



Happy Wednesday, Geekly Gang! Kyra Kyle here. It’s another day for our Whatcha series. This week is Whatcha Watching. Even though we’ve watched Superman earlier this week, we won’t be including it with any of our write-ups. You’ll have to wait for our review this Friday. With that announcement out of the way, I guess I’ll begin this post with what I’ve been watching this past month.

I finally watched Sinners on HBO Max, back when the streaming service was still called Max (don’t get me started on the name change), and I’m kicking myself for not watching Sinners on the big screen. The scene where Sammy plays at the Juke Joint and summons generations of musicians is a marvel. That would’ve been fantastic to see in the theater. Despite watching on a smaller screen, the scene still slaps.
Sinners is easily one of 2025’s best films. I’d be surprised if it doesn’t take home a few awards. It does a great job of depicting the Mississippi Delta in the 1930s. I like how the twin brothers (a double role for Michael B. Jordan) say that Chicago was like the South, but with taller buildings, and they’d rather dance with the devil they knew. While the South was brutal to black people during this time, the North wasn’t much better. The North was subtler. I live outside of Omaha, Nebraska, which is still one of the most segregated cities in the United States. Sinners shows the United States’ sordid past but manages not to get too preachy.

Horror as allegory for racism and social injustice is in vogue right now, and I’m all for it. Horror is a great vehicle for forcing people to face their fears and their past. Horror allows for reflection. Sinners does this well. But I could see someone viewing Sinners through various lenses, and that’s the mark of a great baseline story.
I’ll try to avoid spoilers here; I highly recommend watching Sinners if you have the chance. Religion plays a large role in plenty of Sinners‘ scenes. One of Sammy’s many nicknames is Preacher’s Son on account that he is a preacher’s son. The film even opens with strong religious overtones, with a bloodied Sammy interrupting his father’s church service. Sammy’s at a crossroads, and we get the vampire backstory that precedes this crossroads scene. Not gonna lie, I thought of Robert Johnson, a blues guitarist and singer who died in the late 1930s while watching Sammy. Robert Johnson, the blues guitarist who met the devil at the crossroads, spoke to generations of musicians he would never know. Sammy’s scene at the Juke Joint was awesome.

Honestly, one could choose a couple of other themes besides the ones already mentioned, and it would work for Sinners: regret, income inequality, or the loss of innocence. Sinners‘ layers keep it from being another allegory for racism. But I do have one small nitpick. Sinners didn’t leave enough breadcrumbs for the link between the vampire white couple (at the beginning) and the man who sold the twins the old mill. It’s a small nitpick, and I may need to rewatch Sinners to see if I missed something. Like I need an excuse to rewatch Sinners. Outside of that, I like how the Ku Klux Klan’s motives mirror the vampires’. I’ll be rooting for Sinners this award season.

I didn’t watch too many new-to-me shows this past month. One of my rewatched highlights is The Book of Queer. You can also find this series on HBO Max. It’s not very long, but if you’re a member of the LGBT+ community, I challenge you not to feel empowered after watching this series. The Book of Queer proves that all letters of the LGBT+ community existed for millennia. This isn’t a new fad. It isn’t a phase. We’ve always been here. History has a way of sweeping the LGBT+ community into the closet like Sappho and her “friend.” Note: one of The Book of Queer’s episodes features Sappho.
The Book of Queer keeps things light. I appreciate how the series takes what could be a touchy subject and adds enough comedic relief to keep it from getting too overwhelming. But The Book of Queer manages to bring on the waterworks. Some of these historical figures are tragic. Rest assured, each episode of The Book of Queer ends with a fabulous music video. Get ready to “Sashay to the Top.”
That’s all I have for this month. Let’s check in with Season and see what she’s been watching.

I already mentioned K-Pop Demon Hunters in my Whatcha Listening to, and our Superman review is underway, so I won’t be including those. I know. I struggle with watching movies, but I can sit through six-hour-plus episodes of Queen Charlotte: A Bridgerton Story. My own logic doesn’t make sense to me.
Queen Charlotte: A Bridgerton Story is in no way historically accurate. It takes several liberties for the sake of drama, which I was craving when I watched it. There’s no proof that King George III struggled with his mental health when he was younger in real life, as was portrayed in the show. He definitely did in his later life. I didn’t care for this aspect of the story, but I knew what I was getting into.
My main reason for watching Queen Charlotte: A Bridgerton Story is because I fell in love with Golda Rosheuvel’s performance in Bridgerton as Queen Charlotte. Her delivery and facial expressions made her steal each scene she was in. That said, India Amarteifio did an amazing job as young Queen Charlotte and mirrored Golda Rosheuvel’s older Queen Charlotte’s personality to a T. I’m not one for re-watching shows, but I’d re-watch Queen Charlotte: A Bridgerton Story.
Hey, hey! Kyra Kyle here again. That wraps up what our Geekly writers have been watching this past month. Let us know what you’ve been watching, too, because you’re part of the Geekly Gang, too. Thank you for reading, and wherever you are, I hope you’re having a great day.
Today is Shark Awareness Day. Geekly’s celebrating by listing the top five sharks that originated in video games. Things are about to get fishy.
Hey, hey! Kyra Kyle here. With today’s list, we won’t include all sharks in video games. These are the sharks that originated in video games. So, we won’t include King Shark, Jeff the Land Shark, or Jaws, because they started in comic books or in the movies and then made their way over into video games. We’re talking straight video game sharks.

None of the sharks in Hungry Shark World have names, but this game may be one of the highest-rated games where gamers play as sharks. The game features numerous fun maps and 30 species of sharks that players can customize into their own cuddly predator. Hungry Shark World just misses our list because there isn’t one specific shark to feature. Instead, Hungry Shark World pits gamers’ shark creations against unique enemies.

Gran Bruce is one of the many bosses Viewtiful Joe faces. This shark enemy pays homage to the world’s most famous movie shark, Jaws. Steven Spielberg’s crew gave the prop sharks on the set of Jaws the nickname Bruce. Players can even trigger an explosion in Gran Bruce’s mouth, which was how Jaws was defeated at the end of the first film. Gran Bruce may be little more than a dim-witted boss for Joe to slap down in the first game, but he also had a role in the Viewtiful Joe anime, which makes him one of the few gaming sharks to crossover into other media.

What started as a joke in the Battlefield series became a random appearance of a Megalodon shark in the game. The Megalodon is one of the largest creatures to ever prowl the seas, so of course, this ancient beast lurked in one of Battlefield’s maps. It didn’t help that gamers photoshopped a large shark in some of the gameplay. The gag became reality when Battlefield 1 included a Megalodon in its mission “They Shall Not Pass.” The rest is history. Or prehistory.

Many video games during the early 2000s would prevent heroes from swimming beyond the limits of the game world with an invisible wall. Jak and Daxter decided to ward off would-be cross-game-world swimmers by having a shark eat them alive. While the Lurker Shark made its biggest impact in the first game of the Jak and Daxter series, it would return in Daxter in a variety of shapes and sizes. It even has a brief cameo in Jak 2.

Snacker the Shark serves the same purpose as Lurker Shark in Jak and Daxter. Snacker is a clever way to keep Banjo and Kazooie within the limits of their game world. Snacker makes two appearances in the original Banjo-Kazooie, but he made his debut in the Treasure Trove stage, spouting one-liners and taunting players before he eats them. Like Gran Bruce, Snacker also pays homage to Jaws with his Jaws-inspired theme song. He’s cute even while he devours you.

While investigating the Penguin’s lair, Batman runs into a great white shark ironically named Tiny. This encounter is one of the most blood-pumping moments in Batman: Arkham City. Batman must carefully cross a body of water without being eaten alive by Tiny. Looks like Bats forgot the shark repellent. Never leave home without it. Despite a brief appearance in Batman: Arkham City, Tiny made an impact. The series brought him back with a jump-scare sequence in Batman: Arkham Knight.
I may have listened to the Jaws theme song while putting together this list. Which video game shark is your favorite? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. Superman was released this week. As you’re reading this, we haven’t yet watched Superman, but we may be in the process of watching the film and will have a review by this Friday. We’ll kickoff this Geek News round-up with some preliminary Superman box office numbers.

Warner Bros. and DC Studios’ Superman soars with $56.5 million across Friday and preview screenings in 4,135 theaters. This is the second-biggest figure for the calendar year, just behind A Minecraft Movie ($57.11 million), which is another Warner Bros. film. Warner Bros. is on a hot streak this year.
Note: Superman earned additional revenue with early-access screenings on Tuesday (July 8, 2025) for Amazon Prime members.
Written and directed by the Guardians of the Galaxy trilogy’s James Gunn, Superman had projections of $100 million for its debut, while optimistic outlets forecast upwards of $140 million. The truth may lie in the middle, with Superman earning closer to $120 million. This is a fantastic opening weekend for the film and DCU franchise. Superman also gets a boost from luxury ticket prices for IMAX and other premium large format auditoriums.
On a personal note, Superman (2025) is the first Superman movie we’ve been excited about since the Christopher Reeve era.
Even with a stellar opening weekend, Superman will need to maintain its momentum as other major film releases approach. Not only does Superman relaunch the Man of Steel, but it also relaunches DC Comics’ cinematic universe. If Superman does well, the DCU could have years of superhero movies in its future.

Okay. The Blade MCU movie may not be cancelled. Yes. We may have jumped the gun on that news a few months ago. Marvel continues to build up toward a major Midnight Sons crossover event. We know for sure the MCU intends to release a Midnight Sons movie. Mahershala Ali is attached to play Blade in Midnight Sons, and Ali has stated that he’ll only do a Midnight Sons movie as Blade if the MCU releases a Blade film. So long as Mahershala Ali is attached to play Blade in Midnight Sons, a Blade movie isn’t yet canceled. Perhaps just postponed indefinitely.
Geekly also has an idea which story (from the comic books) the Midnight Sons crossover event will use: Damnation. In Damnation, Doctor Strange assembles a team (of Midnight Sons) to help him defeat Mephisto. The characters rumored to be involved in Midnight Sons include Werewolf by Night, Elsa Bloodstone, Moon Knight, Blade, and Ghost Rider. Yep! Ghost Rider may be headed to the MCU, joining Blade. And Blade could set up the events of Midnight Sons. Mephisto’s position in the underworld (hinted at in Ironheart) is threatened by other demons/devils. Lilith, who was believed to be Blade’s antagonist, may be one of the rival demons fighting Mephisto. We’ll have to see how this shakes out. The dark corner’s of the MCU has the most room for growth.

We’ve covered most of the games Solo Game of the Month has released on GameFound. The company offers great single-player board game options, and Dice Commandos appears to be no different. We know little about Dice Commandos, but what we do know about the game has us intrigued.

Dice Commandos is a tactical dice puzzle game where you control a team of elite operatives completing objectives through stealth, combat, and special abilities. Again, we know little about this game, but it looks as though the game has various difficulty settings for multiple missions. Each mission functions as a new tactical puzzle. Players can customize their squad (with each squad member having unique abilities). I love how Dice Commandos has stealth options in addition to combat. I will try to finish a mission with stealth. Tee hee!
We don’t know Dice Commandos’ price point yet, but Solo Game of the Month games seldom exceed $25. If you’re interested in this tactical dice puzzle game, check out Dice Commandos’ GameFound page.

Run a fledgling board game publishing company packed with quirky employees, fun prototypes, and ruthless competition in Tabletop Inc.. I have yet to play Tabletop Inc., but it looks outstanding. It pokes fun at the board game industry with goofy spoofs of classic modern board games like Wingspan and Cthulhu: Death May Die. Tabletop Inc. uses a fast-paced worker placement. My interest is piqued. Typically, worker placement tends to be slow. I’m all for a fast-paced worker placement game.

And look at those game pieces (pictured above). They look outstanding. I have yet to play Tabletop Inc., but it looks fun, engaging, and packed with interesting choices. Tabletop Inc. is a love letter to the board game community, and I’m all for it. Tabletop Inc. launches early next week; you can follow the project here. Pledge information has yet to be released, so we don’t have pricing for Tabletop Inc.. Even though this project will be for the Tabletop Inc. expansion, gamers will be able to purchase the base game.

Cute kittens and space? I’m in. Kittens in Space is a card-shedding game like Uno. Players battle each other to save the adorable kittens in their hand (and load them onto a spaceship) before their opponents.

The Kittens in Space project page does a great job of giving a quick overview of how the game is played. The investment for Kittens in Space is minimal at $14 (for the base-level pledge). If you’re interested in cute cats in space, check out Kittens in Space’s KickStarter page.
That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.
Board gamers find the same game mechanisms in many games. We covered the topic of common board game mechanisms a couple of months ago and last month we addressed some underused board game mechanisms. Here are links to those previous posts (10 Common Board Game Mechanisms and 5 Underused Board Game Mechanisms). Once again, we’re headed to Board Game Geek.
Hey, hey! Kyra Kyle here. I checked the hundreds—and I mean hundreds with a capital H—of game mechanisms listed on Board Game Geek and ran quick searches to see how many games are listed on the site with each mechanism. I won’t rehash the search criteria. If you’re interested, you can check out the previous Common Board Game Mechanisms post. Even though the previous list had ten mechanisms, it had some notable omissions. I also promised to cover the worker placement mechanism in the last list, so I included it in this set of mechanisms. Let’s see which five mechanisms made the second list.

Players work together in a cooperative game to achieve a common win condition or win conditions. Players all win or lose the game together.
More than just a mechanism, cooperative board games may be more of a game classification. Cooperative games took off in popularity with Pandemic. Some cooperative games existed before then, but there were significantly fewer. Cooperative games have exploded in the past two decades or so. I tend to teach a lot of board games, and cooperative board games tend to be easier to teach than competitive board games because all players have a common goal. I feel as if I need to overexplain a competitive game because I don’t want someone to think that I’m trying to gain a competitive advantage by omitting information. I stand to gain nothing from withholding information while teaching a cooperative board game. I also find that the table starts playing a cooperative board game sooner. It’s more acceptable to learn as we go.
Easier and faster rules explanation aside, cooperative board games can sometimes feel like players are trying to solve a complex puzzle. If puzzles don’t appeal to you, you might not care for cooperative games. Another common issue with cooperative board games is that they can lead to a dominant player. One player could become the self-appointed leader and everyone else follows along. But a lead player token that players pass each round can combat this tendency. I’ve found other variations on this idea, and they can work.
Pandemic, Spirit Island, Kingdom Death: Monster, Marvel United, and Sleeping Gods

Games with modular boards don’t have a typical board. These games compose their boards with multiple pieces, often tiles or cards. These pieces can be randomized or reconfigured to form different scenarios (which is another popular game mechanism or classification). The malleability of the “board” can lead to different strategies, exploration, and other possibilities. Some games that use modular boards will have multiple pieces that aren’t used simultaneously, which preserves table space. Unused pieces remain out of play until they’re needed.
I love the variability of a modular board. As the description mentioned, these games can also use scenarios or missions that can tell a story. Or you may be able to shuffle the pieces (tiles, cards, or whatever) and form hundreds of board variations. Despite playing a game hundreds, if not thousands of times, modular boards can make the same board game feel new.
Like cooperative games, there is a downside to this mechanism. Some games that use modular boards may have specific layouts with a labeling system. This can slow down the gameplay or increase setup time while players sift through the pieces necessary to build the board. But this is a nitpick. When executed well, modular boards can add extra spice.
Catan, Mansions of Madness: Second Edition, Betrayal at House on the Hill, Memoir ‘44, and Gaia Project

Games that use simultaneous action selection have players plan their turn secretly and simultaneously. Then, the players reveal their plans at the same time.
Put simply, simultaneous action selection speeds up gameplay. It may not be the first game mechanism I look for in a board game, but it’s one that I’m glad exists. Simultaneous action selection eliminates a board game’s “turns.” Everyone has a turn at the same time or at least everyone chooses what they’re going to do at the same time.
That last distinction can’t be overstated. Gloomhaven has players select their actions and a player’s initiative for the round simultaneously, but each player has a designated turn. Even with this wrinkle, it’s a player’s planning for a turn that takes the most time, so I still say that a game like Gloomhaven speeds up player turns even if players don’t execute their turns simultaneously. For the games that do allow for the simultaneous execution of turns, they can be lightning-fast.
Heat: Pedal to the Metal, Orleans, Gloomhaven, The Quacks of Quedlinburg, and Sushi Go!

Take That are competitive maneuvers that directly target one opponent’s progress toward victory but don’t directly eliminate any characters or components representing the opponent. Take That mechanisms can include stealing, nullifying, or force-discarding of one opponent’s resources, actions, or abilities. Take That maneuvers can lead to dramatic changes in a player’s position of power over a short period.
Not going to lie. As a rule, Take That is my least favorite game mechanism on this list, but I may be in the minority. Numerous games include Take That as one of their mechanisms. It got me thinking what does Take That mean? Any maneuver that can weaken one of your opponents can be considered Take That. Thousands of games include mechanisms like that. Most games with a combat element would have Take That because anything that weakens your opponent for a moment would qualify and that happens a lot in that game type.
So, I should clarify. I don’t care for games centered around the Take That game mechanism. But again, many of these games, like Munchkin or Uno, are wildly popular. But since the definition of Take That can encompass a lot of design space, Take That may have the most room to grow. Is it possible for a game focused on the Take That mechanism to not feel like people taking turns backstabbing each other? Perhaps it’s the length of a predominantly Take That game that matters. Part of why I don’t care for Munchkin is because the game can drag. After all, players are incentivized to tear down the leader, artificially extending the game’s length. I’m torn. Share your thoughts about the Take That mechanism in the comments.
Munchkin, Uno, Scythe, Blood Rage, and Love Letter

Worker Placement is a stylized form of Action Drafting where players place tokens (typically the person-shaped “meeple”) to trigger an action from a set of actions available to all players, generally one-at-a-time and in turn order. Some games achieve the same effect in reverse: the turn begins with action spaces filled by markers, which are claimed by players for some cost. Each player usually has a limited number of tokens with which to participate in the process, although these may increase as the game progresses.
There is usually * a limit on the number of times a single action may be taken. Once that limit for an action is reached, it typically either becomes more expensive to take again or can no longer be taken for the remainder of the round. As such, not all action can be taken by all players in a given round, and “action blocking” occurs. If the game is structured in rounds, then all actions are usually refreshed at the start or end of each round so that they become available again.
The Worker Placement mechanism had the longest and most complicated description of the bunch. I mostly used Board Game Geek’s definition. I always check BGG for mechanism definitions and put them in my own words, but I couldn’t describe Worker Placement. It’s a great mechanism but a difficult one to put into words. And where I placed the asterisk (*) is a point of contention. The use of the word “usually” in this context can be controversial. Many players will claim that a worker placement game doesn’t need to place limits on the number of times an action can be taken during a round and dislike the inclusion of “action blocking” in the definition. Others swear that “action blocking” is a defining element of worker placement.
And that might be one downside to the Worker Placement mechanism: hate drafting. Some players will choose an action, not because it helps them, but so they can block an action for an opponent. This is why the inclusion of “action blocking” is controversial.
Typically, I enjoy games that include the Worker Placement mechanism. I was surprised that this mechanism fell short of the original list. Worker Placement games are popular but not as prevalent as one might expect. There’s a tactile joy about managing your workers. Tension builds whenever the board fills up and worrying if you’ll be able to choose the action you want for a round. That would be a positive mark for “limits to the number of times a single action may be taken.”
The Worker Placement mechanism may be the most difficult mechanism to convey than any other game mechanism on this list, but the idea of managing your resources, workers, and time makes games that use this mechanism special, especially when the mechanism is used well. In short, bring on more Worker Placement.
Everdell, A Feast for Odin, Dune: Imperium, Lords of Waterdeep, and Stone Age

This mechanism grouping had more of a mixed bag. I may need to challenge my ideas on Take That. I enjoyed using a wider lens to look at board games. I hope you found something useful in the post. Feel free to share your thoughts on any of these game mechanisms and let us know which game mechanisms you’d like for us to discuss in a future post. Thank you for reading, and wherever you are, I hope you’re having a great day.





Happy Wednesday, Geekly Gang! For this week’s Whatcha series, our writers will share which books they’ve been reading over the past month. Yes. It’s Whatcha Reading, Geekly? for July 2025. Wait. I checked with Season and Skye, and they don’t have any selections for this month. Uh oh! Looks like I’m flying solo this week. I’m sure our other writers will have plenty to share in August. Let’s get to our list.

Beyond the Gender Binary is a reread for me this past month, but I’m still counting it as a book I read. I attended Alok Vaid-Menon’s Omaha show (June 24, 2025) during their Hairy Situation Tour, and they signed my well-worn copy of Beyond the Gender Binary. Yay! This book is a short read, like a really short read, at about 50 pages. Beyond the Gender Binary is small enough to fit inside your pocket; this is the hook of every book within the Pocket Change Collective.
Alok fills the pages of this book with a new perspective on the gender binary and what lies beyond it. Beyond the Gender Binary is a hug for anyone questioning their gender identity. Their personal stories speak to me. I’ve loaned my copy of Beyond the Gender Binary to many people who wanted to learn more about individuals who identify as non-binary, gender queer, and/or gender fluid. I may need to purchase a second copy after Alok signed my current copy of Beyond the Gender Binary. No book–no matter how big or small–can capture every aspect of gender non-conforming people, but despite its small size, Beyond the Gender Binary serves as a fantastic introduction.

I love the Pocket Change Collective. I’ve read at least half of the books pictured above, and I may have to hunt for the ones I have yet to read. I highly recommend this book series. It’s easy to read in one sitting, and each one in the series may broaden your perspective.

Speaking of broadening one’s perspective, I’ve been reading The Element Encyclopedia of Magical Creatures, making note of mythical creatures that interest me and ones I’d like to research further. I like the magical creatures that haven’t been done to death (in fantasy stories), and love the ones from cultures I know less about. What started as research on fantasy creatures has morphed into a cultural study. What’s not to love?

A writer’s history shouldn’t factor into their work, but Arthur Rimbaud may be one of the few exceptions. He rose to prominence quickly. Illuminations, Rimbaud’s poetry collection I read this past month, was his last major poetic work, written when he was twenty years old. After he finished–or rather abandoned–this poetry collection, Rimbaud traveled the world, taking odd jobs, and never wrote again. Over the years, Rimbaud deserted his Dutch military post in Java (Indonesia) and sneaked back to France, ultimately spending the majority of his remaining days in Ethiopia. He died at 37 of bone cancer. Illuminations was published in 1886 without Rimbaud’s knowledge. The publishers referred to him as the late, great Rimbaud, even though he hadn’t yet died.
Illuminations has inspired many artists (Jim Morrison of The Doors, Bob Dylan, and Patty Smith, to name a few) as well as artistic movements like Dadaism and Surrealism. We don’t know which order these dozens of prose poems are supposed to have gone in because Rimbaud had abandoned the project before their publication. The poems range in topic. They’re a window into Rimbaud’s struggles to find steady employment in the United Kingdom and later Germany, while living with Paul Verlaine. The couple often fought. Their breakup may have prompted Rimbaud to travel the world.
As a result of these influences, Illuminations mingles gorgeous images with dread and the unknown. Check out this paragraph from “Mystical”: The flowery sweetness of stars and sky and the rest descends opposite the embankment, like a basket, against our face, and creates the flowering and blue abyss down there.
Illuminations will follow up an awe-inspiring pastoral scene with a garotte around your neck. It’s a mind-bending, singular work of poetry deserving of its cult-like following. Illuminations is one of those poetry collections you could read and reread dozens of times and find something new and exciting. I read the John Ashbery translation (pictured above this segment). It stays faithful to the original text and even provides the original French beside its English translation.

Eric Raglin is yet another queer author to make my reading list this past month. It’s like June was Pride month or something. Kidding aside, I had to include a local (Nebraska) writer in this month’s mix. Raglin’s Nightmare Yearnings is a phenomenal horror short story collection with only a few hints of queerness thrown in for good measure, and I love the variety in this collection. While each story is bizarre and tackles some darker truth of the human condition, the stories serve as a horror anthology like The Twilight Zone or Black Mirror.
I love how “Under the Roof, Upon the Horns” explores toxic masculinity. This story boils down to a son attempting to please his father and shows how men are the only ones who care how masculine other men behave. Masculinity is a trap. Resist! Nightmare Yearnings also includes goofy stories like “Top 5 Ghosts Caught on Camera” to prevent it from getting too preachy. But one of my favorite stories in this collection is “My Better Half.” It’s a body horror short story where a woman splits her bisexual man lover into two halves: the gay and the straight side. The gay half ends up in the closet. Ugh! This is such a good story, and it speaks to me as someone who’s pansexual. I could discuss more of Nightmare Yearnings’ offerings–there are plenty of fantastic stories in this collection–but I’ll leave the rest for you to discover.
Nightmare Yearnings includes author notes. These notes provide a little insight into what Eric Raglin was thinking while writing each short story. This is also a great way to pick and choose stories. It’s a preview of what to expect or a little peek behind the veil after you’ve read a story. I wish more short story collections included author notes by the author.
That’s all I have for this month’s Whatcha Reading. What did you read this past month? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.