Top 5 X-Men Villains

Geekly hasn’t covered a superhero team’s rogues gallery since the Avengers, and there’s no better place to continue that trend than with the X-Men. The X-Men topped our list of Most Powerful Rogues Galleries. If you missed that post, you can check it out here. No one messes with X-Men villains.

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Villains List. Marvel’s merry band of mutants has no shortage of enemies. Here’s our list of the Top 5 X-Men Villains.

Emma Frost X-Men

5: Emma Frost

The fifth spot on most Top 5 Villains lists could go in several directions. While the X-Men are no different, Emma Frost was an easier selection than many fifth spots. No disrespect, Juggernaut.

Like most great X-Men villains Emma Frost spends as much time as a hero as she does a villain. As a villain, Frost typically serves as the Hellfire Club’s White Queen. We had to include at least one classic member of the Hellfire Club; they’re a frequent thorn in the X-Men’s side. This alone could explain Emma Frost’s inclusion on this list, but Frost opposes Charles Xavier like no other X-Men villain. She teaches young mutants and twists them into doing her bidding.

The Hellions are the most famous of Emma Frost’s disciples. They were a rival class of young mutants. One by one, Frost manipulated the Hellions. She took advantage of Thunderbird’s grief (because of his brother’s death) and coaxed him into taking revenge against the X-Men. At Frost’s request, Empath used his abilities to force Firestar to love him and join the plot. Emma Frost is a powerful mutant telepath. She’s used these powers to control more than just the Hellions. Kitty Pryde, members of the New Mutants and the New Warriors has at some point been one of Frost’s victims.

4: Mystique

Raven Darkhölme or Mystique (even Raven’s an assumed name, so we don’t know Mystique’s real name) has one of the wildest backstories of any X-Men villain. Again, she’s had her fair share of heroic stints, but Mystique is at her best when she shapeshifts, deceives, and infiltrates.

Nearly immortal, Mystique has done it all. In 1895 (or earlier), she took up the identity of consulting detective Sherlock Holmes. She convinced a time-traveling Kitty Pryde to not assassinate Adolf Hitler during the start of World War II. She’s been a member of the Brotherhood of (Evil) Mutants, organizing the third incarnation of the team. During this time, she adopted a young girl named Anna Marie (Rogue) and manipulated her into stealing Carol Danvers’s powers.

Mystique is the biological mother of a couple of prominent figures in the X-Men universe: Nightcrawler and Graydon Creed. While Nightcrawler is another popular X-Man, Graydon Creed is the leader of the mutant-hating organization Friends of Humanity. Creed would later become a politician and after he became too much of a problem, he was assassinated. Mystique was the gunman. Ruthless and conniving, Mystique will do whatever it takes to accomplish her goal.

Mister Sinister X-Men

3: Mister Sinister

Mister Sinister is the figure in the shadows. A world-renowned geneticist, Mister Sinister treats humans and mutants as his playthings. He’s cloned (even himself), created new life, and manipulated mutant DNA for enhancing powers (again, he did this to himself). The original Nathaniel Essex (Mister Sinister) was transformed into his current form by the mutant known as Apocalypse, and his clone has spent most of his life scheming ways to break free from Apocalypse. To achieve this end, Mister Sinister has manipulated the lives of critical members of the mutant race. Cyclops, Jean Grey, Gambit, Havok, and even Professor X have been Mister Sinister victims.

Madelyne Pryor may be Mister Sinister’s greatest creation. She posed as Jean Grey, married Scott Summers (Cyclops), and gave birth to a child Nathan Summers (Cable). Yeah. Mister Sinister is all up in the Summers’ family tree. Cable’s given name Nathan is a nod to Mister Sinister’s original name Nathaniel. You could view Cable as having the family name of two families.

Beyond Sinister’s family skullduggery, he was the one responsible for wiping out the Morlocks. Unknowingly, Sinister was the one who unleashed the Legacy Virus, a mutant-specific pandemic that decimated the mutant populous. Despite multiple lifetimes of villainy, Professor X appointed Mister Sinister a seat on the mutant island nation Krakoa’s Quiet Council. His life’s work aided with the re-establishment of the country after the Krakoa Massacre.

Apocalypse X-Men

2: Apocalypse

We go from Mister Sinister to the mutant who created him, Apocalypse. En Sabah Nur, translated as “The Seven Lights,” has lived for generations. Born in ancient Egypt, Apocalypse began life as a slave, and over time, he became a conqueror. His laundry list of abilities was crucial in Apocalypse’s Road to Conquest. Here’s a brief list of Apocalypse’s powers: self-resurrection, psychic-link, self-atomic manipulation, biomorphing, size alteration, superhuman strength, superhuman durability, superhuman stamina and endurance, telepathy, force fields, and telekinesis. The previous list was a third of Apocalypse’s powers.

Is it any wonder that Apocalypse has taken the guise of a god of destruction and the end times? Like all the other villains on this list, Apocalypse has a massive history with the X-Men. One of Nur’s standout storylines is the Age of Apocalypse. In this alternate future, Apocalypse sees his “Survival of the Fittest” philosophy to a logical conclusion. The mutants who survive are the ones able to adapt to Apocalypse’s extreme worldview.

No one aspect of Apocalypse showcases his extreme worldview than his Horsemen. Numerous X-Men have served as one of the Horsemen of Apocalypse, but Warren Worthington III may still be the most iconic. Nur transformed Worthington from the natural, angelic wings of Angel to the twisted techno-organic wings of Archangel. Archangel served as Death. War, Famine, and Pestilence round out the remaining members. The entire universe is at stake whenever the Horsemen arrive. The same can be said of Apocalypse. En Sabah Nur lives for destruction.

Magneto X-Men

1: Magneto

Magneto is one of the most iconic comic book villains of all time. He had to take the top spot. His origin story is legendary. After suffering atrocities at the hand of the Nazis while interred in Auschwitz, Erik Lehnsherr (known by multiple other names like Max Eisenhardt) vowed never to let anything like the holocaust happen to the people he loves. This trauma formed Magneto’s worldview, and when humanity began lashing out against mutants, Magneto fought back. He wants to live in a world where mutants are humanity’s masters, and this puts him at odds with X-Men founder Professor Charles Xavier who dreams of peaceful mutant-human coexistence.

No other villain typifies an X-Men antagonist more than Professor X’s friend Magneto. We could discuss why Magneto takes the top spot for days, but ultimately, anyone who knows of the X-Men knows about Magneto. Most readers expected to see Magneto take the top spot. Magneto is iconic.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Ironheart: Episodes 1-3 Review

Hey, hey, Geekly Gang! Kyra Kyle here. The first half of Ironheart’s episodes were released this past week, and I’ll share my thoughts, but as you can see, I’m not giving each episode its own review. JK Geekly has covered Your Friendly Neighborhood Spider-Man and Daredevil: Born Again, and typically, we give each episode its own post. We’re not doing that for Ironheart because it drags. With these first three episodes, the show takes double the time it needs (for at least the first two episodes), so we figured we’d cover the first three episodes as if they were one and a half episodes or a single Marvel special.

At its heart–Ha! Heart was unplanned–Ironheart has the structure for a good story. It sets up an interesting conflict between tech and magic, I like the show’s social commentary, Riri has an intriguing (enough) backstory, and I like many of its characters. Ironheart’s execution is lacking. Quick note: We will go into spoiler territory throughout this review; you’ve been warned. Ironheart actively keeps why Riri Williams wants to make an iron suit a secret for over two episodes. Really? While it makes sense for Riri to obscure her motives from other characters, it hurts Ironheart’s story, keeping the viewers in the dark. Spoiler: Her dad, Gary, was a Tony Stark superfan, and that’s why she wants to build an iron suit. We could’ve gotten that information in any one of five flashback scenes with Gary, but Ironheart deliberately keeps the audience at bay.

And Ironheart uses too many flashback scenes, with none of these scenes pulling double duty. Those flashback scenes with Gary Williams show his and Riri’s relationship, but give few other details (like Gary is a Stark fan), and it isn’t just the flashback scenes. Most of the scenes in the first two episodes are one-note. This leads to the show doubling in length. Fortunately, Ironheart’s third episode, “We in Danger, Girl” picks up the pace. Joe turns out to be Obadiah Stane’s son, Ezekiel, and this is done in a scene that pulls double duty. 1) Riri needs tech to go undetected by The Hood. 2) Ezekiel reveals who he is and why he has so much advanced tech. In fact, Ironheart’s third episode sheds most of what bogs down the previous two episodes, so I’m cautiously optimistic about next week’s Ironheart offering.

While it’s not always about the action, “We in Danger, Girl” cranks up the action and tension while raising the stakes at most turns. It even manages to throw in a few welcome comedic moments. I like Riri’s panic attack side story. We don’t get enough superheroes struggling with the very act of being a superhero. Riri’s moral ambiguity at the beginning was also welcome. I even liked how Riri struggles because of her ethnicity. I just wish Ironheart’s story were tighter.

But “We in Danger, Girl” did enough for me to watch Ironheart’s next three episodes. The cast is excellent. I like this version of Slug better than the comic book version; I need more of this Slug. The story is picking up the pace. I’m excited to see how The Hood and Mephisto interact and how Riri’s not-so-good choices will impact her future. Riri is a flawed and compelling character, and her relationship with the AI Natalie (Riri’s friend who died) is top-notch, but I wonder how many viewers will sit through Ironheart’s first two episodes. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly Tunes (Whatcha Listening To): June 2025

Hey, hey, Geekly Gang! Kyra Kyle here. We’re back with another Geekly Tunes post for June 2025. This post is where our writers share the music they’ve listened to over the past month. You’re part of the Geekly Gang, too, so feel free to share what music you’ve been listening to over the last month. I’ll kick off the tunes for this month.

Kyra’s Tunes

My tunes for this month are less focused than the previous month. Let’s begin with The B-52’s. Their early work is stellar. Of course, you have the track that put them on the map, “Rock Lobster.” This song defied categorization. Is it art pop? New Wave? Regardless, “Rock Lobster” (and a lot of the tracks from The B-52’s eponymous first album) took inspiration from 1950s and 1960s pop music, but The B-52’s took it even deeper. They added an element of kitsch and camp. “Rock Lobster’s” conceit is a Beach Movie with Schneider switching up gender roles and adding a flourish of comedy. Obviously, The B-52’s didn’t take themselves seriously.

The B-52’s had a run of great songs from their first three albums like “Planet Claire,” “Private Idaho,” and “Whammy Kiss.” The band took a lengthy hiatus after their lead guitarist, Ricky Wilson, passed away from complications of AIDS. But the band persevered and released Cosmic Thing in the late Eighties, and this album features The B-52’s second breakthrough hit, “Love Shack.” While “Love Shack” served as a massive exhale for the band, I also adore many of Cosmic Thing’s other tracks, where they openly mourn the loss of their bandmate. And “Roam” is another huge hit. You’ve gotta love “Roam.”

What better way to celebrate Pride Month than with a queer band like The B-52’s? Happy Pride!

I’m staying in Athens, Georgia, with this one. I grew up with R.E.M.. From “Radio Free Europe” to “It’s the End of the World As We Know It (And I Feel Fine)” to even their Nineties albums like Automatic for the People and Monster, I’ve listened to most of their catalogue. I don’t know which era of R.E.M. I like best. R.E.M. is one of those bands I can turn to during various musical itches.

Ironically, Kate Pierson (of the B-52’s) provided backing vocals for R.E.M.’s “Shiny Happy People.” Michael Stipe insisted that “Shiny Happy People” was about Chinese propaganda posters, to which Pierson replied, Okay then, “Love Shack” is really about the plight of tenant farmers in Georgia. Don’t get it twisted. The two bands loved each other. R.E.M. frequently thanked The B-52’s for paving the way for them. In fact, one of the songs I mentioned about The B-52’s and their fallen bandmate featured night swimming (or skinny dipping). R.E.M. has a fantastic track called “Nightswimming.” I’ve always wondered if the two bands sang about the same moment. Both bands are close. It’s possible.

Despite liking most of R.E.M.’s catalogue, Automatic for the People is the perfect moment. Stipe shows maturity in his lyrics, and the band is at the height of their power. Whenever I get on an R.E.M. kick, I’ll usually throw in Automatic for the People for good measure.

The Replacements were a band that could never get out of their own way. I love the music we got from this band, but they should’ve been bigger. They should’ve been huge. The Replacements have a sordid history with drugs and alcohol. The band’s name is a testament to their past. They could no longer get gigs with their original band name and couldn’t think of a good replacement name, so they called themselves The Replacements.

Sonically, The Replacements bridged the gap between punk and alternative rock. Many cite The Replacements as the first alternative rock band. “Can’t Hardly Wait” often gets stuck in my head. I love both versions, the electric guitar one from Tim and the second version from Pleased to Meet Me. Tim’s version of “Can’t Hardly Wait” follows someone bored in heaven, while Pleased to Meet Me’s version sounds more like someone trying to get sober. Except for one or two lines, the lyrics couldn’t be any more different.

When they weren’t embarrassing themselves on Saturday Night Live, The Replacements were dropping gems like Let It Be (which The Replacements deliberately named after The Beatles album to piss off their label) that included the hit “I Will Dare,” which also happens to feature a Peter Buck (R.E.M.) guitar solo. I didn’t plan that. I swear. Let It Be and the subsequent Tim are two albums that have gotten near-perfect scores on music review sites, and for good reason. They’re incredible. Pleased to Meet Me is a huge departure, but still great. With Pleased to Meet Me, The Replacements explored various music genres (some of which would influence future bands like Nirvana) right before the band dissolved.

Ah! The Replacements are at (or near) the top of those bands where you wonder what could’ve been. That’s all I have for music this month. Let’s see what Season and Skye have been listening to.

Season’s Tunes

I also went back in time this past month. I know Queen is a well-known band, but I’ve been on a kick of listening to some of my favorite tracks. Specifically, “Hammer to Fall,” “The Invisible Man,” and “Radio Ga Ga.” These tracks strike more of a chord with me than many of their other songs. I can listen to those songs on repeat for hours. Okay. I can listen to various songs on repeat for hours, which is normal for me. I’m trusting all of you with this secret, Geekly Gang. Eh-heh.

I had a friend in high school who had no idea who Queen is. I took it upon myself to rectify that. Don’t worry. She’s been saved. >:)

Okay. This is technically a movie, but I love the soundtrack. K-Pop Demon Hunters dropped on Netflix less than a week ago, and I’ve been listening to the soundtrack constantly. I don’t listen to a lot of K-pop, but I’d be lying if I said I didn’t enjoy the earworms and choreography in the music videos. I did the same thing when the soundtrack for Barbie (2023) dropped. The soundtrack for K-Pop Demon Hunters is available on Spotify. What have you been listening to, Skye?

Skye’s Tunes

I’ve been trying to expand my musical tastes lately. I’m not familiar with Rage Against the Machine from my youth (on account of it being my youth), but I recall hearing several good things about their music. Also, having caught a couple of their songs off and on in my adulthood convinced me to dive in. Now I see what I’ve been missing. Over time, I’ve learned the different ways music genres can express specific ideas. Rage Against the Machine’s debut album reflects my feelings toward global news at the moment. Maybe it won’t someday, but Rage Against the Machine remains relevant.

Y’all know I love the classics. I’ve collected a few rap albums over the years, but 2Pac: Greatest Hits was inevitable. My favorite thing about 2Pac: Greatest Hits is how comprehensive it is. When I first bought it, I thought it was a double LP (like most large albums). However, I was surprised to learn it was a quadruple LP. Not 2 records, but 4?! Now you’re speakin’ my language. Naturally, if you’re a fan of OG 90’s rap, this album should speak for itself. I imagine I’ll probably be collecting more Tupac records over time, but I’m happy with this start.

The Beach Boys’ Pet Sounds has been comforting and depressing for me this past month. I’ve loved Pet Sounds since I received it as a Christmas gift. Being another album with zero tracks I dislike, my love has remained strong across several listens. I’m sure I’m not the only one feeling saddened by Brian Wilson’s passing. So, as a faithful tribute to him, I should only appreciate the art he gifted us with, arguably his best album. Rest in peace, Brian. We truly lost a legend.

Kyra Kyle here again. Agreed. Rest in peace, Brian Wilson. Let us know your favorite Brian Wilson song in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: June 22, 2025

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have a couple of MCU updates and new board games to talk about. This week had an extra topic or two than last week’s. Yay! Since the MCU news is juicier, we’ll begin with the latest from Avengers: Doomsday.

Wolverine Will Be in Avengers: Doomsday

A couple of reports/rumors about the upcoming Avengers: Doomsday surfaced this past week, suggesting that Wolverine will return in some capacity during the massive group film. Early this past week, veteran stunt double Daniel Stevens stated that he’s working on Avengers: Doomsday. Stevens is Hugh Jackman’s stunt double for his role as Wolverine. This admission doesn’t confirm Wolverine will be in Avengers: Doomsday because Stevens has worked as a stunt double for multiple characters during Avengers movies, but the second report may seal the deal.

YouTuber UnBox PHD specializes in drone footage of Hollywood films. They’re the ones who broke that Wolverine would don his blue and yellow suit in Deadpool and Wolverine months before the movie’s release. UnBox PHD took drone images of a classic Wolverine movie scene’s recreation. Marvel asked UnBox PHD to take down the images, and in return, they all but confirmed Wolverine will be in the upcoming Avengers: Doomsday. It’s yet to be seen in what capacity Hugh Jackman’s Wolverine will be involved. Fingers crossed for more updates.

Sacha Baron Cohen’s Mephisto to Make Appearance in Ironheart

Sacha Baron Cohen as the MCU’s Mephisto, who is a Marvel variant of the Devil, was leaked several years prior. Cohen’s Mephisto had been rumored as far back as Doctor Strange in the Multiverse of Madness. He cropped up again in Agatha All Along. Just about any Marvel film or series that features a magical element has been rumored or teased Cohen’s Mephisto. Ironheart combines magic and technology. The show’s central theme will be magic versus tech; this conflict interested me in our MCU Preview earlier this year. During that same preview, I mentioned that The Hood would be Ironheart’s main antagonist. While I still believe The Hood will be Ironheart’s focal enemy, he’s a younger character, about the same age as Riri Williams, so it makes sense if someone bigger is pulling the strings.

Marvel leaked Ironheart’s schedule this past week. Next week, we’ll see the first three episodes, and the week after that, the second set of three Ironheart episodes will release. If Ironheart uses The Hood as a mid-boss, someone who’s working for a larger and bigger bad, narratively speaking, it makes sense for the bigger bad to show their face during the fifth and penultimate episode. The Hood may be failing to convert Riri to the dark side, so the one behind The Hood will need to get personal. Notice how the “M” in Karma is suspiciously highlighted in red. A red M for Mephisto? It could be. We won’t have to wait long to see if one of Marvel’s most dastardly enemies graces the screen. I love the Cohen casting of Mephisto.

If we do get Cohen’s Mephisto in Ironheart, I don’t think he’ll be in full makeup, or if he is, we’ll only catch a glimpse. This appearance will most likely introduce the character and sow the seeds for future MCU stories. Could Mephisto make an appearance in Doctor Strange 3 or Midnight Sons, or even VisionQuest? All of those projects make sense.

Paperback Adventures: Volume 2 Launches on GameFound

Paperback Adventures combines a roguelike deck-building game with a word game. Paperback Adventures (first volume) was a solo game only, but Volume 2 offers a 4-player simultaneous co-op game mode as well. The modular system allows for more variety with the more character boxes you have. Even though Geekly has yet to play this game, Paperback Adventures was a hit with several well-known board game reviewers, specifically Shut Up & Sit Down and The Dice Tower.

I like any modular game with a well-thought-out storage system, and Paperback Adventures: Volume 2 appears to have that in spades. The game’s Big Box, which may be an add-on (no word on the Paperback Adventures: Volume 2’s price point yet), has space for everything included in the game. Yes! I don’t know how many times I’ve had larger modular games with ridiculous storage.

Paperback Adventures: Volume 2 takes the original Paperback (which I have played on Steam, and it’s excellent) and adds a layer of adventure with small RPG elements to it. I never picked up a hard copy version of Paperback (and I missed the first wave of Paperback Adventures), but I may have to back Paperback Adventures: Volume 2 when it launches on GameFound next week.

Cozy Cat Cafe Launches on KickStarter

Run your own cat cafe. Arrange furniture. Recruit cats. Attract customers. Cozy Cat Cafe has coziness in its title. Player turns don’t appear to take long. You’ll have a handful of options, but Cozy Cat Cafe ups the ante if you’ve recruited the right cats. Certain cats can pull off special cat tricks (cards).

I don’t know what “Biscuit Boost” does, but I must play it at least once. Want to know more about Cozy Cat Cafe? Fortunately, Stami Games has a quick Instagram video, providing a quick overview. I like a couple of Cozy Cat Cafe’s game mechanisms. Players construct patterns to attract customers, but the customer cards can be altered on one’s turn if you think one of your opponents can attract a customer. Neat! The other game mechanism I like is the double-sided tiles. You can construct a basic piece of furniture, or you can upgrade it for a posh version. Me-ow!

Cozy Cat Cafe has adorable art that fits its theme. If you’re interested in Cozy Cat Cafe, the core box runs about $54 (plus shipping). The deluxe version is $81. There are several other options (some with signed copies of the game). Check out Cozy Cat Cafe on KickStarter.

That’s all the Geek News we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Tabletop Game Review: Marvel United, Rise of the Black Panther

Has it been long enough since we’ve covered a Marvel United expansion? It’s been one month? Eh, why not cover one of the final expansions from the original release, Rise of the Black Panther? Like I said in our last expansion review, Geekly won’t be covering every Marvel United expansion, but we will review the ones worth your time or the ones we believe people will most likely purchase. In short, you may want to consider these expansions.

Hey, hey! Kyra Kyle here. In Marvel United, take on the roles of iconic Marvel heroes who work together to stop the master plan of a powerful villain controlled by the game. Each villain has a unique master plan, cards that trigger various effects, and threats that make clearing locations difficult. Heroes clear missions, making the villain vulnerable, and finally take on the mastermind before they complete their evil plot. Can you save the world from impending doom? Let’s find out with Rise of the Black Panther.


Wait. Before we leap into the fray, we should look at Rise of the Black Panther’s fine print.

Marvel United Box Close Up Board Game Review

The Fiddly Bits

Designer: Andrea Chiarvesio and Eric M. Lang
Publisher: CMON Global Limited and Spin Master Ltd.
Date Released: 2021
Number of Players: 1-4
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 30-40 minutes

Game Mechanisms

Cooperative Play
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers

Marvel United Tabletop Game Set Up

Game Setup

We already covered the Game Setup and Game Flow in our Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.

Marvel United’s setup can change depending on which Villain and Heroes you choose to play. Each game consists of six locations. Typically, core sets have eight locations. Since Rise of the Black Panther is an expansion, it only has six. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs and a rectangle with a block of text that will state “End of Turn” at the top of the box.

Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”

Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.

Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes.

Marvel United Game Flow Board Game Review

Game Flow

The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. After all these effects are resolved, the heroes get their turn.

Heroes pick who goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.

Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.

Marvel United Three Mission Cards Board Game Review

After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.

Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.

Review

Rise of the Black Panther has some stellar heroes in its ranks. The Challenge Card uses some interesting game elements that I haven’t seen Marvel United use before or since. Killmonger can be a tricky villain and one of my favorites to defeat. It’s an accomplishment to defeat Killmonger. But Rise of the Black Panther’s Locations may be the biggest reason why Geekly’s covering this specific expansion. We’ll start with Locations.

Jabari Village and Warrior Falls have solid “End of Turn” abilities. One gives you a Wild token while the other allows you to deal one damage at that Location. Not bad. But it doesn’t hold a candle to the remaining four Locations. Golden City lets players move to any other Location at the end of their turn. This gives players extra movement. I love that. That gives me one less resource to manage and I can focus on Heroics and Attack. Royal Palace allows players to search their deck for a card and place that card at the top of their deck. Fantastic! This would be a strong ability in most card games with decks. But the Great Mound and Shuri’s Lab puts Rise of the Black Panther Locations over the top.

Great Mound is one of the only ways to manipulate Crisis Tokens in the original Marvel United release. Full stop. If you have a villain who has pesky Crisis Token abilities (one of those is Killmonger included in Rise of the Black Panther) and you only have the original Marvel United release, Great Mound is a must. Its “End of Turn” ability allows players to discard a card from their hand to the bottom of their deck to remove 1 Crisis Token anywhere. Shuri’s Lab creates a great tandem of Location abilities. Its “End of Turn” ability grants players the ability to draw up to their maximum hand size, negating any ill effects from the Great Mound and giving players a way to heal. I like Enter the Spider-Verse’s Locations a lot, but they pale in comparison to Rise of the Black Panther’s.

As mentioned in previous Marvel United reviews, Challenge cards provide optional rules to spice up the core gameplay. Rise of the Black Panther’s “Endangered Locations” is a simple and engaging rule twist. During Setup, Each Hero is linked to a different Location by using the included Endangered Location tokens. During play, each time Overflow is triggered in a Location, the Hero with its matching token takes 1 damage. This makes each Location mean something to certain players. This Challenge card could influence players to keep one Location clear of tokens over another Location. I love it because it raises the stakes and adds a dash of strategy and something else for players to navigate.

Killmonger Marvel United

We’ll get to the heroes in a bit, but let’s talk about one of the MCU’s better villains, Killmonger. Killmonger also happens to be an intriguing villain in Marvel United. He wins when four or more Locations have 3 or more Crisis Tokens, and he adds Crisis Tokens in various ways. His Overflow and BAM! abilities replace Civilian/Thug Tokens with Crisis Tokens, which will make clearing missions (in order to make Killmonger vulnerable to damage) more difficult. The “Weapon Smuggling” Threat card has a similar action. And his Master Plan deck adds plenty of Civilian/Thug tokens, which can trigger Overflows, while his “Overthrow” ability can convert multiple Civilian tokens into Crisis Tokens. In short, Killmonger can turn the tide of battle in short order.

Furthermore, Killmonger has plenty of ways of dealing additional damage to Heroes, which can cause players to race toward Shuri’s Lab for some heals. Killmonger has one of the higher potential damage outputs of Marvel United’s original set. As I said prior, beating Killmonger is an accomplishment.

Rise of the Black Panther’s Heroes are darn good and should be up for the task of defeating Killmonger. Black Panther tends to focus on giving himself bonus actions, but his Movement is so good that he’s a good choice for teams choosing specialists (All Attack or All Heroics), and the other two Heroes in this expansion happen to be specialists. Winter Soldier is one of the better pure damage dealers from Marvel United’s original set. His deck tends to be the most self-centered of the Rise of the Black Panther heroes. He gives himself Attack tokens. This can also make Winter Soldier the easiest Hero to play. Of the Rise of the Black Panther heroes, Shuri is easily my favorite.

Shuri has a stunning five cards with Wild symbols on the bottom. This gives her and her teammates options whenever they take their turns. The remainder of her deck centers around Heroics. Winter Soldier is the fighter; Shuri is the helping hand. And Shuri’s one special effect “Young Genius” certainly lends a helping hand. She gives one Hero (she can target herself) a wild token and the player may draw cards until they have 3 cards. Not only does she hand out an extra wild token, but Shuri heals a Hero up to their full health. This is huge. I don’t know how many times Shuri’s ability saved my party’s bacon. She is Rise of the Black Panther’s standout Hero.

Too Long, Didn’t Read

Rise of the Black Panther has some of the original Marvel United set’s best Locations. Its Challenge card adds a simple but compelling wrinkle to gameplay. Killmonger is a worthy adversary. The Heroes provide variety, but Shuri can turn the tide of battle.