Geek Out

Star Trek Series 3 Lists of 3

Jim walked into the Geekly office, and it looks like he has a new 3 Lists of 3. You have the floor, man.

Who thinks it’s time for a 3 Lists of 3 on Star Trek? No one? Well, we’re doing one anyway. Firs thing I should admit is that Star Trek Discovery isn’t even up for consideration here, because I haven’t watched it. I don’t want to support that business model of endless streaming services, and also I’m cheap. Without further stalling for word count, here are the three best episodes of the three best series in all of Trek-dom.

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Star Trek: The Next Generation

I said it, so fight me. I’m a TNG guy. You think you’re mad now? Keep reading. The Original Series isn’t even #2 on my list. Here are the three best episodes of The Next Generation.

The Best of Both Worlds

Okay. This is a cheat, since it’s a two-parter, but I’m going to count it. This/these episode(s) saw Captain Picard assimilated by The Borg and turned against the Federation .The experience changes Picard, and also feeds into a couple other crucial plot points in Star Trek lore.

Chain of Command

Now I’m doubling down on two-parters. Hey, the series did this quite a bit, and more often than not, when they did it, they did it for a good reason. This story is another great bit of character development for Picard as he’s tortured in the captivity of the Cardassians. You may have seen the gif of a traumatized Patrick Stewart shouting, “There are four lights!” This is from this episode. It addresses the psychology, efficacy, and morality of torture, and also puts Deanna Troi in a proper Starfleet uniform, so there’s that.

The Measure of a Man

Starfleet decides to study Data and orders him to submit  trial is held to determine if Data is a living being, and has the right to refuse. It’s Star Trek at its best, an examination of philosophy and ethics applied to characters we love.

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Star Trek: Deep Space Nine

Did you think I was bluffing about the TOS not being #2? Well, I wasn’t. Truth be told, ask me to do this list again tomorrow and I might put DS9 ahead of TNG. DS9 shows the Federation at war, challenging so much of the doctrine Gene Roddenberry laid out for this franchise, but doing it thoughtfully. It’s not just great Trek, it’s great storytelling.

In the Pale Moonlight

Remember what I said about DS9 complicating the morality of the franchise? No episode in all of Star Trek does this better. It also features Garak, one of the most complex and interesting supporting characters the franchise has ever seen. Here, Captain Sisko manipulates the Romulans to get them to enter the war on the side of the Federation. We’ve seen Starfleet officers compromise their ethics before, but these are depicted as traitors to the uniform, or at best, men who’ve lost their way. This episode makes no such judgment, and it’s truly refreshing.

The Siege of AR-558

This episode shows us a side of Starfleet we haven’t seen often. Sure, we’ve seen ships explode, and even some shootouts on the ground, but this episode depicts a long, ugly battle in the trenches. Here we see the cost of the Dominion War in action, and it’s made personal when Nog is wounded in combat. This is also an important episode for adding depth to the Ferengi, who have too often been given the one dimensional alien monoculture treatment.

Duet

Kira was a great second in command in this series. She’s smart, capable, and continues this series’ legacy of complicating moral questions. In this episode, we get glimpses into Kira’s past as a member of the Bajoran resistance, as well as her experiences under Cardassian occupation. Here we see her come face to face with a man she remembers as the commandant of an infamous forced labor camp. Her relationship with Sisko is challenged, as is her willingness to operate under Federation protocol.

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Star Trek: The Original Series

Okay, so The Original Series does make the list. It has to, really. Without the original, nothing that came after would have been possible, and that’s a debt always owed to what came first. This show had plenty of misfires, but also some truly classic moments.

Balance of Terror

Star Trek was, like all art, a product of its time. In this case, the cold war left its mark in an exceptionally clear manner. We have the neutral zone enforcing a delicate peace, and two groups who can’t even see one another prepared to destroy one another. It parallels the story of the film, The Enemy Below, and gave us the famous Trek quote, “…I might have called you friend.”

Space Seed

This episode explores the history of The Eugenics War, a critical point in the fictionalized version of Earth’s past within the Star Trek universe. It addresses the consequences of genetic engineering and, most importantly, it introduces us to Khan. Without this episode, Wrath of Khan, the best of the Star Trek films, would not exist.

The City on the Edge of Forever

What I like about Star Trek is that it takes an optimistic look at humanity’s future. Yes, things get bad. They’ll get even worse still, but someday we will get things right. That feels rare in science fiction. This episode has Kirk and Spock chasing a delirious Dr. McCoy into the past to preserve their future. There, amid rampant crime and poverty, Kirk meets a woman who is an almost insufferable optimist. She predicts eventual harmony and prosperity for mankind. In short, this episode functions as a sort of metafictional look at itself, at the sort of hopeful person who creates a better future by believing in it.

There you have it. There’s Jim’s take on the three best episodes of the three best series in Star Trek history. Do you disagree? Throw on a red shirt and we’ll fight about it.

 

 

Sentinels of the Multiverse Critique and Learning Moments

Your uncle Geekly mentioned before that Sentinels of the Multiverse ranks highly on his superhero games list. I’ve even talked about how well of a job it does with character and world building, but that doesn’t mean it’s flawless. Far from it. Sentinels has some rather significant flaws. The flaws a game, or any creative endeavor, has can inform how to create something of its ilk. I like Sentinels a lot, but in this write-up, I’ll try to dig deeper and show some issues the game has.

The biggest issue Sentinels of the Multiverse has is a lack of scaling. Scaling in board games refers to a game playing well at all player counts. If a 2-5 player game plays well with 2, 3, 4, and 5 players, it’s considered to scale well, regardless of player count. Sentinels doesn’t scale well.

But scaling is an issue present in a lot of cooperative board games. Some co-op games do a far better job than others—Matt Leacock’s designs come to mind—but too often cooperative games overcompensate for more players or don’t compensate at all for smaller player counts. Unfortunately, Sentinels is the norm.

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At 2 players, gamers don’t have enough options to defeat villains and can get overrun. My suggestion is that the players must run two heroes apiece so that they’re playing a 4-player game, but that’s not exactly scaling the game for 2 players. 5-player games result in too many options for heroes and villains become too easy. The number of heroes rule does its best to scale the difficulty, but it can only do so much against 5 hero awesomeness.

The game’s greatest strength can also be its undoing: variation. Some games of Sentinels can last 10-15 minutes because the hero combinations are too good and the villain too weak, while other games of Sentinels can last the same 10-15 minutes due to a deadly villain-environment combo, and the heroes never stood a chance. These occurrences don’t happen that often, but they happen enough to leave players with a bad taste.

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Sentinels tries to address this by assigning difficulty/complexity ratings to heroes, villains, and environments. It’s an admirable attempt and something that can make the game accessible to new players. We’ve got newbies on our team. How about we play an easy villain-environment combo and give them a less complex hero? Yeah, but how many of us use these ratings when we play a random game?

No, really. Show of hands. How many of us concern ourselves with complexity and difficulty ratings?

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Okay. Using the Sentinels sidekick app can help setting the difficulty just right, but most of the time I just click on any difficulty or complexity.

The last major issue comes from Sentinels’ longevity. Longevity isn’t necessarily a bad thing; Sentinel fans having an aversion of play the base game is an issue. There are too many characters to keep track of (the recent OblivAeon expansion should be the final one), but there are also a lot of ways to play the game. Like so many other games, veteran players try to force more complicated versions of the game—with all the expansions included—on newer players.

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The tendency of gamers inflicting overcomplicated games of a certain type on newbies led me to begin the starter game series. Don’t play Vengeance (supervillain teams) or Oblivaen (Sentinels’ version of Thanos) with brand new players. Start with the base game and maybe a smaller expansion or two. Larger and newer Sentinel expansions don’t just add complexity, they also add minutes, if not an hour or more, to the base game’s runtime and that’s a tough pill for some new players to swallow. Ultimately, make sure they’re a fan and then expand.

I could expand on this list of shortcomings, but I like Sentinels. The world and character building are better than most other tabletop games on the market. I’m sure there are things I missed—either or purpose or by accident—and if you see one, two, or five of them, climb up to your roof and shout it out loud, or you could leave a comment.

Unpopular Opinion: Raiden Was the Right Choice for Metal Gear Solid 2

Metal Gear fans saw years’ worth of trailers and demos and previews that featured their favorite stealth, badass Solid Snake in Metal Gear Solid 2. The graphics improved. The framerate looked amazing. Metal Gear Solid 2: Sons of Liberty was the reason many people purchased a Playstation 2. Gamers smiled when they got to play Snake again for the first time in three years. It was two or three hours of gaming bliss, and then the game baited and switched Snake for Raiden. Gamers started off puzzled. After another eight or so hours of Bleach Blonde Ray-Ray, they became pissed. But despite the hate, Hideo Kojima’s choice of Raiden was for the best.

I’m not saying that I enjoyed Raiden’s incompetence or how he whined so much I wanted to reach into my television and choke him. He was insufferable. I wanted to play as Snake as much as any fan, but Raiden’s foibles are what made him the best choice.

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Snake was a badass by the end of the first Metal Gear Solid. He was a badass during Metal Gear Solid 2, and he was going to be one at the end of the game. There’s nowhere for the Snake character to go. Raiden had a character arc.

He had to learn to be a special ops agent. He watched Snake in awe during one scene, and I’m sure gamers experienced that same awe. Raiden put gamers in a perspective that they would’ve never seen had they played as Snake. Heck, that moment of awe is one that I haven’t seen in any other video game before or since. It was an earned moment. It was brilliant.

Hideo’s choice of Raiden was a bold one, and it wasn’t just a bold choice for a video game. It was a bold writing and character choice. If anyone questions whether video game writers are concerned about character building, show them Metal Gear Solid 2. Very few writers of any kind would’ve taken this big a risk.

Even though I felt deceived by Kojima at the time, he made the best writing choice. He picked what was best for the story, the characters, and the world of Metal Gear Solid instead of catering to fans.

Do you think Kojima made the right choice with Bleach Blonde Ray-Ray? You can leave a comment or complaint below, but I may be in my cardboard box hiding.

Getting Started with Deck Building Games

I enjoy deck building games a lot. Deck builders are games with simple, identical, starter decks for each player, and players must build and customize their decks over the course of the game.

Deck builders can get convoluted fast and many of them are text heavy—we’re talking levels of text just below War and Peace. There are so many types of deck building games, so many that there are games that fall under pool building (not included here) that use dice and cubes instead of cards, that it can be overwhelming in terms of where to start.

Fortunately, your good old uncle Geekly is here to point you in the direction of less complicated deck builders to get going.

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Star Realms

I’ve talked about Star Realms in the past—for a full review check it out here—but it’s still one of the better, beginner games for a traditional deck builder. I could’ve gone with the base Dominion game, but I like the theme better with Star Realms, even though the space theme is barely there, and Dominion fans tend to want to add as many expansions as possible. Trust me. There are more expansions for Dominion than leaves on the ground.

Star Realms is balanced. If I’d have one major gripe, it may be that Star Realms is too balanced (the cost of cards are spot on, just buy the most expensive one you can afford each turn), but key elements like buying cards from the supply by paying specific costs for each card, culling (removing weak cards from your deck), forcing another player to discard a card from a future hand, and the concept of building a full deck and drawing a new hand from said deck instead of building a hand are all present in Star Realms.

It also doesn’t hurt that Star Realms has a free to download app.

Steam

Android

iOS

All someone would have to do to learn the basics for a deck building game is to download and play the tutorial. It doesn’t get much easier to learn than that.

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Century Spice Road

The hottest, newest game on this list may just be one of the least complicated deck building games and has the least text. Century Spice Road also has a couple of stand-alone expansions—games that can be played on their own as full games or that can be added to the original to make different combinations—so look out for Golem Edition and Eastern Wonders. Golems don’t get enough play in games. I may have to drive to the nearest adventurer’s pub and pick up a golem or two.

The base game’s theme isn’t that interesting—tabletop gamers have seen hundreds of spice trading games—but Century Spice Road not only boils down the deck builder to the point where it’s a bit of a hand builder, it adds elements like resource and space management to the genre. It also includes an interesting approach to one of my other favorite mechanisms: card drafting.

Cards in the supply are laid out from left to right, and players add action cards to their hand, starting with the card on the far left. If a player wants to skip a card in the supply, they must place a spice (or cube) on the card(s) skipped. Any player who picks up a card with a spice on it adds that spice to their supply. This simple addition adds so much strategy. Do I want to give my opponent a free spice by skipping a card? An action card I might not otherwise want may have spices I do want. Do those free spices make it worth adding the card to my hand?

All of these elements come together in a satisfying way. No wonder Century Spice Road earned the 2017 Golden Geek for best card game. Note: don’t play with real spices. That gets messy.

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Paperback

I had to include Paperback because it has a great combination: deck building and word game. It’s a game combination that people wouldn’t think would work, but it does. A player can be adept at one of the two game types, and not the other, and still excel.

The same concepts one can find in Star Realms can be found in Paperback. There are more variants to Paperback so replay value is increased, but it’s the combination of deck builder and word game that makes this game sing.

The theme of struggling writers getting their paperback books published—to be fair, this theme may hit closer to home than I’d like to admit—also comes through. Paperback is easily the most thematic game on this list, but it’s not for everyone. If someone is dead set against word games, this game might rub them the wrong way. If someone likes word games or is willing to give a word game a shot, Paperback is excellent.

Final Thoughts

The above games are all great if you’re just getting into tabletop games and wondering how to play deck building games. Star Realms, Century Spice Road, and Paperback have a lot of replay value too.

Know of any other great starter deck builders? Let us know in the comments.

3 Lists of 3 Movie Marathons

It’s Friday night, and you have no plans—or your plan options are limited. Why not try a movie marathon? But which movie marathon should you choose? Old uncle Geekly doesn’t know for sure, I don’t know what type of movies you like, but the following three lists of three could help narrow the search.

Short and Sweet Marathons Most People Could Finish

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Three Flavours Cornetto Trilogy (5 Hours and 29 Minutes)

The shortest of the movie marathons on this list is the one named after the various flavors of Cornetto ice cream treats featured in each film: Shaun of the Dead, Hot Fuzz, and The World’s End. Edgar Wright and Simon Pegg make a dynamic duo in these three comedies. The different themes and characters also make the Cornetto Trilogy feel like it isn’t a trilogy and perhaps, the easiest one to watch.

I may not be The World’s End’s biggest fan, but it’s still a good movie and the trilogy doesn’t come close to overstaying its welcome.

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The Dark Knight Trilogy (7 Hours and 37 Minutes)

Jim might slap the back of my wrist with a classroom ruler for including Christopher Nolan’s Dark Knight Trilogy: it’s overrated. To be fair, I agree with him, but it’s still a quick watch, and the films have their moments—Heath Ledger’s Joker alone is worth the price of admission. While Kevin Conroy will always be my Batman, Christian Bale does a good job, despite hyperventilating through half the movies, and many of the villains are satisfyingly menaces.

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Back to the Future (5 Hours and 42 Minutes)

I had to go with the film series that has pervaded pop culture so much that there was a Back to Future Day on October 21, 2015. Universal Pictures created a trailer for Jaws 19, Mattel manufactured a hoverboard as seen in the film, Pepsi produced a limited run of “Pepsi Perfect,” Nintendo released the Wild Gunman game Marty played in the Café ‘80s scene, and many more including Nike recreating the Nike Mag shoes Michael J. Fox wore. The Back to the Future franchise begets Rick and Morty. ‘Nuff said.

Ridiculously Long Marathons I Might Be Crazy Enough to Try One Day

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James Bond (2 Days, 4 Hours, and 56 Minutes)

He’s the world’s best/worst secret agent—he’s given his real name to how many people?—and along with Sherlock Holmes, one of the most successful and recognizable fictional characters of all time. James Bond also has 26 movies (before the one that’s due in 2019) with six actors portraying the titular character. Sure, the early films are dated. Daniel Craig’s turn is a modern retelling of Connery’s and if one is looking for a more relatable Bond, one should turn there. I also wouldn’t blame you for not wanting to blow an entire long weekend. We’re talking days. Days!

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The Marvel Cinematic Universe (1 Day, 18 Hours, and 44 Minutes—and counting)

While DC continues to flounder (I hope that changes soon), Marvel consistently produces strong movie-going experiences. The trick was to start with solid individual movies before expanding and crossing the various franchises. The only problem is that there are too many Marvel movies. This marathon only includes the films, not the Netflix originals and other TV shows. I’m crazy; I’m not that crazy.

You may not be able to finish every film over a standard weekend. You may have to call in sick from work. If I’m being honest, I’d have to be a little sick to attempt this movie marathon that gets longer every other month. So, I wouldn’t be lying. I am sick. Cough. Cough.

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Miyazaki Marathon (1 Day and 10 Minutes)

Miyazaki’s marathon is the shortest of the full day ones, and it happens to be the most likely one I’ll try to make happen. Season squeed after hearing that. I’ll have to track down his shorts (that make up about an hour of this runtime) and make sure we have all the animated features he’s ever written and directed. We’ve got to do this right.

To date Miyazaki is the only anime director to have ever won an Academy award. It’s shocking that he’s only won one. He’s a director who I’m always on the lookout for his next release.

Classic Geekly Movie Marathons

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The Middle-Earth Anthology (20 Hours, 13 Minutes)

You could be forgiven if you wanted to cut the showtime in half and watch only The Lord of the Rings trilogy, Uncle Geekly won’t judge, but even at 10 hours or so, The Lord of the Rings will occupy a large portion of your day. No regrets. Miss Geekly has me beat as she’s seen it at least five or six times with all the bonus features.

Any way you slice it, the Middle-Earth Anthology is cinematic magic and worth your time. Peter Jackson and company do a phenomenal job of bringing to life the series that birthed epic fantasy.

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Star Wars (22 Hours, 27 Minutes)

This runtime includes the anthology films (Solo and Rogue One) and that may turn off several fans. It also doesn’t include the upcoming ninth main film, but I had to include Star Wars somewhere on this list. It’s too good. It transformed people’s lives. Some other fill-in-the-blank hyperbolic statement that somehow doesn’t seem like enough.

There are so many ways to watch the films: in order of release, chronological order, and many, many others. I won’t go into the virtues of how to watch these films, you do you, but with a runtime of just under a day one could watch a Star Wars marathon on a day like May the Fourth.

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Star Trek (1 Day, 1 Hour, and 17 Minutes)

Okay. This one may be the other more than a day marathon I’ll have to try at some point and that’s why it’s on the lists of classics. Star Trek may not get the same recognition as the other two titles on this list of three, but it’s every bit as iconic. I’m also required to say something like “iconic” because Jim would put me in a sleeper hold if I didn’t. Zzzz.

Where was I? Yes. Some of Sci-Fi films’ greatest moments have come from Star Trek movies, and it deserves to be on our classic Geekly movie marathons.

That’s my list. I’m sure you guys have more marathons you’d like to add. Tell me how wrong I am in the comments.

Back in the Saddle

And we’re back. I’d like to say that I was very productive over the past week and a half, but I was busy stuffing my face with stuffing–and other food.

For those of you who live in the United States, happy belated Thanksgiving. For those of you who don’t live in a country that pardons a turkey this time of year, happy Sunday in late November.

Kyle’s Writing

I did manage to crawl out of my food hangover and write another short story or two, edit another two or three, and submit several things over the holiday. I’m awaiting my rejections any day now. Some of the journals I submitted to stated that they try to get back in a week or two, so my email should be blowing up real soon. Reject-a-mon: Gotta catch ’em all.

Kyle’s Game Designs

I wrote a rule book for another small game, ironed out some details of a much larger, story-driven game, and “Wildflowers” made it to a game expo last week, courtesy of my board game agent. From what I hear, 5 publishers are interested in it, and I should hear something in the next week. Seriously, my email should be blowing up. Gotta catch ’em all.

That’s all I have for this week. We’ll be back tomorrow and most of the tomorrows this next week with some new content. Be kind to each other and stay geeky.

On Hiatus

Your uncle Geekly’s going on hiatus over the next week for Thanksgiving, but I’ll be back on Sunday, November 25th.

If you live in the United States, Happy Thanksgiving. If you live somewhere else in the world, Happy fourth Thursday in November.

We hope you’re all doing well, and we’ll see you next week. Until then, be nice to each other and stay geeky.

Hilarious Video Game Glitches

Glitches can ruin a video game. Some give your character two heads—and that can be equally hilarious and terrifying—while others cause sharks to fly in the sky. Many video game glitches make a game unplayable, but there are those few that a pure comic gold. These are video game glitches that improve a game. Your uncle Geekly may play more tabletop games than video games, but he seen enough of these funny video game glitches.

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Heavy Rain: Shaun!
Heavy Rain is an excellent game—it may be more of an experience than a game, but it’s excellent–and despite all its great moments, Heavy Rain lacks levity. Thankfully, one glitch provides some. One of the main characters, Ethan, looks for his missing son in the final act of the video game and it’s this scene where the game’s glitch can be activated.

You’ll have to watch for a dialogue option for “Shaun!.” If you see that the text is blurred, there’s a strong chance the dialogue will be locked for the rest of the act. You can press the “X” button and force Ethan to scream “Shaun!” for far too long and at inappropriate moments like in the middle of dialogue with another character.

“What do you think we should–”

“Shaun!”

“We could try–”

“Shaun!”

I’m pretty sure those weren’t dialogue options, but it was about that bad. Even better, Ethan’s mouth moves every time he yells so this isn’t just an audio glitch.

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Crysis: Land Sharks—Ho!

This one’s very easy to activate. It’s a famous glitch, but Crysis’s land sharks deserve a mention. Go to the beach, take and few steps into the water and wait for a shark to attack.

Once you’ve baited the shark, walk on land, and the shark will follow you, often flying in the air. Sharknado has nothing on Crysis; these sharks are everywhere.

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Skyrim: Basket Head

This glitch may be fixed depending on which version of Skyrim you own, but the basket head lives on in Bethesda glitch infamy. I prefer to play with it to be honest. All one has to do is grab a basket, bucket, or cauldron and place it over the head(s) of any shopkeeper. Skyrim takes line of sight literally.

The NPCs won’t be able to see you rob them blind, but keep an eye on the basket. While they won’t take off the basket, NPCs will shift and do their usual movements and that could cause what you placed over their heads to slip off.

Fastidious gamers can use a wheel of cheese to weigh down the basket, securing it to the shopkeep’s head. Ah, the power of cheese.

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Fallout 4: Trash Can Rocket
As you can tell, I can make a list of nothing but Bethesda glitches. In fact, Fallout 4—at one point—had the same basket head glitch as Skyrim. You can give that a whirl if you want.

Fallout 4 offers the hard to find Freefall Legs (never take fall damage) and easier to find jetpack-equipped power armor for climbing up the Mass Fusion building (the largest building in the game), but the funniest way to climb the building is to pick up a trash can and stand with your back against the building’s wall. It’ll take some practice, but eventually, you’ll be able to jump while looking at the trash can you’re holding. This will cause the player to climb up the wall.

Jump. Jump. Jump! toward freedom.

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Civilization: Warlord Gandhi

I went old school with this one. The first Civilization video game had an aggression level for each AI leader that spanned 1-255. The idea was that each leader had a baseline aggression (toward the player) at the beginning of the game and every action the player took would affect the leader’s disposition one way or the other.

Gandhi was supposed to be the most peaceful leader, so the designers gave him an aggression of 1. That makes sense. But what the designers didn’t do was create an endpoint.

As a result, if someone chose Democracy as their government, it reduces other leaders’ aggression by 2, and since Gandhi has 1 point of aggression and subtracting 2 from 1 makes an invalid negative value, his aggression rolls over to 255.

Yep. Gandhi declared war on me. Oh! He’s talking smack now.

This can only happen late game, so Gandhi nuked me to the Stone Age. After the shock wore off, I couldn’t help but laugh and do it again.

These are some of Uncle Geekly’s favorite video game glitches, but they are by no means the only ones. Are there any video game glitches that make you smile? Let us know in comments, and I’ll make not to tell Jim. Jim not tell you to tell. Comment to us Jim know.

Syntax error. Error. Error!

Shaun!

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My Favorite Game Mechanics: Sentinels of the Multiverse

There isn’t just one game mechanic that I like from Sentinels of the Multiverse, there are several, but most of them center around one thing: character building.

Sentinels may not be perfect—your Uncle Geekly will have to write an in-depth analysis about it after a while—but most of the design choices in Sentinels do something to characterize the heroes, the villains, and sometimes the world in which they live. Players feel like they’re heroes. They feel super. And that doesn’t happen as much as it should in board games with superheroes.

Some games like Marvel: Legendary (perhaps a better game than Sentinels overall) puts gamers in the role of someone like Nick Fury. You’re assembling a team of superheroes to deal with a threat. Others put gamers in the role of a superhero, but there isn’t an attachment to the character or the characters are flat. You are a unique hero in Sentinels.

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While there may be some misses (in terms of character building), there are more characters like NightMist. She’s reckless. How do we know this? She’s just as likely to hurt her teammates as she is the enemy, and the mechanisms in her deck bring out that flavor. Legacy is the leader of the gang. A lot of his abilities promotes this identity. Visionary has a more hands-off approach and many cards in her deck reflect her personality.

The villains have just as much personality, and Sentinels does one of the best jobs in tabletop gaming of building antagonists. Some villains have no regard for their henchmen and prefer the heroes to squish them, others may care for their righthand man, but have no attachment to anyone else. Still others depend on no one else but themselves. These henchmen, if there are any, also tend to build on the eccentricities of the various villains. Citizen Dawn’s lackeys don’t behave like anyone else’s. Grand Warlord Voss has his own unique cronies. The Matriarch always has a murder of crows in tow.

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There are even some villains like Akash’Bhuta who are more forces of nature than true villains. The Dreamer who is an 8-year-old girl whose dreams come to life, but she suffers from night terrors and therefore, she’s a victim herself. And Wage Master who’s the resident Mister Mxyptlk who turns game play upside down just because it strikes his fancy. The characters in Sentinels have plenty of—well—character.

Even the environment decks (that represent the location the game takes place) have their own sense of character. Certain environments like Wagner Mars Base aren’t so good for specific characters like Bunker (kind of like Ironman) or The Wraith (a female Batman) because it randomly destroys equipment, while other environments like Rook City (a Gotham City type) hates on all heroes because even the cops are crooked. There are even a few environments that handle heroes with kid gloves. I won’t mention them here. Greater Than Games has plenty of forums for that and many of new game copies rates each environment according to difficulty.

It’s easy to fall in love with Sentinels despite any shortcomings. It has personality. And personality is something more superhero games and antagonists in cooperative games need.

What do you like most about Sentinels? Is there another game that handles character building in a fun and interesting way? Let us know in comments.

Iron Man Starter Stories

Iron Man doesn’t get the due that other Marvel characters receive. Heck, he’s the character who kicked off the Marvel Cinematic Universe. Show some respect, people. He’s also had a checkered past when it comes to the quality of his storytelling.

Some Iron Man moments are some of the best in the business. Others leave readers shaking their heads. It’s a rollercoaster of a ride for Iron Man readers, but fortunately, your uncle Geekly’s here to point you in the right direction of some of the better Iron Man titles that serve as great jumping off places for new Iron Man readers.

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Tales of Suspense #39 “Iron Man’s Origin” (written by Stan Lee/art by Steve Ditko; 1963)

What better place to start than with Iron Man’s origin? What new readers may be surprised when they first read this story is the reflective nature toward communism that it takes—in 1963. We’re in the height of the Cold War. This is a story originally based in Vietnam that was published a year before the Vietnam War started in earnest.

It’s no wonder the Iron Man film obliquely addressed the War on Terror. Iron Man has a history of taking on current events and international conflict. You could spend thousands of dollars to get your hands on an original comic, but Uncle Geekly suggests that you pick up the anthology Essential Iron Man.

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Iron Man: Extremis (written by Warren Ellis/art by Adi Granov; 2005-2006)

We’re going to jump several decades to this essential Iron Man story. Extremis updates Iron Man’s origin—something that’ll look familiar if you’ve seen the first Iron Man movie—and serves as the primary source material for Iron Man 3.

This story handles Aldrich Killian (the main antagonist in Iron Man 3) a lot differently than the movie, but the key story elements are present. It also updated Tony’s suit and his relationship with it that one can see in later Marvel Universe movies. Extremis is one of the best Iron Man stories and well worth the read.

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Demon in a Bottle (written by David Michelinie and Bob Layton/art by John Romita Jr., Bob Layton, and Carmine Infantino; 1979)

Sorry, but we’re going back in time with this one. “Demon in a Bottle” introduces Tony Stark/Iron Man’s struggles with alcoholism. This addiction remains one of Tony’s defining characteristics.

The Marvel Cinematic Universe glossed over Tony’s alcoholism (there was a moment in Iron Man 2 where he got drunk at a party while wearing his armor), but any collection of Iron Man stories must include “Demon in a Bottle.”

Whether he struggles with his addiction or comforts someone else with an addiction, Tony Stark gained some needed personality and depth with this story, and this story happened almost by accident.

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The Enemy Within (written by John Byrne/art by John Romita Jr.; 1990)

Tony’s alcoholism continues to gnaw at him. When he’s pushed over the edge with AIM, the Serpent Squad, and Diablo while fighting a corporate takeover by Obadiah Stane (main villain of the first Iron Man movie), he turns to the bottle and after several drinks, it’s obvious that Tony is in no shape to fight.

James Rhodes fills in for Tony for the first time in this story and this leads to his transformation as War Machine. Fans of War Machine will love this story. Others will find “The Enemy Within” as a fantastic character study for Tony.

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Armor Wars (written by David Michelinie and Bob Layton/art by Mark D. Bright and Barry Windsor-Smith; 1987-1988)

Armor Wars has more action than most of the other titles on this list so far. It also features some of Iron Man’s greatest foes like Titanium Man and Crimson Dynamo. Tony travels to his Vault as he battles the government and infiltrates SHIELD.

But this story is more than just action. It shows how Tony can be careless, aggressive, and out of control with his armor. It’s a story about relationship—specifically ones Tony destroys—as well as who he beats up, and it’s well worth the read.

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Civil War (written by Mark Millar/art by Steve McNiven; 2006-2007)

This one is by no means a great Iron Man story (I have plenty of issues with it), but it’s a massive tale for the greater Marvel Universe and Tony is in the middle of it.

Like the movie Captain America: Civil War, Tony fights for power registration in his attempt to make the world safer for civilians—or normies. Oddly enough, the movie does a somewhat better job of making the story a little more even keel, but the comic book Civil War is biased in Cap’s favor and that mostly comes from the fact that Tony would never want power registration.

Still, there was a movie that uses Civil War as its source material and this event is one of Marvel’s largest. Just make sure to read the stories centered on Iron Man.

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World’s Most Wanted (written by Matt Fraction/art by Salvador Larroca; 2009)

I couldn’t end this list with Civil War, so I added one extra story. World’s Most Wanted picks up the pieces of the events after Civil War—sort of.

It was a tall order to return Iron Man to his former glory after he betrayed his friends, but Fraction was up to the task and softly reboots the character. Norman Osborne has taken over HAMMER (which movie fans will remember as a huge player in Iron Man 2), and Osborne wants Tony’s knowledge of the superhero community. Tony erases his memories, so he can’t betray his friends.

This returns Tony to person we know even if he had to lobotomize himself to do it.

That’s my list for beginning Iron Man readers. I’m sure there are some omissions. You can let me know what you’d pick by message raven or just leave a comment.