The Flash Review – “Fast Enough”

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Kyle’s Review

We waited the entire season to see Barry go back in time and “Fast Enough” delivered on the pilot’s promise. We saw Barry and the Reverse-Flash go back to the night of Barry’s mother’s death. But it didn’t go exactly as we thought it might. This review will have major spoilers (there’s no way to get around that unless I speak in code and then you won’t understand much of anything), so don’t go any further with this review if you haven’t seen The Flash finale and you want to avoid spoilers.

Barry doesn’t save his mother. He likes the timeline he’s in (the one this season was set in) and the man he’s become, so he upholds the past where Thawne kills Mrs. Allen. I’m not sure if Henry Allen’s (Barry’s father) died in the fury too – he didn’t look so hot on the floor of his house – but Barry gained the closure he needed, so this wasn’t too shocking of a turn. The real shocker came based off of something I said off-the-cuff a few weeks ago, when I asked, “What’s keeping Eddie Thawne from killing himself now that he knows his offspring turn evil and they yield Eobard?” We got our answer. Eddie took his own life and the Reverse-Flash faded into the nether. The Flash Writers Room must have noticed how silly of a decision this was for Eobard. He had nothing to gain from telling Eddie his lineage and everything to lose.

What happens after Eobard’s fade to nothing makes me wonder if we won’t see a lot of “correcting” the past next season. I don’t believe or can’t believe that Eddie, and more importantly, Eobard stay dead. We might have to wait a full season or until the midseason break before getting reacquainted with Eobard/Harrison Wells, but he will be back—eventually. Comic book characters have a nasty way of coming back from the dead (i.e. Captain America: Winter Soldier with Cap, Winter Soldier, the Hydra scientist, and Nick Fury). Of course, there has been more than one Reverse-Flash. Hunter Zolomon, anyone?

I’ll share one last revelation from “Fast Enough”: Cisco knows about the alternate timeline because of his vibe powers. I’m on the fence about this for a couple of reasons. 1) Cisco remembers that one timeline but not the others—I know that he probably doesn’t die as dramatically as he does in this one timeline, but you’d think he’d have some recollection of another timeline. 2) Wells says that Cisco was affected by the particle accelerator but in the comics, and according to the The Flash Writers Room when asked about the future, Caitlin Snow will become Killer Frost. So, why is Cisco exhibiting Vibe powers while Caitlin doesn’t show a hint of Frost?

These last points are by no means deal breakers for me. The Flash proved its worth this season and I intend to keep watching.

Not Flashy enough for you? Check out our Flash secrets page and yes, I didn’t spoil all the secrets.

iZombie Review – “Mr. Berserk”

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Kyle’s Review

Several story arcs collided in this week’s iZombie, “Mr. Berserk”: Liv deals with the fall out of her zombie beau’s death, Major thinks he’s going crazy – because who would believe in real zombies? – and checks into a mental institution, folks start questioning Blaine’s ties to the Seattle Police Department, and Major Rager rears their ugly head again.

As you can see, a lot happened with the ongoing story arcs and the weekly mystery fed into these arcs, leaving the show’s conclusion in an unprecedented place. I won’t say where iZombie left us this week – I don’t want to give away any spoilers – but “Mr. Berserk” ends in a satisfying way.

I’ve been on the fence with iZombie since the pilot. It looked too much like Pushing Daisies at first, but it found its voice after a few months and stepped out of that show’s shadow, for the moment. Usually, the ongoing stories introduce drama, while the weekly mysteries brighten things up. That wasn’t the case with “Mr. Berserk” as Liv turns from eating PTSD brains last week to eating the brains of a raging alcoholic this week. Oddly enough, those same alcoholic brains were of an investigative reporter, so Liv took the role of a detective like she’s never done before. That’s another welcome change but hopefully, iZombie will return to form; it’d be too easy for Liv to become a full-fledged detective by continuing to eat the brains of detectives.

But the most welcome change this week came in how the deadly cocktail of PTSD and alcoholic brains played out. “Mr. Berserk” promised us a dark episode of iZombie and it delivered on that promise.

Dino Race Review

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Save your pair of dinosaurs from extinction by running as quickly as you can through all types of terrain and making it to the finish line before the volcano erupts. Only the fastest dinosaurs survive in Dino Race.

We’ll get to the race in a little while but first, we’ll rush through some technical stuff.

The Fiddly Bits
Designer: Roberto Grasso
Publisher: Ares Games, Devir, and Intrafin Games
Date Released: 2014
Number of Players: 2-4
Age Range: 6 and up
Setup Time: less than 5 minutes
Play Time: about 20 minutes
Game Mechanisms:
Dice Rolling
Hand Management
Modular Board
Take That

Game Flow:

The object of the game is for your two dinosaurs to make it to the end of the racetrack before any other player’s dinosaurs and try to cross the finish line with the dinosaur egg in tow.

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Every track begins with the volcano tile at its beginning. All other tiles are shuffled and placed randomly in a pattern of the players’ choosing. I like a U shape because it’s the most economical in terms of space but you’re okay so long as there is a clear and single path with which to run.

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The tiles, besides the volcano tile, are double-sided. Each tile has a lava side and a terrain side. There are four types of terrain: swamps, plains, deserts, and forests. Here’s a sample of the four terrains.

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Both of your dinos will have to make it through each of the tiles on the track. More on that later but first, let’s finish getting the game set up.

All dinos (two per player) start on the volcano space. Players get dealt a hand of five cards each and then they decide who goes first. The player who goes first holds onto the egg—more on the egg later. On a turn, a player can play as many cards as they want so long as a card is a legal play and there are eight possible cards you can have in your hand.

The terrain cards allow you to move into a terrain tile that shares the same symbol as the card. There’s an even number of cards for each terrain and two wild terrain cards that count as any terrain. You can also pick up the following three specialty cards.

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The first one lets you steal a card from another player, the second allows you to knock over another player’s dino who’s on the same space as one of your dinos (they’ll have to use a terrain card of the same type tile they’re on to stand upright), and the third lets you steal the egg from the player with the egg. Once a player’s done with their turn, they roll the event die.

The event die is a six-sided die with different faces. Four sides have the four terrain symbols on them. When any of the terrain faces are rolled, players draw cards from the draw pile for every dinosaur they control that’s on the terrain shown. The fifth side has a picture of two cards and every player draws two cards, regardless of where they’re dinosaurs are. The sixth side has a picture of lava. When a player rolls this die face, the volcano just erupted and bad things happen.

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Flip over the terrain tile closest to the volcano that isn’t already showing its lava side; the lava spread to the next space. If any dinos are on that space, they receive one wound token worth one negative point. If any dinos are on the spaces before that space, whenever they enter the new space, they receive one wound token. Finally, the player with the egg takes one wound token and they hand the egg to the player to their left. About the only thing good that happens with lava is that they count as any terrain. All you have to do to enter a lava space is discard any card from your hand–this makes for a great catch-up mechanism.

When your first dino reaches the finish line, you grab a scoring token at random. When your second dino crosses the finish line, you choose which scoring token you want. As soon as both of one player’s dinos finish the race, the game ends. You score the number value on your scoring tiles. If the scoring tile’s number matches the color of your dinos, you get double points. And if you have the egg when you cross the finish line with your second dino, you get bonus points.

The player with the most points wins.

Game Review:

Dino Race is an excellent kid’s game. I like the modular board – that’s always a great thing to introduce to young gamers – and the game pieces are fantastic. There’s a splash of strategy to Dino Race that hints at other games in the industry but most games of Dino Race come down to luck. And that’s where Dino Race shows its kid’s game stripes.

Most good kid games have a healthy dose of luck so it evens the playing field for younger gamers; they must have a good chance at beating Mom and Dad. The subject matter is lighter, easier to get into, and the design is more colorful. Check, check, and check.

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Sure, older gamers won’t give this game a chance, but Dino Race isn’t designed for older gamers. Yet it has a level of complexity that you won’t find in other kid games. This isn’t Candyland. The modular board, rudimentary hand management, and basic strategies found in Dino Race give young gamers the skills to tackle more challenging games in the future.

Verdict:

Dino Race is an excellent kid’s game that will have limited appeal to older gamers. As such, I don’t plan to buy it for my kids (teenagers) but I do intend to purchase Dino Race for my young niece and nephews. And Uncle Kyle has dibs on the green dinosaurs.

Bob’s Burgers Review – “The Oeder Games”

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Kyle’s Review

“Hawk & Chick” was the sentimental half to Bob’s Burgers season finale, while “The Oeder Games” ends things with a laugh. Even though Bob’s Burgers appropriates the episode’s name from The Hunger Games (Zeke, addressing Jimmy Junior, says, “You’re the Katniss to my Pita Bread”), this episode plays more like a classic Community water gun finale.

Mister Fishoeder plans to raise everyone’s rent and when his tenants tell him that they plan to strike, he sets up a last-man-standing water balloon fight. Bob tries to keep everyone together in their strike but no one listens because Mr. Fishoeder promises half rent to the winner. Wet and wild fun breaks loose.

Linda forfeits her bra for a water balloon cannon, Gene and Louise search for high ground, Tina steadies her solo balloon to gain Jimmy Junior’s affections, and Jimmy Senior uses his twins as human shields. I won’t go into any further detail but “The Oeder Games” ends well, with Mr. Fishoeder coming clean with why he wants to raise the rent and both sides coming to a compromise.

“The Oeder Games” is mindless fun but it’s a good way to end Bob’s Burgers’ fifth season. I just think it would’ve been more at home with Community.

Bob’s Burgers Review – “Hawk & Chick”

Bobs

Kyle’s Review

I’ll start this Bob’s Burgers review by saying that there’s no way I can be impartial; “Hawk & Chick” hits too close to home. I also don’t like giving away too much of the plot during these reviews but it’s going to be hard this week. That said, here’s a quick run-down of the episode.

Louise grew up watching a samurai movie series with her father where a father and daughter fight monsters, and that reminds me of my daughter and me watching anime and reading manga together. Getting back to Bob and his daughter, they run into the father in those samurai movies and find that he hasn’t seen his daughter in decades after his wife took her in their divorce. The actor shares that his daughter is in town, and after hearing this, Bob and Louise plan to reconnect the estranged father and daughter by putting on a midnight showing of Hawk & Chick at the local theater and inviting the two stars, unbeknownst to the daughter. Halfway through the screening, the daughter tries to leave and that’s when she bumps into her father. Awkwardness ensues but the episode finds a happy ending.

In short, I liked “Hawk & Chick.” How could I not? You knew that Bob would draw parallels to his and Louise’s relationship – much like I did with my daughter’s – but Louise found similarities as well. Louise found herself saying, “It’s cool working with your dad—I mean, your dad. Wait! Is that what’s going to happen to me?” Bob reassures her that they’ll stay close and that thread ends as happily as Hawk and Chick’s.

We didn’t get too many revelations from the other members of the cast, except for Linda who has underwear that’s thirty-years-old, but “Hawk and Chick” was still a strong episode in a great season of Bob’s Burgers.

Orphan Black Review – “Scarred by Many Past Frustrations”

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Kyle’s Review

The latest Orphan Black, “Scarred by Many Past Frustrations,” had plenty of twists and turns. Helena and Sarah’s reversal of fortunes came about organically. Helena’s been on the short end plenty of times that it’s fitting that she escapes her prison cell, while Sarah cools her heels. Bu the twist where the male clones pass on some sort of disease to any woman they have – ahem – relations with came out of no where and felt forced.

I think this is the episode that shows just how big the cast of Orphan Black has gotten. The writers jammed as much plot as they could into “Scarred by Many Past Frustrations” and we didn’t get a single scene with Alison (her story, while interesting, has nothing to do with anyone else’s) and this is the second week in a row where we haven’t seen either Delphine or Rachel. Granted, I don’t think we’ll see Rachel again any time soon, but there’s so much going on this season that you can’t latch onto one character before another one takes their place.

Rachel made a compelling villain last season and no one has stepped into her shoes—yet. There’s still another half to Orphan Black’s third season, but Castor needs to grow an identity. I’m still not sold on Ari Millen as the male clones because they act the same way. I know that all of the boys are part of the military and that’s part of it, but there needs to be some variance to how these guys act and I haven’t seen much if any. And the mother character is too shrouded in mystery for her own good. She’s kind of like a less interesting Mrs. S.

Speaking of which, Mrs. S opened up about her husband and I liked that a lot. We knew she was married before and it was touching to see her open up to Gracie, and I also liked how Gracie is Felix’s new pet, now that Cosima’s back on her feet.

The scenes with the Maslany female clones were stellar. Cosima’s new relationship broke up the other clone girls’ escape plan. Helena’s the most abused female clone and it makes sense that she can’t trust her sister Sarah—it also makes sense that she can’t leave her either because she has no one else.

As a result of these disparate story arcs, “Scarred by Many Past Frustrations” teetered between good but shaky and excellent, and we’re left with an interesting crossroad for Orphan Black by episode’s end.

Grimm Review – “Cry Havoc”

Grimm

Kyle’s Review

Arrow started the trend of no cliff-hangers for next season and it looks as though Grimm continues that trend. That’s not to say that “Cry Havoc” didn’t leave things messy. A major character died, a few other minor characters died, too, and we finally had a resistance sighting—Grimm teased us with them earlier this season. I’m not convinced that the major character died but even without that, Grimm should be darker next season like it was during its first season and that should get fans excited.

Grimm fans rejoice. The show was renewed for a fifth season in February, so we should see resolutions to this season’s loose-ends. I know I said that Grimm had no cliff-hangers but that doesn’t mean that there aren’t plenty of story threads to work with after the finale. Adalind should give birth to her and Nick’s child. Adalind’s other child, the magical one-year-old who looks like she’s four (Grimm still hasn’t explained that), was all kinds of creepy and should factor into the aforementioned resistance. Trubel’s back and she may have brought more trouble with her. About the only thing that didn’t carry over was the Renard/Jack the Ripper storyline—Renard got a convenient alibi/patsy. I thought that story was dead last week and this week confirmed my suspicions.

I still would’ve liked more (consequences or something) with the Renard story arc than what we got but overall, this was a solid Grimm season four finale with plenty of revenge and backstabbing that it earned the episode’s title “Cry Havoc.”

Arrow Review – “My Name is Oliver Queen”

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Kyle’s Review

The title for this week’s Arrow, “My Name is Oliver Queen,” was prophetic. Sure, it showed up in dialogue but the entire episode got wrapped up in a nice little bow: Ra’s was defeated, the accident that turned Atom into a hero in the comics happened, a new Ra’s assumed control of the league, and we’re left with a scene where Ollie can be Ollie. Frankly, it was too neat. Don’t get me wrong, I liked seeing Ollie happy at the end, but this felt like this was the end of the series instead of Arrow getting renewed for another season. Maybe it’s the mark of the Arrow 2.0.

I won’t spoil anything more than I’ve already spoiled but I bought Ollie’s original plan of dying along with Ra’s. His second plan, while preferable to him dying, wasn’t nearly as plausible as the first, and the third plan required an even larger leap of faith, in terms of suspension of disbelief.

Still, we got a lot of great action and saw Ollie happy for the first time. I’m not sure most people know the exact moments when they’re truly happy—that’s more of a Hollywood thing. Happiness usually dissipates before we realize we were happy in the first place, but it’s nice to see Ollie smile. Hopefully, this will lead to Ollie becoming more light-hearted.

Verdict:

Despite having to take several leaps of disbelief, Arrow’s season finale “My Name is Oliver Queen” finished well but it begs the question, when does the other shoe drop?

Want more Arrow? Here’s our secret page.

OliverQueenI'mHappy

Arrow Secrets: May 15, 2015

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The Plane Plan

Perhaps the reason why Ollie’s original plane death plan was the most realistic is because that’s what happened in Green Arrow #101. An environmental terrorist group – not the League of Assassins, even though they’ve been accused of being an environmental terrorist group in the past – rigged a bio-weapon to fly via helicopter above Metropolis. Ollie infiltrated the group and killed himself by setting off the explosives too high to harm anyone.

He Failed this City

Ollie’s father said that on the lifeboat but this might be the first time – timeline-wise and in the flashbacks – where Ollie uttered those words himself (about General Shrieve).

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Adams & O’Neil

This isn’t the first time this street corner was mentioned in Arrow, because Neal Adams and Dennis O’Neil were the artist and writer behind Green Lantern/Green Arrow. I hope the Lantern makes a cameo in one of these shows. He doesn’t have to show in too many episodes, I’d take one or two appearances.

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Damien Darhk

H.I.V.E.’s leader is primed for his role as Arrow season four’s big baddie and “My Name is Oliver Queen’s” story focuses on him for a while. Bring on the Darhk.

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Off the Board

H.I.V.E. members used the phrase “Off the Board” as if they were somehow connected to Checkmate, a covert ops agency within the DC Comics Universe. I wonder if the group John and Lyla startup will be named Checkmate. Maybe. Amanda Waller has ties with Checkmate so there’s a link with one of Arrow’s characters and I wouldn’t mind some of Checkmate’s members making cameos on the show.

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Laurel: The city’s under attack.
Captain Lance: Must be May.

Nice one, Arrow. Nice one.

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Speedy

Hey, Thea embraced the Dearden part of her name and we had an official Speedy sighting this week.

You could say that Arrow has been building up to this since the pilot because of Ollie calling her Speedy and all of those archery trophies in her room. It’s funny how Ollie never mentioned his sister’s knack with a bow and arrow while he was on Lian Yu. Maybe it was Thea’s skill that made Ollie think he could be an archer.

You’ve become someone else.
You’ve become something else.

Ollie’s said that in the opening monologue for three years and it looks like Felicity’s been listening.

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A Female Atom

Felicity wasn’t the first woman to don the Atom costume but she is the first to do anything good with it. There was Atomica during DC’s Forever Evil crossover series and as the series’ name implies, she was evil through and through, and Ray’s ex used his power belt to commit murder in Identity Crisis. Yeah, I think we needed a positive female Atom for once.

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Coast City

Wow! How can you mention Coast City this much and not have a Green Lantern cameo on a show about Green Arrow? Coast City looks like it’ll be the location for Arrow season four’s flashbacks and then we had the Ferris Air test pilot mentioned in this week’s Flash. (Here’s our link to our Flash secrets page.)

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Triton’s Daughter

The Triton’s Daughter was the name of the ship that would bring Ollie to Coast City and Arrow had a suspiciously long camera hover on the ship’s name that it can’t be a coincidence. Triton is part of the Greek Pantheon, so he has ties to Wonder Woman, and he’s also a sometimes adversary to Aquaman.

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Red Arrow

Thea called herself Red Arrow in an off-the-cuff remark but this is the name Roy Harper took when he wasn’t Arsenal. Red Arrow is also the name that Oliver’s son Connor Hawke uses in Earth 2.

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Palmer Shrinks Like a Case of Ray-roids

In the comics, Atom can shrink himself down to microscopic size and we saw him tinkering with the unstable White Dwarf Star in his belt that allows him to do so, which in turn, caused an explosion that destroyed the Palmer Tech building. That last part was odd (the building exploding) but I wouldn’t be surprised if we don’t find a microscopic Ray, who has survived months in his new state, for the spinoff’s pilot. (Here’s our write up on the Flash/Arrow Spinoff.) These months spent at the size of an atom could be Ray’s Lian Yu.

Did you miss our Arrow review? Here’s a link.

The Flash Review – “Rogue Air”

TheFlash

Kyle’s Review

This week’s Flash, “Rogue Air,” was an odd one. As the name implies, the Rogues made another appearance and they added to their roster, just like the comics, but these new recruits escaped from their prison (the particle accelerator) in a manner I didn’t see coming and that was a good thing.

I thought that since the Reverse-Flash had freed one of the prisoners, he’d just free the rest of them – he had access – but he used Barry’s desire to save everyone against the do-gooder. The Reverse-Flash turning on the particle accelerator (last week) would kill the prison’s residents if they were still in their cells once the device came on-line, so Barry had to relocate them. Unfortunately, the Flash trusted Captain Cold – of all people – to help him contain these meta-humans. In short, the plan didn’t work and I’m left wondering why Barry would trust Snart.

Barry’s mind had to be shifted to neutral on that one and he didn’t listen to Detective West, who told him not to do it. I guess we all make mistakes, but this was a big one, Barry, and you added Snart and his monotone monologues to the screen.

I don’t know why, but Wentworth Miller’s Snart annoyed me more this episode than in previous ones. Perhaps it’s because I know he’s getting his own spin-off series (here’s a link to our take on the new Arrow/Flash spin-off) or maybe the ever increasing gravity of The Flash/Captain Cold sequences brings out Miller’s inner Super-Ham. I don’t know but slowing down your speech doesn’t make you sound more sinister/intelligent; it makes you sound daft. That’s why I gave the credit to the escape plan to the aforementioned Reverse-Flash.

Speaking of the Reverse-Flash, we saw a great action sequence between him and a trio of heroes: the Flash, Firestorm, and Arrow, who doesn’t explain how he got to Central City from Nanda Parbat or how Ray Palmer could’ve designed a specialty arrow to stop the Reverse-Flash while he was in a coma. But let’s not quibble about semantics, that was some good eye candy but the resolution for the heroes was so quick and clean that Wells must have something up his sleeve for next week’s Flash finale.

Verdict:

“Rogue Air” took some odd turns but it set up The Flash’s season finale well.

If you didn’t get enough Flash with our review, check out our Flash secrets page here.