Happy Friday, Geekly Gang! I haven’t shared a Writing Brain Dump in a month. Today looks like a good day for a Writing Brain Dump. I’m about halfway through my most recent edit for Rustbucket Riots (working title). And the biggest step I made was reformating the story’s arc.
The Three-Act Structure May Need Tweaking for a Novel
I found Julian Maylett’s YouTube channel a short while ago. Maylett has a great AuthorTube channel, and I like his six-pillar structure. But I adapted this structure so it works better for me. I’ll paraphrase something I said in the previous Writing Brain Dump. What works for someone else’s writing practice may not work for yours. Everyone is unique. So, it made sense that I adapt Julian Maylett’s method to better suit mine. Feel free to do the same.
I boiled down Maylett’s method to a novel’s storyline resembling a heartbeat. The Three-Act Structure (pictured above) begins with an inciting incident, followed by rising action (complications), a crisis, a climax, and falling action (or denouement if you want to be fancy). Maylett claims that (except for a novel’s prelude, which is different from a prologue) each segment within a novel includes its own version of a Three-Act Structure. After mapping out the four segments following the prelude (Trigger Event, Trailer Moments, Journey to Hell, and the Grand Finale), the novel’s shape resembled a heartbeat.
We’re looking at four Three-Act Structures occurring consecutively.
See what I mean. Each segment contains an inciting incident, rising action, a climax, and falling action. But, paraphrasing Maylett, segments will morph what constitutes an inciting incident, rising action, etc., each time, depending on when in the story the segment occurs. One of the examples Maylett gave (for the Trigger Event) was The Hunger Games. We’re talking the first novel (or movie) here. And viewing this novel through Maylett’s lens can be eye-opening. If we view The Hunger Games in the classic three-act structure, one would most likely cite Katniss offering herself as tribute as the story’s inciting incident, but that isn’t the inciting incident when using what I’m going to call the heartbeat method.
The Reaping itself is the inciting incident for The Hunger Games’ Trigger Event (the first full segment). Prim being old enough to participate in the Reaping is a complication (rising action), as is Katniss placing her name into the Reaping multiple times to feed her family. Katniss has a brief moment of doubt when Prim’s name is drawn (the crisis), and she must choose to save her sister by offering herself as tribute or let Prim participate and most likely die. Katniss choosing to offer herself as tribute is the Trigger Event’s climax.
Then, we see the fallout of Katniss’s decision (the resolution or falling action), before the next segment (Trailer Moments) begins with another inciting incident and the process starts anew. I love Maylett’s approach. I took the bones of this approach and applied it to my manuscript.
I’ll press pause on the rest of the segments, so I can edit those and share my thoughts after editing each segment, but there is an odd segment before these four: The Prelude.
The Prelude is Not a Prologue
A prologue’s events occur separately from the rest of the novel, while the prelude sets the novel’s tone. If you’re talking about speculative fiction, the prelude introduces the reader to your novel’s world, while hopefully not inundating them in exposition. Unlike the other segments, the prelude has only three parts: an opening image, a flawed action, and the theme whispered.
Let’s go back to The Hunger Games as an example for the prelude. The novel (and movie) opens with Katniss illegally hunting game. We’re introduced to Katniss’s world through the simple act of survival. Katniss bags a kill. Her family can eat. This hunt is The Hunger Games’ opening image. It’s a concrete image. Then, The Hunger Games progresses to the Flawed Action. In the novel, Katniss shares that she spoke out against injustice, and it got her in trouble, so now, she protects herself and her family by keeping her opinions to herself. All this does is close off Katniss. It’s a flawed action Katniss needs to unlearn, but she isn’t yet ready to learn.
Finally, The Hunger Games reaches its Theme Whispered. Katniss’s friend (and love interest) Gale suggests the two of them should head to the forest, live off the grid, and effectively leave the country. Gale implies Katniss’s crime of hunting isn’t wrong. The government is wrong. By the end of three books, Katniss takes on the government head-on, but she isn’t ready to hear this yet. According to Maylett, the Theme Whispered should be spoken aloud by a character who doesn’t have too much relevance to the story (at least not yet), and the whispered theme should be memorable enough to stick in the back of the reader’s head.
The Hunger Games does this well. If you’ve read (or watched) The Hunger Games, you may not have noticed the Theme Whispered in the first chapter (or opening sequence), but now that I’ve mentioned it, you can’t help but see it. Lovely foreshadowing.
Echoing Heartbeats
And that’s why I like the heartbeat system. Since readers get repeating beats, they can’t help but notice patterns. Maylett’s system includes some specifics, the deeper into the story we journey, but I’ll save those for later.
I hope you’re having a wonderful Novel in November (formerly NaNoWriMo). Where are you with your progress this month? Are you editing or writing something new? Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Wednesday, Geekly Gang! Today, our writers share what they’ve been reading over the past month. Feel free to share what you’ve been reading, because you’re part of the Geekly Gang, too. I’ll start our monthly reading post.
Kyra’s Comics
I reread a favorite graphic novel this past month, Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy. Dick Tracy is a classic 90s graphic novel. The 1990 Dick Tracy film could’ve been so much better had Warren Beatty decided to start with the first of these three stories. Yes. Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy concludes with what we now know as the 1990 Dick Tracy movie. Movie audiences lost so much by only getting the third installment. The Dick Tracy screenwriters planned on Dick Tracy being a trilogy, beginning with the first installment in this collection. Fortunately, those same writers decided to release the whole trilogy as a graphic novel.
After reading a Variety article about how 1990’s Dick Tracy served as a cautionary tale for comic book movies (specifically MCU films), I was enticed to reread Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy. Needless to say, the Variety article got it wrong. The article’s writer suggests that Dick Tracy failed despite having every advantage (money, a heap of stars, etc.). One must have a great story. The sad thing is 1990’s Dick Tracy had a great story. The creative team had pulled a DCEU. (Think Batman V Superman; we’re behind the MCU, so let’s make the second DCEU movie feature Batman, Superman, Wonder Woman, Lex Luthor, and even Doomsday with some Darkseid and gang thrown in for funsies.) Back to Dick Tracy. TMNT and Batman had recently been released, so Dick Tracy skipped the first two parts of this great story to show the climactic end where everyone’s story converges.
If you read Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy in its entirety, you’ll cheer as Big Boy puts Lips in the bath. Without the context of the previous two stories, viewers are left wondering who Lips is. A bad man. Lips abused Big Boy. We spend two movie-length stories watching Big Boy claw his way to the top with his buddy, Flattop. Breathless Mahoney’s background gets fleshed out. BB Eyes and Pruneface actually have personalities. Even Dick Tracy and Tess Trueheart’s relationship gets explored, so there’s more weight to them adopting The Kid. I highly recommend reading Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy before watching–or rewatching–the 1990 film Dick Tracy. You’ll find a greater appreciation for what this film could’ve been.
Kyra’s Nonfiction
The Alcoholic Republic: An American Tradition is eye-opening. Prior to Prohibition, drinking was pervasive in the United States. Reading The Alcoholic Republic recontextualizes Prohibition. 1) Prohibition had to happen. Citizens of the United States drank far too much. We’re talking about a six-pack a day was considered extremely light. President Lincoln was assassinated because his guard was wasted. Vice President Johnson was spared because his would-be assassin had downed five bottles of whisky in one night. 2) Prohibition wasn’t a complete failure. I had been taught Prohibition failed on most–if not every–levels, but that may not be accurate. After Prohibition, most of the nation curtailed its drinking.
The Alcoholic Republic even explores gender roles. Men needed to work because if a man didn’t work, he’d drink himself stupid. This idea persisted decades after Prohibition. Even Ed Gein’s father was a drunken layabout. While I can’t say I “enjoyed” reading The Alcoholic Republic, I appreciated the history it told.
I’ve reread a handful of things–besides Dick Tracy: The Complete True Hearts and Tommy Guns Trilogy–over the past month, but let’s check in with Skye and see what she’s been reading.
Skye’s Fiction
I came across The Transit of Venus in Barnes & Noble a few months ago, but only now got around to reading it. So far, it’s proven to be a heavily layered story, which I love. The Transit of Venus follows the lives of two orphan sisters from Australia and the adventures they get into as they travel around the world. Considering the subject matter, The Transit of Venus can be depressing, but I keep reading in hopes that they overcome their struggles. After all, that’s what the title implies: all moments are fleeting, and time keeps ticking forward.
The Holy Bible
TL;DR: I was morbidly curious.
I’m intrigued by how each of the Bible’s stories fits together, since I’ve heard them referenced several times throughout my life but never read them. The biggest thing that stands out to me is the sheer number of names the Bible drops. For real, I’m only halfway through Genesis, and 50+ people have been named while only about 10 of them have done anything. Am I cramming for a test? I feel like God’s gonna give me a pop quiz at some point about who begets whom, and I’m gonna fail. I’m still reading.
No offense to God, but He should tighten His prose. There’s very little investment in these stories; they’re just dry. Surely the creation of man was more interesting.
Oh.
Kyra Kyle here again. I don’t know how to follow that. Lol
I’ve read the Bible multiple times growing up (my family was religious–pseudo Southern Baptist, as in they called themselves something else but behaved similarly to Southern Baptist), but I’ve never considered the Bible from a writing perspective. That piques my interest. 👀
Season is skipping Whatcha Reading this month. I’m sure she’ll return next month. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here. We’ve tackled the idea of cartoons or animated series based off comic books almost a decade ago with a Top 5 Animated TV Shows Based Off Comic Books. It’s a good idea to update this post. Our reasoning is three-fold: 1, it’s been long enough and more shows have been produced since 2015; we increased the number of shows on this list from five to ten; and Geekly forgot about a few shows inspired by comic books in the previous list. Whoops! Before we get into the shows, let’s set down some ground rules for this list.
1: Cultural relevance will play a role, as will the show’s overall quality.
2: Some of these shows’ animation doesn’t stack up to even its contemporaries, but they’re outstanding just the same.
3: We’ll have to stick with one show from a franchise because we wouldn’t want a list that includes only Batman and Spider-Man.
10) The Tick (1994-1996)
We’re kicking off this list with a cartoon that didn’t make the former Top 5 Cartoons based on comic books, 1994’s The Tick. We’ll be getting serious soon enough with the other titles on this list, so it’s only fitting that we begin with a goofy superhero who doesn’t take himself too seriously. Well, actually, The Tick character takes himself seriously, but he’s so off-the-wall bonkers that it’s difficult for viewers to take him seriously. The Tick is one of those animated shows that blends adult and child humor.
The partnership between The Tick and his sidekick Arthur is one of the best in superhero history, even if it draws inspiration from classic superhero duos. The Tick is a fun watch for anyone familiar with comic books and superheroes, because The Tick sends a relentless barrage of potshots at iconic heroes and villains at the audience.
Warning: The Tick uses a lot of puns. If you like Dad Jokes, great. If you’re not as into jokes like American Maid or El Seed, you may not get through too many Tick episodes. Either way, you should give The Tick theme song a listen. I dare you to not hum along. Tee hee!
9) Teenage Mutant Ninja Turtles (2003-2009)
I have fond memories of the classic 1987 Teenage Mutant Ninja Turtles. 1987’s TMNT even took the second spot ten years ago, but that may have been due to nostalgia goggles. The Teenage Mutant Ninja Turtles reboot that occurred in the 2000s stays true to the source material and claims a spot on this list.
Produced by 4Kids Entertainment, Teenage Mutant Ninja Turtles was a huge departure for the franchise. Because it stayed close to the comics’ tone, this version of TMNT had dark storylines, plenty of character growth, and amazing action sequences. Many shots in the 2000s TMNT would be at home with the best martial arts films.
The 2003 Teenage Mutant Ninja Turtles set a new standard for the franchise. Sure, the TMNT franchise can still skew toward a younger audience, but the 2003 Teenage Mutant Ninja Turtles animated series proves that TMNT works for an older audience, too. Several characters from this show, such as the Shredder’s enforcer, Hun, were even adopted into the comics and future TMNT shows. Not bad for a reboot series.
8) Spider-Man: The Animated Series (1994-1998)
Spider-Man: The Animated Series falls far from our previous list, but it’s a fantastic show. It fell victim to newer series, shows we forgot were based on comic books, and lifted restrictions (more on that with the next entry). Spider-Man: The Animated Series adapted many of the comic books’ best storylines. No other Spider-Man cartoon includes the breadth of Spider-Man: The Animated Series’ characters. It introduced numerous Spider-Man characters that had not yet been seen on the small or big screen.
Throughout Spider-Man: The Animated Series’ run, Spider-Man interacts with many Marvel comics characters: The Hulk, The X-Men, The Avengers, and The Fantastic Four. X-Men: The Animated Series may have started the Marvel animated universe of the Nineties, but Spider-Man: The Animated Series galvanized the Marvel universe. The Nineties Marvel Animated Universe paved the way for the MCU, and Spider-Man: The Animated Series was the linchpin.
7) Superman: The Animated Series (1996-2000)
We didn’t include Superman: The Animated Series in the previous list ten years ago because it was too close to Batman: The Animated Series, and we didn’t want more than one entry from a franchise. Forget that. We’re not including more than one show with the same main character. How about that? Moving on, Superman: The Animated Series did for the Man of Steel what Batman: The Animated Series did for the Dark Knight.
Superman: The Animated Series updated Superman’s stories for a new audience. The characters and tone mixes contemporary and classic Superman stories, making this animated version of Superman feel powerful, but not unbeatable. Supes’s supporting characters had memorable personalities that bounced off one another well. Superman: The Animated Series also introduced a generation of viewers to classic Superman villains like Lex Luthor and Brainiac, while giving viewers the first glimpse of Superman’s deadliest enemy, Darkseid.
I love how Superman: The Animated Series’ tone and differs from Batman: The Animated Series. The two are polar opposites, but look as if they belong within the same universe. Superman: The Animated Series is a testament to how great the DC Animated Universe was and often still can be. I’m also glad we’re able to extend this list to a Top Ten. There are so many great cartoons based off comic books.
6) Young Justice (2010-2022)
Yes! We’re lifting many of those odd self-induced limitations with the prior list. I didn’t include Superman: The Animated Series, Justice League, or Young Justice because they were part of the Batman: The Animated Series universe. What was I thinking? Young Justice is nothing like Justice League. Young Justice follows characters who are often pigeonholeed as sidekicks. Speedy, Aqualad, Kid Flash, Robin, and more team up in Young Justice.
Co-created by animation legend Greg Weisman (who also co-created Disney’s Gargoyles, another stellar series), Young Justice showcases many of Weisman’s strengths: fantastic character work, character development, and an emphasis on strong continuity. Young Justice’s emphasis on sidekicks is a great angle for an animated show. This conceit allows the audience to watch the characters grow and develop over many seasons.
Some Young Justice members strike out on their own and become their own heroes. Others remain on the team and mentor new heroes. Still others come to some shocking ends. Young Justice doesn’t shy away from grizzly ends. Young Justice survived cancellation and jumping between three networks before concluding its run. Thank goodness, because it’s one of the best modern animated shows based on a comic book.
5) Invincible (2021-Present)
Invincible is the most recent animated series on this list. Heck! It’s still in the middle of its run. This is what I mean by several new animated shows based on comic books have been released since our previous list ten years ago. Invincible basks in the fact that it’s a superhero show. It pokes fun at classic character types and comic book tropes, while simultaneously paying homage to these same ideas. It’s a delicate balance, but Invincible does a great job of handling this tightrope.
Yet Invincible uses its framing devices to tell very, and I mean very, mature stories that explore the mentality of being a superhero. Heroes and their loved ones struggle with this responsibility. Invincible shows a terrifying world where heroes, villains, and monsters battle each other among civilians.
Invincible sports a brilliant voice cast. It’s a modern classic, and it may just climb this list in another decade.
4) Justice League (2001-2004)
Simply put, Justice League was the culmination of Bruce Timm and Paul Dini’s years of work on the Batman and Superman animated series. Justice League was the next logical step. Justice League: Unlimited (2004-2006) continues where the original series left off and gives the series (as a whole) a proper ending.
Timm and Dini combine old and new storytelling tactics to form something new and exciting in Justice League. They pay homage to who these characters are in the comics and explore their interpersonal relationships. This is a theme for this list, but Justice League stays true to its comic book roots but add enough twists to make the show a must-watch for hardcore fans.
Justice League and Justice League: Unlimited understand each of their team members and give all of them ample time to shine. This is only possible because Timm and Dini had a decade to work with these characters, refining them and respecting the source material. I don’t want to spoil anything here, but these two series (which are really one long series) make for a great binge-watch. The cast is legendary.
3) DuckTales (1987-1990)
DuckTales was the one animated series that needed to be on the previous list. I forgot that DuckTales originated from the Uncle Scrooge comic book by Carl Barks. Scrooge McDuck’s globetrotting quests in search of treasure captivated viewers. It launched the Disney Afternoon line of cartoons. While none of the other series from that cartoon line made this list because they didn’t start as comic books, they took their cues from DuckTales. Much of Disney animation during the late Eighties and early Nineties followed DuckTales‘ lead.
And even though it originally released in the Eighties, DuckTales holds up surprisingly well. Scrooge McDuck and the dynamic trio of Huey, Dewey, and Louie join forces with Launchpad McQuack and Gyro Gearloose. DuckTales raised the profile of underused Disney characters and added plenty of new favorites. Because Uncle Scrooge’s adventures sent him all around the globe, DuckTales subtly taught geography and threw in some cultural references for good measure.
DuckTales was Disney’s first syndicated animated TV series. While it paved the way for other successful shows like TaleSpin and Chip n’ Dale Rescue Rangers, DuckTales had two direct spin-offs, Darkwing Duck and Quack Pack. Talk about a media powerhouse. But only takes our third spot. What shows could dethrone a legend like DuckTales?
2) X-Men: The Animated Series (1992-1997)
The original X-Men: The Animated Series ranked high on our previous list. I’d be lying if I told you the phenomenal X-Men ’97 didn’t help this series climb higher on this list. Last year’s X-Men ’97 is the highest-rated Marvel Series on most review sites. I highly recommend it and can’t wait for the next season, but Geekly’s going with the original Nineties X-Men Series. We’re going with the source material.
And that’s what made the Nineties X-Men: The Animated Series so great. While the series that claims our top spot paved the way for authentic comic book storytelling in cartoons, X-Men doubled down by not shying away from epic X-Men tales. I never thought I’d see a “Days of Future Past” or the “Phoenix Saga” on the small screen, but X-Men: The Animated Series dived headfirst into the spectacle and long-form storytelling the X-Men comic book was known for. Did the show always stick the landing? No. But X-Men: The Animated Series set the standard for how the public saw The X-Men.
The X-Men: The Animated Series didn’t treat young viewers with kid gloves. It delved into mature themes of prejudice, death, and the effects of trauma, while maintaining a hopeful outlook with its stellar cast of characters. The continuation series X-Men ’97 captures almost every element of what made the original series great. Here’s to some new fond memories. And who knows? Perhaps, the X-Men: The Animated Series will claim the top spot in another ten years.
1) Batman: The Animated Series (1992-1995)
Batman: The Animated Series claimed the top spot ten years ago, and it remains at the top of this list. Heck. I’ve seen other sites’ lists of the greatest comic book animated shows, and while some sites include some spicy inclusions (that I wouldn’t think would make a top 10), almost everyone is in agreement that Batman: The Animated Series is the greatest cartoon based on a comic book.
Kevin Conroy became a generation’s Batman. That’s not right. Conroy voiced Batman since 1992, and Warner Bros. continues to release animated films with Conroy as Batman more than thirty years later. Numerous animated Kevin Conroy Batman projects were released posthumously. So, he’s the voice of Batman for more than one generation. The rest of the cast is stellar. Not just stellar, iconic.
Speaking iconic, the Batman: The Animated Series’ soundtrack when I think of many Batman characters. I seldom need to watch an episode to pinpoint the antagonist. Our previous list noted Batman: The Animated Series’ introduction that didn’t even need to reveal the character’s name. You knew how Batman was from the symbol. Batman: The Animated Series serves as a definitive Batman for many people. It kickstarted the DC Animated Universe, which rivals the MCU and, for several people, dwarfs the MCU. Countless Batman: The Animated Series episodes won Emmies.
“Heart of Ice” is one of the Batman: The Animated Series episodes that earned an Emmy. This episode took a joke character, Mister Freeze, and grounded him into a fan favorite. Batman: The Animated Series did a lot of that during its four-year run. Side note: I can’t believe it’s been over thirty-three years since “Heart of Ice” originally aired. Yikes! Batman: The Animated Series claims the top spot. We’ll have to see if it continues to do so in another ten years.
Did we get the list right? Which shows would you add? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Sunday, Geekly Gang! Kyra Kyle here. I’m still on my pseudo-hiatus for the Novel in November event, so this week’s Geek News will include board games and video games that released this past week. Let’s start this week’s Geek News with board game new releases.
Employee Disposal Program Launches on KickStarter
Who needs political correctness? Employee Disposal Program–awesome name by the way–offers a light, party game, which pokes fun at a corporation’s HR Department. Players begin with two sanity and five action cards. A player’s sanity is their health and once a player loses all their sanity, they’re eliminated from the game.
The above card, “Ethnic Confusion Effect,” is a good example of Employee Disposal Program’s politically incorrectness. Employee Disposal Program won’t be for everyone. I’m not the biggest fan of Take That (backstabby) party games, but Employee Disposal Program plays quickly, and if a card entitled “Karen From Human Resources” tickles your funny bone, Employee Disposal Program may be worth looking into. Pledges range from about $26 (publisher Pleiades Interactive is headquartered in Australia) to about $127. If you’re interested in Employee Disposal Program, check out its KickStarter page.
Zeit Heist Sneaks Onto KickStarter
Publisher Blue Rondo Games has released a couple of quirky, easy-to-learn board games, and Zeit Heist looks to continue that trend. Players build a heist team. The first one to successfully complete a victory condition wins. But Zeit Heist includes multiple victory conditions. You could sneak into the museum before it opens with the Scientist, the Spy, and Lockpicker. Or break into the museum after it opens with the Driver, Muscle, and an Inside Man. Or one could even sway the Police, Detective, and Undercover Cop to confiscate the Zeitnium in your name. Oh, yeah. The object you’re trying to steal is named Zeitnium. Nice!
In Zeit Heist, players can manipulate time. Speed up time. Slow it down. Or freeze it. Time is a Tool. Zeit Heist’s box looks intriguing. A timer comes included in the box lid. Zeit Heist’s production value looks great, and at a swift fifteen-minute playtime, Zeit Heist doesn’t outstay its welcome. If you’re interested in Zeit Heist, check out its KickStarter page.
Snowdonia: Grand Tour Chugs Onto GameFound
The original Snowdonia is a classic, 2012 board game, but many newer board gamers have yet to play Snowdonia. Snowdonia: Grand Tour may be the perfect place to first experience this game. Naylor Games has done a great job giving this dated game a facelift. While most reprints only focus on making the game look nice, Snowdonia: Grant Tour adds a range of scenarios and other game elements to make Snowdonia: Grand Tour enticing for long-time Snowdonia players.
Each scenario comes with its own map board. Snowdonia: Grand Tour streamlines the original’s setup. And there’s a compatibility pack just in case you own the original. What’s not to love? If you’ve ever been interested in this classic worker placement, railroad construction game, Snowdonia: Grand Tour may be perfect. If you’re interested in Snowdonia: Grand Tour, check out its GameFound page.
Restless Journeys Onto GameFound
We’ve seen a lot of roleplaying game in a boxes in recent years. Restless applies this idea to a storybook gameplay, and I’m here for it. Restless looks amazing. I love its idea of quick saves. While Restless plays out over three acts, gamers can save their game within the box and in between each act. Awesome!
Depending on your playstyle and the magical species you plan to play as, a gamer’s experience in Restless greatly varies. This gives me Harmonies vibes. Unlike Harmonies, Restless is semi-cooperative. I don’t know exactly how that works. I imagine players can help each other complete their individual storylines. If so, fun! Restless lasts forty-five minutes per player, per act. And it can be played as a solo experience. If you’re interested in Restless, check out its GameFound page.
Europa Universalis V Releases
The Europa Universalis game series is not for the faint of heart. Gamers guide their chosen country through world history. In the latest game of the series, Europa Universalis V, time spans from April 1, 1337, to January 1, 1837. Typically, Europa Universalis offers greater granular strategic choices than games in the Civilization series. While Civilization has streamlined its gameplay, allowing for a wider audience, Europa Universalis is more like “Git Gud.”
Choosing a starting nation is crucial in Europa Universalis V. Each nation has its own unique skills and benefits, and if you find one of the 314 nations that best suits your playstyle, you can conquer most–if not all–of Europe. Fortunately, Europa Universalis V offers more automation than previous titles in the series. Players can choose to focus on certain aspects of governing, while allowing the game’s AI to tackle parts that interest them less. I like this inclusion. Sometimes, I want to focus on trade over military, or the other way around. It’s great to have options.
One can get lost in the sheer volume of things they can control. Europa Universalis V makes Civilization look like Tic-Tac-Toe. Being able to focus on a couple of things, while automating the rest, is a godsend. I’ll say it again, great addition. Europa Universalis V has received great reviews and is available on PC. I will most likely pick up Europa Universalis V in the future (when it goes on sale), play on the easiest setting, and still find a way to finish in last place. I like this game series a lot, but I am not gud. Womp-womp.
Hyrule Warriors: Age of Imprisonment Releases
The Warriors series is more my speed, and specifically, the Hyrule Warriors corner of the Warriors series is one of the strongest. Hyrule Warriors: Age of Imprisonment was released exclusively on the Nintendo Switch 2. I’ll have to wait until after I pick up a Switch 2. But look-it! Zelda is a playable character. What?
I love a good hack-and-slash video game, and that’s what the Hyrule Warriors series is. I can’t wait to fight hordes of enemies as Princess Zelda. Hyrule Warriors: Age of Imprisonment has received favorable reviews. Sounds like a great time.
Unbeatable Releases Today on Multiple Platforms
I saved the most interesting video game for last. Unbeatable takes place in a world where music has been outlawed by a fascist agency known as H.A.R.M. (Harmonious Audio Reduction Maintenance). Nice! Gamers take the role of Beat, a mysterious vocalist who spends her time producing new songs and fighting the occasional cop. She plays in a band with guitarist Quaver, keyboardist Treble, and percussionist Clef. Unbeatable blends a rhythm game–naturally–with plenty of adventure.
I love Unbeatable’s aesthetics. We haven’t gotten a great rhythm game in years, so I can’t wait to get my hands on Unbeatable. The theme sounds cool. The graphics and gameplay look amazing. Unbeatable’s demo received great reviews. Rock Paper Shotgun may agree with me as they wrote in their review (of the demo), “Unbeatable has the best hook of any game ever.” Since Unbeatable is releasing the day of this post, we’ll have to wait for full reviews. This one’s a fresh, new game. Unbeatable is available on PC, PlayStation 5, and Xbox Series X/S.
That’s all the news we have for you this week. I’m Geek News short during November. Novel in November has been a slow roll, but I’m making some progress with my edits from this past year’s book. Thank you for reading, and wherever you are, I hope you’re having a great day.
You’ll want to shed your hand of cards quicker than anyone else in L.L.A.M.A. The Card Game, but you might not be able to play what you want. Strategic quitting, which freezes the cards in your hand, may be the key to victory in this silly, engaging (German Game of the Year) Spiel des Jahres-nominated game. Don’t get stuck with a llama!
Hey, hey! Kyra Kyle here. I mentioned L.L.A.M.A. The Card Game in a previous Whatcha Playing post and figured we should cover the game with a full review. I’m unsure if we’ll continue doing this with future board game reviews, but I’ve played a lot of L.L.A.M.A. The Card Game (also known as Don’t L.L.A.M.A. The Card Game) in the past several months. Board game design legend Reiner Knizia made another rules-light, fun game, but before we discuss L.L.A.M.A., we don’t want to skip the fine print.
Above is the designer Reiner Knizia dressed as a llama.
The Fiddly Bits
Designer: Reiner Knizia Publisher: AMIGO Date Released: 2019 Number of Players: 2-6 Age Range: 6 and up Setup Time: Almost none Play Time: Less than 20 minutes
Shuffle all the cards and deal six cards to each player. The remaining cards make up the face-down draw pile. Turn over the top card to start the discard pile. Have the tokens nearby to give all players access, and you’re done.
Game Flow
L.L.A.M.A. has an easy-to-read and brief rulebook, so I’ll borrow heavily from it. L.L.A.M.A. is played over several rounds. Randomly choose who goes first. During your turn, players may take one of these three actions:
* Play a card * Draw a card * Quit
Play a Card
Cards are numbered 1-6, and there’s a seventh, specialty card (the Llama). The top card on the discard pile determines which cards can be played. You can play a card with the same value as the top card or a value that’s one more than the top card. Llamas can be played on 6s or other llamas. On top of a llama, you can play another llama or a 1.
Draw a Card
You may draw 1 card from the draw pile. You can’t play this card on the same turn, so the turn passes to the next player. If the draw pile runs out, don’t create a new one. From now on, you can’t choose this action.
Quit
If you can’t play a card or don’t want to, and you don’t feel like drawing a card either, you can quit for the current round. Place your cards in front of you, face down. You are no longer playing this round.
End of Round
The round ends if:
* One player has played all of their cards. * All players have quit for the round.
If all but one player has quit the round, that player continues on their own. However, this player may no longer draw cards.
Scoring
Your remaining cards give you negative points, no matter if you have them in front of you (quitting) or in your hand. Each card is worth its value in points. Llamas are worth 10 points.
However, you count each card value only once per round, so if you have four 1s, for example, you only get one point. Likewise, all of your llamas would only give you a total of 10 points.
Taking Tokens
Tokens denote your negative points. There are white 1-point tokens and black 10-point tokens, which you may swap at any time.
Returning Tokens
If you played all your cards during a round and you have tokens from a previous round, you may return one of them (either a 1-point or 10-point token).
Shuffle all the cards and deal another six cards to each player for the next round. Start a new discard pile with the top card from the draw pile. The last player to play a card in the previous round starts off the new round.
End of Game
Continue playing until one of you has collected 40 or more points. The player with the fewest points wins the game. If there is a tie, the players share the victory.
Review
L.L.A.M.A. The Card Game may play a touch like Uno, but it has just enough juice to hold my attention. Players need to shed the cards in their hand, much like Uno, but the option to quit for the round and discarding the right cards makes all the difference. Sure. Most games of L.L.A.M.A. revolve around the right cards showing up in the deck. In fact, the first couple of times I played L.L.A.M.A. I had either forgotten about the quitting rule or the person who taught me the rules forgot to explain the rule. L.L.A.M.A. played without the quitting rule plays like a less backstabby Uno. But after learning about (or remembering) the quitting option, I’ve experienced enough rounds where strategic quitting works.
I’ve been dealt a stellar hand at the beginning of a round (five 1s and another card). As soon as I can play the one card that isn’t a 1, I’d quit for the round and take one point. Quitting puts a ton of pressure on one’s opponents to shed cards quickly and then quit themselves. While it may seem at first like an advantage to be the final player in a round, you can no longer draw cards. If you can’t go out with what’s in your hand, you’re scoring with whatever cards remain, and you don’t want to get caught with any llamas. Hence the game’s alternate name, Don’t L.L.A.M.A..
The game’s odd theme, silly titular mascot, and bright colors add to L.L.A.M.A.’s charm. And llama is a fun word to say. Llama, llama, llama, llama. L.L.A.M.A. is a hit with multiple game group types. I’ve played with numerous demographics and ages. The game is easy enough to quickly grasp and allows for interesting choices for more serious gamers (like strategic quitting or going out one round and discarding a token of your choice). L.L.A.M.A. is light enough that many of my Monday Game Nights begin with this game, and everyone chats while they throw down a card from time to time. It’s games like this that remind us of the social aspect of board games.
Too Long; Didn’t Read
More than just a less cutthroat Uno, L.L.A.M.A. The Card Game adds strategic quitting for the round, which adds pressure to your opponents. While I can’t see myself playing too many rounds of Uno, I’ll gladly play a game or two of L.L.A.M.A. The Card Game.
Terra Nil flips the city/civilization builder on its head. The world has been sapped of its resources, and it’s up to the player to return the world to its former lush landscapes, complete with wildlife, and then leave without a trace, allowing life to begin anew. Can you bring the world back to life Hey, hey! Kyra Kyle here. Today’s cozy video game is Terra Nil. I wish listed this one on Steam when its demo dropped, and then forgot about it. It wasn’t until Terra Nil popped up on Netflix, of all places, that I tried the full game. Terra Nil doesn’t have much of a story, so I’ll merge those two elements. Let’s see how Terra Nil rates on our review criteria.
Game Mechanisms: 9/10
Like I said in the introduction, Terra Nil deconstructs the city/civilization builder video game genre. Players start with a barren wasteland (similar to the picture above), and they must clean the (nuclear?) waste with items like scrubbers and then replenish the Earth using various gadgets like propagators, seeders, and hydroponics. Each stage of Terra Nil plays out like an elaborate puzzle. Depending on the climate you’re trying to achieve, you may need to lower or raise the region’s temperature. Balance between biomes is crucial, and you can monitor animals and the animals’ desires when they return.
This game loop is satisfying and familiar. For being the opposite of a city builder, Terra Nil uses plenty of city builder game tropes. This makes the game easier to get into, even if what you’re doing is the exact opposite of a city builder. Finding the right balance between biomes gets tricky–Who am I kidding? It can be rage-inducing. I lost count of the number of times I was off on a certain biome and had to add an acorn to a tree to create more forest, or I had to burn more green area with a solar panel incinerator. Ugh!
And just when you’ve almost figured out how one region works, Terra Nil will add a twist like adding tundra and lava floes to the mix. I binged Terra Nil on Steam and Netflix (I still can’t get over how Netflix has a video game of Terra Nil’s caliber), and it only took about forty or fifty hours to complete the game. There was a lot of trial and error. Terra Nil’s tutorial level teaches the basics, but you’re on your own after that level, and I got stuck. A lot. But Terra Nil made getting stuck fun.
Above Image from GameDesigning.Org
Gameplay Loop: 7/10
The frustration Terra Nil can create at higher levels keeps the Gameplay Loop score from claiming top honors, but outside of that, it’s fantastic. Terra Nil shuffles the gameplay enough to keep gamers on their toes for a good forty to fifty hours. Later levels combine elements of former levels in intriguing ways, building a super puzzle. Unlocking as many animals as you can for each region is a mini-game unto itself. I forget how many times I was rooting for a frog or otter to populate.
Terra Nil is a good, chill time. I would crank up the sound effects to hear the sounds of the forests, streams, and lakes. Perhaps Terra Nil is a new way to Netflix and chill.
Narrative/Storytelling: 3/10
Because Terra Nil doesn’t have much of a story, I’m lumping Narrative and Storytelling into one element. Despite being mostly a straightforward building a green space game, Terra Nil’s premise suggests a greater story. That keeps this score from being any lower than a three. Terra Nil gives hints to what happened to the planet and drives home the idea that humans should be stewards of the environment.
User Interface: 7/10
Terra Nil’s volume of information causes the game to falter with its user interface. Despite an easy-to-navigate heads-up display and well-crafted menus, I got lost in Terra Nil’s mountains of options and data I needed to parse. The game does a good job of easing players into its cavernous menus at first, but after the first three regions, you’re thrown to the wolves. Good luck.
Terra Nil offers a detailed rulebook with phenomenal detail. I would flip through this rulebook even if I weren’t lost on what to do. The page above does a great job of showing and telling gamers how a turbine and a toxin scrubber work. I love Terra Nil’s attention to detail.
Graphics: 8/10
For what it is (a city builder game where you’re not building a city), Terra Nil’s graphics are on point. Despite how pretty Terra Nil can be, it still uses an isometric, top-down view of the environment. Sure, there’s an option to view your creation at the ground level, and that’s fun, but Terra Nil’s graphics stop shy of top marks.
Terra Nil pours in a lot of detail. The geese in the picture above are geese who reinhabited the area. If you look closely at wetlands, you can spot a frog hopping. You can find deer, bears, and wolves roaming the forests and mountains. You don’t even need to zoom in at the ground level, even though I love doing this after I finish a region. Terra Nil works as an interactive background. It’s soothing, cozy.
Audio: 10/10
Terra Nil is one of the few games I will always play with the sound. While the game’s soundtrack is relaxing and memorable in its own way, the sound effects of the environment give Terra Nil a high score. Even the noises the gadgets (like the scrubbers and terraformers) make satisfy. Putting down a ditch borer and listening to it create a future river feels great. The crackling of fire as it makes way for new growth makes me smile.
Terra Nil spares no expense with its audio effects. From the animals to the wind and snow, I’ve spent hours listening to one of my regions, trying to pinpoint which sounds I’m hearing. In short, Terra Nil may have some of the best sound editing I’ve ever heard in a video game.
Replay Factor: 7/10
Even though Terra Nil plays like a puzzle, it’s one of those games I can see replaying after multiple months or years have passed. It won’t take long for me to forget how to complete each region. In fact, I played Terra Nil within the last couple of months, and I’m pretty sure it would take me a couple of playthroughs before remembering how each gadget works and when best to use them. Terra Nil also includes scenarios, variable difficulties, and each region is randomly generated during each playthrough. That last point alone gives Terra Nil better than average replay value. I enjoyed my time with Terra Nil and look forward to playing it again.
Aggregated Score: 8
Even though I gave Terra Nil a story/narrative score, I’m omitting that score from its aggregated score. Terra Nil offers dozens of hours of calming gameplay. It functions like an interactive desktop background. I’m shocked Netflix picked up the rights to Terra Nil. Perhaps this is a sign of things to come for the streaming giant.
We had to discuss the Marvel United: Fantastic Four expansion from the Marvel United: X-Men launch. In fact, we’ll begin our coverage of the Marvel United: X-Men wave with this expansion. Hey, hey, Geekly Gang! Kyra Kyle here. We return once again to Marvel United. This is one of those game systems with a heap of expansions. Too many, if you ask me. But we’ll cover the expansions that will either be fan favorites (plenty of people will be interested in adding them to their collection) or good additions because of their gameplay variants. Fortunately, Marvel United: Fantastic Four fits both criteria.
We’ll get to Marvel’s first family in a minute, but first, let’s take a look at Marvel United: Fantastic Four’s less heroic details.
The Fiddly Bits
Designer: Andrea Chiarvesio, Eric M. Lang, and Francesco Rugerfred Sedda Publisher: CMON Global Limited and Spin Master Ltd. Date Released: 2022 Number of Players: 1-5 Age Range: 8 and up Setup Time: 5-10 minutes Play Time: 30-40 minutes
We already covered the Game Setup and Game Flow in our original Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.
Marvel United: Fantastic Four’s setup can change depending on which Villain(s) and Heroes you choose to play. Each game consists of six locations. Since Marvel United: Fantastic Four is an expansion, only includes four locations, and you’ll need a core set in addition to this expansion to play. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs, and a rectangle with a block of text that will state “End of Turn” at the top of the box.
Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”
Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.
Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes. If one player chooses to play as the villain, hand the Super Villain cards to them, and the Heroes gain access to Super Hero cards. These new card times can be played if the game state triggers their use (for example, “You play a Master Plan card” or “Any Hero has 4 or more cards in their hand at the end of the Hero turn.” Timing is key.
Game Flow
The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. If a player has taken the role of the villain, they get a hand of cards and can choose which card they play. The heroes get their turn after all the villain’s effects are resolved.
Heroes pick which player goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.
Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.
After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.
Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.
Review
Marvel United: Fantastic Four has a huge legacy to live up to, and it lives up to the hype. I’m writing this review in June 2025, and Marvel United: Fantastic Four’s BGG score is an 8.5 (out of 10). This makes Fantastic Four the highest-rated Marvel United expansion. Yeah. It’s—pardon the pun—fantastic.
While Marvel United: X-Men Blue and Gold Teams features semi-cooperative play (players compete to clear the most goals), and this gives me strong X-Men: Under Siege vibes (a game I have a soft spot for), Fantastic Four introduces the idea of teamwork, and it does so simply and elegantly. Included in the box is a Fantastic Four team card. Various hero cards (from the members of the Fantastic Four) will add action tokens to the card, and can then use all actions on the Fantastic Four team card with different cards in their deck. This promotes a slow build. It simulates teamwork without using a lot of convoluted rules. I like the Team Cards from Marvel United’s third wave (Multiversus), but the method used in Fantastic Four is easy to follow and makes narrative sense.
Marvel United: Fantastic Four includes six heroes. One of which is the anti-hero (hero and villain) Doctor Doom. That’s a lot of heroes for one expansion—it’s almost as many as a core box—and each hero illustrates Marvel United’s second wave’s power creep. Granted, to get the most out of the Fantastic Four characters (Mr. Fantastic, Invisible Woman, The Thing, and Human Torch), you’re encouraged to play as the Fantastic Four. The aforementioned Fantastic Four Team Card is amazing, but these characters are still effective outside the team setting.
Each member has a unique flavor. Mr. Fantastic is flexible. Get it? Flexible? Ha…ha. Invisible Woman can avoid damage altogether (using her “Invisiblity” card), but she takes herself out of combat, which makes sense. Human Torch can use Nova Flame and deal 2 damage to everything at his location—super useful. And The Thing deals copious amounts of damage and can ignore 1 damage during each Villain Turn. Very nice.
The remaining two heroes, Doctor Doom and Silver Surfer, don’t gain any benefit from the Fantastic Four team card, but they don’t need it. Doom gets tokens for each damage he takes. He can even use the symbols from the 3 previous Hero cards in the Storyline (instead of the previous one). This can generate as many as seven actions on a single turn. Yikes! Silver Surfer has extra card draw, can move anywhere with one of his special abilities, and can exchange a Location in play with one that isn’t in play. What? Silver Surfer can literally yeet any Location for another Location. That’s coconuts.
But Marvel United: Fantastic Four’s villains are just as overpowered as their hero counterparts. Even though Doctor Doom is the marquee villain, we’ll begin with Super-Skrull. Don’t overlook Super-Skrull. He has one of the more unique Special Rules in Marvel United. Whenever he BAM!s, he performs actions based on the symbols on the last Hero card in the Storyline. The heroes have some control over what Super-Skrull can do, but that doesn’t matter. None of Super-Skrull’s BAM! actions are things you want to happen. Super-Skrull attempts to knock out (KO) and hand each in-play hero a KO token, but this isn’t the only way he can win. Super-Skrull can’t be damage if any Crisis tokens exist, and he adds cards from his deck facedown in the Storyline, which leads to a shortened clock.
Super-Skrull is a spiffier version of Green Goblin. He does enough things well that you must split your focus on the various ways he can win, and even though he doesn’t have Henchmen (like Green Goblin), he makes up for it with crazy Threat card abilities that make clearing Thugs and Civilians less efficient, and each Threat card requires one of each action type. Super-Skrull covers all bases. But most people purchase Marvel United: Fantastic Four for Doctor Doom, and Doom delivers.
First off, Doom must be played with Latveria—naturally—and Latveria is the first Location card that has a negative “End of Turn” effect. In fact, Doom only has five Threat cards because Latveria begins the game without one. Latveria marks the first time Marvel United has included an “End of Turn” effect that benefits the villain. “You MUST take 1 damage for each Thug or Doombot in this Location.” Ouch! Latveria begins every game with three Doombot tokens, so if you don’t take out all of the Doombots, you’re discarding your entire hand. Double ouch! Doom’s Threat cards add extra Doombots (sometimes not even in the same place as the Threat card’s location) and can deal extra damage to heroes. Triple ouch!
As for his Villainous Plot, Doc Doom plays like Red Skull but way, way worse. He can increase the Doom Track (changed from the Red Skull’s Threat Track) far more often, and he can’t be damaged if a Doombot is at his Location. In short, Doctor Doom is nasty. You’ll need the Fantastic Four with their Team Card to defeat him. It can be done, but it’s a tough go. I find Doctor Doom tuned to the perfect level of difficulty. He may be one of the many reasons Marvel United: Fantastic Four is the highest-rated Marvel United expansion.
We talked about Latveria, but there’s another Location, Mount Wundagore, that has a negative “End of Turn” effect: Each Hero in this Location MUST discard all cards in their hand and draw the same number of cards (this does not KO). Even though this effect doesn’t count as a KO, it’s another way to shorten the clock. If anyone (including Heroes) runs out of cards in their deck, the heroes lose. Yowza! I like Marvel United: Fantastic Four’s inclusion of villain-centric Locations. We’ll see more of this later in the series, but villain-centric Locations do a lot to shake up Marvel United’s status quo. The remaining Locations have unique “End of Turn” abilities as well. The Baxter Building provides token draw if the character you’re playing was ever a member of the Fantastic Four. This is a boon for anyone who knows the comics. I appreciate that.
I also appreciate the Takeover Challenge card included in Marvel United: Fantastic Four. If a Thug, Civilian, or Doombot token can’t be added to a Location, after resolving Overflow, place the excess tokens on the Takeover card. If the card is full, Heroes immediately lose. The Takeover card has two sides with different difficulties (number of spots for tokens). This Challenge card, like the Fantastic Four’s Team Card, is simple and elegant. It adds just enough difficulty if the game has gotten too predictable.
Too Long; Didn’t Read
Marvel United: Fantastic Four is the highest-rated Marvel United expansion on BoardGameGeek and for good reason. This expansion adds more layers of complexity while staying thematic and not burdening the player with too many over-complicated rules. Every element from the Locations, the Challenge Card, the Heroes, and especially the Villains is well thought out and an excellent addition to any Marvel United collection.
Hooray! It’s that day again. Happy Halloween! To honor Spooky Season, I’d like to discuss my favorite movies to watch for Halloween. We all have our go-tos for holiday movies. What are some of your favorite Halloween movies? You may find some of your favorites among my list. With all that said, let me walk you through my favorite Halloween movies.
5) Coraline(2009)
While Coraline doesn’t take place during Spooky Season, the themes and tone are a perfect fit. This’ll be a common thread among many of my picks. I first saw Coraline as a kid with my family soon after it was released, and I didn’t fully understand it. In fact, my main takeaway was “Huh…that was weird.” Despite being a chronically terrified child (so much so, I couldn’t bear to look at horror movie DVD covers), Coraline didn’t scare me. Now that I’m older–and a very weird person–Coraline is one of my ideal Halloween movies. Given my love of stop-motion animation and the freakish imagery its creepy movement creates, Coraline remains a solid Spooky Season film.
4) Beetlejuice (1988)
I’m glad I didn’t have Beetlejuice growing up. Considering how impressionable I was as a kid and the adult content it contains, Beetlejuice would’ve rubbed off on me in all the wrong ways. I first watched it 3 years ago when I was feeling desperate to find a new classic Halloween film. As you can see, I found one. Beetlejuice scratched all the right itches, and now, I’m happy to say it’s joined the list of movies I watch during Halloween. Beetlejuice is a beautiful blend of contradictions. It doesn’t always make sense, but I forgive it since that’s part of the joke. While Beetlejuice is funny, it can also be dramatic, heartfelt, and creepy. Some of the effects are outstanding while others are laughably terrible, and I’d expect nothing less from Tim Burton.
3) The Thing (1982)
I love monster movies. Just check out my Halloween movie post from last year. I’m also a die-hard practical effects lover. Enter The Thing. The Thing is one of the quintessential monster films for any monster fan. It gives us outstanding scenes of ooey-gooey transformations, while not boring us with slow moments. Like other classic sci-fi monster flicks (like Alien), it’s the slow, quiet moments that add to the scare factor. The Thing is, first and foremost, a survival film. Each of the men at the Antarctic research base is well-qualified and competent, unlike several other horror film protagonists. You want to see them make it out alive. Unfortunately, they’re dealing with something that’s way beyond their understanding.
2) Trick ‘r Treat (1986)
Trick ‘r’ Treat is a favorite of mine, given how much it’s covered in Halloween. It has a lot of personality, but I enjoy how it respects Halloween. Despite being an adult film, Trick ‘r’ Treat manages to speak to my inner child with its aesthetic and emphasis on classic Halloween traditions. While watching Trick ‘r’ Treat, I can’t help but look back on the years I walked door-to-door in a costume and getting wasted on candy. Ah, those were the days. Also, the protagonist, Sam, reflects my attitude towards folks who don’t enjoy Halloween. You’d better watch out.
1) The Nightmare Before Christmas (1993)
Could any other movie claim the top spot? The Nightmare Before Christmas has long been my #1 Halloween movie. In fact, it’s the movie I always watch on Halloween itself. While I was lukewarm towards Nightmare Before Christmas as a kid, as I’ve gotten older, I absolutely love it. Nightmare Before Christmas was the movie that got me interested in the art of stop-motion and fascinated me with its fantastic yet relatable story and characters. By now, I’ve seen this movie so many times that I can practically recite it from memory. Sometimes I feel like Jack and am desperate to find a new Halloween movie to add to my Spooky Season tradition (like I mentioned earlier with Beetlejuice). But I’ll never stop watching The Nightmare Before Christmas around Halloween. It was and remains my #1 Spooky Season movie.
Those are my picks for Halloween movies. I hope you had as much fun as I did on this road of spooks, nostalgia, and holiday cheer. What are your favorite movies to watch around Spooky Season? I can’t wait to hear from y’all in the comments, and I hope you have a fabulous Halloween.
Happy Wednesday, Geekly Gang! Today is the rare fifth Wednesday of a month, so our writers will be sharing personal updates over the past few months. I’ll kick things off for this month’s Personal Updates.
Kyra’s Games
I’ve been sick (with the crud) over the past few weeks, but before getting sick, I was featured in a board game design panel at Nuke-Con early this month. While the panel went well, I’d like to expand on it for next year. Be on the look out for Nuke-Con 2026. I also playtested Rustbucket Riots and Whirligig Pets several times during this same convention.
Whirligig Pets (formerly Whistlestop Pets–I need to change the above image) is ready for submission. I still need to find a better way to ramp up the tension in Rustbucket Riots. I think I found a way to tweak the enemy/time cards, so players experience a steadier upward ramp. Before this recent change, evening cards were brutal. I like the new balance, but higher player counts are where balance can get tricky. We’ll see if this new balance sticks.
I won’t go into too much detail with Rustbucket Riots. I already did some of that with this month’s Game Design Brain Dump. If you’re interested, you can see Rustbucket Riots’ origin.
One last important note I discovered during the con: I need to figure out the best way to teach this game. Rustbucket Riots has a lot of odd game mechanisms that many players find unfamiliar, and the spatial puzzle can be overwhelming. I know many of you haven’t played, but here’s a quick rundown on how a round plays:
1) Enemy Turn (Draw Time Cards Equal to Number of Players) 2) Players play one card from their hand 3) Roll and Lock Dice 4) Place Dice (on gears) 5) Spend Dice (by removing dice from gears)
I’ll begin with this and then get into the weeds as the game progresses. Maybe this will help. I hope to see some of you at the gaming table soon.
Kyra’s Writing
Similar to board game design, I posted a writing brain dump earlier this month. I’ll try not to recap too much of what I posted there. I’m still viewing my work in progress through a macro lens. Characters have merged. I combined some characters who could be considered fridged (the character’s sole purpose was to motivate the protagonist) with another character with a larger role. I’m finding character arcs for each major character, and I’ve found I don’t have as many characters as I did prior. This may be an easier editing pass than I first thought. Famous last words.
Novel in November (formerly National Novel Writing Month or NaNoWriMo) begins in a handful of days, and I’ll be attending as many Omaha Writers’ League (OWL) events as I can. Above is a calendar of OWL events. All locations are in Omaha. Events are subject to change. (I believe November 11th is left blank in observance of Veterans’ Day.) If you’re in the local area, I look forward to seeing you at one of these events. I’ll be at many of these events, trying to make sense of my nonsense. There’s a reason I call my updates writing brain dumps.
That’s all I have for this month. Let’s see what Skye’s been doing.
Skye’s Update
I’ve done some interesting things over the past quarter. I became a member of my local library’s board-game community, attended Metropolitan Community College’s annual Inter-Tribal Powwow, and protested the protection of the United States’ founding ideals of “liberty and justice for all,” among other things.
My greatest achievement–in my opinion–in the past quarter was scheduling a date with my surgeon to undergo the final part of my medical transition. I’m scheduled for November of next year (2026), and words can’t describe my immense satisfaction. Advanced warning to y’all: I suspect I’ll be in recovery during that time next year. I’ll do my best to post, but I might be hopped-up on pain meds.
Overall, I would consider the past quarter (Aug-Oct) a productive one. Despite personal obligations, I’ve still enjoyed posting and offering my opinions on JKGeekly with the rest of the Geekly writers. Posting my thoughts online is one of my greatest joys, and I thank everyone for welcoming me into the Geekly Gang.
Here’s to another three months of Geek with y’all. Happy Halloween!
Season’s Update
Hi, Geekly Gang! It’s been a while since I gave an update. I’ve recently started a new full-time job, so I’ve been adjusting to my new schedule. I’ve also been sick with the crud this past week. It’s a good thing I’m writing this update, because my voice is shot. Blegh!
As for writing, I’ve tried to get a couple of pieces published, but no luck yet. They’re a couple of short flash fiction pieces. Maybe I’ll share them here someday. I’m going to keep submitting until I get some bites. Fingers crossed! I’ve also been enjoying writing monthly plushie reviews for you, Geekly Gang. If you have a favorite plushie, please let me know. I’m always down for new plushie recs.
Hey, hey! Kyra Kyle here again. Those are our writers’ updates for the past few months. Feel free to share what you’ve been up to over the past month or three, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Black Cat Day, Geekly Gang! That’s right. Today is Black Cat Day. I didn’t know a day like this exists. Hey, hey! Kyra Kyle here. We’re celebrating Black Cat Day by listing five famous (and popular) black cats in media. Oh, it’s about to get spooky up in here.
5) Pluto (“The Black Cat”)
We’ll start this list with the titular feline in Edgar Allan Poe’s “The Black Cat.” Often read as the companion piece to “The Tell-Tale Heart,” “The Black Cat’s” point of view character gets spooked by Pluto, walling him beside his deceased wife. Poe may have had some unresolved issues.
Originally published in 1845, “The Black Cat,” like many of Poe’s works, has stood the test of time. Loose adaptations have cropped up over time. More recently, the Black Cat returned in Netflix’s Fall of the House of Usher, and Wednesday (another Netflix offering) makes more than one reference to this short story. Not bad for a black cat with only one eye.
4) Salem Saberhagen (Sabrina: The Teenage Witch)
Many 90s kids know Salem Saberhagen from Sabrina: The Teenage Witch. Salem is a 500-year-old witch serving a 100-year sentence for attempting to take over the world. Salem’s old self gives off mad supervillain vibes. Getting transformed into a powerless American shorthair robbed him of a modicum of his sassiness.
Salem serves as a mentor for Sabrina as she navigates her life as a teenage witch. Sympathetic and often self-serving, fans of Sabrina: The Teenage Witch know that Salem’s the real star. Yas, Queen!
3) Luna (Sailor Moon)
Luna (from Sailor Moon) stands out from many of the other black cats on this list. The crescent moon on her forehead makes her visually stand out, but her serious nature runs counter to many other black cats in anime, who are usually sarcastic or silly or both. Luna assembles the Sailor Senshi on Earth. She’s Usagi’s mentor, and her serious nature plays well against Usagi’s childish nature. Someone needs to be the grown-up. Who cares if the grown-up is a cat?
2) Thackery Binx (Hocus Pocus)
Thackery Binx was a 17th-century boy who was transformed into an immortal cat by the evil (but fabulous) Sanderson sisters. Binx spends eternity guarding the witches’ house, ensuring no one lights the black flame candle. Fast-forward to modern-day when Binx befriends Max, Dani, and Allison. The three kids light the candle. This alerts the sisters, so Binx does what he can to help his friends defeat the witches. In the end, Binx’s soul leaves the cat’s body and reunites with his sister. This is such a great moment. Can someone pass the tissues?
1) Jiji (Kiki’s Delivery Service)
This cat’s story isn’t as bittersweet as Binx’s. I promise. I love the scene where Jiji finds a black cat mug, points to it, and says, “Hey, Kiki, it’s me!” Jiji is by far the cutest black cat on this list. Add the fact that he’s voiced by the late, great Phil Hartman, and you have a character who can’t be beat. Kiki’s Delivery Service is a fantastic Studio Ghibli film. The Jiji character highlights what makes Phil Hartman great as a voice actor. Jiji stole the show with his sarcastic wit and endearing nature, quickly becoming one of the film’s most beloved characters.
At the end of the film, Jiji stops talking, which remains a mystery for fans. According to Hayao Miyazaki, the film’s director, the young witch and her pet lose their ability to communicate because Kiki grows up and doesn’t need her “other self” to rely on anymore. Okay. This story is bittersweet. I did it again. I’m not crying. You’re crying.
That’s our list of famous black cats in media. Thank you for reading, and wherever you are, I hope you’re having a great day.