


Happy Wednesday, Geekly Gang! Kyra Kyle here, and today, our writers share what they’ve been listening to over the past month. Feel free to share what you’ve been listening to as well, because we’re all part of the Geekly Gang. I’ll get things started with what I’ve been listening to over the past month.

Every once in a while, I slip into an Imogen Heap phase. This past month was one of those months. “Hide and Seek” and “Headlock” (from her best-known album, Speak for Yourself) serve as warm handshakes into Imogen Heap’s boundary-pushing electronic sound. There’s a reason why Imogen Heap is the favorite artist of many people’s favorite artists. Heap may be one of the most influential electronic artists few people know. But many of you may know a segment of Imogen Heap’s “Hide and Seek.” It was sampled in Jason Derulo’s song “Whatcha Say.” Heap is the robotic voice. She has an uncanny way of giving autotune and voice modulators feel.
I love how Imogen Heap explores sound. Fun fact: the “rain” one hears during “Hide and Seek” is actually Heap cooking bacon. I’m a huge fan of artists who use unique musical instruments. I said something similar about Fiona Apple several months ago. And just like Apple, Heap’s lyrics elevate her sonic landscapes. I love the line in “Hide and Seek:” “The dust has only just begun to form crop circles in the carpet. Sinking. Feeling.” I love her imagery. Like I said, there’s a good chance Imogen Heap is your favorite artists’ favorite artist. I’m only discussing “Hide and Seek” because you should discover Heap’s discography. She may not be as prolific as she once was, but Heap continues to explore. You should discover her music.

We lost Jeff Buckley far too soon. While his entire Grace album is worth a listen, his heavenly voice renders what may be the definitive version of Leonard Cohen’s “Hallelujah.” I’ve been listening to Buckley on repeat as much as I’ve been listening to Heap this past month. Both have haunting vocals and brilliant lyrics. Heap plants her flag firmly in music’s future. Buckley has a classic sound. The aforementioned “Hallelujah” has a soul quality. I dare you to hear this song and not have an emotional response. You won’t be able to do it. I love Buckley’s voice.

The Sundays fit with the other two artists I’ve mentioned. I don’t know why. It’s a vibe. I wouldn’t mind creating a playlist with all three of these artists included. Anyway, to give some folks context, The Sundays were The Cranberries before The Cranberries. In fact, when they first hit the UK music scene, The Cranberries were accused of copying The Sundays’ sound. The Sundays’ Reading, Writing and Arithmetic (album art pictured above) is one of the greatest dream pop albums. The Sundays had two follow-up albums, Blind and Static & Silence, and all three were massive hits. And then, The Sundays disappeared.
Principal songwriters Harriet Wheeler and David Gavurin got married, had kids, and retreated from the public. The couple still writes music. They’ve hinted at a return for decades. Sadly, The Sundays may be a victim of their own success. Wheeler and Gavurin seldom view their new work as worthy as their older material. I hope The Sundays return, but even if they don’t, we have three superb albums. Reading, Writing and Arithmetic is perhaps their best album. “Here’s Where the Story Ends” lives rent-free in my head. The band’s cover of The Rolling Stones “Wild Horses” is the definitive version of that song. Seriously, when future artists cover “Wild Horses,” they play The Sundays’ version. And “Summertime” from The Sundays’ third (and currently final) album is their biggest hit.
I don’t accuse The Cranberries of copying The Sundays. But if you like The Cranberries, you owe it to yourself to check out The Sundays.
That’s all the music I’ve been listening to over the past month. Let’s check in with Season.

Whenever I listen to a love song, I like to imagine many scenarios in which the song would be relevant beyond romantic love, such as familial love, friendships, love for pets, etc. “The Rose” can definitely slot into any of those categories. I also frequently forget Bette Midler is a singer before an actress.
I love the imagery in “The Rose.” It describes painful love, such as “Some say love, it is a river/That drowns the tender reed.” I’ve never heard that metaphor before, and Bette Midler sings it beautifully. It discusses people’s longing for love, but they don’t always know how to give and receive love. I’m definitely one of those people. I’ve gotten mixed feedback from people in the past. I’ve yet to watch the musical drama The Rose that features the song. That’s next on my list.

I’m outing myself as an avid watcher of music/dance and cosplay content on Instagram. On the dance side of things, there are a lot of people dancing to BTS’s “SWIM” and “Hooligan.” I came across both songs at nauseam, bit the bullet, and watched the music videos for each.
“SWIM” is pretty straightforward. They’re literally singing about swimming in the ocean with romantic undertones. I’m guessing the romantic undertones are fan service since a lot of women are into BTS. After some research, the consensus is that “SWIM” is about persevering through life, but BTS hasn’t actually confirmed this. If it is about persevering through life, it comes across as a loose meaning in “SWIM.” I’d recommend “Solsbury Hill” by Peter Gabriel if you’re looking for something with a more nuanced take on perseverance to scratch that itch.
“Hooligan” was less thuggish and more middle-aged dudes trying to relive the glory days. If BTS came out with “Hooligan” closer to when they debuted, it would have given their band a rougher persona. The oldest member is thirty-five. The knife-sharpening sounds and the punk-inspired outfits made “Hooligan” gimmicky at best. I giggled the entire time watching the “Hooligan” music video, and I’m not ashamed.
Verdict: Eh. They were songs. Most of BTS’s English songs (that I’ve heard) have surface-level meaning. “Dynamite” doesn’t have much meaning beyond the surface, but it’s cute and fun. “SWIM” and “Hooligan” are trying to be serious, but it doesn’t land. English isn’t their first language, but they’ve been producing songs in English for around five years now. I was hoping to listen to a bit more nuance in this still prolific K-Pop band I get serenaded with every time I open Instagram.

Trigger warning: Explicit content
Speaking of Instagram, I discover lesser-known artists there, too. “DIET” by Mad Tsai is a sex song. However, it’s got interesting visuals with the lyrics, and is about men. Just men. I don’t think I’ve heard a sex song about men that has as colorful imagery as a heterosexual sex song. I need to expand my music repertoire. The music video for “DIET” dropped recently, and it’s goofy, but not in the same way as “Hooligan.” It shows grown men playing spin the bottle and having pillow fights. There’s a makeout session or two, but it isn’t meant to be taken seriously.
Hey, hey! Kyra Kyle again. Looks like Skye is taking off this week. We’ll have to see what she’s been listening to next month. Thank you for reading, and wherever you are, I hope you’re having a great day.


We wish you a meaningful Memorial Day, Geekly Gang. Hey, hey, Kyra Kyle here. We’re recognizing the holiday today with five great, approachable war board games.
There are a lot of caveats in this post’s title. First, board games set in wartime tend to have steep learning curves. The Campaign for North Africa: The Desert War 1940-43 holds the Guinness World Record for the most complicated board game in history–and the longest rulebook. We’re going with “approachable,” meaning easy to learn. True wargamers may scoff at that. Second, we’re not calling this list a Top 5, because wargame enthusiasts tend not to stop at the game table with fighting wars. Don’t hurt us. And then I set numerous guidelines that made compiling this list difficult.
I didn’t want any games set in the same conflict. Check. I wanted to limit myself to one game per series, so I couldn’t name every Commands & Colors game on this list. Spoiler: A game from the Commands & Colors series will make this list. Although I may have fudged that last guideline just a bit with the fifth and fourth entries. I also wanted to include board games that should still be in print. And I may have fudged that one, too. Drat! Anyway, I hope you enjoy this list of five great approachable war board games.

I love Academy Games’ use of asymmetric player powers in 878 Vikings: Invasions of England. The company has been a fave for my family ever since we played Freedom: The Underground Railroad, another must-play historical board game. In 878 Vikings: Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.
878 Vikings: Invasions of England is one of the newer games on this list, and it’s set the furthest in time. 878 is the year the game is set. It took me a few times before I stopped equating it to the 300 Spartans who defended the west from a massive Persian army. 878 Vikings: Invasions of England claims the fifth spot, in part, because it may be the most complex of the games on this list. Still, it’s a great play.

1775: Rebellion is another Academy Games title. I don’t believe it’s from the same series as 878 Vikings, but the two games have the same design team. Similar to 878 Vikings: Invasions of England, 1775: Rebellion features asymmetric play. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces, and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army to successfully birth a revolution or quell the rebellion.
My oldest daughter played 1775: Rebellion at Nuke-Con several years back, far closer to its original release, and won as the British Army. So, one can change history with this game. My daughter (a teenager at the time) gloated the entire convention. While not the lightest game on this list, 1775: Rebellion is a good jumping-off point if you’re trying to get into war board games.

We go from one of the oldest games on this list to the newest game, Resist!. I love Salt & Pepper Games’ stable of titles. This is one of the up-and-coming board game publishers. Salt & Pepper Games produces fantastic small games. In fact, they can put a lot of game into a small package. Resist! is no different.
Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. I don’t know too many board games set in the Spanish Civil War. Resist! is a great experience.

I recently played Rise of Augustus by Paolo Mori, and it was fun. Turns out, Paolo Mori has an entire line of fill-in-the-blank military conflict in 20 minutes. And it’s that subtitle “In 20 Minutes” that secured this game’s place on this list. Caesar!: Seize Rome in 20 Minutes! plays in–shock of shocks–20 minutes. That’s unheard of in most war board games, but somehow Mori pulls it off.
In Caesar!: Seize Rome in 20 Minutes!, players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. And did I mention this game is lightning fast? I did. Well, what if I told you Mori has multiple games in this line? I did. If you like Caesar!: Seize Rome in 20 Minutes!, you should try Blitzkrieg!: World War Two in 20 Minutes!. Blitzkrieg! didn’t make the list because of our next entry also uses a World War Two theme.

Memoir ’44 is the one entry from Richard Borg’s Commands & Colors series that made this list. Borg’s simple but elegant system of unique cards (to command your troops), miniatures (or wooden pieces) on variable maps, and dice for combat distills the war board game experience into digestible pieces. I could’ve included any of the Commands & Colors games for this entry. Borg offers plenty of options for whatever conflict you’d like to recreate. And that’s what you’re doing in Memoir ’44.
My favorite part of Memoir ’44 is the history behind each skirmish. Memoir ’44 is the oldest game on this list and may be difficult to acquire, but it’s the most interactive fun you’ll have learning about World War II. One of these years, I’ll need to run a recreation of the entire war at my local game store. Ah. It’s so good.
That’s our list for five great approachable war board games. Which game would you add to this list? Let us know in the comments. If you’ve gotten this far, you’re awesome. Everyone knows it. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We’ve been off for a couple of weeks, and the news stories have piled up. We also have a few new releases (board games and video games), but before we dive into them, let’s talk about our first news topic: Marvel Comics. That’s right. Marvel Comics makes our headline today with the announcement of their first new department head in almost thirty years. Let’s meet the new head of Marvel Comics.

Brad Winderbaum, David Abdo, and Dan Buckley (photo from Marvel Entertainment)
For the first time in a while, we have some major comic book news. After almost 30 years at Marvel, Dan Buckley, longtime head of Comics & Franchise) plans to depart the company. Buckley will remain at Marvel through mid-2027 to support the leadership transition. And who is Marvel Comics’ new lead? Brad Winderbaum. Yes. Already overseeing Marvel Television and Animation, Brad Winderbaum will add Comics & Franchise to his title. Joining Marvel from Disney, David Abdo will serve as General Manager, Comics & Franchise, and will report to Winderbaum. This change could be seismic.
I’m of two or three minds here. On one hand, Brad Winderbaum has done a fantastic job resurrecting Disney+’s Marvel television shows. Daredevil: Born Again, Wonderman, and The Punisher: The Last Kill occurred under his watch. These were very good to great. Winderbaum also kick-started the fun Marvel Animated Universe with titles like X-Men 97 and Your Friendly Neighborhood Spider-Man. Winderbaum has a proven track record. Why couldn’t he similarly steward the comics as he did Marvel’s Disney+ shows? On paper, Winderbaum sounds like an excellent candidate for the job.

On the other hand, Winderbaum already has plenty of responsibilities at Marvel. Sure, David Abdo will function as the general manager for Comics & Franchise, but I still wonder if Winderbaum will get stretched too thin. And then there’s the reality that comic books are not television. How much does Winderbaum or Abdo know about the comic book industry? Abdo may have more hands-on responsibilities with the comics, but he’s moving over from Disney and may also have a limited knowledge base of the medium.
And my final question, will this mean that the Marvel comics will only serve the MCU? If so, is that a bad thing? Up to this point, Marvel Comics has done its own thing. If what they write makes it on the big or small screen, great. If not, the comics are the comics and the movies are the movies. No harm, no foul. Will this change mean that Marvel Comics will serve as a testing ground for stories the MCU plans to introduce later? Will Marvel Comics explore stories that differ from the MCU, ensuring more demographics are represented? Who knows? I do know that this is a seismic shift for Marvel Comics. Dan Buckley has been in charge of Marvel Comics since the late 1990s. This marks a new chapter for the House of Spidey.

Geekly has covered PlayStation a lot during the first half of this year. Honestly, I’m getting tired of it, but PlayStation has been doing a lot of crazy things in short order. First, they raised the price of the PS5. Second, the price for their upcoming PS6 leaked and could be well over $1000 for the pro version. Earlier this month, PlayStation instituted a one-time DRM check but didn’t clarify anything until after a week had passed and fans freaked. Yeah. Sony PlayStation has had a no-good, very bad five months. And it continues this week. Sony announced a price increase for its subscription service, PlayStation Plus.
Here we go again, again. Beginning now, PlayStation Plus prices for new customers will increase in select regions. Effectively, these price hikes will be about $1 per month, give or take, depending on the region where you live. PlayStation cited “Market Conditions” as the reason for this increase; that excuse is as vague as the no-response about the DRM check earlier this month. But we say it’s sort of a price hike because if your PlayStation Plus account was in good standing and active before this price increase, your price will remain the same. As you can imagine, PlayStation fans have reacted negatively to this news. Many point out that Microsoft cut the price of Xbox Game Pass, while others suggest that a paid subscription shouldn’t be required for online play.

Just a reminder, Grand Theft Auto VI, now a PlayStation-exclusive game, will launch by the end of this year. GTA VI should feature an online mode. Is it a coincidence that the PS5 and the PlayStation Plus subscription received a price hike less than a year before one of the most anticipated, PlayStation-exclusive games in recent memory? I’m not so sure. I also wouldn’t be surprised if the “Market Conditions” change six months or so after GTA VI is released. You know, after PlayStation makes as much money as possible off of GTA VI. That’d be criminal. Downright grand theft.
And speaking of PlayStation-exclusive games, Sony made another announcement that its first-party, predominantly solo player experiences will only be available on PS5. That means Horizon, God of War, The Last of Us, the Marvel video games series (including Spider-Man and the upcoming Wolverine), and potentially Grand Theft Auto VI will only be available on PS5. No PC for you. You know, just in case you needed another reason to spend an extra $100 on a new gaming system.

You are travelers planning and experiencing your own dream vacations to France.
Explore Paris, soaking up art, history, and delicious food through its many tourist attractions and hidden gems. Using over 100 beautifully illustrated cards, you will discover activities and strategically place them to create your six day itinerary. While puzzling out your optimal activities, you will plan your trip to one of four marvelous regions of France. Will you bask in the sun along the French Riviera or explore the historic castles of the Loire valley?
Play competitively or solo, earning victory points by successfully balancing the two halves of your vacation, making the most out of your interests, and managing your time well. The most points wins, but everyone has the chance to create a memorable vacation.

Thank you, Alderac Entertainment Group, for the description. I’ve been meaning to play Let’s Go! To Japan. I had the first game in this series in my to be played list for years. I even had Let’s Go! To Japan on my Christmas list on two occasions, but for whatever reason, we haven’t gotten around to picking up a copy or playing it at a convention. As soon as a saw Let’s Go! To Japan, my family groaned that this would be another game in the series. I agreed. I also hoped that Let’s Go! To France would be the next game in the series. Yes!
I’ve heard the tableau building in Let’s Go! To France exceeds the original. I hope so. I love a good tableau builder. The theme interests me. I may even use these games to plan my upcoming trips to these countries. You never know. Let’s Go! To France offers several pledge levels, ranging from $50-$160. You’re sure to find a version that scratches your wanderlust. If you’re interested in Let’s Go! To France, check out its KickStarter page.

SHUG is set in a mad ol Engoland, where King Charles the Cursed is hellbent on monster-slaying carnage. As a puny peasant, your only chance to spark a revolution is to fulfill a bizarre legend: find the creature Shug, and bring it to the fabled Pub…
A mashup of party game and dungeon-crawler, SHUG is a unique blend of strategy and chaos. Win with clever tactics or by going full fool on ludicrous challenges.
Wander the free roam map. Befriend monsters like Selky with a sea shanty. Slay your friends with Sexy Armour, or killer salsa moves. In SHUG you’ll discover not only a whole world, but also strange sides of yourself.

Thank you, Wandering Games, for the description. Oh, my! I love SHUG’s art. I don’t even care if it’s a standard roll/spin and move game, which I don’t think it is; I would gladly add this game to my collection. It doesn’t take itself too seriously. I’m unsure how a game can be both a party game, a dungeon crawler, and a race, but I want to know how. SHUG does list Take That as one of its game mechanisms. I’m not too crazy about a Take That game that could take an hour and a half, but still, the theme, the art. I’m interested. SHUG’s pledge levels range between $50-$135. If you’re interested in SHUG, check out its KickStarter page.

Play as hummingbirds thirsty for nectar… and a mate. The first bird to build a nest and perform a successful courting call wins the game.
Will you bully your way to the top? Bluff your way ahead? Or get clever and sneak in a victory?
But watch out! The chatter, competition, and annoying displays from other hummingbirds can easily distract your potential mate from paying attention as you expend precious energy to win their 1,260 bpm heart.
Based on real hummingbird behaviors, Hover is a strategic game featuring high-player interaction, tight action economy, asymmetric abilities, bidding/bluffing, and area control to create a highly immersive and intuitive game.
Be the hummingbird – beautiful and brutal.

Thank you, Ibis Tea, for the description. Hover looks amazing. The picture above is of a prototype, so the quality could be even better than what’s shown. Bird-themed games have dominated the board game market in recent years–here’s looking at you, Wingspan–but the titles that stand out are the ones that mimic bird behavior. Hover does just that with hummingbirds. I like how one reviewer (Tabletop Vibes) described it: Hover is like hummingbird Chess.
I can see that. While there doesn’t appear to be much happening on the board, looks are deceiving. Hover has depth to spare. Pledges range from $40-$90. If you’re interested in Hover, check out its KickStarter page.

I did a double-take when I found Yoshi and the Mysterious Book as one of this week’s new video game releases. I swore this game was supposed to be a Super Mario Galaxy Movie tie-in. That movie was released well over a month ago. Has it been that long? And I thought Nintendo would’ve released a full-fledged Mario title to support the Super Mario Galaxy Movie release. I digress. Yoshi and the Mysterious Book looks to be a return to form for the series. I haven’t played the game yet. I might pick up a Switch 2 before the price hike in September, and you’d best believe Yoshi and the Mysterious Book (along with Pokopia and the new Donkey Kong) will be some of the first games I purchase.

The premise involves Yoshi entering a sentient and mysterious encyclopedia’s (Mr. E’s) pages to search for and interact with various creatures. The gameplay reminds me of Super Mario Odyssey or even A Boy and His Blob. The description of “bitter, soapy, sudsy taste” makes me wonder if Yoshi can eat certain items to gain abilities. At any rate, Yoshi and the Mysterious Book reward exploring ability combos. It has received good to great reviews. And I love the game’s stop-motion animation graphics. Yoshi looks adorable. Squee! Yoshi and the Mysterious Book is available on the Nintendo Switch 2.

Lego Batman: Legacy of the Dark Knight is the fourth installment in the Lego Batman franchise. The fourth! This installment looks to incorporate more of the television shows and movies into its narrative. And I’m all for that. Batman trains with Ra’s al Ghul, much like he did in Batman Begins. Several skins mimic Batman movie costumes, like Michelle Pfeiffer’s Catwoman, Danny DeVito’s Penguin, and Heath Ledger’s Joker. We don’t know if the game will follow any more of these movies’ plots or if they’re fun skins. The inclusion of Kite Man has me hoping we’ll see some Harley Quinn: The Animated Series representation. Hell, yeah!

Lego Batman: Legacy of the Dark Knight has received very good to great reviews. While the Lego Batman franchise is hit or miss for me, this title looks promising. Lego Batman: Legacy of the Dark Knight is available on PC, PlayStation 5, and Xbox Series S/X.

Step into the shoes of a hotel owner as you design, build, and manage grand hotels around the world. Juggle demanding guests, frantic logistics, and plenty of unexpected surprises in Hotel Architect, the ultimate hotel construction and tycoon management game!

Thank you, Pathos Interactive, for the game description. Hotel Architect has received pretty good Steam reviews. I like the artistic choice to use weeble wooble looking characters. It almost feels like bath time. I had bath time toys that looked much like this game’s animation, and no kidding, I pretended that I was running a restaurant or store on more than one occasion. A hotel is a logical leap. It blends a lot of those aspects and more under one roof. I’ve been tempted to download some mobile games that do a lot of what Hotel Architect sets out to do, so I may give Hotel Architect a shot. Hotel Architect is available on PC.
That’s all the Geek news we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here. The title of this post sounds sacrilegious. It can be difficult to believe someone who rates the Dorformantik Board Game above the video game that inspired it, to also rate some video games above their inspiring board/tabletop games. I love board games. But several video game adaptations work better than the original board games. There are various reasons why a board game or tabletop game may be better as a video game, and I’ll share why I prefer the digital version to the physical version of the game. I still play some of these board games in their original form, but all the games on this list make better video games than board games.

We begin with a game I play digitally and physically, Ticket to Ride. Asmosdee Digital does an excellent job translating Ticket to Ride to various online platforms. Since I have an iPad and an Android smartphone, I’m certain I’ve purchased Ticket to Ride for at least three or four of its possible platforms. Each version makes it easy to see what other players (typically AI players for me) have done on previous turns and plan future turns. Ticket to Ride’s tutorial is quick and easy, which makes sense: the game is quick and easy to learn.

The reason why I play Ticket to Ride on digital more than my physical copies is my gaming group has moved passed this classic gateway game. I could litter this entire list with digital versions of some of my favorite, classic gateway games like Carcassonne and Ticket to Ride or even Smallworld (also from Asmodee Digital), but I like Ticket to Ride’s interface just a bit more and the extra maps add an extra layer of variability without needed to store dozens of bonus Ticket to Ride maps.

I like getting in a game or two of Ticket to Ride while I wait in line or I’m traveling. I highly recommend the digital Ticket to Ride.

Sentinels of the Multiverse is another old favorite. Yes. Like Ticket to Ride, my gaming groups have moved past this board game to other games of its ilk, but there are more reasons why Sentinels of the Multiverse makes this list. The game takes a while to set up and take down (this reasoning will come up again), and Sentinels of the Multiverse has a lot of cards that trigger at various intervals and during different turns, which makes triggers easy to miss.

Sentinels of the Multiverse: The Video Game eliminates the need to remember triggers. The setup is nonexistent. Just load the game and go. While I may not own Sentinels of the Multiverse: The Video Game on as many platforms as Ticket to Ride, I’ve put in plenty of hours playing this digital version. I think the reason why I’m reluctant to purchase Sentinels of the Multiverse on other systems is that all content for the original Sentinels of the Multiverse is available in this video game. I don’t want to buy everything again.

Handlelabra does a great job converting the original Sentinels of the Multiverse into its digital version. Graphic effects match the original art, drawing me into the game. Sentinels of the Multiverse keeps the theme going with little touches like “Meanwhile…” whenever the game waits for input. Nice!

Neuroshima Hex is another game with plenty of triggers that are easy to miss, but unlike Sentinels of the Multiverse, the setup and take-down of this game are so laborious, I don’t dare play the physical copy. The only way I’ll play Neuroshima Hex’s physical form is if someone else agrees to handle the game’s logistics. And the timing aspect for Neuroshima Hex can get tedious. Sure, timing can be something one can easily miss, just like Sentinels‘ triggers, but Neuroshima Hex runs deeper than that. It hurts more in the physical game to overlook one of your opponent’s hexagonal pieces with a faster speed than yours and a devastating ability. In the digital copy, I snap my fingers and move on. In the physical game, I’m dejected.

Neuroshima Hex‘s strategic and tactical moves are fantastic, but there’s too much to remember in the physical copy. Neuroshima Hex’s digital copy provides reminders for gamers. Games don’t take nearly as long to play, so the time investment isn’t long. The same can’t be said of the physical version of Neuroshima Hex. I even like how the digital copy incorporates the game’s lore. While playing, it’s easy to overlook Neuroshima Hex’s post-apocalyptic world, and its colorful denizens.

Portal Games and Big Daddy’s Games did a great job translating Neuroshima Hex to a digital game. Similar to Ticket to Ride, I can see information easily and cleanly. Neuroshima Hex’s digital copy even has a free demo for you to try.

Gloomhaven’s digital copy makes it to this list for one reason: no setup. While other factors may have factored into other digital copies of board games making this list, Gloomhaven has an unbearable setup time. Fortunately, the Gloomhaven digital copy packs everything in the original’s massive box into its programming. You won’t need to save your character from one scenario of Gloomhaven to the next because this is a video game. The game does that for you. And Gloomhaven’s graphics are fantastic.

Like most other titles on this list, Gloomhaven has an easy-to-see and use interface. The physical game’s sometimes complicated rules are explained a little better in its digital version. I’m not saying that Gloomhaven’s rules are difficult to follow, but parts of the rules can be like Sentinels of the Multiverse and be easy to miss, and players won’t need to play out the artificial intelligence of the game’s enemies. Yes. A quarter to a third of Gloomhaven is acting out the game’s enemies. You won’t need to do that either in the digital version of Gloomhaven.

And did I mention Gloomhaven’s graphics? I did? Well, they look almost as good as Baldur’s Gate 3. Okay. Maybe that went too far, but Gloomhaven’s digital game looks amazing. You also won’t need to wait for your gaming group to meet up so you can continue your campaign. Gloomhaven: The Video Game offers the perfect alternative for this sprawling epic.

Onirim will take the number one spot for some time to come. It would’ve taken this spot over a decade ago if we did a list like this. Onirim is the game I replace Solitaire with on all my smart devices. At its core, Onirim is a colorful, whimsical twist on classic Solitaire, but the physical game suffers for one reason: shuffling.

And I’m a compulsive shuffler. Seriously, I’m AuDHD (Autistic and an ADHDer) and shuffling cards is a stim for me, and I think there’s too much shuffling in the physical copy of Onirim. Some cards (Nightmares) discard cards from the deck, and if you draw more than one in a turn, you’ll need to shuffle them back into the deck. Other cards (keys) allow you to search the deck for a door, and if you find one, you’ll need to shuffle the deck again. And those are the base game cards. Onirim offers a couple of expansions with more cards that will force players to shuffle.

It may sound like I hate Onirim. Far from it. I love this game; it’s the only Solitaire game I’ll play on my smart devices. But Onirim has a ton of shuffling. You won’t feel that if you play Onirim’s digital copy. Trust me. Once you start playing Onirim, you won’t want to stop playing this dream of a Solitaire game.
That’s my list for now. What digital copies of board games do you like to play? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here. I haven’t written a writing brain dump in a while, because frankly, I haven’t been writing as much fiction over the past month to a month and a half. I’ve been writing plenty for JK Geekly and board game rulebooks, but fiction writing has taken a backseat for a hot minute. And that makes sense for me. Typically, I end my year with writing a ton in the Ber season, the months ending in B-E-R. We’re a lot closer to that season than I originally thought. Anyway, I’ve been getting back into the swing of things by journaling.
Yes! I’ll be sharing a quick journaling method that gets me observing the world around me, and observing the world is necessary for writing fiction, poetry, and creative non-fiction. This journaling method is easy to maintain. It helped me break out of my slump, and it may help you break out of a writing slump.
The following is a diagram of a journal page. We’ll discuss it at length in just a minute.

First, I split my journal pages into four unequal parts. The top two sections will be larger than the bottom two. Second, I start with the things I accomplished during the day. What I did during the day always occupies the top left section of my journal page. This grounds me with which day I’m discussing and reminds me that I do plenty of things throughout the day. I spend no more than two and a half minutes on this section. Timing is key.
If you added all four sections together, you’d arrive at six minutes. All it takes is six minutes for this journaling style. Most people have six minutes to spend. Six minutes with a defined format like this makes journaling easy. This helps me relax at the end of the day. When I journal (end of the day) is another reason why I start my journaling with seven things I did. This gives me visual confirmation that I accomplished things and may go to sleep.
Third, I’ll usually write seven things I saw. This also takes two and a half minutes. But here’s where I can shuffle the journaling format a touch. Sure, most days I list what I’ve seen, but sight isn’t the only sense. Some days, when I’m feeling up for it, I’ll list seven things I smelled, tasted, or heard. This section and the next one allow me to describe sensory details. Sensory details are a must for most writing, and most writers use sight as a crutch.
Fourth, I’ll spend half a minute writing about something I heard. Ah! Found dialogue. You won’t believe the fun and inventive turns of phrase I’ll hear. And I’m totally stealing these tidbits of dialogue for a story. Again, I can shake up this section with a different sensory detail. Because this section is so small, I started choosing different sensory details here first, before changing up what I saw.
And finally, I doodle for half a minute. I’m no artist, but I do my best. This is a way to spark creative juices by channeling a different medium. And it’s fun. The doodle can be something related to one of your other sections, or it could be a random doodle. Who cares? You’re the only one reading this journal. Okay. Mrs. Geekly sneaks a peek at my journal when I’m not looking, but I promise your doodles will improve.
That’s all I have for today’s writing brain dump. How do you journal? I’m open to more ideas. Thank you for reading, and wherever you are, I hope you’re having a great day. Happy writing!



Happy Wednesday, Geekly Gang! Kyra Kyle here, and today, our writers share what they’ve been watching over the past month. Feel free to share what you’ve been watching in the comments, because we’re all part of the Geekly Gang. I’ll get things started with what I’ve been watching over the past month.

When I mentioned to Skye that I saw Send Help this past month, she asked if I had gone to the movies. Nope. Send Help made its way to HBO Max two weeks ago, and I took advantage of the new release. I’m surprised by how quickly movies like Send Help (a 2026 release) make it on streaming services. From what I’ve seen, it did well at the box office, received good reviews, and was fairly popular. Also, don’t be surprised if Skye lists Send Help in a Whatcha Watching in the near future.
I’ll echo what reviewers have said: Send Help is a return to form for director Sam Raimi. It has a rom-com set-up, and just when you think it might venture toward a rom-com, it goes a different direction. Send Help is a horror comedy through and through. The twist surprised me, but it made sense with context. That was good. The over-the-top gore in places felt earned and played up for laughs–oddly enough. I liked it. At an hour and a half (minus credits), Send Help doesn’t overstay its welcome, and that’s an excellent move for a horror flick. If you have HBO Max, Send Help is a good popcorn movie.

I’m unsure where to place The Punisher: One Last Kill. It’s the latest Marvel Special Presentations, available on Disney+. Does it count as a movie or TV show? It doesn’t matter. I won’t go into detail about the show here because I discussed it at length in my review/reaction. In short, The Punisher: One Last Kill is Jon Bernthal’s best performance as the character. I also like Disney/Marvel’s recent trend of letting the actors portraying their characters contribute as much as they want to the project. Bernthal co-wrote The Punisher: One Last Kill’s screenplay, while Charlie Cox and Vincent D’Onofrio had creative control with Daredevil: Born Again. Hope this trend continues.

I don’t know if I mentioned Hollywood Demons in one of my Watcha Watching posts last year, but I did watch the show as its first season aired. That first season featured a lot of Hollywood actors doing terrible things. The less said about the actor who played the dad from 7th Heaven, the better. Yuck! Hollywood Demons’s second season goes in a different direction, and I prefer this season to the first. The second season asks what makes Hollywood stars behave the way they do. What are the underlying issues? The last episode I watched, “Doctor Feelgoods,” shows how registered doctors hook their clients on illicit drugs. Heck, a legal doctor gave Matthew Perry his first dose of ketamine, the drug that would eventually kill him.
Needless to say, Hollywood Demons won’t be for everyone, but I like the behind-the-scenes look. And the show doesn’t get as repetitive as others of its ilk. Doctor Drew keeps his commentary relatively fresh.

Daredevil: Born Again completed its second season this past month. Like the Punisher Special, I won’t go into too much detail because I’ve already posted reviews/reactions for each episode. You can find them here. Daredevil: Born Again, season two, was way better than its first season. The show found its footing. I loved Daniel Blake’s storyline and a few others. I’m glad Daredevil: Born Again took its title character where it did. If you know, you know. I can’t wait to see how Matt Murdock gets out of this jam.
I’m keeping it short this month. Season and Skye have some movies and shows they’d like to share. Let’s check in with them.

Hi, Geekly Gang! Per usual, I haven’t watched much, but I do have a movie I watched while I had a bad allergy flare-up. I tend to watch movies when I feel unwell. Turning Red follows thirteen-year-old Meilin Lee, an eighth grader entering her rebellious phase with a helicopter mom. What could possibly go wrong?
Meilin has a nightmare one night and transforms into a giant red panda. She screams when she sees herself in the bathroom mirror. Her mom asks her what’s wrong through the bathroom door and asks, “Did the red peony bloom?” I’m using it the next time I’m on my period. Meilin’s mom grabs painkillers and more types of pads than I knew existed while Meilin hides in the shower. From here on, there’s a lot of embarrassment for Meilin at school, and her parents explain to her that she transforms into a red panda because of her ancestor, Sun Yee. Sun Yee asked the gods for a way to protect her people while the men were at war. Since then, the women in the family transform into red pandas whenever they have an emotional spike.
Turning Red is a cute coming-of-age movie. It did a good job of showing the fear a parent has of growing distant from their child as that child grows up. I had many emotions swirling as I watched it. If you’re looking for something that may make you cry while ending on a high note, I recommend Turning Red.
What are you watching, Skye?

I eased myself into watching more movies in theaters with the latest Pixar film, Hoppers. I was more disappointed than anything else. Hoppers felt too one-noted, mundane, and shallow. Simply put, Hoppers bore little resemblance to the Pixar films I love. However, Hoppers was an improvement to Pixar’s last cinematic outing, Elio. That doesn’t mean much. Despite having elements of good ideas (like most one-shot Pixar films lately), Hoppers never fully delivers on them. It sticks to standard stories you’d see in most other kids’ films. There were two highlights: the insect queen getting squished, and when Jerry used the HOPPER technology. If the film had gone through one or two more drafts, I feel like it could have been something.

What did you expect? It’s The Super Mario Galaxy Movie. I could stop my summary right there, but y’all probably want to hear more. While Super Mario Galaxy isn’t anything great, you can’t say it’s kidding itself about what it is: a bright, colorful waste of time. Illumination Studios prides itself on having no substance in its films, but they still make boatloads of cash. Super Mario Galaxy is no exception.
Of course, having Nintendo attached to this film increased their box office returns exponentially. While I want to be mad at this (as both a movie fan and a Nintendo fan), I’ll also say this is the closest we’ll get to an authentic Super Mario film series. The games never had much plot or depth to them; you just played them. That also seems to be the mentality here: no real plot or depth, just watch. Also, I can’t deny that countless references to the games are fun.

I didn’t know what to expect with Project Hail Mary. It’s safe to say I enjoyed it. The way the story develops is a combination of charming, mysterious, and tragic. While the characters aren’t the most complex, you identify with them and their goal of preventing the sun from dying. Every moment you’re on this ship with these characters, the urgency of the situation feels more real. This is one of those moments when a longer running time helps a film rather than hurts it. All this considered, I still have the sense that there was something about Project Hail Mary I missed after my first viewing. This is a film I’d be glad to examine in more detail.

I watched Fuze by accident. My local theater has a weekly “Mystery Movie” that allows unsuspecting moviegoers to buy a ticket to a show they don’t know anything about. Sure enough, I bought a ticket for this “Mystery Movie,” and it happened to be Fuze. I wouldn’t see Fuze in theaters otherwise. I’m still unsure what it was supposed to be. The whole thing centers around a WWII-era bomb discovered in a city that’s still active and needs to be defused. You’d think that’d be it, but there’s also a bank robbery going on at the same time. Okay? Not only that, but there’s also a random immigrant family being focused on for some reason. Huh? Then, in the end, it turns out it was all a big plot by terrorists. What? After that, we see how our terrorist protagonists met. Why? [Roll credits.] Can someone tell me what this was about?
LOL Sounds like Skye had an interesting month at the movies. Hey, hey! Kyra Kyle here again. Those are all the shows and movies our writers watched over the past month. Let us know what you’ve been watching. Thank you for reading, and wherever you are, I hope you’re having a great day.