Galaxy Trucker

Designer: Vlaada Chvatil
Publisher: Czech Games Edition
Date Released: 2007

Number of Players: 2-4
Age Range: 10 and up
Setup Time: 10-15 minutes
Play Time: about 60 minutes

Game Mechanics:
Dice Rolling
Pick-up and Deliver
Real-Time
Tile Placement

Game flow:
Galaxy Trucker is split into three rounds. So, if you want to abbreviate the duration of the game, you can play one or two rounds instead of the full three. During each round, you build a space craft out of space junk. You’re on a mission to pick up and deliver the most cargo while warding off pirates, navigating asteroid fields, and traveling the most distance.

GalaxyTrucker01Each round, in turn, is split into two very different phases: building and traveling. The building phase of a round has each player race in real-time to build the best junker spaceship out of the available pile of components that are placed face down and shuffled. Once the first person finishes their ship, they take the first player token (you get a head start on the track) and flip over the timer. The remaining players only have until the timer runs out to finish their ships.

GalaxyTrucker04All ships have to work logically. You have to connect single pipe connections to other single pipe connections or universal connectors, and double pipe connectors fit with double pipe and universal connectors. If at any time your ship ceases to make sense on a construction level, you must discard enough tiles of your ship to make the connectors work. (For example, you get hit by a laser beam and lose a construction tile, but that construction tile was the only thing keeping two sections of your ship connected—you’ll have to decide which half of your ship you want to keep.) Once everyone’s ships are in order, proceed to the travel phase.

GalaxyTrucker03The travel phase diverges from the first by a large measure. Players pull from a deck of cards (the galaxy deck) that represent the galaxy you’re traversing. You deal with any obstacle—if this is any—or if you come across a planet, you can pick up cargo to score points. The galaxy deck isn’t too big, and once you play the last card of the deck, you finish the round. Then, you tally up your points and go to the next round.

GalaxyTrucker02Review:
Galaxy Trucker isn’t forgiving for new players. If this is your first time playing the game, you should play the first round by itself so you get the hang of the game. If you’re playing with someone who’s playing for the first time, be kind and play a test round.

I didn’t mention this in the game flow, but there is one very important strategic element to this game. While you’re building your ship, you have access to three piles of cards that represent three quarters of the galaxy cards during the next phase. You’re given the option to look at these cards so you’ll have an idea of what to expect during your upcoming journey. The only problem with this is that you’re sacrificing build time for planning.

GalaxyTrucker05The first time I played Galaxy Trucker I didn’t look at the galaxy cards. I’ve since added this mechanic to my play style, and it’s invaluable. You’d be surprised how the addition of a simple game mechanic like this makes for very good strategy.

GalaxyTrucker06No two games of Galaxy Trucker play the same and this leads to a game that’s infinitely replayable.

Verdict: A fun game that comes off as a simple real-time, building game but has one strategic wrinkle to it that adds replayability and enjoyment.

Timeline: Richard Garfield

This time of year can be filled with magic, so let’s see how well you know the game designer who gave us Magic: The Gathering. Name the following games created from the creator of collectible card games, Richard Garfield.

Garfield07  Garfield03  Garfield02

Garfield05  Garfield11  Garfield09

GeeklyAnswers

Sentinels of the Multiverse: Infernal Relics

Designer: Christopher Badell, Paul Bender, Richard Launius, and Adam Rebottaro
Publisher: Greater Than Games, LLC
Date Released: 2012

Number of Players: 2-5
Age Range: 13 and up
Setup Time: Less than 10 minutes
Play Time: 10-90 minutes

Game Mechanics:
Cooperative Play
Hand Management
Variable Player Powers

Game flow:
Sentinels of the Multiverse: Infernal Relics is the second expansion for the popular comic book themed card game. I won’t go into detail with the base game flow. If you didn’t catch our Sentinels of the Multiverse: Base Game review, you can read it here. In short, Sentinels of the Multiverse is a cooperative card game, where players team up with each other to beat the stuffing out of a super villain—which has a dummy hand similar to Bridge. Now let’s get to the new stuff in this expansion.

InfernalRelics01Review:
Infernal Relics is a nice departure from the previous Sentinels expansion Rook City and the base game. Like the Rook City heroes, Infernal Relics heroes are highly specialized. But Rook City’s heroes were straightforward one trick ponies, while the Infernal Relics heroes add some nice twists to the gameplay.

NightMist has deadly offensive powers, but this power can be a double-edged sword. She can damage herself and her teammates. Meanwhile, The Argent Adept is the consummate teammate, aiding anyone in need. He does this through buffing, adding card draw, and healing. But if he’s your team’s leading damage dealer, something’s gone terribly, terribly wrong.

InfernalRelics03Infernal Relics’ environments are breaths of fresh air too. The base game environments ranged from somewhat neutral to leaning toward the heroes, while the Rook City environments punished players. Infernal Relics environments are even handed. Depending on the flow of the game, they can be either beneficial or detrimental to the heroes and villains.

InfernalRelics02And speaking of villains, we have some interesting deck concepts for them in Infernal Relics. Akash’bhuta has a whopping 200 HP, but don’t be too intimidated—there’s sort of a win condition involved with Bhuta. The Ennead is Sentinels first attempt at a super villain team. If that sounds daunting, that’s because it is. Add GloomWeaver and Apostate to the mix and you get an odd and fun mixture of villains.

Verdict: When I first played Infernal Relics, I didn’t like it, but it grew on me. The heroes are more complex than ever before. The villains and environments have great depth too. Infernal Relics shows that Greater Than Games doesn’t just turn out the same old tired mechanics.

Bob’s Burgers Spoilers: Week of December 8, 2014

It Was Thirty Years Ago Today

Bob made his first specialty burger: Baby, You can Chive My Car Burger. It comes with sour cream, chives, and pickle wheels on the side of the bun so the burger looks like a car. Bob made it for one of Bob senior’s regular customers.

The customer looked genuinely interested in the specialty burger and all of Bob junior’s other ideas: the Crispy Brinkley burger, the Richard Persimmons burger, and the Great is Gouda burger. Too bad Bob senior threw away teenage Bob junior’s burger before the customer had a chance to take a bite.

Letters are for losers

Who needs to write a letter to Santa when you’ve got a direct line with the big man in red and white? It may be blasphemous—about as much as Bob’s burger of the day the “Cheeses is Born Burger (Comes with Baby Swiss)”—but the Belcher children pray to Santa.

Don’t know what to get the Belchers? Here’s the kids’ list for Christmas:

Tina: An Australian firefighters holding puppies in casual settings calendar
Gene: A perm because you only live once, why not have a little fun up top
Louise: An internship in Santa’s company, preferably something in the flying animal or breaking and entering department

It Was Twenty Years Ago Today

Bob left his dad’s diner and as he walked out the door he shouted some parting burger names: I’m Sprouting Off Burger (comes with bean sprouts) and I’d be Cheddar Off Anywhere but Here Burger.

Some Pearls of Wisdom

Tina: One man’s trash is another man’s present for his father.

Tina: When a mysterious cowboy Santa tells you to go with him, you climb on that horse.
Gene: Also, free hat.

Strange Games 2

Here’s another group of games with their premise or mechanics. Can you name which games are real and which ones are false?

Excrement: the Splattering
Do I really need to explain this one?

Doggie Doo
Oh! The joys of dog ownership.

Diaper Doody
You have an army of babies in your house and they all have dirty diapers. Enjoy.

Pass the Booger
You try to collect all five types of booger cards, while avoiding the life-sized booger.

Scabtacular
You play scab cards on your character card. The one with the gnarliest scab wins.

Snifty Snakes
You wear a long, plastic snake on your nose and you move cones into designated scoring areas.

GeeklyAnswers

Geekly TV: December 8, 2014

Grimm

Grimm

Kyle’s Review

Grimm unveiled their obligatory Christmas episode this week. It was as hokey as most other Grimm Christmas stories before it, but it still had charm.

Let’s conduct the Grimm Christmas checklist. Was there a Christmas-themed Wesen? Check. Was it a mindless beast? Sort of. Did Nick have to defeat the beast in combat? No. In fact the Wesen in question was a group of teenagers going through – ahem – changes. The main story arc does a great job of treating Wesen as something other than monsters; they’re people, too. As a result Nick and crew solved the case with a gentler touch than usual.

While Nick learned the true meaning of fruit cake, Trubel investigated the ongoing harassment of Monroe and Rosalee. Trubel proved her detective skills with the side story, but we knew she wasn’t long for this show. Once Nick regained his Grimm powers, she was as good as a ghost. Josh – the son of another Grimm we met last season – wasn’t more than a plot device to get Trubel out of town, but despite the formulaic aspect of his character, we saw him change, and he allowed Trubel to leave on a good note. It doesn’t hurt that we get a promise for possible dual coast Grimm action.

Verdict: A fun Christmas-quasi-standalone episode that trims some of the fat from the cast as well as the tree.

Constantine

Constantine

Kyle’s Review

This week wasn’t just a case of Manny being Manny. Manny played more than his role as Angel of Exposition. He lends John a helping hand. Manny still finds a way to feed us some backstory – so he does give us a taste of the usual Manny – but he sticks around long enough to show us that the fight between good and evil extends beyond the mortal plane. Seriously, Constantine has painted the big man upstairs as an absentee father, and it took a creature John couldn’t handle for a celestial being to take action.

As you can guess, this week’s antagonist differed from all the others. We even get a switcheroo-twist in the plot, too. I’ll try not to give away too much (Constantine Spoilers), but for the first time we see John finger the wrong man—err demon or unholy harbingers of evil or whatever else John takes down a weekly basis. The guy John suspects of wrong doing is just a misguided soul.

For a character like John who’s a study in a gray, you can’t have a black and white antagonist. It’s great to see back-to-back episodes where good and evil aren’t so clear.

Verdict: Another entertaining show that minimizes the show’s flaws.

Bobs

Bob’s Burgers

Kyle’s Review

We learned in previous seasons that Bob and his father Bob don’t get along. We’ve never seen Bob senior in the flesh, but in true Bob’s Burgers fashion, we see the two Bobs’ dysfunctional relationship play out over Christmas.

Bob shares with Linda that he can only spend fifteen minutes with his father until he’s had his fill. Louise calls it speed dating with his dad, her Popop. Cue the montage. A bright-eyed Bob opens Bob’s Burgers for the first time, and his father tells him it won’t last a month. A smiling Bob throws his eldest child Tina a birthday party, and Bob’s father notices that Bob’s fatter than he was at his age. A frazzled Bob hands a newborn Gene to his father, and Bob’s father asks if it’s not too late to change the name. In a span of thirty seconds we get a wealth of history.

We also see the rivalry between these two. Bob believes that his father has no faith in him. He has to one up him at every turn only to realize—with the helping hand of his children—that his father was proud of him all along. Throw in a psychotic Linda Christmas carol, Gene running around half-naked covered in baked beans and some failed Christmas presents and you get a wonderful day in the life of Bob’s Burgers.

Verdict: Another great holiday episode.

Read more about Bob’s Burgers with our spoiler page.

Quiz Answers: Strange Games 2

Excrement: the Splattering

Excrement
Do I really need to explain this one?

Doggie Doo

DoggieDoo
Oh! The joys of dog ownership.

Pass the Booger

PassTheBooger
You try to collect all five types of booger cards, while avoiding the life-sized booger.

Snifty Snakes

SniftySnakes
You wear a long, plastic snake on your nose and you move cones into designated scoring areas.

Constantine Spoilers: Week of December 8, 2014

An Angel’s Black Heart

Imogen—the angel whose feather the hapless miracle worker snatched before he was taken away to the afterlife—wasn’t all she appeared to be. She was already a fallen angel and after Manny took her black heart, John kept it for safekeeping.

Is it too difficult to destroy an angel’s heart? Maybe. But there is history in Hellblazer for someone holding the heart of an angel to also control the angel. John always has ulterior motives. Perhaps Imogen isn’t as dead as Manny would like her to be.

The Priest-looking Dude

At the end of the episode, Eddie, the model from Zed’s art class, calls her after she stood him up for their date. She apologizes and asks if they can reschedule. When Eddie hangs up, we see him in his car and he isn’t alone. There’s an ominous man wearing a prominent cross in his backseat. Who is he?

He could be part of the Resurrection Crusade, a religious cult bent on bringing about Christ’s second coming. If that’s the case, we could see some powerful otherworldly beings in the not-so-distant future. We don’t know who they are yet, but they do have vested interest in Zed.

Spotlight: The Matriarch

TheMatriarch04First Appearance: Sentinels of the Multiverse: Rook City
Who she is: The queen of carrion birds who calls Rook City home
Initial Side: Her Avian Majesty
Innate Power (Initial Side): When a fowl card is destroyed, the hero with the highest HP must either destroy one of their equipment or ongoing cards, or The Matriarch deals them (H), where H is equal to the number of heroes, minus 2 psychic damage.
Advanced Power (Initial Side): Cohort cards are indestructible.

 
Villain Cards that Begin Game in Play: Mask of the Matriarch (9 HP): The first time each turn a villain card other than a fowl card enters play, play the top of the villain deck. At the start of the villain turn, The Matriarch regains 2 HP.
How she flips to her other side: Anytime when the villain trash is shuffled into the villain deck.
Nemesis: Tachyon
Second Side: Ruler of the Flock

Matriarch02Innate Power (Second Side): When a “fowl” card enter play, The Matriarch regains (H) minus 2 HP. When a fowl card is destroyed, The Matriarch deals the hero target with the lowest HP 1 psychic damage.
Advanced Power (Second Side): Increase damage dealt to hero targets by 1.
Most Fiendish Ongoing Card: There aren’t any, but she doesn’t need any.
Most Fiendish One-Shot Card: Darken the Sky: Put all of the fowl cards from the villain trash into play. If the card “Mask of the Matriarch” is in the villain trash, put it into play.
Most Fiendish Villain Target Card: Huginn (7 HP): At the start of the villain turn, destroy X hero ongoing and/or equipment cards, where X = the number of cohorts in play. At the end of the villain turn, put Muninn from the villain trash into play.

Matriarch01How to Defeat The Matriarch: You’ll want to have global damage. That’ll take care of those pesky fowl cards. The Matriarch’s cohorts can cause headaches, too. While you don’t want either one of them in play, you definitely don’t want both of them in play at the same time. What makes matters worse is that when either “Huginn” or “Muninn” are in play at the end of the villain turn, they put the other one in play from the villain trash. Alter your strategy accordingly. If one of them is in play and the other is in the villain trash, focus all your damage on the one in play. “Carrion Fields” can cause mass damage for heroes as well, so you may want to get rid of this card, too. But with 15 HP, “Carrion Fields” can be a bear of a card. The Matriarch earns her top rating as a hero killer.