Top 5 Superhero Board Games

Hey, hey, Geekly Gang! Kyra Kyle here with another Top 5 list, and this one’s a little bit of an update. I shared a similar list over a decade ago. Yikes! It may be time for an updated list. Board games fall in and out of favor, and a decade is a long time for a board game. I’ll share a game’s previous rank in parentheses to show how far a game fell or rose over the past decade. Thousands of new board games are released each year and plenty of them have superheroes as their theme. Let’s see which games made our list of Top 5 Superhero Board Games.

Honorable Mention: DC Deck Building Game & Marvel Legendary (Previously #2)

During the deck builder boom, the superhero game genre saw a ton of deckbuilding games. Every board game theme saw a ton of deckbuilding games. Heck, I backed a Care Bears Deck Building Game last year. Eek! And of course, Marvel and DC Comics received the deckbuilding treatment. Both games have their strengths, weaknesses, and supporters, who will rough you up if you say the wrong thing about their game of choice. For me, I prefer Marvel Legendary’s flow. It held our second spot over a decade ago, but recently, I’ve played Marvel Legendary with 5-players, and never again. It’s borderline unplayable. The DC Deck Building Game offers more of a story. Players feel like they’re playing as a character, but the rules can get clunky.

Again, I prefer Marvel Legendary’s flow, but DC Deck Building Game presents a fun alternative with more of a story.

Honorable Mention: The Reckoners

The Reckoners didn’t quite make the list for one simple reason. I have yet to play it. I’ve watched demos and caught others playing this game, so I know it’s a good one. The Reckoners even has a great score on BoardGameGeek. I had to mention this simultaneous play, fast-action romp of a game. But I haven’t personally played The Reckoners. I could easily see this dice chucking game claim one of the top five spots in the coming years.

One last note before we get started. We’re not including games with a superhero theme if they’re part of a system that didn’t originate with superheroes as its theme. So, systems like Unmatched, which have plenty of superhero options, won’t make the list. And other games like a Marvel Monopoly or 5-Minute Marvel or even a Marvel Codenames, won’t make the list. Funnily enough, that would disqualify Marvel Legendary. The Legendary series of deckbuilding games began with horror franchises like Alien and Predator, which are fantastic by the way.

5: Sentinels of the Multiverse: Definitive Edition (Previously #1)

Honestly, Sentinels of the Multiverse may have been our number one over a decade ago, but if it wasn’t for a definitive edition, it may have dropped to an honorable mention. Don’t get me wrong, I still like the original, but the original Sentinels had a lot of glut. Sentinels of the Multiverse: Definitive Edition trims the fat and even fixes some rules issues. Sentinels still offers a unique gaming experience. It’ll always hold a special place for me. But if I’m playing Sentinels, I prefer the Definitive Edition.

The quality of life changes make all the difference. Reminder tokens are just the tip of the iceberg. If you have yet to purchase Sentinels and you’ve always wanted a copy, I’d buy the Definitive Edition. It accomplishes what its name suggests.

4: Batman: Gotham City Chronicles

Relive some of Batman’s most iconic stories with Batman: Gotham City Chronicles. This game’s asymmetric play (the villain player’s turn differs drastically from the hero players’ turns) is a joy. Hero players use dice to control their characters. I like a good dice chucker, and playing as a hero in Batman: Gotham City Chronicles is a fun dice chucker. But I love how the villains’ turn works. The player controlling the villains controls them with a villain deck and an ever-shifting river of villain tokens in the “River.” Activated villains during a turn move to the end of the river, and the further down a villain is from the front of the river, the more action points it costs to activate the villain. This takes careful playing by the villain player. While you could activate Joker on turn one (typically, he begins at the end of the river), it may serve the villain player best to activate a different villain. Maybe Harley Quinn.

Character models are ripped straight from comic book panels. Batman: Gotham City Chronicles even offers a website with uploaded content to take your game further. Is there a new Batman tale you’d like to relive? There may be a fan-created or even a Monolith-designed campaign for that story. Batman: Gotham City Chronicles is a blast to play, but it may be one of the more difficult games to acquire from this list.

3: Teenage Mutant Ninja Turtles Adventures: City Fall and Change is Constant

While I just praised Batman: Gotham City Chronicles for its asymmetric play, Gotham City Chronicles took a lot of inspiration from Teenage Mutant Ninja Turtles: Shadows of the Past. The game began to show its age, so IDW updated Shadows of the Past with the Teenage Mutant Ninja Turtles Adventures series. Both boxes are standalone games, but you can combine the two for double the heroes in a half shelf fun.

Teenage Mutant Ninja Turtles Adventures edges out Gotham City Chronicles because it lowers the barrier of entry by just enough to make the game more accessible. TMNT Adventures is by no means a simple game. It offers almost as many story options as Gotham City Chronicles, and you can even customize your heroes, taking advantage of a map’s terrain. I’ve played the opening scenario for this game numerous times and love it. I’ve never progressed that far in the game’s story. I may need to rally my gaming group to finish a campaign.

2: Marvel Champions: The Card Game

Spoiler alert: Marvel takes the top two spots in this list. I can see people flipping the two games at the top of this list. Some will like Marvel Champions more than the next title, but I like the next title slightly more than Marvel Champions. Clearly, both opinions are valid. The two games top this list. I love Marvel Champions’ inclusion of alter ego play. I rarely see superhero-themed games include anything about alter egos. When you play Spider-Man in Marvel Champions, you’ll have to balance his exploits as Spidey and finish his homework as Peter Parker. Brilliant!

Since Marvel Champions is a living card game by Fantasy Flight Games, it offers plenty of story and deck customization. I’d advise players to become familiar with Marvel Champions’ base rules before fiddling with deck construction, but that is another option. If I didn’t go all in with Marvel United (our next entry), I may have done the same with Marvel Champions. My only concern is that I rarely feel like I’m doing what the card says. Usually, I’ll say to my teammate that I have X-amount of blue, and they’ll respond with I have a X-amount of green, and we’ll deal with threats based on color/number. Despite this, Marvel Champions is a lot of fun and deserving of the second or even top spot.

1: Marvel United/United Game System

I love Marvel United. It edges out Marvel Champions for me because it’s easier to onboard players and remember how to play the game. Few games on this list can boast that. I’ve played a lot of Sentinels of the Multiverse, but I’d have to refer to the rules a few times if I were to break out the game again. Marvel Champions has a ton of fiddly rules. I don’t need to do consult the rulebook with Marvel United. The graphic design is perfect. You could look at the symbols and guess what the game wants you to do. Other games on this list function like modern video game consoles in that one must log in, download software, and register products before playing a game, while Marvel United is plug-and-play.

And Marvel United happens to be our only game system on this list, but the system originated with the superhero theme. DC Super Heroes United releases later this year (hopefully), so we should get the chance for some awesome crossover battles between Marvel and DC Comics. Even though CMON Games has yet to announce another follow-up series, my guess would be Star Wars United. That’d be dope. Regardless of which direction the United Game System takes, the United System offers countless hours of play. The only issue I have with this game is that I never know who I want to play. I have so many characters. I placed everyone into a randomizer.

That’s Geekly’s list of the Top 5 superhero-themed board games. We’ll have to see what changes in the next ten years or so. Let us know your favorite superhero-theme board game in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Board Games Better as Video Games

Hey, hey, Geekly Gang! Kyra Kyle here. The title of this post sounds sacrilegious. It can be difficult to believe someone who rates the Dorformantik Board Game above the video game that inspired it, to also rate some video games above their inspiring board/tabletop games. I love board games. But several video game adaptations work better than the original board games. There are various reasons why a board game or tabletop game may be better as a video game, and I’ll share why I prefer the digital version to the physical version of the game. I still play some of these board games in their original form, but all the games on this list make better video games than board games.

5) Ticket to Ride

We begin with a game I play digitally and physically, Ticket to Ride. Asmosdee Digital does an excellent job translating Ticket to Ride to various online platforms. Since I have an iPad and an Android smartphone, I’m certain I’ve purchased Ticket to Ride for at least three or four of its possible platforms. Each version makes it easy to see what other players (typically AI players for me) have done on previous turns and plan future turns. Ticket to Ride’s tutorial is quick and easy, which makes sense: the game is quick and easy to learn.

The reason why I play Ticket to Ride on digital more than my physical copies is my gaming group has moved passed this classic gateway game. I could litter this entire list with digital versions of some of my favorite, classic gateway games like Carcassonne and Ticket to Ride or even Smallworld (also from Asmodee Digital), but I like Ticket to Ride’s interface just a bit more and the extra maps add an extra layer of variability without needed to store dozens of bonus Ticket to Ride maps.

I like getting in a game or two of Ticket to Ride while I wait in line or I’m traveling. I highly recommend the digital Ticket to Ride.

4) Sentinels of the Multiverse

Sentinels of the Multiverse is another old favorite. Yes. Like Ticket to Ride, my gaming groups have moved past this board game to other games of its ilk, but there are more reasons why Sentinels of the Multiverse makes this list. The game takes a while to set up and take down (this reasoning will come up again), and Sentinels of the Multiverse has a lot of cards that trigger at various intervals and during different turns, which makes triggers easy to miss.

Sentinels of the Multiverse: The Video Game eliminates the need to remember triggers. The setup is nonexistent. Just load the game and go. While I may not own Sentinels of the Multiverse: The Video Game on as many platforms as Ticket to Ride, I’ve put in plenty of hours playing this digital version. I think the reason why I’m reluctant to purchase Sentinels of the Multiverse on other systems is that all content for the original Sentinels of the Multiverse is available in this video game. I don’t want to buy everything again.

Handlelabra does a great job converting the original Sentinels of the Multiverse into its digital version. Graphic effects match the original art, drawing me into the game. Sentinels of the Multiverse keeps the theme going with little touches like “Meanwhile…” whenever the game waits for input. Nice!

3) Neuroshima Hex

Neuroshima Hex is another game with plenty of triggers that are easy to miss, but unlike Sentinels of the Multiverse, the setup and take-down of this game are so laborious, I don’t dare play the physical copy. The only way I’ll play Neuroshima Hex’s physical form is if someone else agrees to handle the game’s logistics. And the timing aspect for Neuroshima Hex can get tedious. Sure, timing can be something one can easily miss, just like Sentinels‘ triggers, but Neuroshima Hex runs deeper than that. It hurts more in the physical game to overlook one of your opponent’s hexagonal pieces with a faster speed than yours and a devastating ability. In the digital copy, I snap my fingers and move on. In the physical game, I’m dejected.

Neuroshima Hex‘s strategic and tactical moves are fantastic, but there’s too much to remember in the physical copy. Neuroshima Hex’s digital copy provides reminders for gamers. Games don’t take nearly as long to play, so the time investment isn’t long. The same can’t be said of the physical version of Neuroshima Hex. I even like how the digital copy incorporates the game’s lore. While playing, it’s easy to overlook Neuroshima Hex’s post-apocalyptic world, and its colorful denizens.

Portal Games and Big Daddy’s Games did a great job translating Neuroshima Hex to a digital game. Similar to Ticket to Ride, I can see information easily and cleanly. Neuroshima Hex’s digital copy even has a free demo for you to try.

2) Gloomhaven

Gloomhaven’s digital copy makes it to this list for one reason: no setup. While other factors may have factored into other digital copies of board games making this list, Gloomhaven has an unbearable setup time. Fortunately, the Gloomhaven digital copy packs everything in the original’s massive box into its programming. You won’t need to save your character from one scenario of Gloomhaven to the next because this is a video game. The game does that for you. And Gloomhaven’s graphics are fantastic.

Like most other titles on this list, Gloomhaven has an easy-to-see and use interface. The physical game’s sometimes complicated rules are explained a little better in its digital version. I’m not saying that Gloomhaven’s rules are difficult to follow, but parts of the rules can be like Sentinels of the Multiverse and be easy to miss, and players won’t need to play out the artificial intelligence of the game’s enemies. Yes. A quarter to a third of Gloomhaven is acting out the game’s enemies. You won’t need to do that either in the digital version of Gloomhaven.

And did I mention Gloomhaven’s graphics? I did? Well, they look almost as good as Baldur’s Gate 3. Okay. Maybe that went too far, but Gloomhaven’s digital game looks amazing. You also won’t need to wait for your gaming group to meet up so you can continue your campaign. Gloomhaven: The Video Game offers the perfect alternative for this sprawling epic.

1) Onirim

Onirim will take the number one spot for some time to come. It would’ve taken this spot over a decade ago if we did a list like this. Onirim is the game I replace Solitaire with on all my smart devices. At its core, Onirim is a colorful, whimsical twist on classic Solitaire, but the physical game suffers for one reason: shuffling.

And I’m a compulsive shuffler. Seriously, I’m AuDHD (Autistic and an ADHDer) and shuffling cards is a stim for me, and I think there’s too much shuffling in the physical copy of Onirim. Some cards (Nightmares) discard cards from the deck, and if you draw more than one in a turn, you’ll need to shuffle them back into the deck. Other cards (keys) allow you to search the deck for a door, and if you find one, you’ll need to shuffle the deck again. And those are the base game cards. Onirim offers a couple of expansions with more cards that will force players to shuffle.

It may sound like I hate Onirim. Far from it. I love this game; it’s the only Solitaire game I’ll play on my smart devices. But Onirim has a ton of shuffling. You won’t feel that if you play Onirim’s digital copy. Trust me. Once you start playing Onirim, you won’t want to stop playing this dream of a Solitaire game.

That’s my list for now. What digital copies of board games do you like to play? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

My Favorite Game Mechanics: Gloomhaven and Assault on Doomrock

There are so many things I could pick as my favorite mechanisms for Gloomhaven and Assault on Doomrock, but I’ll try to stay on task with the one I chose for this article: artificial intelligence.

Cooperative games pit the players against the game itself so almost any cooperative game has some version of artificial intelligence. Gloomhaven and Assault on Doomrock just happen to be two of my favorites in terms of AI.

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Gloomhaven has a leveled system for its creatures, so players can adjust the difficulty to match their tastes, and each creature type has its own action deck. The action cards within these decks dictate how quickly each creature moves, how or if they attack that turn, and who they target when they do. It’s a simple but elegant way of making each creature unique. Players won’t know what the creature will do from turn to turn, but if they’ve faced a similar creature, they may know its habits and that does a lot for characterization.

I also like Gloomhaven’s card-based combat. Usually I don’t like it when a player gets knocked out when they run out of cards in their deck, but this game is so balanced that it works. Okay. I promise that’s the only time I’ll get off topic—with Gloomhaven.

AssaultOnDoomrock

Assault on Doomrock has a similar system for its creatures, but it adds a threat level for each player’s character (or hero). Typically, the hero with the highest threat level will draw more monsters and that allows for a mechanism in the game that functions a lot like a tank in MMORPGs—a tank is a player with a lot of health that serves as a punching bag for monsters to attack, while their teammates wail on the distracted monsters.

There are more things that may affect a creature’s aggression in Assault on Doomrock, but the inclusion of a threat system gives the game more depth. I also like Assault on Doomrock’s addition of time as commodity. T.I.M.E. Stories has a time system too, but Assault on Doomrock’s use of time made me more concerned about wasting the time I had and that increased tension. Alright. I won’t discuss Assault on Doomrock—that much.

SentinelsOfTheMultiverse

I’d be remiss to not give a quick mention to Sentinels of the Multiverse. The villain decks behave differently, giving each character personality. Pandemic almost made this list for artificial intelligence and how the viruses behave, especially how the epidemic cards function with location cards that had been played (currently in the discard pile) go back on top of the draw deck, so diseases can get worse in cities already affected.

Like I said, most cooperative games have some form of artificial intelligence, and there are many other great examples. I could go on for another five or six games at least, but good old Uncle Geekly would like to hear from you.

What do you like most about Gloomhaven and Assault on Doomrock? Is there another game that uses AI in a great way? Error Code 220: Service ready for new user. Let us know in comments.

Sentinels of the Multiverse Critique and Learning Moments

Your uncle Geekly mentioned before that Sentinels of the Multiverse ranks highly on his superhero games list. I’ve even talked about how well of a job it does with character and world building, but that doesn’t mean it’s flawless. Far from it. Sentinels has some rather significant flaws. The flaws a game, or any creative endeavor, has can inform how to create something of its ilk. I like Sentinels a lot, but in this write-up, I’ll try to dig deeper and show some issues the game has.

The biggest issue Sentinels of the Multiverse has is a lack of scaling. Scaling in board games refers to a game playing well at all player counts. If a 2-5 player game plays well with 2, 3, 4, and 5 players, it’s considered to scale well, regardless of player count. Sentinels doesn’t scale well.

But scaling is an issue present in a lot of cooperative board games. Some co-op games do a far better job than others—Matt Leacock’s designs come to mind—but too often cooperative games overcompensate for more players or don’t compensate at all for smaller player counts. Unfortunately, Sentinels is the norm.

Sentinels_Unity

At 2 players, gamers don’t have enough options to defeat villains and can get overrun. My suggestion is that the players must run two heroes apiece so that they’re playing a 4-player game, but that’s not exactly scaling the game for 2 players. 5-player games result in too many options for heroes and villains become too easy. The number of heroes rule does its best to scale the difficulty, but it can only do so much against 5 hero awesomeness.

The game’s greatest strength can also be its undoing: variation. Some games of Sentinels can last 10-15 minutes because the hero combinations are too good and the villain too weak, while other games of Sentinels can last the same 10-15 minutes due to a deadly villain-environment combo, and the heroes never stood a chance. These occurrences don’t happen that often, but they happen enough to leave players with a bad taste.

Sentinels_RookCity

Sentinels tries to address this by assigning difficulty/complexity ratings to heroes, villains, and environments. It’s an admirable attempt and something that can make the game accessible to new players. We’ve got newbies on our team. How about we play an easy villain-environment combo and give them a less complex hero? Yeah, but how many of us use these ratings when we play a random game?

No, really. Show of hands. How many of us concern ourselves with complexity and difficulty ratings?

Sentinels_ComplexityRatings.jpg

Okay. Using the Sentinels sidekick app can help setting the difficulty just right, but most of the time I just click on any difficulty or complexity.

The last major issue comes from Sentinels’ longevity. Longevity isn’t necessarily a bad thing; Sentinel fans having an aversion of play the base game is an issue. There are too many characters to keep track of (the recent OblivAeon expansion should be the final one), but there are also a lot of ways to play the game. Like so many other games, veteran players try to force more complicated versions of the game—with all the expansions included—on newer players.

Sentinels_OblivAeon

The tendency of gamers inflicting overcomplicated games of a certain type on newbies led me to begin the starter game series. Don’t play Vengeance (supervillain teams) or Oblivaen (Sentinels’ version of Thanos) with brand new players. Start with the base game and maybe a smaller expansion or two. Larger and newer Sentinel expansions don’t just add complexity, they also add minutes, if not an hour or more, to the base game’s runtime and that’s a tough pill for some new players to swallow. Ultimately, make sure they’re a fan and then expand.

I could expand on this list of shortcomings, but I like Sentinels. The world and character building are better than most other tabletop games on the market. I’m sure there are things I missed—either or purpose or by accident—and if you see one, two, or five of them, climb up to your roof and shout it out loud, or you could leave a comment.

My Favorite Game Mechanics: Sentinels of the Multiverse

There isn’t just one game mechanic that I like from Sentinels of the Multiverse, there are several, but most of them center around one thing: character building.

Sentinels may not be perfect—your Uncle Geekly will have to write an in-depth analysis about it after a while—but most of the design choices in Sentinels do something to characterize the heroes, the villains, and sometimes the world in which they live. Players feel like they’re heroes. They feel super. And that doesn’t happen as much as it should in board games with superheroes.

Some games like Marvel: Legendary (perhaps a better game than Sentinels overall) puts gamers in the role of someone like Nick Fury. You’re assembling a team of superheroes to deal with a threat. Others put gamers in the role of a superhero, but there isn’t an attachment to the character or the characters are flat. You are a unique hero in Sentinels.

SotM_NightMist

While there may be some misses (in terms of character building), there are more characters like NightMist. She’s reckless. How do we know this? She’s just as likely to hurt her teammates as she is the enemy, and the mechanisms in her deck bring out that flavor. Legacy is the leader of the gang. A lot of his abilities promotes this identity. Visionary has a more hands-off approach and many cards in her deck reflect her personality.

The villains have just as much personality, and Sentinels does one of the best jobs in tabletop gaming of building antagonists. Some villains have no regard for their henchmen and prefer the heroes to squish them, others may care for their righthand man, but have no attachment to anyone else. Still others depend on no one else but themselves. These henchmen, if there are any, also tend to build on the eccentricities of the various villains. Citizen Dawn’s lackeys don’t behave like anyone else’s. Grand Warlord Voss has his own unique cronies. The Matriarch always has a murder of crows in tow.

SotM_Dreamer

There are even some villains like Akash’Bhuta who are more forces of nature than true villains. The Dreamer who is an 8-year-old girl whose dreams come to life, but she suffers from night terrors and therefore, she’s a victim herself. And Wage Master who’s the resident Mister Mxyptlk who turns game play upside down just because it strikes his fancy. The characters in Sentinels have plenty of—well—character.

Even the environment decks (that represent the location the game takes place) have their own sense of character. Certain environments like Wagner Mars Base aren’t so good for specific characters like Bunker (kind of like Ironman) or The Wraith (a female Batman) because it randomly destroys equipment, while other environments like Rook City (a Gotham City type) hates on all heroes because even the cops are crooked. There are even a few environments that handle heroes with kid gloves. I won’t mention them here. Greater Than Games has plenty of forums for that and many of new game copies rates each environment according to difficulty.

It’s easy to fall in love with Sentinels despite any shortcomings. It has personality. And personality is something more superhero games and antagonists in cooperative games need.

What do you like most about Sentinels? Is there another game that handles character building in a fun and interesting way? Let us know in comments.