Updated: Top 10 Live-Action Television Shows Based on Comic Books 2026

Hey, hey, Geekly Gang! Kyra Kyle here. We’ve tackled the idea of live-action television shows based on comic books over a decade ago with Top 5 Live-Action TV Shows Based on Comics. It’s a good idea to update this post. Our reasoning is three-fold: 1, it’s been long enough and more shows have been produced since 2015; we increased the number of shows on this list from five to ten; and Geekly forgot about a few shows inspired by comic books in the previous list. Whoops! Before we get into the shows, let’s set down some ground rules for this list.

1: Cultural relevance will play a role, as will the show’s overall quality.

2: Some of these shows don’t stack up in cinematic quality even with their contemporaries, but they’re outstanding just the same.

3: We’ll have to stick with one show from a franchise (or specific character) because we wouldn’t want a list that includes only Batman and Spider-Man.

Without further ado, let’s get to the top 10 live-action television shows based on comic books.

Honorable Mention 2) iZombie (2015-2019)

I’ll admit it. I have a soft spot for iZombie. Geekly covered the show when it first aired, and I like the combination of zombies and weekly detective work. Throw in some ongoing drama and a heavy dose of comedy, and you have one addictive show. iZombie won’t be too many people’s first choice for live-action television show based on a comic book, and that’s why I wanted to mention it here. It doesn’t hurt that iZombie’s intro theme, “I’m Already Dead” by Deadboy & The Elephantmen lives rent-free in my head.

Honorable Mention 1) Sandman (2022-2025)

Sandman adapts the source material in a fresh way that also remains faithful to the comic book. Tom Sturridge does the unthinkable and captures the essence of Dream. Kirby makes a great Death. Mason Alexander Park is Desire. I could go on. Sandman has a stellar cast, but it misses our list for a couple of reasons. 1) The Netflix effect. Netflix used to be The Place for creative freedom; now, it’s a place for rehashed ideas, and any original show is likely to get canceled too soon and have little chance of another streaming platform picking up the franchise. 2) The Neil Gaiman effect. I have yet to watch Sandman’s second season because of the ick associated with Gaiman. Still, Sandman deserves a mention.

10) The Umbrella Academy (2019-2024)

The Umbrella Academy had a brilliant five-year run on Netflix. As one of the more recent entries on this list, I struggled to place it any higher on this list. The other thing going against The Umbrella Academy is that it’s a Netflix show. The Netflix effect claims another victim. Time could see The Umbrella Academy rise in the standings, because there’s a lot to love.

The Umbrella Academy blends quirky humor, bizarre storylines, balls-to-the-wall action, and pitch-perfect character development. The third season incorporated Elliot Page’s gender identity respectfully and made it work for the show’s story. It also doesn’t hurt that the show is based on the comic book of the same name by My Chemical Romance lead singer Gerard Way. That gives The Umbrella Academy an extra layer of cool.

9) The Walking Dead (2010-2022)

The Walking Dead made our last list over a decade prior, but the show may have hung on for too long. Those early seasons of The Walking Dead were some of the small screen’s best. Despite any flaws, this show focused on interpersonal relationships. The drama within The Walking Dead stemmed from its human characters. And let’s face it. The Walking Dead ignited zombie-mania. You can’t take a breath without huffing on a walker.

The Walking Dead started an empire. I’ve lost track of how many spinoff series this show spawned: Fear the Walking Dead (2015-23), The Walking Dead: World Beyond (2020-21), Tales of the Walking Dead (2022), The Walking Dead: The Ones Who Live (2024), The Walking Dead: Dead City (2023-present), and The Walking Dead: Daryl Dixon (2023-present). The Walking Dead became so popular that a secondary character from the original series, Daryl Dixon, got his own spin-off. Talk about cultural relevance.

8) The Penguin (2024)

Despite bearing the name of one of Batman’s iconic villains, The Penguin doesn’t even feel like a television show based on a comic book. The Penguin borrows a lot from Breaking Bad and The Sopranos. Watching Oz Cobb ascend–or descend, depending on the lens you use to view his story–to mafia royalty was a joy to watch. Cristin Milioti’s turn as Sofia Falcone was excellent. Sofia Falcone (from The Long Halloween fame) was another comic book character I didn’t expect anyone to pull off well, but Milioti is fabulous in The Penguin.

When I first learned The Penguin got greenlit, I wondered what more there was to say. Apparently, a lot. The Penguin took an interesting enough character from 2022’s The Batman and built a mythos around a character that didn’t receive enough love on the big or small screen. Penguin is one of my favorite Batman villains, and The Penguin captured a certain slimy iteration of the character. The Penguin is well worth watching.

7) Arrow (2012-2020)

Arrow is another show that stayed a little too long. It suffered the fate of many CW shows and descended into melodrama. After a season, Olicity (the shipping of Oliver Queen and Felicity Smoak) turned my stomach. But Arrow started strong. Manu Bennett may still be the definitive Slade Wilson/Deathstroke, and the “You have failed this city” and Ollie’s time on the island storylines of the first few seasons proved that a lesser DC Comics character like Green Arrow could anchor a show. Not just a show, an entire franchise. Arrow began the Arrowverse.

The Flash may have taken over as the flagship title for the Arrowverse, but Arrow led to The Flash, Supergirl, Legends of Tomorrow, Black Lightning, Batwoman, and the web series Vixen and Freedom Fighters: The Ray. I don’t know when or if I’ll return to Arrow, but I have fond memories of early Arrow seasons. And with Arrow’s cultural impact, no one can deny its place among the top 10 live-action television shows based on comic books.

6) Smallville (2001-2011)

We go from Arrow, which spawned the Arrowverse, to Smallville, which introduced a wider audience to Green Arrow in the first place. Justin Hartley’s Green Arrow guest-starred in numerous Smallville episodes. In fact, Smallville introduced numerous DC Comics Universe characters to television viewers in the early 2000s. I’m still waiting for another actor to take on the role of Booster Gold.

Smallville’s premise wore thin for some people. The show features a Clark Kent before he becomes Superman. In fact, Smallville had the mandate “No Tights, No Flights.” Viewers had to wait a decade for Superman to make his first flight, and by that time, Smallville had seen Aquaman, Green Arrow, and even Booster Gold have a turn in full costume. Even if the “No Tights, No Flights” mandate rubbed you the wrong way, you can’t deny Smallville’s significance.

5) Batman (1966-1968)

We go way back in time for this next entry. Batman may not have aged the best, but that was never the point. Batman was pure camp. It resurrected characters in the comic book. The Riddler hadn’t been seen in a comic book since the 1950s. The 1960s Batman made The Riddler relevant. Few live-action television shows based on comic books can make that claim.

The Batman-mania of the 1960s proved there was an appetite for comic book media beyond the page. And Batman featured a lot of A-list actors. Cesar Romero, Burgess Meredith, Frank Gorshin, Vincent Price, and many others read like a who’s who of character actors. Batman rejuvenated and launched numerous acting careers. Be honest. When you saw the picture of Batman above, did you not hear Batman’s theme?

4) Doom Patrol (2019-2023)

Doom Patrol. Doom Patrol? How is Doom Patrol this high? I didn’t expect to like Doom Patrol as much as I did, but it’s easily one of the DCEU’s best projects. Doom Patrol may have released just before The Umbrella Academy, but the source material, the Doom Patrol comic book, inspired The Umbrella Academy, so that’s one of the reasons Doom Patrol makes it this high on the list.

The other reason is Doom Patrol resurrected Brendan Fraser’s career. Fraser’s turn as Cliff Steele/Robotman was fantastic. Fraser’s final scene in Doom Patrol never fails to turn on the waterworks. I bawl every time I watch it. The rest of Doom Patrol’s cast is top-notch. I like Matt Bomer in most things, and Timothy Dalton is an acting legend. But I need to give Diane Guerrero’s performance as Crazy Jane some praise. It may be a low bar, but Crazy Jane may be the best representation of dissociative identity disorder I’ve seen in a television show or movie. And I hope Joivan Wade gets another chance to portray Victor Stone/Cyborg. He was another stand-out. Everyone was. I liked April Bowlby’s portrayal of Rita Farr/Elasti-Woman. Doom Patrol is one of the few shows on this list that I’ll happily rewatch.

3) WandaVision (2021)

Marvel’s Disney+ shows had so much promise after they leapt off the screen with WandaVision. Sure, WandaVision is a continuation of the MCU, but the exploration of Wanda Maximoff’s mental state can’t be overstated. Kathryn Hahn had a star turn as Agnes/Agatha, and the rest of the cast was a joy. WandaVision is another show I’ll rewatch. Its use of sitcoms through the decades felt organic; it was more than nostalgia.

But there were plenty of call-outs to sitcoms and MCU properties. Evan Peters, pseudo-reprising his role as Pietro Maximoff was a nice touch. WandaVision did the source material proud. Hints of House of M (comic books) lead into Vision Quest (also from the comics), which will become another WandaVision spinoff Disney+ series. Vision Quest will mark two spinoffs to date. The first was Agatha All Along. I cringe at Wanda’s descent into madness, but I can’t look away.

2) The Boys (2019-present)

The Boys is the rare television show that’s better than its source material. The Boys comic book was okay. A bit gory and over-the-top, but okay, and let’s not get this twisted, the original comic book was written at the height of the Bush Administration, and it shows. The world has changed. The Boys television show adapted with it. And despite that, The Boys didn’t lose sight of what made the original comic book fun. That and Homelander scares the poop out of me. Seriously, Antony Starr’s Homelander haunts my dreams.

Writing on The Boys strikes a delicate balance of mixing over-the-top violence, black humor, deft plots, and character work. The Boys can be a big, dumb superhero show, but it also be a nuanced look at humanity and how we deal with trauma.

1) Daredevil (2015-2018)

Daredevil rises above the Netflix effect to claim the top spot. I can’t believe it, but Daredevil hadn’t yet released its first episode when we posted our original Top 5 Live-Action Comic Book Shows. My goodness, Geekly’s been around for some time. Daredevil claims the top spot in part because it’s been revived and will resurrect other Netflix Marvel shows with it on Disney+, like Punisher, Jessica Jones, and Luke Cage. Except for a few moments, Daredevil’s writing was on point. Charlie Cox embodied the role so much that I can’t see anyone else portraying Daredevil. And the action sequences and filmography made me feel every punch through the screen. I’ve never felt that before or since Daredevil.

And Daredevil showcased some amazing acting. Cox’s Daredevil was fabulous, while Vincent D’Onofrio was menacing. You know what? I can’t see anyone else portraying Kingpin other than D’Onofrio. Woll’s Karen Page and Henson’s Foggy Nelson rounded out a stellar main cast. And just when I’d think Daredevil would take too many leaps by adding Bernthal’s Punisher or Yung’s Elektra or Bethel’s Bullseye, the actors would turn in character-defining performances. There’s a reason why Daredevil: Born Again was 2025’s most anticipated comic book series. It had some huge shoes to fill.

That’s our list of the top 10 live-action television shows based on comic books. I’m sure yours differs from ours. Let us know which shows you’d add or take away from this list. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: January 11, 2026, MCU X-Men Reboot Updates

Happy Sunday, Geekly Gang! Kyra Kyle here with the first Geekly News of the year. The year is still ramping up, so we only have a few new releases. We’ll get to the new board games and video games, but first, let’s check in with the MCU and the upcoming Mutant Saga. There’s a lot to discuss.

MCU Reveals Its Blueprint for The X-Men

We’ve been radio silent about the MCU for a while, not because the MCU had few updates, but because those updates didn’t feel large enough. Black Panther had a recasting rumor. We still don’t know for sure if Shuri (Letitia Wright) will remain as the Black Panther beyond Avengers: Doomsday. Heck, a new Black Panther could reveal themselves during the next Avengers film. Ryan Reynolds is working on a new Deadpool or Deadpool and Wolverine movie. Hugh Jackman will return as Wolverine for at least the next Deadpool film and potentially a new Wolverine solo film. But the biggest MCU news may be Marvel’s direction for the X-Men.

According to trusted industry insider Daniel RPK, Marvel will release solo projects for the core X-Men members, leading up to an X-Men team movie. Marvel wants to avoid the errors they made during the Multiverse Saga. Going back to what made people care about the Avengers during the MCU Phase One is a step in the right direction. Unlike Avengers actors (who were in their forties and fifties), Marvel intends to cast younger actors in X-Men roles, even a younger Wolverine. Speaking of Wolverine, rumors suggest he won’t be included in the first X-Men film. That may be for the best.

We still don’t know how Marvel plans to introduce the upcoming X-Men characters. My guess is that we may see more Marvel Studios Special Presentations. Disney/Marvel will want to cash in on The X-Men as soon as they can, and some sources suggest the first MCU X-Men film will release a year or two after Avengers: Secret Wars. That doesn’t leave the studio too much time to introduce these characters. Several 1-hour specials could help.

And speaking of Marvel Studios Special Presentations, the Punisher Special will build off of the second season of Daredevil: Born Again and should also tie into Spider-Man: Brand New Day. This news, added with the rumors of upcoming X-Men character solo projects, makes it appear that the MCU may require viewers to–once again–do some small homework in preparation for upcoming movies and shows. I’m torn. I’ve liked the MCU’s recent trend of not requiring a lot of homework ahead of watching a movie or show. On the other hand, I’d love to see more Special Presentations. And there was a time when Marvel fans didn’t mind doing a little homework. Hopefully, the X-Men will find a good balance.

Yokai Forest Duel Launches on Gamefound

Bring on the games. Two to eight players face off in fast-paced tournaments or league-style matchups. Outsmart your rivals through clever strategy, deduction & bluffing with mind games as you fight for victory in intense best-of-three duels. Be careful though: investing too much time in your current match and your opponent might crush you before you even reach the finals.

Yokai Forest Duel’s concept reminds me of a character-driven version of Challengers!, and if that’s the case, Yokai Forest Duel will be loads of fun. Godot Games claims Yokai Forest Duel can be learned in under three minutes but offers plenty of strategic choices. Again, this reminds me of Challengers!. Yay! The artwork and game graphics differ, and so does the fact that players assume the role of a specific character. I don’t know how any of the characters work, but Yokai Forest Duel features eight different 80-card decks. Yokai Forest Duel’s pledges range from $27 to $74. If you’re interested in Yokai Forest Duel, check out its Gamefound page.

The Last in the Woods Launches on GameFound

Forget comfort. The Last in the Woods is about survival. You’ll have no safety net. As the game’s name suggests, you’re handed a few tools, and you compete against the other players to be the last in the woods. I’m unsure if The Last in the Woods includes direct player versus player combat. Typically, I don’t care for direct combat between players. But I love the idea of a competitive survival game, and if that involves a little PVP combat, I’m all for it.

Variable player powers (like the one for George, who only needs one stone to craft a knife, pictured above) should give The Last in the Woods a little spice. But this isn’t the only element The Last in the Woods uses to shake up the gameplay of each game. Random events and equipment allow for diverse strategies during each playthrough. As of writing this post, The Last in the Woods hasn’t listed their pledge rates. I can’t imagine the game costing more than $40. It could cost as little as $20. We’ll see. If you’re interested in The Last in the Woods, check out its GameFound page.

Code Violet Releases on PlayStation 5

During Code Violet, players uncover the secrets of the Aion colony, who use time travel technology to kidnap women in the past. These women are then used as surrogate mothers in an attempt to save humanity from destruction. I love this hook. Code Violet combines story elements of Children of Men and The Handmaid’s Tale with a time-travel twist. Excellent! Add in the fact that Code Violet is a third-person action-horror game and the spiritual successor to Dino Crisis, and Code Violet may be a PlayStation 5 title to place on your radar.

And that’s a great thing because Code Violet is our only new video game release for this week. I wasn’t kidding when I mentioned 2026 hasn’t yet fully launched. Plenty of great board games and video games are on the horizon. We just may need to wait another week or two. Or even a month or two.

That’s all the geek news we have for you this week. Which MCU project are you the most excited for? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Getting Into Comics: Wonder Man Starter Stories

The Wonder Man television series got us excited to make a Wonder Man post. Geekly may have bitten off more than we could chew with a Wonder Man Starter Stories. I remember reading a lot of Wonder Man in West Coast Avengers—that’ll make an appearance on this list—but Wonder Man may be one of Marvel’s most sporadically published characters, especially in his early years. This is partially due to Wonder Man’s origin story (he died), but the character was a sore spot between Marvel and DC Comics. DC Comics had Wonder Woman as an established character and wanted the ability to write a Wonder Man character, but Marvel beat them to the punch. Lawsuits ensued. As a result, Wonder Man appeared in storylines but was rarely a key contributor until the mid-1970s.

Hey, hey, Geekly Gang! Kyra Kyle here, and today we’re going to cover Wonder Man starter stories. Today’s post will differ from most starter stories. Wonder Man will have a ton of single-issue stories, so I’ll do my best to include Wonder Man Omnibuses that should collect many of these stories, and you may get several extra stories to boot. Yay! We’ll begin with single issues, and after the single comics, we’ll list which comic book collection includes the comic. Let’s begin.

Single Issues

“The Coming of The…Wonder Man” (Avengers #9; written by Stan Lee/art by Don Heck; August 1964)

“The Coming of The…Wonder Man” storyline may hold the secret as to why Wonder Man doesn’t show up that often in his earlier years. Spoiler alert: Wonder Man dies. And it’s a death that stuck for years, according to Stan Lee.

Brief Synopsis: Wonder Man (Simon Williams) gets arrested for embezzling Tony Stark’s money. The Masters of Evil break him out of jail, give him powers, and send Wonder Man to destroy The Avengers. Zemo ensures Wonder Man’s allegiance by poisoning him. Wonder Man gains The Avengers’ trust, but The Avengers do the same with Wonder Man, because they want to help him (get unpoisoned), even though they don’t know him. Wonder Man has a change of heart and sabotages Zemo’s plot.

Yeah! Wonder Man may die at the end, but he dies for a good reason. I can see why writers wanted to honor this sacrifice…for like three or four years.

“Wonder Man” (Wonder Man #1, One-Shot; written by David Michelinie/art by Kerry Gammill; December 1985)

The “Wonder Man” One-Shot shows Wonder Man at his conflicted best. By this point, Wonder Man has been an Avenger and an actor—we should see some of this play out in the Wonder Man television series—and he tries a new occupation: science tech trouble-shooter. What does that even mean? Wonder Man finds out in this action-packed one-shot adventure.

Omnibus Listing

Marvel-Verse: Wonder Man (March 12, 2024)

This recent comic book collection includes Wonder Man’s first appearance, his one-shot adventure, and a couple more issues (Marvel Two-In-One, 1974; Avengers #14, 1998).

Single Issues

“A Force of Two” (Marvel Premiere #55; written by David Michelinie and Bob Layton/art by Ron Wilson; May 1980)

While the Wonder Man one-shot above may be the flashiest Wonder Man solo adventure to date, “A Force of Two” (Marvel Premiere #55) was his first proper solo adventure. Michelinie pens this issue as well. “A Force of Two” explores Simon Williams’ corporate background, which includes a brief rivalry with Stark Enterprises. In fact, “A Force of Two’s” main antagonist is none other than Madame Masque, one of Iron Man’s greatest villains who hasn’t made their way to the MCU. (Quick note: There was a character named Whitney Frost, Madame Masque’s alter ego, who served as a Black Widow assassin in the Agent Carter series, but a proper Madame Masque has yet to make her MCU debut.) Wonder Man fights Madame Masque and her super criminal ring, Maggia, as she tries to take over Wonder Man’s company, Williams Innovations.

“…The Trial” (Avengers #160; written by Jim Shooter/art by George Perez; June 1977)

“…The Trial” features a major revelation: Simon Williams has a brother. Gasp! I’m cheating a bit with this entry. Honestly, this storyline goes back a couple of issues with Avengers #158, but fortunately, the collection I selected (listed below) includes the entire storyline. Spoiler Alert, I suppose, for an almost five-decade-old comic book. Lol. Antagonist Grim Reaper, one of the best Avengers villains to not yet make their MCU debut, has been a thorn in the Avengers’ side for years. We learn that Eric Williams (Grim Reaper) is Simon Williams’ (Wonder Man’s) brother. “…The Trial” also reminds us that Vision’s mind was originally built from Simon Williams’ brainwaves (like Simon’s consciousness was downloaded from the cloud). Hmm. I wonder if this could influence the MCU.

Wonder Man releases a year or two before VisionQuest. Could VisionQuest include at least a reference to Vision’s original comic book origin (and include Simon Williams)? The MCU has leaned into its darker characters, and Grim Reaper’s aesthetic matches this shift. Could we see Grim Reaper in the not-so-distant future? We’ll have to see. “…The Trial” is another iconic Avengers comic book and worth reading.

“On the Matter of Heroes!” (Avengers #181; written by David Michelinie/art by John Byrne; December 1978)

I mentioned the MCU a lot in previous entries—mostly because Wonder Man is around the corner—and “On the Matter of Heroes!” is yet another story that could factor into the MCU. In the comics, Wonder Man and Beast (one of the original X-Men) are close friends. “On the Matter of Heroes!” has the pair watching The Adventures of Robin Hood starring Errol Flynn. Wonder Man and Beast discuss the psychological role heroes play for the public. Beast and Wonder Man share a similar sense of humor and are plagued by self-doubt about their place in the Avengers. Beast questions his place because he’s a mutant, while Wonder Man struggles with his mortality. He’s afraid of dying again.

“On the Matter of Heroes!” muddies the water when Wonder Man and Beast return to the Avengers Mansion. Ultimately, due to government influence, Wonder Man is out of the Avengers, and Beast remains. I must mention it. Could Wonder Man introduce Simon Williams’s friend, Hank McCoy (Beast)? The X-Men near their MCU debut.

Omnibus Listing

Wonder Man: The Early Years Omnibus (December 20, 2023)

“A Force of Two,” “…The Trial,” and “On the Matter of Heroes!” are collected in Wonder Man: The Early Years Omnibus. Numerous other comics are also included. This collection is over a thousand pages. Yikes!

Storyline

West Coast Avengers Limited Series (West Coast Avengers #1-4; written by Roger Stern/art by Bob Hall; 1984)

West Coast Avengers began as a limited series in 1984. Eventually, it became a monthly title for over a decade. Vision wants to increase the Avengers’ reach, so he creates the Avengers’ first offshoot team, the West Coast Avengers. At this time, Wonder Man has a side hustle as an actor, so a Los Angeles-based Avengers made sense. Simon clashes with almost everyone on the team, especially Iron Man (James Rhodes during this series), as Williams struggles to balance crime fighting with an acting career. Wonder Man features Simon Williams as an actor; West Coast Avengers may play a role.

Single Issues without an Omnibus (as of this post)

“Even An Android Can Cry” (Avengers #58; written by Roy Thomas/art by John Buscema; September 1968)

While you get the gist of Vision’s origin in “…The Trial” (listed above), “Even An Android Can Cry” is the first telling of this origin story. Somehow, Ant-Man recorded Wonder Man’s brain patterns before he died during his debut (in Avengers #9). Ultron finds these brain patterns and uses them to create the perfect android in Vision. In a roundabout way, Wonder Man and Vision are brain brothers.

“New Faces” (West Coast Avengers #45; written and art by John Byrne; February 7, 1989)

“New Faces” explores the heartbreaking, bizarre, and fascinating relationship between Wonder Man and Vision. After the government dismantles Vision, the android is left a blank slate. “New Faces” is the comic that introduces a White Vision (like the one found at the end of WandaVision). Scarlet Witch asks Wonder Man to contribute his brain waves to bring back her husband, Vision. Wonder Man refuses.

Wonder Man didn’t have a choice the first time. Vision and Wonder Man shared a rocky relationship because Wonder Man has feelings for Wanda, too. “New Faces” packs an emotional punch and is well worth a read. And check out the top, right-hand corner of “New Faces'” cover: VisionQuest Continues. Yep. This is the comic book version of VisionQuest.

Those are the stories that made our list. Are there any you would add to the list? Let us know in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Tabletop Game Review: Marvel United: Fantastic Four

We had to discuss the Marvel United: Fantastic Four expansion from the Marvel United: X-Men launch. In fact, we’ll begin our coverage of the Marvel United: X-Men wave with this expansion. Hey, hey, Geekly Gang! Kyra Kyle here. We return once again to Marvel United. This is one of those game systems with a heap of expansions. Too many, if you ask me. But we’ll cover the expansions that will either be fan favorites (plenty of people will be interested in adding them to their collection) or good additions because of their gameplay variants. Fortunately, Marvel United: Fantastic Four fits both criteria.

We’ll get to Marvel’s first family in a minute, but first, let’s take a look at Marvel United: Fantastic Four’s less heroic details.

The Fiddly Bits

Designer: Andrea Chiarvesio, Eric M. Lang, and Francesco Rugerfred Sedda
Publisher: CMON Global Limited and Spin Master Ltd.
Date Released: 2022
Number of Players: 1-5
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 30-40 minutes

Game Mechanisms

Cooperative Play
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers

Marvel United Tabletop Game Set Up

Game Setup

We already covered the Game Setup and Game Flow in our original Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.

Marvel United: Fantastic Four’s setup can change depending on which Villain(s) and Heroes you choose to play. Each game consists of six locations. Since Marvel United: Fantastic Four is an expansion, only includes four locations, and you’ll need a core set in addition to this expansion to play. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs, and a rectangle with a block of text that will state “End of Turn” at the top of the box.

Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”

Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.

Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes. If one player chooses to play as the villain, hand the Super Villain cards to them, and the Heroes gain access to Super Hero cards. These new card times can be played if the game state triggers their use (for example, “You play a Master Plan card” or “Any Hero has 4 or more cards in their hand at the end of the Hero turn.” Timing is key.

Marvel United Game Flow Board Game Review

Game Flow

The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. If a player has taken the role of the villain, they get a hand of cards and can choose which card they play. The heroes get their turn after all the villain’s effects are resolved.

Heroes pick which player goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.

Marvel United Sample Hero Turns Gacha Game Review

Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.

After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.

Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.

Review

Marvel United: Fantastic Four has a huge legacy to live up to, and it lives up to the hype. I’m writing this review in June 2025, and Marvel United: Fantastic Four’s BGG score is an 8.5 (out of 10). This makes Fantastic Four the highest-rated Marvel United expansion. Yeah. It’s—pardon the pun—fantastic.

While Marvel United: X-Men Blue and Gold Teams features semi-cooperative play (players compete to clear the most goals), and this gives me strong X-Men: Under Siege vibes (a game I have a soft spot for), Fantastic Four introduces the idea of teamwork, and it does so simply and elegantly. Included in the box is a Fantastic Four team card. Various hero cards (from the members of the Fantastic Four) will add action tokens to the card, and can then use all actions on the Fantastic Four team card with different cards in their deck. This promotes a slow build. It simulates teamwork without using a lot of convoluted rules. I like the Team Cards from Marvel United’s third wave (Multiversus), but the method used in Fantastic Four is easy to follow and makes narrative sense.

Marvel United: Fantastic Four includes six heroes. One of which is the anti-hero (hero and villain) Doctor Doom. That’s a lot of heroes for one expansion—it’s almost as many as a core box—and each hero illustrates Marvel United’s second wave’s power creep. Granted, to get the most out of the Fantastic Four characters (Mr. Fantastic, Invisible Woman, The Thing, and Human Torch), you’re encouraged to play as the Fantastic Four. The aforementioned Fantastic Four Team Card is amazing, but these characters are still effective outside the team setting.

Each member has a unique flavor. Mr. Fantastic is flexible. Get it? Flexible? Ha…ha. Invisible Woman can avoid damage altogether (using her “Invisiblity” card), but she takes herself out of combat, which makes sense. Human Torch can use Nova Flame and deal 2 damage to everything at his location—super useful. And The Thing deals copious amounts of damage and can ignore 1 damage during each Villain Turn. Very nice.

The remaining two heroes, Doctor Doom and Silver Surfer, don’t gain any benefit from the Fantastic Four team card, but they don’t need it. Doom gets tokens for each damage he takes. He can even use the symbols from the 3 previous Hero cards in the Storyline (instead of the previous one). This can generate as many as seven actions on a single turn. Yikes! Silver Surfer has extra card draw, can move anywhere with one of his special abilities, and can exchange a Location in play with one that isn’t in play. What? Silver Surfer can literally yeet any Location for another Location. That’s coconuts.

But Marvel United: Fantastic Four’s villains are just as overpowered as their hero counterparts. Even though Doctor Doom is the marquee villain, we’ll begin with Super-Skrull. Don’t overlook Super-Skrull. He has one of the more unique Special Rules in Marvel United. Whenever he BAM!s, he performs actions based on the symbols on the last Hero card in the Storyline. The heroes have some control over what Super-Skrull can do, but that doesn’t matter. None of Super-Skrull’s BAM! actions are things you want to happen. Super-Skrull attempts to knock out (KO) and hand each in-play hero a KO token, but this isn’t the only way he can win. Super-Skrull can’t be damage if any Crisis tokens exist, and he adds cards from his deck facedown in the Storyline, which leads to a shortened clock.

Super-Skrull is a spiffier version of Green Goblin. He does enough things well that you must split your focus on the various ways he can win, and even though he doesn’t have Henchmen (like Green Goblin), he makes up for it with crazy Threat card abilities that make clearing Thugs and Civilians less efficient, and each Threat card requires one of each action type. Super-Skrull covers all bases. But most people purchase Marvel United: Fantastic Four for Doctor Doom, and Doom delivers.

First off, Doom must be played with Latveria—naturally—and Latveria is the first Location card that has a negative “End of Turn” effect. In fact, Doom only has five Threat cards because Latveria begins the game without one. Latveria marks the first time Marvel United has included an “End of Turn” effect that benefits the villain. “You MUST take 1 damage for each Thug or Doombot in this Location.” Ouch! Latveria begins every game with three Doombot tokens, so if you don’t take out all of the Doombots, you’re discarding your entire hand. Double ouch! Doom’s Threat cards add extra Doombots (sometimes not even in the same place as the Threat card’s location) and can deal extra damage to heroes. Triple ouch!

As for his Villainous Plot, Doc Doom plays like Red Skull but way, way worse. He can increase the Doom Track (changed from the Red Skull’s Threat Track) far more often, and he can’t be damaged if a Doombot is at his Location. In short, Doctor Doom is nasty. You’ll need the Fantastic Four with their Team Card to defeat him. It can be done, but it’s a tough go. I find Doctor Doom tuned to the perfect level of difficulty. He may be one of the many reasons Marvel United: Fantastic Four is the highest-rated Marvel United expansion.

We talked about Latveria, but there’s another Location, Mount Wundagore, that has a negative “End of Turn” effect: Each Hero in this Location MUST discard all cards in their hand and draw the same number of cards (this does not KO). Even though this effect doesn’t count as a KO, it’s another way to shorten the clock. If anyone (including Heroes) runs out of cards in their deck, the heroes lose. Yowza! I like Marvel United: Fantastic Four’s inclusion of villain-centric Locations. We’ll see more of this later in the series, but villain-centric Locations do a lot to shake up Marvel United’s status quo. The remaining Locations have unique “End of Turn” abilities as well. The Baxter Building provides token draw if the character you’re playing was ever a member of the Fantastic Four. This is a boon for anyone who knows the comics. I appreciate that.

I also appreciate the Takeover Challenge card included in Marvel United: Fantastic Four. If a Thug, Civilian, or Doombot token can’t be added to a Location, after resolving Overflow, place the excess tokens on the Takeover card. If the card is full, Heroes immediately lose. The Takeover card has two sides with different difficulties (number of spots for tokens). This Challenge card, like the Fantastic Four’s Team Card, is simple and elegant. It adds just enough difficulty if the game has gotten too predictable.

Too Long; Didn’t Read

Marvel United: Fantastic Four is the highest-rated Marvel United expansion on BoardGameGeek and for good reason. This expansion adds more layers of complexity while staying thematic and not burdening the player with too many over-complicated rules. Every element from the Locations, the Challenge Card, the Heroes, and especially the Villains is well thought out and an excellent addition to any Marvel United collection.