Kyle Kyra (they/them) writes fiction, nonfiction, and poetry. They live in a sleepy Nebraska town. Yes, corn lives outside their back door. They hold a BFA in creative writing from the University of Nebraska at Omaha, and their work has appeared in Menacing Hedge, Spank the Carp, Danse Macabre, The Door is a Jar, The Collidescope, and other journals and anthologies.
Happy Wednesday, Geekly Gang! Today, our writers share what they’ve been listening to over the past month. Feel free to share what you’ve been listening to this past month in the comments. We’re all part of the Geekly Gang. I’ll get us started.
Kyra’s Tunes
In terms of music, this past month was an odd one for me. Nuke-Con (Omaha’s board game convention) is right around the corner–I hope to see some of you there next week–and Nuke-Con reminded me of a battle cry one of my friends said during one of last year’s games: Holy Fish Heads! I had to listen to Dr. Demento. There was no choice. But I didn’t listen to any Weird Al Yankovic tunes. No offense, Weird Al. “Fish Heads” by Barnes & Barnes made the rotation, as did The Firm’s “Star Trekkin,” and Ogden Edsl’s “Dead Puppies.” Fun fact: Ogden Edsl was from Omaha. Pour one out for my cornies.
Sometimes you need a good laugh. “Fish Heads” regales us with all the things severed fish heads can’t do: play baseball, play drums, or wear sweaters. “Star Trekkin”–obviously a Star Trek spoof–is the first novelty song to ever reach number one on the UK charts. “There’s Klingons on the starboard bow, starboard bow, starboard bow. There’s Klingons on the starboard bow, starboard bow, Jim.” And “Dead Puppies” laments how deceased pets aren’t much fun. I love how “Dead Puppies” ends with a mock religious tone. Cue the cathedral organ. None of these songs–or musical acts–take themselves too seriously. I needed that. The world is serious enough, bring on the levity.
Brian David Gilbert (BDG) may be one of the few modern acts who remind me of classic Dr. Demento. Not enough songs feature the recorder. Throw in some absurd existential dread, and “there is a rock in my house” has you covered. BDG contradicts himself in “Husky Voice.” You should also check out “i wish that i could wear hats,” but clearly BDG can wear hats. And I love teasing my spouse with “Don’t Tell Your WIFE About This Game!,” which serves as a warning about neglect. There’s a reason “Don’t Tell Your WIFE About This Game!” (pictured above) is Brian David Gilbert’s most popular song. Despite being a comedy song, the lyrics are brilliant.
Considered a one-hit wonder, Dishwalla’s debut album, Pet Your Friends, had plenty of other great tracks besides that one hit. Oddly enough, a handful of these tracks could also be considered novelty songs, and they happen to be two of my favorites: “Miss Emma Peel” and “Charlie Brown’s Parents.” When I first listened to Pet Your Friends (in the Nineties), I was rewatching Avengers episodes–not the Marvel kind of Avengers–so “Miss Emma Peel” chose the right subject matter. It doesn’t hurt that J. R. Richards has a hypnotic voice. Like “Don’t Tell Your WIFE About This Game,” “Charlie Brown’s Parents” may have some of the most clever novelty–or novelty-adjacent–song lyrics. “Charlie Brown’s Parents” adheres to lines and imagery from Peanuts and manages to say something greater than the sum of its parts.
“Counting Blue Cars” is Dishwalla’s one big hit, and it’s still a bop decades later. But “Haze” allows Richards to explore his vocal range, and “Give” features Dishwalla’s best groove. Post Pet Your Friends, Dishwalla had a few modest hits like (2002) Opaline’s “Somewhere in the Middle,” but Pet Your Friends remains the band’s best collection of tracks.
That’s all I have for music this month. Let’s check in with Skye.
Skye’s Tunes
Hooked on Classics is a love letter to well-known classical music compositions with a twist. Louis Clark and the Royal Philharmonic Orchestra give a modern take on timeless classical pieces by increasing the tempo, jazzing up the beat, and modernizing the music. To some, I can understand how a modern rendition of Mozart, Beethoven, Chopin, Tchaikovsky, Prokofiev, and other renowned classical composers’ works could be considered blasphemy. With me, I say, “Let’s just have fun.” I’ve never been a purist, and I don’t plan on starting now.
I’ve had Pink Moon in my vinyl collection for a while and have listened to it many times. However, it wasn’t until last month I truly started appreciating it. There are albums in my collection that give me a sense of calm and comfort, but none of them are quite like Pink Moon by Nick Drake. Pink Moon feels like hanging out with close friends while camping or watching a sunset with a lovable extended-family member. If I close my eyes, I can almost drift into another dimension while listening to Nick Drake’s Pink Moon, and that’s my favorite part.
Hey, hey! Kyra Kyle here again. That’s all our writers have for Geekly Tunes this month. Let us know what you’ve been listening to in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Sunday, Geekly Gang! We have another week of geek news. This week saw plenty of new releases for board games and video games, and we’ll get to them in a minute. But first, we have a little news from the MCU.
MCU Updates
First, Avengers: Doomsday completed filming this past week. Future reshoots could occur, but principal photography has been completed, and that’s great news, considering Avengers: Doomsday experienced a lot of issues while filming.
According to industry insider Alex Perez (via The Cosmic Circus), with a good track record for getting MCU rumors correct, we should receive a Wanda Maximoff (Scarlet Witch) variant in Avengers: Doomsday. Magneto will be established as the ruler of Genosha, and there should be a mutant royal family (of sorts), which will include Magneto, Scarlet Witch, Quicksilver, and Polaris. This idea has been in the works since Doctor Strange in the Multiverse of Madness. The main story the MCU would like to explore is Scarlet Witch and Magneto’s relationship as father and daughter.
There are a few potential issues with this news. How is the MCU going to be able to explore a dynamic like this in a movie with a massive cast? Will Sir Ian McKellen portray a Magneto who’s also Elizabeth Olsen’s father? The MCU must be casting younger actors for these upcoming X-Men roles. But everything we’ve heard over the past several months leans toward McKellen (Magneto) and Olsen (Scarlet Witch). We’ve seen images of Avengers: Doomsday filming at a castle. At the time, we thought the castle was meant to represent Castle Doomstadt (Dr. Doom’s castle). Combining the rumor of a mutant first family, the castle may be meant for Magneto and his family.
As evidenced in The Marvels’ closing scene (with established MCU characters and Kelsey Grammer’s Beast), the MCU has shown that it will mix and match characters from multiple timelines as if they’d known each other for decades, so a father and daughter reunion in Avengers: Doomsday isn’t out of the question. Even though I love the story, I doubt we’ll get a storyline as dense and layered as House of M. The MCU won’t have enough time to do that story justice. Avengers: Doomsday will be packed.
The Sheep Stalks KickStarter
The Sheep may be the funniest horror board game I’ve heard of yet. Sheep are the apex predators, and shepherds (each player chooses from one of six unique shepherds) must guide their flock during the day, while avoiding the Sheep, who transform into apex predators at night.
I love The Sheep’s premise. Using their equipment, traits, and curses players work together to stop the Sheep before they can reach the caravans. The Sheep sounds like a baaad aaaass game. It plays 2-4 players with 40 minute playtime for each player in the game. Pledges range from $35-$240, and there is an option to just purchase The Sheep’s adorable Eldritch Sheep Plushie with posable tentacles. Season may need one of those. If you’re interested in The Sheep, check out its KickStarter page.
Making Monsters Shambles onto KickStarter
Players take the role of mad scientists in Making Monsters. Featuring a unique push-your-luck bag-building mechanism, Making Monsters has player simultaneously draw (from the bag) and assemble monster parts. You try to complete powerful creatures. If you play things too safe, you’ll fall behind. If you try to build too fast, you’ll watch your monsters crumble.
Making Monsters is another goofy horror board game. This one is designed by board game veteran Jonathan Gilmour-Long (Dead of Winter, Dinosaur Island, and Wasteland Express Delivery Service). Unlike many other board games on crowdfunding sites, Making Monsters has a quick turnaround. The files are complete, and game production is underway, so backers can expect the game in about six months (typically, wait times are at least a year). If you’re interested in Making Monsters, check out its KickStarter page.
SandCastle Launches on GameFound
Build the most beautiful sandcastle by managing your time between construction, fishing, collecting seashells, and handling whims. Use your equipment strategically and defend yourself against the waves by reinforcing your walls. Whoever builds the most impressive SandCastle, wins.
I love the concept of this cozy game. SandCastle. Bro Games Edition is a relatively new company, but they feature several eco-friendly production practices and employ people with disabilities. SandCastle tries its best to cause minimal ecological impact and may show the way to a more ethical way to produce board games. If you’re interested in SandCastle, check out its GameFound page.
A-Mazing Game of Gears’N Guffaws Chugs onto GameFound
In A-Mazing Game of Gears’N Guffaws, players navigate a shifting clockwork maze, control hidden characters, and outwit your opponents. On your turn, move, reveal, and rotate your way through a city on the brink–but your true allegiance remains secret…for now. A-Mazing Game of Gears’N Guffaws features a solo mode, but you can also play semi-cooperatively or fully competitive with others. Players don’t know who belongs to which faction. Trust no one.
I love A-Mazing Game of Gears’N Guffaws options. I’m unsure how a game could support semi-cooperative and fully competitive game modes, but I’m here for it. The theme is fun. I like how you may choose to reveal characters and/or rotate tiles so they match your goals. A-Mazing Game of Gears’N Guffaws may have one of the longest names, and I’m hoping its replay value is just as long. If you’re interested in A-Mazing Game of Gears’N Guffaws, check out its GameFound page.
Pink Soup Game Cooks on GameFound
Steeped in Lithuanian heritage (and culinary arts), Pink Soup Game has players hunt for ingredients and cook up the strangest–and most iconic-Lithuanian recipes to become the ultimate Chef Champion. But beware, your opponents are waiting for the perfect moment to sneak a hot chili pepper into your pot, and ruin your dish.
There’s a lot to like about Pink Soup Game. While I don’t know exactly how the game is played (GameFound isn’t always as forthcoming with gameplay as KickStarter), Pink Soup Game features language-independent play, which is always a plus. I love the theme. Cooking themes are always a plus, and the fact that Pink Soup Game showcases Lithuanian cuisine (a culture I’m less familiar with) puts this game on my radar. I even love the idea that followers can pick which Lithuanian dessert enters the final game. If you’re interested in Pink Soup Game, check out its GameFound page.
Stranger Antiquities Releases
I’ve been on a shop management game kick lately, and Strange Antiquities scratches that itch. Strange Antiquities puts the player in the role of a store dealing in occult antiquities. Similar to Tiny Bookshop, Strange Antiquities has players explore a quaint town, but Strange Antiquities amps up the mystery to a thousand. Find and identify arcane artifacts and use your collection to aid the townsfolk with their unusual problems.
I love the puzzle Strange Antiquities presents. Strange Antiquities is the continuation of Strange Horticulture. If you love that puzzle, you’ll love Strange Antiquities. I haven’t yet dived into Strange Antiquities, but something tells me it’ll be a great ride. I’ve added it to my wishlist on Steam, and after I purchase the game, I’ll most likely write a review. Strange Antiquities is available on the Nintendo Switch and PC. If you’re interested in Strange Antiquities, check out its Steam store page.
Dying Light: The Beast Releases
After years of brutal experiments, you want revenge. Dying Light: The Beast features a unique blend of open world and survival horror as you hunt down the man who transformed you into half man, half beast. Dying Light: The Beast makes for a great spooky season video game, and the critics hold Dying Light in high regard.
Dying Light: The Beast continues the Dying Light series’ story. In fact, Dying Light: The Beast puts players in the role of Kyle Crane, who was the protagonist of the first Dying Light game. I have yet to play Dying Light: The Beast, but the premise sounds interesting–taking the Dying Light series to an open-world map. You had me at survival horror and open-world. The game supports a 4-player cooperative multiplayer mode. We’re unsure if Dying Light: The Beast is cross-platform yet. It’s available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC.
Wander Stars Releases
In Wander Stars, unleash custom attacks by combining words in this Super! Anime! Turn-Based! RPG! Collect all 200 words, earn Pep Ups from honorable victories, and become a Kiai master. Befriend your rivals, uncover dark mysteries, and seek out the pieces of the Wanderstar map in a wild race across the universe.
Young martial artist Ringo searches for her brother, and Wolfe, a mysterious scoundrel running from his past, as they join forces in an unlikely partnership to collect the pieces of the fabled Wanderstar Map. Wander Stars follows a 10-episode anime-inspired adventure. Ringo and Wolfe must work together to find answers, make up for past mistakes, and travel across the universe in search of their goal. Wander Stars is available on Nintendo Switch and PC.
That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.
We’ve discussed many Marvel United expansions from the game’s initial set; it’s time to talk about Marvel United: X-Men. This version of Marvel United adds team play and a one versus many option, where one player controls the villain while the others play the heroes. This increases gameplay options and allows for a fifth player to join in on the fun.
Hey, hey! Kyra Kyle here. In Marvel United: X-Men, players act as iconic X-Men heroes who work together to stop the master plan of a powerful villain controlled by the game and in some cases another player. Each villain has a unique master plan, cards that trigger various effects, and threats that make clearing locations difficult. Heroes clear missions, making the villain vulnerable, and finally take on the big bad villain before they complete their master plan. Can you save the day in time? Marvel United: X-Men adds Marvel’s merry mutants to the fray.
Before we get any further, we’ll take a side quest and discuss Marvel United: X-Men’s less heroic details.
The Fiddly Bits
Designer: Andrea Chiarvesio, Eric M. Lang, and Francesco Rugerfred Sedda Publisher: CMON Global Limited and Spin Master Ltd. Date Released: 2021 Number of Players: 1-5 Age Range: 8 and up Setup Time: 5-10 minutes Play Time: 30-40 minutes
We already covered the Game Setup and Game Flow in our original Marvel United review (here’s a link to that review), so we’ll go over the basics in the following two sections. Let’s cover an abbreviated review of the game setup and rules.
Marvel United: X-Men’s setup can change depending on which Villain(s) and Heroes you choose to play. Each game consists of six locations. Eight locations are included because Marvel United: X-Men is a core set. You may choose your locations or shuffle them and choose six at random. Each Location card has spaces at the top for civilians and thugs and a rectangle with a block of text that will state “End of Turn” at the top of the box.
Place civilian/thug tokens on their matching spaces. Shuffle the Villain’s Threat deck and deal out each Threat face-up so that it covers the rectangle at the bottom of each location. You must clear this threat before gaining the “End of Turn” effect printed on a Location. Place health tokens where signified on threat cards and on the Villain dashboard. Place the three mission cards (Defeat Thugs, Rescue Civilians, and Clear Threats) face up under the villain dashboard where the text reads “Unlocked.”
Each player shuffles their hero decks and then draws three cards to form their hands. Shuffle the Villain’s Master Plan deck. Leave the Master Plan deck face down. This will be the villain’s draw pile.
Players place their miniatures on one of the six location cards, usually the centralmost location for each player (easy access). Then, they place the villain on the location card opposing the heroes. If one player chooses to play as the villain, hand the Super Villain cards to them, and the Heroes gain access to Super Hero cards. These new card times can be played if the game state triggers their use (for example, “You play a Master Plan card” or “Any Hero has 4 or more cards in their hand at the end of the Hero Turn.” Timing is key.
Game Flow
The villain(s) play first. Draw the top card of their master plan deck. The villain moves the number of spaces indicated. Resolve any BAM! Effects and these effects will be printed on a space within the villain’s dashboard. Then, place the civilian/thug tokens (if any) indicated at the bottom of the card. If a player has taken the role of the villain, they get a hand of cards and can choose which card they play. The heroes get their turn after all the villain’s effects are resolved.
Heroes pick who goes first, and hero turns will continue around the table clockwise. At the beginning of each game, Heroes will get three turns before the villain receives another turn. During their turn, heroes play one card from their hand.
Resolve actions and the symbols printed at the bottom of the hero’s card in any order. The symbols at the bottom of a hero’s card will be shared with the next player, but any printed action will not be shared. Heroes will use these actions to complete missions. The game begins with three missions in play: Defeat Thugs, Rescue Civilians, and Clear Threats. Each mission card will have spaces for the tokens they require to complete. As soon as these spaces are filled, the card is discarded, and the mission is considered complete. Mission cards can be completed in any order.
After the heroes complete the first mission, the villain panics and will act (play a card) every two hero cards instead of every three hero cards. After the heroes complete the second mission, the villain becomes vulnerable to damage. The heroes can complete the third mission, but it isn’t necessary. If the heroes do complete the third mission, each hero immediately draws 1 card, increasing each player’s hand size by one.
Play continues back and forth until either the villain wins (by completing their unique master plan or anyone, heroes or villains, runs out of cards) or the heroes win by dealing enough damage to the villain after the villain becomes vulnerable to damage.
Review
Marvel United: X-Men features many new game concepts for the United game system. Having one player take on the role of the villain is the most obvious. I like that Spin Master and CMON games include a chart that allows gamers to play villains from the previous set. Since X-Men characters have a knack for flip-flopping their allegiance, it makes sense that Marvel United: X-Men began the trend of purple miniatures (anti-heroes who can be played as heroes or villains). This feature is crucial to the game design, as I forgot it began with Marvel United’s second wave (X-Men). Marvel United: X-Men also adds a team element with its Blue and Gold Team expansions. That doesn’t factor in too much with the core set. We’ll talk more about the X-Men Blue and Gold Teams in the future.
Power creep is a real thing in Marvel United: X-Men. In the original set, players were lucky if they had three unique abilities and anything more than three cards in their deck with special abilities. Marvel United: X-Men heroes have a minimum of four cards in their deck with special abilities and at least two unique special effects, but there are plenty of heroes with way more than four special ability cards. Marvel United: X-Men also includes plenty of powers that deal with crisis tokens. The original set had a few ways to deal with crisis tokens; most of the methods came in the form of Location “End of Turn” abilities. I like the inclusion of heroes with crisis token abilities. The heroes in Marvel United’s second way had plenty of new ways to affect the game state.
Beginning with the anti-heroes (the purple miniatures who can be heroes or villains), let’s get into specific heroes you can find in the Marvel United: X-Men Core Set. Mystique features few Heroics but plenty of Move and Attack. Her two special abilities (two copies of each card) allow her to prevent new tokens (Thugs or Civilians) from being added by the next Master Plan card, and she can redirect damage from herself to Henchmen or Thugs. This plays into Mystique’s ability as an infiltrator. Typically, Marvel United: X-Men does a good job of showing each anti-hero as their heroic and villainous selves. Magneto is the other anti-hero included in the Core Set. Like Mystique, he has little Heroics but can zoom around the board and deal copious amounts of damage. I like Magneto’s ability to convert symbols into Wild symbols. This makes him versatile.
Perhaps because of the increased number of powers within hero decks, Marvel United: X-Men does an even better job of capturing its heroes. Wolverine begins the game with a healing factor. Cyclops uses Leadership, while Beast also has a regenerating factor (not as persistent as Wolverines) and he specializes in heroics and movement. So far, far thematic, but I really like Storm, Jean Grey, and Professor X. Storm can reposition the entire team, Jean Grey can manipulate the Storyline with Telekinesis, and Professor X may be the most powerful hero in the X-Men Core Set. He’s surprisingly mobile with a penchant for heroics. He can also use Telepathy to manipulate the Storyline, give tokens with Leadership, turn symbols into Wilds, and even turn Thugs into Civilians.
In short, the heroes of Marvel United: X-Men have more personality than the previous set. Professor X may be overly powerful. Half of the cards in his deck possess special abilities, and two of the other six cards feature wild symbols. The villains in the X-Men Core Set provide plenty of twists for gameplay, but that’s to be expected from Marvel United villains. The villains have always represented this game’s most intriguing design space. Sabretooth hunts heroes, while Juggernaut charges from one location to the next, damaging everyone in his way. Magneto is especially difficult to stop. He can nullify all Hero effects and hand out crisis tokens to heroes, damaging them for each crisis token the hero possesses. But Mystique may be the most interesting villain from this lot. She targets Senator Kelly, and the heroes lose if she carries out her assassination.
Marvel United: X-Men’s Locations have varied “End of Turn” abilities. Token draw, healing, moving to another location, rescuing a Civilian, and dealing damage to a Thug/Henchman are standard fare by this point, but Marvel United: X-Men’s Locations gives these mechanisms a few twists. But my favorite “End of Turn” ability may be Sentinel Space Station’s. You may discard 1 card from your hand to the bottom of your deck to swap a card from your hand with one of your face-up cards in the Storyline. This ability is a hint of what one can expect in other Marvel United: X-Men expansions.The Marvel United: X-Men Core Set does enough to show what the second United wave of games offers. It does a great job of building on a solid foundation.
Too Long; Didn’t Read
Marvel United: X-Men adds numerous wrinkles to the United Series’ gameplay. A player can take the role of the villain, team play is possible, and antihero characters can be either heroes or villains. The heroes within Marvel United’s second wave have more personality, while the villains remain stellar. Mystique’s mission of assassinating Senator Kelly is fantastic.
Thank you for reading, and wherever you are, I hope you’re having a great day.
Happy Wednesday, Geekly Gang! Kyra Kyle here with another Whatcha post. Today, our Geekly writers share which television shows and movies they’ve watched over the past month. Feel free to share what you’ve been watching. We’re all part of the Geekly Gang. I’ll get us started.
Kyra’s Shows
Yes! It’s a Whatcha Wednesday, and I’m mentioning the show, Wednesday. I watched Wednesday for the first time this month, so I’m late to the party. I enjoyed the first season. I may even need to do a deep dive for the Wednesday Addams character as she’s had an intriguing transformation through the decades (I even have some of the original comic strips). So good. I liked the nods Tim Burton makes to the original Addams Family television show throughout Wednesday while allowing the show to forge its own path.
Wednesday isn’t just a retelling of the Addams Family. It’s a reimagining. And I appreciate how Wednesday has created this new boarding school environment. With Joanne Rowling showing her colors as a transphobe, Wednesday offers a great alternative for an LGBT community left disenchanted with Hogwarts. Of course, Enid and Wednesday’s budding friendship drives Wednesday’s first season. While a little predictable, the first season’s murder mystery was fun.
Wednesday’s second season may have a more complex mystery, but it suffers from bloat. The first season weaved in small callbacks to the original series; the second season pumps in more callbacks to the original series, the Nineties movies, and Wednesday’s first season. This season also pivots away from Enid and Wednesday’s relationship, which makes sense for the story (I won’t spoil it here), but the lack of this pair’s chemistry hurts.
This may be an unfair assessment for season two. I’m trying to stay ahead of weekly Geekly posts so I’ll have more time to work on my novel (something I’m sure Wednesday would approve of), and I’m writing this entry a week before the second half of Wednesday’s second season releases. I’m sure there will be some great payoff during Wednesday’s second half. You may get a second post for Wednesday next month.
I’m enjoying Wednesday’s second season and can’t wait for this season’s conclusion.
I also binged Netflix’s Trainwreck series. This series (of about hour-long mini documentaries) varies in its watchability. Each episode of Trainwreck has excellent production, don’t get me wrong. It’s the subject matter for each Trainwreck episode that makes or breaks the show’s watchability. I couldn’t stand the Storm Area 51 documentary. I wanted to reach through my screen a slap the kid who started that trend. But I felt for the Balloon Boy’s parents. It seemed like an honest mistake, and it was clear Balloon Boy Falcon’s mother wasn’t fluent in English. P.I. Moms was eye-opening. While I don’t care for reality TV, it’s a shame this show fell apart. And the Poop Cruise made me second-guess going on a cruise ship. Yikes!
That’s all I have for Whatcha Watching this month. Let’s check in with Season and Skye.
Season’s Shows
I got nostalgic last month, Geekly Gang. I remember watching the original Fruits Basket anime (2001) on my CRT TV from a folding chair in the basement, using my Nintendo Wii, while taking notes for my ninth-grade physical science class. Good times. I was upset that the 2001 anime never finished the Fruits Basket manga, which continued way after the anime ended. Being stunned when the 2019 anime came out, a few years after I graduated from high school, doesn’t begin to describe what I felt at the time.
Nostalgia aside, there are aspects of the story that haven’t aged well. The premise is goofy enough on its own–people turning into animals of the Chinese Zodiac when hugged by a member of a different gender (male and female in this story). Many of the characters in Fruits Basket adhere to ideas of masculinity and femininity. The men suck at housework while the women are expected to do it. At least, as far as Tohru Honda (the female lead) goes. There is a character in the show who enjoys wearing women’s kimonos because he feels more at ease wearing them, but gets made fun of for it by some of the characters. If you’re willing to look past these things, Fruits Basket (2019) is an enjoyable watch that lets you turn off your brain.
Fruits Basket (2019) doesn’t take itself seriously in the beginning. Things ramp up toward the end, but there are still many comedic moments. Most of the characters have a lot of depth. Even the side characters who were around for, like, two episodes.
Fun fact: The original English cast of Fruits Basket (2001) reprised their roles for Fruits Basket (2019). I’m not sure about the Japanese cast.
That’s all from me. What have you been watching this week, Skye?
Skye’s Movies
I’ve never been a huge fan of The Conjuring franchise. While I enjoyed the first film when I saw it 5 years ago, it didn’t make me eager to watch the rest. Only after the recent release of The Conjuring: The Last Rites did I think, “It might be time to watch The Conjuring movies.” Over the past month, I watched 9 Conjuring movies. This includes the Annabelle spinoff trilogy, the 2 Nun films, and The Curse of La Llorona. What did I learn? Hollywood loves doing the same thing.
Are all the Conjuring movies the same? No, but they have striking similarities. Typically, there’s a cursed object, haunted house, or tormented family. Spooky stuff happens, experts show up, the spirits freak out, and the power of Christ compels them. I must admit, of The Conjuring films I watched, the ones bearing the “Conjuring” title were my favorites. These movies owe their watchability to the star power of paranormal investigators Ed and Lorraine Warren (played by Patrick Wilson and Vera Farmiga). Every time they were on screen, they shared an unrivaled chemistry that made their relationship much more real and adorable.
Do I recommend The Conjuring series? It depends on what you’re into, but if you like spooky films involving ghosts, demon possessions, and haunted dolls, I’m sure you’ll like the Conjuring franchise. Also, I gotta admit that I have a soft spot for Annabelle Comes Home. It’s just a fun romp through a carnival of horrors.
Skye’s Show
Watching the Netflix Ranma ½ remake came as an accident last month. I hadn’t intended to watch it anytime soon, until I woke up one day and decided to binge the whole first season. Overall, I feel like Ranma ½ (2024) did the original series justice while reintroducing it to a new generation. As a fan of the original, the main thing I noticed was a lack of alterations. The Ranma 1/2 (2024) team made changes like modernizing the animation, changing voice actors, and adjusting the pacing of the story. The show’s story remains untouched.
Because of that, I can’t help but ask, “Then why remake it at all?” I have 4 seasons of the original series on DVD box set, so why wouldn’t I just watch that? I know modern film and TV culture has shifted media consumption to online streaming, but Netflix could’ve just as easily put the original series in their library. I still enjoyed Ranma ½ (2024), but that’s essentially the same thing as saying I enjoyed Ranma ½ (1989). Take that as you will, and feel free to watch Ranma ½ (2024) if you don’t have access to the original. Otherwise, just watch the original.
Hey, hey! Kyra Kyle again. Those are all the shows and movies our writers watched over the past month. What’ve you been watching, Geekly Gang? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Hey, hey, Geekly Gang! Kyra Kyle here. As promised, this post is the companion piece to our Dead End: Paranormal Park Autism Representation post earlier today. Dead End: Paranormal Park is unique in that it has two main characters, one an autistic Pakistani-American girl, and the other a transgender Jewish-American boy, so we’re writing two posts about the same Netflix show. This is great news for me. If you didn’t catch our previous post, I’m a late-diagnosed autistic person and ADHDer, but I’m also trans and gender queer. Let’s dig into both sides of Dead End: Paranormal Park’s representation.
Since Netflix cancelled Dead End: Paranormal Park after 20 episodes, this post will break down each pertinent 20-minute episode regarding Barney Guttman, a 17-year-old gay and transgender Jewish-American boy who runs away to the theme park because of his complicated relationship with his family. Barney is another great example of intersectionality. Dead End: Paranormal Park is off to a great start. We’ll begin with the first episode, “The Job.”
Season 1, Episode 1, “The Job”
Dead End: Paranormal Park drops some subtle hints about Barney’s identity. We’re first introduced to him when he colors his hair light blue with a pink hair dye spray can. Members of the community see this as an obvious nod to the transgender flag, which features light blue, pink, and white stripes. Great nod. After he’s ready for the day, Barney heads downstairs from his bedroom, and this is when we get an exchange that hints at Barney’s troubled family life. First, his mother doesn’t know that he has a job interview that day. Second, Grammy-Gram (Barney’s grandmother) doesn’t approve of his trans identity.
Again, Dead End: Paranormal Park subtly conveys this. Barney’s mother asks if he’ll be back (from his job interview at the titular park) for dinner, and Barney asks who will be at dinner. When Barney’s mother lists Grammy-Gram as a participant, Barney asks his mother if Grammy-Gram knows he’ll be there. After his mother says yes, Barney clarifies if Grammy-Gram knows “Barney” will be there, suggesting that Grammy-Gram dead names Barney. Dead End: Paranormal Park does a great job of showing this family tension while not beating non-community members over the head with it, and the show also respects the viewer’s intelligence.
So far, so good. Dead End: Paranormal Park has more subtle hints about Barney’s identity. When he and Norma (the autistic Pakistani-American co-main character) meet in the bus, she doesn’t recognize him at first and claims that she’s bad at names. By the end of “The Job,” she calls him Barney. During the duo’s exploits, Barney insists that he won’t leave his dog (Pugsley) behind. Pugsley’s family. He’s the only family member who accepts him. Pets are great because they don’t care what your gender identity or sexual orientation is. They love unconditionally. Barney needs this, and he isn’t receiving it at home, so he runs away to live at Phoenix Park (Paranormal Park).
Unfortunately, trans kids running away from home happens far too often, especially when their family doesn’t accept them for who they are. At this point, we don’t know how Barney’s family, outside of Grammy-Gram, feels about his identity. Dead End: Paranormal Park is just getting started. And it’s a great start.
Random point one: I love that Pauline Phoenix, the purveyor of Phoenix (Paranormal) Park, is a drag queen. I would totally visit a drag queen amusement park.
Random point two: Courtney (the demon) is non-binary/gender queer in the comics and uses they/them pronouns, but Netflix insisted on the show using she/her pronouns instead. I still claim Courtney as part of the gender queer tribe. I’ll teach them the secret handshake. Thanks for the erasure, Netflix.
Season 1, Episode 2, “The Tunnel”
Most of “The Tunnel’s” opening minutes revolve around Norma, her obsession with Pauline Phoenix, and that Pugsley can talk. Pugsley even tells Norma what she had for breakfast two days ago (eggs with avocado and chili flakes). Yuck! That yuck was directed at a dog sniffing people’s behinds and then telling them what they ate; those eggs sound pretty good.
Anyway, Barney’s first big moment in “The Tunnel” comes when Logan Nguyen (the park’s health and safety officer) enters the staff meeting. Barney falls for Logan at first sight. I love Dead End: Paranormal Park’s decision here. Gender identity and sexual orientation are separate things. Groups like the LGB Alliance (they erase the T for transgender on purpose) often promote ideas that the world is losing its lesbians because they’re transitioning to men, especially when those trans men are attracted to women. Barney is a gay, trans boy. He’s transitioning and is still attracted to men. Representation like this debunks ideas that gender identity and sexual orientation are linked. They aren’t. Kudos to Dead End: Paranormal Park.
But the crux of “The Tunnel’s” narrative is Barney trying to hide the talking Pugsley from the world to protect him. Toward the end of this episode, Norma questions Barney’s “protecting” Pugsley by locking him away. The scene (picture above) where Barney and Pugsley call each other “bad” ends with Barney asking why Pugsley can’t go back to being his old self, and Pugsley saying that Barney is just as bad as Grammy-Gram. This is another lovely scene by Dead End: Paranormal Park. Most trans people have heard the “Why can’t you be like you were?” question before. We get another glimpse into Barney’s home life before the show, and I love how Barney is allowed to internalize Grammy-Gram’s refusal to see the real him by giving Barney and Pugsley this moment.
“The Tunnel” ends with Barney saying he’s trans. The park gives him the space to be himself. Everyone outside the park has the Barney he was before he started transitioning. This is a genuine occurrence for trans people. It’s easier to be around people who didn’t know you before you transitioned because they’re more likely to accept you as you are now. This scene is true and hits close to home.
Season 1, Episode 3, “Trust Me”
Barney’s story takes a backseat to Norma’s during “Trust Me.” We see him flirt with Logan during a team-building exercise. Most of this episode occurs through Norma’s point of view, and she envies Barney’s socialability, but Barney only has this ability because he’s on his own and allowed to live as his true self. The next bit is a spoiler, but we’ve talked about Dead End: Paranormal Park enough at this point that spoilers are to be expected. The team-building guru is a fear demon in disguise. He tricks the park staff into touching a bejeweled skull that forces each person to face their greatest fear.
Barney’s nightmare sequence gives us the first glimpse of his family. Grammy-Gram says horrible, unintelligible things about Barney, while his parents sit at the table and say nothing. This is a common and chilling scene. It drives home the point that remaining silent while others (even other loved ones) berate a trans person is just as bad as being the one who spouts the hate. Barney pleads with his parents to say something, to stand up for him, and they don’t.
Fortunately, Norma slipped into Barney’s nightmare and rescued him. Even though this is a nightmare sequence, it hits home. A 2019 report by The Trevor Project (a trans youth support group) states that one supportive parent can reduce the risk of a trans youth from committing suicide by 40%. Barney’s nightmare sequence serves as a good reminder to be a supportive parent.
Season 1, Episode 4, “Night of the Living Kids”
When Barney left home, he didn’t just leave his parents. His younger brother Patrick, reaches out to Barney by texting. Barney can’t find the words to say and doesn’t text back. But it turns out that Barney doesn’t need to. The Phoenix Parks gang is hosting an overnight kids’ birthday party, and the birthday boy is none other than Barney’s brother Patrick. I like the inclusion of Patrick. He never deadnames Barney. I found it easier for younger people, like my kids, to adapt to name changes. Heck, Patrick even adapts quickly to Pugsley’s ability to talk.
Naturally, Patrick feels abandoned by Barney. He still sleeps with the stuffed animal (a lion named Max) that Barney gave him. Patrick proves that Barney had people in his corner back at home. Patrick understands why Barney left, but he insists that Barney at least let their parents know that he’s okay. A tender moment happens near the end of “Night of the Living Kids.” Barney’s parents stop by to pick up Patrick, but Barney refuses to take off his dinosaur costume. His mother asks if Barney happened to stop by, and Barney says no. Barney’s mom looks crestfallen for a moment and then shrugs it off. She shares with Barney that the family is having issues.
Barney’s mother, claiming that Barney is “doing one of his disappearing acts again,” suggests that this isn’t the first time Barney has run away from home. Perhaps this is true. It could also be Barney’s mother trying not to reveal too much of the family’s personal business to who she thinks is a stranger. All of this adds layers to Barney’s family life. His family has obvious communication problems, and they could find closure as Patrick tells their mother a secret at the end of “Night of the Living Kids.” At this point, we don’t know what Patrick tells his mother, but it’s probably that Barney lives at Phoenix Parks.
Dead End: Paranormal Park is playing the particulars of this storyline close to the vest. We don’t yet know how Barney’s parents feel about his gender identity. We know that Grammy-Gram disapproves, and his parents refuse or somehow feel unable to stand up for him. While we don’t dive too deeply into these waters in this episode, “Night of the Living Kids” is setting up a fantabulous foundation.
Season 1, Episode 5, “The Nightmare Before Christmas in July”
“The Nightmare Before Christmas in July” breaks away from Barney and Norma’s storylines and focuses on their new demon friend, Courtney. Courtney is stuck in the mortal realm, so Barney and Norma go on a devilish game show to snag them (Courtney) a ticket home. We’ll be using Courtney’s preferred pronouns of they/them. I wanted to take another moment and ask why Netflix decided to gender Courtney. They’re a demon. Gender doesn’t make sense for them. If you want to see the original Courtney, check out the show runner, Hamish Steele’s, DeadEndia comic series.
Season 1, Episode 6, “Wait Time: 22 Minutes”
“Wait Time: 22 Minutes” gets its name from the supposed wait time for the Dr. Love Ride, a Phoenix Parks attraction that’s been shut down since before Barney was born. The park reopened the line, and a crowd gathered to hop on the ride. Barney has no interest in riding Dr. Love, but changes his mind when he spots his family walking out of the ride’s exit. Barney’s family doesn’t frequent the park often. It’s a fair bet that Patrick told his parents where Barney is, but it’s not confirmed. This keeps the tension simmering, but it doesn’t overpower this episode. Barney rejoins Norma and the gang, unaware that his crush, Logan Nguyen, is in front of them. Logan lets the gang know that he’s riding Dr. Love to make sure the sign’s wait time is correct.
Barney changes his mind, of course, and stays. The group splinters when Norma finds out there’s an employee express lane. Desperate to ride Dr. Love before spoilers flood her timeline, she bolts for the second line, leaving Barney and Logan alone. And here’s where “Wait Time: 22 Minutes” gets juicy. Barney flirts poorly, and an older lesbian couple, who rode Dr. Love when they first got together, try to help Barney. Oh. It’s awkward. Barney is so awkward, and it’s great. Again, I’ll give Dead End: Paranormal Park props for making Barney a gay trans boy. These scenes would play out much differently if he were flirting with a girl.
The remainder of this episode’s runtime, in reality, revolves around Norma, Courtney, and Pugsley possessing Barney to woo Logan. Things get interesting when Norma and Barney enter a spirit realm called the in-between. You’re not dead. You’re not alive. You’re just sort of backstage. While in the in-between, Barney curses that he didn’t say goodbye to his parents. This moves his story along, but it also shows that awkward “in-between” where you, as a trans person, can still love people who don’t accept you, but you keep your distance for your protection, and while you find yourself. Most trans people experience this. Great job, Dead End: Paranormal Park.
But there comes a time after you find yourself and gain your strength that you must stop running, and this can result in tense conversations. Barney’s journey is short. It often takes some of us years to get there. My journey took me a while because I got diagnosed as autistic shortly after coming out, so there were multiple Celtic knots I needed to untangle. While I think this journey happens a little fast for Barney, it does match one that many trans people face. Rewatching Dead End: Paranormal Park has given me a greater appreciation for it. I can see this representation helping someone on their journey.
Season 1, Episode 7, “Norma Khan: Paranormal Detective”
While the “Norma Khan: Paranormal Detective” title suggests that Norma is this episode’s central character, the scene Dead End: Paranormal Park has been building between Barney and his family occurs, and it doesn’t disappoint. Barney and his family put everything on the line. Wires get crossed when they use nacho chips and chili cheese fries as metaphors. Patrick and Pugsley don’t get the metaphor, but I do like Patrick saying we can always order more nachos, which I believe is a subtle hint at the frequently used metaphor for trans that claims rights aren’t pie, and even if they are, there’s enough to go around. But I could be reading too much into this. That last point was conjecture.
What isn’t conjecture is that Pugsley and Patrick find themselves literally and figuratively stuck in the middle of a heated argument. Barney’s parents say that they accept him. Barney claims that they don’t do enough to show that they accept him. Dead End: Paranormal Park frames Barney’s claim as the valid one, and I agree. Acceptance isn’t a passive thing. One needs to show that they accept someone. Barney’s parents had a chance when Grammy-Gram berated Barney and didn’t take the opportunity. Dead End: Paranormal Park lays out this argument in an entertaining and less preachy manner than I do. I love Barney’s response when his parents ask him to come home. You’ve got to make it one first.
This episode ends with the ghost of Pauline Phoenix escaping a television screen. This has more to do with Norma’s side of this episode’s story, but I think we’ll be discussing Pauline in the next episode.
Season 1, Episode 8, “The Pauline Phoenix Experience”
“The Pauline Phoenix Experience” casts the gang in Pauline’s former roles, hence the black and white picture above. This episode doesn’t delve deeper into Barney’s story or expand him as a character, so we’ll keep this one short. Still, “The Pauline Phoenix Experience” is an excellent episode and does a lot to progress Dead End: Paranormal Park’s overarching story. I don’t want to spoil anything here, so I’m keeping things vague.
Season 1, Episode 9, “The Phantom of the Theme Park”
Dead End: Paranormal Park is a queer show that takes place in a drag queen theme park. Of course, there’s going to be a musical episode. “The Phantom of the Theme Park” takes inspiration from several musicals, but its main influence is The Phantom of the Opera. I love this episode. The music is spot on, and the musical does a great job of forwarding the action to season one’s conclusion. But “The Phantoms of the Theme Park” does little to explore Barney’s story, except that demons have swarmed the park, and his parents are turned to stone. Things just got real.
Season 1, Episode 10, “Into the Fire”
Demon lords Zagan and Temeluchus battle it out for the surface world. Demonic mayhem ensues, but all’s well that ends well. The humans are no longer turned to stone. After Phoenix Parks returns to normal (relatively speaking), Barney’s parents commit to having his back. They won’t have him over for Friday night dinners with Grammy-Gram until Grammy-Gram learns to accept him. Instead, Barney’s invited to Saturday night dinners. A simple gesture like this can make all the difference in a trans kid’s life. Barney’s parents have taken an active role in supporting their son.
I love the growth these characters made during the season. Even Courtney learned a thing or two. Dead End: Paranormal Park ends its first season with a cliffhanger. We’ve seen plenty of demons during the first season, but we catch our first glimpse of a citizen from heaven.
Quick Break and Thank You
Thank you for reading up to this point. You’re amazing. Since the Dead End: Paranormal Park’s first season set up its characters well, the second season explores the other planes of existence, specifically heaven, so each individual episode’s write-up should be shorter. Thanks again for reading, and let’s get back to the show.
Season 2, Episode 1, “Take the Angels Bowling”
“Take the Angels Bowling” introduces Fingers, an angel with a face inside its massive hand. When Fingers extends its body (a long arm stretching from heaven), it resembles Gord’s, the red-skinned demon, who looks like a worm. It’s like the two species (angels and demons) aren’t that different. Hmm.
Barney’s story takes a backseat in this episode, but we see some great moments with him and Logan. At the tail end of the last season, Logan and Barney share their first kiss. “Take the Angels Bowling” shows Logan’s patience with Barney. At this stage of Barney’s transition, he’s still unsure of himself, and I like how Logan gives him the space to be awkward. When someone transitions (even socially), it acts as a second puberty. Whether this was Dead End: Paranormal Park’s intention or not, this is great representation.
Season 2, Episode 2, “Evil Twins Are People Too”
“Evil Twins Are People Too” may prove my hunch correct. Barney’s misadventures with demons and evil twins are a metaphor for a trans person’s second puberty. Barney lets it slip that he loves Logan. This is a common television trope. Someone says “I Love You” first, and the other person doesn’t immediately say it afterwards. What makes Dead End: Paranormal Park’s take on this trope different is the added complication of the paranormal (or the fact that Barney is trans). By the end of this episode, Barney lays it out on the line, telling Logan he loves him again and admitting that life with him could get complicated.
Fortunately, Logan doesn’t mind the complication. He entered this relationship knowing that there could be uncommon issues, but Barney is his person. I love this. It proves that there’s someone for everyone, even a trans boy with an evil twin.
Season 2, Episode 3, “The Trials of Barney”
As the episode’s title implies, “The Trials of Barney” has a Barney-centric story. I like how this episode goes back into Barney’s childhood. Dead End: Paranormal Park does a great job of showing that Barney was always a boy. He’s always been into pro wrestling and created the moniker, B-Rex, because he likes dinosaurs. Initially, B-Rex is the wrestling name Barney uses when he joins the Demon Wrestling Federation. During the perfect moment, Barney embraces his inner heel and comes out as a human. He then becomes The Living Human.
Early on, Barney hides his human identity. He finds it easier to be a lizard boy (B-Rex) instead of a human boy. Throughout “The Trials of Barney,” Barney lives as his authentic gender, and when he reveals himself to be a human, he accepts the final part of himself. And the crowd loves him for it. This is another subtle point Dead End: Paranormal Park makes. Many trans people begin by showing parts of themselves to others, and some of those parts are their gender identity, while holding back other aspects of themselves to fit in. Sure, Barney was always treated as a boy in the demonic gym, but he needed to find himself as a human boy.
Transgender people aren’t a monolith. There’s no one way to be trans, and it’s up to each person to find what their gender identity means for them.
Season 2, Episode 4, “Eat the Parents”
“Eat the Parents” features Logan meeting Barney’s parents, so we get plenty of situational comedy sprinkled throughout this episode. Everyone puts on airs, especially Norma, as they try to impress Barney’s parents. The standout scene for Barney is the one where everyone eats the soup Courtney prepared from the mysterious book she found. This soup induces mind-reading, and when Barney takes a sip, he complains (in his head) that no one will be good enough for his parents.
This comment suggests that Barney had suitors before he came out to his parents. Or perhaps not. Either way, the demon behind the cursed soup is none other than the team-building guru from season one. Lovely callback. We find that despite his confident exterior, Logan is just as insecure as Barney, maybe even more so. I like that Barney isn’t the only one worried about this relationship.
Season 2, Episode 5, “The Ride of a Lifetime”
Hurt feelings and a lover’s spat abound in “The Ride of a Lifetime.” Barney misinterprets Logan texting Josh as the two of them dating, when it’s actually about Josh getting an acting role that Logan had also auditioned for. Pugsley spends the entire episode’s runtime trying to avoid calamity of all kinds, physical and emotional harm, but you can’t rewind time to execute the perfect world.
All of this is Fingers grooming Pugsley for Dead End: Paranormal Park’s season two finale. “The Ride of a Lifetime” doesn’t unearth anything new and exciting with Barney’s trans experience, but the show’s done a fantabulous job doing that throughout its run.
Season 2, Episode 6, “My Super Sweet 1600”
Barney doesn’t have much to do in “My Super Sweet 1600.” Fingers sends the gang to bust up a demon’s (Zagan’s) birthday party, but Barney ends up becoming the life of the party. What begins with Zagan trying to kill the humans (or at least maim them) becomes a love fest with the friends Barney made while he wrestled in the Demon Wrestling Federation. Even though this moment doesn’t progress the story, I love how it shows the demons accepting Barney for who he is, for all he is (including a Living Human). Not only do the demons accept Barney, but they also praise his differences. That’s great to see.
Season 2, Episode 7, “All Dolled Up”
Barney doesn’t make an appearance in “All Dolled Up.” Well, technically, he does show up at the very end, teasing the following episode. Even so, we see a lot of Barney through Logan, who encourages Norma to come out as bisexual to her mother. I love the representation of various gender identities and sexual orientations in Dead End: Paranormal Park.
Season 2, Episode 8, “The Other Side”
We find out what Barney and the rest of the gang were doing in the previous episode with “The Other Side.” Barney dies from a falling chandelier. The rest of the gang attempts to join Barney’s soul with his body. I love the Reverso-Romero Spell that naturally turns Barney’s corpse into a zombie. Barney runs into a few “friendly” ghosts. Basically, they’re trying to trick Barney into crossing over to the other side so they can hitch a ride. I like the pink-hued ghost Jules’ inclusion of their pronouns: they/them/and the late. Nice. Why couldn’t Netflix allow this for Courtney?
Speaking of Courtney, they’re involved in the funniest scene during this episode. Barney turns full ghost. No one can see him, so he writes on the wall with charcoal. Here’s a quick recreation:
Courtney: Barney, is that you?
Barney (writing in charcoal on the wall): Yes.
Courtney: You turned yourself into a piece of charcoal?
Barney: No.
Courtney: You turned Pugsley into a piece of charcoal?
Barney writes several paragraphs on the wall. Not one inch is left uncovered by charcoal. Courtney’s eyes widen. She gasps, and then says, “Barney…there’s no way I’m reading all of that.”
This scene had me rolling a year ago when I first watched Dead End: Paranormal Park, and I rewatched it multiple times during this rewatch. It’s so good. It’s official. Courtney is my spirit animal.
Anyway, “The Other Side” ends with Barney about to cross over, succumbing to the ghost “friends” negative self-talk. This is such a great representation of one’s battle with mental health, and according to Pugsley, this isn’t the first time Barney has felt this way. Barney’s found family (Pugsley, Logan, Badyah, and Norma) helps him through this rough patch and saves him from crossing over. I love found families in media. We all have found families. They’re our communities. They can be our significant other. Often, our found families know us better than our birth families.
“The Other Side” ends with Fingers revealing his dastardly plan. Fingers, the angel, was the one who dropped the chandelier on Barney. Since he gives Pugsley the power to save Barney, Pugsley willingly goes to heaven. We’re on our way to heaven, floor 4.
Season 2, Episode 9, “Going Up”
Barney’s story in “Going Up” centers on rescuing Pugsley, so we get little trans representation in this episode. Or do we? We’ll discuss how Courtney’s story plays into Dead End: Paranormal Park’s greater trans narrative in a minute, but first, let’s discuss some quick Barney points. That almost sounds like brownie points. Tee hee! Asmodeus (Barney’s wrestling sparring partner) in any episode offers great acceptance for Barney’s identity. Those two have a wonderful bromance. You love to see it.
Before we get into Courtney’s story, I’ll begin by citing a spoiler warning. There’s little chance for us to discuss “Going Up” and Courtney’s part of the story without major spoilers. You’ve been warned. Courtney learns they’re a fallen angel. Their “horns” are a broken halo, and they’re doomed to prune the universe’s timeline of all “unwanted” branches. While bleak, this storyline profoundly plays into Dead End: Paranormal Park’s main characters. Fallen angels (angels whose halos are broken) no longer fit what it means to be an angel, so Courtney has more in common with Barney than they may have first thought.
As a trans person, Barney doesn’t fit in with cispeople. The same can be said of Norma as well, but we’ll go more into her side with the autism representation post, but Courtney’s subjugation in heaven rings true for a lot of trans people. Courtney isn’t allowed to be Courtney. Their personality–or any personality–runs counter to what the heavenly society accepts. One could rewatch Dead End: Paranormal Park multiple times and find new angles. This is the mark of a great show.
One more major spoiler: Pugsley becomes The Watcher. The Watcher is the all-powerful heavenly sorcerer who serves as watchdog for anyone who steps out of line. There’s so much to unpack here. The onion-head mask Pugsley wears to become The Watcher takes away his identity. It functions similarly to conversion therapy. The Pugsley who wears The Watcher’s mask must conform. Dead End: Paranormal Park may be geared for kids, but it has many layers.
Season 2, Episode 10, “The Watcher’s Test”
“The Watcher’s Test” does for Pugsley what “Going Up” did for Courtney. Barney and Norma’s journey can be seen through Pugsley’s. Since this is our transgender representation post, we’ll focus on how Pugsley’s journey mirrors Barney’s. Again, we’ll be going through some major spoilers, but if you’ve made it this far, spoilers won’t be that big of an issue.
First, Pugsley is Barney’s dog, so a direct link exists between these two characters. Second, Pugsley has been told by heaven (not sure if the character commanding Fingers is God, but they’re certainly from heaven) that he must fight demons at all costs, and that’s what happens. Pugsley, as The Watcher, has destroyed the Earth. Evidently, Earth ceasing to exist is better than a single demon out of place, and a demon’s place is in prison. This extremist, black-and-white thinking has been used against trans people. Someone living outside the gender binary embraces the gray, and ironically, Netflix chose to stick Courtney inside the gender binary. You don’t need the creators to tell you this was not their decision; Courtney’s new pronouns go against the show’s message.
I loved “The Watcher’s Test” callbacks to previous episodes. In fact, Dead End: Paranormal Park did a better job of weaving in these callbacks than the MCU with Avengers: Endgame. Time travel mayhem occurs during this episode, and Dead End: Paranormal Park drops Barney into the perfect scenes where he could’ve attempted to persuade Pugsley not to become The Watcher. Fight heaven’s grooming. But my favorite must be the scene that wasn’t altered. Eagle-eyed viewers may figure that something was different about Barney during an earlier episode. I won’t spoil it here, but if you’ve seen “The Watcher’s Test,” watching this same scene through a new lens is chef’s kiss superb.
Random Thought: The dedication to Leon Fechner (one of the show’s animators) during Dead End: Paranormal Park’s closing credits is touching. We leave season two with Pugsley wandering a plane that isn’t heaven, hell, or Earth. This pays homage to Fechner, who had slipped into a coma and died before the show was completed. Rest in peace, Leon Fechner.
Closing Thoughts
Yowza! This was long. It’s even longer if you read the companion piece, Dead End: Paranormal Park’s Autism Representation. While this show’s geared toward children, Dead End: Paranormal Park does a stellar job with transgender representation. Barney Guttman tops many lists of great trans characters. The show presents Barney as a complicated character. He isn’t always in the right, but his heart is usually in the right place. I love Dead End: Paranormal Park’s intersectionality. Each character is thoughtfully layered.
If you have any other movies or television shows that depict transgender people that you’d like us to cover, let us know in the comments. If you’ve made it this far, you’re amazing. We all know it. Thank you for reading, and wherever you are, I hope you’re having a great day.