Dark Walking Simulators

Hey, hey, Geekly Gang! Kyra Kyle here. We’re keeping the theme of Spooky Season alive with today’s post, but we’ll be taking horror or dark themes in a different direction. I’ll be up front, this post may meander more than usual. I didn’t know what to call these types of video games at first. Some of these video games could fall under the term “empathy games.” I mentioned some of these games in a previous post, but the prevailing term for the type of video game we’ll cover today is Walking Simulator. That name doesn’t do these games justice.

In fact, the Walking Simulator term is beyond reductive. It’s demeaning. All you’re doing is walking. This pejorative name reminds me of the terms Euro-Trash or Ameri-Trash board game from a decade or two ago. We’ll use the modern, friendlier terms for these board game types. Euro board games focus on mechanisms and balanced gameplay, while Amerithrash–they’re totally metal and they “thrash”–board games place more emphasis on theme. If you used the negative terms, you’re thumbing your nose at the other board game type. Many “hardcore” video gamers despise “Walking Simulators.”

“Hardcore” video gamers not liking “Walking Simulators” makes sense. Video games sprang from the Military Industrial Complex. The first video games came from military facilities. Many “hardcore” video games promote wanton violence where the player kills countless enemies, feature “heads-up displays” one might find in a fighter jet, and some video games are even military recruitment tools. Of course, something quieter and geared toward empathy would ruffle the feathers of “hardcore” video gamers.

Getting back to Euro and Amerithrash board games, modern board games often blur the lines between these two game types. I reviewed Cretaceous Rails a couple of months ago, and it’s equal parts interlocking mechanisms and heavy on theme. Death Stranding notwithstanding, I don’t know if AAA video games have adopted enough from indie Walking Simulators, but that’s another topic. I told you I would meander. Despite the negative connotation (all you’re doing is walking), Walking Simulator is the term most people use. We’ll use that one. Since we’ll be dealing with psychological horror and/or darker themes, let’s call these games Dark Walking Simulators. Let’s cover a brief history with some of my favorite Dark Walking Simulators.

Prior to 2012: [domestic]

Point and click games could and sometimes do fall under the heading of a Walking Simulator, because they involve movement and interacting with the game world’s environment (which are hallmarks of Walking Simulators), and point and click games have been around since the early 80s. But we’ll begin this quick history with 2003’s [domestic] by Mary Flanagan. Flanagan repurposed the Unreal gaming engine to recreate a childhood memory of a house fire. One look at [domestic], and you can see why many consider it the first modern Walking Simulator.

In fact, the term Walking Simulator gained prominence in the late 2000s, perhaps as a direct result of [domestic]’s release. When you have the chance, you should check out Mary Flanagan’s website. She discusses at length her artistic choices while designing [domestic]. While she doesn’t have a link for a playable version of the game, Flanagan provides a two and a half minute video of [domestic]’s gameplay. There are so many innovative choices, like family photos and text constructing the walls of this 3D space, that we’ll see in future Walking Sims.

Dear Esther (February 2012)

First, Dear Esther is gorgeous. Look at that uninhabited Hebridean island. My partner and I made our way to one of the Inner Hebridean islands in Scotland, and this looks close. I could smell the salt air and the heather on the wind. Second, Dear Esther’s gameplay is minimal. I would almost classify this game as a Walking Simulator, but in the best possible way. An anonymous man reads a series of letter fragments to his deceased wife, Esther. Each location on the island reveals a new letter fragment. Players can unlock different audio fragments with each playthrough of the game, leading to a different narrative each time you play Dear Esther.

So, you’re literally walking from one area of the island to the next and listening to various letters, but the letters reveal more about the titular Esther’s life. Esther has passed under mysterious circumstances, and her husband is looking for answers. Dear Esther has a gripping narrative, but the tension comes from internal struggles. The Chinese Room developed this Walking Simulation classic, and this won’t be the last time we’ll see one of their games on this list.

The Unfinished Swan (October 2012)

The Unfinished Swan marks Giant Sparrow’s first major release. It has a simple premise. Monroe is a young boy whose mother recently died. Monroe’s mother was a painter famous for never finishing a painting. Over 300 paintings and not one of them complete. The orphanage tells Monroe he can keep only one of his mother’s paintings, so he chooses his favorite, a swan missing its neck. The swan escapes, and Monroe follows it. Armed with his mother’s silver paintbrush, Monroe explores the painted world.

As you can guess, The Unfinished Swan ventures into magical realism. It tackles themes of loss. It puts players into the shoes of a young child, making sense of the world without their parents. The Unfinished Swan is the first of Giant Sparrow’s games to make this list. It showcases the studio’s knack for eclectic settings and its flair for the dramatic.

Gone Home (August 2013)

Gone Home puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family absent and the house empty. She must piece together recent events to determine why her family’s home is empty. Gone Home is similar to the previous year’s Dear Esther, but the anonymous protagonist in Dear Esther knew that his wife had died. Katie, Gone Home’s protagonist, has no clue why her family is missing.

Dark Walking Simulators do a great job of presenting mysteries. In fact, I’d wager most great video game mysteries have large elements of Walking Simulators. Even the AAA titles that lean more into the mystery genre borrow heavily from Walking Simulators. Traveling in someone else’s shoes and interacting with your environment can make for a great mystery premise.

The Stanley Parable (October 2013)

The Stanley Parable stands out in a group of video games that stand out. This Walking Simulator challenges preconceived notions about video games with a thick coat of sarcasm. Developed by Davey Wreden and William Pugh, The Stanley Parable tackles themes like choice in video games and fate/pre-destination. British actor Kevan Brighting narrates while the silent protagonist (Stanley) conducts a day at the office. As you can see in the image above, Stanley may follow the adventure’s line, or he may contradict The Narrator’s directions, which, if disobeyed, will be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game resets to the beginning.

The Stanley Parable proves that Walking Simulators can strike a chord with “hardcore” gamers. The Stanley Parable crossed over into mainstream video game culture. Developer Davey Wreden has gained a following, and his follow-up game, The Beginner’s Guide, actually deals (in part) with Wreden’s struggles with success. Showrunner Dan Erickson cited The Stanley Parable as an inspiration for Apple+’s Severance.

The Static Speaks My Name (August 10, 2015)

While the previous games on this list have dark themes, The Static Speaks My Name is the first true horror video game.

Quick trigger warning: The Static Speaks My Name includes self-harm. If you’re sensitive to the subject of self-harm, feel free to skip this entry to our next one.

In The Static Speaks My Name, players assume the role of Jacob Ernholtz, a man who has committed suicide by hanging at the age of 31. We start as an amorphous blob in a dark void until we inhabit Ernholtz during his last day. We awake in his dimly-lit apartment with boarded-up windows and doors as he performs a series of menial tasks, including using the restroom, eating breakfast, and chatting with online friends. Exploring Ernholtz’s apartment reveals that he’s obsessed with a painting of two palm trees and its painter, Jason Malone. Locked behind a bookcase, we find Malone in a cage. The player has the option to unlock the cage or electrocute Malone. We’re finally presented with the task to go to a small closet with a noose.

Yowza! The Static Speaks My Name is trippy in every sense of the word. Jesse Barksdale developed The Static Speaks My Name in a 48-hour game jam. I’ve participated in a few board game jams, and you can encounter some messed-up concepts during one of these events. I would’ve liked to have seen Barksdale’s creative process for The Static Speaks My Name during these 48 hours. This is a haunting game. I’ve only chosen the electrocute option once, and Malone’s blood-curdling screams invaded my dreams for a few days. Yikes!

We included the exact date The Static Speaks My Name was first released because our next entry in this list was released the next day. This week in August was a great week for Walking Simulators.

Everybody’s Gone to the Rapture (August 11, 2015)

Fresh off their hit Dear Esther, The Chinese Room takes the mysterious disappearance of people from the scope of a family in Gone Home to that of an entire English village’s citizens in Everybody’s Gone to the Rapture. Players assume the role of Katherine “Kate” Collins, which is funny because Gone Home’s protagonist was named Katie. Set in 1984, Dr. Kate Collins and her husband travel to the fictional Shropshire village of Yaughton. Players can interact with floating lights throughout the world, most of which reveal parts of the story.

Feel free to turn on radios, answer the phone, and test the power switches as you unearth why an entire English village’s people vanished. Could this be the beginning of the Rapture and the end of days? Or has some mysterious fate only affected this one village? You’ll have to play Everybody’s Gone to the Rapture to find out.

That Dragon, Cancer (January 2016)

Get ready to reach for the tissues. This next entry is a tear-jerker. Created by Ryan and Amy Green, Josh Larson, and a small team under the name Numinous Games, That Dragon, Cancer is an autobiography based on the Greens’ experience raising their son Joel, who was diagnosed with terminal cancer at twelve months old. Though given a short time to live (four months tops), Joel survived for four more years before succumbing to cancer in March 2014. That Dragon, Cancer harkens to the age of point and click games–see, point and click games are closely related to Walking Simulators–and uses the medium of pointing and clicking to experience the Greens’ lives through interactive storytelling.

That Dragon, Cancer illustrates a video game’s storytelling potential. At first, Ryan and Amy developed the game to relay their personal experience with Joel while they were uncertain of his health, but following his death, the Greens reworked much of That Dragon, Cancer to memorialize and personalize their time and interactions with Joel for the player. Joel Green may have had a short life, but That Dragon, Cancer ensures he won’t be forgotten.

it’s always monday (November 2016)

I’ll start this write-up by commenting on it’s always monday’s title. I love its use of all lowercase letters. Yes, Monday is supposed to be capitalized, but the lack of capital letters gives the impression of words in the middle of a sentence. Brilliant. I debated including it’s always monday on this list. To put it mildly, it’s always monday is surreal.

Players assume the role of an office worker who, as the game’s title implies, is stuck in a loop of perpetual Mondays. My bad…mondays. Frequently, you’ll find moments where a coworker is cut into slices. The player character will freak out–naturally–and then notice a pizza on the conference table and comment, Today’s a pizza day. Score! What? I often wonder what it’s always monday’s overall message is supposed to be. Perhaps we’re supposed to feel trapped in a malaise where we want the character to feel something. Anything. But it’s always monday’s workplace offers plenty of bizarre occurrences that run counter to the mundane.

What Remains of Edith Finch (April 2017)

What Remains of Edith Finch borrows concepts from Gabriel Garcia Marquez’s One Hundred Years of Solitude and applies them to an interactive video game where we follow the titular Edith Finch explores her family home. Like Marquez’s work, What Remains of Edith Finch ventures into magical realism. The game’s narrative works as an interconnected anthology series, and it’s all the better for it. I don’t know which member of the Finch family’s stories I like best. What Remains of Edith Finch is a triumph of video game storytelling. Giant Sparrow took everything they learned from The Unfinished Swan to create a singular gaming experience.

I could go on about What Remains of Edith Finch, but I’ve discussed it in the past. Giant Sparrow even made our 3 List of 3: Video Games as Art post. That was another shameless plug for one of our previous lists. You should check it out.

Walking Simulators in the 2020s: Exit 8

Walking Simulators fizzled out after 2017. I don’t know if the backlash of these games reached a fevered pitch or if the designers who make these games needed time to create something new. Death Stranding was released in 2019. To date, it may be the closest a AAA game has come to a Walking Simulator. It certainly incorporates a lot of Walking Simulator concepts into its gameplay. But our lack of Walking Simulators in the early 2020s can be attributed to the pandemic.

All video game struggles in the early 2020s, but we’ve seen a resurgence of Walking Simulators since 2022. Exit 8 has a premise similar to the Backrooms. Players explore the liminal space of Japanese subways. I’m writing this post in June, but by the time this post goes live, a live-action film based on Exit 8 should have been released. Walking Simulators have gripping stories and an avid fan base. I can’t wait to see what this video game genre has in store over the next decade.

If you’ve made it this far, you’re awesome. We all know it. Be sure to comment on your favorite Walking Simulator or an idea of a better name for this video game type. Thank you for reading, and wherever you are, I hope you’re having a nice day.

Geekly News: October 12, 2025, Will Halo Receive a Third Season?

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. Plenty of board games and video games released this past week, but we’ll kick off this past week’s Geek News with an update about the Halo television series.

Halo Crashes Netflix’s Top 10. Will there be a Season 3?

Halo is the most expensive television series ever produced in Paramount+’s short history, so it made sense for the streaming service to cancel the show after a couple of seasons (17 episodes in total), and it also made sense for Paramount+ to sell the rights to stream Halo on Netflix. Earlier this month, Halo debuted on Netflix. Its reception was immediate as Halo reached number 4 on Netflix’s United States Top 10, outperforming almost all licensed programming, with the exception of popular original shows like Monster: The Ed Gein Story. Halo even held similar numbers internationally. This shows a demand beyond hardcore gamers.

Netflix has a track record of reviving shows like Longmire and Lucifer after a strong streaming performance. Halo’s global numbers and fan campaigns, like the ones found on Change.org, may sway the streamer to green-light a third season. There’s a chance. But there are a few loopholes, Halo must navigate. Netflix only has a year-long streaming agreement for Halo. For a third season to be possible, Netflix must secure a long-term streaming agreement. And Halo has steep production costs. Season 1 was estimated to cost between $90-200 million. Yikes!

But I wouldn’t count out a third season for Halo. Critics gave Halo a 70% on Rotten Tomatoes–does anyone still use Rotten Tomatoes when looking for reviews–with many appreciating Halo’s production values, while questioning narrative choices like an odd romantic subplot and unmasking Master Chief. Still, #SaveHalo has trended on various social media platforms, and if Halo’s numbers hold strong, Netflix may need to consider a third season, regardless of the cost.

Rolling in Wonderland Launches on KickStarter

This week has seen a lot of dice drafting games (games where players pay to add dice to their dice pool), and Rolling in Wonderland is a great place to begin with board game new releases. Channeling the whimsy of Alice in Wonderland, Rolling in Wonderland features quirky art and vibrant colors.

The game suggests that players may adapt the game’s play how they want. You may play a light and breezy or tight and tense game of Rolling in Wonderland. I don’t know exactly how Rolling in Wonderland attempts to do this (undoubtedly two sets of rules for both playstyles), but I’m intrigued. Rolling in Wonderland offers an affordable $39 entry-level pledge, but players may spend $79 for the deluxe version or add various expansions a la carte. If you’re interested in Rolling in Wonderland, check out its KickStarter page.

Cretaceous Rails Reprint Lands on Gamefound

In preparation for Gen Con, we reviewed Cretaceous Rails a few months ago. If you want to see an extended look at our thoughts, check them out here. Dinosaurs and trains together at last. If you’ve ever wanted a game that combined these two elements (or think this mash-up sounds awesome), then you should consider backing Cretaceous Rails.

The core game is amazing. I love Cretaceous Rails’s dual-action selection mechanism. I even tried my hand at designing a game that did something similar (I mentioned this in the most recent game design brain dump). Cretaceous Rails’s reprint will include the first expansion, Cretaceous Skies, which I’m not too fond of, but it adds the second expansion, Cretaceous Seas, and I’ve enjoyed every iteration of Cretaceous Seas. I can’t wait to see the final version.

Bring on the sea hexes and plesiosaurs. You can pick and choose which rewards you want a la carte. Since I have the base Cretaceous Rails, I’ll most likely pick up Cretaceous Seas for $30 (plus shipping). The project launches in two days. If you’re interested in Cretaceous Rails, check out its GameFound page.

Raas Dances Onto GameFound

Raas adapts the dazzling folk dance of Gujarat to a vibrant dice-drafting, tableau-building game. Players recruit dancers, represented by colorful dice, where each color and pip shows off their style and rhythm. Collect stunning dress swatches, give them dandiya sticks, and match the style of the song to create shining performances.

Raas’s moving dials remind me of the interlocking gears of my design Rustbucket Riots. I may need to keep an eye on this title; I do like that it’s competitive instead of cooperative. I love Raas’s theme. The tight board looks amazing, and I’m always down for splashes of color. Raas looks as if it captures the vibe of its subject matter. As of this write-up, we don’t yet know Raas’s price points. If you’re interested in Raas, check out its GameFound page.

Vampire: The Masquerade, Palermo Conspiracies, Lands on GameFound

The theme Vampire: The Masquerade piqued my interest (I’ve always enjoyed this IP’s mythos), but the statement that Teburu may be the future of tabletop gaming places Vampire: The Masquerade, Palermo Conspiracies in my sights. Per its description, the Teburu system integrates physical and digital gaming, while keeping players focused on the board and its components. Evidently, players won’t need a rulebook. What? You may save your game progress and continue later. Vampire: The Masquerade, Palermo Conspiracies offers immersive storytelling and audio support. You may save player data with smart-technology miniatures.

This all sounds fantastic, and it could be “the future of board games,” but I’m cautious. The Teburu system will most likely be patented and only be available from the company of the same name. As of this write-up, we don’t know the cost of this game, and Palermo Conspiracies sounds as if it will be at least $100 at its cheapest price point. Since it’s launching on GameFound, which offers payment plans, I wouldn’t be surprised if Vampire: The Masquerade, Palermo Conspiracies is upwards of $150-$200 or more (board game meets video game pricing) before shipping. I’m also leery of a game playing itself; I like to know why NPCs take specific actions in tabletop games. But this game looks and sounds amazing.

The miniatures are stunning. And there’s tech in those bases. Yowza! If you’re interested in Vampire: The Masquerade, Palermo Conspiracies, check out its GameFound page.

Battlefield 6 Released

I’ve never been into the Battlefield series. Later titles have leaned into online only, player-versus-player brawls. I have to admit that I’m interested in Battlefield 6 because of the return of campaign mode. It’s been some time since Battlefield has featured a robust campaign mode, and judging from Battlefield 6’s early reviews, it looks as if the game delivers.

I may wait another week or two, or even for the first price decline, before venturing into this highly touted first-person shooter. Battlefield 6 is available on PC, PlayStation 5, and Xbox Series X/S.

Little Nightmares III Releases

Popular puzzle-platform horror adventure game series Little Nightmares returns just in time for Halloween. I see what you did there, Supermassive Games. Little Nightmares III follows two new child protagonists, Low and Alone, as they navigate through The Nowhere and escape from a looming threat.

While I am more interested in the Little Nightmare series than I am in Battlefield, Little Nightmares III has received mixed to average reviews so far. I may wait on Little Nightmares III for a very different reason than Battlefield 6. I’m waiting on Battlefield 6 for the hype to die down a bit. But Little Nightmares III may need an update or two. Still, I’m all for another journey into Nowhere. Little Nightmares III is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox One, and Xbox Series X/S. Fingers crossed for cross-play and cross-saving between platforms.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Slasher Film Villains

It’s Monday the 13th. OoooOOoooo! Happy Spooky Season, Geekly Gang! Kyra Kyle here. We’re continuing our Halloween coverage with slash films. Grease your chainsaws. Sharpen your machetes. It’s time to discuss the five best slasher film villains of all time. All time!

5) Art the Clown (Terrifier Franchise)

Art the Clown is a demented killer clown mime who kills people on Halloween nights. He carries a multitude of crude weapons and mutilates his victims in gruesome ways. Art the Clown’s manner of killing–which includes lots of kills and gore–cause his movies to verge on torture porn (popularized by the Saw franchise), but the Terrifier films maintain their slasher film status because of Art the Clown at their center.

Art the Clown has appeared in three movies and two shorts, and in a short time span, he’s become a horror icon. He’s easily the best slasher villain of the past decade. Given enough time, Art the Clown could climb this list, but I’m not so sure. The names above him are horror mainstays. Still, Art the Clown and the movies that feature him are more hardcore than most slasher killers throughout the years. He causes a glorious mess with every kill.

4) Candyman (Candyman Franchise)

Candyman, or Daniel Robitaille, is as much an urban legend or myth as he is a slasher villain. This is only one way he stands out. He’s tragic backstory goes beyond slasher movie tropes. Rooted in themes of racial violence and injustice, Candyman’s origin adds a layer of empathy, making his vengeful actions terrifying and, in an odd way, justified. His phrase, “Be my victim,” adds to the sense of dread and serves as a reminder of buried societal traumas.

The Candyman series had me scared to say his name five times. The first Candyman film remains the best. Tony Todd (rest in peace) gave Candyman a sense of purpose and grace that separated him from any slasher villain of his era. The second film went deeper into Candyman’s lore, while the fourth movie, produced by Jordan Peele, brought back the iconic killer while honoring the Black culture within the story. I love the Candyman series. Its villain just misses out on our top three, but the top three are horror movie royalty.

3) Freddy Krueger (A Nightmare on Elm Street Franchise)

Freddy Krueger’s ability to invade dreams sets him apart from other slasher movie villains. He transforms the safe haven of sleep into a terrifying killing ground. With his burned face, razor-sharp blades, and sinister laugh, Freddy taps into primal fears. He is the boogie man under the bed, in the bed, above the bed, hiding in the closet, and so much more. But Freddy isn’t all horror. He adds enough dark humor and charisma to make him repulsive and magnetic.

There’s no escape from Freddy. He follows victims into their most vulnerable state. Created by Wes Craven, Freddy Krueger will haunt the audience’s dreams long after his movies end. I’m haunted by the children’s song that serves as Freddy’s preamble. One, two, Freddy’s coming for you. Three, four, better lock your door. Five, six, grab your crucifix. Seven, Eight, gonna stay up late. Nine, ten, never sleep again. Try singing that right before you go to bed. You may just stay up an extra hour or two or five.

2) Jason Voorhees (Friday the 13th Franchise)

At the end of the first Friday the 13th movie, and after his mother died, Jason rose from the depths of Camp Crystal Lake to become the franchise’s new villain. He machetes his way through the camp and into the audience’s hearts with his bloody kills. Jason is a killing artist. He became more flamboyant through the years. He’s been killed and reanimated more times than a comic book hero, which actually matches his demeanor of an unstoppable zombie-like killer.

Interestingly, Jason is the more sympathetic character in his big crossover movie with Freddy Krueger, despite Jason being an unfeeling killing machine in his solo movies. Few slasher villains are more prolific than Jason. We can only think of one other slasher villain who tops his kill count and takes the number one spot as the true face of evil.

1) Michael Myers (Halloween Franchise)

Black Christmas may have come first, but Halloween’s Michael Myers is the first name and face people think of when they think of a slasher villain. There’s something about a bleached William Shatner mask. Michael Myers completes the slasher villain big three of Michael, Jason, and Freddy. Michael Myers doesn’t claim our haunting number one spot because he’s physically imposing. He’s the shape of evil. He’s the one who began killing when he was a child and never stopped.

John Carpenter’s 1978 Halloween didn’t create the slasher subgenre. The genre bloomed in the wake of Michael Myers’ butcher knife. This horrifying classic had a simple premise. A silent serial killer stalks a quiet town. After decades of movies (and more on the way, we’re sure), Michael Myers petrifies audiences. Michael’s theme music is the stuff of legend. As soon as I wrote this post’s title, it played in my head. Not going to lie, I played the song. Pure movie magic.

That’s our list of the top five slasher film villains. Did we get the list right? Who would you add or take away? Let us know in the comments. Thank you for reading, and wherever you are, we hope you’re having a great day.

Game Design Brain Dump: October 10, 2025

Hey, hey, Geekly Gang! Kyra Kyle here. Last week, we began a series called–for the time being–Writing Brain Dump, and this week is the time to roll out Game Design Brain Dump. The title is a work in progress. Let’s hope I can express my board game design process with this series. Fingers crossed for a cogent thought or two. Strap in for a Board Game Design Brain Dump.

Rustbucket Riots Origins

I’m going a different route from last week’s writing brain dump. Recently, I attended a panel about board game design at Nuke-Con (Omaha’s board game convention) and figured we could begin with what prompted me to begin designing Rustbucket Riots.

I knew Mega Man: The Board Game by Jasco Games wasn’t the best when I purchased it at a severe discount. Honestly, I wanted the bits. Jasco Games did an amazing job with Mega Man’s miniatures and the look of the game. But good luck finishing a game of Mega Man in under 10 hours. Each robot stage plays like five games of Munchkin played back-to-back, with every other player doing their best to prevent you from completing the stage. And you need to complete multiple boss stages. 10 hours may be too few hours to complete this game. You may need to dedicate a table to preserve your month-long game of Mega Man.

I hope I won’t get copyright claimed for any images. Eek! I began with a simple dice chucker of a game. Players would roll standard six-sided dice (I don’t recall the exact number, but it was likely around four or five) and then place the dice on their player boards. Each space on the player board would grant different abilities, with the final four slots variable for powers obtained by defeating robot bosses. Players could place multiple dice in a single space to combine the rolled result. A six may be played with a single die showing a six or with a two and a four or any other combination of six.

I chose dice chucking because rolling dice and placing them with predetermined spaces made for quick turns. Quick turns lead to a game that one can finish within ten hours. This game worked well. Heck, I even tried it as a real-time game, and it worked extremely well. Games lasted less than 15 minutes. I even saw this Mega Man variant as a game that could be played in tournaments of speed runs. Now that I think about it, I may revisit this variant in the future and give it a reskin. Sorry, the ADHD took the wheel for a second.

For some reason, I abandoned the above game concept and went in a different direction. I love Cretaceous Rails. Unlike Jasco’s Mega Man, there isn’t much I’d change with this title. Cretaceous Rails makes this list because I wanted to try using one of its core game mechanisms: dual action selection. I even asked Cretaceous Rails’ designer, Ann Journey, if it’d be okay if I borrowed this game mechanism before trying the next Mega Man remix iteration. The result was a game I nicknamed Rondelande.

Oh my goodness. This game wasn’t just a different direction from my first Mega Man remix; it was different in every possible way. I didn’t keep any of Rondelande’s hardcopy versions. I only have the digital files, and it’s difficult to recreate what the game looked like without a physical copy. But I’ll try my best.

That’s a lot of color going on. Those are supposed to be three rondels (a circular game mechanism with pie wedges representing which actions one may take) stacked on top of one another. Each turn, players would place their gear tokens on one of the hexagon-shaped spaces and take the actions indicated. But before placing gears, players could play up to two cards (depicting one of the actions run, slide, jump, shoot, or climb) underneath the spaces on the outer edge. Players would then be able to take all the actions, including actions on cards, during their turn.

Note: The trapezoid spaces had different actions like draw cards or oil cans (that functioned as wild actions) or even rotating one of the top two rondels, so the action selection could vary.

Rondelande was a lot of fun. It ventured far from what I had originally intended to make. That’s the ADHD brain taking the wheel again. Unfortunately, Rondelande was a space hog. The image above is at least a twentieth of the size of the original game. Despite its size, Rondelande may have been a great game if I had stuck with it. I liked how players could build up the board as they went, benefiting themselves for a turn, but also allowing an opponent to take the same action in a future turn. Players could even refresh (take back their gear tokens) or choose not to refresh for a turn to prevent someone from taking an action their token is currently occupying. Rondelande was great. But something felt off. I wanted interlocking gears for the board because it made sense for a robot theme. I had chosen rondels because they were easier to build. And then I found gears that would work.

I found a file that could work for interlocking gears. Yay! As an aside, I was working on making this file work while producing my Mega Man variant and Rondelande, so a lot of what we’re about to discuss happened concurrently with the previous two games.

At first, I was using a lot of memory foam. Rondelande’s rondels were comprised of foam. I’d print out the digital files (of that rainbow nightmare above) onto full sheet labels and then sticker them over the foam and cut them out. I tried the same concept with the gear pictured above. And it worked…for like one playthrough of the game. Foam likes to shred under friction. Who knew? So, I put the interlocking gears aside until I found a set of wooden gears on Amazon.

Yes! I was in business. I could continue with Rustbucket Riots. The picture above is a modern version of the game; the first version still used foam for its board (the gears haven’t changed too much). I still have a version of the first game and will include a picture of it in a future post. Rustbucket Riots combines multiple ideas. I brought back dice chucking from Mega Man, only this time, I used specialty dice that included run, slide, climb, shoot, and jump. And I always thought Tzolk’in’s gears didn’t move enough. I could fix two issues I saw in other games. Jasco’s Mega Man took too long, and Tzolk’in (Tzolk’in is an amazing game that earns its spot in BGG; I’m nitpicking) could have gears that frequently turn.

The name Rustbucket Riots came swiftly. Originally, I wanted to make a better Mega Man board game, but I couldn’t copy Mega Man exactly. So, I wondered if I could make the player characters villainous. The Boss Robots attempt to free themselves from an oppressive corporocracy and the humans using them as cheap labor, while the players assume the role of corporate robots tasked with bringing the rogue robots under control. Even though the Boss Robots would view what’s happening as a revolution, we’re playing this game from the viewpoint of corporate robots, and they’d see it as riots. Throw in a slur, and you get Rustbucket Riots.

I think that’s everything up to the idea of Rustbucket Riots materialized. We’ll cover early iterations of the game in the next board game design brain dump. If you’ve made it this far through my rambling, you’re awesome. You know it. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Reading, Geekly? October 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers will share what they’ve been reading over the past month. Feel free to share what you’ve been reading, because we’re all part of the Geekly Gang. I’ll kick off this post.

Kyra’s Reads

Kyra’s Comics

Returning to Saga was like reuniting with an old friend. For context, I read Saga in trades (graphic novel format), so I can go at least three months between reading volumes. I seldom need to reread previous volumes, even when Brian K. Vaughn and Fiona Staples took more than a year hiatus from the series, and that’s a testament to Saga’s excellence.

And there happens to be time hops between volumes. That helps. Hazel, Alana, and Squire continue their interstellar circus/casino odyssey. The two children (Hazel and Squire) have hit puberty, and this volume explores the difficulties of being a teen while also on the run from numerous entities. I love Saga and highly recommend it. There’s a reason it’s been nominated and won numerous Hugo Awards. But beware of the ninth volume, the one just before Saga’s extended hiatus. Volume Nine ends with what may be one of Sci-Fi’s greatest gut punches.

That last statement wasn’t even close to hyperbole.

Kyra’s Fiction

Kimberly Lemming’s I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com is the first monster romance I’ve read. Heck, it’s the first romantasy I’ve read. While I may not be I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com’s target audience, I can see why novels like this are swoon-worthy. I wish I could write scenes as steamy as the ones you can find in I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com.

The book’s title says all you need to know about the novel’s premise. The tagline elaborates further. (Talking) Lions and Dinosaurs and sexy Aliens, oh my! Outside the scenes that led to cold showers, Lemming has a knack for comedic timing. I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com delivers.

I’m listening to Brandon Sanderson’s The Way of Kings in audiobook format. I find audiobooks a great way of reading an extra book or two. My two favorite streaming (does it count as streaming?) sites are Libby and Hoopla. All you need is a library card (from a participating library) for both, and you can check out audiobooks, e-books, and other digital content.

Audiobooks totally count for read books for the month. I’m counting The Way of Kings. Audiobooks make for more interesting walks. It only takes almost getting run over twice while reading a physical book and walking at the same time to get you to switch to audiobooks. Anyway, I love how Sanderson introduces the hard magic system in The Stormlight Archive. Sanderson dips just enough information about how magic works for the reader to follow along, while avoiding massive walls of expository text. The Way of Kings is a fun read. And you should check out Libby and Hoopla.

Those are all the books I’ve read over the past month, and it looks as if I’m the only one of our writers with entries. Season began a new job and hasn’t read much beyond instruction booklets. Skye’s rereading a handful of books. Perhaps she’ll share some of those next month.

In the comments, let us know what you’ve been reading this past month and if you count audiobooks as books you’ve read. Thank you for reading, and wherever you are, I hope you’re having a great day.

5 Great Video Game Dances

Today marks the beginning of Dance Week, so we’ll kick off this dance off with five great video game dances. Hey, hey, Geekly Gang! Kyra Kyle here. I didn’t know Dance Week existed, but I’m here for it. Video games have featured so many dances. There are even entire games, like Dance, Dance Revolution and Just Dance, that are about dancing. Some of those video games could make this list, but I prefer dances from video games that don’t feature dancing, so we may get more than one dance from a role-playing game. Let’s get to the list.

Honorable Mention: The Sheppard Shuffle (Mass Effect Series)

We begin this list with one honorable mention, the Sheppard Shuffle. This dance isn’t exactly good, let alone great, but it is iconic. The Mass Effect series is an all-time great Sci-Fi video game series, and the game’s protagonist, Sheppard, is at the game’s center, but it’s not for their dancing ability. Sheppard’s dance move (they only have one), the Sheppard Shuffle, is so half-baked that the Citadel DLC makes fun of it. Still, the Sheppard Shuffle is seared into my brain.

5) Celebrate Chaos (Sonic: The Hedgehog Series)

Sonic: The Hedgehog was always the “cool” video game mascot. Shortly after his release, he developed a dance, a simple two-step with some flair, every time he obtained an objective. Over the years, Sonic became more brooding. Goofiness was no longer “cool,” but no matter what phase the blue ball of lightning has taken, he finds a way to incorporate that little two-step dance.

4) Waltz for the Moon (Final Fantasy VIII)

Ah! I love the Waltz for the Moon from Final Fantasy VIII. This iconic scene is what got me hyped for FFVIII. It featured in almost every teaser or trailer for the game. This dance did a great job introducing the main characters, and it’s gorgeous. Even after several video game generations, the graphics hold up well. The fireworks peaking through the moon roof take my breath away. On a personal note, my favorite track from Mannheim Steamroller’s 1984 Christmas album is “Bring a Torch, Jeanette, Isabella,” and whenever I hear that song, Waltz for the Moon dances in my head.

3) Poison Dance (Fortnite)

We could’ve included any number of dances from Fortnite–I swear this battle royale doubles as a dancing game–but we landed on the Poison Dance. Originally, this dance was featured in the sitcom Scrubs. Fortnite pays homage to this dance by including it as an emote. You get extra points if you use the Poison Dance emote while playing with a Poison Ivy skin in Fortnite. That girl is poison. On second thought, a Poison Ivy skin may be too on the nose.

2) Crash Dance (Crash Bandicoot Series)

Similar to Sonic: The Hedgehog, Crash Bandicoot was the mascot (for a time) for the cooler and newer gaming system (PlayStation), so of course, he was going to incorporate a special dance every time he finished an objective. But Crash has never taken himself too seriously. Throughout the Crash Bandicoot series, he pelvic thrusts, shuffles until his back is to the player, and then coyly turns and smiles. He’s even gotten his teammates to join in the fun.

1) Friday Night (Yakuza 0)

Any song from Yakuza 0’s disco minigame prompts Kiryu to do his hilarious entry on the stage before recycling through the same move again and again during his dance, but “Friday Night” is by far this minigame’s best song. “Friday Night” is the one song I jam out to while trying to complete this challenging disco minigame. Seriously! Yakuza 0’s disco minigame is so difficult, I feel like I learned the dance in real life. Now, watch me break a hip.

Happy Dance Week, Geekly Gang! We hope you enjoyed this list of five great video game dances. What are some of your favorites? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: October 5, 2025, MCU Cancels 2027 Movie

Happy Sunday, Geekly Gang! By the time this post goes live, I should be participating in a board game design panel at Nuke-Con, so I’m writing this Geek News post in advance. It may be shorter than usual, but I’ve said that in the past and ended up with a standard-length post. Let’s start this week’s Geek News with the MCU canceling its Unnamed Fall 2027 film.

MCU Cancels Untitled 2027 Film

The movie slot in the fall of 2027 Marvel Studios has been holding for years has just been cancelled this past week. Per Variety, The Simpsons 2 movie takes its place. There are a couple of things to unpack with this tidbit of news. First, by the time the sequel releases, The Simpsons will not have had a movie in 20 years; the first Simpsons film was released in 2007. That’s a significant gap between films. The first Simpsons film wasn’t as bad as some say, but it wasn’t stellar either. While I’m willing to give The Simpsons 2 a chance, I don’t have high hopes. At this point, The Simpsons are a four-decade-old property (the show debuted in 1989, and the family first appeared earlier than that). Multiple generations of television watchers has yet to live in a time without The Simpsons. Second, I like the MCU’s direction.

In a recent interview, Marvel Studios’ CEO Kevin Feige mentioned that the public needs to miss the MCU. As the old saying goes, absence makes the heart grow fonder. No one can miss the MCU if the franchise pumps out multiple movies every year. According to some interviews, Feige never intended the MCU to release as many films and shows as it did in the previous phase or two. With the launch of Disney+, Disney pressured Marvel Studios (and the Star Wars franchise) to produce more shows and movies. Feige has insisted the MCU will slow down its production schedule. The announcement of the 2027 film cancellation solidifies Feige’s position. There will be no MCU film that releases between Avengers: Doomsday and Avengers: Secret Wars.

Honestly, I love the break. The MCU squeezed in two films in between the last Avengers’ crossover event. Captain Marvel and Ant-Man and The Wasp were released in the gap between Avengers: Infinity War and Avengers: Endgame. Those two releases felt rushed. Any film released between Avengers: Doomsday and Avengers: Secret Wars could face the same fate.

And I agree with Feige. Make the public miss you. It’s difficult to miss someone or something when it never leaves.

Don’t Starve: The Board Game Launches on KickStarter

Glass Cannon Unplugged launches its latest board game adaptation of a video game classic, Don’t Starve. I’ve playtested a few rounds of this game’s prototype. It was so long ago, I thought the game had already been released. By the way, if you’re interested in playtesting upcoming Glass Cannon Unplugged (GCU) board games like Apex Legends and Frostpunk, feel free to join their Discord channel. GCU has a great habit of uploading its upcoming board games online, so you can remotely playtest.

Anyway, Don’t Starve: The Board Game does a fantastic job of translating what made the video game fun into a board game format. It’s a 1-4 player rogue-like, cooperative game worthy of the name Don’t Starve. If you’re a fan of the video game, you owe it to yourself to at least check out Don’t Starve: The Board Game’s KickStarter page. Pledges range from $79-129. The game features beautiful miniatures/standees–standard with most GCU games–exploration, survival, and crafting. Oh, yeah.

Heroes of Might and Magic: The Card Game Storms GameFound

We go from one board game company (GCU) known for its video game adaptations to another one in Archon Studios. Heroes of Might and Magic: The Card Game is the brainchild of the same company that gave us the Wolfenstein and He-Man: Masters of the Universe Board Game. Unlike Don’t Starve, I can’t speak to Heroes of Might and Magic: The Card Game’s quality, but Archon Studios has an amazing track record.

Heroes of Might and Magic: The Card Game gives me similar vibes to the classic card battler board game, Summoner Wars. Akin to Chess meeting Magic: The Gathering. Heroes of Might and Magic: The Card Game touts numerous video game references–even small ones–and the card art (and design) looks spot on. Heroes of Might and Magic: The Card Game sports a ton of expansions. I’m certain gamers will have plenty of pledge options to choose from once the campaign launches in the middle of next week. We don’t yet know what price points Heroes of Might and Magic: The Card Game offers, but if you’re interested in the game, check out its GameFound page.

Final Fantasy Tactics: The Ivalice Chronicles Releases

Final Fantasy Tactics is one of my favorite games. I’ve picked up the title each time it’s been remade/remastered, so it’s only a matter of time until I return to Ivalice. In Final Fantasy Tactics: The Ivalice Chronicles, players assume the role of Ramsa, a forgotten warrior who brought peace to the land. Players recruit party members and train them through a job system in this tactical JRPG. Western Zodiac signs dictate how well your team synergizes and how much damage they deal to enemies. Most strong enemies in Final Fantasy Tactics: The Ivalice Chronicles have a fire sign, so picking a birthday (for Ramsa) with a water sign puts the game on easy mode. I didn’t know this until recently. My birthday happens to be under a water sign, and it would confuse me when folks would say Final Fantasy Tactics was difficult.

Final Fantasy Tactics: The Ivalice Chronicles is available on PC, PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2. DLC (pictured above) is available. If you’ve never played the classic JRPG Final Fantasy Tactics, I highly suggest giving this game a try.

Ghost of Yotei Releases on PlayStation 5

As of writing this post (I’m writing this early), Ghost of Yotei has yet to be released, but it will be in time for the weekend. I can’t wait to play this PlayStation 5 exclusive. Skye swears by Ghost of Tsushima. She covered the first game in this series in a previous month’s Watcha Playing. This series’ combat is second to none. I was about to borrow Skye’s copy of Ghost of Tsushima and begin playing when I remembered Ghost of Yotei was on the horizon. I’m unsure if I’ll miss anything if I begin with the second game in the series. We’ll have to see.

That’s all the Geek News we have for this week. By the time this write-up posts, I’ll be at a board game design panel at Nuke-Con. If you’re in the Omaha area, stop by and say hello. Thank you for reading, and wherever you are, I hope you’re having a great day.

Marvel Zombies Review

Happy Weekend, Geekly Gang! Kyra Kyle here, and I’m sharing my thoughts on Marvel Zombies on Disney+. Honestly, I didn’t think Marvel Zombies was necessary. I got enough of this world during the episode or two of What If? that featured Marvel Zombies. The concept is simple. Most Marvel superheroes become zombies.

The original comic book series managed to strike a balance where readers cared about the characters and had a healthy dose of hope. Most of that is dashed at some point, but readers could hold onto some hope for at least a little time. The animated series is rushed (there are only four episodes), so any hope lasts approximately five minutes. Without hope, there are no stakes. Everything becomes futile. I don’t believe this world to be anything but “let’s see all the MCU turn into zombies.” Mission accomplished, I guess. Instead of any real hope that could lead to stakes, let’s throw in all the least serious characters in the MCU, so they’re dropping one-liners every few seconds. But laughs don’t make for a compelling story.

Marvel Zombies’ short run means that it’s over quickly. That’s a plus. If you want to burn an hour and a half, there are worse ways to do it. I can’t recommend this series, but wait, Marvel Zombies could be getting a second season. Great.

Some will enjoy Marvel Zombies. You do get to watch MCU characters turn into zombies, and that can be fun. Some of the ways they turn are inventive. The animation is phenomenal. Marvel Animation Studios is knocking things out of the park, so you could watch Marvel Zombies for the visuals alone. And I do like that Marvel Zombies is a standalone story. We don’t need another show in the connected universe.

One last positive: Marvel Zombies makes Zombie Hawkeye a menace. Hawkeye is terrifying. Most of Hawkeye’s scenes are in the first episode, and I would recommend watching this version of Hawkeye. Heck, I’d watch a show with Zombie Hawkeye (the only zombie is Hawkeye) hunting superheroes.

I’ll keep this Marvel Zombies review short. Thank you for reading, and wherever you are, I hope you’re having a great day.

Writing Brain Dump: October 3, 2025

Hey, hey, Geekly Gang! Kyra Kyle here. I didn’t know how to start this type of post. Heck, I don’t even know if I’m sold on the title “Writing Brain Dump.” It’s a work in progress. Hopefully, I can express how my writing has been going over the past couple of weeks. I’ll be spouting random ideas about writing/editing I’ve found in between each of these posts. Perhaps, you’ll find a cogent thought here somewhere. Buckle up for a Writing Brain Dump.

Reverse Outlining

I’m continuing to reverse outline last year’s novel, set in the same world as my board game Rustbucket Riots. I’ve struggled with this part of the editing process, but reverse outlining and the next section I’ll mention are invaluable.

I began with a spreadsheet that includes the following headings:

Scene Description
Characters
Setting
Point of Scene
Themes
Scene Length
Actionable Item

You may add or subtract a heading or two (or five), but these seven headings help me stay focused. I’m a hybrid pantser (someone who writes without a plot) and a plotter (someone who writes with a plot). My best analogy would be a lighthouse writer or lighthouser. Most stories I write have a scene or two that serve as Lighthouses; I’m building toward these scenes, and while I’m writing a first draft, I need to find the scenes that connect the Lighthouses.

The difficult part of the reverse outline was going back through my manuscript. I waited long enough to gain distance and objectivity. A month or more is a good time period to wait before diving back into a project. But I may have waited long enough to wonder if anything in the manuscript was any good. LOL.

After some emotional cutting (I’m only slightly exaggerating), I found direction, and the reverse outline helped. “Scene Description” allows me to revisit each scene. Sometimes, I need to mark scenes as incomplete. And that’s okay for now. This was an early draft.

“Characters” and “Setting” remind me of the scene’s who and where. I can glance and see when a Character is first introduced or if I’m returning to the same Setting for multiple scenes, and if that’s necessary or not. Or if a character only shows up in one scene, is that character needed? Can I combine the one-off character with another character, tightening the manuscript? I did this more than once.

“Point of Scene” and “Themes” differ subtly. Point of Scene shows whether the scene progresses the story (or plot), while Theme is more the scene’s emotional weight (What’s the scene’s takeaway?). Scene Length is another glance to make sure the pacing for the scene feels right. And during Actionable Item, I suggest something I could do to improve the scene.

Sometimes, a scene doesn’t do enough to progress the story, and I scrap it. Why line-edit a scene that doesn’t do anything for the story? Reverse outlines can be difficult—correction, reverse outlines are difficult—but I need them to keep me on task. I wouldn’t know where to begin editing without a reverse outline. After each draft, I begin a new reverse outline. Elements change.

Some of you may be plotters, but reverse outlines may be a great way to see your story from the other side. Reading your manuscript with fresh eyes may yield themes or points of a scene you didn’t know were there. While a reverse outline helps pantsers or lighthousers (or plantsers), they can still help plotters. Like I said, I begin a new reverse outline after each draft because storytelling elements change.

Timeline

While one could combine a reverse outline and a timeline, I prefer to have these as two separate documents. Chronology is important. You don’t want to say something would take a week when it takes two weeks or vice versa. Going back to “Scene Length,” the manuscript’s pacing also needs to match the timeline. A week needs to feel like a week, however that week feels for the character(s). I forget how many time warps I’ve caused. Hopefully, I will avoid time warps altogether by starting a timeline while I write the first draft. If only I’d remember to start a timeline while writing a first draft.

Always Be Escalating (ABE)

I promised a Writing Brain Dump, and here we go. I’m kinda bouncing back to the first topic (Reverse Outlines), but through a different lens or two. One of George Saunders’s 9 Rules of Thumb is “Always Be Escalating” or ABE, and a hidden benefit to the “Point of Scene” header in a reverse outline is showing that your story’s stakes increase with each scene. Escalating scenes propel the story. They’re the secret sauce to page-turners.

Causality

“Causality” is another one of Saunders’s Rules of Thumb. Saunders often links causality to Chekov’s River. Many of you may know Chekov’s Gun. Quick Recap: If a gun is shown in the first act, it must be fired by the third act. Chekov’s River follows a similar path, but in terms of causality. One character choice should directly lead to another choice by the character, like a river of character choices. Chekov’s River gives characters agency. It also minimizes coincidences.

Coincidence versus Choice

Coincidences at the beginning of a story aren’t so bad, but if a story relies too heavily on coincidences, they become a crutch, and the advancement feels unearned. Batman (1989) will always have a special place in my heart, but it relies on coincidence. Jack Napier (Jack Nickolson’s Joker) falls into a vat of chemicals; he blames Batman. This is a coincidence, but this happens at the beginning. It isn’t too bad—yet.

Then, Joker happens to read a newspaper with a picture of Vicki Vale (Batman’s love interest) and falls in love with her as well, putting the two characters at odds. Why wouldn’t Batman and Joker already be at odds because of their chosen vocations? Make it a choice, not a coincidence. But yes, let’s go with a bizarre love triangle.

Fun Factoid: Because not all parties in a typical Love Triangle are in love with each other, most Love Triangles are actually Love Bipods.

I promised a brain dump. Consider yourself brain-dumped.

Finally, Joker meets Batman (as Bruce Wayne) and threatens him with a gun while saying, “Have you ever danced with the devil by the pale moonlight?” which happens to be the phrase the Waynes’ killer used. So, Batman surmises the Joker killed his parents. Sure. As you can see, each coincidence cheapens the story.

I suppose there is causality with Joker killing Batman’s parents, and then Batman “making” The Joker, but even Joker dubs this story absurd. “You made me. I made you. How childish can you get?” Batman also leans heavily on flashbacks, which also takes away from the present story. Ground the characters with their choices in the story you’re telling, not choices during flashbacks.

And I’m saying don’t use too many flashbacks when my first novel, Crooked as a Dogwood, features a character skin-walking through their past and their relatives’ past. Ugh! I may need to rethink that novel. LOL

In short, character choice should impact the story more than coincidences. Try to minimize coincidences and flashbacks. Grant characters agency.

I’ve lost the plot. Maybe I need to reverse outline this post. Oh well. I promised a writing brain dump, and this may qualify. Thank you for reading, and wherever you are, happy writing and have a fantabulastical day.

Whatcha Playing, Geekly: October 2025

Happy Wednesday, Geekly Gang! Today, our writers share the games they’ve been playing over the last month. Feel free to share what you’ve been playing, because we’re all part of the Geekly Gang. I’ll get things started.

Kyra’s Games

Kyra’s Video Games

Slime Rancher 2 received a full release this past week, so I’ve returned to Rainbow Island. First, I’m overjoyed with the return of drones. This must be a relatively new addition to Slime Rancher 2. While I appreciate the ability to quickly accrue more drones in the original Slime Rancher, even the smaller number of drones makes managing your ranch a lot easier. I started a new game and refuse to build up a second or third location (even though I’ve purchased them) before I have enough resources to build another drone to help me manage my cutie slimes. Slime Rancher 2 is addictive.

Balatro is a fabulous rogue-like poker deck-building game akin to Slay of the Spire. It has all the trappings of an addictive game, and I sunk plenty of hours into Balatro this past month. In short, there’s a reason Balatro is one of the highest-rated games on Steam. But I do have one gripe. There may be too many options. Balatro shares this issue with Auto Chess. Balatro requires players to balance Planet cards (upgrading the point value for Poker hands), Joker cards (giving a constant point-value boost), and the cards in the deck. Certain combos require specific cards, and Balatro’s staggering number of options means you may never see the cards you need for a combo. Despite this minor issue, I love Balatro.

Speaking of Auto Chess, I’ve played plenty of Auto Chess over the past month, too. The issue I listed in my Balatro write-up rears its head here, but certain game modes (like Solo mode) in Auto Chess allow players to limit the type of units they will receive from the bank. Unfortunately, I don’t care for Solo mode. It’s too slow for my taste. Auto Chess has players buy units, upgrade those units by purchasing three of the same unit, and combo units together with like species (like elves, dwarves, and undead) and classes (like Hunter, Warrior, and Mage). And this last feature introduces yet another issue: balance.

Not all combos are created equal. You can have up to 10 units (if you buy experience to increase your unit count) on the field at one time. Some of the synergies (combos) can be as high as 9 units of the same type. These 9-unit synergies can be overpowered, specifically undead (named Egersis in Auto Chess). A 9-unit undead synergy has an opponent’s dead units resurrect into zombies of the same level. This can double your unit count during battle. It’s unfair and unfun. I’ve played as Egersis, and it’s unfun to play with these unit types. Despite this added issue, Auto Chess is a lot of fun, so long as no one in the lobby plays Egersis. I love setting up my army, leaving for a while to do something else, and then managing my team in between rounds. Heck, I’ll read while my units take care of business.

Kyra’s Board Games

Skye’s going to mention Raccoon Tycoon in her write-up; I’ll let her go into more detail about the game. I love Raccoon Tycoon’s variable market, dual-purpose cards, and auction system. Each card a player uses will increase a resource’s value (or resources’ values) and allow the player to produce resources. Whenever a player sells a resource, they do so at the resource’s current value, and then the player lowers the resource’s value by the amount of those resources sold. And the auction system is simple but great. You can drive up the price of a railroad your opponent wants, but if you raise the price too much, you may get stuck with the railroad. Raccoon Tycoon is a ton of fun.

I’ll be running Raccoon Tycoon and Flamecraft for a charity event during Nuke-Con in two days, so I played both to remind myself how to play so I can teach each game. If you’re in the Omaha area this weekend, feel free to stop by my table. Anyway, Flamecraft is a game Season will mention in her write-up this week, but I’m including it. It’s a great gateway game. Flamecraft features enough common game mechanisms in modern board gaming, while introducing them in a lighthearted, easy-to-understand manner. And the art is adorable. Who doesn’t want to make artisanal crafts with cute dragons?

And yes, I will be playtesting and demoing my prototypes at Nuke-Con as well. Rustbucket Riots and Whirligig Pets are on the official schedule, but I’ll bring a few other board and card games I’m working on. If you’re going to Nuke-Con, make sure you stop by the Extra Life tables and say hi. We’ll have badge ribbons and prizes.

That’s all I have for the games I’ve played this past month. Let’s see what Skye has been playing.

Skye’s Games

Skye’s Board Games

Who wants to be an entrepreneur, trash panda? I do. Now you can live out your dream with your friends and family in Racoon Tycoon. I played Racoon Tycoon for the first time and really enjoyed it. The straightforward mechanics, simple gameplay and charming theme make Racoon Tycoon a game that I’d happily return to. Like most games I play for the first time, I sucked, but that doesn’t matter. I may have lost the battle, but the animal economy war has only just begun. Walrus St. isn’t ready for this determined ring-tailed faux cat.

Ah, the wonders of being eaten by a shark. That’s Get Bit’s scenario. Get Bit is easy enough to understand. Don’t get eaten, and you win. The gameplay itself is different than what I was expecting. The goal is to stay as far away from the shark as possible (duh), but you accomplish this by playing cards that are numbered 1 through 7. The person who played the lowest card gets to move the farthest away first, followed by the next lowest card, and so on. Get Bit is a bit odd, but there are fair amounts of strategy and luck involved to keep you on the edge of your seat. Just make sure you sort out your least-favorite limbs ahead of time.

This month was the most fun I’ve had with Formula D in a while. We played Formula D with a large group of people, and it was a completely different experience. When I’ve played Formula D in the past, I’ve only played with 2 or 3 other people at most. With 8 players, we were cracking jokes, being ridiculous, and generally having a good time. The only downside was that the game took much longer than usual because of the number of players. I was so into Formula D, my car and I went to sleep with the fish. It was relaxing.

Skye’s Video Game

Speaking of relaxing, Sudoku never fails to make me chill out and vibe. I don’t always play Sudoku regularly; I came across a puzzle in my local library that I’ve felt compelled to play online puzzles again. Sometimes I’ll get the urge to test my brain power, and Sudoku has been my go-to. Honestly, there isn’t much to say about it. It’s Sudoku. Y’all know what I mean.

Season’s Games

season’s board games

Of course, I’m mentioning Flamecraft. I won’t go into too much detail, so here’s a quick overview. Your goal is to fill shops with dragons who produce resources. You use the resources to create enchantments and gain reputation. Many different dragon effects affect your score, and the game ends when you’ve run out of dragons. I’d forgotten how much I enjoyed this game until it hit the table last Monday.

I’m a certified dragon lover, and the small dragons in Flamecraft are adorable. ‘Nuff said.

Broken and Beautiful is a set collection game. However, it has a unique way of increasing your score–if you play it correctly. Broken and Beautiful’s theme is based on kintsugi, a Japanese art form of repairing broken pottery with lacquer mixed with gold, silver, or platinum. It makes the object useful again while highlighting its imperfections to celebrate them. In Broken and Beautiful, players draft cards from a tableau using the snake draft method (starting with the first player and reversing player order after the last player). They try to collect sets of pottery based on type (sometimes pattern). The remaining card that doesn’t get drafted and the card on the top of the deck dictate which types of pottery break at the end of the round. Players can spend gold to fix their broken pottery and generate more points.

Normally, I’m not a huge fan of card drafting set collection games since I rarely feel the theme of the game. As in, if I play Sushi Go!, I don’t feel like I’m making a plate of sushi. In Broken and Beautiful, the theme of kintsugi is more evident to me. I also enjoyed the extra layer of strategy in Broken and Beautiful.

season’s video games

I’ve been playing a lot of Cell to Singularity on my phone. I love learning, and I enjoy idle games. That’s exactly what Cell to Singularity is. You start with discovering amino acids and work your way through evolution. The premise revolves around the game being a simulation of evolution, so some what-ifs about evolution crop up the further you progress. There are also offshoot simulations. The two permanent ones are Mesozoic Valley (dinosaurs) and Beyond (outer space). Every few days, limited simulations are available to play, too. I’ve just finished learning way more about mushrooms than I ever planned to learn. Worth it.

I go in and out of playing Ark: Survival Evolved. No. I don’t have Ark: Survival Ascended. I don’t think my PC can run it. Eh-heh. I enjoy taming my favorite creatures and building different bases every time I play. I have a few mods to spice things up. There are many fun, player-made maps to play on, and unique creatures, too. There are also mods that improve quality-of-life and let players build things that aren’t part of vanilla Ark: Survival Evolved. There’s no better feeling in Ark: Survival Evolved than starting a new game and seeing what happens.

Don’t forget to swing by Nuke-Con this weekend at the Mid-America Center in Council Bluffs, IA, and visit Kyra at the Extra Life booth. They’d love to meet you. What are you playing this week, Geekly Gang? Let us know in the comments.