X-Men ’97 “Survival of the Fittest” Review

Happy Saturday, Geekly Gang! Kyra Kyle here with a review/reaction of X-Men ’97’s season two finale, “Survival of the Fittest.” If you want to read our view of last week’s episode “The Dead Man’s Hand,” check out this link. We’ll only discuss this week’s episode, “Survival of the Fittest.” I’ll kick off this review with my thoughts.

Kyra’s Take

“Survival of the Fittest” does a great job of tying up enough major story threads for X-Men ’97 season two and introducing new threads to explore next season–and next season looks to be another doozy. Obviously, we’ll have spoilers for “Survival of the Fittest.” You’ve been warned. If I’m being honest, I nodded along with the first half of “Survival of the Fittest.” The episode played out like a checklist of the story threads that needed to be concluded. “Survival of the Fittest” began like a workman episode. But X-Men ’97 season two’s finale hit its stride with its second half. Raising the stakes (Rogue striking a deal with the same Celestial that gave Apocalypse his power and willing to make the ultimate sacrifice) made all the difference.

Before I commit to jumping to “Survival of the Fittest’s” second half, let’s discuss the episode’s first half. I like the symmetry to X-Men -97’s second season. The season began with Apocalypse and the Celestial, and it ended with Apocalypse and the Celestial. Clean and tidy. X-Force and X-Factor joined forces and fought against the X-Men. This made sense. The two groups’ goals aligned, and underneath this partnership, one could see the American government distrust Charles Xavier and his X-Men–something that will rear its head during “Survival of the Fittest’s” mid-credit scene (more on that in a bit). The audience was even treated to a Gambit-X-Men reunion before Cable shoots Gambit, allowing Apocalypse to take over Remy. This felt inevitable.

Honestly, I could see this outcome a mile away, but that’s a good thing. “Survival of the Fittest” did a great job of setting up this ending. Once Gambit loses consciousness and Apocalypse assumes complete control, X-Men ’97 hints at The Huntsman storyline I mentioned a few weeks ago. Again, this was expected but in a good way. I’d wager most of the audience hasn’t read The Huntsman/Weapon XII. For those of us who have, X-Men ’97 did a good job adapting elements of this story to the second season’s finale. My favorite moments during “Survival of the Fittest’s” first half were the reveal of the Celestial ship, and Cable fighting his parents, uttering the line “Have you met my parents?” Priceless.

I didn’t know how X-Men ’97 season 2 could top Magneto’s death in the middle of this season. The middle of this season? Wow! Magento’s been out of commission for half a season. Nothing could beat the shock of Apocalypse disintegrating the Master of Magnetism. And “Survival of the Fittest” didn’t try to match that moment. Rogue and Gambit are star-crossed lovers. “Survival of the Fittest” set up a scenario where Rogue would have to sacrifice herself for Gambit. The story demanded it. It looked as if the episode delivered on this promise, but after Rogue saved Gambit, she didn’t die. X-Men ’97 had one more trick up its sleeve. Nightcrawler substituted himself for his sister. Brilliant and heartbreaking. I should’ve seen this coming, but that’s what makes X-Men ’97 such a good series. It takes risks, it lulls viewers into one reality, and subverts expectations.

Season won’t take this ending well; she’s a self-proclaimed Nightcrawler fangirl. But this move makes sense for Nightcrawler’s story arc and character. X-Men ’97 has been building Rogue and Nightcrawler’s sibling relationship over two seasons. Nightcrawler would sacrifice himself so his sister could have a chance at love. This sacrifice is what makes Nightcrawler who he is. This sacrifice is what makes someone like Season a Nightcrawler fangirl. He’s awesome. We all know it. And I didn’t prepare Season before she watched “Survival of the Fittest.” I just told her to have the tissues ready. After Magneto’s death, she was ready for anything. Anything except this. Again, I love how X-Men ’97 keeps viewers on their toes.

Season three looks to be another banger. The mid-credits scene shows Graydon Creed becoming President of the United States. Yes, the same Graydon Creed reintroduced during “Strange Land, Savage Heart.” Mystique’s other son, Graydon Creed. And we catch a glimpse of Mystique grabbing her file during this scene. I didn’t realize we hadn’t seen Mystique in an X-Men ’97 episode. Two seasons of the show, and this is the first time we meet her. This goes to show the X-Men ’97 cast’s depth. Season Two featured a fair amount of Summers’ family drama. I’m down for Season Three featuring Mystique-Rogue-Graydon Creed drama. After all, The X-Men’s greatest enemy may be humanity.

Those are my thoughts on X-Men ’97 “Survival of the Fittest.” Season hasn’t yet watched “Survival of the Fittest.” I’m sure she’ll have thoughts and may write down her take in a future post. Thank you for reading, and wherever you are, I hope you’re having a great day.

X-Men ’97 “The Dead Man’s Hand” Review

Hey, hey, Geekly Gang! Kyra Kyle back again with another review/reaction of an X-Men ’97 episode. If you’re looking for last week’s episode “Strange Land, Savage Heart,” here’s a link to our review/reaction to that episode. Today, we’ll be discussing X-Men ’97 season two’s penultimate episode, “The Dead Man’s Hand.” Things begin to click into place as X-Men ’97 season two reaches its finale. I’ll kick off this post by sharing my thoughts on X-Men ’97 “The Dead Man’s Hand.”

Kyra’s Take

I’m torn with this week’s episode of X-Men ’97. “The Dead Man’s Hand” does everything you would want a penultimate episode for a season to do. It wraps up just enough threads to keep viewers interested. It brings the disparate groups of X-Men and other entities together for what should be a fantastic final confrontation. And it even manages to bring back a fan favorite. Not to mention that Nightcrawler gets to show off his moves in “The Dead Man’s Hand.” The scene where Nightcrawler got to work made me jump from my chair. Bamf! But I’m confused by the big bad’s motivation and scheme.

This review/reaction will have spoilers. Consider yourself warned. Apocalypse brought Gambit back to life and as a result, became a desiccated corpse. While it looks like Apocalypse wanted Gambit as his new personification of Death (one of his horsemen), the transformation backfired. I still hold out hope that X-Men ’97 plans to introduce The Huntsman or Weapon XII, but the events in “The Dead Man’s Hand” show Apocalypse behind this plot. Did he intend for Gambit to absorb his consciousness? Unclear. Apocalypse’s feud with Candra (External) fell a little flat. Sure, the seeds of this conflict go back to episode four from this season (“Rise of Apocalypse: Part II”), but I would’ve liked more lead up to this moment. Perhaps a quick nod to what happened earlier this season.

Despite what appears to be a half-baked plan by Apocalypse (for now), “The Dead Man’s Hand” has plenty of stand up and cheer moments. The Nightcrawler fight I mentioned before is one. Holy poop! Any scene where Rogue and Gambit try to reconnect manages to pull at the heartstrings. Cable playing his parents to get close to Gambit so he can kill Apocalypse inside Remy’s body was cold, on-brand for Cable, and twists the knife, reminding Cyclops that he wasn’t there for his son’s coming of age. The Summers family has a messed up history, and I’m here for it. I even liked the hinted at team up of X-Force and X-Factor. Half of X-Force defected to the X-Men (Jubilee and Sunspot), and the prospect of Cable, Psylocke, and Archangel working with X-Factor is juicy.

X-Men stories have always featured characters hopping from one faction to the next. This doesn’t bother me. In fact, I like it when X-Men stories present two compelling sides to the same argument. I don’t know where X-Men ’97 intends to take its season two finale. Typically, I’d say this was a good thing. But I’m less confident with Apocalypse’s goal, and Gambit’s return lacked a little something. I think that something was knowing what Apocalypse planned to do with Remy’s body. Did Apocalypse’s plan backfire? Does he intend to skinwalk in others’ skin for the rest of his existence? That would track with what we saw in “Days of Past Future” (the first episode of this season). A disembodied Apocalypse planned to insert himself within Cable.

“The Dead Man’s Hand” is one of those episodes that needs context. We’ll have to wait for next week’s episode to find that context. Those are my thoughts on X-Men ’97 “The Dead Man’s Hand.” Let’s check in with Season.

Season’s Take

I’m ecstatic that Gambit made his return, but the execution felt lackluster. I’m not sure what I was expecting outside of Apocalypse resurrecting Gambit to control him, but I didn’t think he would inhabit Gambit’s body. While that tracks for Apocalypse, I was hoping he wouldn’t be the big bad of season two. It would’ve been so cool if Marvel threw in a twist villain. External made an appearance, but I thought she would play more of a role. She basically went poof.

I loved the moments between Gambit and Rogue. They did an amazing job of portraying Rogue’s conflicted feelings. It was animated beautifully. I’m not sure what to expect, but I hope season two has an amazing ending.

Hey, hey! Kyra Kyle here again. Thank you for reading, and wherever you are, I hope you’re having a great day.

X-Men ’97 “Rise of Apocalypse: Part 1” Review

Hey, hey, Geekly Gang! Kyra Kyle here again with a third post. We’re back for a third installment of X-Men ’97. This post will cover the third episode of X-Men ’97’s second season, “Rise of Apocalypse: Part 1.” If you’d like to see Geekly’s thoughts on X-Men ’97 season two’s previous episodes, you can find them here: “Days of Past Future” and “A Force to Be Reckoned With.” I’ll kick off this post with my thoughts on X-Men ’97 season two, “Rise of Apocalypse: Part 1.”

Kyra’s Take

Oh my! I can see why X-Men ’97 released three episodes during its opening event. Each episode showed what our three sets of intrepid mutants are up to since the end of season one. “Days of Past Future” took us to the future, where Cyclops and Jean Grey reunite with their son, Nathan (Cable). “A Force to Be Reckoned With” brought us back to the present day (the Nineties) and what’s occurred since the X-Men disappeared. But the third episode (“Rise of Apocalypse: Part 1”) delivers on season one’s cliffhanger. And it also ends with yet another cliffhanger, but we’ll get to that in a minute. When I saw X-Men ’97’s release schedule, I originally thought Marvel wanted to drop as many episodes before Spider-Man: Brand New Day’s release date. Spider-Man’s next cinematic installment could’ve played a factor, but X-Men ’97 made the right decision to release the first three episodes of season two. Anything less would’ve felt incomplete.

I’m sure some viewers waited for X-Men ’97 to show the goods, revealing Apocalypse’s origin, and X-Men ’97 sure does deliver. “Rise of Apocalypse” gets its story from the comic book mini-series of the same name. We’re going to Ancient Egypt. I like how Magneto tries to rewrite mutant history by guiding En Sabah Nur (Apocalypse’s original name) toward a path of peace. This continues the dynamic between Magneto and Charles Xavier from the previous season. The two have a tenuous truce. They may both want the same thing (peace between humans and mutants), but they have very different means to accomplish this goal. Classic.

X-Men ’97’s showrunners know their characters. I had my doubts when the show was first announced several years ago, but X-Men ’97 has exceeded my most optimistic expectations. The new series maintains everything the original X-Men: Animated Series built, while working toward something new and exciting. The show has built up characters like Cable and Jubilee. “Rise of Apocalypse: Part 1” does the same for Apocalypse. He was already one of the X-Men’s most impressive foes. X-Men ’97 season two looks to humanize him. And watching Magneto try and teach Apocalypse a path to non-violence showed how much he’s grown. His actions end the way one might think they would (he fails), but I love how Magneto tries to reach Apocalypse. He notices they aren’t that different.

I don’t want to get into too many spoilers with these posts. Needless to say, the X-Men attempt multiple times to find their way to their timeline and fail. Tensions rise. And we’re left with another cliffhanger. Since “Part 1” is included in the episode’s title, “Rise of Apocalypse: Part 1” sets up the following episode, which we’ll cover later today. I’ve been writing these reviews/reactions as soon as I finish one episode. I haven’t yet watched “Rise of Apocalypse: Part 2,” but X-Men ’97 has my full confidence. I love the direction the Marvel Animated Universe has taken. I’ve been more excited about X-Men ’97 and Your Friendly Neighborhood Spider-Man’s second seasons than most of the Marvel Cinematic Universe’s offerings this year. I can’t wait to watch the next episode.

Those are my thoughts on X-Men ’97 “Rise of Apocalypse: Part 1.” Let’s see what Season thinks.

Season’s Take

As soon as En Sabah Nur said, “He was not fit to live,” I shouted, “You are not worthy.” I really hope En Sabah Nur says that in “Rise of Apocalypse: Part 2.” He has to finish the quote. It’s a requirement. Side note: Apocalypse looks good with long, wavy hair. He should bring that back.

I appreciated the tender moments between Magnus and Charles in “Rise of Apocalypse: Part 1.” Magnus wanting to try things Charles’ way was endearing. Something tells me it won’t last when they inevitably part ways, but I hope we get to see more of these moments in X-Men ’97. “Rise of Apocalypse: Part 1” was very human.

Hey, hey! Kyra Kyle here again. Those were our thoughts on X-Men ’97: “Rise of Apocalypse: Part 1.” What are yours? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

X-Men ’97 Season 2 “A Force to Be Reckoned With” Review

Hey, hey, Geekly Gang! This is our second of four planned posts today. Four posts in one day? Yikes! X-Men ’97 graced us with three episodes last week–we’re still catching up on those episodes–and a fourth episode dropped this week. If you want to read our review of the previous episode, “Days of Past Future,” you can check that out here. In this post, we’ll only discuss the events of “A Force to Be Reckoned With.” I’ll kick things off with my thoughts.

Kyra’s Take

“A Force to Be Reckoned With” may have done the near impossible. It made Jubilee cool. Seriously. Her breakout scene, near the end of the episode, catapulted her into one of X-Men ’97 season two’s better characters. And that’s saying something. But I’m getting ahead of myself. X-Men ’97: A Force to Be Reckoned With” didn’t need as much setup as the previous episode. The episode’s title originates from X-Force, which is famously Cable’s team from the Nineties, and how they fight for mutant freedom against X-Factor, a government-sanctioned team of mutants. The power struggle between these two teams is comic book accurate and excellent.

Neither team embodies the X-Men. X-Factor is a government lapdog; they’re an extension of the mutant registration program. And Cable assembled X-Force to take down Apocalypse by any means necessary. He doesn’t care as much about human-mutant relations and mutant freedom, and this gets me back to Jubilee. She joins Cable’s side of the aisle because it’s closer to the X-Men’s ideals.

When she has a chance, Jubilee frees mutant children held captive by X-Factor. I want to take a moment and take note of the volume of various lesser-known mutants held captive in X-Factor’s helicarrier and/or shown during “A Force to Be Reckoned With.” Here are a few: M, Mark, Kid Omega, Chamber, Penance, and the Stepford Cuckoos. The Stepford Cuckoos may be the best example of how callous X-Factor treats these mutants. Each one of the Stepford Cuckoos has a power dampener around their necks, and X-Factor still placed one of the triplet sisters in a different cell. Sure. The Stepford Cuckoos use their powers as a trio, but they have power dampeners. Separating them was cruel.

Through her act of freeing the captive mutants, Jubilee did the most to live up to Charles Xavier’s example. She reminded the rest of X-Force what they’re fighting for. Cable’s mission to take down Apocalypse is a noble one, but he often gets blinded by this goal. Again, all of this is mostly comic book accurate. The original X-Men: Animated Series made sure to stay as close to the source material as possible, and X-Men ’97 continues that tradition.

There’s little else to discuss with “A Force to Be Reckoned With.” This episode feels tighter than “Days of Past Future,” not that the previous episode meandered too much. I just wanted to note “A Force to Be Reckoned With’s” great pacing. Maybe that’s the trick with making Jubilee cool. Leave the audience wanting more. The original X-Men: Animated Series used Jubilee as a surrogate, so Jubes showed up in most scenes. We physically see less of Jubilee during “A Force to Be Reckoned With,” but the episode does a lot to show her true character. And shout out to Polaris and Havok. I love Jubilee’s snide remark of Havok being “Knock-Off Cyclops.” LOL

Those are my thoughts on X-Men ’97 “A Force to Be Reckoned With.” Let’s see what Season has to say.

Season’s Take

I can’t believe I was actually rooting for Jubilee. Outside of being cool and sticking to her guns, her cheeky moments were cute, too. The scene of her jumping off the roof was iconic.

I appreciated the lack of exposition in “A Force to Be Reckoned With.” “Days of Past Future” was good and had a lot of emotionally charged moments, but there was a lot of repetition with Jean Grey’s and Cyclops’ dialogue. Their feelings about leaving Nathan behind were sad, but they lost some impact each time they expressed themselves. The emotional moments in “A Force to Be Reckoned With” combine punchy dialogue with action. It feels like each moment doesn’t linger.

Also, kudos to the alternate intro. X-Force ’97 has a nice ring.

Hey, hey! Kyra Kyle again. Those are our thoughts on X-Men ’97: “A Force to Be Reckoned With.” What are yours? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Reading, Geekly? May 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been reading over the last month. Feel free to share what you’ve been reading this past month, too, because we’re all part of the Geekly Gang. I’ll get things started with what I’ve been reading this past month.

Kyra’s Reads

I have a Marvel Multiverse Role-Playing Game session planned at a public event this Saturday (May 16, 2026, at the Bellevue, Nebraska, Public Library), and while I could’ve read one or two core books, I fell down a rabbit hole. I’m sure I read something else this past month. I’ll probably remember it while I’m typing this entry, but picking up four 300-page rulebooks for a tabletop role-playing game is a good reading load. Throw in multiple auxiliary role-playing game books, and it becomes a lot of reading.

One feature I like about the Marvel Multiverse RPG books is that their pages are color-coded. At first, I didn’t care for these color-coded pages. They look garish on the shelf. But those colors help with quickly locating chapters. Rules can be found at the beginning. These page colors may be difficult to spot at first because the chapters are really small (the Marvel Multiverse RPG is a rules-light game), but you’d expect rules to exist at the beginning of a TTRPG book. The larger sections are for Powers, Characters, and World Building. I know to look at the red pages for a character and the purple pages for Powers and so forth. Color-coded pages may look weird on your shelf, but I’ll sacrifice aesthetics for functionality.

I picked up the core rulebook, and you don’t even need to do that if you want to get started playing the Marvel Multiverse RPG. The company uploaded a quick-start book on its website. Just click the “Try Free” button, and a laundry list of content loads. I was surprised by how much content Marvel made available for players. Sure, other sites like Fuzzy on the Details offer copious fan-made content for the game, and you can check them out here if you’re interested. But Marvel gives players everything they need to demo the game before buying.

The Quick-Start Book with a Thunderbolts* Adventure is a great place to begin. The Quick-Start Book offers an abridged version of the rules, everything you need to get playing. And the Thunderbolts* Adventure introduces game elements almost like a video game tutorial. My group is choosing a different starting adventure, the Marvel Rivals Timestream Adventure.

I talked about the Marvel Rivals Timestream Adventure in last week’s Whatcha Playing, so I won’t repeat what I said in that post here. But I will say that I like the Adventure’s flexibility. It can be a one-shot or the beginning of a longer campaign if we choose to continue the story. Getting back to the major Expansion books, I picked up Spider-Verse and X-Men. I prefer X-Men to the Spider-Verse because this Expansion adds more powers. More options. I was a little disappointed that we didn’t get any new abilities in Spider-Verse. Even so, Spider-Verse is solid.

All Marvel Multiverse Role-Playing Game’s bigger books have a third to almost half of their pages dedicated to character entries. This could change in the future, but you’ll be seeing a lot of red pages. And that makes the Marvel Multiverse RPG different from many other TTRPGs. With so many choices of pre-constructed characters, why would anyone make their own character? That’s not to say that the Marvel Multiverse RPG doesn’t have a good character creation system. It does. I can easily whip up a compelling character in short order, and I’m in the process of converting the TSR Marvel RPG rolling charts to aid with character creation. After I’m done, I may post those charts here. Let me know if you’d be interested in that. But the Marvel Multiverse RPG lends itself to players assuming the role of established characters.

How you play the Marvel Multiverse RPG will depend on your gaming group. I also picked up The Cataclysm of Kang. This Adventure differs from the others (one-shots) I mentioned earlier. The Cataclysm of Kang requires hundreds of gameplay hours to complete. It’s a massive campaign, and fewer players will have interest or patience for this long a campaign. Note: I picked up The Cataclysm of Kang because it could play out like an alternative MCU Kang storyline. What could’ve happened if the MCU didn’t biff that villain? Just like the other hardbacks in the Marvel Multiverse RPG, The Cataclysm of Kang offers plenty of pre-generated characters. $40-$50 is a lot if you’re only interested in more characters. Fortunately, DriveThruRPG offers $5 deals on just the characters. The site even sells easier-to-print versions of the game’s maps. And while you’re on DriveThruRPG, check out some of the other free content.

You could play the Marvel Multiverse RPG without ever buying the core book or any of the expansions. Or you could drop considerably less money than I have and pick up some essentials and cheaper content on sites like DriveThruRPG and FuzzyOnTheDetails. You also don’t need to be the biggest Marvel buff. No one will quiz you on Marvel lore. You could take a show or movie you liked from anything Marvel, even the stuff that predates the MCU, and ask what if.

I continued with The Game Master’s Book Of series with Random Tables and a handful of other titles. Like I said, I went down a rabbit hole. Send help! Naturally, I’ve been converting some of these random roll tables for the Marvel Multiverse RPG, but if you’re running a high fantasy role-playing game, you shouldn’t need to adapt anything found in this book. I love The Game Master’s Book Of Series. They provide so much for any role-playing game. Sure, they do lean toward Dungeons & Dragons, but most of these books–except for the dragons book, but who doesn’t love dragons?–can be useful for numerous RPGs. I read the Proactive Roleplaying and Collaborative Campaign Design books last month. Those two are paperback, but the hardback books are only $25 or less, and they’re high-quality books. You can’t beat The Game Master’s Book Of series’ value.

I did read something else this month. I started re-reading Strunk and White’s The Elements of Style. I read this book so often that I forget to include it in these lists. Strunk and White’s The Elements of Style is a great book to refresh one’s grammar. And I need all the help I can get.

That’s all I have for what I’ve been reading this past month. I’m sure I forgot several other books on my list, but hey, that’ll give me something to talk about next month. And it looks like I’m on my own for this week. We’ll have to check in with Season and Skye next month with their reads. But let us know what you’ve been reading in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: January 11, 2026, MCU X-Men Reboot Updates

Happy Sunday, Geekly Gang! Kyra Kyle here with the first Geekly News of the year. The year is still ramping up, so we only have a few new releases. We’ll get to the new board games and video games, but first, let’s check in with the MCU and the upcoming Mutant Saga. There’s a lot to discuss.

MCU Reveals Its Blueprint for The X-Men

We’ve been radio silent about the MCU for a while, not because the MCU had few updates, but because those updates didn’t feel large enough. Black Panther had a recasting rumor. We still don’t know for sure if Shuri (Letitia Wright) will remain as the Black Panther beyond Avengers: Doomsday. Heck, a new Black Panther could reveal themselves during the next Avengers film. Ryan Reynolds is working on a new Deadpool or Deadpool and Wolverine movie. Hugh Jackman will return as Wolverine for at least the next Deadpool film and potentially a new Wolverine solo film. But the biggest MCU news may be Marvel’s direction for the X-Men.

According to trusted industry insider Daniel RPK, Marvel will release solo projects for the core X-Men members, leading up to an X-Men team movie. Marvel wants to avoid the errors they made during the Multiverse Saga. Going back to what made people care about the Avengers during the MCU Phase One is a step in the right direction. Unlike Avengers actors (who were in their forties and fifties), Marvel intends to cast younger actors in X-Men roles, even a younger Wolverine. Speaking of Wolverine, rumors suggest he won’t be included in the first X-Men film. That may be for the best.

We still don’t know how Marvel plans to introduce the upcoming X-Men characters. My guess is that we may see more Marvel Studios Special Presentations. Disney/Marvel will want to cash in on The X-Men as soon as they can, and some sources suggest the first MCU X-Men film will release a year or two after Avengers: Secret Wars. That doesn’t leave the studio too much time to introduce these characters. Several 1-hour specials could help.

And speaking of Marvel Studios Special Presentations, the Punisher Special will build off of the second season of Daredevil: Born Again and should also tie into Spider-Man: Brand New Day. This news, added with the rumors of upcoming X-Men character solo projects, makes it appear that the MCU may require viewers to–once again–do some small homework in preparation for upcoming movies and shows. I’m torn. I’ve liked the MCU’s recent trend of not requiring a lot of homework ahead of watching a movie or show. On the other hand, I’d love to see more Special Presentations. And there was a time when Marvel fans didn’t mind doing a little homework. Hopefully, the X-Men will find a good balance.

Yokai Forest Duel Launches on Gamefound

Bring on the games. Two to eight players face off in fast-paced tournaments or league-style matchups. Outsmart your rivals through clever strategy, deduction & bluffing with mind games as you fight for victory in intense best-of-three duels. Be careful though: investing too much time in your current match and your opponent might crush you before you even reach the finals.

Yokai Forest Duel’s concept reminds me of a character-driven version of Challengers!, and if that’s the case, Yokai Forest Duel will be loads of fun. Godot Games claims Yokai Forest Duel can be learned in under three minutes but offers plenty of strategic choices. Again, this reminds me of Challengers!. Yay! The artwork and game graphics differ, and so does the fact that players assume the role of a specific character. I don’t know how any of the characters work, but Yokai Forest Duel features eight different 80-card decks. Yokai Forest Duel’s pledges range from $27 to $74. If you’re interested in Yokai Forest Duel, check out its Gamefound page.

The Last in the Woods Launches on GameFound

Forget comfort. The Last in the Woods is about survival. You’ll have no safety net. As the game’s name suggests, you’re handed a few tools, and you compete against the other players to be the last in the woods. I’m unsure if The Last in the Woods includes direct player versus player combat. Typically, I don’t care for direct combat between players. But I love the idea of a competitive survival game, and if that involves a little PVP combat, I’m all for it.

Variable player powers (like the one for George, who only needs one stone to craft a knife, pictured above) should give The Last in the Woods a little spice. But this isn’t the only element The Last in the Woods uses to shake up the gameplay of each game. Random events and equipment allow for diverse strategies during each playthrough. As of writing this post, The Last in the Woods hasn’t listed their pledge rates. I can’t imagine the game costing more than $40. It could cost as little as $20. We’ll see. If you’re interested in The Last in the Woods, check out its GameFound page.

Code Violet Releases on PlayStation 5

During Code Violet, players uncover the secrets of the Aion colony, who use time travel technology to kidnap women in the past. These women are then used as surrogate mothers in an attempt to save humanity from destruction. I love this hook. Code Violet combines story elements of Children of Men and The Handmaid’s Tale with a time-travel twist. Excellent! Add in the fact that Code Violet is a third-person action-horror game and the spiritual successor to Dino Crisis, and Code Violet may be a PlayStation 5 title to place on your radar.

And that’s a great thing because Code Violet is our only new video game release for this week. I wasn’t kidding when I mentioned 2026 hasn’t yet fully launched. Plenty of great board games and video games are on the horizon. We just may need to wait another week or two. Or even a month or two.

That’s all the geek news we have for you this week. Which MCU project are you the most excited for? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.