Geekly News: September 7, 2025, New Releases

Happy Sunday, Geekly Gang! We don’t have much for geek news this week. Hopefully, we’ll have more headlines in the coming weeks. Instead of a bombshell or two, let’s get right into board game and video game new releases.

The Game Makers Returns to KickStarter

What board game fan hasn’t dreamt of making their own games? The Game Makers puts you in the shoes of a board game company, producing the most and best games you possibly can, and it returns to KickStarter this past week. Only this time, The Game Makers ditches the puns on popular board games and includes hundreds of real-world board games for you to create.

The Game Masters’ central action selection system is amazing. Players take snappy simultaneous turns by moving their forklifts along the four available options for production. This feature allows for games of less than 90 minutes, even when a game includes six players.

I’m also a big fan of dual-purpose cards. The Game Makers has these in spades. The Game Makers pledges range between $149-199, so it’s a little on the pricy side, but the game is well worth the cost. If you’re interested in running your own board game company, check out The Game Makers’ KickStarter page.

Endearment Commences on KickStarter

If you’re a huge Jane Austen and board game fan, Endearment is for you. Endearment allows gamers to become one of Austen’s beloved heroines and recreate many of her classic works in this swoonworthy game for one to four romantics.

Endearment is produced by Dux Somnium Games, which had other hits like Botany, La Fleur, and Artistry. Endearment continues the board game company’s flair for the dramatic. Dux Somnium Games has a reputation for high-quality components and easy-to-learn rules. While I don’t know the specifics for Endearment’s ruleset, I’ve ascertained it’s a scenario-based game (with scenarios based on Austen’s work), and that should add some replay ability for Endearment.

I’m intrigued by Endearment. The components look amazing, and Dux Somnium Games has a knack for capturing a theme. That’ll be much needed for Austen fans. Endearment pledges range from $49 to $329, with plenty of options in between those two price points. If you’re wanting to get your romantic gaming on, check out Endearment’s KickStarter page.

Terrorscape 2 Returns to GameFound

Terrorscape 2 channels Dead by Daylight in this team-based asymmetric horror game. Players take on the role of survivors or the killer in this epic game of cat and mouse.

Terrorscape 2 features a 3D mansion, high-quality miniatures, and variable setups for plenty of replays. Since Terrorscape 2 is launching on GameFound, we don’t know much about its pledge levels, but it will launch on September 9, 2025 and if you’re interested in Terrorscape 2, check out its GameFound page.

Lost Games Launches a Four-Game Package on GameFound

Lost Games joins the latest trend of board game companies offering their entire annual catalogue in a single campaign. Wishland has received rave reviews, and it makes up half of the four games on offer in Lost Games’ four-game GameFound package. That’s a great sign. Lost Games’ other three games have also received favorable reviews. I love the idea of a board game company releasing all of its games in a single campaign.

And Lost Games offers a lot of value with its three or four-game bundle. Dreamwood, Medieval Realms, and Wishland: The Card Game are available with a $39 pledge (that’s three games for about $13 apiece), while gamers can include the Wishland Big Box (with all the expansions) for a pledge of $120. Sure, $80 is a lot for one game, but this is a game with at least three expansions, and you still get the previous three games at the same price. If you’re interested in Lost Games’ three or four-game bundle, check out its GameFound page.

Hollow Knight: Silksong Releases

Hollow Knight fans rejoice. The long-awaited Hollow Knight: Silksong sequel released this past week. Hollow Knight: Silksong won Unity Awards’ “Most Anticipated Game” in 2021 and 2024. So, fans have been waiting for half a decade, and Hollow Knight: Silksong looks like it delivers.

Hollow Knight: Silksong’s protagonist Hornet leaps through the air with ease. Hornet offers more gameplay options than their predecessor. They can flip over huge enemies like a gymnast and pull off insane acrobatic feats, and Hornet will need all of their tricks to make it through Hollow Knight: Silksong’s punishing platforming levels. Fortunately, healing receives an overhaul in Hollow Knight: Silksong. Instead of a slow drip heal like the Knight, Hornet can instantly heal three health nodes and can do so on the move. But beware. Hornet has a silk meter, and healing three nodes of health immediately empties the bar.

Hollow Knight: Silksong is available on multiple platforms: PC, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. There are so many options. Hopefully, one of our writers will get enough hours in-game for an upcoming review.

Everybody’s Golf Hot Shots Releases

The long-running golf video game series Everybody’s Golf/Hot Shots received its first new release in almost ten years, combining the game’s original title (Everybody’s Golf) and North American (Hot Shots Golf) title, Everybody’s Golf Hot Shots. Everybody’s Golf Hot Shots features over 10 golf courses and 25 golfers who (like in former entries) can be unlocked as playable characters.

Honestly, I haven’t played Everybody’s Golf for more than a session or two since the original PlayStation Portable. The series offers a lot of varied and goofy play. From what I can remember, Everybody’s Golf has plenty of depth in play, too. Everybody’s Golf Hot Shots received some backlash for its use of AI-generated images. But according to a GameRant article, Bandai explained AI-generated images were limited to “leaf and tree textures” on the golf courses. Background tree textures can be tedious to recreate, and using AI-generated images to create tree textures is understandable. Everybody’s Golf Hot Shots is available for PC, PlayStation 5, and Nintendo Switch. I wonder if Switch 2 will get a release date later. Fingers crossed.

That’s all we have for Geek News this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News; August 24, 2025,

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We don’t have much in the way of major headlines this week, but as usual, we’ll break down the board game and video game new releases. Let’s start with board games.

Storybook Saga Opens on GameFound

We’ve been covering every Solo Game of the Month release on GameFound ever since January of this year, because these games, even if they don’t look like ones I’d be interested in, are designed by established board game designers, and this company never fails to deliver. This month’s game, Storybook Saga, continues this tradition. Per usual (for GameFound), we don’t have an idea of pledge costs or Storybook Saga’s game mechanisms. But it looks amazing.

Players assemble a team of classic storybook characters and attempt to survive scenarios. Each card will be tarot-sized–you don’t see much of that. the art looks stunning. Storybook Saga is yet another Solo Game of the Month title that uses top-notch components. And even though we don’t know how the game is played, you know Storybook Saga will be a solo game, and the pledge should land in a reasonable price range. My guess would be $20-35. If you’re interested in Storybook Saga, check out its GameFound page.

Reiner Knizia’s Hanami Launches on KickStarter

As Hanami’s subtitle says, Hanami is an update to the Reiner Knizia classic board game Samurai, and when I say Samurai is a classic board game, believe it. The game still holds an impressive 7.5 rating BoardGameGeek. Yeah. 7.5 on BGG means the game is great.

Hanami celebrates a different side of Japanese culture, but one that’s still steeped in Samurai tradition. Who doesn’t love sakura blossoms? Hanami offers a lot of free add-ons for a standard pledge of $40. If you’re interested in Hanami, check out its KickStarter page.

Restless Spirits Emerges on KickStarter

Restless Spirits puts players in the role of a spirit guide, trying to collect magical totems and release spirits. Restless Spirits’ rules are easy to pick up. Choose a spirit guide, attract spirits to your board, find and play matching totems, use spirit abilities to gain an advantage, and release the most spirits. This game gets really combo-tastic.

Restless Spirits is another game that features tarot-sized cards. I’m always down for that. The art looks amazing, but my favorite feature for Restless Spirits is its story mode. Tales of the Spirit Realm is a collection of 12 short folktales about the Spirits in the game. Before playing, draw a Tale card (either at random or in order), turn to the associated page in the Tales booklet, and read the story. Each Tale has an accompanying gameplay modifier, so you get to learn more about the specific spirit you’re playing, which comes with a fun gameplay twist.

Restless Spirits offers a couple of pledge levels. The standard edition costs about $47 (the prices are in Pounds), while the deluxe version that adds some extra swag runs about $74. If you’re interested in Restless Spirits, check out its KickStarter page.

Herdling Video Game Releases

This past week was a big one for indie video game releases. Herdling is a brand new adventure from Okomotive, who also created the atmospheric and acclaimed FAR games and Firewatch.

Herdling looks stunning. If it follows previous Okomotive releases, Herdling should have more of a focus on immersing gamers in the world it’s crafting. I never thought herding livestock would appeal to me, but Herdling has me second-guessing that opinion. Herdling released on PC, Nintendo Switch, Playstation5, Xbox.

Discounty Lands on Steam

Newcomer developer Crinkle Cut Games released its first video game, Discounty, on Steam. Discounty takes some concepts of games like Stardew Valley and applies them to a discount supermarket. You’ll be managing a local supermarket and getting caught up in small-town drama. Organize and plan your shop’s layout and strike lucrative trade deals as you expand your business empire.

Discounty scratches that resource management itch that I often get. The quirky town looks fun and inviting. And at the time of writing this post, there’s a bundle for Tiny Book Shop (which we covered in a previous Geekly News post and is an amazing video game) and Discounty. If you’re interested in Discounty, check out its Steam store page.

Sword of the Sea Sails onto Systems

I’ve always liked developer Giant Squid’s aesthetic. Giant Squid are the ones behind Abzû and The Pathless, but their art director also worked on Journey and Flower. You can see those influences in Sword of the Sea. Players control a Wraith, who explores abandoned and desolate worlds, hoping to bring life back to them. The Wraith explores the world with a hoversword, which is part snowboard, skateboard, and hoverboard. Needless to say, this world is stunning.

Sword of the Sea plays like an eco-fantasy. In a world as desolate as the one made by the Once-ler in The Lorax, Sword of the Sea has players soar through barren lands, seeding them with life in an art style reminiscent of Journey or Flower. Sword of the Sea’s premise has me intrigued. Giant Squid delivers the graphics we know them for, and that makes for a title on my short list of 2025 video games that I need to try. Sword of the Sea is available on PC and Playstation5.

That’s all the geek news we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1996

1996 was a weaker year for board games than the past handful of years, but a banner year for collectible card games. As a result, we’re lifting the CCG embargo for the 1996 list. There will be more than one CCG entry for the top 5 tabletop games from 1996, and it’s a doozy of a collectible card game. Woo hoo!

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Tabletop Games. We’ll talk about 1996’s board game list soon, but let’s recap the ground rules for which games make these lists before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Mythos Collectible Card Game (1996)

We begin this list with an interesting collectible card game, Mythos. Based on the Cthulhu Mythos stories of horror author H.P. Lovecraft, Mythos is also an adaptation of the Call of Cthulhu role-playing game. Mythos combines elements of some traditional card games like Rummy and borrows other concepts from previous CCGs. While the game is playable by two players, the intent is for Mythos to be played by a larger number of players. The main objective of Mythos is to collect points by completing adventures. Adventures are cards that include keywords derived from different card names and types. Once the required cards are in the player’s story deck or on the table, the player can play the adventure and receive its points.

Mythos differs from many collectible card games because of its lack of a combat focus. This is a CCG that attempts to tell a story. Unfortunately, Mythos faltered after its initial release. Later expansions, most notably the non-collectible Standard Game Set, confused consumers and forced the publisher Chaosium to discontinue Mythos only one year after the game’s original release. Still, Mythos shows what collectible card games can achieve. It earned its distinction as one of Pyramid magazine’s The Millennium’s Best Card Games.

4: Mad Gab (1996)

Lately, we haven’t included too many mass-market board games in these lists. Mad Gab bucks this trend. It does so, not just because 1996 was a weaker year for board games like I mentioned, but because it was a cultural cornerstone. Mad Gab uses puzzles known as mondegreens (misheard words that could mean something else) and contain small words that, when put together, make a word or a phrase. For example, “These If Hill Wore” when pronounced quickly sounds like “The Civil War.” Mad Gab had two levels, easy and hard. The faster players solve the puzzles, the more points they score.

Mad Gab uses phonetics. It tests players’ ability to process sounds based on simpler English-written sounds into a meaningful word or phrase. Players must read the words aloud. Reading the phrases silently won’t allow someone to decode the puzzles’ meaning because the sounds need to be decoded.

3: Kill Doctor Lucky (1996)

We covered Mystery of the Abbey on our last week, and that game revamped Cluedo (or Clue for the United States). Kill Doctor Lucky flips the idea of Clue on its head. Kill Doctor Lucky features a sprawling mansion filled with a variety of dangerous weapons. Cluedo begins after the murder has been committed, and players compete to solve it; Kill Doctor Lucky ends with the murder, and players attempt to kill the titular character, Doctor Lucky.

Players must find a secluded room before slaying Doctor Lucky. You can even gain extra points if you pair a weapon with a specific room. For example, if you kill Doctor Lucky in the wine cellar with a trowel, you’ll gain extra points, alluding to Poe’s short story “The Cask of Amontillado.” As soon as I heard that Clue: The Movie could receive a remake, I wondered why Hollywood didn’t choose to go with a Kill Doctor Lucky movie. Why not lean into the silliness?

2: Netrunner (1996)

We have yet another Richard Garfield collectible card games that make one of these lists. Garfield has a knack for stretching the boundaries of collectible card games. That makes sense. He did create this form of game. Like Mythos, Netrunner doesn’t have a focus on combat. It takes place in the Cyberpunk 2020 role-playing game universe (which is also the basis for Cyberpunk 2077) and pits players against each other in asymmetric roles. One player assumes the role of a runner, who tries to break through and steal hidden plans (hacking) of the mega-corporations (the Corp) that run the world. The other player assumes the role of the Corp and attempts to catch the runner.

Beyond its focus on non-combat, Netrunner was unique because most collectible card games are framed as a battle between peers. Netrunner has two very different sides facing off against each other. While the collectible card game only ran for a few years, in 2012, Fantasy Flight Games adapted Netrunner into Android: Netrunner, which is a living card game that ran until 2019. Netrunner has a long and storied history. Its fans are fierce. But it doesn’t claim our top spot on this list. A different collectible card game has that honor.

1: Pokémon Trading Card Game (1996)

Pokémon had to claim the top spot for 1996. It’s the second-longest-running collectible card game in history. When Pokémon first released, it sold out so fast that all the trading card manufacturers in the world postponed their other orders (like baseball, football, and basketball cards) to fill the demand for new Pokémon cards. Releasing later the same year as Pokémon Red, Blue, and Yellow (the original Pokémon video games on the Game Boy) helped catapult Pokémon to legendary status.

Play alternates between players who take several actions during their turn, including playing Basic Pokémon, evolving Pokémon, attaching an Energy card, playing Trainer cards, and using Pokémon abilities and attacks. The first Pokémon Trading Card Game sets played like simplified Magic: The Gathering decks. This helped Pokémon and built a pipeline for Magic. Wizards of the Coast, the producer of Magic: The Gathering, didn’t mind because the Pokémon Company licensed the Pokémon Trading Card Game to Wizards of the Coast, who published eight expansion sets between 1998 and 2003, after which the licensing transferred back to The Pokémon Company. The Pokémon Trading Card Game is one of the few games of this type from the original trading card boom that has stayed in continuous production. I haven’t played Pokémon in years, but I have fond memories. This game’s legacy demands that it takes our top spot.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993
Top 5 Tabletop Games from 1994
Top 5 Tabletop Games from 1995

Tabletop Game Review: Flip 7

Flip 7 takes the premise of Blackjack and extends it to party game proportions. Flip over cards one by one without flipping the same number twice. While the game choices are simple (hit or stay), the ramifications of your actions aren’t. Are you the type of player to play it safe and bank points before you bust, or will you risk it all for the bonus by flipping over seven unique cards in a row? Hey, hey! Kyra Kyle here. We’ll review Flip 7 in a moment, but before we draw our first card, let’s discuss Flip 7’s fine print.

The Fiddly Bits

Designer: Eric Olsen
Publisher: The Op Games; KOSMOS
Date Released: 2024
Number of Players: 3-18
Age Range: 6 and up
Setup Time: Nominal
Play Time: 10-20 minutes

Game Mechanisms

Card Game
Party Game

Push Your Luck

Game Setup

Shuffle the deck and choose a player to be the Dealer for the round.

In turn order, the Dealer deals one card face up to each player, including themselves. If an Action card is drawn, resolve it immediately (more on Action cards in the Game Flow section). Once any Action cards are resolved, continue dealing until everyone has been dealt a card. Not everyone will have a Number card (a card with a number). Some players may have multiple cards because of other Action cards.

Game Flow

The Dealer now offers each player in turn the option to “Hit” (deal them another card) or “Stay” (exit the round and bank their points). If you Hit, put the Number cards in a single row with Score Modifier cards.

Flip 7 features a special deck of cards. It’s Number cards range from 0 to 12. There are copies of each card equal to the card’s value. For example, there are 12 copies of the 12 Number card and 5 copies of the 5 Number card. Zero is the only exception; there’s only one copy of the 0 Number card. Flip 7’s deck also contains Score Modifier cards (Times 2 which doubles your point value and the rest adding a flat number to your score). Flip 7 also has three Action cards: Freeze, Flip Three, and Second Chance. Second Chance allows you to ignore one bust (drawing the same Number card). Flip Three allows the player to choose a player (even themselves) to draw three cards in a row. Freeze cards are given to a player to force them to stay for the round (they will not be able to draw more cards).

Remember: Players bust (don’t receive points and are eliminated from the round) if they draw two of the same Number card.

The round continues until one of two criteria are met. 1) There are no active players because all players have busted or chosen to stay. 2) One player can Flip 7 number cards, ending the round immediately.

At the end of each round, players score points. Add the value of all your Number cards. Adjust your score with any Score Modifier cards. If you Flip 7 Number cards during the round, score an additional 15 points.

When starting the next round, set all cards from the previous round aside. Do not shuffle them back into the deck. Pass the remaining cards in the deck to the left, that player becomes the new Dealer. When the deck runs out, shuffle all discards to form a new deck. If you need to reshuffle mid-round, leave all cards in front of the players where they are.

At the end of the round when at least one player reaches 200 points, the player with the most points wins.

Review

Flip 7 has taken the tabletop gaming community by storm. I can see why. It has a simple premise (party game Blackjack) and easy-to-understand choices each turn and round. Flip 7 is necessary for the tabletop community. In practice, Flip 7 is the game I can play with my grandma and my four-year-old niece. It’s the most gateway of gateway games.

Since this is the case, I’ve played Flip 7 a ton over the past several months. Seriously, Flip 7 was released during the holiday season (December 2024), I’m writing this in early May (we write many of our reviews weeks, if not months, in advance), and I’ve played this game with 10 different game groups and over 150 times. That’s about 30 times every month. I’ve almost played Flip 7 once every day. One of those months was February, so I’ve definitely played Flip 7 once every day. Frankly, I’m sick of playing Flip 7. It’s a good filler game, but I haven’t seen a game with this much crossover appeal.

And that’s a strength for Flip 7. It’s one of the few games I can get everyone on board playing. That’s why it’s necessary for the tabletop community and for tabletop gaming. But does it convince non-gamers to try other games that aren’t Flip 7? I’m unsure.

But I do like the inclusion of Action cards. There are three copies of each Action card. Freeze seems mean, but it could be pivotal in stopping someone who had an easy rise to the top of the scoring track; it’s a decent catch-up game mechanism of sorts but this can devolve into targeting the leader (like Munchkin). Players can only hold onto one Second Chance. I don’t know how many times I’ve seen a player forced to give a second copy of Second Chance to an opponent. Those cards have a way of finding the same player. But Flip Three has the most strategic value. During the early game, you may want to target yourself. Later in the game, you’ll want to choose someone else and force them to bust. Is this enough strategy? Probably not for many tabletop gamers.

I can see that people who can count cards have an advantage in Flip 7, but that takes the fun out of the game. While the rules don’t forbid someone from looking at the discard, it goes against the soul of Flip 7. The Number cards value equaling the number of copies in the deck is clever, and the game doesn’t overstay its welcome—unless you’ve played it over 150 times in a handful of months.

Flip 7’s box says 3+ players. Its entry on BoardGameGeek lists it as 3-99 players. The rulebook suggests that if you have more than a dozen players, use a second copy of Flip 7. While this may be technically true, the game plays best at 5-6 players. Flip 7 would overstay its welcome if you included over a dozen players. It would take forever for twelve people to determine whether they should hit or stay. There isn’t much else to Flip 7, but I’d be bored if I had to wait for eleven other people to make that simple choice. And forget 98 other people. I’d walk away from the table.

Too Long; Didn’t Read

While not my first or second choice of filler game, Flip 7 has enough crossover appeal to appease the masses. It doesn’t have enough strategy for hardcore tabletop gamers, but Flip 7 is the kind of game I can get my grandma or four-year-old niece to play. Therefore, Flip 7 is a good game to keep on hand for non-gamers.

Geekly News: August 10, 2025, Spider-Man: Brand New Day Update

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. A lot has been happening in the tabletop/board game industry this past week, but I may take another week to gather some thoughts. Something to look forward to for next week. XD Instead, we have a couple of MCU updates this past week, and of course, we’ll discuss this past week’s new releases. There were some good ones. But first, let’s discuss the rumors and leaks for Spider-Man: Brand New Day.

Several Spider-Man: Brand New Day Rumors and Leaks

We already received word from Michael Mando that he will return in Spider-Man: Brand New Day as Matt Gargan, Scorpion. Mando even teased that he will be sporting a comic book accurate Scorpion costume, he’ll be involved in the alien symbiote story teased during a post-credit scene for Spider-Man: No Way Home. While Tom Hardy may be done with the Venom character, the alien symbiote does exist in Earth-616 (the MCU). The alien symbiote that is Venom has bonded with more characters than Eddie Brock and Peter Parker in Marvel comics. One of those other characters is Matt Gargan, so Mando saying his character will be involved with the alien symbiote makes sense. And Peter bonding with the alien symbiote aligns with the original 1980s Secret Wars, which will be a future MCU movie.

Spider-Man: Brand New Day’s director, Destin Daniel Cretton, and his camp have already shared multiple leaks about the upcoming Spider-Man movie. They plan to bring two comic books to life: Amazing Spider-Man #134 and Amazing Spider-Man #345.

Amazing Spider-Man #134 has Tarantula on the cover, and Tarantula was confirmed to be in Spider-Man: Brand New Day months ago by Marvel’s merchandising firm. Scorpion was also featured in this comic book, and we’ve received word from Michael Mando, who plays Scorpion in the MCU, that he will be in the next Spider-Man movie, so the leak is accurate, but this brings us to the second comic book.

Amazing Spider-Man #345 has Boomerang on the cover, and he was also leaked in a similar fashion to Tarantula and Scorpion. But look at the top of this issue (pictured above). Venom returns. It looks as though Cretton intends to include Venom, or at least the alien symbiote, in Spider-Man: Brand New Day.

Spider-Man’s next cinematic outing looks like it’ll be packed with villains. Earlier this year, a savage Hulk was leaked to appear in the film, and Shang-Chi (the protagonist of director Cretton’s first MCU film) is also set to return. We’ll keep you posted if we find out any more about Spider-Man: Brand New Day.

Chris Hemsworth Clarifies Recent Thor Video

Chris Hemsworth will reprise his role as Thor for Avengers: Doomsday, and the actor recently shared a video titled “Thank You! The Legacy of Thor,” which ignited speculation that he might be preparing to hang up the hammer for good, after Avengers: Doomsday. Heck, I’ve seen speculation that Thor could be one of the MCU heroes Doctor Doom slays in the upcoming crossover movie.

But Chris Hemsworth clarified that he will return in Thor 5, which will most likely be set in Valhalla. Valhalla is the Asgardian version of heaven, so there’s a chance Thor could perish in Avengers: Doomsday and then star in a fifth Thor installment. Rumors suggest that Natalie Portman will also star in Thor 5, and since her character Jane Foster perished at the end of Thor: Love and Thunder, this furthers speculation that Thor 5 will take place in Valhalla. We’ll have to wait and see.

Gradius Releases on Multiple Platforms

Konami partnered up with M2 to deliver the perfect 40th Anniversary celebration for Gradius. Gradius Origins compiles most entries of the series into a single title. Gradius Origins chronicles Gradius from its arcade roots in the mid-80s all the way to the brand-new spin-off, Salamander 3. The game features over a dozen different game variations. It includes numerous quality of life additions and historical artwork.

Gradius Origins is available on PC, Xbox Series X, Nintendo Switch, and PlayStation 5.

Tiny Bookshop Releases on Steam

Tiny Bookshop looks like it’ll be right up my alley. I love books and cozy video games. I even like resource management games. Tiny Bookshop includes all three of those things. Leave everything behind and open a tiny bookshop by the sea. Stock your Tiny Bookshop with different books (some of them are real-world classics) and items. Take in scenic locations and run your cozy second-hand bookshop while getting to know the locals.

And what would a second-hand bookshop be without the occasional cat? Yes! Tiny Bookshop gives you the experience of running your own bookstore. If Tiny Bookshop sounds like something you’d be interested in, the game has a playable demo on Steam. Meow!

Prequel Game Mafia: The Old Country Releases

The upcoming Xbox Series X game, Mafia: The Old Country is a prequel to the original Mafia trilogy. It explores the origins of mob life in the United States, transporting players back to the birthplace of one particular crime family.

Set in 1900s Sicily and following one man’s ascent from an underling to a mafioso, Mafia: The Old Country offers a new angle to the Mafia formula. Narrative-driven, Mafia: The Old Country provides a singular Mafia experience. While not Grand Theft Auto 6 (which got pushed back to May 2026), Mafia: The Old Country scratches a similar itch. It’s available on PC, Xbox Series X, and PlayStation 5.

Care Bears: Unlock the Magic Deck Builder Game Launches on KickStarter

Care Bears receive the deck-building game treatment. Care Bears: Unlock the Magic Deck Builder Game has players spread caring and compassion while facing off against unpredictable weather, wild creatures, and the mischievous Bluster and his Bad Crowd. The game features multiple difficulty settings, perfect for younger players and gamers who want more of a challenge.

Like most deck builders, each player begins with a basic deck in Care Bears. You can purchase new cards with Wish (stars), and prevent Bluster and his Bad Crowd from spreading uncaring with Care (hearts). Care Bears hasn’t received a major tabletop game since the Eighties (there have been some reskinned games like Monopoly and an odd Chutes & Ladders-like game a couple of years ago), so Care Bears: Unlock the Magic Deck Builder Game is great for Care Bears fans who’ve been waiting for a deeper Care Bears board game experience.

Care Bears: Unlock the Magic Deck Builder Game has multiple pledge levels that range from $34 (for the base game, plus shipping) to the massive All-In Pledge of $400. But the best bang for your buck may be the popular Care-a-Lot Expansion Edition ($119) that includes all base Care Bears (to include Grumpy and Tenderheart Bear) and a neoprene playmat. If you’re interested in Care Bears: Unlock the Magic Deck Builder Game, check out its KickStarter page.

Vines and Flowers: Blooming Harmony Sprouts on KickStarter

Vines and Flowers: Blooming Harmony offers 3d tile placement. What? Players take turns taking tiles from the offering and then collectively building a pergola. Watch your vines and flowers climb and trigger effects, scoring you points, on your way to victory.

I love how Vines and Flowers: Blooming Harmony turns tile placement on its head by simply adding a vertical axis. The game has stunning table presence. Tell me you wouldn’t gravitate toward this game. You’d have to know what the players were doing.

Newcomer, Whales Entertainment, has done a great job with Vines and Flowers: Blooming Harmony’s production value. While you can enjoy Vines and Flowers with cardboard pieces ($35 pledge), this Kickstarter campaign includes an exclusive wooden pieces upgrade for a $45 pledge. I’m watching this campaign closely. If you’re interested in Vines and Flowers: Blooming Harmony, check out its KickStarter page.

The Voynich Puzzle Set to Launch on GameFound

Publisher Salt and Pepper has been releasing some fantastic games on GameFound this year. We covered The Battle of the Divas, and The Voynich Puzzle looks like it’ll be another amazing game with an interesting theme.

In The Voynich Puzzle, players reconstruct the mysterious Voynich Manuscript. All the art is inspired by this ancient text, and I love that The Voynich Puzzle includes actual puzzle pieces. We don’t know much about the game’s mechanisms yet (it’s set to launch on Monday or Tuesday), but the production value looks fantastic and thematic, and Salt and Pepper has been on a roll. They’re a well-respected board game publisher with titles like Resist! and Witchcraft! to their credit.

I may have to pick up a copy of The Voynich Puzzle for the artwork alone. We don’t yet know what pledge levels The Voynich Puzzle will have, but if you’re interested in this title, too, you can follow The Voynich Puzzle’s GameFound page.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day, Geekly Gang.

Whatcha Playing, Geekly? August 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. Since it’s Wednesday, we have another post from our Whatcha series. Today’s topic is games, both video games and board games. We’ll hear from Season and Skye soon, but I’ll kick things off this post with the games I’ve been playing over the past month.

Kyra’s Board Games

Bruno Cathala’s Kingdomino takes the simple mechanism of laying dominoes beside a starting castle (domino piece) and allows players to build their own scoring tableau. Each domino has two sides. Each side will belong to a terrain type, and players attempt to connect like terrain types, chaining as many crowns (which will be printed on some dominoes and determine how much each terrain scores) as they can to their largest collection of each terrain type. Kingdomino has restrictions on how far out from a player’s starting castle they can build, and this is where the game gets tricky.

I don’t know how many times I’ve ended up with dead corners (corners that I can’t legally add another domino), but it’s satisfying every time I can put down my full complement of dominoes. Kingdomino is a quick game. The 15-30 minutes printed on the box is accurate. I love Kingdomino’s selection system. Each player has two royal meeples. One will claim the current round’s domino, but the domino you select in the current round will affect when you can select a tile in the next round. Each tile’s backing has a number. Typically, the more valuable tiles have higher numbers, and if you pick a higher value tile, you’ll pick later in the following round. Brilliant!

While many board games grant an advantage to seasoned players, Uwe Rosenberg’s Spring Meadow almost requires players to have a similar experience. The person who taught me and a couple of other noobs how to play Spring Meadow skunked us. Spring Meadow has an intriguing mechanism of players choosing a polyomino from a communal display and then placing the polyomino on their player board filled with holes. You’re trying to fill each row or column (depending on your board’s orientation), scoring points for each filled row or column with some added bonus points.

There are tricks involved, a dash of luck, and not all of the polyominoes are created equal. But you won’t know the best plays during your first playthrough, and if you’re playing against a seasoned Spring Meadow player, they will easily beat you. Despite my utter failure of a first play, I enjoyed Spring Meadow. I’ve since rematched the person who taught me how to play, and I managed to eek out a victory during our third, two-player play. Spring Meadow is fantastic as a two-player game against players who know how best to place their polyominoes.

I’d include Lotus in the group of games where it’s best played when all players involved have similar experience. The same person who taught me Spring Meadow also taught me Lotus, and the result was similar. I have yet to replay them at Lotus, but I plan on it.

Players compete to complete flowers. Seriously, the image above is what most Lotus cards look like. Lotus is a stunning game. It’s quick to teach, but knowing when to add pedals or use an ability makes all the difference. Usually, new players will misuse their abilities, unlock the wrong ones first, or add too many pedals to make a flower easy to complete and leaving themselves open for another player to take advantage of an opening. Lotus is the definition of a game that’s easy to learn but difficult to master. It doesn’t have a lot of moving parts, but the parts that are there are chef’s kiss.

Kyra’s Video Games

I gave Bleach: Brave Souls a try this past month. Notice how I didn’t say I played Bleach: Brave Souls. Bleach: Brave Souls offers an autobattle function. I did more watching Bleach: Brave Souls play itself than playing the game. To be fair, Bleach: Brave Souls is a ten-year-old gacha game. During boss battles, players borrow the featured character from a random player (chosen from the tens, if not hundreds of thousands, of players). Typically, I’d borrow a character from a player who had maxed out their character five or six years ago. Most boss battles had a cutscene. I would skip the cutscene, and the borrowed character will have already beaten the boss. Did I really play Bleach: Brave Souls?

Bleach: Brave Souls was a nice trip down memory lane. I wish the game had tightened the story a little bit. Each scene from the manga received its own level, so there are hundreds, if not thousands, of story levels. I gave up on Bleach: Brave Souls after a few days, but I could see the game being fun years ago, when it first released. I like the chibi character designs.

Those are the game highlights for me this past month. Let’s see what Season and Skye have been playing.

Skye’s Board Games

The fabulous Kyra Kyle has done it again. While Dorf Romantik was not a game they created, they were the ones who introduced me to it. Props to them, because I thoroughly enjoyed it! Dorf Romantik takes concepts from games like Catan and Carcassonne, but manages to be a special kind of fun. With the help of your fellow players, y’all gotta build the best town you can. It’s Sim City without financial stress. What can I say?

The Night Cage is a game that’s right up my alley. As a big fan of cooperative games, horror, and eldritch themes, The Night Cage is perfect for a dark game night with your friends. In a Lovecraftian setting, you find yourselves in a place of eternal darkness. You’re trapped in the Night Cage, and you must escape. The corridors shift and change direction. You only have a candle, and monsters hunt you at every turn. Good luck.

Skye’s Video Games

Lately I’ve been into casual phone games. Tap Gallery is a simple game about tapping arrow blocks to reveal a hidden image underneath. That’s pretty much it. While not the most complex, what appeals to me about Tap Gallery is its premise. It’s satisfying to watch every block slowly disappear from the screen. Sometimes that’s all you need in a game, and Tap Gallery has me hooked.

Cryptogram, while still a casual phone game, requires its players to use their brains. As you can likely tell from the title, Cryptogram is all about decoding a hidden message by following the clues given to you. Cryptogram helps stretch your brain while not being too difficult. Many of Cryptogram’s hidden messages are famous quotes from historical figures. Wait, you can solve puzzles and learn history? Sign me up!

Season’s Video Games

I’m kicking things off with a classic platformer. Psychonauts was released back in 2005 and is one of the more unique platformers I’ve played. Each level takes place inside people’s minds, so the player learns about each character by playing through their level. The level itself represents the character’s cognition of the world, but there are collectibles called “memory vaults” within each level. These memory vaults allow the player to sneak a peek into each character’s past through pictorial storytelling.

Players also spend a fair amount of time roaming the campgrounds in the overworld. I spent several minutes chatting with my fellow campers, collecting arrowheads to upgrade my gear and scavenger hunt items. Most objects/creatures in Psychonauts allow players to interact with them in some form, so there’s never a shortage of things to discover. I used clairvoyance on everything. Everything.

Fallout 4 has been out for ten years, but this is my first time playing it. Dead serious. I’ve never been crazy about open-world RPGs. In the past, I’d try them for twenty minutes before wanting to play something else. I tried playing Fallout: New Vegas on Steam many years ago, and it crashed every few minutes. I got frustrated and gave up on it. That said, I’ve enjoyed Fallout 4 so far. I like to stop tracking quests periodically so I can explore the world. I’m a digital hoarder, so picking up everything and being over-encumbered is my way of life.

I have one question for you, Geekly Gang. Why do radscorpions burrow under toilets?

Hey, hey! Kyra Kyle here again. That’s all our writers have for what they’ve been playing this past month. Feel free to share what you’ve been playing, Geekly Gang. Thank you for reading, wherever you are, I hope you’re having a great day.

Tabletop Game Review: Cretaceous Rails

Cretaceous Rails combines trains and dinosaurs in one board game. Holy Fish Heads! That may or may not be a direct quote from the Cretaceous Rails game designer. Hey, hey! Kyra Kyle here. I’m doing something a little different with today’s board game review. As you might be able to tell, I know Cretaceous Rails’ game designer, Ann Journey, and the publisher Spielcraft Games. I’ll attempt to stay unbiased, but I wanted to be upfront about that relationship. In Cretaceous Rails, people have learned that dinosaur parks built in the modern world are too deadly. Instead, they send people back in time to witness dinosaurs in their natural habitat. Players compete to create the best dino safari resort experience. We’ll get to the game, but first, let’s discuss some disclaimers.

The Fiddly Bits

Designer: Ann Journey
Publisher: Spielcraft Games
Date Released: 2025
Number of Players: 1-4
Age Range: 14 and up
Setup Time: 10-15 minutes
Play Time: 45-120 minutes (depending on the number of players)

Game Mechanisms

Modular Board
Network and Route Building
Pick-up and Deliver
Worker Placement

Game Setup

Cretaceous Rails’ rulebook has a streamlined setup section, so I’ll be using the rulebook as the basis for this section.

Action Tiles

* Shuffle all 16 action tiles and randomly place them face up in a 4×4 grid within reach of all players to create the action grid.

* Place the first player marker on the Draw Cards action tile with the first player marker icon (shaped like a raptor claw).

Resort Card Display

* Place the resort card display board within reach of all players.

* Shuffle all 84 resort cards and place them face down in the resort card deck space near the resort card display board.

* Deal eight cards from the deck face up onto the eight spaces of the resort card display board.

* Place the round tracker on the dinosaur footprint labeled “1.”

Player Setup

Each player chooses a company. The only difference among the companies is the starting dinosaur, the beginning point value of dinosaurs, and aesthetics. None of these differences significantly affect the gameplay, so pick the company that looks cool or begins the game with your favorite dinosaur.

Each company gets:
* 1 Player board (all other items must match your company’s color and design)
* 4 Executives
* 30 Rails
* 1 Train Engine Tile
* 8 Train Car Tiles

* Place your Train Engine in front of your player board. This begins your train, but doesn’t count as storage.

* Place 2 Train Car Tiles behind your Train Engine Tile to form your starting train.

* Draw 1 card at random from the resort card deck and add it to your hand.

* Place the remaining Train Car Tiles, 30 Rails, and 4 Executives off to one side within reach.

* Take the tourist, dinosaur, and jungle token indicated by the icons on your player board and place them on their respective icons on your player board.

* Place the remaining tourists in the tourist sack.

Map Setup

* Place the starting map tile for the appropriate player count in the center of the table within reach of all players.

* Place 1 randomly-selected jungle map tile per player beside the starting map tile to form the map.

* Place one jungle token on each hex marked with a jungle token icon.

* Place a matching dinosaur miniature on each hex marked with a dinosaur icon. Each tile has two of Tyrannosaurus Rex, Triceratops, Titanosaurus, and Parasaurolophus.

* Randomly place 4 tourists from the Tourist Sack on each cabin hex and each player’s home hex.

Starting Positions

* Randomly select who goes first. Play will proceed clockwise from the first player.

* In reverse turn order, starting with the last player, select home hexes on the starting map tile.

* When you select a home hex, place two Rails on the starting map tile. Place the first Rail on the line pointing out of your chosen home hex, and the second Rail on the line going to the left or right in front of the first rail.

HINT: Choose your home hex based on the dinosaurs and volcanoes near it, the tourists on it, and your plans for building your rail network into the jungle.

Game Flow

Cretaceous Rails is played over four rounds. Each player receives four turns per round.

Each turn, players will place an Executive on a vacant action space between two action tiles. Players will take both actions adjacent to the Executive they just placed. You may choose the order in which to take your two actions each turn. You can also forgo one of your actions and unload your Train Cars onto your player board.

Outside of unloading your Train Cars, there are six actions depicted on the Action cards: Lay Rails, Draw Resort Cards, Build Resort Cards, Clear Jungle, Safari, and Capture Dinosaur.

Lay Rails allows players to place two Rails (train minis) on the map, extending their company’s rail network.

Draw Resort Cards lets players draw Resort cards from the Resort Card Display Board.

If you meet any number of Resort Card requirements and take the Build Resort Cards action, you may build any number of Resort Cards in your hand that you can legally place. The third (top) row can only hold as many Resort Cards as the number of Resort Cards in the second row. The second (middle) row can only have as many Resort Cards placed in it as the number of Resort Cards in the first (bottom) row. The bottom row has no restrictions. Go nuts! But most Resort Cards receive bigger boosts in higher rows.

The remaining three actions will add items to your Train Car Tiles that you will then have to unload in your player boards. These actions may cause you to replace one of your adjacent actions with empty Train Cars.

Clear Jungle has the player take a jungle token from any hex adjacent to their rail network. You must place the jungle token on one of your empty Train Cars. Jungle tokens aren’t refilled throughout the game. Once they’re gone, they’re gone. You cannot take the Clear Jungle action if you don’t have at least one empty Train Car.

The Safari action has a couple of steps. Take a tourist from any hex adjacent to your network and place it in one of your empty Train Cars. Again, if you don’t have at least one empty Train Car, you cannot take the Safari action. You may not take a tourist from another player’s home hex. When you take a tourist, add up the number of dinosaurs adjacent to your rail network of the color and type that corresponds to the tourist you picked. Only count dinosaurs in hexes with no jungle tokens (your tourists can’t see through dense jungle). Each volcano adjacent to your rail network counts as a dinosaur of that type. Move the rating marker on your player board for that dinosaur color/type up the rating track that number of spaces. This number determines the value of each dinosaur in your resort.

Capture Dinosaur allows players to take a dinosaur from any hex adjacent to their rail network with no jungle token and place it in one of their empty Train Cars. Again, you cannot take the Capture Dinosaur action if you don’t have at least one empty Train Car.

End of Round

A round ends after all players have taken four turns each.

At the end of each round, perform these steps, in this order (skip these steps in the final round):
* Each player performs the Unload Train Cars action.

* Each player takes back all four of their Executives.

* Discard all eight Resort Cards in the display.
* Refill the display with eight new Resort Cards from the deck.
* Pick up all of the Action Tiles, shuffle them, and randomly distribute them into a new action grid.
* The player who took the First Player Marker this round places it back on its draw cards Action Tile. That player will go first next round.

End of Game

Each player performs the Unload Train Cars action one final time. Then, each player tallies their score. There are two sources of victory points: Captured Dinosaurs and Resort Card Scoring Multipliers. Players can use the scoring guide and pad to keep track of each player’s victory points. Whoever has the most victory points at the end of the game wins.

Review

Cretaceous Rails has two standout elements: the Action Grid and Resort Cards. Ann Journey says that she got the idea of the Action Grid from another game, but I haven’t seen this version of worker placement. It’s quick. The Action Grid gets shuffled and reformed, resulting in varied gameplay from round to round. What may be a good tactic in an early round may not be that good of a tactic in later rounds. The actions themselves are balanced and provide a lot of strategic possibilities. I can lessen someone’s safari bonus by capturing dinosaurs. I can play keep away by taking resources from the main map, while reserving my home hex’s tourists. And all of these actions work well with the Resort Card system.

I love how Resort Cards are placed. The bottom rows needing to be larger than the ones above them makes thematic sense if one thinks of the player board as one’s resort, which it is. You can’t have a top-heavy structure. The Resort Cards themselves are multi-use, and that’s one of my favorite game mechanisms, and a trend I like continued in more board games. Each Resort Card has three rows. The top shows what the player needs to place on the Resort Card to construct it. Any Dinosaurs placed on Resort Cards are worth their full value, while Dinos left on Player Boards are worth half points, rounded down. This does enough to entice players to build Resort Cards, even if they don’t stand to gain as much from the Resort Card’s effect.

The Resort Card’s effect is indicated in the middle row of each card. Many of these effects have levels that are determined based on which row you build the card. This adds even more tactical choices to each game of Cretaceous Rails. I don’t know how many times I took a penalty (like lowering a dinosaur’s rating) because I needed the effect of a Resort Card. And each Resort Card has endgame scoring modifiers at the bottom. Again, I’ve spent plenty of Cretaceous Rails games building Resort Cards that I only wanted for the endgame scoring. Players only score the Resort Cards they managed to build. This is the magic of multi-use cards. Love, love, love.

My main critique of Cretaceous Rails is that the game can run a little long. While individual player turns don’t take long, analysis paralysis can be an issue. I tend to plan my turns in advance and then adapt if someone takes the set of actions I want, but other players don’t play that way, and certain players—you know the type—can take extremely long turns. Cretaceous Rails is one of those games (specifically at higher player counts) where the board state can change a lot before you receive another turn, and I have second-guessed my decision on several turns.

The Cretaceous Rails box lists the game’s runtime as 30 minutes per player. However, it’s more like 45 minutes at the lowest player count and 30 minutes for each additional player after the first. Upkeep between rounds can take a hot minute. Typically, I have one player handle one part of the setup (like shuffling Action Tiles and resetting the Action Grid), while another player handles another part of the in-between round setup (like wiping the Resort Card Board and setting up the new round’s Resort Card Board). While Cretaceous Rails doesn’t have a lot of setup between rounds, it does slow down gameplay.

Despite the occasional gameplay slowdown, Cretaceous Rails does a wonderful job combining trains and dinosaurs, and that’s what the game sets out to do. Trains and dinosaurs together at last! The Rails (train minis) play out like a fusion of Ticket to Ride and Catan. Experienced gamers will have an idea of how they work; players new to the board game hobby may struggle. I also like how the trains are two-fold. While the network plays like Ticket to Ride, the Train Car Tiles provide a tasty dollop of resource management. Since every player unloads their Cars at the end of each round (even the last one), you’ll want to time when you unload your Train Cars in the middle of each round. So, time is a hidden secondary resource one must manage. I love it.

One final note: Cretaceous Rails’ production value is phenomenal. That’s something you can expect from Spielcraft Games. I know. I have a relationship with Spielcraft Games’ owner, but it’s true. Alex Wolf puts in a lot of work to ensure his games look top-notch. Getting back to Cretaceous Rails, if you’ve ever wanted to play a combination of trains and dinosaurs, Cretaceous Rails is your game.

Too Long; Didn’t Read

Cretaceous Rails captures its theme of gamers running a dino safari resort experience. While the game mechanisms interestingly converge, the multi-use Resort Cards and the Action Grid stand out. Cretaceous Rails offers plenty of ways to win, but that can also cause analysis paralysis and may not be the best for gamers who are new to the board game hobby.

Geekly News: July 20, 2025, Upcoming DCU Projects

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News on Sunday. We’ll kick off this week’s news with upcoming DCU projects. Let us know if you want something similar for the MCU in the coming weeks.

DCU Upcoming Films and Series that have Release Windows

Giving a quick rundown of upcoming DCU films and series was prompted by watching Superman this past week. Check out Friday’s review of Superman. The DCU has over 25 planned projects. We’ll only cover the ones that have release windows (anything with at least a vague release month, quarter, or year). Let’s get started.

Peacemaker Season 2 (August 2025)

Peacemaker Season 2 is scheduled to return at the end of next month (August 2025), and this season should dovetail into the events of Superman. Frank Grillo (General Flag, who also makes an appearance in Superman) is set to return for Peacemaker Season 2. Oh. And of course, there was that cameo of Peacemaker on the news during Superman.

Krypto Shorts (End of 2025)

Krypto will make his return at the end of 2025 (either November or December 2025). The DCU can be tight-lipped about exact release dates, especially when the project is soon to be released. Peacemaker, which will air next month, doesn’t have a specific date (as of when I’m writing this post). Hopefully, these Krypto shorts will be released by the end of this year. Harley Quinn Season Five had a similar release schedule for 2024 and was then postponed until the following year.

Lanterns (Early 2026)

Green Lantern characters Hal Jordan and John Stewart will play a key role in the new DCU. Lanterns will be an Earth-based detective story, described as a “huge HBO-quality event” in the style of True Detective. This is music to my ears. I love this concept. Lanterns will have eight episodes with Chris Mundy serving as showrunner. Throw in some cameos of Nathan Fillion as Guy Gardner (don’t lose the hair), and Lanterns sounds like a party. The series is expected to premiere in early 2026.

Supergirl: Woman of Tomorrow (June 26, 2026)

One of the few future DCU projects with an exact release date, Supergirl: Woman of Tomorrow, is scheduled for a June 26, 2026 release. Milly Alcock made a cameo in Superman (2025), and her brief stint in the movie got me excited for this title. Alcock’s Supergirl will battle with PTSD (while Kal-El was a baby, she watched her family die on Krypton) and struggle with having no purpose in life (she was supposed to protect a now adult Superman). Supergirl: Woman of Tomorrow will show Supergirl claw her way out from rock bottom, and I’m here for it. This is why Superman needs to be the clean-cut hero he is in the DCU (and in DC Comics). There are plenty of other characters, like Supergirl, who can fill in the morally gray spaces.

Clayface (September 11, 2026)

A Clayface movie? What? That was my reaction to the DCU announcing a body-horror style film based on the classic Batman villain. We know little about Clayface. The movie is set for a specific release date, September 11, 2026, and filming began earlier this summer. While I would’ve liked to have seen Clayface in a Batman movie, I’ll take Clayface getting a stand-alone film. I’d like to see the DCU explore other villains. Vandal Savage could be interesting.

The Batman – Part II (October 1, 2027)

How is it that we have more precise dates the farther out the schedule? The second installment of Matt Reeves’ The Batman series is set for October 1, 2027. Titled The Batman – Part II, the film will feature the return of Robert Pattinson, Jeffrey Wright, Andy Serkis, and Colin Farrell reprising their roles as Batman, Commissioner Gordon, Alfred Pennyworth, and The Penguin. Filming is set to begin in April 2026 at Warner Bros. Studios in Leavesden, England.

Those are all the DCU projects we have tentative dates for, but here’s a list of other DCU projects that are in the works:

Waller (Spinoff series of Viola Davis as Amanda Waller; yes please)

The Brave and The Bold (New live-action series that will introduce the DCU’s Batman and the Bat Family; looks like the DCU isn’t shying away from Robin and the rest)

The Authority (A lesser-known group of anti-heroes brought over from Wildstorm Comics; could be R-rated)

Swamp Thing (Logan Director, James Mangold, revives this amazing supernatural character)

Booster Gold (Failed 25th Century football star, Mike Carter, goes back in time to become a superhero armed with knowledge of the future; a straight-up superhero comedy series–I love Booster Gold in the comics)

Paradise Lost (A Game Of Thrones-like series that will introduce Wonder Woman into the DCU–oh, yeah!)

Untitled Blue Beetle Animated Series (I always thought Blue Beetle would work better as an animated series; we’ll see)

Untitled Teen Titans Film (Ana Nogueira is writing the screenplay; I wish we had more information about this title, but I’m ready for the first Teen Titans film)

Untitled Bane and Deathstroke Film (Yes! Another movie based on DCU villains; this one’s a team-up)

Black-led Superman Film (Black Panther scribe Ta-Nehisi Coates and director J.J. Abrams are attached to this Elseworlds version of Superman; sounds promising)

Dynamic Duo (Mixed-animation style, like traditional and stop-motion animation, series that features Dick Grayson and Jason Todd as Robin–the art style interests me)

Starfire (Animated series that aims to explore Teen Titans Starfire’s origin)

My Adventures with Green Lantern (Animated series that features a teenaged Jessica Cruz when she becomes the newest Green Lantern)

DC Super Powers (Animated series set at the Alliance School for Heroes, where new students like Lightning, Flash, Plastic Man, Aquagirl, Green Lantern, and Terra train to become the next generation of crimefighters)

Returning Shows and a Movie Sequel

Harley Quinn Season 6 (Yay! We will cover this series’ season six whenever it releases; it looks as though Harley will be space-bound)

My Adventures with Superman Season 3 (We’ll have to catch up with this Adult Swim animated series; I’ve heard great things)

Creature Commandos Season 2 (This series came out of nowhere to become a hit last year; of course, it’s getting a second season)

Constantine Sequel (Keanu Reeves is set to return as John Constantine in this sequel to the 2005 film; better late than never)

Synchro Horizon: JRPG Roguelike Board Game Launches on KickStarter

I’m a sucker for JRPG (Japanese Role Playing Games), so Synchro Horizon is right up my alley. From what I’ve seen, players can customize characters to dive into dungeons. The dungeons and characters can change during each play of this cooperative game. If that’s true, Synchro Horizon may have copious amounts of replay value.

Even though Synchro Horizon marks New Game Entertainment’s first board game, the production value looks to be top-notch. Beyond the game’s variability and potential replay value, Synchro Horizon’s custom skills have me intrigued.

Each of the 50 potential character skills appears to have upgraded versions. The artwork claims to be 100% AI-free. I like that Synchro Horizon chose to pay human artists for their work, but it’s sad that the board game industry has made claims like this necessary. Synchro Horizon offers multiple pledge levels, ranging from $80 to close to $400. If you’re interested in customizing your group of heroes and swarming ever-changing dungeons, check out Synchro Horizon’s KickStarter page.

Emerald Echoes Lands on KickStarter

PostCurious offers the next evolution of puzzletales with Emerald Echoes. Written by Lauren Bello (The Morrison Game Factory, Threads of Fate), Emerald Echoes spans four captivating chapters. It can be played as a solo or cooperative adventure. Emerald Echoes serves as a standalone sequel to the award-winning puzzletale, The Emerald Flame.

Gamers play Emerald Echoes across four chapters, consisting of thirteen puzzle folders. Within each chapter envelope, you’ll find a collection of items, along with a series of puzzle folders, labeled in the order they should be solved. Each of the thirteen puzzle folders contains at least one written document to investigate–these documents will contain clues and can be used to piece together which items are needed to solve a puzzle.

Emerald Echoes gives me strong Sherlock Holmes: Consulting Detective vibes. Emerald Echoes can be played on its own or in conjunction with the original The Emerald Flame. If you haven’t played The Emerald Flame, don’t worry. Emerald Echoes’ KickStarter includes pledges that include The Emerald Flame. Check out Emerald Echoes on KickStarter.

Shadow Labyrinth Released This Week

A Pac-Man Metroidvania game wasn’t on my Bingo Card for this year. Shadow Labyrinth shatters the concept of Pac-Man. This side-scrolling 2d platformer looks amazing. Players take the role of “The Swordsman,” traversing through a large “maze,” and fighting against enemies and upgrading their abilities as they progress. Yep. Sounds like a Pac-Man Metroidvania game to me. I chuckled while watching the Shadow Labyrinth’s trailer. The Pac-Man theme was jarring beside a gritty post-apocalyptic world.

I don’t know what’s going on in the image above, but I want to experience it first-hand. Fortunately, Shadow Labyrinth is available for Windows, Xbox Series X/S, PlayStation 5, and the Nintendo Switch and Switch 2. I will give credit to Nintendo for its free Switch 2 upgrade for Shadow Labyrinth. Several weeks ago, Geekly called out Nintendo for charging for a Switch 2 upgrade. We hope this is a sign for Nintendo allowing for free original Switch to Switch 2 upgrades in the future.

Donkey Kong Bananza Released

Donkey Kong Bananza marks the first new release in the DK Series since 2014’s Donkey Kong Country: Tropical Freeze. Donkey Kong hasn’t had this long of a drought in its over four-decade history. Expectations are high for this title.

Donkey Kong Bananza uses terrain in interesting ways. Donkey Kong can smash certain terrain types, and if the material is sturdy enough, he can fling it at enemies and cause damage. Donkey Kong Bananza could be a game-changer for the DK Series. It’s available for the Nintendo Switch 2. I may have to add Donkey Kong Bananza to my must-buy Switch 2 games whenever I get around to purchasing the new system.

That’s all the Geek News we have for this week. This week’s post was a little longer than normal. We may do a round-up of future MCU projects after Fantastic Four: First Steps releases. Let us know if you’d be interested in that. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1995

1995 saw plenty of strong board game releases. It’s a shame we must limit this list to a Top 5, but debate is the benefit of a Top 5 versus a Top 10. A Top 10 could include many games of note from a calendar year. And 1995 had plenty of those. We also limited ourselves to one—just one—collectible card game. CCGs were going strong in 1995, too. One of our just-missed-the-list games is Marvel Overpower. I always liked Overpower’s straightforward gameplay and scalability. Star Wars Customizable Card Game is another CCG that just missed our list. Like its counterpart, the Star Trek Customizable Card Game on our previous list, it continues to be played. I’ve always liked its Dark and Light side of the Force; Star Wars Customizable Card Game is one of the rare collectible card games with a two-sided aspect.

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Tabletop Games. We’ll talk about 1995’s board game list soon, but let’s recap the ground rules for which games make these lists before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Legend of the Five Rings (1995)

Legend of the Five Rings (L5R) collectible card game lasted for two decades, and even then, it was announced that the game would have a successor in Fantasy Flight Games’ Living Card Game line. So, in a sense, Legend of the Five Rings continues to this day. L5R shares similarities with Magic: The Gathering, but has game mechanisms with flavor and allows “passive” win conditions like the Enlightenment Victory. Games can be very long, with some matches lasting hours.

L5R features a storyline. New fiction pieces (short stories, novels, and comics) would advance the story of Rokugan (the fictional empire where Legend of the Five Rings takes place) every week. After Alderac Entertainment Group (AEG) purchased the rights outright in 2000, they reintroduced an accompanying tabletop role-playing game of the same name. Frequently, AEG would adapt Rokugan’s timeline to reflect who won specific CCG tournaments. The Spider Clan would have its own Emperor take the throne after an L5R world champion won with a Spider Clan deck. This unique and living game element has yet to be duplicated in tabletop games, making Legend of the Five Rings a singular experience.

4: Mystery of the Abbey (1995)

Republished by Days of Wonder during their golden years almost a decade later, Mystery of the Abbey is a sign of what’s to come. Mystery of the Abbey is a clever update to the classic board game Cluedo (or Clue). Based on the novel The Name of the Rose, players assume the identity of a detective, trying to identify a murderer in a monastery by process of elimination, moving from room to room, and asking questions of other players to order them to reveal information that will disqualify potential suspects.

Unlike Cluedo, during their turn, a player can ask any question to any player provided the response wouldn’t include a suspect’s name. The person being asked the question may choose to answer or refuse by placing a finger to their lips (taking a vow of silence). This is so thematic and can be used strategically. All players will see the asked player’s refusal to answer. Why did they do that? If the player elects to answer the question, they then have the right to immediately ask a question of the active player. Mystery of the Abbey was one of the earliest publications for Days of Wonder, which started with interesting twists to classic games.

3: Medici (1995)

Dr. Reiner Knizia makes one of these lists again, and Knizia’s former employment as a quantitative analyst (one who manages and attempts to price risk for banks) comes in handy with Medici. Players take on the roles of the House of Medici, who were an Italian banking family and political dynasty. Medici is based on the pricing of risk. Each lot of commodities has an uncertain future based on how cards are drawn from the deck and what other players buy. To play Medici well, players must judge and price the risk attached to each lot of cards. Medici is a classic example of “buy low, sell high.”

I don’t play Medici particularly well, but I enjoy it every time I play. I downloaded it for my tablet and sneak in a few games against an AI opponent. The game takes place over three days (or rounds). Players draw random goods (units of different types and amounts) to make up lots, and then these lots are bid upon. The player who wins the bid then adds these goods to their ship. Each player’s ship can hold five goods. Once each ship has been filled, the round is over, and the ships score points in florins. The player with the most florins at the end of three days is the winner.

Medici is a simple auction game with a ton of open information. It’ll take a few playthroughs to figure out the true value of certain lots, but this clever design by Knizia is well worth the time.

2: El Grande (1995)

El Grande is Wolfang Kramer’s first entry on one of these lists. 1994’s 6 nimmit! is one of my favorite card games from this period and narrowly missed out on making our previous list, while Auf Achse won the Spiel des Jahres in 1987. It was only a matter of time before Kramer made one of these lists. El Grande combines several simple mechanisms. It’s the interlocking of these mechanisms and how they play off of each other that gives El Grande its depth.

Players begin the game with a hand of identical cards (numbered 1-13). Players bid for turn order using these cards. The person who played the highest card chooses their action card first, but each player may use each card only once during the game. Each turn, players take Caballeros and execute an action card, which includes two actions, a special action, and placing Caballeros. Scoring occurs in three of the nine rounds. Players must keep track of the many factors that determine the balance of power in the regions and the score track. If it wasn’t for another game on this list, El Grande would’ve been the runaway Spiel des Jahres winner this year.

1: Catan (1995)

Could it be any other game? Catan (originally Settlers of Catan) revitalized the board game industry. Catan shaped the modern board game. It opened doors and spawned numerous expansions and spin-offs. While many gamers have moved on from Catan, there are still plenty more who swear by Catan. The ideas this game presents are still used to this day.

The game board is composed of hexagonal tiles of different land types, which are laid out randomly at the start of each game. Players build settlements on a fictional island of Catan. They connect their settlements with roads placed on the edges of the hexes. Each hex has a number that needs to be rolled (on two standard six-sided dice) for the hex to generate resources. Any player with a settlement touching the hex gains the resource indicated. Players gain victory points as their settlements grow, and the first to reach a set number of victory points (usually 10) wins.

I’ve played countless games of Catan in the late 90s and early 2000s. While many of the mechanisms have been improved on in some way in newer games, I haven’t found a game that scratches the same itch of bartering. Some games get close, but nothing compares to Catan. It’s deserving of the 1995 Spiel des Jahres (German game of the year).

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993
Top 5 Tabletop Games from 1994

Five More Common Board Game Mechanisms

Board gamers find the same game mechanisms in many games. We covered the topic of common board game mechanisms a couple of months ago and last month we addressed some underused board game mechanisms. Here are links to those previous posts (10 Common Board Game Mechanisms and 5 Underused Board Game Mechanisms). Once again, we’re headed to Board Game Geek.

Hey, hey! Kyra Kyle here. I checked the hundreds—and I mean hundreds with a capital H—of game mechanisms listed on Board Game Geek and ran quick searches to see how many games are listed on the site with each mechanism. I won’t rehash the search criteria. If you’re interested, you can check out the previous Common Board Game Mechanisms post. Even though the previous list had ten mechanisms, it had some notable omissions. I also promised to cover the worker placement mechanism in the last list, so I included it in this set of mechanisms. Let’s see which five mechanisms made the second list.

Marvel United Tabletop Game Set Up

Cooperative Games

Description

Players work together in a cooperative game to achieve a common win condition or win conditions. Players all win or lose the game together.

Thoughts

More than just a mechanism, cooperative board games may be more of a game classification. Cooperative games took off in popularity with Pandemic. Some cooperative games existed before then, but there were significantly fewer. Cooperative games have exploded in the past two decades or so. I tend to teach a lot of board games, and cooperative board games tend to be easier to teach than competitive board games because all players have a common goal. I feel as if I need to overexplain a competitive game because I don’t want someone to think that I’m trying to gain a competitive advantage by omitting information. I stand to gain nothing from withholding information while teaching a cooperative board game. I also find that the table starts playing a cooperative board game sooner. It’s more acceptable to learn as we go.

Easier and faster rules explanation aside, cooperative board games can sometimes feel like players are trying to solve a complex puzzle. If puzzles don’t appeal to you, you might not care for cooperative games. Another common issue with cooperative board games is that they can lead to a dominant player. One player could become the self-appointed leader and everyone else follows along. But a lead player token that players pass each round can combat this tendency. I’ve found other variations on this idea, and they can work.

Games that use this mechanism

Pandemic, Spirit Island, Kingdom Death: Monster, Marvel United, and Sleeping Gods

Modular Board

Description

Games with modular boards don’t have a typical board. These games compose their boards with multiple pieces, often tiles or cards. These pieces can be randomized or reconfigured to form different scenarios (which is another popular game mechanism or classification). The malleability of the “board” can lead to different strategies, exploration, and other possibilities. Some games that use modular boards will have multiple pieces that aren’t used simultaneously, which preserves table space. Unused pieces remain out of play until they’re needed.

Thoughts

I love the variability of a modular board. As the description mentioned, these games can also use scenarios or missions that can tell a story. Or you may be able to shuffle the pieces (tiles, cards, or whatever) and form hundreds of board variations. Despite playing a game hundreds, if not thousands of times, modular boards can make the same board game feel new.

Like cooperative games, there is a downside to this mechanism. Some games that use modular boards may have specific layouts with a labeling system. This can slow down the gameplay or increase setup time while players sift through the pieces necessary to build the board. But this is a nitpick. When executed well, modular boards can add extra spice.

Games that use this mechanism

Catan, Mansions of Madness: Second Edition, Betrayal at House on the Hill, Memoir ‘44, and Gaia Project

Simultaneous Action Selection

Description

Games that use simultaneous action selection have players plan their turn secretly and simultaneously. Then, the players reveal their plans at the same time.

Thoughts

Put simply, simultaneous action selection speeds up gameplay. It may not be the first game mechanism I look for in a board game, but it’s one that I’m glad exists. Simultaneous action selection eliminates a board game’s “turns.” Everyone has a turn at the same time or at least everyone chooses what they’re going to do at the same time.

That last distinction can’t be overstated. Gloomhaven has players select their actions and a player’s initiative for the round simultaneously, but each player has a designated turn. Even with this wrinkle, it’s a player’s planning for a turn that takes the most time, so I still say that a game like Gloomhaven speeds up player turns even if players don’t execute their turns simultaneously. For the games that do allow for the simultaneous execution of turns, they can be lightning-fast.

Games that use this mechanism

Heat: Pedal to the Metal, Orleans, Gloomhaven, The Quacks of Quedlinburg, and Sushi Go!

Take That

Description

Take That are competitive maneuvers that directly target one opponent’s progress toward victory but don’t directly eliminate any characters or components representing the opponent. Take That mechanisms can include stealing, nullifying, or force-discarding of one opponent’s resources, actions, or abilities. Take That maneuvers can lead to dramatic changes in a player’s position of power over a short period.

Thoughts

Not going to lie. As a rule, Take That is my least favorite game mechanism on this list, but I may be in the minority. Numerous games include Take That as one of their mechanisms. It got me thinking what does Take That mean? Any maneuver that can weaken one of your opponents can be considered Take That. Thousands of games include mechanisms like that. Most games with a combat element would have Take That because anything that weakens your opponent for a moment would qualify and that happens a lot in that game type.

So, I should clarify. I don’t care for games centered around the Take That game mechanism. But again, many of these games, like Munchkin or Uno, are wildly popular. But since the definition of Take That can encompass a lot of design space, Take That may have the most room to grow. Is it possible for a game focused on the Take That mechanism to not feel like people taking turns backstabbing each other? Perhaps it’s the length of a predominantly Take That game that matters. Part of why I don’t care for Munchkin is because the game can drag. After all, players are incentivized to tear down the leader, artificially extending the game’s length. I’m torn. Share your thoughts about the Take That mechanism in the comments.

Games that use this mechanism

Munchkin, Uno, Scythe, Blood Rage, and Love Letter

Worker Placement

Description

Worker Placement is a stylized form of Action Drafting where players place tokens (typically the person-shaped “meeple”) to trigger an action from a set of actions available to all players, generally one-at-a-time and in turn order. Some games achieve the same effect in reverse: the turn begins with action spaces filled by markers, which are claimed by players for some cost. Each player usually has a limited number of tokens with which to participate in the process, although these may increase as the game progresses.

There is usually * a limit on the number of times a single action may be taken. Once that limit for an action is reached, it typically either becomes more expensive to take again or can no longer be taken for the remainder of the round. As such, not all action can be taken by all players in a given round, and “action blocking” occurs. If the game is structured in rounds, then all actions are usually refreshed at the start or end of each round so that they become available again.

Thoughts

The Worker Placement mechanism had the longest and most complicated description of the bunch. I mostly used Board Game Geek’s definition. I always check BGG for mechanism definitions and put them in my own words, but I couldn’t describe Worker Placement. It’s a great mechanism but a difficult one to put into words. And where I placed the asterisk (*) is a point of contention. The use of the word “usually” in this context can be controversial. Many players will claim that a worker placement game doesn’t need to place limits on the number of times an action can be taken during a round and dislike the inclusion of “action blocking” in the definition. Others swear that “action blocking” is a defining element of worker placement.

And that might be one downside to the Worker Placement mechanism: hate drafting. Some players will choose an action, not because it helps them, but so they can block an action for an opponent. This is why the inclusion of “action blocking” is controversial.

Typically, I enjoy games that include the Worker Placement mechanism. I was surprised that this mechanism fell short of the original list. Worker Placement games are popular but not as prevalent as one might expect. There’s a tactile joy about managing your workers. Tension builds whenever the board fills up and worrying if you’ll be able to choose the action you want for a round. That would be a positive mark for “limits to the number of times a single action may be taken.”

The Worker Placement mechanism may be the most difficult mechanism to convey than any other game mechanism on this list, but the idea of managing your resources, workers, and time makes games that use this mechanism special, especially when the mechanism is used well. In short, bring on more Worker Placement.

Games that use this mechanism

Everdell, A Feast for Odin, Dune: Imperium, Lords of Waterdeep, and Stone Age

Closing Thoughts

This mechanism grouping had more of a mixed bag. I may need to challenge my ideas on Take That. I enjoyed using a wider lens to look at board games. I hope you found something useful in the post. Feel free to share your thoughts on any of these game mechanisms and let us know which game mechanisms you’d like for us to discuss in a future post. Thank you for reading, and wherever you are, I hope you’re having a great day.