
Genshin Impact Lisa Mains






Daredevil: Born Again’s episode this week, “Art for Art’s Sake” has me torn. The pace is simultaneously fast and slow. Quick spoiler: Muse perishes during the episode. While the man behind Muse makes physical appearances earlier in the show, Daredevil: Born Again could’ve done more to develop him further. In short, “Art for Art’s Sake” sends mixed signals.
Hey, hey! Kyra Kyle here. Daredevil: Born Again’s weekly episode left me scratching my head. I don’t know what to make of its pacing. I expected the first season to end with Muse’s demise. Instead, they get right to eliminating the threat. I would’ve liked to have seen more of Muse before he left the show. While the show could travel interesting waters, Daredevil: Born Again raced to Muse’s end. I figured Heather Glenn’s strange patient was tied to Muse or was Muse. That ended up being true. He was conspicuously the next patient after Wilson Fisk and Vanessa. For what it matters, the idea of no one noticing Muse fits; I was more focused on the couple. But I wanted the show to explore Muse more.
I wouldn’t classify Muse as a villain of the week. He’s more than that. While I didn’t care for how fast Daredevil: Born Again gave him the boot, how Muse left was intense. Despite any reservations I may have, Daredevil taps the suspense vein. Is it too soon to make a blood reference? Muse met a fitting end; I hoped he would’ve stuck around longer.
So, if Muse isn’t this season’s main threat, what is? I have an idea of where Daredevil: Born Again intends to take the season finale (episode nine; thanks again for the clarification, MetalAusten of BlueSky), and if I’m right, it could be a doozy. At one point in the Daredevil comics, Kingpin reveals that Matt Murdock is Daredevil. Daredevil: Born Again looks to be building toward that end, but it’s taking its time. See what I mean by this episode’s pacing. It raced to the end of Muse while dragging its feet toward something bigger, like Daredevil’s identity getting blown.

Kingpin has been sitting on Murdock’s identity for years. He’s known Murdock and Daredevil were the same person since the original series. Why wait until now to unmask Daredevil? Sure. Kingpin did warn Murdock not to resume his “activities” as Daredevil or else there would be consequences. But two episodes remain until the break, when this bombshell (if it does happen) will occur. Does Daredevil: Born Again intend to mark time until then? Why not build the tension while Muse continues his reign of terror? The show may have missed a symbolic gesture of Kingpin holding Muse’s mask while unmasking Daredevil.
And again, I can hear a sceptic ask, but what about Heather Glenn? She’s been set up as an anti-vigilante, and Matt says her name after he rescues her. First, Glenn’s anti-vigilante stance happened in the last episode or two. We haven’t known she’s been anti-vigilante for long, and the show has had opportunities for this inclusion. Second, Daredevil: Born Again hasn’t sold me on their relationship. The only time their relationship gets brought up (since the one date right after Foggy’s death and a couple of sex scenes) is when Heather asks where Matt was overnight. This was before Matt resumed work as Daredevil. The series hasn’t shown me that they’re close.
A quick tangent. While watching Daredevil’s side of this story, I’m reminded of Jim Plath’s pet peeve: the reluctant superhero. He’d say that the reluctant superhero cliche was overplayed, and that was ten years ago. Until the last two episodes, Daredevil’s story is a reluctant superhero story.
The Vanessa and Wilson Fisk angle remains the most intriguing. Venessa all but sends a gangster to attempt Kingpin’s murder. Or did she? She could’ve warned Wilson of the threat, but something tells me Buck (Kingpin’s right-hand man) always stands in the shadows while Kingpin eats. In a previous week, I mentioned that I like Heather Glenn more as Fisk’s therapist. I can’t wait to see how she tackles the layers of this relationship. Daredevil: Born Again could build an interesting dynamic of Kingpin using Glenn to get to Murdock before he reveals Daredevil’s identity.

As much as it may sound like it, I didn’t hate “Art for Art’s Sake.” Most of the show’s better moments happen on Kingpin’s side of the ledger. Venessa and Wilson Fisk’s relationship has me wanting more. Kingpin navigating his role as mayor has been a treat. I loved Daniel Blake’s heel-turn in this episode. In one scene, Blake went from a sniveling Mayor Fisk superfan to a cold-blooded manipulator that Kingpin can and should use in the future. And it felt organic. The gangland unrest, while understated, simmers in a tasty way. And I like the inclusion of Kingpin’s anti-vigilante task force. Like many other elements (in the show), its formation was rushed, but Officer Powell galvanizes the team.
Kingpin’s rise as mayor is Daredevil: Born Again’s bright spot. While I question some of the show’s decisions, it’s done enough to hold my interest, and I can’t wait for the finale. There’s a chance we have more than one surprise in the offing. Thank you for reading, and wherever you are, I hope you’re having a great day.

Today marks our first post for Geekly’s Whatcha Playing series. In this series, the Geekly Gang will share which games (board games and video games) they played over the last thirty or so days. We welcome you to join the Geekly Gang and share the games you played this past month.
Before I get started, I’m not going to include any of my prototypes. Of course, I’ve played my prototypes plenty of times this past month, but I’ll include those games with our upcoming “Fifth Wednesday, Personal Updates” post. Until then, I’ll discuss the games I’ve played this past month that I didn’t design.

I fell down The Survivalists rabbit hole. For a week last month, I spent almost every day trying to build each structure and cook every recipe. I’ve never played The Escapists. The Survivalists are set in the same world, and I don’t think I missed too much for not having played the game that inspired its world. This game plays like a low-pressure version of Ark: Survival Evolved. Obviously, I like this game. I played almost forty hours in just over a week. Yikes!
I’ve been keeping up with Wuthering Waves and Honkai: Star Rail. Geekly has a review on both of these gacha games. I haven’t played too many video games this past month besides these three games. I’ve mostly played board games.

I played Dice Throne for the first time this past month. It’s a little too combat-heavy for me; I would’ve liked a few more things to do besides worrying about positioning, defense, and damage output, but what’s there is intriguing. I like how each character’s dice are unique, but they retain a six-sided die’s classic numbering. Players can trigger abilities by matching symbols or using numbers. This is a clever mechanism. It makes most die rolls useful, and I like purposing my dice each turn.

I also played We’re Doomed! for the first time, too. We’ll have a review on this one in the coming months. We’re Doomed! is a raucous party game with a real-time element. The world is doomed. You need to work together to build a large enough spaceship for everyone to leave the planet, or you could screw over the players. Players take on the roles of world leaders. Each player has the same five options for actions each round, but the role a player has gives them a bonus for one of those actions. The game’s event cards can disrupt the game flow to a point where the game breaks, but We’re Doomed! is dumb fun.

From one silly little game to another. Don’t L.L.A.M.A. Card Game is designed by board game legend Reiner Knizia. It reminds me a bit of Uno with a twist. You attempt to rid your hand of cards by matching the number on top of the discard or playing a card higher than the card showing. The cards are numbered 1-6. Llama cards count as 7s. Don’t L.L.A.M.A. Card Game is a quick, award-winning filler card game. I highly recommend it.
I could list more but I’ll let Season and Skye share their games. Thanks for reading.

I don’t think I’ve mentioned this before, but I’m a fan of RPG style farming sims (similar to the Harvest Moon franchise). I’ve lost count of how many I’ve played. I picked up Sun Haven during Steam’s spring sale. It’s got a much larger map than what I’m used to from an RPG farming sim and has options for mounts, pets, and accessories. I’m a sucker for all of these things.
One feature I appreciate about Sun Haven is the ability to choose your race, class, and free initial customization options. Your race and class give you bonuses in the game based on how you want to play. When I say, “free initial customization,” I mean you just design a character without picking a gender. You don’t even get the option to pick a gender, like most of these games require. All romance-able characters are available for the player to choose from and you can increase your bond with them based on picking dialogue options they like in addition to gifts.

I’ve also been playing Honkai Star Rail and Wuthering Waves regularly. They’re a staple of my video game diet, so I won’t go into detail. Good luck on all of your 50/50’s to those of you who play either/both of these games.

Okay. I know this is a collectible card game (CCG). I recently played Magic: The Gathering with a friend and got hit with a wave of nostalgia when I got to play with my fifteen-year-old decks. I’ve only played commander a couple of times in the past, which is the standard way to play Magic: The Gathering now. You have a powerful creature (your commander) who starts the game off the field while the rest of your deck is ninety-nine cards, all of which must be unique (outside of basic land cards). It plays like a normal games of Magic: The Gathering, but you can summon your commander even if it dies, as long as you have the mana.
I’ve played a few prototypes last month, but haven’t played as many board games as I would have liked. I’ve been settling into a new position at my day job, so I haven’t had as much time/energy for board games. I’m hoping to play more this month.
Hello, Geekly Gang! Yes. I also enjoy games. So here are some that I’ve been playing lately.

Gacha friends, rejoice. I have returned to Wuthering Waves and Honkai: Star Rail. While I’ve always enjoyed these games, they can sometimes be difficult to keep up with. That’s why I took a break from gacha games. Now that I’m trying to loosen up, I thought it was a good time to revisit them. I’m so glad I did!
No gacha game is perfect, but the simple act of building your teams, finding secrets, and yes, owning as many characters as possible is enough to keep me hooked. Since I’ve circled back around to them, it’s been difficult for me to put them down. I’ll admit that grinding gets old. Please implement more multiplayer options. I’m desperate!

Speaking of loosening up, Pixel Art is my go-to relaxation app. While not technically a game, coloring to your heart’s content is comforting. My favorite aspect of the app is the ability to create your own pixel art creations using images from your phone’s camera roll. Lately, Pixel Art has been my primary method of preserving my memories. Who needs photo albums when you have Pixel Art?

Ever since I was a kid, I always loved the Final Fantasy series (even if it was vicariously through watching my parents play it). Lately, I’ve started playing the original Final Fantasy. Since the first Final Fantasy game I played was VII, I’ve taken it upon myself to play each one that came before it. Thankfully, my sister has the Final Fantasy I-VI Pixel Remaster Collection for PlayStation4, so thank you for letting me borrow it. 😉
It’s surreal to see where this behemoth of a franchise started. The story doesn’t always make sense, but the gameplay is still fun. My favorite part is that even though (then) SquareSoft didn’t understand what it was at the time, the game is still clearly a Final Fantasy title. I can see why this is SquareEnix’s golden goose.

Like other Geekly members, I’ve taken up this quaint yet satisfying game. Since I’ve been a long-time fan of survival sandbox games, it’s been fun seeing Team 17’s interpretation of one. Like most Gen Zers, my first survival sandbox game was Minecraft. It wasn’t hard for me to fall in love with The Survivalists.
Like most survival sandbox games, The Survivalists can become stale after a while. It can take an hour to get things done. If you’re a fan of the genre like me, you’re used to that. The Survivalists will soon join the roster of survival sandbox staples like Terraria, Don’t Starve, ARK: Survival Evolved, and Minecraft. Also, this one has monkeys. Monkey butlers. What more do you want?
Thank you for reading, and wherever you are, I hope you’re having a great day.
Here is the second of our quarterly JK Geekly updates. I don’t know if we’ll continue doing these. Let me know if you like to see them coming. I figured this would be a good way to let folks know what we’re up to and what we have planned.
Hey, hey! Kyra Kyle here. Geekly has been chugging along with our new editor Season and new writer Skye. We’re staying a good couple of months out with our schedule. By the time you’re reading this, we’re probably working on summer posts. Yay!
Our regularly scheduled content being set this far in advance affords us to review the occasional TV show or movie. We’ve increased our weekly content.

We’ve been releasing color palette quizzes for the past few months. We hope you’re enjoying them. Here’s a link to the ones we’ve already produced. A new color palette quiz has been released each Thursday. Which ones are your favorite? Which franchises would you like to see get a color palette quiz?
We also reintroduced older quizzes that Geekly used to make and began posting alternating quizzes (among multiple-choice, matching, and timeline quiz types) every Tuesday. Since we have plenty of color palette quizzes (to match the number of the other quizzes), we’ll begin cycling through all four quiz types (to include color palettes) every Tuesday and Thursday. We’ll continue with this schedule until at least the next update in July. Let us know which quiz type you like best.
Geekly has been keeping up with the weekly release of Disney+ and Max shows centered around the Marvel and DC Universe. We plan on covering some more movies, specifically ones that will release this summer. We can’t wait for Fantastic Four and Superman. Summer 2025 movies are looking great.
Let us know if there are any shows or movies you’d like for us to cover that we aren’t already covering.
We’re still figuring out how we want to present Geekly News. Should we go with a big headline with smaller stories throughout the week or weeks? Or should we come out with focused news stories for individual topics? We could always do a weekly Geekly News with no headline, too. In short, Geekly News is a work-in-progress.
The Geekly Gang is filling out the rest of its weekly schedule with two different types of posts. We’ll start with the Whatcha Wednesday posts. Each Wednesday, the Geekly Gang will share which games they’ve played, shows/movies they’ve watched, books they’ve read, and even which songs made the previous month’s soundtrack. Feel free to join in the fun, because you’re part of the Geekly Gang, too.
Our other weekly post is inspired by Harper Ross, one of JK Geekly’s commenters. These posts will be called Geekly Casting and will be released one Friday each month, starting with April 18, 2025. Skye’s our resident movie geek, so she’ll share her ideas on who should play certain roles. Season likes to conduct research, so she’ll unearth casting rumors. And my contributions may vary. We’ll see. Again, you’re more than welcome to share who you think should play which role, Geekly Gang.
But Geekly Casting will only post on one Friday of each month. The rest of the Fridays will have various posts. We’ll make it up as we go for Potpourri Friday.
We’ve struggled to get the fantasy and mythological creatures series off the ground. We figured this might be the case. It’s difficult to coordinate with more people, but we will produce this series whenever we get the chance.
Stop me if you’ve heard this before, but Geekly intends to release a series of game mechanism posts where we send game designers a questionnaire about specific game mechanisms. XD We do intend to do this and hopefully, the pitfalls we encountered with the fantasy and mythological creatures project will inform us on what to do with the board game mechanism series.
We started a JK Geekly Discord Server. We’ll try to be active on this server as much as possible. Discord could help with reaching out to potential content creators and you. We’re all part of the Geekly Gang. Let us know what kind of posts you’d like to see. We could even hang out on the server and play games. Who knows?
That’s all we have for now. We’ll have another one of these posts ready for July. Until then, stay safe, thank you for reading, and wherever you are, we hope you’re having a great day.
On Tour puts you in a rock band. You’re living the dream. You must schedule the band’s stops over your 100-day tour, visiting as many states (or countries depending on the map you choose) as possible. Roll the dice and chart a course with the most concerts.
Hey, hey! Kyra Kyle here. Today’s tabletop game review is the roll-and-write game by All Play (BoardGameTables.com at the time of its original print) On Tour. We’ll set off on our tour soon, but first, let’s handle some of On Tour’s behind-the-scenes details.

Designer: Chad DeShon
Publisher: BoardGameTables.com
Date Released: 2019
Number of Players: 1-8
Age Range: 8 and up
Setup Time: Less than a minute
Play Time: 20 minutes
Bingo
Dice Rolling
Line Drawing
Network and Route Building
Push Your Luck
Simultaneous Action Selection
Solo/Solitaire Game

1) Give each player their own player board and a dry-erase marker.
2) Shuffle the cards and place them in the center of the table.
3) Roll the dice (2 large 10-sided dice). For setup only, re-roll doubles.
4) Combine the results to form two different 2-digit numbers (i.e. 1 & 4 combine to form 14 & 41).
5) One player draws a card. All players write the lower dice combination on that state.
6) Draw another card and all players write the higher dice combination on that state.
7) Each player circles both numbers.
8) Repeat steps 3-7.
9) Remove the four cards from the game.
Choose a player to begin the game by rolling the dice first.

With each turn, the rolling player draws 3 cards and reveals the cards for all players. If the deck ever empties, reshuffle the deck to form a new deck.
The rolling player rolls both dice. Combine the results to form two different 2-digit numbers (i.3. 5 & 6 combine to form 56 & 65). All players simultaneously write each of those numbers in two empty states (or countries) on their board.

When writing numbers, players choose two of the three cards. The numbers must be written in one of the regions on the displayed cards (like North and Central). If you write a number on the same state displayed on the card, circle it. When writing numbers, a different card must be used for each number.
If all three cards display the same region OR if doubles are rolled, each player draws one star in any one empty state on their board instead of writing numbers. The state must be in the same region as shown on the card. You may still circle the star if you use an exact state from a card.
When all players have written their two numbers, discard the revealed cards and pass the dice to the next person clockwise.
When only one or two empty states remain, do not flip cards, instead roll dice. Players may freely write numbers in any remaining states, following the usual rules.

When all states are filled, the game ends. Beginning in any state, draw a continuous route for your tour. The line must continue to any adjacent state with a number equal to or greater than the previous state you started in. Stars are wild and count as any number.
You can never return to a state that you have already visited. You can never go to a state with a lower number.
Score one point for each state you visit and an additional point for each circled star or number on your route. The highest score is the winner.

First, I didn’t change much from the rulebook in the game setup and game flow sections. I always use a game’s rulebook as a point of reference when writing these sections. Typically, I need to reword or condense multiple passages in a board game’s rulebook to make it easier to read or to get the gist of how a game is played. On Tour’s rulebook, like many other All Play (formerly boardgametables.com) rulebooks, is easy to read. The company has a mission of making board games accessible to more people. Their well-written rulebooks go a long way toward that end.
I like On Tour’s twist on the roll-and-write or flip-and-write mechanism. Note: roll-and-writes have Yahtzee as a basis, where players roll dice and then fill in the results on their player boards, while flip-and-writes typically replace dice with cards. On Tour combines both mechanisms flawlessly and that leads to each game playing differently. I’ve played plenty of On Tour, mostly solo, and each game presents a different challenge. I may get the card I need, but not the right numbers or I may get the numbers I need, but not the right card. Some combination of this will happen in every game but each game feels fresh.

I enjoy On Tour’s solo mode, but the game plays better with multiple players. Like most roll-and-writes, players fill in their maps at the same time and this accommodates larger player counts. Playing with a full complement of eight players may only add ten or so gameplay minutes. Knowing the map helps make decisions easier. I don’t take long to fill in my map, but a new player would take a hot second to make their decision. But I wouldn’t say that knowing a map gives a player an unfair advantage. It’s an advantage but not a huge one. I’ve lost plenty of times to noobs. That may say more about my inability to play On Tour well.

The player boards are two-sided. One side depicts the United States, while the other is a map of Europe. New players should start with the United States. The regions are easier to spot (North, South, East, West, and Central). The straight boundaries of Colorado, Wyoming, and other mid-western and western states help.
I add a rules variant and allow players to chart their route as they fill in states (countries). You can always erase a route if you choose to go in a different direction. The end game (of figuring out which route you’ll take) can take almost as long as the game itself. Filling in a tentative route as you go shortens the time you need for final scoring. It also leads to table talk where someone undoubtedly says, “Well, I guess I’m cut off from Washington (or some other state).” Since you’re using a dry-erase marker, these tentative routes can be altered.

I often bring On Tour while on vacation. While On Tour is one of All Play’s standard box-size games, these boxes are still roughly 7 x 11 inches, making it easy to pack in a suitcase. And its price of $40 is nice. All Play games skew toward wider appeal (code for lighter games), but one can’t question the company’s quality of games and its commitment to cheaper price points.
On Tour blends roll-and-write and flip-and-write mechanisms for a fresh take on both game mechanisms. While knowing one of the maps can help with making faster decisions, veteran players don’t gain too much of an advantage over newer players. The game plays well as a solo game but sings at large player counts. On Tour continues All Play games’ mission of making board games accessible to a wider audience.
Hey, hey! Kyra Kyle here. We’ll go lighter on Geekly News for the next few weeks. Protospiel Kansas City is next weekend. We’re keeping our fingers crossed that we don’t miss a News post.

On one hand, the MCU cancelling Blade comes as a surprise. A trusted insider announced a day prior that Blade had a new director, but then another trusted insider, World of Reel, made the announcement that Blade was nixed. No one has questioned World of Reel’s claim…yet. Blade has had the worst luck in the past few years. Actors have committed and then de-committed. The same goes for directors. And the script has been chopped up and rewritten so many times that it looks like someone tried to reconstruct a ream of paper from the confetti dumped on Times Square during New Year’s. In short, the MCU’s Blade was cursed.
I’m glad Marvel ended the failing production. Blade should return. He’s a popular character, and I’d like to see the MCU’s take on Blade. Rumors persist that Blade will appear in a team-up movie like Avengers: Doomsday or Midnight Sons. But if Blade were to get his own vehicle, perhaps Marvel could give him a Special on Disney+. Marvel hasn’t released a Special on the streaming platform since 2022’s Guardians of the Galaxy Christmas Special. I didn’t care for the Christmas Special; it played like the Star Wars Christmas Special. Yuck! But Marvel’s previous special, October 2022’s Werewolf By Night, was among the best productions in the MCU’s Phase Four.
Werewolf By Night saw even more success after it became part of 2023’s Huluween. This proves that the format works and has legs. An annual (or a series of annual) Marvel After Dark Special(s) could also work to organize the MCU’s release schedule. Spectacles get movie releases. Street-level heroes receive a TV series. Horror/macabre characters feature in Marvel Specials. Blade would fit in with Werewolf By Night, Man-Thing, and Elsa Bloodstone. We’ll see many of these characters (including Blade) in Midnight Sons, but I’d like to see more of Marvel’s darkest corners. Even though Blade won’t get a solo movie, and that’s disappointing, it could lead to something special.

Ryan Coogler, director of the first two Black Panther films, said in an interview (with Shannon Sharpe and Chad Ochocinco) that Black Panther 3 is closer than movie-goers think. The MCU plans to introduce Prince T’Challa, Chadwick Boseman’s character’s son, in the upcoming movies. Avengers: Doomsday is a little soon, but Prince T’Challa could make an appearance in Avengers: Secret Wars.
Two Marvel comic book crossover series have been named “Secret Wars,” one in 1984 and another in 2015. The Russo brothers have stated that they will pull from both comics. T’Challa plays a pivotal role in the second “Secret Wars,” so it would make sense if Prince T’Challa is in play for that movie or both films: Doomsday and Secret Wars.
In a previous Geekly News post, we shared that Denzel Washington will feature in Black Panther 3. We mentioned a few characters Washington could portray. Here’s a quick recap. Achebe is a brilliant and unhinged adversary from the Black Panther comics. The First Black Panther Bashenga could explore Wakanda’s lore. Or perhaps he could play the Shadow King, a powerful telepathic mutant villain.
But (in that same interview with Sharpe and Ochocinco) Coogler teased that Washington could portray a role that could shake the entire MCU. He dropped a few hints, and internet sleuths have deduced that Coogler could be alluding to Denzel Washington playing Magneto. This wouldn’t be the first time that Wakanda went head-to-head with a leader who only wants what’s best for their people and may take drastic measures to protect them. 2022’s Black Panther: Wakanda Forever’s Namor strikes a similar chord. Washington would be a great choice for Magneto. Regardless of Washington’s role, we can’t wait for Black Panther 3.

Red Raven Games revisits one of their earliest designs, Eight-Minute Empire. Six Sojourns builds on the short area control game. The original game’s title is a misnomer. It takes about forty minutes to play Six Sojourns, not eight minutes, but forty minutes is a short game for the game type. Six Sojourns features tough choices, allows for creative strategies and tactics, and promotes high player interaction.

Ryan Laukat serves as the illustrator and game designer of Six Sojourns. He’s had board game hits like Above and Below, Near and Far, Sleeping Gods, and Now or Never. Six Sojourns showcases Laukat’s unique artwork. My favorite feature from Six Sojourns is its three double-sided maps: Red Rock Islands, Volcano, and Northern Seas. Six Sojourns is available now on Gamefound.

OC Games launched G.I. Joe: Operation Cobra this past week. The game features cooperative tactical action and has plenty of miniatures. OC Games was founded last year, so G.I. Joe: Operation Cobra is one of their first releases. The company focuses on adapting intellectual properties from the 80s and 90s into board games. I can’t speak to the quality of their games yet, but they did capture the look of G.I. Joe from the 80s.

The character cards look like the cards one could cut out from the back of a G.I. Joe toy. OC Games has a knack for tapping into nostalgia. At one point, OC Games had posted G.I. Joe: Operation Cobra on Tabletop Simulator (TTS) so players could demo the game. OC Games’ website has loading issues, I’ll post their update on Gamefound for their Tabletop Simulator announcement. If you’d like to see the game’s pretty miniatures, check out the game’s page on Gamefound.

Funko Pop expands its number of collectible series with Funko Bitty Pop Arcade. Classic cabinet arcade systems inspire these collectibles. The first series of Funko Bitty Pop Arcade will include Wreck-It Ralph, Sonic the Hedgehog, Tron, and Five Nights at Freddy’s. The Five Nights at Freddy’s collectible is the oddball of the bunch as it resembles a claw machine. At $8 apiece, Funko Bitty Pop Arcades are a frugal way to start a collection. These items will be released in early July 2025, and you can pre-order them from Amazon.
That’s all the geek news we have for this week. Hopefully, we’ll have a news post next week. Until next time, thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey! Kyra Kyle here. The MCU introduced Marvel Comic’s Illuminati in Doctor Strange in the Multiverse of Madness. I don’t know if the Illuminati will continue in the MCU, but they’ve done a lot of work behind the scenes during major Marvel Comics crossovers. The Illuminati’s first appearance (New Avengers #7, July 2005) features each member of the group protecting one of the Infinity Gems. The Illuminati also factor into 2015’s Secret Wars. So, there’s a chance we’ll see more of them on the big screen. Who are the best characters from this group of Marvel Comic’s most powerful beings working in secret, shaping the superhuman world and protecting Earth from catastrophe?
But first, an honorable mention or two. I like Tony Stark/Iron Man a lot as a character. He’s also done a lot with the Illuminati, but he’s not the first name I think of when discussing the Illuminati, even though he’s a founding member. You’ll find another major exclusion on this list: Doctor Strange. His story may have introduced the Illuminati to the MCU, but I think the Illuminati works best when it’s composed of people who represent different demographics, kind of like a Marvel Comics version of the United Nations. And most of the Illuminati’s members fit this bill.
Let’s see who made the list.

The Inhumans occupy an important part of the Marvel Universe. They may have existed before humanity or at least they had a higher level of intelligence and awareness before humanity during Earth’s earliest history. This history also involved extraterrestrial and cosmic encounters. Enter Black Bolt. He’s the Inhumans’ current monarch and boasts incredible power. Black Bolt was born with a voice so strong that it can obliterate planets. Since this is the case, he seldom speaks, opting to have Medusa, another powerful Inhuman, speak on his behalf.

Fortunately, the Illuminati’s creator, Brian Michael Bendis, shared his reasoning for each of the original member’s inclusion. Here’s what Bendis has to say about Black Bolt (I’m paraphrasing to some extent):
“King of the Inhumans, who are an important part of Marvel history and play an important part in events that have not yet come to pass. He also represents a ruler/king archetype.”
The Inhumans television show didn’t fare well, but let’s hope the Inhumans will find new life in some other form. They’re too important to vanish from the MCU entirely.

Namor is yet another monarch. He rules the underwater nation of Atlantis and adds a different perspective for the Illuminati. The ocean claims more area than land on Earth, and Namor is its unquestioned ruler. He’s a member of another ancient civilization, one featured in Black Panther: Wakanda Forever, but missing from the Illuminati’s brief stint in Doctor Strange in the Multiverse of Madness. Like the Inhumans, I hope we get to see more of Namor in future MCU projects.

Let’s see why Bendis included Namor in the original Illuminati:
“Namor is the King of Atlantis and the Seven Oceans and represents the antihero mindset.”
He certainly does that. Namor is an ally to none. His only wish is to have his people’s voices heard. Namor served on Norman Osborn’s Cabal at the same time as his stint on the Illuminati. His role in the Illuminati mirrors his earlier team-up with the Invaders. The Invaders signaled Atlantis’s desire to be known to the outside world, the world of the land dwellers. The Invaders could be another group that could factor into the MCU’s future.

Black Panther is the only member of the Illuminati (on this list) who wasn’t in the original roster, but that wasn’t from lack of trying. Tony Stark recruited T’Challa to become an original member and the representative of Wakanda, but T’Challa turned Stark down. Black Panther would later join the Illuminati to face the Incursions.

Wakanda is one of the most prosperous nations on Earth and the main supplier of the world’s Vibranium. Black Panther is calm, fair, and reasonable while boasting no ego. In short, T’Challa differs from most members of the Illuminati. You can call Tony Stark, Mr. Fantastic, and Dr. Strange many things, but ego-less is not one of them.
T’Challa’s relationship with the others in the group can get strained because of the others’ lack of control. Black Panther isn’t easily manipulated. Again, Black Panther is another character I’d like to see more of in the MCU. If that includes a second incarnation of the Illuminati, so be it.

Professor X needs no introduction. He’s the founder and leader of the X-Men and fights for equal rights for mutant-kind. Charles Xavier boasts a level of intellect and wisdom that’s rarely matched. His ability to read minds, while usually not used against members of the group, proves vital when obtaining intelligence. Because of his role as peacemaker and arbitrator, Professor X often takes a prominent leadership role in the Illuminati.

Eventually, future events in the comics prevent Xavier from participating in the Illuminati, which leads to the group’s gradual demise. Yeah. The comic book version of the Illuminati didn’t dissolve because an omega-powered mutant turned rogue and killed them all in a fit of rage. Spoilers for Doctor Strange in the Multiverse of Madness.
Let’s have Bendis weigh in on why he included Professor X in the Illuminati:
“Leader of the X-Men, Charles Xavier is in the group on behalf of the mutant community.”
Fair enough. And with mutants playing a larger role in the MCU going forward, Professor X’s inclusion in a second Illuminati could prove fruitful.

Reed Richards (Mister Fantastic) is the one entry that doesn’t represent a group of people, a country, or both. Reed is only one of the smartest minds on the planet and the leader of the Fantastic Four. He has a long history in the Marvel Universe. Richards’s scientific capabilities are almost unmatched and his desire to see a better tomorrow makes him a prominent member within the Illuminati. He meshes well with Tony Stark, but the two can often butt heads because they can’t put aside their egos.

Reed even reasoned with Iron Man’s original proposition for the Illuminati as a “United Nations” of superheroes. Richards argued that the idea presented too many logistical and bureaucratic issues, but he also acknowledged the need for efficient information exchange between the world’s greatest minds. Mister Fantastic represents the scientific community of the Marvel Universe. He knows more about alternate realms and the cosmos than most, usually because he conducts reckless experiments and kicks a hornet’s nest or two. Annihilus wouldn’t know humans or Earth existed if Reed hadn’t bumbled into the Negative Zone. Thanks, Reed.
I can’t wait for the Fantastic Four to make their MCU debut. I wouldn’t mind more Mister Fantastic screen time. A second Illuminati could give us more FF goodness.
Which member of the Illuminati do you think should’ve made the list? Let us know in the comments. And wherever you are, I hope you’re having a great day.