Getting Into Comics: Doctor Strange Starter Stories

Doctor Strange stories venture into the weird and psychedelic. It’s difficult to know where to begin reading Doctor Strange comics. Fortunately, Geekly has you covered.

Hey, hey! Kyra Kyle here. Marvel Comics had its renaissance in the Sixties. No other character screams the Sixties than Stephen Strange. During this decade, mysticism enjoyed a comeback. I’m sure fans attempted some of the spells depicted in Doctor Strange comics. Safety notice: don’t try the spells you find in Doctor Strange comics at home. Artists like Steve Ditko and Barry Windsor-Smith elevated Doctor Strange to another level. Within Doctor Strange, you’ll find some of the most vibrant art in Marvel.

But we’re talking about stories today, and Doctor Strange has had some of the best writers in the business write for him. Like we’ve been doing for the past few entries in this series, we’ll split these stories into single issues and story arcs. This week, we’ll begin with single comic book issues. Enjoy!

Single Issues

“Face to Face with the Magic of Baron Mordo!” (Strange Tales #111; written by Stan Lee/art by Steve Ditko; 1963)

The follow-up to Strange’s debut in Strange Tales #110, “Face to Face with the Magic of Baron Mordo” pits Doctor Strange against one of his most iconic enemies: Baron Mordo. Mordo is a fellow student of the Ancient One and plans to murder his master and gain the ultimate power. Doctor Strange learns of Mordo’s plan and stops him. Strange and Mordo share a sibling-like rivalry. “Face to Face with the Magic of Baron Mordo” establishes Doctor Strange, the Ancient One, and Mordo as characters. I can’t wait to see what the Marvel Cinematic Universe plans to do with Baron Mordo, portrayed by Chiwetel Ejiofor. Mordo is too good of a character not to see in Doctor Strange’s future.

“The Origin of Doctor Strange” (Strange Tales #115; written by Stan Lee/art by Steve Ditko; 1963)

Doctor Strange’s origin story isn’t the first one on this list because we’ve been listing these starter stories in the order in which they were released. Stan Lee and Steve Ditko “forgot to supply a Doctor Strange origin,” which was Lee’s note at the beginning of this issue. “The Origin of Doctor Strange” marks the first time Marvel retroactively published a backstory. Nice!

The story itself is iconic at this point and a must-read for anyone who wants to get into Doctor Strange comics. Steve Ditko is still finding his groove, but Strange Tales #115 remains a Doctor Strange and Marvel Comics classic. You can see similarities between Doctor Strange and Ditko’s other famous comic book creation, Spider-Man. Both start as selfish and turn selfless after a tragedy.

“To Steal the Sorcerer’s Soul” (Marvel Fanfare #5; written by Chris Claremont/art by Marshall Rogers and P. Craig Russell; 1982)

Chris Claremont avoids Doctor Strange’s psychedelia. Instead, Claremont is at his melodramatic best with “To Steal the Sorcerer’s Soul.” Even though Strange’s romance with sorceress Clea is in full swing, Nicodemus West is the source of drama. After Strange’s accident, West was the colleague who performed the surgery on Strange’s hands. Filled with guilt, Nicodemus tails Strange around the world, where he would obtain magical powers for medical use. “To Steal the Sorcerer’s Soul” shows Nicodemus’s descent into villainhood.

Story Arcs

The Eternity Saga (Strange Tales #130-146; written by Stan Lee/art by Steve Ditko 1965-1966)

While a seventeen-issue comic book story is normal for comics today, The Eternity Saga was one-of-a-kind for its time. Stan Lee may have penned the dialogue, but Steve Ditko’s artwork drives this sprawling epic. The Eternity Saga may appear later in this list, but it may be THE quintessential Doctor Doom story. Strange must battle Baron Mordo and Dormammu before being stripped of his power, rendered blind, and forced to search for the being named Eternity.

Steve Ditko cut his teeth with Spider-Man but kept his most ground-breaking art for Doctor Strange. The Eternity Saga solidifies Doctor Strange’s look, his archenemies, and his mythos. If you’re a fan of Doctor Strange movies, you should read The Eternity Saga. Doctor Strange films borrow from this storyline and there are a few surprises the MCU hasn’t yet introduced. The Eternity Saga is required Doctor Strange reading.

The Shuma-Gorath Saga (Marvel Premiere #3-10; written by Stan Lee and Barry Windsor-Smith/art by Barry Windsor-Smith 1972)

We had to include part of Barry Windsor-Smith’s run on Doctor Strange. After Steve Ditko left, the comic was in good hands. As the name suggests, The Shuma-Gorath Saga borrows a lot from H.P. Lovecraft and his Cthulhu myth. The title character, Shuma-Gorath, is an Elder God who has enthralled a woman Doctor Strange intends to save. Shuma-Gorath sends their minions to stop Doctor Strange, leading to an epic battle.

The Shuma-Gorath Saga is unique because Doctor Strange seldom uses his magic. Instead, he battles Shuma-Gorath with various melee weapons to include a crucifix. If you’ve seen Doctor Strange in the Multiverse of Madness, you may believe that Shuma-Gorath has made their MCU debut when a tentacle beast interrupted a wedding, but that’s not the case. Marvel doesn’t own the rights for Shuma-Gorath. That deal is in the works. There’s no way Shuma-Gorath would only get a cameo.

A Separate Reality (Marvel Premiere #9-10 & 12-14 and Doctor Strange #1-2 & 4-5; written by Steve Englehart/art by Frank Brunner 1972-1973)

Steve Englehart is another creative who left an indelible mark on Doctor Strange. A Separate Reality redefined Doctor Strange’s rogues from the 1960s. Dormammu and Nightmare make appearances in A Separate Reality. They challenge Strange while he attempts to save the Marvel Universe from other realms.

A Separate Reality also introduces the sorcerer Clea (played by Charlize Theron at the end of Doctor Strange in the Multiverse of Madness). Clea and Doctor Strange become lovers, which I’m sure will play a role in the Marvel movies, and the journey to save all realities leads to new heights of mind-bending moments. That’s saying something for Doctor Strange.

Into Shamballa (written by J.M. DeMatteis and Dan Green/art by Dan Green 1986)

Into Shamballa rids itself of superhero and villain tropes. J.M. DeMatteis and Dan Green wrote Into Shamballa as an introspective story. Doctor Strange returns to The Ancient One’s Himalayan home. Once there, the doctor finds a portal into the Shamballa dimension. Strange is tasked with bringing about an apocalypse that will allow humankind to grow to perfection. Into Shamballa is Doctor Strange at his abstract storytelling best.

Released the same month as Alan Moore and Dave Gibbons’ Watchmen, Into Shamballa asks several of the same ethical questions. But while Moore’s story ends in moral compromise, Into Shamballa finds spiritual enlightenment. If you’ve read Watchmen, you should try Into Shamballa.

Doctor Strange and Doctor Doom: Triumph and Torment (written by Roger Stern/art by Mike Mignola 1989)

Hellboy creator Mike Mignola’s art makes this unlikely pairing work. You heard that right. Doctor Strange and Doctor Doom team up to rescue the soul of Doom’s mother. Triumph and Torment is more of a Doctor Doom story. I almost didn’t include it in this list. But Triumph and Torment is an iconic mini-series and well worth reading.

The Oath (Doctor Strange The Oath #1-5; written by Brian K. Vaughan/art by Marcos Martin; 2006-2007)

Brian K. Vaughan (Saga) pens one of the best Doctor Strange stories of the 21st century with The Oath. The miniseries showcases Strange’s patented arrogance, while his brother in Wong grounds him. The Oath is the basis for Wong and Doctor Strange’s relationship in the Marvel movies. The story itself is a mystery with a hint of the mystical.

In The Oath’s story, Wong has cancer. Aided by new love interest Night Nurse (who played a role in the Netflix Daredevil series), Strange follows a trail of clues to save his friend. The Oath has the hallmarks of some of Vaughan’s best work: nonlinear plots, nuanced characters, and thrilling twists. The Oath does a lot to modernize Doctor Strange.

We could’ve included a few other Doctor Strange stories. Let us know which Doctor Strange stories you’d add to this list in the comments. And wherever you are, I hope you’re having a great day.

Geekly News: June 1, 2025, Hulk Joins Spider-Man Brand New Day Cast

Hey, hey, Geekly Gang! Kyra Kyle here. I’m away on a second trip (another Protospiel, this time in Minnesota), so today’s Geekly News will be brief like last week’s. It will also be MCU-heavy because of news and trailers that drop earlier this week. Without further ado, let’s get to this week’s geek news.

Hulk Returns in Spider-Man: Brand New Day

Industry insider Nexus Point News reported on Memorial Day that Mark Ruffalo is set to return as Jade Jaws in the upcoming Spider-Man: Brand New Day. Since Brand New Day will likely be a multiverse film (our Geekly News post last week confirmed as much), we won’t know which version of the Hulk Ruffalo will portray. Nexus Point News even suggested that Ruffalo could portray more than one version of the Green Goliath.

Fans have stated that they prefer a more savage Hulk. The Russos (who helm this leg of the MCU) could oblige and revert Hulk to his savage self. This could work to set up a World War Hulk project that the MCU has teased for years but hasn’t produced because of copyright issues.

A second industry insider, Alex Perez, shared that Spider-Man: Brand New Day will contain the biggest stunt sequence in the MCU. This stunt sequence will mostly include practical effects and will take a month to shoot. Typically, the MCU adds the Hulk through motion capture, but this doesn’t exclude a potential battle between the Hulk and Spider-Man. Brand New Day could shoot the practical effects and add Hulk later. Regardless of who will be involved in this stunt sequence, it bodes well that the MCU will use mostly practical effects. The scene’s scale also hints that this battle could occur in New York City, which would include a lot of coordination and blocking of city blocks. Spider-Man: Brand New Day sounds exciting. Director Destin Daniel Cretton has a history of brilliant stunt sequences. I loved Cretton’s practical effects in Shang-Chi and the Legend of the Ten Rings.

I still have my fingers crossed for a Spider-Man and Hulk battle. We’ve seen Spider-Man and the Hulk side-by-side in the MCU, but they haven’t had many interactions. It would be fun to see the two spar.

This news also muddies the waters of who will be Spider-Man: Brand New Day’s villain. Will it be an alternate version of Hulk? Is someone pulling the strings? If so, who? Let us know who you think will be Spider-Man: Brand New Day’s villain or villains.

MCU 2025 Preview Fantastic Four

New Fantastic Four: First Steps Trailer

There isn’t much to cover with the latest Fantastic Four: First Steps trailer. Essentially, the third trailer is a recut of the second trailer with a few shots added for good measure. First off, I like how Fantastic Four: First Steps is marketing itself. During the fourth game of the NBA Eastern Conference Finals, ESPN incorporated the spot as a game sponsor. The trailer proceeds to show its events as something that happened in the past (specifically the 60s) and runs with it. I also like Fantastic Four: First Steps’ choice of not showing too much before the movie releases. Too many trailers spoil the movie’s plot.

Our first new shot is a new angle of Shalla-Bal asking if the Fantastic Four are the protectors of this world.

She looks about the same as she did in the first two trailers. The second new shot we get is a good look at Marvel One, the Fantastic Four’s spaceship, and the ship that transported Marvel’s first family to Earth-616’s timeline during Thunderbolts* end credits. Oops! I guess that was a spoiler.

H.E.R.B.I.E. does more than cook. He’s flying up toward Marvel One, possibly conducting some final calibrations before liftoff. The third trailer’s third new shot is an extended look at the Fantastic Four’s classic vehicle, the Fantasticar.

I did omit a couple of longer shots of the Fantastic Four before they presumably climb into the Fantasticar, and a recut, an extended shot, of the same scene we saw of Galactus’s shadow over New York City.

In the bottom left, you can see Galactus’s hand as if he’s reaching out to claim this world. Awesome stuff. Those were the only differences I spotted between the second and third Fantastic Four: First Steps trailers. Did you spot any others? Let us know in the comments.

Tomb Raider: The Crypt of Chronos Launches on KickStarter

Even though Iconiq Studios is a relatively new board game company, they have experience bringing popular intellectual properties (like They Live, SAW, and Evil Dead 2) to the tabletop space. Tomb Raider: The Crypt of Chronos looks promising. This board game adaptation of the popular video game series features many Tomb Raider hallmarks: exploring, some combat, puzzle solving, and researching unique artifacts. Throw in some crafting, and Tomb Raider: The Crypt of Chronos offers a lot of options for tabletop gamers.

Tomb Raider: The Crypt of Chronos features plenty of detailed miniatures. An Adventure Book provides a story-driven game, but gamers can ditch the story for some chaotic tomb raiding fun. I like the fact that the game offers various player counts (1-6). Explore four unique locations with Tomb Raider: The Crypt of Chronos. If you’re interested in an epic Tomb Raider board game, check out Tomb Raider: The Crypt of Chronos’s KickStarter page.

The Battle of the Divas Set To Launch on GameFound

While we don’t know much about The Battle of the Divas’ gameplay (because it hasn’t yet launched on GameFound), publisher Salt and Pepper has a history of making stellar games with interesting themes. Resist! is a modern solo-game classic. The Battle of the Divas could do the same for a two-player-only game. Take the stage against your opponent and become the best diva.

Players will perform classic arias at iconic venues like The Met and La Scala. I like the artwork. I don’t know how the keyboard element works, but it has me intrigued. If The Battle of the Divas strikes the right chord, check out the game’s page on GameFound.

That’s all the Geekly News we have for this week. I’m on the road again this weekend. If you’re at Protospiel: Twin Cities feel free to say hi. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Avengers Villains

Hey, hey! Kyra Kyle here. We’re back with the first Top 5 Villains List; today’s list is the Avengers’ greatest foes. The Avengers are a strange case. Many of the villains one could include in an Avengers rogues gallery are either another hero’s villain (we’ll see some of those) or a Marvel Universe-level villain (we’ll see some of those, too). The Avengers lack villains who are unique to them and many of the ones who are Avengers-specific villains don’t tend to have the personal connection necessary for a proper archenemy. (We may need to make a post for what makes a good nemesis.) But despite not having an archenemy, the Avengers have a lot of great villains they’ve faced. Let’s see who made the list.

Honorable Mention: Scarlet Witch

Yes. We have another honorable mention for this list. Scarlet Witch often works with the Avengers but she does cross the line into the role of villain and when she does, it can be devastating. Much like her MCU counterpart in Doctor Strange in the Multiverse of Madness, Marvel Comics’ Scarlet Witch becomes overcome by the loss of her twin sons in the story House of M. Scarlet Witch has a personal connection with the Avengers. She has the power level that can make someone believe she could defeat the Avengers, too. If she chose the life of a villain full-time, perhaps the Scarlet Witch would serve as the Avengers’ archenemy.

5: Grim Reaper

Grim Reaper certainly has the personal connection to become the Avengers’ greatest enemy. He’s Simon Williams’ (Wonder Man) brother, and in turn, Simon Williams is the brain brother of Vision, so Grim Reaper is Vision’s half-brother of sorts. I don’t know how that works. Grim Reaper has been a part of several plots against the Avengers, too, if only tangentially. He was there in the aftermaths of both Secret War and Civil War. Because Grim Reaper lacks the power level required for an Avengers’ big bad, he tends to work behind the scenes or wait until the team is underpowered before striking. Even so, Grim Reaper deserves a spot on this list.

4: Kang the Conqueror

Kang is the inverse of Grim Reaper. He has the prerequisite power to become the Avengers’ greatest villain, but he lacks a personal connection. Kang the Conqueror is a Marvel universal threat. The Avengers are one of the many teams that happen to get into Kang’s way. Kang has more of a connection to Reed Richards of the Fantastic Four. In any reality (in the comic books), Kang the Conqueror began as Nathaniel Richards, a descendant of Reed’s. He idolized Tony Stark—so there’s a small connection there—and his first identity was Iron Lad. But Kang has held many identities: Kang, Immortus, Mister Gryphon, Rama-Tut, and even Doctor Doom. I hope the MCU returns to the character, eventually.

3: Thanos

Thanos is another super-powerful villain without a personal connection with the Avengers. Thanos is another Marvel Universe threat and not just an Avengers villain. Even the MCU films Infinity War and End Game brought in the Guardians of the Galaxy and a few others. Still, Thanos has had plenty of run-ins with the Earth’s Mightiest Heroes. You’ll find Thanos in most Marvel titles named “Infinity” and he’s even been involved in Secret Wars and Civil War II.

2: Loki

2012’s Avengers stayed true to the Avengers’ original villain. Loki Laufeyson was the first villain of many to face off against the Avengers. He also has a personal connection to Thor Odinson, so that’s another positive for calling Loki the Avengers’ archnemesis. My favorite Avengers storyline featuring Loki is the “Acts of Vengeance” comic book crossover. Loki convinces the Avengers’ supervillain counterparts to join forces and attack members of the Avengers that the villains wouldn’t normally attack. Each hero’s nemesis would feed information about the various Avengers to the villain who planned to attack the hero. Leave to Loki to organize a massive crossover with Doctor Doom, Kingpin, Magneto, the Mandarin, the Red Skull, and the Wizard. Loki would take the top spot if it wasn’t for one villain.

1: Ultron

Created by Hank Pym (changed to Tony Stark for the MCU), Ultron was an AI designed to assist with world protection. Ultron turns rogue. He has a link with Vision and by extension Wonder Man. Add in the original Ant-Man into his origin and Ultron has the personal connections to be the Avengers’ greatest foe. He also has the power to back up those convictions. The events from Age of Ultron (the movie, not the comic book crossover, which wasn’t as good) are just the tip of the iceberg. Ultron even took the guise of Crimson Cowl and took control of the Masters of Evil, a supervillain team that just missed this list. I struggled between Loki and Ultron but decided to go with the robot. Who says a robot can’t be a superhero team’s greatest enemy?

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Autism Representation: Big Bang Theory

Last year (2024), I shared that I was diagnosed with ADHD and autism. Before that diagnosis, I didn’t know that someone could have ADHD and autism. This is a thing, and it’s called AuDHD (or AUdHD). As an older person (I won’t divulge how much older), I’m considered late diagnosed.

I didn’t think to get checked if I had autism until after my youngest daughter was diagnosed. This tends to happen for late-diagnosed people. Autism is hereditary. I’m nowhere near the only one in my family who could be diagnosed as autistic, but autism is a spectrum. Late-diagnosed people tend to be on the low needs and high masking end of the spectrum. Masking is the ability for autistic people to mimic neurotypical people’s behavior. So, I had a lot of experience “pretending to be normal.” It’s exhausting.

My parents, specifically my mom, had an idea that I may be autistic, but they never had me tested. Since my diagnosis, I’ve been playing back my personal history and reading literature and consuming other media about both ADHD and autism. That made me wonder how well certain media portray ADHD and autism.

Hey, hey! Kyra Kyle here. It’s Potpourri Friday, and we’re starting a brand-new series that could become a regular fixture: Autism Representation. Let’s begin with a series and character that most people know about or have seen, Sheldon Cooper from The Big Bang Theory.

Some of you may have let out an audible groan. While The Big Bang Theory may have given geek culture some much-needed shine a couple of decades ago, the show reinforced stereotypes and made fun of the geek culture it claimed to support. The live studio audience didn’t help. They expected The Big Bang Theory to make fun of the show’s “geeks,” and the showrunners obliged.

Before we get started, I need to cite a couple of disclaimers. First, I haven’t watched any of the Big Bang Theory spin-off shows. Yes. There are multiple Big Bang Theory spin-offs; there’s one scheduled for release later this year. This post will only concern itself with The Big Bang Theory version of Sheldon Cooper. Second, The Big Bang Theory ran for 12 seasons. 12 seasons! That’s almost 300 episodes. Most likely, every point I make may have a counterpoint. While not as bad as Friends, more than a decade on television turned each character of The Big Bang Theory into a walking contradiction. And now I have Green Day stuck in my head. Great.

My knee-jerk reaction is that Sheldon Cooper is nowhere near a “good” representation of autism, but on closer inspection, he may not be the worst. Okay. Sheldon is the worst (in terms of a person) a lot of the time, but to paraphrase Season, Sheldon may have an autistic sliver lining.

Autistic Stereotype

As I said in the intro, The Big Bang Theory loves stereotypes. It paints its characters in the broadest of broad strokes: the effeminate Asian (Raj), the resident pervert (Howard) who happens to be Jewish and lives with his overbearing mother, the more street-smart than book-smart blonde who lives next door (Penny), and the autistic-coded Sheldon Cooper.

Sheldon never mentions autism or being autistic. But could he be any more of an autistic stereotype? He loves trains. Check. He has robotic movements and an odd speech pattern. Double check. He struggles to understand social cues like sarcasm and experiences meltdowns. Triple check. He’s a savant with math and science. Quadruple check. In the show’s pilot, Penny dubs Sheldon one of those beautiful mind, genius guys. Just because an autistic person has a special interest (like math or science) doesn’t automatically make them an expert in the field of their special interest. I prefer Abed (from Community), who has a special interest in cinema and isn’t a very good filmmaker. Not every autistic person is a savant. I should know. I have plenty of special interests in which I stink.

Despite The Big Bang Theory’s over-reliance on stereotypes, many of these qualities that Sheldon has are autistic stereotypes for a reason. Many autistic men love trains, not so much autistic women. Come to think of it, that makes me wonder about my Uncle Paul. Autistic people can have odd and repetitive body movements with weird speech patterns. Most autistic people struggle with understanding social cues; the burden of navigating social interactions when one’s brain’s operating system runs counter to neurotypicals (people who aren’t neurodivergent) can lead to meltdowns. And since autistic people dedicate countless and tireless hours to their special interests, they can become experienced. And experience can be confused with natural talent when one doesn’t see the work that went into that experience.

We can conclude that Sheldon is a stereotypical autistic person. Before the past couple of decades, autistic researched revolved around cis, heteronormative, white men. Sheldon is a cis, heteronormative (to an extent), white autistic man. Autistic people like Sheldon exist, but Hollywood could present different kinds of autism on-screen.

East Texas Doorknob

Leslie Winkle (another scientist at Caltech where The Big Bang Theory gang works) calls Sheldon Cooper an East Texas Doorknob. That’s right and wrong. I was born in East Texas and can say that Galveston (where Sheldon was born and raised) is not East Texas. But Sheldon is a doorknob. Being autistic doesn’t prevent someone from being arrogant or misogynistic or a doorknob. Just look at Elon Musk.

On one hand, I like that The Big Bang Theory made Sheldon an unlikeable character, but he’s so popular (I guess being a jerk is “in”) that his character furthers autism stereotypes listed in the previous section, and in some people’s eyes, he’s become the default autistic person. I haven’t shared my diagnosis with a lot of people in my daily life, but whenever I do, there are a fair number of people who say, just like Sheldon. We’re not all East Texas Doorknobs. Some of us were just born in East Texas.

Despite his often negative portrayal, Sheldon Cooper proves that not all autistic people are angels. There’s an online movement that suggests that all autistic people are angelic and can do no wrong. Honestly, I’m tired of this trend and the “autism superpower” movement. We’re people with flaws. Some of those flaws can be obvious. I appreciate the Sheldon Cooper portrayal through the lens of him being a jerk and being called out on it. Sheldon doesn’t get called out on his bad behavior enough for my liking, and even when he does, he often suffers little to no repercussions, but I do like that he can be autistic-coded and be a jerk.

But Sheldon Cooper becoming the default autistic person is problematic. Not all autistic people obsess over trains. Like I said before, train-obsession tends to be an autistic man’s trait. Autistic women and autistic people who are gender non-conforming tend not to obsess over trains as often. Autistic women tend to get late diagnosed (like me), and often when they do get a diagnosis and share that with others, other people judge them because autism tends to manifest differently in women than it does in men, and these autistic women don’t act the same as autistic men or that autistic nephew everyone seems to have. Yeah. Because they’re women. An autistic woman isn’t usually going to act like Sheldon Cooper. For starters, most autistic women are more adept at masking.

Again, masking is the ability to mimic neurotypical behavior so others can’t tell you’re autistic. Autistic women tend to be better at masking, but the act of masking takes a lot of effort. One social interaction can drain one’s battery. This can lead to an autistic person having a meltdown or shutdown. We’ll discuss meltdowns and shutdowns later. Masking is another reason why autistic women tend to be diagnosed later in life. The autistic person becomes adept at hiding. Sheldon Cooper rarely hides his autism, but that doesn’t mean The Big Bang Theory doesn’t show social fatigue, and that’s where we may see some better autistic representation.

The 43 Peculiarity

The eighth episode of The Big Bang Theory Season 6 centers around Raj and Howard wondering what Sheldon Cooper does for an hour of unaccounted time. Sheldon plans his day to the second. Yes. This includes bathroom breaks. So, an hour of unaccounted time is out of character for him. Sheldon doesn’t share with Raj and Howard what he does during this hour (spoiler: he plays Hacky Sack), but he does share that navigating social situations all day is taxing, and he needs a break. This is a coping tool for autistic people. Hacky Sack may be a stim for Sheldon. Stimming is any self-stimulating behavior used as a means of self-regulating or coping with intense emotions. Anyone can stim. But Stimming tends to be associated with autism because autistic people have a more difficult time regulating their emotions.

It may be a huge stretch to suggest that Hacky Sack in this context is a stim for Sheldon. By its nature, one can’t schedule a self-regulating or coping behavior. One feels an emotion when one feels that emotion, and one must manage that emotion at the time it occurs. Most autistic people can’t schedule when to stim. I don’t care if your name is Sheldon Cooper. On a personal note, I stim by running my fingers over the hems of my clothing (I did this with a pillow when I was young), and when I’m out in public, I wear a ring with a built-in fidget spinner to discreetly stim. Getting back to Sheldon, Hacky Sack features repetitive movements, and the reason why Sheldon plays Hacky Sack fits under the umbrella of stimming. He needs relief from a world he doesn’t understand. He needs a break from the emotions of others that he can’t process.

Had Sheldon been tested for autism, a therapist could’ve taught him better coping skills. I know Sheldon often says that his mother had him tested, but he always prefaces that comment with I’m not crazy. My parents laughed whenever they used the “my mom had me tested” line with me; they even bought me a t-shirt with that phrase on it, but I was never tested (for autism) as a child either, or if I was, I wasn’t told of the result.

Knowing if one is autistic makes it easier to navigate a world that isn’t built for them. It’s like neurotypicals have Windows operating systems, and an autistic person runs iOS. Everyone else laughs at a Flash video. But Flash doesn’t run on my iOS brain. Knowing that sooner about myself would’ve allowed me to accept that difference sooner and learn better coping skills. Instead, I would shrink myself so others wouldn’t notice odd behaviors. I would often say something strange, and others would laugh, and I’d laugh along with them, not knowing that what I said or did was funny.

We see Sheldon attempt to fit in with the crowd in the final episode of Season 4. During the show’s cold open, the gang laughs about how Leonard can’t process dairy. Penny likens Leonard (whenever he eats dairy) to a gas-filled Macy’s Day balloon. Sheldon promptly corrects Penny. Macy’s Day balloons are filled with helium, while Leonard produces copious amounts of methane. The table guffaws. Sheldon doesn’t understand why. He was stating a fact, but since everyone else laughs, he mimics their behavior. So, Sheldon masks during this occasion. And on occasion, he can show a surprising amount of empathy.

Letting Go of a Pen while Your Favorite Pen is Safe in Your Pocket

Sheldon tends toward being self-centered. This is part of him being an East Texas Doorknob. But he can be empathetic. Season 8’s “The Comic Book Store Regeneration” is the episode where Howard’s mom dies. The actor who portrayed her (Carol Ann Susi) passed in real life, and The Big Bang Theory pays her a heartfelt tribute.

The main story centers around Stuart Bloom reopening his comic book store, hence the episode’s title, and taking furniture from Howard’s mom’s house. Howard doesn’t like that the furniture he grew up with is in a store. Howard gets a call from his aunt as Sheldon tries to teach him the trick Penny had taught him about letting go of things that trouble you by letting go of an imaginary pen. After Howard’s aunt tells him the news that his mom has died, Sheldon asks to say something. The others try to dissuade him. This is Sheldon we’re talking about; he can’t possibly provide comfort. Eventually, Sheldon shares with Howard that when his father died, he didn’t have any friends to help him through the pain. Sheldon reminds Howard that he has friends who are willing to help.

From the outside, it may appear that autistic people lack empathy. This isn’t true. Like the operating system example I shared previously, autistic people can struggle with processing emotions and showing empathy. Often, it’s easier for autistic people to share their feelings with other autistic people. There have been multiple studies conducted of autistic people and neurotypical people attempting to communicate. When the two groups were segregated between autistic and neurotypical people, both groups communicated more easily. When the two groups intermingled, the group struggled to communicate. Dr. Damian Milton calls this the “double empathy problem.” Both groups can express emotions and show empathy, but when two groups of people have very different life experiences (living as an autistic person is very different than living as a neurotypical person), they will struggle to empathize with each other.

Meltdowns and Shutdowns

The Big Bang Theory doesn’t shy away from showing Sheldon having meltdowns (big and small) and shutdowns. Two major meltdowns/shutdowns come to mind (Sheldon and his loom and the one with Sheldon’s birthday party), so let’s discuss them. We’ll begin with Sheldon’s birthday party (Season 9, “The Celebration Experimentation”) because it’s the most straightforward and a good example of acceptance and understanding.

Penny, Leonard, and Amy threw Sheldon a birthday party, the first since his childhood. The sight of so many caring people in one room overwhelms Sheldon. He runs to the bathroom. The gang argues over who should check on him, and Penny wins the argument. She joins Sheldon in the bathroom, asks him about his emotional response, and instead of chastising him for ruining the party (or worse), she sits in the bathroom with him. She reassures him that if he needs to sit in the bathroom on his birthday, then that’s what the two of them would do. This is a good response.

I don’t know how many times I’ve seen an autistic shutdown treated like it’s the worst thing in the world. At the very least, the autistic person would be made to feel bad about ruining a social gathering like a birthday party. This could be because this is an example of a shutdown and not a meltdown. Media often shows autistic people having meltdowns because it’s more dramatic. The scene will devolve into others restraining the autistic person and/or injecting them with a sedative. I’m looking at you, The Unbreakable Boy, and Sia’s Music. Scenes like these in real life lead to someone, usually the autistic person, getting harmed.

I like how The Big Bang Theory handled the previous shutdown, and I like that the show included a shutdown. Many autistic people have shutdowns more than or instead of meltdowns. But meltdowns do happen, and the one where Sheldon uses a loom (from season 1, episode 4 of The Big Bang Theory) is the first one the show addresses. Coincidentally, the opening moments of this episode create the show’s first anomaly. Sheldon states that if he ever creates a time machine, he’d just go back in time and give it to himself. Leonard says, Interesting. Why does Leonard say that? Going back in time with a time machine and giving Sheldon the completed device was part of Leonard signing the roommate agreement. He already knows this. Again, the show was on the air for 12 years. Contradictions abound. I digress.

Let’s get back to the fourth episode’s setup. Sheldon gets fired for insulting his boss, Dr. Galblehouser. Sheldon’s an arrogant East Texas Doorknob, so that tracks. At first, Sheldon handles the situation well enough. He starts by trying to fix everyone’s scrambled eggs. Odd, but okay. When eggs are a dead end (they’re as good as they’re ever going to be), he switches to breeding luminous goldfish (note: the episode’s title is “The Luminous Fish Effect”). Sheldon claims his goldfish will eliminate the need for nightlights. But why stop at fish? Glow-in-the-dark tampons. And the word luminous leads him to the word loom, and he starts weaving ponchos. This break causes Leonard to call Sheldon’s mother.

This is a comical, over-the-top meltdown. It may be more of an existential crisis, but again, I digress. The point of mentioning this moment isn’t necessarily the way the meltdown is shown (as I described before, The Big Bang Theory never showed a dramatic meltdown with someone getting restrained or sedated), but the more important takeaway is how others treat Sheldon during this meltdown or existential crisis. When Sheldon asks why his mother is in his apartment, Mrs. Cooper states that Sheldon’s little friend (Leonard) is concerned about him. Sheldon insists that he isn’t a child and then storms off into his room.

The idea of infantilization is a real thing in the autistic community. Just because an autistic person displays an overly emotional response doesn’t negate their status as an adult. Adult autistic people do exist. Heck. So many of us are diagnosed later in life. Autism isn’t just a children’s disorder. Sheldon undermines his claim that he’s an adult by frog stomping into his room and claiming that no one’s allowed inside his room, but again, no matter how ridiculous Sheldon behaves, he maintains his status as an adult. We’ll see how this episode handles the aftermath, but first, I’d like to examine the exchange between Mrs. Cooper and the rest of the gang. This exchange provides some insight into Sheldon’s childhood.

Mrs. Cooper quotes her dead husband by saying that you have to take your time with Sheldon. We see Penny do this in the birthday scene we discussed. That’s good. But Mrs. Cooper also alludes to Sheldon being a burden, and that’s something that often happens with autistic children. Mrs. Cooper, in not-so-many words, suggests that Sheldon is her cross to bear. We see this again in The Unbreakable Boy. That movie may top Music as the worst representation of autism. The father (who is the point-of-view character) views his son Austin (who has autism and brittle bone disease) in his good moments as a beacon of hope and in his troubling moments as the family’s burden. More specifically, his cross to bear.

No one likes being considered a burden. From personal experience, it’s dehumanizing for another person to boil someone down into an obstacle one must overcome, especially when that person is a parent. The Big Bang Theory flirts with this idea on more than one occasion, mostly through Leonard and Sheldon’s relationship. Autistic people can’t help how they are. They can use more understanding. What we get in “The Luminous Fish Effect” (Season 1, Episode 4) is Sheldon’s mother breaking down and treating him like he’s a child. While this reaction proves effective (Sheldon gets his job back), it infantilizes a grown man. Was there another option? Maybe. Still, I prefer the moment with Penny and Sheldon in the bathroom. She showed that she cared for him and reinforced that she wanted to celebrate his birthday with him in some fashion.

I still wonder if Penny is guilty of treating Sheldon like a child in this moment, and she could give him a moment to leave the bathroom on his own accord, but this is a better reaction than what might have happened when Sheldon was ten-years-old or younger.

When Facial Expressions Don’t Match Someone’s Tone

I mentioned Sheldon’s difficulty in recognizing sarcasm at the beginning of this post, but let’s dig a little deeper. Sheldon’s trouble with reading sarcasm (without a sign) stems from when someone says a phrase one way, but the person’s facial expression doesn’t match what they’re saying. Season 10, Episode 6, “The Fetal Kick Catalyst,” does a great job of punctuating this point.

Sheldon throws a “practice” brunch by inviting a group of C-list friends: Bert the Geologist from CalTech, Mrs. Petrescu, a Romanian immigrant who lives downstairs and who is just learning English by watching television, and Stuart Bloom, the comic book shop owner. Sheldon lets it slip that the group is their “practice” group of friends. As a result, Stuart gets his feelings hurt and asks, “So, I’m like a lab rat before your real friends come over?” Sheldon gets confused and says, “Your words sound reasonable, but your face looks angry.”

Amy tries to smooth things over with Stuart by saying, “Stuart, you know you’re one of our favorite people,” but this continues to baffle Sheldon, and he says, “See, now, you look sincere, but your words are completely false.” Stuart hangs around for brunch, presumably waiting for an apology, and when he doesn’t receive one, he gets up to leave, stating that he doesn’t think Sheldon sees him as a friend and that Sheldon excludes him. In another rare moment of empathy, Sheldon confides in Stuart that he often feels excluded.

All’s well that ends well, but the difficulty of reading what someone says when their facial expression doesn’t match a person’s tone is an issue for autistic people. I’ve had difficulty noticing sarcasm because that’s the point of sarcasm. Someone says something in a way that’s incongruent with their facial expression and what they really mean. Sheldon mentions plenty of times that he wishes people would just say what they mean, that would save a lot of time. That’s relatable if Sheldon wasn’t comically bad about reading emotions.

Difficulty Reading Emotions

Like I said, Sheldon is comically bad at reading others’ emotions. The cold open of Season 10, Episode 14, “The Emotion Detection Automation,” hammers this home. Raj bemoans his lack of a dating life but tries to remain positive. Raj’s words and the way he speaks suggest that he’s fine, but he slumps his shoulders and mopes up the stairs. Again, I said that I can struggle with this if the signs are subtle; The Big Bang Theory goes with huge swings. Even I could tell Raj was depressed.

This interaction prompts Sheldon to join a study where they give him a device that can read others’ emotions. The scene devolves into Sheldon calling everyone out when their facial expressions and what they say don’t match. This leads to another shutdown for Sheldon. He runs to his bed, and Amy must remind him that he’s learning to read others’ emotions. Autistic people can learn how to read people better, especially if they spend plenty of time with the people in question. Would I say this is good autistic representation? Sort of. The Big Bang Theory tends to ham-fist any link with Sheldon and autism for comedic effect. The show is a comedy first and foremost. But underneath the layers of sarcasm lies some truth.

Time Blindness

Let’s continue with some quick examples of potential autism representation with Sheldon Cooper, beginning with time blindness. Season 7, Episode 6, “The Romance Resonance” cold opens with Sheldon working at the Cheesecake Factory. Evidently, he’s been working on his physics project for some time, because the cold open’s zinger is Sheldon asking, When did we get to the Cheesecake Factory? The episode continues with Sheldon working on his project, presumably having not eaten at the restaurant, and not speaking for countless hours. Eventually, Sheldon breaks his silence by celebrating a scientific breakthrough and how amazing he is. Sheldon and his brain. Yeah!

While I can’t relate to being amazing, I have lost several hours to a single project. My wife and kids have checked on me numerous times, asking me if I’ve eaten at all during the day. Typically, I answer no. This is time blindness. While anyone can experience it, neurodivergent people (mostly autistic people or ADHDers; I’m both, so double-whammy) are prone to time blindness. This is one of the reasons why some people believe Sir Isaac Newton was autistic; he forgot to eat and needed to be reminded by his loved ones.

Parallel Play

During Season 8, Episode 3, “The First Pitch Insufficiency,” Sheldon, Amy, Leonard, and Penny go on a double date. Leonard and Penny’s relationship has hit the skids, and Sheldon suggests that he and Amy are the better couple. While in the car, Leonard accuses Sheldon and Amy of sitting in the same room and not even acknowledging the other one exists for hours. Sheldon explains that he and Amy are parallel playing. Leonard scoffs at the explanation, likening it to something toddlers do (which is infantilizing Sheldon), but this is something adults can do as well. Like stimming, neurotypicals can parallel play too, but autistic people are more likely to engage in this activity for hours.

I’d like to claim that I was the first one in my family to learn about this, but after my diagnosis, my wife read an article about autistic people and parallel play. Autistic people are comfortable being in the same space as their loved ones, even if they never speak or interact for several hours. Autistic people just like being in a space with the ones they love. My wife noticed that I did that on occasion, and ever since reading that article, she’ll ask to parallel play.

Echolalia, and Vocal and Auditory Stimming

During Season 9, Episode 10, “The Earworm Reverberation,” Sheldon gets an earworm stuck in his head. In classic Sheldon fashion, he takes this to the extreme and plays the tune over and over again until he can figure out what the song is and why he’s singing/humming/playing it. Sheldon’s actions are played out for laughs (when Penny takes away Sheldon’s keyboard during the night, he switches to playing a tuba) and lead to Sheldon realizing he wants to get back together with Amy.

Sheldon’s response is autistic adjacent behavior. Autistic people can get hyper-fixated on sounds, playing them over repeatedly. This can be vocal stimming (with music or speech) or can take the form of echolalia (with sounds and phrases). I’m guilty of both. I have perfected my meow and throwing my meow. My wife will sigh and complain that the cats need something, when I was the one who was meowing. Meow!

Autistic people can also listen to the same piece of music ad nauseum (auditory stimming), and it can bring them comfort. I listen to sitcoms when I fall asleep. How do you think I “watched” The Big Bang Theory so many times? The laughter soothes me. But again, I say that Sheldon’s response to getting The Beach Boys’ “Darlin” stuck in his head is autistic adjacent behavior because of why he does it. This song was a plot device and played for laughs. Autistic people will participate in these actions because they help regulate their emotions.

I’ll throw in one bonus term: palilalia. Sheldon doesn’t display this trait to the best of my knowledge. Palilalia is when a person repeats themselves or mouths something they’ve already said. Before my autism diagnosis, my wife called it the “Japanese thing.” Occasionally, I would mouth what I had just said, which would look kind of like an English-dubbed Japanese movie, as in the character would finish speaking, but their mouth would keep moving. My wife turned giddy when she saw our youngest daughter doing the same thing. She said, “She inherited it from Mapa.” Our daughter did inherit palilalia, but not in the way we first thought.

Fun fact: How many edits of this post do you think it took me to realize that one of my opening phrases (in most of my Geekly posts) includes hey, hey? That may be a written version of palilalia. Hey, hey! feels good to my ears because I like the repetitive sound. Oh no! My name’s Kyra Kyle. Moving on.

Knocking Exactly Three Times: Rhythmic Stimming

Sheldon knocks three times on people’s doors throughout The Big Bang Theory’s 12 seasons. This can be viewed as rhythmic stimming. The rhythm of knocking three times soothes Sheldon is established in the show, especially in Season 9, Episode 2, “The Separation Oscillation,” when after denying himself knocking three times on Amy’s door (to punish her for breaking up with him), Sheldon knocks on a table to achieve the effect. Sheldon comments, “So tables work too, good to know.” Even though knocking on a surface three times in a specific rhythm is a soothing mechanism (stimming) for some autistic people, I can only classify this as autistic adjacent behavior for Sheldon.

There’s a narrative reason why Sheldon does this. The show explains this odd behavior in Season 10, Episode 5, “The Hot Tub Contamination.” When Sheldon was 13 years old, he walked in on his father having sexual relations with a woman who wasn’t his mother. Ever since that moment, he has knocked that many times to make sure people on the other side of the door can get decent. Again, autistic people don’t need something traumatic to trigger such behavior.

Note: While I haven’t watched Young Sheldon, I’ve heard that the show may have changed the origin of Sheldon’s triple knock.

Fails to Notice Others’ Lack of Interest

I could’ve picked numerous moments where Sheldon drones on about one of his special interests, no one else cares, and he doesn’t pick up on any social cues. A close contender is Sheldon discussing whether he should get an Xbox or PlayStation at the dinner table, and Amy just wants him to pass the butter. But I decided to go with Season 10, Episode 15, “The Locomotion Reverberation.” In a true over-the-top Sheldonism, he talks about an upcoming trip where he’ll get to be a train engineer and drones on for what must be a twelve-hour timeframe. Amy brushes her teeth, goes to bed, and lies awake all through the night while Sheldon never stops talking. The scene ends with Sheldon saying that it’s time to go to work.

While I have moments where the train needs to reach the station for a topic, I’ve never been that bad. I don’t think. I’ve never filibustered with my special interest, although now that I said it, I think an autistic politician could pull off a mean filibuster. Moments like this, where Sheldon speaks for twelve straight hours, make him seem fictitious. Have any of my autistic people been able to talk about their special interest for twelve hours uninterrupted? Let us know in the comments. I think my vocal cords would need a break.

Final Thoughts

Speaking of breaks, let’s end this deep dive with that final point. The Big Bang Theory is a comedy. It exaggerated stereotypes for comedic effect, and Sheldon was the autism stereotype. Sheldon Cooper was never officially dubbed autistic. If he were, The Big Bang Theory may have had to hire an autism consultant like they did physics consultants. Numerous shows and films have taken this route. If you don’t commit to a character as autistic (and instead code them as autistic), you can save money and time and avoid backlash like The Unbreakable Boy and Music. Plausible deniability at its finest.

To the best of my knowledge, Jim Parsons isn’t autistic. In the future, we should strive for more representation that includes the people who are being represented. There is a growing number of autistic actors who could take on roles like Sheldon Cooper. Perhaps we’ll see a show like The Big Bang Theory that includes a comedic autistic actor. We need more representation of autistic women and autistic people of color. Autism isn’t a monolith. If you’ve met one autistic person, you’ve met one autistic person. They’re not all like your 12-year-old, white nephew. They’re not all Sheldon Coopers.

Is Sheldon Cooper a good representation of autism? No, and occasionally yes. For the most part, Sheldon Cooper is a comedic autistic stereotype, concocted by people who don’t have autism. He embodies a lot of the tropes of a young white autistic male, down to his sometimes childish mannerisms. But The Big Bang Theory’s quieter moments reveal a character who flirts with authentic autistic representation.

Wow! That was our first media deep dive. I don’t know if these will get this long; few shows run for 12 seasons. Hopefully, I didn’t ramble too much. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly Tunes: Whatcha Listening To for May 2025

Hey, hey, Geekly Gang! Kyra Kyle here. We’re back with another Geekly Tunes post for May 2025. This is the post where our writers share what music we’ve listened to over the past month. You’re part of the Geekly Gang, too, so feel free to share what music you’ve been listening to over the last month.

Kyra’s Tunes

I’ve been listening to a lot of punk. The Damned has been in my rotation. The Sex Pistols have historically taken the Damned’s shine, and that’s a shame. I like the Pistols, but The Damned came first; they were the first UK punk band to release an album, 1977’s Damned, Damned, Damned. I think they liked saying the word “damned.” The band’s first single, “New Rose,” was a power-pop-punk track. Even though the Buzzcocks would solidify the pop-punk genre a few years later (more on them in a minute), the Damned kicked off the UK’s punk revolution.

“New Rose” and “Neat Neat Neat” are fantastic tracks. Rest in peace, Brian James, who passed away a couple of months ago. James is the original The Damned guitarist and principal song writer for the band’s first two albums. Captain Sensible took over song writing duties with The Damned’s third album, Machine Gun Etiquette. I love both parts of “Smash It Up.” Part 1 is a wistful instrumental that proves the band knew how to play their instruments, while Part 2 captures punk’s essence. “Smash It Up” stalled at number 35 on the UK charts because record executives feared the song promoted anarchy.

But I may like The Damned’s cover of The Beatles’ “Help” best. I may actually prefer the cover to the original. “Help’s” lyrics lend themselves to a pop-punk song, and The Damned plays “Help” at double the speed. Oh yeah!

The Buzzcocks combine simple but catchy guitar riffs with lyrics to match. They’re one of those bands where you can listen to a song and sing along during your first listen. “What Do I Get?,” “Everybody’s Happy Nowadays,” and “Ever Fallen In Love (With Someone You Shouldn’t Have Fallen In Love With)?” may be their most well-known numbers, but feel free to listen deeper into the Buzzcocks’ catalogue. You’ll hear their influence on pop-punk bands like Green Day, Sum 41, Blink-182, and Emo bands like My Chemical Romance. The Buzzcocks may not get political like other punk bands on my list. But sometimes, you just want a love song and joy.

Bad Religion began as a hardcore punk band in 1980. It still is one today–Bad Religion released Age of Unreason in 2019 and is in the studio for a follow-up album–but something changed with the band’s 1988 album Suffer. Bad Religion added melodic guitar riffs to hardcore punk and pioneered the melodic hardcore subgenre. Lyrics turned introspective and often political. If you want to hear the difference between Bad Religion’s original hardcore sound and after they incorporated melodic guitar riffs, try listening to “We’re Only Gonna Die” (from 1982’s How Could Hell Be Any Worse?) and the title track from 1988’s Suffer.

But I’ll admit my favorite Bad Religion tune, 2001’s “Sorrow,” was released after the band achieved commercial success. Bad Religion wrote about the world’s suffering through the lens of the Biblical figure Job. “Sorrow” was first released shortly after September 11, 2001. Guitarist and songwriter Gurewitz said that it was difficult to account for suffering in the world from a theological perspective (given the state of the world at the time), but “Sorrow” may have been the right song at the right time.

Finally, I’ll give the Dead Kennedys a quick shoutout. Their debut album, Fresh Fruit for Rotting Vegetables, is a hardcore punk classic. With tracks like “Kill the Poor,” “California Uber Allies,” and “Holiday in Cambodia,” Dead Kennedys wore their political views on their sleeves. They didn’t care what anyone thought about them, and what’s more punk than that? Also, “Holiday in Cambodia” has one of the top five sickest punk bass lines. It gets stuck in my head.

That’s all I have for this month. Let’s check in with Season and Skye.

Skye’s Tunes

The Killers’ Hot Fuss is a classic from my childhood. Much like Costello Music, Hot Fuss is what got me into The Killers and created several jammin’ good memories. I remember several car trips in the mid-2000s listening to songs like “Mr. Brightside” and “Somebody Told Me.” Naturally, this was another must-have for my vinyl collection. Good times. If you aren’t familiar with it, The Killers’ Hot Fuss is an album I strongly recommend.

The Fleetwoods is a band I had never heard of until 3 years ago. Their Greatest Hits! album was recommended to me by my parents, and I’ve loved it ever since. My favorite thing about their sound is the calming/chill vibes each one carries with it. Whenever I need to take a breather, The Fleetwoods always help me find my center. Even now, “Graduation Song” is stuck in my head and I’m getting flashbacks to my High School days. In a good way, I promise.

Yep, even in a post about music, I still managed to circle around to movies. You’re welcome. My favorite thing about the Edward Scissorhands soundtrack is its haunting yet majestic tone. Elfman himself has even claimed Edward Scissorhands was his favorite score he’d made. I’m inclined to agree with him, considering the complex emotions I get when I listen to it. I often want to cry, but I also feel peaceful, creeped out, and hopeful. It’s an interesting blend that matches the Edward Scissorhands film perfectly.

Creedence Clearwater Revival’s Chronicle has been my go-to album for this month. I always have 1 album I listen to on repeat, and this month it was CCR. As someone with varying tastes, I often go in and out of phases with different genres. The same applies to literature, movies, and video games. Simply put, my vibe for the past month has been Creedence Clearwater Revival. Chronicle includes some classic hits like “Proud Mary,” “Bad Moon Rising,” “Down on the Corner,” and many others. Even now, “Lodi” just crept its way back into my head. No regrets!

Season’s Tunes

Kyra mentioned that The Buzzcocks influenced bands like Sum 41. Funnily enough, Sum 41’s album Underclass Hero is one I’ve listened to a lot lately. It’s easy to listen to, especially when I’m playing games or working. There aren’t many albums I enjoy listening to all the way through without skipping a song or two. I prefer some Underclass Hero songs over others, such as “Walking Disaster” over “The Jester.” I still don’t skip them.

I’ve always been a fan of video game soundtracks and have a myriad of them saved on my Spotify account. Katamari Damacy’s soundtrack is up there with one I’d recommend to anyone who enjoys wacky music with catchy tempos. Two of my favorite songs on this album are “The Na Na Song” and “Moon and Prince.” I’ve only listened to the soundtrack from the original Katamari Damacy, so I’m not familiar with the soundtracks from the sequels.

My final entry for this week is special to me. It’s not this album, but the song “Chakkiri Bushi” 「ちゃっきり節」is a song that’s sung in Japan’s Shizuoka prefecture during tea picking season. Shizuoka produces around forty percent of Japan’s tea, and singing while working makes the job go by quicker. I’m not sure if people still sing this song today while they pick tea, but many of the older locals of Shizuoka know it. My favorite version is sung by Ichimaru-san, who originally recorded the song in 1931.

Hey, hey! Kyra Kyle again. That’s all we have for Geekly Tunes this month. Let us know what music you’ve been listening to. You’re part of the Geekly Gang, too. Thank you for reading, and wherever you are, I hope you’re having a great day.

Quirky Video Game Review: Stacklands

Stacklands merges a survival/civilization game with the skeleton of a collectible card game, and the results are interesting. Developed by indie designer Sokpop Collective, Stacklands takes these disparate themes and mechanisms and makes sense of them. Prepare to drag cards on a board and stack them on top of each other for numerous interactions.

Hey, hey! Kyra Kyle here. Today, I’m reviewing a quirky video game I’ve meant to cover for a while. Full disclosure: I’ve played a heap of Stacklands on Steam. I purchased all the DLC–we’ll only touch on some of the bonus content–and spent countless hours watching my card-sharped citizens build an empire. But how does Stacklands stack up against our review criteria? Let’s find out.

Mechanisms

Game Mechanisms: 10/10

Quirky indie video games tend to sport fresh game mechanisms, and Stacklands is no different. Stacklands combines a collectible card game and a civ builder into a cohesive whole. The experience is a great loop of exploration and optimization for your villagers. I’ve never had this much fun stacking one card on top of another card and getting something in return. One chicken on top of another chicken yields an egg. Place that egg card on a campfire and produce a cooked egg. Sounds simple, but a multitude of these actions may occur at once. Players must manage the timers for each interaction and generate enough food at the end of the day to feed their civilians. Any items you don’t use or can’t use may be sold for coins that are used to purchase new card packs. Card packs contain new items and ideas.

The gameplay loop and exploration (of what I can put together to make something exciting and new) are addictive. Earlier versions of Stacklands proved difficult to manage some of these elements, but later patches fixed many of these issues. I have as much fun optimizing my little village as I do discovering new ideas. If you were to construct a hotpot, you could place food into the pot that you wish for your villagers to eat first. This way, you can keep more valuable food items. Small upgrades like this add strategy.

And Stacklands is full of small and large upgrades ready to make your village strong enough to fight off invaders. Yes. There will be invaders who will randomly attack your village, but usually after the first five or six moons (or days). Enemy cards are indicated by red backgrounds. You may choose to fight these enemies unarmed (like the picture below) or upgrade your Villagers with weapons that will change their job title from Villager to something fancier, like Warrior or Swordsman.

Stacklands also has a knack for ramping up the difficulty. Most difficulty spikes happen organically; you won’t face a stronger creature unless you spend money to buy a more expensive pack that may contain the stronger creature. The largest of these difficulty spikes is at the player’s discretion. I don’t know how many times. I’ve accidentally summoned a demon and watched in horror as the demon decimated my villagers.

But I was the one who summoned the Demon. I’ll know for next time not to do the thing that summoned the Demon until after I’m prepared to defeat an enemy with 300 health. Like many survival games, you’ll need to restart your Stacklands village when you have no more living Villagers, but when you do restart your village, you don’t need to relearn skills and ideas. I don’t mind this. It lessens the danger, and often, I’ll have a better item I’ve unlocked and can outfit my villagers with better gear or a more optimized village. Heck. I’ve let a larger enemy torpedo my village, so I could start over.

Gameplay Loop

Above Image from GameDesigning.Org

Gameplay Loop: 10/10

I’ve already mentioned Stacklands’ gameplay loop. Combining collectible card packets with building a civilization of card villagers is fantastic. Stacklands also manages its difficulty spikes well. Players have more control over what they’ll face. Buying more expensive packs could mean stronger enemies appear, but you’ll want to unlock every card in each packet type and as quickly as possible.

Collecting cards like Pokémon mixed with exploration is a potent combination. And since Stacklands has so many hidden tech trees (the game doesn’t spell out its tech trees in a diagram), you’ll find hours of enjoyment reverse engineering a recipe. How do I get a gold bar? I need a smelter and gold ore. How do I make a smelter, and which booster pack contains gold ore? Stacklands has so many rabbit holes to explore.

Story or Narrative

Narrative: 6/10

Stacklands has a few side stories that make up a somewhat larger narrative, but it doesn’t have a traditional storyline. There’s the demon I mentioned earlier. The demon isn’t too difficult to defeat if you have the proper equipment and a large enough army. You’ll also have to challenge a witch who summons monsters from a strange portal. Defeating the witch is the closest thing the base Stacklands game has to a larger story.

Players must construct a stable portal so they can enter the witch’s realm and fight her seemingly endless army of baddies. The army the player sends may choose to return home after each level of witch minions. Defeat the final level and then the witch. Players will receive a “you completed the game” notification, but that’s not the end. You may continue playing Stacklands and its DLC. The only location you can access without buying DLC is the island. This has a “story” similar to the witch on the mainland, but it’s the paid DLC that has fleshed out stories. I’m not including the DLC in this review, but if I did, this score would rise a point or two.

Storytelling

Storytelling: 5/10

Stacklands‘ storytelling is no better than average. I promised I wouldn’t include the paid DLC (which only costs a few dollars) in this score. The base game’s story is okay. The DLC ventures into some interesting territory. I talk briefly about them. One alternate plane deals with waste; you’ll need to optimize your village so you won’t produce too much pollution. Another plane centers around death. A third pivots hard into combat and rage. Stacklands‘ DLC is well worth the price (if you like the base game), but it’s the base game’s storytelling we’re grading here, so it’s average.

User Interface: 9/10

While Stacklands has a lot going on at once, it does a good job of presenting these options to the player. In the top left, you’ll find tabs for Quests and Ideas. The quests are self-explanatory. If you don’t know what to do next, check out your active quests.

Ideas are the recipes you know. Stacklands does a great job of grouping similar recipes into tabs. You may expand these tabs to see individual recipes or collapse them if you’re not looking for that recipe type.

In the far right corner, you’ll find out which day (moon) you’re on, and the symbol on the right of this box lets you dictate how fast time moves. To the left of the moon, you’ll find your village’s vitals (food, coin, and how many cards you may have in your village–booster packs don’t count toward this total). The image above may be from Moon 5, so there aren’t as many cards in play, but Stacklands has so many ways to optimize your village that you can build one that minimizes your number of cards and is almost automatic.

Once you find a consistent source of food, you’ll be able to focus on other things Stacklands offers, and there are plenty of choices. Stacklands rewards trial and error. Don’t be afraid to make mistakes.

Graphics: 6/10

While I enjoy Stacklands‘ graphics, they are minimal. Stacklands chooses legibility over style. Even though that’s the right choice for a game like this, I can’t tell you that Stacklands has amazing graphics. The game’s graphics are crisp, at times adorable, and most importantly, functional.

Audio: 7/10

You like lo-fi chill jams, don’t you? Who am I kidding? Of course you do. Stacklands’ soundtrack makes great background music. To be honest, I hardly notice it while I’m playing. Where this score gets a bump is when considering Stacklands’ sound effects: card shuffling, ripping open a booster pack, the little bloopy combat noises, and adorable animal calls. Sokpop Collective took time and care with Stacklands’ sound effects, and it shows.

Replay Factor: 9/10

Stacklands has plenty of DLC, and that DLC has its own puzzles for you to solve. The DLC adds a good ten to twenty gameplay hours. But the base game has tons of replay value in its own right. Even if you defeat the witch and the demon, you may want to beat the time it took you to defeat the witch and the demon. I’ve also discovered numerous recipes after beating these two, which then prompted another playthrough. Sure, I beat the game, but I figured out how to make a resource magnet. That would optimize my village to the fullest.

Again, I may be biased. I put a heap of time into Stacklands, but it has a fair amount of replay value. Each new play can lead to a different path to success.

Aggregated Score: 6.9

Geekly News: May 20, 2025, Sadie Sink’s Role in Spider-Man: Brand New Day

Hey, hey, Geekly Gang! Kyra Kyle here. My partner and I are celebrating our 28th anniversary, and it happens to be Memorial Day weekend as well, so we’ll have a shorter Geekly News than usual. But that doesn’t mean that we don’t have anything to talk about. Let’s get to this week’s Geek News.

Sadie Sink’s Role in Spider-Man: Brand New Day

A leak about Sadie Sink’s role in Spider-Man: Brand New Day occurred the day last week’s Geekly News posted, so we’re a little late with this update. Geekly has also covered Sink’s role in Spider-Man: Brand New Day in a previous geek news post, but we may have been bamboozled. A month ago, we learned that Sink’s character would be a mutant. Geekly assumed that meant that Sink would tie into the X-Men in some fashion (possibly Jean Grey, more likely Firestar). Now, it appears that Sink’s character will be connected with Tobey Maguire’s Spider-Man, but Sink could still be a mutant.

Marvel kept a tight wrap on who Sadie Sink would play until Podcaster and MCU insider John Rocha revealed on The Hot Mic podcast that Sink will be playing Mayday Parker, the daughter of Tobey Maguire’s Peter Parker/Spider-Man. This reveal lines up with Maguire’s Spider-Man in Spider-Man: No Way Home. While Garfield and Holland’s Spider-Men (Spider-Mans?) complain about not being lucky in love, Maguire’s Spider-Man suggests that he’s married. In the comics, the Spider-Baby (the child of Earth-982’s Peter and Mary Jane Parker) becomes Spider-Girl. This would also track with what we learn about Maguire’s Spider-Man in No Way Home. Maguire’s Spider-Man is retired. Why would he need to fight crime when his daughter is Spider-Girl?

Sink as Spider-Girl solidifies Spider-Man: Brand New Day as a Multiverse story. This also makes sense. The MCU will need to tie up loose ends to its Multiverse Saga before it can begin the Mutant Saga. And Spider-Girl could still count as a mutant. If she inherited her abilities from her father, Peter, this version of Mayday Parker would’ve been born as Spider-Girl. May Parker would be a mutant.

Murder on the Rocks Launches on Kickstarter

Murder on the Rocks looks amazing, even if the game doesn’t appear to be one I typically like. Gamers take on quirky roles at a cocktail, masquerade party. One player is a murderer. The murderer attempts to kill each partygoer one by one, while the other partygoers try to deduce who the murderer is. In short, Murder on the Rocks sounds like it plays similarly to Werewolf. If you like Werewolf, Mafia, or any tabletop game with hidden roles, you should check out Murder on the Rocks.

I like the inclusion of red and green vials. If the partygoers get aspects of the murder correct, they add drops from the green vial. Whenever the murderer claims a victim, they add drops from the red vial. I assume the red and green liquids inside the vials are food coloring, so gamers should be able to add more “envy” or “blood” to each vial. Players also wear blindfolds (masquerade masks). That could be a fun twist on Werewolf. And Murder on the Rocks ditches a game box for a drink mixer. Oddly shaped game containers can be difficult to store, but this container strengthens the game’s theme.

Pledge values for Murder on the Rocks range from $32 for the base set (Straight Up) to $116 if you want the Reserve Collector. Murder on the Rocks has a lot of cool bits. I’ve never seen vials used like this in a game. If you’re interested in Murder on the Rocks, check out their Kickstarter page.

Knight Moves Kicks Off on Gamefound

I like what I’m seeing from the board game producer, Solo Game of the Month. The company does what it says, it releases about one solo game every month. We covered Dicemancy last month on Geekly News, and Solo Game of the Month is at it again with Knight Moves. This adorable solo game features double-sided stage and boss cards. The player cards are also double-sided because gamers may choose melee or ranged attacks. Players program their knight and then execute their actions.

You can place and move barrels, defeat enemies, and upgrade your knight. Multiple scenarios provide plenty of replay value. Most games take about 45 minutes, which is a good length for a solo game. And the price tag of $25 makes Knight Moves a lot of game for not a lot of money. I’m impressed by Solo Game of the Month’s dedication to providing great solo-gamer experiences. Solo games are exploding in tabletop games. I also love the art. Solo Game of the Month keeps things clean, easy-to-read, and charming. If you’d like to pledge for Knight Moves, check out its Gamefound page.

Netflix Announces Clash of Clans Animated Series

Netflix continues a growing trend of turning popular video games into television series. The streaming giant announced this week that it intends to release an animated series based on Clash of Clans.

Clash of Clans will join Angry Birds, Splinter Cell, Cuphead, Castlevania, Dragon’s Dogma, and many more on Netflix. The streamer hasn’t given a timeframe for Clash of Clans’ release. Geekly’s guess–and it is a guess–will be that the show will release some time before May 2026.

That’s all the news we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Tabletop Game Review: Marvel United, Tales of Asgard

We haven’t covered a Marvel United expansion in a couple of months. It’s about time we returned to the series. Geekly won’t be covering every Marvel United expansion, but we will review the ones worth your time or the ones we believe people will most likely purchase. So, you could consider the Marvel United expansions we cover as ones you may want on your radar.

Hey, hey! Kyra Kyle here. In Marvel United, players act as iconic Marvel heroes who work together to stop the master plan of a powerful villain controlled by the game. Each villain has a unique master plan, cards that trigger various effects, and threats that make clearing locations difficult. Heroes clear missions, making the villain vulnerable, and finally take on the big bad villain before they complete their dastardly plan. Can you save the day in time? Tales of Asgard casts players as Marvel versions of Nordic mythology.

Hark, brave do-gooder. Before we doth continue further, thou must first indulge Tales of Asgard’s finest of prints.

Marvel United Box Close Up Board Game Review

The Fiddly Bits

Designer: Andrea Chiarvesio and Eric M. Lang
Publisher: CMON Global Limited and Spin Master Ltd.
Date Released: 2021
Number of Players: 1-4
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 30-40 minutes

Game Mechanisms

Cooperative Play
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers

Marvel United Tabletop Game Set Up

Game Setup

We already covered the Game Setup and Game Flow in our Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.

Marvel United’s setup can change depending on which Villain and Heroes you choose to play. Each game consists of six locations. Typically, core sets have eight locations. Since Tales of Asgard is an expansion, it only has six. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs and a rectangle with a block of text that will state “End of Turn” at the top of the box.

Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”

Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.

Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes.

Marvel United Game Flow Board Game Review

Game Flow

The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. After all these effects are resolved, the heroes get their turn.

Heroes pick who goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.

Marvel United Sample Hero Turns Gacha Game Review

Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.

After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.

Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.

Review

In the comics and the MCU’s first phase, Thor is a part of the core three Avengers: Captain America, Iron Man, and Thor. We’re mostly covering the Tales of Asgard expansion because plenty of people will want to have Thor as part of their heroic line-up, especially since the original core box contains Cap and Iron Man. That said, I think the gameplay highlights for Tales of Asgard are its villain, Loki, and oddly enough the Challenge card. Let’s begin with this unique Challenge.

Traitor Challenge Marvel United

The Traitor Challenge is a hint of what would come in the X-Men Marvel United set. Each player gets 1 Allegiance card, 1 Suspicion Token, and a Wild Token. Three Allegiance cards show “Loyal,” while one is a “Traitor.” The Traitor card must be in play and shuffled with enough Loyal cards to hand out to every other player. Naturally, there’s a three-player minimum with this challenge. If you play a two-player game, it’s obvious who the traitor is. Players may choose to play a Hero card facedown (gaining no benefit from it) to discard their Suspicion Token. This matters because once 2 Missions are complete, all Loyal Heroes still with a Suspicion Token take damage until they’re KO’d. This leads to players who are loyal wanting to discard their Suspicion Token. A player who doesn’t care to do that may be the traitor.

Another thing that happens after 2 missions are complete is that the players guess who the Traitor is. If correct, each Loyal Hero gains 1 Wild Token. The Traitor’s hero is removed from play and now plays as the Villain, drawing 2 Master Plan cards and playing 1 each turn. This is the hint of X-Men Marvel United. Marvel United’s next set allows players to assume a villainous role. The Traitor Challenge is a precursor to this playstyle, and it still works even with future sets. If you enjoy the idea of one player being the Traitor, this challenge is perfect. And it works well with Tales of Asgard’s villain. Loki often assumes the visage of others, so the Traitor Challenge is thematic.

Loki Marvel United

Loki’s a great villain whether you choose to play with the Traitor Challenge or not. Loki is a bit faster than the villains found in the original core set. That makes sense. He’ll hop around the map, making it difficult to deal damage after he’s vulnerable. He also has an “Illusion” Threat Card that makes dealing damage to Loki (while he’s at that location) impossible. While not as powerful as some villains (who have Threat Cards that make their villains impervious to damage for the card existing at all on the board), this, combined with Loki’s movement, makes him a challenge.

Loki Henchman 01 Frost Giants Marvel United

The “Master Trickster” and “Frost Giant” Threats are standard fare. Effective but nothing too special. The “Frost Giant” has more health (5) than most Henchmen, so they can be a chore to dispatch. Loki’s Master Plan deck features a lot of “Each Hero alone in their Location” or “Each Hero not alone in their Location” takes 1 damage, and if the previous statement is untrue, draw another Master Plan card and add it facedown in the Storyline. Both actions can prove fatal because Loki likes running out of cards in his deck by placing Master Plan cards facedown and dealing damage to Heroes whittles a player’s hand and feeds into Loki trying to speed up the clock.

Loki Overflow Effect Marvel United

Loki’s Overflow ability can also get annoying. If 1 or more Tokens can’t be added to a Location, Loki gains 1 additional Health (may go above his starting value). While Loki has below-average health for a main villain, his Overflow ability gives him more survivability. Loki surviving an extra round could mean that he may run out of cards and win.

I mentioned that Loki has a lot of movement. Fortunately, the Locations included in the Tales of Asgard expansion sport a lot of movement for their “End of Turn” abilities. “Heimdall’s Observatory,” “Throne Room,” and “Bifrost Bridge” have some form of mass movement. That’ll help when trying to catch up with Loki. The “Odin’s Vault” and “Valhalla” Locations have card draw which can be helpful, while “Asgardian Palace” has an underwhelming “You may add up to 2 Civilian and/or 2 Thug Tokens to any Location.” “Asgardian Palace” can help if you’re facing a Villain who doesn’t place enough Tokens, but most Marvel United villains place ample Tokens, and other Locations allow players to add a Token and clear a token in one action.

Valkyrie Marvel United

I waited long enough. Here are the Heroes. Surprisingly, Valkyrie is the most balanced character of the bunch. She has a fair amount of Heroics and plenty of movement with her “Warsong” special abilities. The other two Heroes from the base Tales of Asgard expansion, Thor and Korg, focus on Attack. While this makes sense, they do come off as one-note characters. Thor has a little more Heroics and Movement, while Korg allows players to target multiple enemies at once. Both Heroes are situational, but I’d give Thor the nod as a more universal character.

But Thor doesn’t quite claim the top spot as a Hero. If you happen to get the Kickstarter exclusive of Tales of Asgard, you’ll also get Beta Ray Bill. Bill is almost identical to Thor, but I prefer his “Stormbreaker” ability to Thor’s “Mjolnir.” I know, that’s sacrilege. Mjolnir beats Stormbreaker. But “Stormbreaker” gives players more choice with where they assign damage and grants more card draw. Both of those edge out Thor’s “Mjolnir.” Even without the Kickstarter exclusive, Tales of Asgard has some solid Heroes.

Too Long Didn’t Read

The Kickstarter version of Tales of Asgard includes one of the better characters in this expansion, Beta Ray Bill, but Thor and Bill are close enough to each other and serve a similar purpose. The Traitor Challenge Card shows where Marvel United will go in the future, while Loki serves as an interesting villain.

Whatcha Watching, Geekly? May 2025

Hey, hey, Geekly Gang! Kyra Kyle here. It’s another Wednesday, and Geekly will be discussing the shows and movies we watched over the past month. I won’t be including Thunderbolts* in this post because I’ve already written a review about that movie. And as usual, we’re all part of the Geekly Gang. Feel free to share what you’ve been watching over the last month.

Kyra’s Shows

Ten minutes into watching Love & Death, it dawned on me that I had already watched a show with this same premise, Candy. So, I decided to do something a little different with this month’s Whatcha Watching. I rewatched Candy after finishing Love & Death and compared the two shows. Candy and Love & Death differ in two key ways: narrative structure and whose side of the story is told.

Candy (released in 2022 on Hulu) and Love & Death (released in 2023 on Max) follow Candy Montgomery, who was charged with the murder of Betty Gore in 1980. Candy pleaded not guilty based on self-defense. Both mini-series (with some alterations) share the basic details of the case. Candy Montgomery and Allan Gore (Betty’s husband) had an affair that ended amicably. Betty finds out about the affair a year later and accosts Candy with an axe, and Candy defends herself. Both shows also share specific details, such as Candy’s attorney quoting John Steinbeck in his closing arguments, but the two shows couldn’t be any more different.

Love & Death frames its story chronologically. This happens, and then this, and then this. It’s easy to follow. The structure and the time Love & Death spends on developing characters provide a window into who the characters (or real-life people) are and why they may do what they do, and when we finally see the death scene (which happens beyond the halfway point), the murder scene carries a lot of weight.

Conversely, Candy uses non-linear storytelling, bouncing from the present to the past and back again. I’m unsure why Candy chose this style of storytelling. Non-linear narrative structure is often nicknamed the narrative structure of trauma. Perhaps that was what they were going for. Candy shows the murder weapon within the first fifteen minutes and a glimpse of the murder within the first thirty minutes. It’s easy to get lost when something is supposed to happen because Candy shifts timelines.

Narrative structure isn’t the only way these shows differ. Love & Death attempts to stay neutral for all parties involved but leans toward sympathy for Candy Montgomery. Candy leans further into siding with the victim, Betty Gore. Betty’s ghost is even present during the reading of Candy’s verdict. What? There are some head-scratching choices made with Candy, but the show is still a good watch.

Before we move on, I have one other note: Candy uses the commonly seen “Based on a true story” at the beginning of each episode, while Love and Death uses the less common “This is a true story.” I didn’t know where to discuss this; it’s odd. The producers of Love & Death must be wagging their fingers at the producers of Candy. Tsk tsk. I’m unsure how I feel about Love & Death’s assertion, but I am sure that I prefer Love & Death slightly more than Candy.

Both are solid shows, and it was fun watching them back to back. Even though I watched Candy years ago, I forgot the show’s particulars. Watching Love & Death first before rewatching Candy allowed me to keep the timeline straight.

Candy’s narrative structure doesn’t help the story. There were scenes where I wondered if Candy’s husband was distant (like he was in Love & Death), and that’s why Candy cheated, or that Candy cheated on a man trying to make their marriage work (which seemed to be the direction Candy had gone). Candy’s non-linear narrative makes it difficult to track Pat Montgomery (Candy’s husband). Pat learns things about Candy, and he changes over time. Love & Death shows this well. Candy makes it unnecessarily murky at times.

Even so, I love Candy’s set design and atmosphere. Jessica Biel looks the part of Candy Montgomery. And I like that Candy is a trippy mini-series. But I lean toward Love & Death as the better series, even if they may be reaching with “This is a true story.” Biel may look more like Candy, but Elizabeth Olsen has the space and story to embody the character…I mean, real person.

I’ve watched other shows, but I wanted to share my thoughts on these two shows about the same topic that were released a year apart. Let’s see what Season and Skye have been watching.

Skye’s Movies

Blade Runner

I’ve been catching up on my movies. After several trips to my local Barnes & Noble, I’ve gotten a few DVDs. Among them is the original Blade Runner. This is a film that’s been on my watchlist for a while, and I’m glad I watched it, but I must admit I have complicated feelings. This is a movie I want to like, but I don’t know if I can.

I’ve heard an abundance of praise for the original Blade Runner, and I was hoping it would live up to expectations. Blade Runner’s look and feel are amazing, but plot-wise, I don’t know what it’s about. A few things likely went over my head. Before solidifying my opinion, I’d prefer to watch it at least one more time. I’ll gladly give Blade Runner a second chance.

Se7en

I’ve already seen Se7en, but I didn’t own it on DVD. Since I picked it up at Barnes & Noble, I needed to recapture the magic. Needless to say, Se7en holds up pretty well. It’s one of those movies that makes me question my reality and the value we place on morality. How do we determine objectively good morals, and how do we enforce them?

Since humans are imperfect, does anyone have the right to enforce morality? I know that’s deep, but these were the questions running through my head after first viewing Se7en. Of course, they came right back when I rewatched it. If you’re in the mood for an eerie, mysterious, and brutal tale detailing the human condition, Se7en is for you. Find out what’s in the box.

The Secret World of Arrietty

I’ve been on a Studio Ghibli kick, so it’s a great time to watch The Secret World of Arrietty. My favorite thing about the film is the worldbuilding. Focusing on a family of little people living inside a normal sized house, there’s a lot of inventive gadgetry they come up with to maneuver around the place. Each item was clever and cute when I saw them on screen.

Outside of that, I couldn’t get into The Secret World of Arrietty’s story. Mostly because there wasn’t much of a story. I respect The Secret World of Arrietty for trying to embrace a non-traditional plot structure, but in the process, it lost the personal connection. This movie is very cute (one that kids will love), but there unfortunately isn’t much substance to it. Since it’s a Ghibli film, you can bet The Secret World of Arrietty has plenty of breathtaking animation.

Season’s Movie

Hey, Geekly Gang! I’ve been watching more anime than usual lately, which isn’t something I’ve done in a while. I watched The Rose of Versailles (2025) because I saw some clips on Instagram and thought it looked interesting. I had no idea what it was about. The Rose of Versailles is a period piece set during the French Revolution in which a woman leads an army and storms the Bastille (which was a pivotal moment in the actual French Revolution). The Rose of Versailles follows the themes of empowering women and romance. Apparently.

I say “apparently” for the romance because I didn’t care for it. Spoiler alert: The female lead (Oscar) dies at the end of the movie and wants to be with the man she fell in love with. It wasn’t necessarily out of nowhere because the guy she fell in love with grew up with her. But it was shoved in toward the end after she was adamant that she wouldn’t marry and live for her country.

On a different note, Aya Hirano was cast as Marie Antoinette in the Japanese version. I enjoyed watching her in something again after she’d received threats from former fans. I watched a lot of anime she was in when I was a teenager. Some of her notable work includes Fairy Tail (Lucy), The Melancholy of Haruhi Suzumiya (Haruhi), and Death Note (Misa).

Season’s Show

It was a matter of time before I started watching the Ranma 1/2 remake. I loved the original anime. This remake has a lot to live up to. Right off the bat, they faked me out with the intro song. It opened with Genma hitting a gong, but the song was completely different, so I’m docking points for that. Outside of that, the Ranma 1/2 remake stayed true to both the original anime and the manga. I’m watching the English dub first because that’s how I first watched the original when I was younger. I’ll probably re-watch Ranma 1/2 in Japanese at some point.

Speaking of the English dub, what the heck is up with Nabiki’s voice? Her voice used to be smooth and cool-sounding in the original anime, but they made Nabiki sound screechy in the remake. On the flip side, girl Ranma is more palatable to listen to this time. The original anime didn’t finish the manga’s story and ended in a weird place. I think this had something to do with the producer at the time. I hope the Ranma 1/2 remake sees the full story through to the end.

Hey, hey! Kyra Kyle again. Feel free to share what you’ve been watching over the last month, because you’re part of the Geekly Gang, too. Thank you for reading, and wherever you are, I hope you’re having a great day.

Five Underused Board Game Mechanisms

Geekly discussed commonly used board game mechanisms last month (here’s a link to that post if you missed it), so let’s switch things up and talk about some interesting, underused game mechanisms. We turned to Board Game Geek again to find some good board game mechanisms that don’t appear in enough board games. Thank you again, Board Game Geek.

Hey, hey! Kyra Kyle here. I scoured the hundreds—and I mean hundreds—of game mechanisms listed on Board Game Geek and ran searches to see how many games are listed on the site with each mechanism. Several game mechanisms have thousands of games that use them. That’s a lot. We aren’t looking at those today. We’re giving some love to those game mechanisms that are used in less than 300 games. I baseline like most of these mechanisms. It helps a game mechanism to make this list if I like it, but I included some mechanisms that I thought were in a lot more games. Which board game mechanisms made this list? Let’s find out.

Crayon Rail System

Number of games

171

Description

The Crayon Rail System is a subcategory of Route/Network Building. This game mechanism uses crayons or another non-permanent method of drawing lines on a board. Typically, the route/network constructed in games that use this mechanism are railroad tracks. Empire Builder is the most popular Crayon Rail game.

Thoughts

We begin this list with a game mechanism that’s a subcategory or variant of a more prominent game mechanism. The Crayon Rail System deviates from Route/Network Building just enough. I like Route/Network Building, and by extension, the Crayon Rail System. Real talk. The mechanism has one major issue: most games that use the Crayon Rail System are almost always train games. I like train games. I have over a dozen train games and have played dozens more. However, a game mechanism needs more than one theme to be used by more games. The Crayon Rail System is too niche.

I’ve played a handful of games that use the Crayon Rail System mechanism. The ones I’ve played were a joy. There must be themes other than trains that can use this mechanism. Free the Crayon Rail System.

Games that use this mechanism

Empire Builder, Iron Dragon, Nippon Rails, Eurorails, and Empire Express

I Cut, You Choose

Number of Games

175

Description

I Cut, You Choose is a game mechanism where one player divides a set of resources into different groups, and then, the other players choose which group they want first. Typically, drafting continues with the player who divides the resources into the groups receiving the final group. A group could include abstract resources, like turn order. Stamp Swap includes a first-player token. Many other games that use the I Cut, You Choose mechanism will include a “swap rule” to minimize a first-player advantage. In Hex, after the first player moves, the second player can choose to switch sides (taking over the first player’s color as well as their first move).

Thoughts

Less than 200 games use the I Cut, You Choose game mechanism. That’s shocking. Okay. Technically, the I Cut, You Choose mechanism is a drafting variant (like the Crayon Rail System is a variant of Route Building), but I Cut, You Choose adds so much to the drafting game mechanism that it feels unique. I love playing head games with my opponents. I Cut, You Choose is almost like playing Chicken with your opponents. Can I nudge you to pick one group over another? Can I psyche you out over picking a group because you’re worried about why I split the groups the way I did? Games that use the I Cut, You Choose game mechanism often have a lot of table talk. Table talk gives board games a spark.

Before my research, I didn’t know of Hex. I may have to try that one or a game that allows for the second player to swap moves with the first player. That sounds like another layer of messing with one’s opponent. Why did they pick that move? Should I swap with them? I love that kind of tension.

Games that use this mechanism

New York Slice, Dice Hospital, Castles of Mad King Ludwig, Tussie Mussie, and Stamp Swap

Mancala

Number of Games

208

Description

Typically, a game featuring the Mancala mechanism will have players picking up tokens in one space and then place them one-by-one in spaces in a specific direction around a circle with the space that receives the last token having special significance. The Mancala mechanism gets its name from the original game Kalah which dates back to Ancient Egypt.

Thoughts

Several games using the Mancala mechanism have been released recently. I was shocked the Mancala game mechanism made this list. Is it a favorite of mine? Not exactly. The Mancala game mechanism is elegant. I respect the heck out of it. But something with this game mechanism and my brain doesn’t click. Lol, I stink at games that use the Mancala game mechanism. Picking a game that uses the Mancala game mechanism when you play against me is the easiest way to secure a victory.

My inability to play games with this mechanism well aside, more games should include the Mancala mechanism. I like the tactile feel of dropping tokens one-by-one in consecutive spaces. Games that use the Mancala mechanism also include playing head games with your opponent. Spatial awareness is key. Because you move tokens into spaces one-by-one on your turn, making a move could empower your opponent to make an even better move on their turn. I love it when a game gives me feedback on how I lost. You can lose some board games and tally it up to luck. In games that feature a Mancala mechanism, you give your opponent the ability to defeat you.

Games that use this mechanism

Five Tribes: The Djinns of Naqala, Trajan, A Fistful of Meeples, Gold West, and Finca

Programmed Movement

Number of Games

267

Description

Typically, board games that feature programmed movement have players simultaneously program movement, reveal, and then execute their movement. Chaos can ensue, and players who have good spatial relations tend to benefit from programmed movement. Robo Rally uses this game mechanism to good effect.

Thoughts

The description of programmed movement took me by surprise. I gathered these definitions from various sources, including Board Game Geek, so I can’t take sole credit. The simultaneous nature of programmed movement is what got me. This eliminates games like Space Alert (I checked BGG and as of the time of this post; it doesn’t qualify as having the programmed movement). Space Alert has players select actions for their characters in real-time (there’s an actual countdown that occurs) and after the timer sounds, they execute their actions. Except for “revealing and then executing movement,” the mechanism works the same. It’s a head-scratcher.

Space Alert isn’t alone with its programmed movement adjacent mechanism. This could be why there are fewer games with programmed movement as a mechanism, but even if one made the description broader, games with programmed movement would still have fewer than 400 games.  Getting back to the mechanism as defined, I like programmed movement a lot. The chaotic nature of programming something and then watching your plans crumble can cause frustration, but it can be a joy.

Games that use this mechanism

Robo Rally, Mechs vs. Minions, Flamme Rouge, Colt Express, and Space Cadets

Rondel

Number of Games

268

Description

Rondels are wheel-shaped game mechanisms that contain multiple actions players can take. Player choice is limited to their ability to move around the rondel and select the action depicted on the rondel’s wedge. Typically, the rondel mechanism prevents players from taking the same action in consecutive turns. Board games that feature rondels tend to allow players to move further around the rondel by paying a cost.

Thoughts

While many games include a “don’t take the same action in consecutive turns,” rondel games are subtle. They don’t tell you, “Don’t take the same action.” Rondels nudge players not to play the same action and to try more of the actions the game has to offer.

Many rondel games do allow players to pay for additional movement around the rondel, but making a complete trip around the rondel (to claim the same action) is usually cost-prohibitive. I hope you really want that action because it’ll cost you half your victory points or in-game currency to claim it again. I always thought of the rondel mechanism as one of those game designer’s game mechanisms. I enjoy rondels. I also thought they showed up in thousands of games because the circles I play games with love talking about the latest game that uses a rondel. I agree with them. Game designers need to increase the number of games that use rondels. Double the number of games. Triple them!

Games that use this mechanism

Planet Unknown, Wonderland’s War, Unconscious Mind, Merchants of the Dark Road, and New York Zoo

Closing Thoughts

We shortened this list from the 10 Common Board Game Mechanisms list a month ago. Ten may have been too many mechanisms. While some of these mechanisms make sense that they wouldn’t show up in too many games, I’m looking at you, Crayon Rail System, others like the Mancala game mechanism should be in a lot more games. I’m shocked that with the tabletop game industry’s current climate that the Mancala mechanism doesn’t have at least 500 games to its name.

Like the game mechanisms that made the most popular list, we’ll be handing out board game designers a questionnaire to get their thoughts on each game mechanism. This may still be a month or two away from happening, but we’ll let you know when this series is ready. Until then, let us know of any board game mechanisms you think should be in more games. I hope you found something useful in the post. And wherever you are, I hope you’re having a great day.