Holiday Shuffle

Your uncle Geekly’s going on hiatus over the next couple weeks for the holidays and the end of the year, but he’ll be back on Sunday, January 6, 2019.

2019? Are we almost two decades removed from the Y2K scare? Yikes!

Happy New Year, everyone. We hope you’re well. Until next we meet, be nice to each other and stay geeky.

 

Back in the Saddle

And we’re back. I’d like to say that I was very productive over the past week and a half, but I was busy stuffing my face with stuffing–and other food.

For those of you who live in the United States, happy belated Thanksgiving. For those of you who don’t live in a country that pardons a turkey this time of year, happy Sunday in late November.

Kyle’s Writing

I did manage to crawl out of my food hangover and write another short story or two, edit another two or three, and submit several things over the holiday. I’m awaiting my rejections any day now. Some of the journals I submitted to stated that they try to get back in a week or two, so my email should be blowing up real soon. Reject-a-mon: Gotta catch ’em all.

Kyle’s Game Designs

I wrote a rule book for another small game, ironed out some details of a much larger, story-driven game, and “Wildflowers” made it to a game expo last week, courtesy of my board game agent. From what I hear, 5 publishers are interested in it, and I should hear something in the next week. Seriously, my email should be blowing up. Gotta catch ’em all.

That’s all I have for this week. We’ll be back tomorrow and most of the tomorrows this next week with some new content. Be kind to each other and stay geeky.

On Hiatus

Your uncle Geekly’s going on hiatus over the next week for Thanksgiving, but I’ll be back on Sunday, November 25th.

If you live in the United States, Happy Thanksgiving. If you live somewhere else in the world, Happy fourth Thursday in November.

We hope you’re all doing well, and we’ll see you next week. Until then, be nice to each other and stay geeky.

Digging with a Spork

I’ll start this post by giving all veterans a pat on the back.

I would say thank you for you service, but it’s a throw-away platitude at this point, something one could find on thousands of Facebook posts or memes. Instead, I encourage everyone to take time and reflect this Veterans Day.

Ask a veteran about their service. If they’re a combat vet, be respectful of what they’re willing to share.

Kyle: Writing

I’ve continued to edit, edit, edit, and while that’s an important part of the process, I haven’t completed as much new work with my writing as I would like. I may have to sharpen my spork. Or I could switch utensils or tools.

This past week was also productive on the board game side of things and that took a bit of my time and attention.

Kyle: Games

I made the finishing touches on “No Jack” and wrote the rule book for “Nuclear Harvest.” That rule book took a good two or three days to complete, so this was a very productive week for board games and writing a rule book is still writing. I’m counting it as both. Both games are at good places, well on their way to being submittable next year, but the big news comes from “Wildflowers.”

A board game agent—I didn’t know they existed before a few months ago—has picked up the game and plans to pitch it to large publishers in the coming months. I’m keeping my fingers crossed, but I can’t help but be a little excited. I hope to see “Wildflowers” on shelves next holiday season. The year after that may be more realistic.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Entering the Slog

Kyle: Writing

November hasn’t started as well as I would have liked. I’ve been editing a lot of stories and submitting more so there may be more good news on the horizon—but most likely more rejections.

Last week was too productive that I figured this week would pale in comparison, but I did finish another story or two, and editing is part of the writing process, so it wasn’t a complete waste. I hope to exit the slog this next week.

Kyle: Games

Board game design was a little more productive. “Wildflowers” is still under consideration and “No Jack” is a lot closer to completion. I also made some headway on “Nuclear Harvest” and should have a polished prototype by the end of the year—just in time for submitting several games in 2019.

I even have an advanced version of “No Jack” that includes role playing and legacy elements, so that should be fun.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

One hill down

Kyle: Writing

I had a productive week of writing trios of flash fiction (triplets) and even some poetic suites; 30-40 pages to be exact. Now I have enough material for a poetry chapbook and several fiction ones, but I have a suspicion that I won’t like what I wrote in another week or two. I tend to be my worst critic. But that may be hyperbole.

I also don’t know how I follow up last week’s production with this upcoming week. I’ll find a way to shake off the doubt and put my head down.

Kyle: Games

I came up with a few new wrinkles for older games, so there may be something new in the works. I brainstormed toward those ends the past couple of days. I even heard from a board game agent—I didn’t know there was such a thing a month or two ago—and they said that they’d like to see a video of “Wildflowers.” Fingers crossed.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Running to Stand Still

Kyle: Writing

Rewrite. Rewrite. Rewrite. While I finished another trio of flash fictions told from different perspectives (what I call a triplet) to add to my book-length collection, most of this week had me editing prior work. I’m hoping the axiom that rewriting is writing holds true. If it does, I did a lot of work this past week. If not, I’ll have to do better this upcoming week.

I also focused more on submitting. There are a few stories I have yet to submit to journals and some of them I think will find a home quickly—but I tend to be shocked as to which stories get picked up quickly and which ones don’t. I never said I was a good judge of my work.

Kyle: Games

Wow. I didn’t do a lot with my tabletop games this week. Mostly I polished a bunch of games that I’m preparing to submit early next year. I’d like to get some more blind play tests in (sending games out and having players learn the game by reading what I hope a clearly written rules) and finish Nuclear Harvest—or at least get it close to done sometime before the end of the year.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Is this progress?

Kyle: Writing

Another week and another three trios of flash fictions (triplets) that are told from three different viewpoints. I edited another five, and I have enough for a book length work of these short stories. I hear rejection bells in the not-so-distant future.

Since I was focused on these triplets this past week, I didn’t get as much work done on my novel that uses this form and I’m sure Jim will have some form of discipline. I thought I heard the crack of a bull whip coming from my front yard.

Kyle: Games

More play testing this week. It can get boring but like editing one’s writing, it’s important to the craft. “No Jack” is close to blind play testing, and “Wildflowers” should be in Drew’s hands by now.

Thanks again, Drew. Feel free to tell me how confusing the rule book is and that the game’s tiles make great coasters.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some brand-new content. Be kind to one another and stay geeky.

Progress?

Kyle: Writing

It may not look it, but I write more than JK Geekly articles. I continue to work on trios of flash fictions (triplets) that are told from three different viewpoints or different manner of storytelling. I wrote two this week and edited another three. I’m even pitching a collection of these stories to various publishers. I’m expecting my rejections any day now.

I’m also gaining ground on a novel that uses a similar approach to the triplets. It’s trippy, but hopefully it’ll make sense. I’m sure Jim will let me know one way or the other after I finish modeling this clay.

Kyle: Games

Play test. Play test. Play test. I play tested a lot of the Blackjack deck builder “No Jack” and I finished a first draft of the rule book.

 


“Wildflowers,” a tile placement game where players make one flower the most dominant, will be off for some more blind play testing soon. Thanks in advance, Drew. A blind play test is where gamers play by reading the rule book; most early play tests have the designer teach the game to players.

Wildflowers01.jpg

“Wildflowers” is also out to a couple of agents and game companies, and we’ll see what that’ll bring. Again, I’m expecting my rejections at any time.

That’s all I have for today. We’ll be back tomorrow and the rest of the tomorrows this week with some brand-new content. Be kind to one another and stay geeky.

A New Beginning

New design? Check. New content design? Check. Looks like the site’s ready for launch. Here goes nothing.

Hi.

It’s been a little while since Jim and I updated the site, so I guess this is the first of the new blogs. Sorry it’s not better, but we’ve been a little busy washing our non-existent hair.

Okay. I’m just jealous of the hair Jim has; he’s still holding on to some tufts. I’m the one rocking the Patrick Stewart or Vladimir Putin. I hear bald can be sexy, but that may be a lie someone fed me to make me feel better about my scalp eating its own follicles.

As you can tell—or not tell—we have a new look and new types of content. Don’t worry. We’ll still talk about all things Geekly, but we’re steering away from straight up reviews—for the most part—for something marginally different.

We may take deeper looks at some things with articles like “My favorite ‘fill-in-the-blank’” and “Unpopular Opinions,” take a quick overview of certain topics with “3 Lists of 3,” and introduce newcomers of various Geekly hobbies with “For Starters.” Heck, we might even throw in some Geekly News at the end of the week. Who knows? We’ll throw things on the wall and see what slithers onto the floor.

But we’ll get to those articles throughout the coming days and weeks.