Getting Into Comics: Wonder Man Starter Stories

The Wonder Man television series got us excited to make a Wonder Man post. Geekly may have bitten off more than we could chew with a Wonder Man Starter Stories. I remember reading a lot of Wonder Man in West Coast Avengers—that’ll make an appearance on this list—but Wonder Man may be one of Marvel’s most sporadically published characters, especially in his early years. This is partially due to Wonder Man’s origin story (he died), but the character was a sore spot between Marvel and DC Comics. DC Comics had Wonder Woman as an established character and wanted the ability to write a Wonder Man character, but Marvel beat them to the punch. Lawsuits ensued. As a result, Wonder Man appeared in storylines but was rarely a key contributor until the mid-1970s.

Hey, hey, Geekly Gang! Kyra Kyle here, and today we’re going to cover Wonder Man starter stories. Today’s post will differ from most starter stories. Wonder Man will have a ton of single-issue stories, so I’ll do my best to include Wonder Man Omnibuses that should collect many of these stories, and you may get several extra stories to boot. Yay! We’ll begin with single issues, and after the single comics, we’ll list which comic book collection includes the comic. Let’s begin.

Single Issues

“The Coming of The…Wonder Man” (Avengers #9; written by Stan Lee/art by Don Heck; August 1964)

“The Coming of The…Wonder Man” storyline may hold the secret as to why Wonder Man doesn’t show up that often in his earlier years. Spoiler alert: Wonder Man dies. And it’s a death that stuck for years, according to Stan Lee.

Brief Synopsis: Wonder Man (Simon Williams) gets arrested for embezzling Tony Stark’s money. The Masters of Evil break him out of jail, give him powers, and send Wonder Man to destroy The Avengers. Zemo ensures Wonder Man’s allegiance by poisoning him. Wonder Man gains The Avengers’ trust, but The Avengers do the same with Wonder Man, because they want to help him (get unpoisoned), even though they don’t know him. Wonder Man has a change of heart and sabotages Zemo’s plot.

Yeah! Wonder Man may die at the end, but he dies for a good reason. I can see why writers wanted to honor this sacrifice…for like three or four years.

“Wonder Man” (Wonder Man #1, One-Shot; written by David Michelinie/art by Kerry Gammill; December 1985)

The “Wonder Man” One-Shot shows Wonder Man at his conflicted best. By this point, Wonder Man has been an Avenger and an actor—we should see some of this play out in the Wonder Man television series—and he tries a new occupation: science tech trouble-shooter. What does that even mean? Wonder Man finds out in this action-packed one-shot adventure.

Omnibus Listing

Marvel-Verse: Wonder Man (March 12, 2024)

This recent comic book collection includes Wonder Man’s first appearance, his one-shot adventure, and a couple more issues (Marvel Two-In-One, 1974; Avengers #14, 1998).

Single Issues

“A Force of Two” (Marvel Premiere #55; written by David Michelinie and Bob Layton/art by Ron Wilson; May 1980)

While the Wonder Man one-shot above may be the flashiest Wonder Man solo adventure to date, “A Force of Two” (Marvel Premiere #55) was his first proper solo adventure. Michelinie pens this issue as well. “A Force of Two” explores Simon Williams’ corporate background, which includes a brief rivalry with Stark Enterprises. In fact, “A Force of Two’s” main antagonist is none other than Madame Masque, one of Iron Man’s greatest villains who hasn’t made their way to the MCU. (Quick note: There was a character named Whitney Frost, Madame Masque’s alter ego, who served as a Black Widow assassin in the Agent Carter series, but a proper Madame Masque has yet to make her MCU debut.) Wonder Man fights Madame Masque and her super criminal ring, Maggia, as she tries to take over Wonder Man’s company, Williams Innovations.

“…The Trial” (Avengers #160; written by Jim Shooter/art by George Perez; June 1977)

“…The Trial” features a major revelation: Simon Williams has a brother. Gasp! I’m cheating a bit with this entry. Honestly, this storyline goes back a couple of issues with Avengers #158, but fortunately, the collection I selected (listed below) includes the entire storyline. Spoiler Alert, I suppose, for an almost five-decade-old comic book. Lol. Antagonist Grim Reaper, one of the best Avengers villains to not yet make their MCU debut, has been a thorn in the Avengers’ side for years. We learn that Eric Williams (Grim Reaper) is Simon Williams’ (Wonder Man’s) brother. “…The Trial” also reminds us that Vision’s mind was originally built from Simon Williams’ brainwaves (like Simon’s consciousness was downloaded from the cloud). Hmm. I wonder if this could influence the MCU.

Wonder Man releases a year or two before VisionQuest. Could VisionQuest include at least a reference to Vision’s original comic book origin (and include Simon Williams)? The MCU has leaned into its darker characters, and Grim Reaper’s aesthetic matches this shift. Could we see Grim Reaper in the not-so-distant future? We’ll have to see. “…The Trial” is another iconic Avengers comic book and worth reading.

“On the Matter of Heroes!” (Avengers #181; written by David Michelinie/art by John Byrne; December 1978)

I mentioned the MCU a lot in previous entries—mostly because Wonder Man is around the corner—and “On the Matter of Heroes!” is yet another story that could factor into the MCU. In the comics, Wonder Man and Beast (one of the original X-Men) are close friends. “On the Matter of Heroes!” has the pair watching The Adventures of Robin Hood starring Errol Flynn. Wonder Man and Beast discuss the psychological role heroes play for the public. Beast and Wonder Man share a similar sense of humor and are plagued by self-doubt about their place in the Avengers. Beast questions his place because he’s a mutant, while Wonder Man struggles with his mortality. He’s afraid of dying again.

“On the Matter of Heroes!” muddies the water when Wonder Man and Beast return to the Avengers Mansion. Ultimately, due to government influence, Wonder Man is out of the Avengers, and Beast remains. I must mention it. Could Wonder Man introduce Simon Williams’s friend, Hank McCoy (Beast)? The X-Men near their MCU debut.

Omnibus Listing

Wonder Man: The Early Years Omnibus (December 20, 2023)

“A Force of Two,” “…The Trial,” and “On the Matter of Heroes!” are collected in Wonder Man: The Early Years Omnibus. Numerous other comics are also included. This collection is over a thousand pages. Yikes!

Storyline

West Coast Avengers Limited Series (West Coast Avengers #1-4; written by Roger Stern/art by Bob Hall; 1984)

West Coast Avengers began as a limited series in 1984. Eventually, it became a monthly title for over a decade. Vision wants to increase the Avengers’ reach, so he creates the Avengers’ first offshoot team, the West Coast Avengers. At this time, Wonder Man has a side hustle as an actor, so a Los Angeles-based Avengers made sense. Simon clashes with almost everyone on the team, especially Iron Man (James Rhodes during this series), as Williams struggles to balance crime fighting with an acting career. Wonder Man features Simon Williams as an actor; West Coast Avengers may play a role.

Single Issues without an Omnibus (as of this post)

“Even An Android Can Cry” (Avengers #58; written by Roy Thomas/art by John Buscema; September 1968)

While you get the gist of Vision’s origin in “…The Trial” (listed above), “Even An Android Can Cry” is the first telling of this origin story. Somehow, Ant-Man recorded Wonder Man’s brain patterns before he died during his debut (in Avengers #9). Ultron finds these brain patterns and uses them to create the perfect android in Vision. In a roundabout way, Wonder Man and Vision are brain brothers.

“New Faces” (West Coast Avengers #45; written and art by John Byrne; February 7, 1989)

“New Faces” explores the heartbreaking, bizarre, and fascinating relationship between Wonder Man and Vision. After the government dismantles Vision, the android is left a blank slate. “New Faces” is the comic that introduces a White Vision (like the one found at the end of WandaVision). Scarlet Witch asks Wonder Man to contribute his brain waves to bring back her husband, Vision. Wonder Man refuses.

Wonder Man didn’t have a choice the first time. Vision and Wonder Man shared a rocky relationship because Wonder Man has feelings for Wanda, too. “New Faces” packs an emotional punch and is well worth a read. And check out the top, right-hand corner of “New Faces'” cover: VisionQuest Continues. Yep. This is the comic book version of VisionQuest.

Those are the stories that made our list. Are there any you would add to the list? Let us know in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Tabletop Game Review: Marvel United: Fantastic Four

We had to discuss the Marvel United: Fantastic Four expansion from the Marvel United: X-Men launch. In fact, we’ll begin our coverage of the Marvel United: X-Men wave with this expansion. Hey, hey, Geekly Gang! Kyra Kyle here. We return once again to Marvel United. This is one of those game systems with a heap of expansions. Too many, if you ask me. But we’ll cover the expansions that will either be fan favorites (plenty of people will be interested in adding them to their collection) or good additions because of their gameplay variants. Fortunately, Marvel United: Fantastic Four fits both criteria.

We’ll get to Marvel’s first family in a minute, but first, let’s take a look at Marvel United: Fantastic Four’s less heroic details.

The Fiddly Bits

Designer: Andrea Chiarvesio, Eric M. Lang, and Francesco Rugerfred Sedda
Publisher: CMON Global Limited and Spin Master Ltd.
Date Released: 2022
Number of Players: 1-5
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 30-40 minutes

Game Mechanisms

Cooperative Play
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers

Marvel United Tabletop Game Set Up

Game Setup

We already covered the Game Setup and Game Flow in our original Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.

Marvel United: Fantastic Four’s setup can change depending on which Villain(s) and Heroes you choose to play. Each game consists of six locations. Since Marvel United: Fantastic Four is an expansion, only includes four locations, and you’ll need a core set in addition to this expansion to play. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs, and a rectangle with a block of text that will state “End of Turn” at the top of the box.

Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”

Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.

Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes. If one player chooses to play as the villain, hand the Super Villain cards to them, and the Heroes gain access to Super Hero cards. These new card times can be played if the game state triggers their use (for example, “You play a Master Plan card” or “Any Hero has 4 or more cards in their hand at the end of the Hero turn.” Timing is key.

Marvel United Game Flow Board Game Review

Game Flow

The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. If a player has taken the role of the villain, they get a hand of cards and can choose which card they play. The heroes get their turn after all the villain’s effects are resolved.

Heroes pick which player goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.

Marvel United Sample Hero Turns Gacha Game Review

Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.

After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.

Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.

Review

Marvel United: Fantastic Four has a huge legacy to live up to, and it lives up to the hype. I’m writing this review in June 2025, and Marvel United: Fantastic Four’s BGG score is an 8.5 (out of 10). This makes Fantastic Four the highest-rated Marvel United expansion. Yeah. It’s—pardon the pun—fantastic.

While Marvel United: X-Men Blue and Gold Teams features semi-cooperative play (players compete to clear the most goals), and this gives me strong X-Men: Under Siege vibes (a game I have a soft spot for), Fantastic Four introduces the idea of teamwork, and it does so simply and elegantly. Included in the box is a Fantastic Four team card. Various hero cards (from the members of the Fantastic Four) will add action tokens to the card, and can then use all actions on the Fantastic Four team card with different cards in their deck. This promotes a slow build. It simulates teamwork without using a lot of convoluted rules. I like the Team Cards from Marvel United’s third wave (Multiversus), but the method used in Fantastic Four is easy to follow and makes narrative sense.

Marvel United: Fantastic Four includes six heroes. One of which is the anti-hero (hero and villain) Doctor Doom. That’s a lot of heroes for one expansion—it’s almost as many as a core box—and each hero illustrates Marvel United’s second wave’s power creep. Granted, to get the most out of the Fantastic Four characters (Mr. Fantastic, Invisible Woman, The Thing, and Human Torch), you’re encouraged to play as the Fantastic Four. The aforementioned Fantastic Four Team Card is amazing, but these characters are still effective outside the team setting.

Each member has a unique flavor. Mr. Fantastic is flexible. Get it? Flexible? Ha…ha. Invisible Woman can avoid damage altogether (using her “Invisiblity” card), but she takes herself out of combat, which makes sense. Human Torch can use Nova Flame and deal 2 damage to everything at his location—super useful. And The Thing deals copious amounts of damage and can ignore 1 damage during each Villain Turn. Very nice.

The remaining two heroes, Doctor Doom and Silver Surfer, don’t gain any benefit from the Fantastic Four team card, but they don’t need it. Doom gets tokens for each damage he takes. He can even use the symbols from the 3 previous Hero cards in the Storyline (instead of the previous one). This can generate as many as seven actions on a single turn. Yikes! Silver Surfer has extra card draw, can move anywhere with one of his special abilities, and can exchange a Location in play with one that isn’t in play. What? Silver Surfer can literally yeet any Location for another Location. That’s coconuts.

But Marvel United: Fantastic Four’s villains are just as overpowered as their hero counterparts. Even though Doctor Doom is the marquee villain, we’ll begin with Super-Skrull. Don’t overlook Super-Skrull. He has one of the more unique Special Rules in Marvel United. Whenever he BAM!s, he performs actions based on the symbols on the last Hero card in the Storyline. The heroes have some control over what Super-Skrull can do, but that doesn’t matter. None of Super-Skrull’s BAM! actions are things you want to happen. Super-Skrull attempts to knock out (KO) and hand each in-play hero a KO token, but this isn’t the only way he can win. Super-Skrull can’t be damage if any Crisis tokens exist, and he adds cards from his deck facedown in the Storyline, which leads to a shortened clock.

Super-Skrull is a spiffier version of Green Goblin. He does enough things well that you must split your focus on the various ways he can win, and even though he doesn’t have Henchmen (like Green Goblin), he makes up for it with crazy Threat card abilities that make clearing Thugs and Civilians less efficient, and each Threat card requires one of each action type. Super-Skrull covers all bases. But most people purchase Marvel United: Fantastic Four for Doctor Doom, and Doom delivers.

First off, Doom must be played with Latveria—naturally—and Latveria is the first Location card that has a negative “End of Turn” effect. In fact, Doom only has five Threat cards because Latveria begins the game without one. Latveria marks the first time Marvel United has included an “End of Turn” effect that benefits the villain. “You MUST take 1 damage for each Thug or Doombot in this Location.” Ouch! Latveria begins every game with three Doombot tokens, so if you don’t take out all of the Doombots, you’re discarding your entire hand. Double ouch! Doom’s Threat cards add extra Doombots (sometimes not even in the same place as the Threat card’s location) and can deal extra damage to heroes. Triple ouch!

As for his Villainous Plot, Doc Doom plays like Red Skull but way, way worse. He can increase the Doom Track (changed from the Red Skull’s Threat Track) far more often, and he can’t be damaged if a Doombot is at his Location. In short, Doctor Doom is nasty. You’ll need the Fantastic Four with their Team Card to defeat him. It can be done, but it’s a tough go. I find Doctor Doom tuned to the perfect level of difficulty. He may be one of the many reasons Marvel United: Fantastic Four is the highest-rated Marvel United expansion.

We talked about Latveria, but there’s another Location, Mount Wundagore, that has a negative “End of Turn” effect: Each Hero in this Location MUST discard all cards in their hand and draw the same number of cards (this does not KO). Even though this effect doesn’t count as a KO, it’s another way to shorten the clock. If anyone (including Heroes) runs out of cards in their deck, the heroes lose. Yowza! I like Marvel United: Fantastic Four’s inclusion of villain-centric Locations. We’ll see more of this later in the series, but villain-centric Locations do a lot to shake up Marvel United’s status quo. The remaining Locations have unique “End of Turn” abilities as well. The Baxter Building provides token draw if the character you’re playing was ever a member of the Fantastic Four. This is a boon for anyone who knows the comics. I appreciate that.

I also appreciate the Takeover Challenge card included in Marvel United: Fantastic Four. If a Thug, Civilian, or Doombot token can’t be added to a Location, after resolving Overflow, place the excess tokens on the Takeover card. If the card is full, Heroes immediately lose. The Takeover card has two sides with different difficulties (number of spots for tokens). This Challenge card, like the Fantastic Four’s Team Card, is simple and elegant. It adds just enough difficulty if the game has gotten too predictable.

Too Long; Didn’t Read

Marvel United: Fantastic Four is the highest-rated Marvel United expansion on BoardGameGeek and for good reason. This expansion adds more layers of complexity while staying thematic and not burdening the player with too many over-complicated rules. Every element from the Locations, the Challenge Card, the Heroes, and especially the Villains is well thought out and an excellent addition to any Marvel United collection.

Geekly News: October 19, 2025, The MCU Reveals Some of Their Future Plans

Happy Sunday, Geekly Gang! Kyra Kyle here with Geek News from last week. We have some more Marvel news. Oh no! Am I going to be writing about Marvel and the MCU until I’m 90.

Feige breaks his silence about who’ll portray Wolverine during the Mutant Saga. All this and last week’s new releases for board games and video games on today’s Geekly News.

The MCU Reveals Some of Their Future Plans

In prior weeks, we mentioned that Marvel Studios CEO Kevin Feige opted for a fireside chat instead of a huge Comic-Con announcement this year. Feige shared numerous things during this chat. One of which is that the MCU will eventually recast characters like Tony Stark (Iron Man), Steve Rogers (Captain America), and Wolverine. But in the same set of chats, Feige insinuated that the time to recast those roles may not be now. We discussed the possibility of two Captain Americas at once in a previous Geekly News entry. In that same chat, Feige mentioned the MCU may have made a mistake moving on from Robert Downey Jr.’s Iron Man and Chris Evans’s Captain America. And the fact that RDJ is returning to portray a version of Doctor Doom may bode well for Hugh Jackman staying onboard as Wolverine.

RDJ is currently 60 years old while filming the upcoming Avengers movies. Downey intends to continue playing a character in the MCU through Avengers: Secret Wars, which would make him 62 years old. During his fireside chat, Feige mentioned that Jackman could portray Wolverine through the next MCU Saga, which would also make Jackman around 62 years old. Feige doesn’t want to repeat the same mistake with Jackman as the MCU did with Downey and Evans. In fact, Feige has even renewed Ryan Reynolds as Deadpool for the foreseeable future. And that makes sense. Spider-Man: Far From Home and Deadpool and Wolverine are the only post-Avengers: End Game MCU movies to gross over $1 billion.

Brutal truth: Jackman can and will remain in the Wolverine role for as long as he wants, provided his movies continue to make plenty of money. And why wouldn’t Jackman want to remain Wolverine? He’d be allowed to define the character within the MCU. He’ll make plenty of money. And heck, there are rumors that Sirs Patrick Stewart and Ian McKellen will reprise their roles as Professor X and Magneto, and they’re well into their 80s. Deadpool may not be joking about playing a comic book character until one is 90 years old. Compared to Stewart and McKellen, Jackman is young. And Wolverine is canonically one of the eldest X-Men.

Cat Nap Bounds Onto KickStarter

Cat Nap kicks off a couple of cute-as-a-button board games that launched on KickStarter this past week. Players take turns placing tiles and building the most kittens. Cat Nap features tight gameplay. On their turn, players may play a tile from their Cat’s Paw (a tile that stores tiles) or draw 2 tiles from the bag, placing one (on the board) and discarding the other into the Litter Box. Whenever you complete a cat (of any color), you take one tile from the Litter Box. Place it on your Cat’s Paw and return the rest to the bag. When the game ends (no legal moves or no tiles remain), players compare Cat lengths–each length awards 1 point. Whoever has the most points wins, and ties go to the player with the longest cat.

The number of quality two-player-only board games surprises me, and Cat Nap looks to be yet another great two-player-only board game. Cat Nap even features a Co-op option for gamers who’d rather “keep the peace.” And the game features cats. Me-Ow! Cat Nap only offers one pledge level at $39. If you’re interested in Cat Nap, check out its KickStarter page.

Bite Me Swims Onto KickStarter

Yes! We have yet another cute board game release on KickStarter. You’re an adorable shark–of course–and you’re starving. You could eat anything. Yes. Literally, anything. Players stuff their shark’s face with just enough tasty food to hit exactly 10 points in their hidden stomach pile. If anyone exceeds 10 points worth of food, Boom! You’re out.

Bite Me has a hilarious theme. The art is familiar, but I can’t quite place where I’ve seen it. The game looks fun, and Burning Fish Games is supporting the heck out of Bite Me. Bite Me already has a handful of expansions in the works (that can also be included in gamers’ pledges) with more planned in the future. Pledges range from $19 to $123. And you may want to add Bite Me’s adorkable shark plushie.

If you’re interested in Bite Me, check out its KickStarter page.

Gone to Gaia Liftoffs on GameFound

In Gone to Gaia, players must safeguard the last remnants of humanity. Dive into an immersive world, filled with tactical combat, evolving storylines, and unforgettable characters. Inspired by video games like Hades and Vampire Survivors, Gone to Gaia features meaningful leveling choices that impact your powers, utility, and flexibility in battle. You’ll need all the skills you can acquire to survive the relentless creatures of The Tide.

Gone to Gaia is yet another 1-2 player board game. From the look of it, Gone to Gaia can get very crunchy with its strategy. Players may construct their own divers, and the fact you can unlock new characters through the gameplay has me intrigued. Since Gone to Gaia is on GameFound, we don’t yet know the pledge levels. It will feature plenty of high-end miniatures, and gamers will get a lot in the box. My guess will be at least $80 for the base Gone to Gaia. If you’re interested in Gone to Gaia, check out its GameFound page.

Badgers Pounces Onto GameFound

The fast-paced Badgers card game pits 2 players against each other to fight for scraps of food and territory. Select your favorite badger (the game includes six badgers with an eleven-card deck) and lead them to conquer their favorite food. Play the right badger at the right time to either defeat a competing badger or strengthen your position. Use special abilities or tunnel as you conquer the field. Each burrow has unique abilities. Whoever owns the most food at the end, wins!

I like how each badger deck features a real-world badger. The art is unique, and each deck in Badgers comes with its personalized reference sheet. Are you ready to burrow and conquer? If you’re interested in Badgers, check out its GameFound page.

Pokémon Legends: Z-A Releases

Pokémon Legends: Z-A follows in Pokémon Legends: Arceus’s footsteps. The Pokémon Legends series deviates from the standard Pokémon formula by adding a lot of action. And Pokémon Legends: Z-A differs from other games in this spinoff series by setting the game entirely in the Kalos region’s Lumiose City.

While Pokémon Legends: Z-A has received good reviews, critics dock several points for the graphics being uninspired at times, and the setting (Lumiose City) is a bit too restrictive. I have yet to play Pokémon Legends: Z-A, but one of our Geekly writers may at some point. The game was supposed to be a Nintendo Switch exclusive, but with Pokémon Legends: Z-A getting delayed, a Nintendo Switch 2 port has been added. I may wait to play Pokémon Legends: Z-A until after I inevitably pick up a Nintendo Switch 2. But what do you think? Would you like one of our Geekly Gang writers to review Pokémon Legends: Z-A? Let us know in the comments.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: October 5, 2025, MCU Cancels 2027 Movie

Happy Sunday, Geekly Gang! By the time this post goes live, I should be participating in a board game design panel at Nuke-Con, so I’m writing this Geek News post in advance. It may be shorter than usual, but I’ve said that in the past and ended up with a standard-length post. Let’s start this week’s Geek News with the MCU canceling its Unnamed Fall 2027 film.

MCU Cancels Untitled 2027 Film

The movie slot in the fall of 2027 Marvel Studios has been holding for years has just been cancelled this past week. Per Variety, The Simpsons 2 movie takes its place. There are a couple of things to unpack with this tidbit of news. First, by the time the sequel releases, The Simpsons will not have had a movie in 20 years; the first Simpsons film was released in 2007. That’s a significant gap between films. The first Simpsons film wasn’t as bad as some say, but it wasn’t stellar either. While I’m willing to give The Simpsons 2 a chance, I don’t have high hopes. At this point, The Simpsons are a four-decade-old property (the show debuted in 1989, and the family first appeared earlier than that). Multiple generations of television watchers has yet to live in a time without The Simpsons. Second, I like the MCU’s direction.

In a recent interview, Marvel Studios’ CEO Kevin Feige mentioned that the public needs to miss the MCU. As the old saying goes, absence makes the heart grow fonder. No one can miss the MCU if the franchise pumps out multiple movies every year. According to some interviews, Feige never intended the MCU to release as many films and shows as it did in the previous phase or two. With the launch of Disney+, Disney pressured Marvel Studios (and the Star Wars franchise) to produce more shows and movies. Feige has insisted the MCU will slow down its production schedule. The announcement of the 2027 film cancellation solidifies Feige’s position. There will be no MCU film that releases between Avengers: Doomsday and Avengers: Secret Wars.

Honestly, I love the break. The MCU squeezed in two films in between the last Avengers’ crossover event. Captain Marvel and Ant-Man and The Wasp were released in the gap between Avengers: Infinity War and Avengers: Endgame. Those two releases felt rushed. Any film released between Avengers: Doomsday and Avengers: Secret Wars could face the same fate.

And I agree with Feige. Make the public miss you. It’s difficult to miss someone or something when it never leaves.

Don’t Starve: The Board Game Launches on KickStarter

Glass Cannon Unplugged launches its latest board game adaptation of a video game classic, Don’t Starve. I’ve playtested a few rounds of this game’s prototype. It was so long ago, I thought the game had already been released. By the way, if you’re interested in playtesting upcoming Glass Cannon Unplugged (GCU) board games like Apex Legends and Frostpunk, feel free to join their Discord channel. GCU has a great habit of uploading its upcoming board games online, so you can remotely playtest.

Anyway, Don’t Starve: The Board Game does a fantastic job of translating what made the video game fun into a board game format. It’s a 1-4 player rogue-like, cooperative game worthy of the name Don’t Starve. If you’re a fan of the video game, you owe it to yourself to at least check out Don’t Starve: The Board Game’s KickStarter page. Pledges range from $79-129. The game features beautiful miniatures/standees–standard with most GCU games–exploration, survival, and crafting. Oh, yeah.

Heroes of Might and Magic: The Card Game Storms GameFound

We go from one board game company (GCU) known for its video game adaptations to another one in Archon Studios. Heroes of Might and Magic: The Card Game is the brainchild of the same company that gave us the Wolfenstein and He-Man: Masters of the Universe Board Game. Unlike Don’t Starve, I can’t speak to Heroes of Might and Magic: The Card Game’s quality, but Archon Studios has an amazing track record.

Heroes of Might and Magic: The Card Game gives me similar vibes to the classic card battler board game, Summoner Wars. Akin to Chess meeting Magic: The Gathering. Heroes of Might and Magic: The Card Game touts numerous video game references–even small ones–and the card art (and design) looks spot on. Heroes of Might and Magic: The Card Game sports a ton of expansions. I’m certain gamers will have plenty of pledge options to choose from once the campaign launches in the middle of next week. We don’t yet know what price points Heroes of Might and Magic: The Card Game offers, but if you’re interested in the game, check out its GameFound page.

Final Fantasy Tactics: The Ivalice Chronicles Releases

Final Fantasy Tactics is one of my favorite games. I’ve picked up the title each time it’s been remade/remastered, so it’s only a matter of time until I return to Ivalice. In Final Fantasy Tactics: The Ivalice Chronicles, players assume the role of Ramsa, a forgotten warrior who brought peace to the land. Players recruit party members and train them through a job system in this tactical JRPG. Western Zodiac signs dictate how well your team synergizes and how much damage they deal to enemies. Most strong enemies in Final Fantasy Tactics: The Ivalice Chronicles have a fire sign, so picking a birthday (for Ramsa) with a water sign puts the game on easy mode. I didn’t know this until recently. My birthday happens to be under a water sign, and it would confuse me when folks would say Final Fantasy Tactics was difficult.

Final Fantasy Tactics: The Ivalice Chronicles is available on PC, PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2. DLC (pictured above) is available. If you’ve never played the classic JRPG Final Fantasy Tactics, I highly suggest giving this game a try.

Ghost of Yotei Releases on PlayStation 5

As of writing this post (I’m writing this early), Ghost of Yotei has yet to be released, but it will be in time for the weekend. I can’t wait to play this PlayStation 5 exclusive. Skye swears by Ghost of Tsushima. She covered the first game in this series in a previous month’s Watcha Playing. This series’ combat is second to none. I was about to borrow Skye’s copy of Ghost of Tsushima and begin playing when I remembered Ghost of Yotei was on the horizon. I’m unsure if I’ll miss anything if I begin with the second game in the series. We’ll have to see.

That’s all the Geek News we have for this week. By the time this write-up posts, I’ll be at a board game design panel at Nuke-Con. If you’re in the Omaha area, stop by and say hello. Thank you for reading, and wherever you are, I hope you’re having a great day.