffing, and area control to create a highly immersive and intuitive game.

Be the hummingbird – beautiful and brutal.

Thank you, Ibis Tea, for the description. Hover looks amazing. The picture above is of a prototype, so the quality could be even better than what’s shown. Bird-themed games have dominated the board game market in recent years–here’s looking at you, Wingspan–but the titles that stand out are the ones that mimic bird behavior. Hover does just that with hummingbirds. I like how one reviewer (Tabletop Vibes) described it: Hover is like hummingbird Chess.

I can see that. While there doesn’t appear to be much happening on the board, looks are deceiving. Hover has depth to spare. Pledges range from $40-$90. If you’re interested in Hover, check out its KickStarter page.

Yoshi and the Mysterious Book Releases

I did a double-take when I found Yoshi and the Mysterious Book as one of this week’s new video game releases. I swore this game was supposed to be a Super Mario Galaxy Movie tie-in. That movie was released well over a month ago. Has it been that long? And I thought Nintendo would’ve released a full-fledged Mario title to support the Super Mario Galaxy Movie release. I digress. Yoshi and the Mysterious Book looks to be a return to form for the series. I haven’t played the game yet. I might pick up a Switch 2 before the price hike in September, and you’d best believe Yoshi and the Mysterious Book (along with Pokopia and the new Donkey Kong) will be some of the first games I purchase.

The premise involves Yoshi entering a sentient and mysterious encyclopedia’s (Mr. E’s) pages to search for and interact with various creatures. The gameplay reminds me of Super Mario Odyssey or even A Boy and His Blob. The description of “bitter, soapy, sudsy taste” makes me wonder if Yoshi can eat certain items to gain abilities. At any rate, Yoshi and the Mysterious Book reward exploring ability combos. It has received good to great reviews. And I love the game’s stop-motion animation graphics. Yoshi looks adorable. Squee! Yoshi and the Mysterious Book is available on the Nintendo Switch 2.

Lego Batman: Legacy of the Dark Knight Releases

Lego Batman: Legacy of the Dark Knight is the fourth installment in the Lego Batman franchise. The fourth! This installment looks to incorporate more of the television shows and movies into its narrative. And I’m all for that. Batman trains with Ra’s al Ghul, much like he did in Batman Begins. Several skins mimic Batman movie costumes, like Michelle Pfeiffer’s Catwoman, Danny DeVito’s Penguin, and Heath Ledger’s Joker. We don’t know if the game will follow any more of these movies’ plots or if they’re fun skins. The inclusion of Kite Man has me hoping we’ll see some Harley Quinn: The Animated Series representation. Hell, yeah!

Lego Batman: Legacy of the Dark Knight has received very good to great reviews. While the Lego Batman franchise is hit or miss for me, this title looks promising. Lego Batman: Legacy of the Dark Knight is available on PC, PlayStation 5, and Xbox Series S/X.

Hotel Architect Releases

Step into the shoes of a hotel owner as you design, build, and manage grand hotels around the world. Juggle demanding guests, frantic logistics, and plenty of unexpected surprises in Hotel Architect, the ultimate hotel construction and tycoon management game!

Thank you, Pathos Interactive, for the game description. Hotel Architect has received pretty good Steam reviews. I like the artistic choice to use weeble wooble looking characters. It almost feels like bath time. I had bath time toys that looked much like this game’s animation, and no kidding, I pretended that I was running a restaurant or store on more than one occasion. A hotel is a logical leap. It blends a lot of those aspects and more under one roof. I’ve been tempted to download some mobile games that do a lot of what Hotel Architect sets out to do, so I may give Hotel Architect a shot. Hotel Architect is available on PC.

That’s all the Geek news we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: April 26, 2026; Starfield Update for PS5 Pro

Hey, hey, Geekly Gang! Kyra Kyle here with another week of Geek News. We missed the past couple of weeks; I’ve been busy getting my board games more polished. How have you been these past few weeks? I’ve been tired. Sheesh! My board games are better, but they can always be improved. Getting back to Geek News, we have a handful of new board games and video games this past week, and we’ll get to them soon enough, but let’s catch up on some headlines.

We’ll begin our headlines with PlayStation 6 news. We had quite a few, and we’ll discuss both major ones (backward compatibility and the number of PlayStation 6s we should expect to see), but we’ve been discussing console news for some time. Let’s talk about Bethesda. Ah, Bethesda, the answer to which AAA video game developer releases games with the most bugs.

Starfield Update 1.000.003 Fixes PS5 Bugs?

Bethesda released Starfield earlier this month. Has it really been less than a month? Yikes! Immediately, PlayStation fans unearthed numerous bugs and crashes. Typical Bethesda Softworks. One would think Bethesda would’ve had enough time between Starfield’s Xbox-exclusive release last year and its PlayStation 5 release this year to iron out any bugs, but that isn’t the case. Sony has always had a more difficult coding language, increasing the time needed to release a game on the console, and since Bethesda released Starfield on the Xbox Series S/X in a broken state, the company sank all of its time fixing the Xbox bugs and developing expansions for the new title that the company dedicated little, if any, time to making sure the same bugs didn’t plague the PlayStation 5 release.

Turns out Starfield found new bugs with the PlayStation 5. Reported crashes abound. Players couldn’t save their games. So, Bethesda released Starfield Update 1.000.003 to fix the reported crash issues, but there’s a catch. The patch only fixes issues on the PS5 Pro. If you have the base console, you’ll need to wait longer. As of writing this post, Bethesda has yet to release a patch that will fix the base console PlayStation 5. Maybe the fix drops within the next twenty-four hours, and this is an old news post. But PlayStation 5 owners will still experience plenty of bugs. Update 1.000.003 only fixes some of the bugs. It makes the game playable, but not enjoyable.

And even if Bethesda releases a patch for the baseline PlayStation 5, Starfield’s PS5 release marks the direction the company appears to have taken. Release a new game on Xbox. Give Xbox a year of exclusivity. Spend the entire year fixing the Xbox version of the game because they didn’t release the game in a playable state. Then, when PlayStation owners finally get their copy of the game a year later, repeat the process on the other system. This doesn’t look good for PlayStation owners for Elder Scrolls VI or Fallout 5. If this trend persists, PlayStation owners will have to wait one and a half to two years for the next game in those series. Exclusivity is one thing, but we’ll need to keep an eye on when Starfield becomes an enjoyable experience on PlayStation 5.

PlayStation 6 News

We’ll begin with the definitely good news if true for the PlayStation 6. According to Tom from Moore’s Law Is Dead (MLID), a leaked Sony document with the codename “Canis” states the new PlayStation 6 will support backward compatibility with PS4 and PS5 games. The rumored handheld variant, more on that in a bit, will also run PS6, PS5, and PS4 games. Sony has not confirmed these PS6 backward compatibility claims, and the leaked document is described as “years old,” meaning Sony’s plans may have changed.

If true, this is great news. But I can’t stress enough that this document is described as “years old.” A lot can change in a handful of months. Just ask Bethesda, star of our last segment. Regardless of whether the PlayStation 6 is compatible or not with PS4 and PS5 games, another document, also leaked by MLID, suggests we won’t need to wait long for the PlayStation 6. At one point, possibly “years ago,” Sony intended to release the PlayStation 6 next year (2027). I don’t know how I feel about the PS6 releasing next year. Late last year or early this year (I forget) Sony closed down the PlayStation 4’s online store. Typically, Sony does this to make way for a new console. So, the release date of 2027 makes sense based on Sony’s actions.

But the pandemic slowed down the manufacturing of the PS5, and developers have yet to dig deep with the current console’s features. The PS6 releasing next year seems too soon. It also doesn’t bode well that the PlayStation 5 is the first console to go up in price toward the end of its run. Sony may need to figure out the memory chip crisis. (Thank you, AI, for gobbling up the memory chips.) Personally, I could wait an additional year or two. But what do you think? Let us know in the comments. Would you be excited if the PS6 were released in 2027?

The PS6 release date wasn’t the only thing divulged in a series of leaked documents. Sony plans to move away from a single-console-at-a-time strategy and intends to release three unique versions of the PS6. And we get suggested prices for these systems. Keep in mind, this leaked document was “years old,” which could mean these prices were based on figures before the memory chip crisis. (Screw you, AI.) The flagship console PlayStation 6 could be as little as $999. Yikes! A PS6 Handheld could range between $499 and $699. And a budget-friendly, watered-down PS6 Series S or Lite could range in price between $349 and $549. There’s a lot to unpack.

I don’t have too many notes for the PS6 Handheld. $499-$699 is in line with high-end handhelds. I’d imagine a PS6 Handheld will be more powerful than the Nintendo Switch 2, which hovers just shy of that range. But again, the prices could increase. Speaking of increasing prices, leaker MLID believes the flagship PS6 could be as much as $1199 with rising prices. Double yikes! And then we get to the odd duck of the bunch, the PS6 Lite. We’ll go with Lite.

The Xbox Series S/X has proven the dangers of producing two consoles with the same name but differing capabilities. It’ll be difficult for a PS6 Handheld to work at the same level as a flagship PS6, but that’s to be expected. That’s forgivable. Two home consoles of differing capabilities cause frustration and confusion.

Do you release a title on the flagship PS6 and not for the PS6 Lite because the game requires too much computing power? That would leave PS6 Lite owners feeling like they don’t own a PS6, so what would be the point of owning a PS6 Lite? Do developers code toward the flagship PS6 and short shrift the PS6 Lite? Bethesda did just that in our other segment, favoring the PS5 Pro over the base PS5. Technically, both consoles received the game, but one gets a playable version of the game and the other doesn’t. Or do developers code for the lowest common denominator and favor the PS6 Lite? This would render an upgrade to the flagship PS6 meaningless. $999 (or $1199) is a lot to drop on a meaningless console upgrade. Each developer will make their own choices. The choices will differ. And the result is bedlam.

Again, this leak comes from a dated (years-old) document. Sony’s plans might have changed, but I’ll also remind readers that Sony shut down the PS4 store, meaning the company intends to release the PS6 sometime soon (with its store only servicing PS5 and PS6 owners). And again, I’ll advocate for Sony and Xbox waiting to release their new consoles until after the memory chip crisis resolves. The only reason Sony intends to release a flagship PS6 and a PS6 Lite is that memory chips are so expensive. $999 as the low-end for a new system could price out countless gamers. I don’t know if I’m ready to drop $1199 on a console. I may return to retro gaming. Yowza!

This is a developing story. We’ll keep you posted if Sony confirms or denies any of these leaks.

Reactor Rescue Launches on KickStarter

In Reactor Rescue, players take on the role of engineers whose spacecraft have malfunctioned while en route to fix a failing reactor in the city of Electra. Each player must repair their own vehicle by building real electronic circuits, before returning to the city. Only one engineer will complete their mission.

To make repairs, players must collect electronic component cards that represent real electronic parts such as a LED, buzzer, switch, motor, sensors etc. These parts are then used to build actual working circuits using modular, magnetic Labbox blocks.

There are three level of circuit cards, that represent specific circuit blueprints, that players need to complete by managing scarce resources.

Gameplay involves strategic card management, circuit-building, and a strategy to fix your vehicle first. Players can lock in components for future use, swap cards from the deck, and physically test whether their circuits function as required. The first player to complete all their vehicle’s circuit repairs wins the game.

Thank you for the description, HaPe International and Labbox (Reactor Rescue’s publishers). Reactor Rescue has massive toy factor. The game also looks great on the table, so phenomenal table presence. Reactor Rescue is one of those games passersby can’t help but pause and watch for a few rounds. While the game length (1-2 hours) gives me pause, the mechanisms and the game’s description above make me think individual turns won’t take too long.

Throw in some STEM elements, and Reactor Rescue is one of those educational games I wouldn’t have mind playing when I was young. That being said, Reactor Rescue skews toward the younger side with its demographics. Still, I would say no to a round or two of Reactor Rescue. It looks engaging. I could find enjoyment connecting the circuits to one another. In short, Reactor Rescue looks cool. Its pledge levels run a little on the high side, ranging from $75-$291, but I don’t know too many people, outside of educators, who would want the nearly three-hundred-dollar version of Reactor Rescue. You’ll find plenty at the $75 level. If you’re interested in Reactor Rescue, check out its KickStarter page.

Button Shy Micro Games: Spring 2026 Arrives on KickStarter

Button Shy releases their first collection (for 2026). That’s right. Button Shy Micro Games has released their Spring 2026 collection. A few reprints (Rove: Results-Oriented Versatile Explorer, Aqua Rove, and a secret reprint) join newcomers Astro Rove, The Rise of a Jarl, Everything Machine, and Shaper. We won’t discuss the reprints too much, they’re previous versions of one of the new games (Astro Rove), anyway, so let’s get to the new stuff. Bring on Astro Rove.

Astro ROVE is a solo spatial puzzler. The player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. As ROVE travels further, efficient use of movement points and module abilities becomes paramount to success. Thanks for the description, Button Shy.

I’ve never played ROVE, but the concept sounds great for a solo game. Clearly, the game has fans. Astro ROVE may be the twelfth or fifteenth entry in the series. I don’t count as well whenever I have to take off my shoes to count toes. This proves ROVE has plenty of fans, and I may have a new series to explore.

Build up your Viking civilization through resource management, balancing expansion with defense to protect your gains. Devote your efforts to long-term innovations or focus on accumulating wealth and increasing your population. Forge your own path through the Viking Age and leave your mark on the known world.

I’ll say thank you to Button Shy again for the description for The Rise of a Jarl, but that’ll be a blanket thank you. All future descriptions of Button Shy Games will be by the publisher. The Rise of a Jarl intrigues me. I don’t know of too many 4X solo games. It’s also an engine-building game with options. If multiple paths are equally valid for winning, sign me up. And the artwork for the games in this collection are what we’ve come to expect from Button Shy. Top notch.

Each turn, the team of engineers queries a row or column of the grid, and the Machine player provides a clue that fits all of the hidden attributes of the queried cards. As the Engineers guess, cards are revealed or removed from the grid. Final scoring is determined by the total number of turns required as well as incorrect guesses, so move quickly and accurately to earn the best score.

Oh, my! Everything Machine is one of those games I would like to play, but would stink at playing. Speed could make Everything Machine trickier than most games of this ilk. In the example above, “natural” and “bright” are the two clues on the back of the card, so in this example, the clue giver (the Machine) says, “sun,” because the sun is natural and bright. It fits both criteria. I don’t know how I feel about blurting out answers to beat opposing players, but I do like quick and easy word games.

Create unique images to communicate your secret clue in this cooperative picture-making game. Take turns channeling your inner artist to complete all the clues and win.

We go from a word-guessing game in Everything Machine to a picture clue-making game in Shaper. I like the concept of abstract art cards being used to create shapes. Shapers sounds like a more interactive Dixit. I’d definitely give this one a try.

And those are all the new games in Button Shy’s Spring 2026 collection. I do wonder when a wallet game (a game that fits inside a wallet) can still be considered a wallet game with a dozen or more expansions. I’m looking at you, ROVE. Still, I’m always interested in new Button Shy releases. The company has a great track record for fantastic games that take little table space. If only one game strikes your fancy, you may pledge $15. Or you could get all the games for $54. If you’re interested in Button Shy’s Spring 2026 collection, check out its KickStarter page.

Yotei Launches on KickStarter

Set in Niseko, a breathtaking region on Japan’s northern island of Hokkaido, this board game brings the local scenery, people, and wildlife to life. We’ve paid special attention to environmental sustainability by using Hokkaido-sourced wood for the tokens, while the artwork—created by a talented Japanese illustrator—is based on real people, landscapes, and events from the community.

In this game, you’ll craft the most enchanting Hokkaido town. Your currency? Potatoes. Bid with them, unearth more when you run short, and welcome the delights of the north: savory ramen, melt-in-your-mouth wagyu, delicate sushi; wild trout, mighty Ezo-bears, curious red foxes; and iconic developments from snowy ski resorts to serene hot-spring villages. With evolving tactics each round, the game stays fresh and captivating from start to finish.

Play this game to experience an authentic slice of life in Hokkaido. Despite the adorable “kawaii” illustrations, it’s a highly strategic, heart-pounding contest that will leave you eager for “just one more round.”

Thank you, Kumagera Seisaku G.K., for the description. Yotei looks amazing. I love the bits. Those pawns (pictured above) look adorable. They play well with the 3D wooden pieces. I can’t believe Yotei fits so much game into a small box, or at least a smaller box. Games only last 30-60 minutes. The publisher using the phrase “just one more round” in its description rings true if games of Yotei don’t take too long. The theme screams life in Hokkaido. I know Season would want to get her hands on this title. I don’t blame her. With multiple paths to victory, Yotei is on my radar. If you’re interested in Yotei, check out its KickStarter page.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Releases

From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder. Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards. Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a way too long title for a video game. Let’s shorten it to Vampire Crawlers. Even though Vampire Crawlers is set in the same universe as Vampire Survivors, players don’t need to have played the previous game to play this one. Vampire Crawlers has also received overwhelming praise.

Vampire Crawlers channels its inner Slay the Spire, but it’s so much more than that. I’ve said it before, and I’m saying it again, roguelites are having a moment this past year to year and a half. Vampire Crawlers is just the latest in this trend. And with a suggested MSRP of around $10, Vampire Crawlers has an attractive price point. Why not give the latest, hot roguelite a shot? Vampire Crawlers is available on PC, PlayStation 5, Xbox Series S/X, and Nintendo Switch.

Tides of Tomorrow Releases

From the makers of Road 96 comes a groundbreaking narrative adventure. Your choices shape the story for other players. Follow in your friends’ footsteps, face the consequences of their actions, and choose the fate of this plasticpunk world. Thank you for the description, THQ Nordic. Tides of Tomorrow sounds groundbreaking. My actions will impact my friends. What? Tides of Tomorrow’s promotional video also suggests following in the footsteps of your favorite online creators. While that also sounds amazing, I can see parasocial relationships deepen with games like Tides of Tomorrow. Potential consequences aside, Tides of Tomorrow sounds amazing.

Tides of Tomorrow has received great reviews. It hasn’t received as many reviews as I would like in certifying the game as having amazing reviews, but still, the reviews I have seen have touted Tides of Tomorrow. The biggest issues I’ve seen (from critics and gamers alike) echo some of the ones I mentioned above. If you can affect the game for others, griefers can–and will–have a field day. Yowza! I didn’t even think about griefers. But Tides of Tomorrow does give players the option of who to follow. If you want the best game experience, choose wisely. So, I’m thinking I don’t follow Dr. Disrespect’s storyline. LOL Tides of Tomorrow is available on PC and PlayStation 5.

Kiln Releases

Grab your friends to assemble a team of colorful spirits, then sculpt ceramic battle armor on a pottery wheel. The size and shape of your pots determine their play-style and abilities—work together to douse the enemy’s kiln. From Double Fine Productions (the same publishers of PsychoNauts and Brutal Legend) comes Kiln. Don’t look now, but we have three new video game releases that have good to great reviews. And we have another game with innovative mechanisms. In Kiln, players construct their own armor and weapons on a massive pottery wheel and unleash them on the enemy team.

I love Kiln’s graphics. They’re equal parts whimsical, adorable, and impressive. I hope the gameplay matches the frenetic energy of the angry pot, picture above. Kiln knows what it is. It’s a party game and doesn’t try to be anything else. Something tells me that I won’t mind losing in a game like this. Kiln has the vibe of a game that doesn’t take itself seriously, so why should players take the outcome of the game too seriously? I can’t wait to sculpt ceramic battle armor. Rawr! Kiln is available on PC, PlayStation 5, and Xbox Series S/X.

And that’s all the Geek News we have for this week. Which games are you most interested in playing? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: April 5, 2026; Disney Interested in Buying Epic Games

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have a slate of new releases, both board games and video games. We’ll get to them soon enough, but first, we’ll discuss our headlines from the previous week. And Disney’s interest in buying Epic Games (Fortnite’s publisher) tops those headlines, so let’s discuss a possible Disney acquisition of Epic Games.

Disney Keen on Buying Epic Games

The news may have dropped originally on April 1st, but this was no April Fool’s Joke. The Mouse House is interested in acquiring Fortnite publisher Epic Games. This leak’s proximity to last week’s story of Epic Games laying off over 1,000 employees is more than a coincidence. Currently, Epic Games isn’t operating from a source of strength. Disney may have found the perfect time to strike.

The claim of Disney being interested in purchasing Epic Games comes from veteran tech reporter Alex Heath, via The Town podcast. Disney has already heavily invested in Epic Games, and Fortnite more specifically. The battle royale giant has already sported crossovers with numerous Disney properties: Star Wars, Marvel, Pixar and Disney animated characters. Fortnite has even included a Disney-specific mode that offers fans the ability to play, watch, create, and shop.

“I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment,” Heath said, “and then there are others who think it’s a bad idea. If Epic ever sold, if it ever decided to call it quits on being an independent company, Disney would be the most natural home for it for a lot of reasons.”

If Epic Games were to sell to Disney, the House of Mouse would gain control of the Unreal Engine, which many video game companies use to develop their games. Disney doesn’t have a large footprint in the video game space. Acquiring Epic Games could go a long way toward Disney throwing its hat into the video game landscape. Disney did something similar with its streaming service offerings. Shortly after launching Disney+, they bought 20th Century Fox and its streaming giant Hulu. Disney does produce some games. Epic Games could give Disney the opening it may want to fully enter the world of video games.

Sadie Sink Signs 5-Film Deal for MCU Role

We’ve known Sadie Sink was set to star in a secret role for the upcoming Spider-Man: Brand New Day. Speculation about who Sink would portray exploded in the coming days, weeks, and months. Geekly may have even mentioned who we’d like to see her play. Ahem. Firestar. Ahem. But news of Sink signing a 5-film deal to play an MCU character means she’ll most likely portray someone of importance. So, not Firestar. Some fans still believe Sink could be playing the MCU’s version of Gwen Stacy (Ghost-Spider), but rumors still suggest that Emma Myers (Wednesday) or Kiernan Shipka (The Chilling Adventures of Sabrina) are the most likely candidates to portray Gwen Stacy. The most likely major role Sink could portray is the X-Men’s Jean Grey.

Sure, Geekly discussed Sink playing Mayday Parker (Peter and Mary Jane’s daughter/Spider-Girl) in Spider-Man: Brand New Day, but Mayday may not be a significant enough role for a 5-film deal. Five films? Yikes! Jean Grey is definitely a character whose actor would necessitate a 5-film deal. So, Marvel/Disney may have tipped their hat as to who Sink will play in Spider-Man: Brand New Day. But who knows? Marvel/Disney hasn’t confirmed anything. We’ll have to wait.

Arcs: Beyond the Reach Launches on KickStarter

Arcs is a sharp, tactical space opera game set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for fewer than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players’ card play.

Battles are resolved quickly, with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Thank you, Leder Games, for Arcs‘ description. Arcs has been on my short list of games to play for some time. It’s a space opera. Check. Factions have asymmetric powers. Double check. And Arcs has a storyline. What? Triple check. And each individual game last less time than a game of Twilight Imperium, but you get the 4X goodness you’d expect from a game of TI. Quadruple Check.

Leder Games consistently produces fabulous games: Root, Fort, Oath, and so many others. Arcs stands just outside the BGG (BoardGameGeek) Top 100. That’s no small feat. And I know several gamers who swear by this game. I wonder if one of them wouldn’t mind showing Arcs‘ ropes. Arcs: Beyond the Reach adds more campaign/story to the core game. This is my kind of expansion. If you’re more of a story-driven gamer, you may want to watch this campaign. This may be the best time to get into Arcs. Arcs: Beyond the Reach offers three pledge levels: $40, $90, and $250. If you’re interested in Arcs: Beyond the Reach, check out its KickStarter page.

Envy Born Games’ Tiny Game Series Two Launches on KickStarter

I’ve said it before, and I’m saying it again, I love the recent board game trend of packaging multiple smaller games to form a series of games. Button Shy Games may have started this trend with their wallet games, but keep them coming. This week marked the second series of Envy Born Games’ Tiny Games Series. Each of these games can fit inside a fanny pack. Who wears fanny packs? Envy Born Games is using the “fits inside a fanny pack” marketing. I don’t know who this is geared toward, but fanny pack does give us an idea of each game’s size. Three games comprise Envy Born Games’ Second Series of Tiny Games: Space Potato, Prowl, and Dragon Roost.

Dragon Roost is a cooperative Jenga. Players work together to build the perfect home for a set of baby dragons. Let’s see what the publisher Envy Born has to say about Dragon Roost.

Greetings, Townsfolk! Your cosy hamlet recently welcomed three new dragon hatchlings, but there’s not enough room for them in the watchtower where mother dragon has chosen to roost. Work together to manipulate the watchtower, to create safe spaces for the baby dragons and to settle the hatchlings in before mother dragon returns…

Working together, use tools to manipulate a tower of wooden pieces. Create enough space to safely balance 3 baby dragon miniatures before running out of tool actions. Finally, place the mother dragon on top of your tower to win. If any baby dragons fall, you lose (but don’t worry; we put up a net to catch them!). Test your skills over dozens of levels with new tower structures and challenge tokens.

Kyra Kyle here again. Thank you, Envy Born, for the description. Jenga has been played out. I like Dragon Roost’s twist on that core gameplay.

Prowl is a stripped-down, easy-to-learn area control game that adds an element of exploration. The game looks big for one that fits inside a fanny pack-sized box. Let’s hear what Envy Born has to say about Prowl.

Prowl is a compact area control game designed for 2 to 4 players, where each participant vies for dominance over territory with their tiger companion.

In this immersive game, players embody tigers navigating the wilderness, strategically exploring, hunting for sustenance, marking terrain, and initiating challenges to assert their dominance. As you navigate this dynamic landscape, you’ll need to safeguard your territory against rival tigers while seizing opportunities for expansion.

Beware, however, as rival tigers are always poised to challenge for coveted spots, ensuring constant engagement and tension. The survival of the fittest hinges on your ability to outmaneuver opponents and secure the most advantageous land.

Ultimately, victory is determined by accumulating points from controlling valuable territory, ensuring your tiger’s supremacy and survival in the unforgiving wilderness.

Kyra’s back. Back again. Thank you again, Envy Born. Prowl sounds intriguing, and I love how its theme varies wildly–pun intended–from Dragon Roost’s. But we have one final Envy Born game in this set.

Space Potato combines the good, old-fashioned worker placement mechanism and combines it with a resource management system. I like these two mechanisms. Let’s see what Envy Born has to say about Space Potato.

Space Potato is a small box worker placement game. You are stranded in space. Your spaceship was hit by an asteroid, shaped like a massive potato. Now, each of the corporations must mine critically needed resources from the asteroid to make repairs to their shared ship, while simultaneously collecting valuable resources for their companies.

On your turn you will place astronaut workers to take actions, mine the asteroid, or build essential components to repair the ship. Players will also manage their resources on their player boards and refine resources like Gold and Iridium into ingots to get points. Players will be rewarded with points for mining away chunks of the asteroid, refining materials, and repairing parts of the ship.

The player with the most points when the ship is finally repaired wins!

Hey, hey! I’m back, and count me in. It looks like the titular “space potato,” an asteroid, slowly disintegrates as you mine it for resources. Space Potato may be the most interesting of the three cool titles.

I like the idea of all three of these games. Envy Born Games offers pledges of $20 or $40 if you only want two of these titles, but for $49, you can claim all three. They even offer their previous series of Tiny Games in an All-In pledge ($90). If you’re interested in Envy Born Games’ second series of Tiny Games, check out its KickStarter page.

Garden Club Launches on KickStarter

Welcome to the Garden Club, where fruits, veggies, and flowers flourish into clever combinations. Match, grow, and out-bloom your friends in this lighthearted game of strategy and charm!

In Garden Club, players compete to grow the most vibrant and well-balanced garden in the neighborhood. Each tile you place will plant fruits, veggies, and flowers — all carefully arranged to create stunning patterns and score points.

On your turn, you’ll select and place a tile into the collective garden, connecting matching icons to form combos and fulfill unique objectives. Then, you’ll select one tile as a point multiplier for what’s in your garden. The challenge lies in planning your layout — every placement can unlock new scoring opportunities or block a path to a perfect harvest.

Thank you, Chris Couch Games, for the Garden Club description. This week’s crowdfunding games have charm, and Garden Club is no exception. Look at the cute artwork. Garden Club continues multiple different trends in board gaming. It’s a two-player only game. Sometimes, you just want a fantastic two-player experience. This is great for couples. I should know. I’ve spent plenty of game nights playing cute and clever two-player games. Garden Club looks like it fits into that mold. And the nature theme has caught fire.

Garden Club is perfect for a spring crowdfunding project. And Chris Couch Games has a great habit of packaging similar in theme smaller games with its larger titles. Petal looks like another adorable gardening-themed game for two players. And Chris Couch Games are on a roll. Last Christmas’s Holiday Hill/Jingle Bell Roll combination dominated the holiday season. They’re a board game company to watch. Don’t believe me? Jamey Stegmaier (founder of Stonemaier Games) sings Garden Club’s praises. If you’re interested in Garden Club, check out its KickStarter page.

Modern Classic Goa Receives an Update with the Latest GameFound Project

Goa, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centers in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.

Each turn begins with an auction phase, where each player gets to auction one item (and the starting player two items). The first item being auctioned gives the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you. Items include plantations complete with crops, income tiles (income in money, ships, plantation refills each turn etc.), ships, settlers, and later on tiles that score points for certain achievements.

GameFound is the place for classic games getting a modern facelift. Goa is the latest in the trend, and I like it. So many classic board games get forgotten because they don’t look as nice as modern games. The original Goa didn’t look the best. This update gives it pizzazz. And you know Goa has stellar gameplay. It’s a classic for a reason. If you’re interested in Goa, check out its GameFound page.

Darwin’s Paradox! Releases

Darwin’s Paradox! is Paris-based developer ZDT Studio’s inaugural release. I wondered how long it would take for an octopus to receive the platformer game treatment. Those extra arms should allow for some interesting gameplay, and critics agree. Darwin’s Paradox! has gotten some solid reviews, especially for a fledgling video game developer like ZDT Studio.

And I like Darwin’s Paradox’s premise. Dive into the adventure with Darwin, an octopus as endearing as he is ingenious, torn from the ocean and trapped in a vast and mysterious industrial complex. Harness his unique talents and abilities to help him overcome the many dangers and traps in this captivating platformer and adventure game.

Darwin’s Paradox! bills itself as a 2.5D platformer. This leads to some interesting camera angles and shifts in perspective. At times, Darwin the octopus will navigate side-scrolling levels, but others, he traverses an almost 3-dimensional world. Gamers can take full advantage of Darwin’s abilities. His legs have suckers, and he can camouflage himself to avoid detection. Despite Darwin’s Paradox! being a platformer, I can see the game sporting some impressive stealth moments. Darwin’s Paradox! is available on PC, PlayStation 5, Nintendo Switch 2, and Xbox Series S/X.

Clean Up Earth Releases

I like the premise of Clean Up Earth. Video games with a restoration theme have taken off over the past several years. I’ve played my share of these games. Geekly has covered Spilled! and Terra Nil this past year. Clean Up Earth gives me strong Slime Rancher vibes. Instead of using a vacuum gun on slimes (on an alien planet), you’re using a vacuum gun to clean up our planet. Clean Up Earth looks intriguing.

Clean Up Earth describes itself as a relaxing co-op restoration game where you vacuum waste, rebuild ecosystems, and watch nature return in real time. Play solo, with friends, or in online multiplayer sessions with up to 25 players. Community gameplay can help support real environmental initiatives with no extra spending required. I don’t know how this works. Clean Up Earth has my attention, but with mixed early reviews, I may wait until after a few patches. You can try out Clean Up Earth’s free demo and see if it’s something you’d enjoy before buying. Clean Up Earth is available on PC, PlayStation 5, and Xbox Series S/X.

That’s all the Geek News we have for you this week. Which games have your interest? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: March 29, 2026; Sony Raises PS5 Prices by $100 Worldwide

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. Sorry about missing last week’s news post. We have new releases for board games and video games, but before we get to those, we have a few headlines to discuss first. The news this week was rough, but not as rough as the recent PlayStation 5 price hike.

Sony Raises PS5 Prices Worldwide

This Friday, Sony announced that it will raise its prices on PlayStation 5 consoles on April 2, 2026. Despite the proximity to April 1st, this is not an April Fool’s Joke. In the United States, the standard PS5 will increase to $649.99, up by $100. The digital game-only edition will also increase by $100 to $599.99, while the PS5 Pro will see a $150 increase to $899.99. The company cited ongoing economic pressures for this price hike.

Note: If you’re in the market for a PlayStation 5, you may want to purchase one before April 2, 2026.

“We know that price changes impact our community,” Sony said in a statement, “and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide.” Ongoing economic pressures indeed. While Sony mentioned the rising cost of memory chips (thank you, AI slop factories), a couple of other factors could’ve assisted Sony in making this decision: shipping costs may increase because of the closure of a certain strait in the Middle East, and tariff wars continue to add additional costs to companies conducting international business.

And there’s the next headline for this week: Sony has laid off a lot of its workforce by shuttering first-party developers. The climate looks dire at PlayStation.

Sony Shuts Down Dark Outlaw Games and Downsizes Mobile Game Development

2026 hasn’t been kind to Sony or its first-party developers. This past week’s announcement of Sony shutting down Dark Outlaw Games marks the second major Sony has shut down this calendar year, and the year isn’t that old yet. Dark Outlaw Games, a studio founded barely a year ago, was founded by Call of Duty veteran Jason Blundell. The company didn’t even get a chance to produce one game. In fact, Dark Outlaw only had working title for a new project that was “still in the early stages” (according to ResetEra user J-Soul, who first broke the story), when Sony Interactive Entertainment decided to close the fresh “incubation studio.”

Sony has made other cuts, including its mobile development and developers who primarily worked on virtual reality titles. These cuts may be in conjunction with the “ongoing economic pressures” mentioned in the previous story, and/or they could signal a pivot by Sony to traditional single-player titles. I wouldn’t mind more titles like the upcoming Wolverine. Many of the developers Sony has recently shut down have worked on live-service projects, which makes sense after the failure that was 2024’s Concord.

The overcrowded online game market has slowed down, even for giants like Fortnite. And hey, we have some news about Fortnite, too. Fingers crossed that the employees affected by these layoffs find work. Sony has maintained its commitment to producing great first-party titles. Let’s hope we’ll see Sony’s vision soon.

Epic Games Lays Off Over 1,000 Employees

Fortnite developer Epic Games has announced it is laying off 1,000 staff due to a “downturn in engagement” in Fortnite. “Today we’re laying off over 1,000 Epic employees,” Sweeney told Epic Games employees. “I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded.” So much for Fortnite being an evergreen battle royale. But when in 2025 did Fortnite begin to see a sharp decline in sales? Epic Games controversially raised the price of the game’s lucrative V-Bucks in-game currency two weeks ago. This caused an outcry among gamers, but that only occurred two weeks ago. Should Fortnite have done something sooner?

Gamers have spent less money in recent months. That could contribute to Fortnite’s drop in sales, and the game has seen growth in the number of game modes it offers. Fortnite began as a player-versus-zombies game, until it added a battle royale component. The game has since added numerous game modes, several of which will get mothballed (like its Pysonix-made Rocket Racing mode). Fewer game modes, means fewer employees needed to maintain those game modes.

But Epic Games has known about Fortnite’s dip in sales for months (if not close to a full year), and it also controls the Unreal Engine. Surely, the company makes enough from that asset alone to finance 1,000 employees. Every game seems to use Unreal Engine 5. Epic does plan to unleash Unreal Engine 6 in the near future. But isn’t Unreal Engine 5 a few years old at this point?

Sweeney mentioned that the company has experienced a setback like this before when they moved from 2D to 3D with Unreal Engine 1 back in the Nineties. Honestly, I started singing the Bojack Horseman theme in my head when I wrote, Back in the Nineties, I was on a very famous TV… Nevermind. To his credit, Sweeney made it a point that “the layoffs aren’t related to AI,” he said, “to the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.”

So does that mean Epic Games uses AI or not? The phrase “to the extent it improves productivity” is doing a lot of work in that statement. The illusion of increased productivity is what tempts employers to shift toward AI. Regardless of the company’s true reasons, Epic Games was believed to employ a little over 4,000 people, so this week’s layoffs impacted almost a quarter of the company.

Nintendo Suggests Cutting US Switch 2 Output

We’re just full of great news this week. Nintendo’s Switch 2 struggled in the United States during its first holiday period. The console’s sales numbers were down 35% in the United States when compared with its predecessor in 2017. As a result, Nintendo has lowered its US production for the quarter. According to sources, this decision is “driven by slower demand from consumers” over the holiday period, and not by wider economic factors affecting worldwide hardware production, like rising component prices. Thank you again, AI Slop Factories.

I can see why Nintendo’s Switch 2 would struggle this past year in the United States. It had few titles that sparked gamers’ imaginations. No new Zelda. No new Mario title. Not even a new Kirby title. The long-awaited Metroid Prime entry (in over a decade) bombed; Metroid Prime 4 was the lowest-rated game of the series. And Mario Kart World, the game that’s packaged with many Switch 2s, had stiff competition in the kart racing genre in 2025. Many critics and gamers believed Sonic Racing: CrossWorlds was the better game. The kart racing debate could come down to choice, but that’s the point I’m making. Mario Kart has always been unequivocally the best kart racing game to release each year it had an entry until last year.

But the Switch 2 has had some superb titles. Mario Kart World is still a fabulous game, and an excellent Donkey Kong game was released last year. DK doesn’t pull the same numbers he used to, but a great title in his line of games is a good sign. I am stoked for the recently released Pokémon Pokopia, which is a joint effort by the creators of Dragon Quest Builders 2, one of my favorite newer game series. Pokémon Pokopia has renewed interest in the Switch 2, moving 2.2 million units in its first four days. Yay! And we have an upcoming Yoshi video game to tie into the upcoming Mario Galaxy movie, releasing this summer. I would’ve thought Nintendo would have planned a major Mario release as a movie tie-in, but Donald Glover is voicing Yoshi. Glover’s stardom could elevate Yoshi to icon status. Stay Yosh!

Even with Nintendo reducing its United States production for the Switch 2, this may be a blip in the console’s life cycle. So, when is the Legend of Zelda getting another entry, Nintendo?

Chicken Fried Dice Launches on KickStarter

Order up! Become Top Chef at a Food Truck Festival by serving up delicious dishes to hungry customers. You’ll be chuckin’ and pluckin’ dice in this frantic, puzzly roll ‘n write for 1-5 players! Upgrade your truck to out serve your competition featuring dry erase customer cards and dual layer food truck player boards.

Operate your own food truck serving up delicious dishes to hungry customers. Each food truck is represented by a double-layer board with different food stations that help you feed customers. Upgrade your truck with dry-erase tiles to out-serve the competition. Insert tiles onto your truck to change the way each station works and make your job easier.

Pluck ingredients from the market before the other chefs get a chance. It’s a race to grab the ingredients you need each round.

Based on the description (provided by the publisher), I had to check and see if Chicken Fried Dice was a real-time. It is. Each player owns a unique food truck with various meal offerings. Customers have food desires, and the quickest chef to claim the appropriate number and colored die can serve the customer first. I have never played Chicken Fried Dice, but I love the concept and the game’s punny name.

Chicken Fried Dice is the first of a couple roll-and-write games (like Yahtzee) this week. It’s been on my radar for a few months now, and I’m excited to see it released. This title scored big at the PAX Unplugged Convention a year or two ago. If you’re interested in Chicken Fried Dice’s fast-paced roll-and-write action, check out its KickStarter page.

Brass: Pittsburgh Launches on GameFound

From Roxley and Gavan Brown, co-designer of Brass: Birmingham, comes Brass: Pittsburgh, which allows you to re-experience the explosive late 19th-century industrial boom of America’s Gilded Age in its northeastern “Steel Belt” region (1865-1913). Players take on the role of a ruthless industrial titan in the age of Cornelius Vanderbilt, Andrew Carnegie, John D. Rockefeller, and Henry Frick as they build sprawling networks of railways, pipelines, steel mills, oil refineries, and more.

Built on Martin Wallace’s acclaimed Brass system, this standalone game introduces innovative new mechanisms and content, while maintaining the overall structure and strategic depth for which Brass has become known.

The description above comes from Brass: Pittsburgh’s publisher, Roxley. I’ve never played a game in the Brass board game series. Brass: Birmingham has dominated the BGG (BoardGameGeek) charts for years, and Brass: Pittsburgh is the latest game in the series. I have some familiarity with Pittsburgh, so the subject matter strikes a chord. But I’ve seen some Brass fans unhappy with this latest offering.

Above is a picture of a player’s tech tree in Brass: Pittsburgh’s. Yes. Games in the Brass series feature tech trees you can progress. You can see why I’ve been reluctant to play one of these games. But Brass fans have pushed back on Brass: Pittsburgh’s $125 price tag, and that doesn’t include shipping. And I’ll push back a little on those Brass fans by saying, Roxley does offer a Brass: Pittsburgh Essentials Edition. This stripped-down version of Brass: Pittsburgh will resemble the kind of copy you can pick up at retail for only $79, so I can see disgruntled Brass fans’ point. What’s the point in picking up the Brass: Pittsburgh Essentials Edition via GameFound if you can wait a few extra months and pick up the game at your local game store?

I’ve heard few people say negative things about Brass: Pittsburgh’s gameplay. By most accounts, it deserves the Brass name, and if the shift to the States, and specifically Pittsburgh, piques your interest and you want a stunning copy of the game, you could give Brass: Pittsburgh a shot. If you’re interested in Brass: Pittsburgh, check out its GameFound page.

Hyve Launches on KickStarter

Hyve puts you in control of a beehive. Each turn in, you roll dice equal to your population. These rolled dice represent your worker bees. Using these bees, you select actions you wish to perform. All of your remaining bees are then used to gather nectar, building you a very colorful Hyve. Struggle to stay alive against the constant threats of nature, and lead your colony from merely surviving to thriving.

Thank you for the description, Aerobellum Games. Roll and write–or in this case, roll-and-color–have had a moment in modern board gaming. These games scale well at large player counts, although the original Hyve release was strictly a one or two-player game. I love how most completed Hyve games look so colorful.

Aerobellum Games isn’t kidding about Hyve being a roll-and-color beehive simulator. The new KickStarter campaign aims to make Hyve a multiplayer experience. I wouldn’t mind having the option of pollinating extra player into this game. The new KickStarter even includes amber dice that look as if they’re made from honey. Ah. Gorgeous!

I don’t know why bee-themed games have become huge in the tabletop game space. Perhaps, they lend themselves to strategic planning and managing resources. We must have the pollen. There are too many pledge options for Hyve to discuss in this short write-up. I counted eight for typical customers (no retail store pledges) and at least a dozen add-ons. Yowza! Pledges do range from $38 to $149. And the add-ons range from $12-$15. Not a bad deal if you want more Hyve merch like colored pencils, playing cards, or a Hyve pin. If you’re interested in Hyve, check out its sweet as honey KickStarter page.

Galen’s Games Mint Tin Series 2 Launches on KickStarter

Bring on the mint tin games. Galen McCown, owner of Galen’s Games, is a four-time semifinalist in Game Crafter community contests, many of which included games that can fit inside a mint tin (like Altoids). Naturally, he publishes mini-board games that fit inside a mint tin. This year’s KickStarter campaign marks the second in Galen’s Games Mint Tin Series, and it includes four new games: Kickabout, Hard Drive, That’s An Order, and Mint Mechs. The four games in this series can be further broken down into two smaller bundles: Action and War.

Hard Drive is pictured above. Along with Kickabout, it belongs to the Action bundle. I like the variety in this bundle. Kickabout is a soccer-themed game, where players attempt to out-think their opponents, while Hard Drive plays more like a fast-paced Android: Netrunner. Gamers battle each other to be the first to hack a corporation. The War bundle has a couple of solid offerings as well. That’s An Order looks like a miniaturized Memoir ’44 in the best way. And who doesn’t love a good Mech battle?

Don’t worry if you missed the original mint tin games set. The KickStarter includes multiple options for gamers to pick up the previous series. Pledges range from $8-$230. The cheapest option is a print-and-play (gamers download and print their own game copies), while the most expensive option includes everything (Series 1 and 2, along with all their expansions). Galen’s Games Mint Tin Series offers a lot of games. You’re sure to find something that strikes your fancy. If you’re interested in Galen’s Games Mint Tins Series 2, check out its KickStarter page.

Crimson Desert Releases

Because we missed a week of Geek News, we’re a bit late with Crimson Desert. We’ll let publisher Pearl Abyss describe their game. Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.

Originally planned as a prequel to Black Desert and another MMORPG, Pearl Abyss soon found that Crimson Desert worked better as a single-player open-world RPG. Yes, please. The publisher has no further plans to make Crimson Desert a multiplayer experience. Thank you. And Crimson Desert’s setting, Pywel, is based on Sicily. I am so there, and I think, Mrs. Geekly is, too. The only issue I can see Mrs. Geekly having is the reported boss difficulty spike. Combat works fine until a boss enters the battlefield. Eek! Crimson Desert is available on PC, PlayStation 5, and Xbox Series S/X.

Life is Strange: Reunion Releases

The saga of Max and Chloe, and the fate of Caledon, is yours to decide! Play as both Max and Chloe as an all-new story builds towards an epic climax. The fire will force Max and Chloe to make devastating decisions. Can they find a future together… Before everything burns?

We’re going back to Caledon. What? I loved the original Life is Strange. I even dabbled with the sequel that featured new characters, but I never played Double Exposure, the continuation of Max and Chloe’s story. After Life is Strange: Reunion’s release (the third game in the Max and Chloe’s trilogy), I may have some gaming to add to my growing TBP (to be played) pile. Unlike the original Life is Strange, Life is Strange: Reunion was released all at once, not in an episodic format. Okay. And you can play as Chloe. Yes! I added Life is Strange: Reunion to my wishlist. Max, Chloe, and I have some catching up to do. Life is Strange: Reunion is available on PC, PlayStation 5, and Xbox Series X/S.

Damon and Baby Releases

I know little about Damon and Baby and just discovered the game’s publisher, Arc System Works. This company has a knack for retro-style games. While most of their offerings use dated graphics (like the old Dodgeball video game from the 80s), Damon and Baby has updated cell-shaded graphics.

Damon and Baby‘s combat harkens back to Smash TV, the 80s video game where gamers play as contestants in a warfare game show, but Damon and Baby also features a large world to explore. From what I’ve gathered from reviews, Damon and Baby has some great ideas, but the execution doesn’t always land. This sounds like the perfect candidate to wishlist and wait for a sale. Or you can try out Damon and Baby’s free demo to see if it’s right for you. Damon and Baby is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, and Nintendo Switch 2.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: March 15, 2026; New Releases

Hey, hey, Geekly Gang! Kyra Kyle here with another week of Geek News. We have quite a few new releases for video games and board games. We’ll mix things up a bit this week. We’ll skip a headline (we had two or three the past couple of weeks) and only go with new releases. Let’s get to this week’s new games.

Dusk Runners Launches on GameFound

Welcome to Dusk Runners, a cooperative roguelike deckbuilder, set in a torn-apart world of years-long days and nights ruled by death. Take up the role of Dusk Runners, survivors and explorers who stay a few steps ahead of the night. Gather forgotten technologies so powerful they look like magic, battle monsters in the night to get stronger, make allies or enemies of survivor factions and learn ancient secrets in order to defeat the ultimate threat of the darkness: the Nightstalker.

Thank you to Dragonmount Press for Dusk Runners’ description. Dusk Runners ticks a lot of boxes: cooperative, solo, deckbuilder, and roguelike. We have nothing but GameFound board games this week, so most–if not all–the games in this week’s roundup will be previews. We do previews for GameFound because the site does a great job with previews. Its “New” games aren’t always the newest games released. Since these are previews, we don’t have as much definitive information. I like deckbuilders. Check. I also enjoy cooperative games, and having a good solo option is a plus, especially if I can’t get everyone at the table. And roguelike means Dusk Runners should have plenty of variability. Score!

Dusk Runners’ one to three-hour runtime makes me a little concerned. Are most games one hour or three? It seems odd to have that much of a variance for a campaign-based board game. Usually, most scenarios clock in at about the same time, but I can see having more players could slow down the game. The theme has me intrigued, too. Explorers need to stay a few steps ahead of the night. How is the night portrayed in Dusk Runners? I love it when tiles disappear, and I hope that could be a mechanism in Dusk Runners. I’d like to know more. And if you want to know more, check out Dusk Runners’ GameFound page.

Apex: Carnivore Launches on GameFound

APEX: Carnivore is a fast, head-to-head evolution deckbuilder where both players start from the same Miacidae ancestor and branch toward one or more of three carnivore families: Felidae (cats), Ursidae (bears), and Mustelidae (weasels). Each trait you add reshapes how your species hunts, defends, and outmaneuvers its rival. The goal is to drive your opponent’s population to zero and become the apex carnivore.

Your deck is your species. Each round you draw a hand of traits and activate them. To activate a trait, or to evolve a new one from the shared pool, roll a d20 against its Difficulty Class. Succeed, and the effect triggers or the new trait mutates your species deck. There is no currency: your die and engine determine what you can activate and acquire. Active modifiers apply to every check that turn, rewarding timing and sequencing.

After both players have activated their traits, their species fight for survival. Compare total Power and Defense; any excess reduces the opponent’s population. Initiative may let you act first, while natural selection keeps decks lean and the game fast. Solo rules and 3–4 player free-for-all (with two copies) are included.

Thank you, OneStone Studios, for the Apex: Carnivore description. Apex: Carnivore has an interesting premise. I like the idea of creating my own animal species. This gives me Spore (the video game) vibes. The gameplay does remind me a little of Marvel: Legendary in a good way. In Legendary, one didn’t begin the game with a character, but would add cards to their deck, slowly revealing the two or three characters the player specialized in their deck. While having more than one character in one’s deck in Marvel: Legendary made little sense. Am I even playing a specific character? This concept makes way more sense in the context of building an animal. I’m making a half-bear, half-cat animal. Woo hoo!

Apex: Carnivore’s campaign features the game’s second printing and its first major expansion, Pack Instinct. Apex: Carnivore (2025) has received strong reviews. The Pack Instinct expansion features red panda pictures. We should expect animals of this ilk in the expansion. Fortunately, Apex: Carnivore has shared their pledge levels. This is rare for a GameFound preview. Gamers can pick up the base game (or just the expansion) for around $30 and the base game-expansion combo for just over $50. And of course, OneStone Studios offers a couple more pledge levels that include premium extras. Apex: Carnivore’s campaign launches in the next day or two. If you’re interested, check out its GameFound page.

The Realm of Silvanus Launches on GameFound

Enter a mystical land, powered by elemental crystals and the might of sacred beasts. In The Realm of Silvanus, players take on the role of explorers chosen by Silvanus to restore harmony, gathering animal allies and channeling crystal energy to rebuild the Three Temples of Power: Jade, Emerald, and Diamond. The Realm of Silvanus combines strategic board movement, card collection, and resource management. On each turn, players roll the dice to travel across the forest board, drawing Animal, Crystal, or Surprise cards depending on where they land. Animals inhabit your temples, while crystals enhance their strength and value. Surprise cards introduce unpredictable twists: blessings, curses, or clever opportunities to outsmart your rivals.

Balancing luck, planning, and timing leads to victory. The goal of The Realm of Silvanus is to complete all three temples or reach the end of the board, while earning the highest total points from your animal allies, crystal upgrades, and bonus rewards. Each decision (whether to advance swiftly or carefully fortify your temples) shapes your destiny in the realm.

Thank you to The Realm of Silvanus production team for the description. I have more than a few reservations about this board game, but I’ll discuss those in a minute. First, let’s talk about what I like about The Realm of Silvanus. Everything on the left two-thirds (in the above picture) I like. The artwork looks cool. I don’t yet know how filling in all 3 Temples works, but I’m down with Temples holding various powers. I also like the two ways The Realm of Silvanus can end: finish the three temples or reach the end of the Game Board. This is a GameFound preview, so I don’t have all the details for The Realm of Silvanus, but if I’m reading the description properly, it looks like one player could trigger the end game, and another player can win if they have the most points. If so, that’s dope.

But I have reservations. The Realm of Silvanus is the company’s first game. Not always a deal breaker. I like giving new designers and publishers a chance. The company is also named The Realm of Silvanus. Not the best move. If gamers don’t resonate with the first game a publisher produces, you don’t want your company’s name sharing that game’s name. It’d be difficult to distance oneself from that game.

And The Realm of Silvanus uses a roll, spin, and move mechanism for advancement on its Game Board. I don’t know how The Realm of Silvanus plans to use the roll, spin, and move mechanism. It sounds like the board can affect which cards or events occur and can trigger the endgame. If so, great. Roll, spin, and move isn’t inherently bad. Last year’s Magical Athlete and this year’s DC Breakout: Arkham Asylum are great examples of modern roll, spin, and move variants. Just don’t be another version of Monopoly. We’ve moved past that version of roll, spin, and move. I’m interested to see what updates The Realm of Silvanus shares in the coming days. If you’re interested in The Realm of Silvanus, check out its GameFound page.

Hidden Realms: The Mummy’s Tomb Launches on GameFound

Hidden Realms: The Mummy’s Tomb is a single-page, Print & Play, Roll & Write dungeon crawl inspired by classic D&D maps. Draw polyomino shapes to map a new dungeon every game. Uncover treasure in the form of coins, keys, and magic items. Face deadly guardians, like oozes, skeletons, zombies, golems, mimics, and the Mummy itself. Plan carefully, because defeating it is not for the faint of heart. Are you up for the challenge?

The game is played over the course of 20 rounds. At the end of the 20th round, all players tally up their fame points, and whoever has the most wins. If you’re playing solo, you’re trying to set the most points possible or Beat Your Own Score. There are also achievements that can be completed in both solo and multiplayer modes.

Hidden Realms: The Mummy’s Tomb offers a low-cost entry point for a Roll & Write dungeon crawl. I’m assuming Hidden Realms: The Mummy’s Tomb will not cost much because it’s a Print & Play. For those who don’t know what a Print & Play is, its name says it all. Players download a file and print off a copy of the game. The copy of Hidden Realms: The Mummy’s Tomb pictured above is also laminated, so one can use a dry-erase marker. That’s clever. I may have to try this.

I love Roll & Writes (a game type popularized by Yahtzee), and there are plenty of Roll & Write Dungeon Crawlers out there, like Paper Dungeons. Hidden Realms: The Mummy’s Tomb can offer someone a chance to test out whether they like Roll & Write Dungeon Crawlers before purchasing a more expensive game that will take up space on one’s shelf. I can’t be the only one who’s running out of room in my gaming shelf system. I may prefer Hidden Realms: The Mummy’s Tomb because it’s easier to store.

John Carpenter’s Toxic Commando Releases

Pick a character and team up with three friends, ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are a Toxic Commando!

John Carpenter throws his hat into the video game ring. That’s reason enough to check out John Carpenter’s Toxic Commando. But is it any good? Toxic Commando–we’ll refer to the game as Toxic Commando going forward–can be an enjoyable experience with a couple of friends. The game doesn’t kid when it says you’ll fight a horde of terrifying monsters. Zombies. The terrifying monsters are zombies or zombie-like. Emphasis on horde.

Look at all those monsters above. Yikes! From what I’ve heard, Toxic Commando is a competent first-person shooter you can play with three friends. This isn’t bad for an initial video game release for John Carpenter. But I have also heard that Toxic Commando doesn’t feel as great on console. In particular, the PS5 loses some of the scale a PC gives players. I interpret those statements (by other gamers and critics) to mean that consoles narrow the player’s field of vision, so most of what you can see are the handful of zombies–I mean, monsters–in front of your face. Toxic Commando also offers fun set pieces like tanks and other vehicles. I can be fun, mowing over these monsters, and Toxic Commando offers RPG-like looting.

The looting can add to the game’s survival elements. But I’ve also heard that while thematic, the looting can become tedious. Still, Toxic Commando sounds like it’s worth it on PC, and if it goes on sale, it could be worth a flyer on console. John Carpenter’s Toxic Commando is available on PC, PlayStation 5, and Xbox Series S/X.

Solasta II Enters Early Access

In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 (the most recent Dungeons & Dragons release, which is actually 5.5 Edition) ruleset. You make the choices, dice decide your destiny.

The above description comes from Solasta II’s publisher, Tactical Adventures. I looked up SRD 5.2, so you wouldn’t have to do so. While Solasta II is a direct sequel to the first Solasta, it functions as a spiritual sequel to Baldur’s Gate 3. Gasp! I gasped for the folks who may have seen that last statement as blasphemy. Solasta II is another game I have yet to play. There actually is one that was released this week that I have played, but I’m saving it for last. The game has received good to great reviews, and that’s no small feat for a game in early access.

Solasta II looks pretty good. I can’t speak to the game’s story, but I have seen the character creation system. I can’t believe you can custom-make all of your starting party members. What? And designing your characters can get in detail.

It’s a small thing, but someone in my family loves creating characters, and the ability to create more than one in a single game will have them stoked. Solasta II has done well this past week. We’ll have to see if it has staying power to survive early access. So many video games leave early access or can spend near a decade mired in “early access.” Fingers crossed that Solasta II makes it to the other side and gets a full launch. Since Solasta II is in early access, it’s only available on PC.

Collector’s Cove Releases

All aboard! Collector’s Cove is a cozy farming adventure on the high seas. Sail with your animal friend to uncharted waters, cultivate your floating farm, and discover new islands, crops and fish on your quest to become a Named Collector!

Collector’s Cove sets Harvest Moon on the seven seas. This cozy game carries the usual trappings of a farm and chill game. From what I’ve gleaned from reviews, the gameplay loop resembles many others of this game type and is easy to pick up. I like cute farming sims. I’ve played Fae Farm, plenty from the Harvest Moon series, Kitaria Fables, and of course, Stardew Valley. So, Collector’s Cove is on my radar.

Like a lot of games in this genre, you’ll have plenty of missions (or quests) to progress the story, unlocking new abilities. Collector’s Cove offers a hodgepodge of game types (fishing, farming, sailing, decorating one’s quarters, and crafting). None of the individual activities is difficult to comprehend, because they can’t be. That’s not the point of these games. I wouldn’t mind floating on the ocean, exploring new islands (kind of like Animal Crossing: New Horizons), and sapping those islands dry for resources. Environmental conscience be darned.

The only odd thing I’ve seen (in other people’s reviews) is that Collector’s Cove has a limited cast of characters. You’ll mostly interact with your family. This doesn’t tarnish Collector’s Cove; it’s just odd. Most games like this have a robust cast of characters. But there must be a Harvest Moon release here or there that only includes a handful of NPCs. I can’t think of any. Still, I put Collector’s Cove on my wishlists, waiting for a sale. Collector’s Cove is available on PC, PlayStation 5, and Nintendo Switch.

Monster Hunter Stories 3: Twisted Reflection Releases

The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.

Yes! We finally reached the game I picked up this past week. I’ve only played Monster Hunter Stories 3 for around three hours–it was released a day and a half ago as I’m writing this–and I’m hooked. Monster Hunter Stories 3 is the first of this series I’ve played, so I can’t speak to how it rates against the previous two entries. The story is ridiculous. But that’s to be expected in the mainline Monster Hunter series. One doesn’t play Monster Hunter for its story. You play it for the titular monsters. And I love making monster besties, or monsties, in Monster Hunter Stories 3.

Most of the popular monsters in the Monster Hunter series make an appearance in Monster Hunter Stories 3. Heck, you begin the game with a Rathalos. The story overview (first paragraph in this write-up) mentions Twin Rathalos, and I’m certain the other Rathalos factors into Monster Hunter Stories 3’s storyline. Again, I couldn’t care less about the story. The voice acting is over-the-top. Characters sport the JRPG-styled mannerisms. And the ultimate attacks (for each of the monsters) play out like a summon spell in Final Fantasy VII, but at least you can skip the animation if it’s the one millionth time you’ve seen it. I like the shake-up the Monster Hunter Stories series gives the typical Monster Hunter gameplay formula.

Speed, Power, and Technique Attacks play out like a Rock-Paper-Scissors style of combat. Add this to an additional layer of elemental type (which also plays out like Rock-Paper-Scissors), and Monster Hunter Stories 3 prompts players to collect ’em all. You’ll need monsters with a Fire, Water, or Lightning (and others) element and each of the three attack types. This dual-layered game of Rock-Paper-Scissors adds plenty of complexity. And it’s fun collecting eggs and watching them hatch.

Did I mention you can ride your monsters? Flying on my Rathalos rules. But so does riding my Tobi-Kadachi up wall faces. Yes! I haven’t yet found (or built) a monster I can reliably ride on while they swim, but I’m working on it, and when that happens, I’m certain that’ll be a blast.

I’m enjoying my time with Monster Hunter Stories 3: Twisted Reflection so far. Customization is fabulous. One can easily change their appearance at a Catavan. I’ve been trying as many looks as I can, and I’ve considered purchasing some of the DLC. It’s a Monster Hunter title, so there are plenty of paid cosmetics available. But there are also plenty of armors and weapons to craft. I still lack plenty of the ingredients (only five hours played), so I have countless hours of crafting ahead of me. Monster Hunter Stories trades the realistic and intimidating graphics of the mainline Monster Hunter games for a softer color palette and a younger demographic. And yet, Monster Hunter Stories is very much a Monster Hunter game. I may have to pick up the other titles in this series.

Monster Hunter Stories 3: Twisted Reflection is available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.

Those are all the new releases we have for this week. Which game sounds the most interesting to you? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: March 8, 2026; Xbox Announces Next Gen Console

Happy Sunday, Geekly Gang. Kyra Kyle here with another week of Geek News. We have plenty of board games and video games new releases, but before we get into those, let’s discuss our headline for this week. Xbox revealed its plans for a next-generation console. What? Project Helix is on the way, and the details we’ve seen have made us the most excited for an Xbox console in several years.

Xbox Reveals Plans for Project Helix

Xbox announced its next-generation console, following the Xbox Series X/S (sometime in the next few years, possibly as soon as late Fall 2027). Even though Xbox has pivoted to software over hardware, Codename: Project Helix confirms Xbox hasn’t left the console race. The official Xbox X account shared the project name “Project Helix” and a new logo (pictured above) that blends the classic Xbox logo with a DNA double helix. Xbox’s new CEO, Asha Sharma, shared more details in her own post, claiming the system will “lead in performance and play your Xbox and PC games,” which marks a major shift in Xbox’s approach.

Since the new Xbox machine will be capable of playing Xbox and PC games, it will challenge the upcoming Steam Machine. Talk about a new console generation. Xbox has hinted that its new system will run on Windows, which should allow players to download third-party software like Steam, GOG, and Epic. This has me excited. And one quick note on the name, Project Helix. Typically, tech companies use a working title for their consoles. Xbox Series X/S was nicknamed “Project Scarlett,” while Nintendo used “Project Revolution” for the Wii. While the name Helix may change, I could see Xbox keeping the double helix design in some capacity.

We should hear more news about Xbox’s upcoming console in the coming weeks. Xbox CEO Asha Sharma promises to meet with shareholders next week. While most details discussed during this meeting should remain confidential, fans may get a few tidbits of information in the coming days. We’ll keep you posted if we hear anything.

While this announcement occurred after Sharma assumed the CEO position, plans for “Project Helix” had to have been started during Phil Spencer’s tenure. But this could be a shift in direction after Spencer’s departure. Either way, “Project Helix” looks to shake up the video gaming console landscape, and we’re all for it. I may need to buy a new big-screen TV.

Botany: Floral Dragons Launches on KickStarter

In Botany: Floral Dragons, players assume the role of a botanist, travelling the world in search of fame, fortune, and the coveted honor of floral dragons. As you travel the globe, you’ll need to manage your expedition funds, experience thrilling events, and acquire support. Each player begins the game with a set of randomized goals. Players can use these coins to traverse the globe and gain crew members and items, improving their odds of surviving the unknown. However, there is danger in spending too freely. Players must have coins to return with their specimens intact. Whenever you return to your estate, you’ll add new floral dragons and build new garden features. At the end of the game, the player with the most points wins.

We paraphrased Dux Somnium Games’ description for Botany: Floral Dragons. Thank you for the write-up. Botany: Floral Dragons features amazing graphics and artwork. Gardening games have grown–pun intended–in popularity over the past decade or so, and dragons are always a welcome addition. Botany: Floral Dragons’ combination of themes reminds me of Cretaceous Rails (dinosaurs and trains). Why hasn’t anyone combined these two themes before Botany: Floral Dragons?

Botany: Floral Dragons should build off of Dux Somnium Games’ 2025 release, Botany: A Victorian Expedition, and that game received good reviews. Dux Somnium Games always delivers with high-quality components, and I like that every game in their catalogue features similar art and graphics. Botany: Floral Dragons has the same vibe as previous Dux Somnium Games. Of course, this company is known for offering multiple pledge levels for their crowdfunding campaigns, too. Pledges range from $49 to $599. Wow! A lot of the extras included with the $599 are nice things to have, but unnecessary to play the game. Still, Dux Somnium Games are ones I can see some gamers wanting top-notch, upgraded pieces. If you’re interested in Botany: Floral Dragons, check out its KickStarter page.

The Old Ones of El Dorado Launches on KickStarter

The Old Ones of El Dorado is a hand management and drafting game in which the cards form a closed economy of actions. You can play a card into one of four action rows and perform both the action of the space and the action on top of your card. However, the next player may choose to play into the same row, if there’s space, gaining them the action on their card, your card, and the action associated with that row. Each card offers two actions to choose from, but once played, the orientation becomes fixed.

Throughout The Old Ones of El Dorado, you’ll gather resources to construct temples, craft sacred masks, and raise shrines. You’ll make dark sacrifices to the Old Ones and send cultists into the village to obtain knowledge and goods. These efforts will earn you points and bring you closer to immortality as promised to you by the Old Ones of El Dorado… but is it a blessing or a curse?

Another good description by publisher, Dranda Games, and another great mash-up of themes. Plenty of games have a setting of El Dorado, but even more have used the Cthulhu Mythos as a theme. I like The Old Ones of El Dorado’s use of meeples. And the 3D elements on the board grant life to the setting. My only issue may be the cardboard Cthulhu, First Player Marker. I’d love to see that as another wooden meeple. I need some Cthumeeple in my life.

The different meeples function as different workers. I like this concept in Worker Placement Games. The Old Ones of El Dorado looks to bring the Cthulhu Mythos to a heavy Euro game. That’s something else that doesn’t happen too often. Cthulhu-themed games lend themselves more to highly thematic games. I’d like to see how The Old Ones of El Dorado’s different meeple types function with the game’s 3D elements. The Old Ones of El Dorado offers multiple pledge levels: $47, $54, and $99. It looks as if the higher levels add more value for not as much money as one might think. If you’re interested in The Old Ones of El Dorado, check out its KickStarter page.

Re;Match: Marble Puzzle Fighter Launches on KickStarter

Re;Match: Marble Puzzle Fighter is an asymmetric 1 versus 1 fighting game, fueled by a marble puzzle system. Input your attacks each turn by clearing connected matching marbles from a 3 x 5 grid. Your attack corresponds to number and color marbles you cleared. The more marbles you clear, the bigger the attack. Every move changes the board state for what you allow your opponent to clear, and you can only clear from 2 of the 3 lanes, so every move has immediate consequences.

Deal damage to your opponent’s 3 health bars, each corresponding to a different color of attacks: Red, Yellow, and Blue. Breaking a health bar forces your opponent to spend a quarter to keep playing, and disables that color of attacks from being used. But be careful, a broken health bar turns those corresponding marbles into WILD connectors, allowing them to launch even more powerful attacks with their remaining colors, not to mention each cleared WILD marble restores health to that broken health bar, bringing it back into play.

Thank you, Brother Ming, for the description. Re;Match: Marble Puzzle Fighter has an undeniable toy factor. Look at the central marble puzzle piece. I don’t care for the game’s name. Why isn’t it Rematch instead of Re;Match? But this game earns that moniker, Rematch. From what I’ve seen, Rep;Match: Marble Puzzle Fighter matches last between 15-30 minutes. That’s short enough for a series of rematches. And players can choose between multiple combat styles (asymmetric powers). The DJ, Chef, Trickster, and Psychic have various playstyles. You’re bound to find one you like best.

Brother Ming Games is best known for its Genshin Impact line of game peripheries (like dice and playing cards). I’ll glad to see them stretching their wings in the tabletop game space. Since Brother Ming has experience with game production, I trust Re;Match: Marble Puzzle Fighter will use good quality materials. The acrylic standees I’ve seen in Re;Match’s pictures are in line with board game standards. A lot of games are switching to acrylic standees, and these look good. But who am I kidding? That marble puzzle element slays. Re;Match: Marble Puzzle Fighter offers pledge levels ranging from $99 – $300. If you’re interested in Re;Match: Marble Puzzle Fighter, check out its KickStarter page.

The Glasgow Train Robbery Launches on GameFound

The Glasgow Train Robbery is a co-operative game for two players inspired by one of the most infamous crimes in British history. Set in 1960s Scotland, you and your partner take on the roles of two key members of a criminal crew determined to intercept and rob a high-value train — without getting caught. Over the course of the game, you’ll work together to plan the heist, gather the right equipment, mislead the authorities, and finally execute the robbery in a high-stakes finale. Communication is limited, tension is high, and every decision counts. Will you manage to synchronize your actions, stay ahead of the investigation, and escape with the loot? Or will a single misstep derail the whole operation?

The Glasgow Train Robbery challenges players with unexpected twists and a constantly shifting landscape. The game is played over an undetermined number of turns, ending successfully if you manage to complete all five plan cards before the train reaches London, with the Coordinator needing to complete the first four, and the Operator the final one. Fail to complete the plan in time, the police will catch you. The Glasgow Train Robbery is the first title in a new series of games inspired by legendary historical heists. With a focus on historical flavor, immersive gameplay, and tight teamwork, this series invites players to step into the shoes of infamous criminals to see whether they can outsmart the law.

That was a great description, Salt and Pepper Games. I love The Glasgow Train Robbery’s theme and the fact that Salt and Pepper Game intends on making this an ongoing board game series. Yes! I can’t wait to play other famous heists throughout history. The Glasgow Train Robbery has been on my radar for several months. The look. The theme. The fact that Salt and Pepper Games is an up-and-coming board game publisher. Yes to all.

I’m a sucker for The Glasgow Train Robbery’s art. I also love wooden pieces in board games. Look at those uniquely shaped meeples. It makes the game look classic and unique. Salt and Pepper Games also has a knack for producing history-based board games. They’ve published Watergate, Resist!, and Skulls of Sedlec. I can’t wait to see what they’ll do with this new series of history-based board games. If you’re interested in The Glasgow Train Robbery, check out its GameFound page.

Marathon Releases

Marathon is a first-person multiplayer extraction shooter set in the same universe as the Destiny series. Yes. Bungie has returned to the Destiny universe, and the publisher takes a swing at the extraction shooter genre, a genre growing in popularity after the battle royale boom about a decade ago. Players deploy into a shared environment, search for loot, and attempt to successfully extract (either an item or non-combatants) from the region before getting eliminated by enemy players or environmental threats. While Marathon’s core gameplay focuses on player-versus-player (PvP) encounters, the game offers ample player-versus-environment (PvE) game options and hazards within PvP encounters.

Multiplayer extraction shooters await a smash hit (like Fortnite or Apex Legends), and Bungie has plenty of experience delivering fantastic video games. Marathon might be what this game genre needs to truly take off. Marathon is available on PC, PlayStation 5, and Xbox Series X/S.

Never Grave: The Witch and The Curse Releases

Never Grave: The Witch and The Curse is a Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the dungeon’s lowest levels. Bring back loot, build new facilities in your village, make a living, and strengthen yourself for the next battle. While you can play Never Grave: The Witch and The Curse as a solo experience, the game supports up to 4-player multiplayer.

It’ll be difficult for a side-scrolling Roguelite to stand out in this year’s market. 2026 may only have a dozen or so weeks under its belt, but it’s already produced stellar games of this type. Never Grave: The Witch and The Curse has received mixed reviews (as of this post), but it offers a multiplayer option that few Roguelite games released this year have. Roguelites don’t tend to support multiplayer, but a few levels might be fun. Never Grave: The Witch and The Curse is available on PC, PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch.

Planet of Lana II: Children of the Leaf Releases

Sequel to the stellar 2023 puzzle-platform game Planet of Lana, Planet of Lana 2: Children of the Leaf trades a heroic rescue for a darker story of revenge. While the game’s mechanisms are inspired by cinematic platform puzzlers like Inside, Planet of Lana 2: Children of the Leaf takes its visual inspiration from Studio Ghibli.

So pretty. And from what I’ve seen in early reviews, Planet of Lana II has a banger story with a compelling ending that will stick with players for ages. I never got around to playing Wishfully’s original Planet of Lana, but I may dive into this haunting world. Can you help Lana rescue her planet’s soul? Planet of Lana II: Children of the Leaf is available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2.

Pokémon Pokopia Releases

The Pokémon series finally gets a crossover with Animal Crossing–of sorts. Pokémon Pokopia is a life simulation game, and since Game Freak teamed up with Omega Force (developer of Dragon Quest Builders 2), I believe Pokémon Pokopia will share similarities with Dragon Quest Builders 2. If that’s the case, Pokémon Pokopia will be awesome. I love Dragon Quest Builders 2. Players navigate a day-night cycle and cultivate different biomes. This sounds so much like Dragon Quest Builders 2. I can’t wait.

Players control Ditto, who imitates a human. Players can customize Ditto’s appearance, including skin color, hair color, and clothing. Pokémon Pokopia features crafting and building mechanics that players use to befriend new Pokémon, who, in turn, can teach Ditto new moves to interact with the environment. Ditto can perform various tasks like creating bushes, watering dry plants, cutting debris, and smashing rocks. Pokémon Pokopia is only available for the Nintendo Switch 2. Whenever I pick up a Nintendo Switch 2, I know this game will be one of my first.

Slay the Spire 2 Enters Early Access

Yes! The sequel to the iconic roguelite deckbuilder, Slay the Spire, entered early access this past week. What did I say about roguelites being a crowded market this year? Wow! Within months of Hollow Knight: Silksong, Slay the Spire 2 drops. Late 2025 to 2026 has been insane.

If you liked the original Slay the Spire, you’ll undoubtedly like Slay the Spire 2. According to some reviews, Slay the Spire 2 plays a lot like the original in the early game. But after a few rounds, the sequel throws in some welcome wrinkles to the award-winning formula. So far, Slay the Spire has received universal praise.

Peak concurrent users hit 217,932 gamers during the sequel’s launch, nearly quadrupling the original game’s lifetime record. The surge to purchase Slay the Spire 2 was so great, it temporarily paralyzed Steam’s payment servers for 30 minutes. If you tried to make a purchase on Steam during this 30-minute window and couldn’t, blame Slay the Spire 2. But hey, Slay the Spire 2 is a fantastic game and worth the hype, so far. Slay the Spire 2 is available on Steam.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.