Geekly News: January 25, 2026, CMON Games Breaks Silence

Happy Sunday, Geekly Gang! We have another week of Geek News to discuss. Rejoice! CMON (Cool Mini Or Not) Games broke its months-long (almost a year) silence and gave gamers a roadmap to when they intend to ship most–if not all–the board games they have yet to ship on Gamefound. We’ll have this and new video game and board game release on this week’s Geekly News.

CMON shares 2026 plans to deliver outstanding Kickstarters “no matter what.”

CMON suffered $7 million in 2025. The struggling board game company had at least a dozen outstanding crowdfunding projects prior to 2025. They’ve sold off properties like Cthulhu: Death May Die and Zombiecide, which also had crowdfunding projects that have yet to be fulfilled. Layoffs took place, and CMON froze production on newer board games while it focused on delivering on its promises.

Things weren’t looking good for a once-powerful board game company. For better or worse, CMON was the one who pioneered crowdfunding. This week, CMON provided updates on several, though not all, of its outstanding projects. Dune: Desert War will be packed and ready for pickup in the first quarter. By the third quarter, production will have begun on Masters of the Universe (hopefully we’ll see this project ship shortly after the movie releases). The fourth quarter features mold making and core box production for DCeased, DC Super Heroes United, and God of War: The Board Game. Other projects, like Massive Darkness, A Song of Ice and Fire Tactics, Super Fantasy Brawl Reborn, and The Dead Keep, have been pushed back to 2027.

CMON continues exploring further IP sales (like the ones for Cthulhu: Death May Die and Zombiecide) or licensing opportunities. It also plans to deliver in batches, so retail sales “help fund the manufacturing of remaining products in the line.” If you’re like me and you backed one or more of CMON’s outstanding crowdfunding projects, you’ll be happy to hear that CMON will not be asking existing backers for additional money. That’s music to my ears. I was worried about those pesky tariffs.

CMON asks fans for “patience as we work through fulfillment in a way that ensures completion rather than risking further setbacks. We will continue to share updates as milestones are reached and as plans become firm enough to communicate responsibly.” I’m good with better communication. I heard few DC Super Heroes United updates in almost nine months. Yikes! Communication like this week’s announcement is welcome.

Knave! Launches on KickStarter

Knave! combines elements Slap Jack with Rock-Paper-Scissors. Take up your guards in hand and set a rhythm with your opponent. Each guard beats only one type of guard, so keep an eye out for when you might be able to strike. Or if you’re fast enough, throw up a block before your opponent strikes. Knave! attempts to simulate the frantic and sudden nature of swordfighting.

Knave! marks publisher, Foggity Whims Press’s–great name by the way–first game. The artwork matches the theme, and at $11, Knave! may be worth a shot as a quick, small card game. If you’re interested in Knave!, check out its KickStarter page.

Beetle Battle Launches on Gamefound

Something must be in the air because Beetle Battle is our second Slap Jack-inspired card game. Only this time, Slap Jack combines with combos. What? Players chain beetle abilities, trying to connect colorful beetles, and unleash mischievous chain reactions. But beware of the Cockroach. If you see a Cockroach, you must squish.

While I like the streamlined nature of Knave!, Beetle Battle includes numerous game modes and could offer plenty of replayability. We don’t have information for Beetle Battle’s pledge levels, but that shouldn’t stop you from following Beetle Battle. If this game sounds interesting, check out Beetle Battle’s GameFound page.

Dicequest Launches on GameFound

Dicequest is a dice pool builder. You have my attention. I’ve loved the concept of a dice pool builder ever since Quarriors and its spiritual successor, Dice Masters. We know little about Dicequest’s gameplay. Fingers crossed for a playthrough soon. But the game’s page reads as follows, Gather Your Party, Level Up, and Choose Your Path. Dicequest states that one can play it solo, cooperatively, and competitively. It sounds like the game will have plenty of game modes.

I like the trend of neoprene playmats, and Dicequest features one. Yay! Again, I have my fingers crossed for a playthrough. Dicequest sounds like a game that’s in my wheelhouse. With each game session taking about 45 minutes, it doesn’t appear to outstay its welcome. Since Dicequest has yet to launch (as of writing this post), we have no details on its pledge levels. But if you’re like me and you’re interested in Dicequest, check out its GameFound page.

2XKO Releases

Alright, video game new releases heat up this week. We have a few interesting games. Our first is the free-to-play 2XKO from Riot Games. Yes. 2XKO is set within the League of Legends’ universe, but it takes the franchise in a new direction: a 2v2 tag-team fighting game.

As of writing this post, I have yet to play 2XKO, so my comments will be conjecture. But I’m getting strong Street Fighter meets Brawlhalla vibes with 2XKO. Brawlhalla (a Super Smash Bros clone of sorts) has a 2v2 fight mode. I always wondered what could happen if someone applied Street Fighter mechanisms and graphics to a game like Brawlhalla (or the maligned Multiversus). I may have to give 2XKO a chance. 2XKO is available on PlayStation 5, PC, and Xbox Series X/S.

Mio: Memories in Orbit puts gamers in the role of an agile robot named MIO that explores a forgotten ark spaceship named The Vessel. The Vessel’s AI caretakers, known as Pearls, have stopped working, and you must explore the vegetation and survive the machinery to revive The Vessel’s memories, preventing a shutdown.

Mio: Memories in Orbit features stunning art. Since it’s a Metroidvania-style video game, its gameplay reminds me of Hollow Knight. And developer Douze Dixièmes has indie game street cred. Mio: Memories in Orbit has my attention if only for its graphics. Those are some pretty pixels. It’s received generally favorable reviews and is available on Nintendo Switch, Nintendo Switch 2, PlayStation 5, PC, and Xbox Series X/S.

Escape from Ever After Releases

Our first two video games had stunning graphics, but Escape from Ever After looks adorable. Be prepared to dive into storybook worlds packed to the brim with colorful characters and locales. But beware of electrifying secrets. Escape from Ever After borrows from Lovecraftian horror and that piques my interest.

Escape from Ever After’s graphics remind me of Paper Mario and Cat Quest in the best possible way. Players can build and customize their party; every character has unique skills that can be equipped and upgraded. You even get to decorate your office as you climb the corporate ladder. But my favorite feature may just be Escape from Ever After’s big-band soundtrack. Not enough video games use big band music. Escape from Ever After is available on PC, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2.

Nested Lands Enters Early Access

We conclude this week’s new video game releases with yet another intriguing entry: Nested Lands. Holy cow! Nested Lands is an RPG, survival, village-building, and social management game in a medieval setting. I don’t know if Nested Lands leans more toward Ark Survival, The Elder Scrolls, a combination of several games in various genres, or does something different.

Gather (plague) survivors, build a settlement, craft, master your skills, survive, and endure alone or in online co-op. Yes! Nested Lands sounds like it may scratch several itches. And yes, I wishlisted it on Steam, and if I have time, I may play the demo. Nested Lands is available on PC (with GOG, Steam, and Epic Games).

That’s all the geek news we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: January 18, 2026, Spider-Man License Update

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have more video game and board game releases to discuss, but first, let’s discuss another angle of the MCU’s future. The Spider-Man license between Sony and Marvel/Disney may soon change.

Rumors of a New Spider-Man License Deal

Almost three decades have passed since Marvel Comics sold the movie rights to Spider-Man and other characters within Spider-Man’s universe (Venom, Carnage, Kraven, and others). Since the deal, Sony has done what it can to hold onto every character it can. The last couple of years we’ve seen Madame Web, Kraven, Morbius, and Venom: The Last Dance release to less than stellar responses. Let’s be real. Most of those movies stunk. I don’t blame any actor, director, or anyone else involved in those movies for their quality or for being involved in those movies. Some of them— like the Venom movies — made money, but audiences and critics didn’t rate them highly. But change could be in the air. According to trusted industry insider DanielRPK, Sony’s Spider-Man embargo may soon come to an end.

Why is Sony open to a new deal? We don’t know for certain. The aforementioned Venom: The Last Dance concluded the Spider-Man Villain movie franchise. Even if Sony chose to relaunch, reboot, or rework the franchise, Venom actor Tom Hardy has retired from the role, and Venom was the franchise’s biggest box office draw. Then, there’s the news that the Black Cat solo film has been cancelled, and the fact that Sony has begun cancelling films within the Spider-Man Villain movie franchise raises red flags.

According to Nerd Tower (via Twitter/X), Black Cat has been in production since at least 2021. Here’s what Nerd Tower recently shared: “There was a Black Cat movie in production, I saw storyboards and in a specific sequence, she was dressed as a goth at a costume party, cries in the bathroom, smears her makeup and makes the ‘mask,’ BAMMMM Black Cat ready for action. It was awful.”

True. That origin for Felicia Hardy/Black Cat sounds awful. But it’s not the worst storyline Sony’s Spider-Man Villain movie franchise has released. The less said about Madame Web, the better. Change must be on the horizon if Sony heard a movie pitch they didn’t like for Spider-Man or his villains. We don’t yet know what this means for the MCU’s Spider-Man or if a deal will happen with enough time for it to affect Spider-Man: Brand New Day. Negotiations between Sony and Marvel/Disney are ongoing and predate Spider-Man: Brand New Day’s development. There’s a chance we could see Venom, Carnage, Kraven, or the Sinister Six in the MCU.

But I wouldn’t hold my breath. Unless a deal occurred under the table, the best Spider-Man: Brand New Day could do is hint at the Spider-Man Villain movie franchise characters joining the MCU. But the next Spider-Man film could feature any number of these characters. I’d love to see a Sinister Six movie.

Mountain Goats: Legacy Launches on KickStarter

In Mountain Goats: Legacy, players battle each other for top spot on the mountain. Each turn, roll and combine dice to race up the mountain. Get to the top to score, but don’t get knocked off! If you roll the goat symbol, activate new abilities—powers that rotate every mission. As your story progresses, you’ll unlock even more powerful abilities and face tougher challenges. The mountain itself might even transform beneath your feet.

I’ve never played the original Mountain Goats, but I’ve heard great things. I’m unsure how Mountain Goats lends itself to a Legacy game, a game that can be played over multiple gaming sessions, and the game changes after each session, but I’m here for it. I saw the original Mountain Goats when it was first released at Origins and have been kicking myself for not trying it out during the convention. But I didn’t get much of a chance. Gamers flooded the tables where Mountain Goats was on display. Mountain Goats: Legacy is among the highly anticipated games for 2026 on most other board review sites. You can back Mountain Goats: Legacy for $39-88. There’s even an Enchanted Ivy, a dedicated solo variant of Mountain Goats for $19. If you’re interested in Mountain Goats: Legacy, check out its KickStarter page.

Small-Time Heroes Returns to GameFound

Small-Time Heroes is another title I haven’t had the chance to play yet. It’s received high marks on BoardGameGeek. In this cooperative deck builder, you’ll take on the role of one of the Small-Time Heroes and work together to defend the town. With each battle, you’ll build up your deck of cards, choosing from a variety of cards that represent your hero’s unique abilities. As your power builds, you will defeat waves of minions and end with a final boss battle. Defeat the boss before they defeat you!

I love publisher Solo Game of the Month’s mission. Produce high-quality and accessible solo board games each month. Small-Time Heroes continues this trend. The original Small-Time Heroes is available for $39, and so is its first major expansion. Small-Time Heroes’ GameFound page offers several other add-ons, too. If you’re interested in Small-Time Heroes, check out its GameFound page.

Boktor Launches on GameFound

Boktor is a cooperative adventure game for 1 to 6 players, blending dungeon-crawling, tactical combat, and character progression in a world where elemental chaos threatens to consume everything. Each game is a self-contained mission in which players take on the role of legendary heroes sent to explore a dynamically generated dungeon. Their goal: survive waves of enemies, gather powerful abilities, and confront the final Tyrant before the Vortex obliterates the land. I like Boktor’s idea of quick level-ups for your heroes. Too often, dungeon-crawlers like these take too long for the leveling to happen.

I’m getting Betrayal at House on the Hill vibes from Boktor’s map, and that’s a good thing. I always liked Betrayal’s exploration, and Boktor looks to include exploration. And the biggest issue with dungeon-crawling board games is the time it takes to learn and play them. Boktor boasts a 5-minute teaching of the rules and 60-minute game sessions. If that’s true, sign me up. We don’t know Boktor’s price point as of this write-up (it will release early next week), but if you’re interested in Boktor, check out its GameFound page.

What you can’t see… doesn’t exist. Cassette Boy is a puzzle action RPG where you control the game’s perspective to change the world you see. Rotate a 2D pixel-styled 3D world, using disappearing obstacles and newly appearing paths to uncover the mystery of the vanished moon. Honestly, I knew little about Cassette Boy before researching for this post, but the premise has me hooked.

Cassette Boy’s aesthetic channel slightly beefed up GameBoy graphics, but no one’s planning on playing this indie game for its graphics. Cassette Boy’s gameplay may be one of the better puzzle action RPG conceits since Katamari Damacy. It builds its story through gameplay, and that has me stoked. And for its listed price of less than $15 dollars, Cassette Boy may be worth a look. Cassette Boy is available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and Nintendo Switch.

The Legend of Heroes: Trails Beyond the Horizon Releases

I sense a trend with the games (board games and video games) on this list. I’ve never played a game in the Trails series and have been meaning to for some time. If anyone knows where best to begin the series, let me know in the comments. The Legend of Heroes: Trails Beyond the Horizon is not only a continuation of the Trails series of video games, but it’s the direct sequel to 2022’s The Legend of Heroes: Trails Through Daybreak II. Okay. I may not begin Trails with this title, but look how pretty.

The Legend of Heroes: Trails Beyond the Horizon looks like a game I’d enjoy. It features an updated combat system–from the rest of the Trails series. Mechs play a large role. Yes, please. And the previous games from this series within the larger Trails series have received favorable reviews. The Legend of Heroes: Trails Beyond the Horizon is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, and Nintendo Switch 2.

That’s all the geek news we have for you this week. If you’ve made it this far, you’re fantabulastical. We all know it. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: January 11, 2026, MCU X-Men Reboot Updates

Happy Sunday, Geekly Gang! Kyra Kyle here with the first Geekly News of the year. The year is still ramping up, so we only have a few new releases. We’ll get to the new board games and video games, but first, let’s check in with the MCU and the upcoming Mutant Saga. There’s a lot to discuss.

MCU Reveals Its Blueprint for The X-Men

We’ve been radio silent about the MCU for a while, not because the MCU had few updates, but because those updates didn’t feel large enough. Black Panther had a recasting rumor. We still don’t know for sure if Shuri (Letitia Wright) will remain as the Black Panther beyond Avengers: Doomsday. Heck, a new Black Panther could reveal themselves during the next Avengers film. Ryan Reynolds is working on a new Deadpool or Deadpool and Wolverine movie. Hugh Jackman will return as Wolverine for at least the next Deadpool film and potentially a new Wolverine solo film. But the biggest MCU news may be Marvel’s direction for the X-Men.

According to trusted industry insider Daniel RPK, Marvel will release solo projects for the core X-Men members, leading up to an X-Men team movie. Marvel wants to avoid the errors they made during the Multiverse Saga. Going back to what made people care about the Avengers during the MCU Phase One is a step in the right direction. Unlike Avengers actors (who were in their forties and fifties), Marvel intends to cast younger actors in X-Men roles, even a younger Wolverine. Speaking of Wolverine, rumors suggest he won’t be included in the first X-Men film. That may be for the best.

We still don’t know how Marvel plans to introduce the upcoming X-Men characters. My guess is that we may see more Marvel Studios Special Presentations. Disney/Marvel will want to cash in on The X-Men as soon as they can, and some sources suggest the first MCU X-Men film will release a year or two after Avengers: Secret Wars. That doesn’t leave the studio too much time to introduce these characters. Several 1-hour specials could help.

And speaking of Marvel Studios Special Presentations, the Punisher Special will build off of the second season of Daredevil: Born Again and should also tie into Spider-Man: Brand New Day. This news, added with the rumors of upcoming X-Men character solo projects, makes it appear that the MCU may require viewers to–once again–do some small homework in preparation for upcoming movies and shows. I’m torn. I’ve liked the MCU’s recent trend of not requiring a lot of homework ahead of watching a movie or show. On the other hand, I’d love to see more Special Presentations. And there was a time when Marvel fans didn’t mind doing a little homework. Hopefully, the X-Men will find a good balance.

Yokai Forest Duel Launches on Gamefound

Bring on the games. Two to eight players face off in fast-paced tournaments or league-style matchups. Outsmart your rivals through clever strategy, deduction & bluffing with mind games as you fight for victory in intense best-of-three duels. Be careful though: investing too much time in your current match and your opponent might crush you before you even reach the finals.

Yokai Forest Duel’s concept reminds me of a character-driven version of Challengers!, and if that’s the case, Yokai Forest Duel will be loads of fun. Godot Games claims Yokai Forest Duel can be learned in under three minutes but offers plenty of strategic choices. Again, this reminds me of Challengers!. Yay! The artwork and game graphics differ, and so does the fact that players assume the role of a specific character. I don’t know how any of the characters work, but Yokai Forest Duel features eight different 80-card decks. Yokai Forest Duel’s pledges range from $27 to $74. If you’re interested in Yokai Forest Duel, check out its Gamefound page.

The Last in the Woods Launches on GameFound

Forget comfort. The Last in the Woods is about survival. You’ll have no safety net. As the game’s name suggests, you’re handed a few tools, and you compete against the other players to be the last in the woods. I’m unsure if The Last in the Woods includes direct player versus player combat. Typically, I don’t care for direct combat between players. But I love the idea of a competitive survival game, and if that involves a little PVP combat, I’m all for it.

Variable player powers (like the one for George, who only needs one stone to craft a knife, pictured above) should give The Last in the Woods a little spice. But this isn’t the only element The Last in the Woods uses to shake up the gameplay of each game. Random events and equipment allow for diverse strategies during each playthrough. As of writing this post, The Last in the Woods hasn’t listed their pledge rates. I can’t imagine the game costing more than $40. It could cost as little as $20. We’ll see. If you’re interested in The Last in the Woods, check out its GameFound page.

Code Violet Releases on PlayStation 5

During Code Violet, players uncover the secrets of the Aion colony, who use time travel technology to kidnap women in the past. These women are then used as surrogate mothers in an attempt to save humanity from destruction. I love this hook. Code Violet combines story elements of Children of Men and The Handmaid’s Tale with a time-travel twist. Excellent! Add in the fact that Code Violet is a third-person action-horror game and the spiritual successor to Dino Crisis, and Code Violet may be a PlayStation 5 title to place on your radar.

And that’s a great thing because Code Violet is our only new video game release for this week. I wasn’t kidding when I mentioned 2026 hasn’t yet fully launched. Plenty of great board games and video games are on the horizon. We just may need to wait another week or two. Or even a month or two.

That’s all the geek news we have for you this week. Which MCU project are you the most excited for? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Playing, Geekly: January 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been playing over the past month. We should have plenty of games to share because our Christmas haul of games was immense. I’ll start things off, but don’t be shy with sharing what you’ve been playing over the past month. We’re all part of the Geekly Gang.

Kyra’s Board Games

I heard of Abomination: The Heir of Frankenstein, but never got around to playing it, and honestly, I forgot it existed. I love the theme. Abomination occurs twenty years after the events of Frankenstein. Players assume the role of scientists tasked by the creature to build them a partner. The game pulls few punches. It leans into its subject matter, seldom shying away from gore. Abomination: The Heir of Frankenstein’s choice of Paris as its setting is perfect. I like how execution via the guillotine factors into the gameplay. Yes. Abomination is on the longer side (and some turns can feel repetitive after a handful of rounds), but I can see myself breaking out this game every four to six weeks.

Canvas is another game I knew about and was interested in, but never played, and forgot about it. Despite picking up a 3D printer this year (I may have to share pictures of some of my 3D prints), my Christmas haul of board games rocked. In short, Canvas is gorgeous. Just look at that cover. We may need to do a battle of beautiful board game covers this upcoming March for March Madness. Anyway. Canvas’s core mechanism revolves around adding transparent cards (with painting elements to them) to set backgrounds inside card sleeves. The game’s scoring feels familiar. And while the game’s core mechanism leans toward simplicity, Canvas stays engaging. This is one competitive game I don’t mind losing. I care more about making an awesome painting. And it doesn’t hurt that each completed piece earns a name. I’ll take “Whimsical Nightmare” for zero points, because it’s Whimsical Freaking Nightmare. Metal!

I didn’t know what to expect with Challengers!. Yet another game on my to-be-tried list that made it under the tree. Challengers! accommodates up to eight players. I don’t have a lot of games that do that–outside of party games–and I suppose Challengers! can be considered party game adjacent. Turns and rounds are quick. The game plays out like the classic card game War with plenty of fun twists. Players attempt to capture the flag from their opponents. The last player with the flag–or the last player standing in one of up to four arenas–earns a trophy for the round. The player with the most points after seven rounds wins. The name of Challengers!’s developer, 1 More Time Games, fits. I seldom play just one game of Challengers!. And I can see why Challengers! was a Spiel des Jahres finalist.

I knew little about Hex Effects. It’s a small card game one can find at Barnes & Noble, but Hex Effects surprised me. I love the tarot cards. Not enough games use this card size. They feel great in your hands. And I love the theme. In Hex Effects, players have accidentally hexed themselves and must cure themselves before any other player can do the same. I’ve only played Hex Effects with two or three players. I can only imagine how zany turns can get with more players. Hex Effects plays up to eight players. Another new eight-player game. But I can see Hex Effects dragging with more players. If someone gets close to curing their final Hex, I can see the remaining players ganging up on them. At two and three players (maybe even four) Hex Effects works. This is another game I’ve never only played once during a sitting.

Rolling Realms is the only board game I’m including on this list that I didn’t get at Christmas. But it is yet another game I forgot–only this time, I forgot I owned a copy. Not only is Rolling Realms a great series of roll-and-write mini games (think Yahtzee meets WarioWare), it’s a great marketing tool. Jamey Stegmaier seldom makes a bad board game, and each Rolling Realms mini game is a fun and simplistic roll-and-write variant of a previously published Stonemaier Game. Each turn, one player rolls two standard six-sided dice. Then, players simultaneously plug the numbers on the dice into two of the three mini games. Some game combinations are better (or easier to score) than others, but I love the challenge of getting the highest possible score. And Rolling Realms is a lightning-fast game. Any game with simultaneous play skews toward shorter run time.

I could go on about other board games, but I’ll let Season share which games she got for Christmas. Before I pass this post to Season, I’ll share the one notable video game I began playing again this past month.

Kyra’s Video Game

It has been almost two years since I last played Apex Legends. It’s official. I stink at the game. Despite some gripes with the updated battle pass system and a new in-game currency (both of these are money-grubbing tactics🙄), I enjoy Apex Legends’s core gameplay. Sure. I’ve experienced plenty of lag. Matchmaking is atrocious at times. And the Apex Legends community may have gotten more toxic in the past two years. I encountered plenty of people who were salty that not enough people play the game. Maybe, don’t be jerks.

Then, there’s Respawn itself. They punish people for leaving meaningless games (we’re not talking ranked games with the casual play of mix tape), even when other players cheat, and plenty of players cheat. I’m tempted to report people who pickoff others at respawn points (if you play long enough, you’ll know where people respawn). I don’t know how many times I die before I reload into a game because I have just enough latency for someone else to take advantage. This reminds me of a famous video game design quote: When given the chance, players will optimize the fun out of a game. This quote sums up Apex Legends.

But don’t report anyone who cheats. The devs are so brain dead that they’ll ban the person who reported a player, rather than the actual player who cheated. And still, Apex Legends’s mechanisms hold up years after its initial release. Oddly enough, few legends were new to me despite my nearly two-year hiatus. I have no idea what the meta is, but I’m having fun–whenever everything works correctly, and no, being the beneficiary of cheaters on my team isn’t fun either. I hop into a handful of mixed tape matches most days. I don’t know if I’m back for good. An Apex Legends lobby can be hell on Earth.

Oh. And delete Control from mixed tape. The other two game modes within mixed tape’s rotation (Team Deathmatch and Gun Run) have ten-minute time limits. Control has a thirty-minute time limit. Cue Sesame Street. One of these things is not like the other.

Now, I’m ready to hand over the post to Skye. Let’s see what games she’s been playing over the past month.

Skye’s Video Games

I hope y’all had a good Holiday Season. Mine resulted in quite a few new games for me to play, with Resident Evil 2 being among them. I’ve had a blast (literally and figuratively) running and gunning my way through the virus-riddled streets of Racoon City. Despite my masochistic tendencies to start all my games on the hardest difficulty setting, I somehow managed to make my way through Resident Evil 2. It was a hard-fought but satisfying battle. While Resident Evil 2 is supposed to be played multiple times from both protagonists’ perspectives, I decided to hold off for the time being. I have plenty of other games to get through anyway, such as the next game on my list.

Huh, I suppose it was a very game-sequel Christmas for me. Either way, both Resident Evil and Silent Hill are game franchises I’ve been meaning to play for a while. With Resident Evil, I decided that it’d be fine to skip the first one since it’s not very story-driven and more of a proof-of-concept for the series. In Silent Hill’s case, I wanted to start with the first one. I just couldn’t find a copy of it that was compatible with any of my consoles. Bummer. But Silent Hill 2 is just as good, if not even better than the original. I’ve been on edge every moment. Resident Evil 2 could be tense and thrilling, but Silent Hill 2 is legitimately creepy. There’s fog everywhere, no explanation for anything that’s going on, enemies on the prowl, and all you have is a stick for protection. Hold me.

Hey, hey! Kyra Kyle here again. That’s all our writers have for the video games and board games we’ve played this past month. Let us know what you’ve been playing in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Free-to-Play Video Game Review: Clicker Heroes

Hey, hey, Geekly Gang! I haven’t done a free-to-play video game review in a handful of months and figured I’d give the treatment to a game I played a lot of this past summer, Clicker Heroes. Yes. Clicker Heroes has been out for over a decade, but it’s still available on multiple platforms: PC, mobile, PlayStation 4, and Xbox One. Clicker Heroes started as a Flash game, so this free-to-play video game has been around for some time. But just because a game is “free-to-play,” does that mean that it’s free-to-play friendly? Let’s subject Clicker Heroes to our review criteria.

Mechanisms

Mechanisms: 2/10

Clicker Heroes doesn’t cover new ground, so its mechanisms score suffers as a result. Don’t get me wrong, I like idle games. I played the heck out of AdVenture Capitalist. I did the same with Clicker Heroes. I sunk hundreds of hours into this game, but it doesn’t do anything more than click on heroes, like the game’s name suggests, allow you to upgrade the heroes, and then face the next goofy-looking boss monster.

I do like how you can choose to upgrade your heroes by factors of 1, 10, 25, and 100 levels each time. This makes leveling up lesser heroes like Cid, the Helpful Adventurer (your first Hero), a breeze. Goldfish and Bees will flash on the screen with button prompts, but this does little to shake up the stale gameplay.

Gameplay Loop

Above Image from GameDesigning.Org

Gameplay Loop: 2/10

I know I just said I sunk hundreds of hours into Clicker Heroes, but most of that time I spent AFK (away from keyboard), and that’s by design. Clicker Heroes is one of those games you log in once, maybe twice, a day, check on your heroes, and put the game back to sleep.

You’re encouraged to “ascend” your world, which erases much of your progress, and then you must climb back to where you just were. This is what keeps Clicker Heroes’ gameplay loop score from reaching even lower, because Clicker Heroes’ most engaging gameplay is at the beginning. Waiting for your power-ups to recharge or your characters to defeat enough monsters to upgrade your heroes becomes tedious.

After some time, you can use hero souls (from ascending) and purchase Ancients that can help you progress faster in the game, but once you reach Level 300, you’re given the choice to “transcend” your world. This is another layer of ascending that erases your gilded heroes (upgraded heroes through relics) and your Ancients. So, after “ascending,” you go all the way back to the game’s tedious beginnings.

But you do obtain “Outsiders,” which are supposed to be stronger Ancients, but it takes a long time to accrue enough ancient souls, what you get for “transcending,” before you begin to see a tangible difference. Plenty of websites offer ideas on how to speed this process, but I don’t imagine too many players will sink enough time into learning Clicker Heroes’ math to take full advantage. Clicker Heroes becomes a slog.

Respecting Time: 1/10

Clicker Heroes is an idle game, so it’s supposed to be more of a time waster, and it does indeed do that. I can forget Clicker Heroes exists for several days and return to my heroes. But Clicker Heroes makes upgrading your world so difficult that it goads gamers into either spending hours of research to get the perfect set-up or spending money to make the hurting stop. Is the drop of juice you get worth the tens of billions of squeezes? I don’t think so.

True Cost: 3/10

While Clicker Heroes offers skins for auto-clickers (Why would anyone want that?, but okay), it gains most of its money through the purchase of rubies. Fortunately, players can earn rubies by sending mercenaries on missions, opening relics, and clicking on goldfish. But I still struggled with how to grade Clicker Heroes’ “True Cost” or its “free-to-play friendliness,” because I can see players getting caught in a trap. Heck, I got baited into that same trap: reviving mercenaries.

Every once in a while, one of your mercenaries may perish while on a mission. You can spend rubies to revive a mercenary, but there’s some math (I haven’t done the research) where the mercenary’s level and/or the amount of time they have remaining for a mission dictates the number of rubies you’ll need to revive them. In my experience, reviving mercenaries takes a mountain of rubies. Players have little chance of having enough rubies to revive advanced mercenaries, like the “Demigod +13 level” mercenary pictured above with the low, low revival price of almost 5000 rubies. Looks like time to open another credit card and buy 5000 rubies for about $400.

With one exception, outside of reviving mercenaries, I see little use for spending rubies. That one exception is a one-time damage boost for your Heroes. This costs somewhere between 50-100 rubies, and once you buy it, you’ll have it for the duration of the game. 100 rubies or less is a steal.

But the remaining ruby purchases involve buying gilded Heroes, which will reset after you ascend, some version of speeding up Clicker Heroes’ glacial pace, or buying an auto-clicker. Eh. I almost gave Clicker Heroes an average score for “True Cost.” Reviving mercenaries aside, few of the other ruby purchases can be avoided.

User Interface: 2/10

Clicker Heroes doesn’t have that many menus and submenus, but what is there is confusing and difficult to navigate. I’ve played the game for months and still get turned around, not knowing where I can find certain information. I can’t imagine a noob looking at the screen above and being able to tell what does what. And several buttons have multiple functions, so it’s easy to misclick.

Graphics: 3/10

While simplistic, Clicker Heroes’ graphics are pleasant. I’m grading this one on a little bit of a curve, because Clicker Heroes is over ten years old. But the game hasn’t received too many graphic updates through the years, so I can’t get too crazy with this score.

Audio: 6/10

I had to average Clicker Heroes’ audio score. Clicker Heroes has epic music. It often gets stuck in my head. But the sound effects are as annoying and repetitive as clicking a button thirty-five times a second. Ow! My ears. Those moments when I don’t use an ability and listen to Clicker Heroes’ soundtrack make all the difference for this score.

Aggregated Score: 2.72

Clicker Heroes is an idle game, so don’t expect much. While it has charm, the graphics haven’t been upgraded too much to keep up with modern devices. Clicker Heroes can be a slog if you don’t research how to maximize your Heroes or spend money, and I worry about gamers who fall into the ruby pit of reviving their “good” mercenaries.

Geekly News: December 7, 2025, Netflix Buys Warner Bros.

Happy Sunday, Geekly Gang! Kyra Kyle here! I haven’t done a Geekly News article in a week or two, so we may have a handful of new releases (board games and video games) to cover. But before we get to new releases, we just received big news. Netflix buys Warner Bros. What? I was surprised by Warner Bros. putting itself up for sale a couple of months ago, and the twist of the streaming giant Netflix purchasing Warner Bros. is shocking.

Netflix Buys Warner Bros.

The Warner Bros. sale escalated quickly. In October 2025, Paramount had offered a large deal (rumored to be around $100 billion) for the entirety of Warner Bros. Discovery. Quick question. How many banks/investors would be needed to raise $100 billion? Anyway, the deal fell through, and Warner Bros. Discovery suggested splitting its various business pieces. This allowed Netflix to enter the bidding.

Netflix was only ever interested in Warner Bros.’ streaming business and studios, and (according to a Hollywood Reporter article) early Friday (December 5, 2025) Netflix purchased Warner Bros.’ streaming business and studios for $82.7 billion, financing $59 billion through banks and investors. After Warner Bros. suggested splitting its assets, the Netflix purchase was less of a surprise. While Netflix hides its viewing numbers from the public, it has shared that Warner Bros.’ titles have dominated Netflix viewing numbers in recent months. Why not buy the studio? It makes great sense from a business perspective. But this merger raises concerns.

The first concern is that mid-sized, legacy studios–like Warner Bros.–cannot survive in the current media landscape. The second is that Netflix never releases films in movie theaters, and if it continues this trend with Warner Bros.’ properties, this could be the death knell for movie theaters. And currently, the European Union questions whether this merger works within its anti-monopoly statutes. There’s a lot to discuss. I’ll try and be brief.

First, it doesn’t look good for mid-sized studios. The media landscape has been mirroring the United States’ wealth gap for well over a decade. You’re either a massive studio or you’re an indie filmmaker. Sorry, Fox. There is no middle class. Netflix’s acquisition of Warner Bros. furthers this trend.

Second, I’ve always enjoyed going to movie theaters. It’s a vibe. But I’ve gone to fewer movies at the theater in the last several years. Call it a COVID hangover. Major cities will most likely have a movie theater or two, but smaller cities may lose theirs. Again, this was already happening. Disney demands more profits than other studios, especially for Star Wars and Marvel movies (making these films less profitable for theaters), while Netflix refuses to release films in theaters at all. We’ll have to wait and see if Netflix will extend its policy to Warner Bros. releases. I’ll be sad if the next Wonder Woman movie never makes it to a theater near me, but at least the DCU will continue. More on that later.

Third, monopolies are on the rise. Okay. Some folks may correct me and say that these are oligopolies (a market structure with few competitors controlling most of the market), not monopolies. True, but semantics. Fewer competitors mean that these companies have more power during negotiations. You know, like Disney demanding more profits from theaters. These negotiations also extend to consumers. While Netflix insists it will not raise its subscription price (yet), I imagine a $59 billion loan might tempt it to raise prices in the not-so-distant future.

What does this mean for the future? Nothing much will change in the next year or two. Famous last words. The DCU’s slate of shows and movies remains the same, as far as we know. I can’t wait for Lanterns in early 2026. I can’t imagine Netflix firing James Gunn or Peter Safran. They’ll stay onboard for the DCU’s next chapter. And there have been some hints that the Snyderverse could return. What?

Netflix has stated that some of its newly acquired intellectual properties (including DC Comics and DC Studios) will allow other creatives to release content for those IPs on Netflix. Fans of the Snyderverse interpreted this statement as the Snyderverse returning. And it makes sense if it does. James Gunn has already okayed a second The Batman movie, despite actively casting a new Batman for the DCU. No. We still don’t know if Gunn has cast anyone as Batman. We’ll keep you posted. Gunn fully embraces the Elseworlds framework. So, multiple interpretations of the same characters can exist. Bring on the Snyderverse.

Ultimately, I can see why Netflix’s acquisition of Warner Bros. has people on edge. I’m concerned, too. We lost one more mid-sized, legacy film studio. That sucks. Thanks for the memories, Fox and Warner Bros.. Netflix insists it won’t stop releasing Warner Bros. films in theaters. Perhaps. Fingers crossed. Netflix also says it won’t raise its monthly subscription cost. But $59 billion is a lot of money to repay. We’ll wait and see.

The Great Library Launches on KickStarter

The dynamic duo of game designer Vital Lacerda and artist Ian O’Toole reunite with The Great Library. I have yet to play a Lacerda original, and The Great Library looks as if it’s right up my alley. Players attempt to reconstruct the fabled Great Library of Alexandria. I adore this theme.

Lacerda is known for his strategic board games, and O’Toole is one of my favorite board game artists. The biggest reason why I’ve hesitated to pick up a Lacerda/O’Toole collaboration is that I fear I may make a wrong move on turn one that’ll come back and bite me. But I may make an exception for The Great Library. Look at the detail in this game. There’s a reason O’Toole is one of my favorite board game artists.

With a little context, one could make out what they can do during a turn. O’Toole is one of the best at graphic interpretations of game rules. The Great Library offers a couple of pledge levels. The base pledge of $118 offers a few add-ons. It’ll ship around September of next year, but gamers could back the advanced copy pledge at $225 and receive The Great Library a month earlier. If you’re interested in The Great Library, check out its KickStarter page.

Queen of Spies Launches on GameFound

I love historical board games. Queen of Spies is based–loosely–on Louise de Bettigries, who is known as the Queen of Spies. The Queen of Spies board game has players organize a network of spies to turn the tide of World War I in Belgium. Bettigries did exactly that during World War I. I love it! A solo game steeped in history should surprise no one with a Salt and Pepper game. This board game publisher has produced some of the best historical games in recent memory: The Voynich Puzzle, Witchcraft!, and Resist!.

Ah! I know little about Queen of Spies’ gameplay, but I can’t wait to get my hands on this game. Gamefound campaigns are notorious for showing little of the game before launch. We also know little–if anything–about Queen of Spies’ pledge levels before its release. If you’re interested in Queen of Spies, check out its Gamefound page.

Byzantion: The Justinian Era Launches on Gamefound

Truth time. I hate Take That as a mechanism, especially when used in a longer game. So, when I saw the following image on Byzantion: The Justinian Era, I cooled on the project.

Everything else looks amazing with Byzantion: The Justinian Era. I’d like more board game companies to include graphics like the one above. This gives players an idea of what kind of game to expect. While I may dislike strong Take That in an hour-plus game, other games may enjoy it. And to be honest, everything else on this graphic looks like it’d be something I’d play, so I could overlook the strong Take That. And why not? While publisher Meeple Pug is new to the gaming space, they’ve had some interesting releases over the past year with Mesopotamia and Dark Blood. Meeple Pug games include stellar miniatures, and Byzantion: The Justinian Era is no exception.

While the image above is most likely from a digital tabletop engine like Tabletop Simulator, one can’t generate files like this without files from the core game. I love the upstart Greek board game publisher Meeple Pug. They stick to their roots, and I can’t wait to see what they release next. If you’re interested in Byzantion: The Justinian Era, check out its GameFound page.

Dragon Eclipse: The Grand Quest Ventures onto GameFound

Dragon Eclipse returns with its first full sequel, Dragon Eclipse: The Grand Quest. Honestly, I haven’t considered too many Awakened Realms games, because they tend to get pricey. Like hundreds of dollars pricey. If that doesn’t give a frame of reference for how expensive Awakened Realms games can get, Awakened Realms is the board game publisher attached to GameFound, the crowdfunding site that thinks board games should be so expensive that games should be able to pay for them in monthly installments. But Dragon Eclipse’s standalone sequel, Dragon Eclipse: The Grand Quest, is affordable. About $70 for the standard edition and $139 for the deluxe.

At $70, I may pick up a copy of Dragon Eclipse: The Grand Quest. From what I hear, Dragon Eclipse plays like a fusion between Gloomhaven and Pokémon. And I dig the storybook feel. Ah! My heart skipped a beat. My biggest issue with Gloomhaven is its setup, and two flipbooks should limit the amount of setup. And I love Pokémon. I may not have grown up with Pokémon–like my children–but I have a soft spot for cute mythical creatures, and Dragon Eclipse: The Grand Quest has plenty of cute mythical creatures. If you’re interested in Dragon Eclipse: The Grand Quest, check out its GameFound page.

Marvel: Cosmic Invasion Releases

Classic video game arcade players, rejoice. Marvel: Cosmic Invasion captures the feel of classic arcade games like The X-Men, The Simpsons, and Teenage Mutant Ninja Turtles. Side-scroll fight your way through the levels and defeat denizens of the Negative Zone. Not gonna lie. Annihilus (ruler of the Negative Zone) is one of my favorite Marvel villains, and I’m stoked for this game. I didn’t know Marvel: Cosmic Invasion existed before writing this post, but I’m so in.

Let me at those bad guys. As I write this entry, I have no idea what the reviewers will say about this game. Does it matter? If classic side-scroll combat interests you, Marvel: Cosmic Invasion may interest you. Depending on the version you purchase, the cost varies from $40 to $60. Marvel: Cosmic Invasion is available for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series S/X.

Sleep Awake Releases

I didn’t know Blumhouse made video games. Surprise! Undoubtedly, as a result of Blumhouse’s involvement, Sleep Awake was included in the 2025 Tribeca Film Festival. How many video games are included in a prestigious film festival? Not many. I don’t know much about Sleep Awake other than people disappear in their sleep, and it’s up to you to save the last remaining people on Earth. From the designer of the stellar Spec Ops: The Line, Cory Davis, and featuring the music of Robin Finck of Nine Inch Nails, Sleep Awake blurs the lines between dream and reality.

Like Marvel: Cosmic Invasion, I knew little about this game, but the more I learn, the more I want to see more of Sleep Awake. Sleep Awake is available on PC, PlayStation 4, and Xbox Series S/X.

Metroid Prime 4: Beyond Releases

Metroid Prime 4: Beyond needs no introduction. The Metroid series is one of Nintendo’s greatest, and we haven’t seen a new entry in this series in over a decade. No. I don’t count Metroid Prime: Federation Force, released for the Nintendo 3DS. Handhelds are a separate animal. The last main console release for a Metroid game came in 2007, Metroid Prime 3: Corruption for the Wii. The Wii!

And I’m grateful that Metroid Prime 4: Beyond will be available for the Nintendo Switch as well as the Nintendo Switch 2. I can hold off upgrading my Switch. I picked up my Switch late in its cycle. I deserve to have the occasional high-profile game. And Metroid Prime 4: Beyond is certainly a high-profile Nintendo release. Let’s hope it lives up to the hype.

Octopath Traveler 0 Releases

Okay. Another truth time. I picked up Octopath Traveler for the Nintendo Switch several years ago and have yet to play it. Eek! The series looks amazing. Sure, Octopath Traveler features pixel art, and even though I have written for a website called The Pixels (they tended to give every pixel art game a baseline 8 out of 10 for graphics that I’d call 4 out of 10), I don’t automatically say a game is gorgeous because it uses pixel art. But look at Octopath Traveler’s pixel art. It’s stunning. Look at that detail. It’s delicious.

I love the graphics, and from what I hear, Octopath Traveler has an amazing story to match these graphics. Yes! Octopath Traveler 0 is a prequel to the original game. While I’m not a fan of prequels, I can enjoy them, given the proper context. I don’t yet know what the context is for Octopath Traveler 0, but we’ll keep you informed. What I do know is that Octopath Traveler 0 features town-building gameplay. What? Players may construct 500 buildings on the Nintendo Switch 2 and 250 buildings on the original Nintendo Switch. This is yet another title I love that gets an original Nintendo Switch release, despite the older system’s limitations. But players may also pick up a copy of Octopath Traveler 0 on PC, PlayStation 4, PlayStation 5, and Xbox Series X/S.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.