Tabletop Game Review: Roll Camera!: The Filmmaking Board Game

Get ready to make a cinematic masterpiece by rolling dice and placing them in Roll Camera!. Players work for a struggling film production company. The company’s on the verge of bankruptcy and one successful film can turn around the company’s fortunes. It’s up to you to make the best movie you possibly can before time—and money—run out. We’ll get into Roll Camera! in just a bit, but let’s cover some of Roll Camera!’s details.

The Fiddly Bits

Designer: Malachi Ray Rempen
Publisher: Keen Bean Studio
Date Released: 2021
Number of Players: 1-6
Age Range: 10 and up
Setup Time: 5-10 minutes
Play Time: 45-90 minutes

Game Mechanisms

Cooperative Game
Dice Placement
Events
Open Drafting
Pattern Building
Set Collection
Solo/Solitaire Game
Variable Player Powers

Game Setup

Roll Camera! doesn’t have the best rulebook; it’s a little cluttered. I’ll mention this again in the review section. Fortunately, the game board is easy to navigate, and the company (Keen Bean Studio) produced How-to-play and Turn-by-Turn Walkthrough videos. These videos help a lot. I’ll do my best to convey the information contained within the rulebook.

1) Place the main game board in the middle of the table.

2) Choose or randomly assign one player board to each player. You may use either side. Give each player the Player Aid card that corresponds to their player board.

3) Shuffle the top and bottom script cards separately, then randomly select five of each to form two Script decks. Place each deck face-up in the corresponding spots on the board. Return the remaining Script cards to the box; they will not be needed.

4) Shuffle the Problem deck and then place it in its space above the board (the space marked with a red triangle and exclamation point).

5) Shuffle the Idea deck and then place it in its space below the board (the space marked with a yellow lightbulb).

6) Shuffle the Scene deck and then place it on the topmost Storyboard space on the board with the “sketch” side up. Draw two Scenes from the top of this deck and place them in the two empty Storyboard slots below the Scene deck.

7) Deal each player three Idea cards. Even though Roll Camera! is a cooperative game, keep these cards hidden. You will always have three Idea cards in your hand.

8) Mix up the Set Piece titles and place them face-up in two even stacks on their designated grey spaces on the main board, above the Set.

9) Adjust the Budget and Schedule dials according to the difficulty setting and number of players. The Difficulty settings are printed on the reverse side of the dials.

10) Place the pink Quality marker on the START space on the Quality track.

11) Place the “Blocked” tokens next to the Problem deck within reach. 12) Choose someone to be the starting player, giving them the six Crew dice and the Budget/Schedule dials.

Game Flow

Player turns in Roll Camera! consists of five simple steps:

1) Draw a Problem Card
2) Roll the Crew dice
3) Assign the Crew dice and take actions
4) Clear the Crew dice
5) Advance the Schedule and pass the dials

1) Draw a Problem Card

Draw one card from the Problem deck and put it in the slot immediately to the right of the Problem deck.

The Problem Queue has three slots. New Problems are added to the leftmost slot. Any existing Problems are pushed to the right. Problems never move back to the left, even if others are resolved to create a gap in the left or middle space.

If the Problem queue is filled with three problems, you don’t need to draw another one at the start of the next turn. However, you also cannot take actions, play Idea cards or gain bonuses that require drawing a Problem card if the queue is full.

2) Roll the Crew dice

Roll the Crew dice, which determine what cast and crew you’ll have available this turn.

Usually, you’ll roll all six Crew dice, but it is possible that some Crew dice have been “locked in” onto a Set Piece during a previous player’s turn. If so, you’ll roll fewer dice. At any point, you may choose to re-roll and reassign dice that were locked in on a previous turn.

Each Crew die has six faces: Camera, Light, Sound, Actors, Art Department, and Visual Effects (or VFX, whose symbols are white to denote that it’s considered a “Wild” die face).

3) Assign the Crew dice and take actions

Take as many actions as you have dice to assign for available spaces. You can use the blue action spaces on the main board, on Set Pieces (tiles), and on your player board. You cannot use the actions on another player’s board, nor can you use an action again if its space(s) are already filled with dice.

Actions will require specific dice. Refer to the following pictures, keeping in mind that the VFX die face is wild and can be used as any die face.

You don’t have to use all the Crew dice on your turn if you can’t or don’t want to; however, the next player will still re-roll any unused dice on their turn.

Locking In Dice)
You may also choose to “Lock in” any of the dice you place if you aren’t able to complete an action’s requirements. Another player could then complete those requirements on a future turn.

If you do this, the next player will roll fewer dice.

4) Clear the Crew dice

Once you’ve taken all the actions you want, clear the dice, leaving any locked-in dice on their spaces, and hand the dice to the next player.

5) Advance the Schedule and pass the dials

Turn the Schedule dial to lower your remaining time by one and hand the dials to the player to your left. Your turn is over; it’s now the next player’s turn, and they begin with Step 1).

Ending the Game

Play continues as above until players finish five scenes in the Editing Rooms and the movie is in one of the white sections on the Quality track. It is possible to create a “So Bad, It’s Good” movie. The game can also end if you run out of time on the dial. If this happens, you don’t get to finish your movie. Sad times.

Review

I’ll begin by reiterating that Roll Camera!’s rulebook is—at best—confusing. Thank goodness there are multiple videos explaining how to play the game. I recommend watching the rules video at least before attempting to play the game or even reading the rules as written.

The cluttered rulebook runs counter to Roll Camera!’s game board. One could almost figure out how to play by the symbols on the board.  That’s the mark of great graphic design. I’m shocked this didn’t carry over to the rulebook. I get it. Writing a rulebook is my least favorite part of designing and developing a board game, but Roll Camera!’s rulebook is borderline unreadable.

That’s a lot of text for a few images. Yikes!

There are a lot of individual mechanisms contained within Roll Camera!’s gameplay, but they all work together toward a cohesive whole. Player boards (with their unique abilities) make sense for player roles. Production design can improve the movie’s quality by expending an art department die face, the editor can move scenes around after they’re shot to meet requirements set by the script, and the producer can cut corners, generating money and an extra problem. Since the player abilities are tied neatly within Roll Camera!’s theme, it makes the abilities intuitive.

The requirements for placing dice are similar to those used in numerous dice placement games (like Alien Frontiers). That’s a strength. Similar symbols added with me learning how to play Roll Camera!. The Set Pieces made for an interesting puzzle the group must solve. Do we build a Set Piece with more blue, but specific blue spaces (like only actors can be placed on a space), or do we go for limited spaces with which to place dice, but when we do place dice on those spaces, you gain a bonus (like more money or more time)? These may seem like small choices, but these small choices add up to plenty of variables.

Roll Camera! even includes bad die roll mitigation. A player may choose the “Get Intern” action, setting a die to any die face but gaining a problem. Ah! The dangers of hiring interns. Roll Camera! uses its theme with most—if not every—design decision.

The most interesting action a player can choose during a turn may be “Production Meeting.” Players (including the active player) donate one idea card each to the active player. The active player will then choose which idea card to play, which one to save for later (you can replace another saved idea card if needed), and which idea card to discard. This is an interesting way to keep players engaged even when it’s not their turn as the active player. I may have to steal this game mechanism for a future game. Lol. Technically, the active player could play more than one idea card in a single turn. Saved idea cards can be played by placing dice on the spaces above their save space. The concept that you can play one die at a penalty versus playing an idea card for no penalty if you place two dice is brilliant.

Idea and problem cards uphold the theme. I don’t know how many times I chuckled when an editing-specific problem occurred while I played as the Editor or a directing-specific problem happened during the Director’s turn. Roll Camera! does what it sets out to do. It takes the world of cinematography and applies it to a fast-paced dice placement game.

I don’t even mind when my team and I fail, and we make a “So Bad, It’s Good” movie. In fact, those may be the best games of Roll Camera!.

Too Long; Didn’t Read

Dreadful rulebook aside (watch the how-to-play video instead), Roll Camera! takes the world of movies and turns it into a fast-paced dice placement game. Roll Camera! incorporates a lot of mechanisms, but each one works to form a cohesive whole that captures the essence of the game’s theme. Roll Camera! may be one of the few games I don’t mind losing. Heck! I like making a movie that’s “So Bad, It’s Good.”

Top 5 Tabletop Games from 1997

1997 was another stellar year for tabletop games. There were so many games to choose from that we have an honorable mention for the first time in a couple of yearly lists. Hey, hey, Geekly Gang! Kyra Kyle here. We’re back with another Top 5 Tabletop Games throughout the years; today’s list is the top five board games of 1997. We’ll talk about 1997’s board game list soon, but let’s review the ground rules for which games make these lists before we begin.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

Honorable Mention: Mississippi Queen (1997)

Yep. 1997’s winner of the Spiel des Jahres (German Game of the Year) just misses our list. Mississippi Queen puts gamers in the role of a paddlewheeler captain in a race down the Mississippi River in 1871. Mississippi Queen won numerous awards, not just the Spiel, and it’s a stellar game, but the other games that made this list have had longer staying power. Still, Mississippi Queen is a satisfying racing game.

5: Tigris and Euphrates (1997)

The incomparable Reiner Knizia makes another one of these lists with Tigris and Euphrates. Many gamers may balk at this game being this low. Tigris and Euphrates is often dubbed a “gamer’s game.” It centers on a clash between neighboring dynasties along the Tigris and Euphrates Rivers. Funny, both of the first games we’re talking about are named after famous rivers. Anyway, Tigris and Euphrates offers tactical and strategic objectives, where immediate (tactical) goals are more realistic at larger but smaller player counts allow for long-term planning.

Tigris and Euphrates features drawing tiles from a bag. Players may redraw tiles if they don’t like the ones they drew by spending an action point (players have two action points per turn). After drawing tiles, players will place tiles and leaders onto the board, creating and expanding regions and kingdoms. During the game, players collect points in each of the four tile colors, prompting players to balance the tile types they play. Tigris and Euphrates has a lot more conflict than most German games during this time. It’s a classic.

4: For Sale (1997)

For Sale is a fast-paced auction card game about real estate. It’s played in two phases. During the first phase, players bid for several buildings. After all the properties are purchased, the second phase begins, and players sell their buildings for the highest profit. For Sale is one of those easy-to-teach, easy-to-learn, and difficult-to-master card games.

In short, For Sale may be the opposite of Tigris and Euphrates. Both are stellar games, but I’m giving For Sale the slight nod for its accessibility.

3: GIPF (1997)

GIPF is the first abstract strategy game to make one of these lists in several posts. GIPF was recommended for the Spiel des Jahres in 1998. It has plenty of accolades, but GIPF makes this list because it began a series of abstract strategy board games by designer Kris Burm named the GIPF Project. TZAAR, ZERTZ, DVONN, YINSH, PUNCT, LYNGK, and MATRX GIPF are great games that use various game mechanisms. But we’re talking about GIPF, the game of pushing.

GIPF takes a board that looks like it could belong in Chinese Checkers. Players introduce a new piece (disc) on the hexagonal game board and push their piece in a straight line. GIPF involves no luck. It’s a straight-up brain burner, and it reintroduced the gaming community to abstract strategy games akin to Go or Othello.

2: Bohnanza (1997)

Uwe Rosenberg makes his first appearance on one of these lists with Bohnanza. The game’s title is a pun on the German word Bohne (for bean) and the English word bonanza (for an exceptionally large and rich mineral deposit). Players plant bean cards and then harvest them to earn coins. Each player begins with a random hand of bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Modern card game darling, Flip 7, may have borrowed that idea from Bohnanza. Cards with fewer copies in the deck are more difficult to collect, but players don’t need as many copies of the cards to harvest (or make a set).

Bohnanza features trading and can get political. Get ready to make your case. More so than any other game on this list—so far—I’ve seen Bohnanza played in game shops and board game cafés.

1: Twilight Imperium (1997)

Twilight Imperium is a board game space opera. Twilight Imperium is the closest thing to a board game version of Star Wars. Twilight Imperium is a classic 4X board game: explore, expand, exploit, and exterminate. You choose how your civilization will settle the cosmos. Twilight Imperium is not for the faint of heart. Games run a minimum of five hours. This is one of the reasons why I’ve only observed games of Twilight Imperium. There’s a lot going on, but if you want to control every move of an intergalactic kingdom, few games do as good a job of capturing that vibe as Twilight Imperium.

You can even dive into Twilight Imperium’s world with its novel series published by Aconyte Books or play the tabletop role-playing game spinoff. Twilight Imperium is a game that some board gamers play exclusively. And there may be a good reason for that. As recently as last year (2024), Nerdist and Polygon dubbed Twilight Imperium as one of the greatest board games ever made. Twilight Imperium easily tops our 1997 list of tabletop games.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993
Top 5 Tabletop Games from 1994
Top 5 Tabletop Games from 1995
Top 5 Tabletop Games from 1996

Geekly News: September 7, 2025, New Releases

Happy Sunday, Geekly Gang! We don’t have much for geek news this week. Hopefully, we’ll have more headlines in the coming weeks. Instead of a bombshell or two, let’s get right into board game and video game new releases.

The Game Makers Returns to KickStarter

What board game fan hasn’t dreamt of making their own games? The Game Makers puts you in the shoes of a board game company, producing the most and best games you possibly can, and it returns to KickStarter this past week. Only this time, The Game Makers ditches the puns on popular board games and includes hundreds of real-world board games for you to create.

The Game Masters’ central action selection system is amazing. Players take snappy simultaneous turns by moving their forklifts along the four available options for production. This feature allows for games of less than 90 minutes, even when a game includes six players.

I’m also a big fan of dual-purpose cards. The Game Makers has these in spades. The Game Makers pledges range between $149-199, so it’s a little on the pricy side, but the game is well worth the cost. If you’re interested in running your own board game company, check out The Game Makers’ KickStarter page.

Endearment Commences on KickStarter

If you’re a huge Jane Austen and board game fan, Endearment is for you. Endearment allows gamers to become one of Austen’s beloved heroines and recreate many of her classic works in this swoonworthy game for one to four romantics.

Endearment is produced by Dux Somnium Games, which had other hits like Botany, La Fleur, and Artistry. Endearment continues the board game company’s flair for the dramatic. Dux Somnium Games has a reputation for high-quality components and easy-to-learn rules. While I don’t know the specifics for Endearment’s ruleset, I’ve ascertained it’s a scenario-based game (with scenarios based on Austen’s work), and that should add some replay ability for Endearment.

I’m intrigued by Endearment. The components look amazing, and Dux Somnium Games has a knack for capturing a theme. That’ll be much needed for Austen fans. Endearment pledges range from $49 to $329, with plenty of options in between those two price points. If you’re wanting to get your romantic gaming on, check out Endearment’s KickStarter page.

Terrorscape 2 Returns to GameFound

Terrorscape 2 channels Dead by Daylight in this team-based asymmetric horror game. Players take on the role of survivors or the killer in this epic game of cat and mouse.

Terrorscape 2 features a 3D mansion, high-quality miniatures, and variable setups for plenty of replays. Since Terrorscape 2 is launching on GameFound, we don’t know much about its pledge levels, but it will launch on September 9, 2025 and if you’re interested in Terrorscape 2, check out its GameFound page.

Lost Games Launches a Four-Game Package on GameFound

Lost Games joins the latest trend of board game companies offering their entire annual catalogue in a single campaign. Wishland has received rave reviews, and it makes up half of the four games on offer in Lost Games’ four-game GameFound package. That’s a great sign. Lost Games’ other three games have also received favorable reviews. I love the idea of a board game company releasing all of its games in a single campaign.

And Lost Games offers a lot of value with its three or four-game bundle. Dreamwood, Medieval Realms, and Wishland: The Card Game are available with a $39 pledge (that’s three games for about $13 apiece), while gamers can include the Wishland Big Box (with all the expansions) for a pledge of $120. Sure, $80 is a lot for one game, but this is a game with at least three expansions, and you still get the previous three games at the same price. If you’re interested in Lost Games’ three or four-game bundle, check out its GameFound page.

Hollow Knight: Silksong Releases

Hollow Knight fans rejoice. The long-awaited Hollow Knight: Silksong sequel released this past week. Hollow Knight: Silksong won Unity Awards’ “Most Anticipated Game” in 2021 and 2024. So, fans have been waiting for half a decade, and Hollow Knight: Silksong looks like it delivers.

Hollow Knight: Silksong’s protagonist Hornet leaps through the air with ease. Hornet offers more gameplay options than their predecessor. They can flip over huge enemies like a gymnast and pull off insane acrobatic feats, and Hornet will need all of their tricks to make it through Hollow Knight: Silksong’s punishing platforming levels. Fortunately, healing receives an overhaul in Hollow Knight: Silksong. Instead of a slow drip heal like the Knight, Hornet can instantly heal three health nodes and can do so on the move. But beware. Hornet has a silk meter, and healing three nodes of health immediately empties the bar.

Hollow Knight: Silksong is available on multiple platforms: PC, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. There are so many options. Hopefully, one of our writers will get enough hours in-game for an upcoming review.

Everybody’s Golf Hot Shots Releases

The long-running golf video game series Everybody’s Golf/Hot Shots received its first new release in almost ten years, combining the game’s original title (Everybody’s Golf) and North American (Hot Shots Golf) title, Everybody’s Golf Hot Shots. Everybody’s Golf Hot Shots features over 10 golf courses and 25 golfers who (like in former entries) can be unlocked as playable characters.

Honestly, I haven’t played Everybody’s Golf for more than a session or two since the original PlayStation Portable. The series offers a lot of varied and goofy play. From what I can remember, Everybody’s Golf has plenty of depth in play, too. Everybody’s Golf Hot Shots received some backlash for its use of AI-generated images. But according to a GameRant article, Bandai explained AI-generated images were limited to “leaf and tree textures” on the golf courses. Background tree textures can be tedious to recreate, and using AI-generated images to create tree textures is understandable. Everybody’s Golf Hot Shots is available for PC, PlayStation 5, and Nintendo Switch. I wonder if Switch 2 will get a release date later. Fingers crossed.

That’s all we have for Geek News this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

5 Video Games to Secretly Play at Work

Happy Labor Day for those of you who celebrate and have the day off. For those of you who don’t celebrate Labor Day or have to work in an office environment, you can secretly play plenty of video games at work. Hey, hey! Kyra Kyle here. We will be a little naughty with today’s list in honor of Labor Day and share five great video games you can secretly play at work.

Never mind that the first board games I designed were solo-player games that fit inside school folders and could be played in the middle of class. I would never condone playing video games while at work. Wink, wink.

5: Desktop Tower Defense

We’re kicking this list off old school. The tower defense genre is crazy popular. One of the genre’s first breakout hits was the 2007 Flash game, Desktop Tower Defense. This browser game was my introduction to the tower defense video game genre. Even though I never played Desktop Tower Defense while at work (yeah, right), the game scores extra points for recreating the aesthetics of an office desktop. That’s the trick to games one can play while at work. They need to be easily concealed, like in a school folder.

Like the name implies, players must set up tower defenses to prevent enemies called “Creeps” from reaching portions of the playfield. Desktop Tower Defense further differentiates itself from competitors by using mazes as a game mechanism. Rather than players being at the mercy of the Creeps moving in a predetermined path, players created paths for the enemies to travel. So, while Desktop Tower Defense may have found an early audience by being easy to conceal at work, its unique maze mechanism made it more than just a “game you can play at work.” Desktop Tower Defense is a good game. It even earned a port for the Nintendo DS.

4: GeoGuessr

GeoGuessr uses Google Maps to make an interesting game. GeoGuessr is another browser game, which will be a trend because we’re trying not to get caught playing video games at work. When players load into GeoGuessr, they’ll receive a random street view. The player must use their surroundings to figure out where they are. It’s like Where in the World is Carmen Sandiego?, only you’re Carmen Sandiego and you don’t know where you are.

Google is ubiquitous in workplaces, so it’s easy to load up a game of GeoGuessr without raising suspicions. The game can be played without time limits, which makes it a casual game, and players can play GeoGuessr in between other tasks. If you want to work, you can. GeoGuessr is also a great way to figure out where you want to take your next vacation or holiday. You’re being productive.

3: Arena XLSM

Arena XLSM may do a better job than Desktop Tower Defense at pretending to be work. In fact, Arena XLSM is a free RPG made in Microsoft Excel. It works in Excel’s 2007, 2010, and 2013 versions, but hasn’t yet been updated for later versions. Like all good RPGs, Arena XLSM is story-driven. The player has been captured after rebelling against an emperor. He’s imprisoned in the titular arena and must fight waves of enemies to survive. Arena XLSM features thousands of enemies and a story told through notes the player receives from their wife, leading to several possible endings.

I was tempted to put Arena XLSM higher on this list, but the game’s availability knocks it down a spot or two. If your company’s PC runs older versions of Windows and the Microsoft Office suite of products, you may be in luck.

2: Paperclips

Oh, ho ho! Paperclips is yet another video game masquerading as work. Except for one other game on this list (our top spot), Paperclips may be the best video game to disguise itself as work. Also known as Universal Paperclips, Paperclips is a clicker game that looks like a calculator program. Clicker games may not be my first choice, but they can have a lot of complexity. After clicking a button to create a paperclip, the player gains the ability to automate, and then they can focus on resource allocation. Resource allocation is what makes clicker games so addictive. Paperclips is a ton of fun and happens to look like something you may have on your computer screen while working. Those numbers aren’t going to click themselves.

1: Leadership

Leadership takes our top spot because it’s the sneakiest.If you couldn’t tell by now, I love it when video games one secretly plays at work are disguised. Leadership looks like a boring line graph, but look closely, and you’ll find a tiny spaceship between the lines. Leadership is a secret lunar lander clone from a group of Danish developers. Leadership must be fun because Danish people tend to be voted the happiest. Just saying. During Leadership, players must guide their spacecraft from point A to point B, and they have a set amount of fuel to reach their goal.

Like other games on this list, Leadership is a browser game, so it’s easy to conceal. But Leadership’s appeal runs deeper than its skin. It’s another fun game. There’s even a leaderboard. You can compete with fellow slackers, I mean, otherwise motivated people from around the world.

That’s our list. I would include more, but I had a lot of other “research” I needed to conduct. Pay no attention to the line graph on my computer. What video games do you like to “not play at work?” Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: August 31, 2025, MCU X-Men

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We have several new releases for video games and board games, but before we get to those, the MCU made a somewhat major announcement: they’ve started work on their version of the X-Men. Okay. The MCU was going to begin work on the X-Men within the next year, so this may not be the biggest of headlines, but this could lead to future headlines.

The MCU Begins Work on X-Men

Thunderbolts* may not have done as well at the box office as the MCU had hoped, but it was a great recent entry for the MCU. The Thunderbolts*’s director, Jake Schreier, proved he could handle the quirky and dysfunctional family dynamics of the New Avengers. He even explored the team’s mutual trauma and had them bond. Marvel agrees with me. Early this year, Marvel Studios gave Jake Schreier the nod as the upcoming X-Men movie’s director, meaning Marvel’s mutants are in good hands. In a recent interview with Empire Magazine (via Deadline), X-Men director Jake Schreier confirmed he’s already working on X-Men.

Schreier doesn’t elaborate on his statement, so we don’t have much to glean from what he said. He literally said work on X-Men has begun. Okay. Looks like we may need to extrapolate. That’s right. Buckle up, because we’re flooring the gas pedal into MCU speculation territory.

Early this month, we mentioned an unnamed MCU movie scheduled between the two upcoming Avengers movies (Doomsday and Secret Wars). I stand by our reasons for the MCU films we thought could be released between Doomsday and Secret Wars: Deadpool 4, Black Panther 3, Blade, and Doctor Strange 3. Schreier mentioned X-Men would begin filming next year. Taking recent MCU production practices into advisement, this could add X-Men to the list of possible movies to fill the “unnamed MCU” film slot. But I’m reluctant to add X-Men.

The X-Men will need more build-up than a standard MCU film production. While I’m excited for an X-Men MCU film, my enthusiasm rises with the thought that X-Men will receive an additional year of filming, ensuring the film is the best it can be. X-Men will have too much going on for a quick year-and-a-half turnaround. That production schedule may work for Thunderbolts*, not X-Men. Asking the MCU to squeeze in an X-Men movie between Avengers: Doomsday and Secret Wars is a huge ask.

However, we should expect X-Men casting news to heat up in 2026. Until now, we’ve had mostly speculation. Geekly even did our own fan casting for the MCU’s X-Men. But that’s what most “X-Men Casting” has been to this point, fan casting. With Scheier’s announcement, X-Men will begin filming in 2026, and casting rumors will be more than speculation. I’ll be on the lookout for trusted industry insiders (like Daniel RPK, who has a great track record with MCU casting news) to report on potential X-Men cast members. In short, if we see someone consistently cast in a role for months by a trusted industry insider, there’s a great chance the actor has been cast for the role. This is the time for X-Men rumors to boil.

Stay tuned. 😉

Transecopia Emerges on GameFound

Transecopia adds hidden placement to the dice placement mechanism. Turns go quick with simultaneous play, and multiple win conditions keep the game fresh and exciting. I’m unsure of Transecopia’s theme, but I imagine it has to do with underwater exploration, based on the game’s artwork. Since I’m unsure exactly what you’re doing, I’ll be focusing on the gameplay, which looks fantastic. Transecopia has a relatively simple concept. Players simultaneously roll dice so everyone can see. Then, everyone places screens in front of their player boards and begins placing dice.

Player boards are resolved in areas, positioned top to bottom and left to right. Whoever has the highest value of dice located in each area, earns the resources from that area. Like I said, Transecopia has a simple concept, but you’ll need to outthink your opponents. Armed with the knowledge of what everyone rolled during the round, you can take educated guesses to where you think your opponents will place their dice. The big reveal is a blast and bound to yield audible responses.

Since Transecopia is releasing on GameFound, we have little information on how much pledges will be at this time. If you’re interested in Transecopia, check out its GameFound page.

The Gilded Realms Marches onto GameFound

Harness the unique strengths and skills of your people in the robust kingdom builder, The Gilded Realms. Armed with their own factions, players compete to defend and fortify the crucial region, The Pristine Mountains. The Gilded Realms offers a lot of customization to each game. Faction upgrades come in handy as you try to build the best empire.

The Gilded Realms offers a ton in its box. This second printing, offered on GameFound, features a new expansion for an extra wrinkle. The Gilded Realms has received great reviews. It offers an intriguing hybrid of simultaneous and turn-based gameplay. Again, The Gilded Realms is on GameFound, so we have little information on how much a pledge will cost. My guess would be in the triple figures, over a $100. You’d be getting a lot of game at that price. If you’re interested in The Gilded Realms, check out its GameFound page.

Airport Empire Lands on KickStarter

Who hasn’t wanted to run their own airport? Airport Empire puts you in charge of a small airstrip and tasks you with building it into an airport empire. Events occur to keep you on your toes. You can buy upgrades to expand your tiny airstrip to an airport. The airport pieces look great. But watch out. You must meet your needs to upkeep your growing business.

You score points in three categories: customer satisfaction, profits, and efficiencies. I love Airport Empire’s example of “an air traffic control tower is great to improve efficiency, but does little to improve your bottom line, where as maintenance hangars brings in revenue but go unnoticed by passengers.” I’m wondering if you don’t “need” these structures to run your airport. That’ll be fun. The player with the most points at the end of the game wins.

I like that Airport Empire keeps each version the same. Too many board game campaigns offer varied game experiences with deluxe versions of the same game. And Airport Empire offers plenty of pledge options, ranging from $49-95. That’s a good range for what appears to be a middle-weight game. If you’re interested in Airport Empire, you can check out its KickStarter page.

Kirby and the Forgotten Land – Star-Crossed World Expansion and Switch 2 Upgrade Released

Kirby and the Forgotten Land was–and still is–a great three-year-old platformer. Kirby gets his time for a Switch 2 upgrade, but this upgrade comes with an expansion, Star-Crossed World. The 12 new levels add some interesting twists to the fun formula. Hilarious Mouthful Mode transformations and the levels themselves make Star-Crossed World a worthy addition. I am a little worried by the Switch 2 upgrades. Switch 2 upgrades should be free if players already purchased the game for the Nintendo Switch, but this upgrade does come with an expansion. Upgrading Kirby and the Forgotten Land from Switch to Switch 2 does give you the Star-Crossed World expansion. This may be an adequate middle ground.

That’s all the geek news we have for you this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly Tunes: August 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. This week’s Whatcha post is Geekly Tunes. Our writers will be sharing what they’ve been listening to over the past month. Feel free to share the music you’ve been listening to as well, because we’re all part of the Geekly Gang. I’ll get us started.

Kyra’s Tunes

Last month, I listened to the latest Wet Leg album, Moisturizer. I’m still listening to that album on occasion. But I mentioned in the write-up for Moisturizer that PJ Harvey was one of their influences, which led me to To Bring You My Love. I owned a cassette of PJ Harvey’s To Bring You My Love and listened to it on repeat in my first car, a jade Dodge Neon. At the time when I purchased To Bring You My Love, I didn’t know what to expect from PJ Harvey. Folks described her as grunge. The label didn’t fit. Harvey’s music occupies a space between punk, rock, blues, and folk. One can’t pin it down to one genre. And To Bring You My Love is one of her best albums. It earned countless perfect ratings from multiple music critics and continues to inspire.

I first caught Chappell Roan’s “The Subway” during a live performance stream. No offense to any of Roan’s other tracks, but “The Subway” was excellent. It was easily her best song in the set. There was no way Roan’s best song wasn’t on her album The Rise and Fall of a Midwest Princess. Yeah. “The Subway” was kept off Roan’s album because she wanted it to be a live performance-only song. I get it. “The Subway” brings down the rafters when Roan performs it live. Pirating led to “The Subway” being released as a single this past month. I got to rediscover this song all over again, and I love it.

We go from a couple of acts that hit the big time (Chappell is the current Queen of Pop) to another that didn’t quite make it, Jellyfish. This Nineties band is one of the internet’s favorite what-ifs. Jellyfish would’ve fared much better in a decade that wasn’t dominated by torn jeans, flannel shirts, and grunge. During that decade, no one wanted a fusion of Beach Boy harmonies over thought-provoking–and sometimes esoteric and bizarre–lyrics. Jellyfish doesn’t shy away from eclectic instruments in the service of finding the perfect blend of Wonderland-Core. While “New Mistake” was the closest this power pop four-piece got to a hit, I really like “Ghost at Number One” and “The King is Half Undressed.” The latter is a great example of lead singer Andy Sturmer at his Mad Hatter best.

I omitted some other bands I’ve been listening to lately, but I may save them for another month. It’s time to hear what Season and Skye have been listening to this past month.

Season’s Tunes

I’m back with another soundtrack. I can’t seem to get away from them. This month’s soundtrack is from Singin’ in the Rain. I’ve only watched the movie once, but it was so memorable that I can picture every dance number while listening, especially “Make ‘Em Laugh.” Even though he was bedridden after the shoot, Donald O’Connor nailed that performance. Respect.

Continuing with ’50s nostalgia, I discovered Elliot James Reay last week. The song I listened to, “Boy In Love,” blends 1950s rock ‘n’ roll with blues set in today’s world. Reay said in an interview that he wrote this song with his girlfriend, and some of the lyrics are things she’s said to him. It’s sweet, and Reay does a great job of blending nostalgia with a modern setting. Seriously. The music video had a handful of people on their smartphones in the background.

Skye’s Tunes

I put my vinyl collection on shuffle this past month. I like The Who, but I don’t listen to their music often. After popping The Story of The Who back on my turntable, I felt guilty. I forgot how good The Who was. Even as I write this, several tracks are cycling through my head, including “Substitute,” “Boris the Spider,” “Magic Bus,” and “Baba O’Reilly.” Well, I knew I bought this album for a reason. Thanks, Past Me!

I couldn’t resist. I know American Idiot is a cliché album for my collection, but…come on. How could I not own American Idiot? Green Day is the kind of music I’m proud to say I grew up with. Before owning American Idiot, I had never heard every track on the album. After listening to American Idiot the way the band intended, I feel like I understand it much better. That and I’m listening to American Idiot as an adult as opposed to an oblivious child, an oblivious child who also didn’t understand swear words.

I have similar feelings about Billie Holiday as I do about Nina Simone. Both are great to listen to when I need something to wind down. As Simone’s predecessor, it’s easy to see the influence Holiday’s work had on artists like Simone. What feels especially comfy about Holiday’s music is the quality and tone. It qualifies more as “lounge music” than Simone’s, and the recording quality for each song on Lady Sings the Blues has a classic feel. That’s part of why I started collecting vinyl: albums like Lady Sings the Blues make me feel cozy.

It’s about time I talked about Queen. Don’t worry, I knew this rock band was coming sooner or later. As another band (and album) I grew up with, I have a strong personal connection with Queen: Greatest Hits. This album introduced me to amazing songs like “Bohemian Rhapsody,” “Don’t Stop Me Now,” “Another One Bites the Dust,” “Killer Queen,” “You’re My Best Friend,” and many more. I don’t say this often, but I’m so glad my parents are as cultured as they are. Because of them, I dare say: I was classically trained. I’m sorry.

Hey, hey! Kyra Kyle here again. That’s the music our writers have been listening to over the past month. Feel free to share yours in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Pixar Movies

Happy August, Geekly Gang! My bi-monthly movie posts are usually based on a holiday or awareness event. With August, I have no clue what would work, so I decided to make August a wildcard. Instead of holiday or “Month of Honor” movies, I’d like to take this time to talk about one of my most beloved animation studios, Pixar.

I’ve mentioned my preference for Pixar films over Disney films on my movie blog (TGIMovies), just not with the Geekly Gang. I still enjoy classic Disney, but if I had to choose which studio has more personal, relatable, and adult themes in their films, it’d be Pixar. To this day, many of Pixar’s films are household names and have raised a generation of film lovers. Me included. I’d like to honor my favorites in the post. I hope you enjoy!

5) Toy Story

It’s hard not to include a Toy Story film. While I enjoyed Toy Story 2 and Toy Story 3, the original has always been my favorite. Despite the now-outdated (yet charming) animation, the magic of childhood is what keeps me coming back to the first Toy Story. When I first saw Toy Story as a kid, it ignited my love for toys and my imagination. The filmmakers knew what it felt like to have a friend you could hold in your hand. Not only that, but the first Toy Story encouraged me to analyze films for deeper meanings.

After countless viewings in my childhood, I started thinking about why I enjoyed Toy Story so much. I broke down the situations, how effective Sid was as an antagonist, and how the toys are really a reflection of their owners. I started doing this with Toy Story at the age of 10. I couldn’t help but include Toy Story on this list. And Pixar wouldn’t be what it is today without Toy Story. Toy Story easily claims the fifth spot, but over time, I’ve grown to love other Pixar films a bit more.

4) WALL-E

I adore WALL-E. The idea, the execution, the visuals, and the experience are unlike anything else in Pixar’s library. Given the lack of dialogue, the characters’ actions and the visuals tell the story. I respect WALL-E for its dedication to visual storytelling while still being a mainstream, big-budget children’s movie. This shows the filmmakers have deep respect for children by letting them draw their own conclusions.

As an adult, my favorite aspect of WALL-E is its message. WALL-E is unequivocally an environmental movie, but it’s unlike any other environmental film. Most others look at the issue from a pessimistic perspective, but WALL-E is (as far as I know) the only optimistic one I’ve seen. WALL-E addresses the issue realistically while urging us to make a change and focusing on the good we can do if we just try. I’ve already reviewed WALL-E at length on my blog; you can check it out here if you’d like to see my more detailed thoughts.

3) The Incredibles

The Incredibles is a movie that pops into my head without warning. I remember watching The Incredibles as a kid, getting engaged in the action, drawing comparisons between the Parrs and my own family, and loving the comedic beats. What sets The Incredibles apart from other superhero films is how it wasn’t based on a comic, and it preceded the comic-book film boom of today. Part of me can’t help but wonder if the success of The Incredibles paved the way for the reintroduction of superhero movies.

Much like other classic Pixar films, The Incredibles is chock-full of things that went over my head as a child. It still appeals to my inner child, but it challenges me in my adulthood by discussing mature topics. I never noticed it before, but The Incredibles deals with concepts like suicide, targeted legal/government actions, civil rights, big business, socio-economic divides, and cultural genocide. When I was young, all I remembered was “No capes,” but now I know what a difficult place the world is. Thanks, Incredibles.

2) Inside Out

Inside Out has a simplistic premise of emotions controlling your actions. I first saw Inside Out when I was approaching my teenage years, and Inside Out managed to put life in perspective. Inside Out’s greatest strength is its realistic depiction of emotions, but my favorite aspect is how it manages to be both one and two stories at the same time. Inside Out is technically a movie about emotions inside the head of Riley Andersen, but it’s really about Riley herself.

We see what Riley’s emotions go through to keep her on track, and the effects of those actions on Riley in the real world. In the process, Inside Out paints a nearly perfect picture of what it feels like as a real-life girl going through a crisis. When I first saw Inside Out, I saw myself in Riley. I felt her inner turmoil. As I’ve gotten older, Inside Out continues to help me work through difficult past experiences while trying to be the best person I can. What a movie.

1) Finding Nemo

A major part of why Finding Nemo claims the top spot is its story and characters. The characters endeared themselves to me, and the situation they found themselves in was engaging. Each character’s distinct personality, relatable goals, and identifiable flaws make them real. I’ve always preferred Marlin’s story over Nemo’s. In fact, Finding Nemo is the movie that taught me how my own parents are more complex than I first thought.

Before I saw Finding Nemo, I thought my parents were benevolent beings who mercifully gave me life and could do no wrong. I was kinda dumb. Finding Nemo showed me how difficult a parent’s life could be. My parents were more like me, and they have significantly more problems. Granted, a not insignificant part of me wanted to put myself in danger so they could “prove” that to me, so I may have originally misunderstood that point in Finding Nemo. This movie holds a special place in my heart. Finding Nemo features fabulous animation, spot-on pacing, timeless characters, and its story is unforgettable. Without a doubt, Finding Nemo is my favorite Pixar movie.

There are plenty of Pixar films that didn’t make this list. This list was difficult to make because there are so many great Pixar films to choose from. Maybe this post can help y’all decide your favorite Pixar films. Do you agree with my picks? What would you change? Are there any Pixar movies you’re excited about? Feel free to leave a comment; we always love hearing from y’all. Also, why not give your parents a hug? I’m sure they miss you. Take care and keep watching movies!

Geekly News; August 24, 2025,

Happy Sunday, Geekly Gang! Kyra Kyle here with another week of Geek News. We don’t have much in the way of major headlines this week, but as usual, we’ll break down the board game and video game new releases. Let’s start with board games.

Storybook Saga Opens on GameFound

We’ve been covering every Solo Game of the Month release on GameFound ever since January of this year, because these games, even if they don’t look like ones I’d be interested in, are designed by established board game designers, and this company never fails to deliver. This month’s game, Storybook Saga, continues this tradition. Per usual (for GameFound), we don’t have an idea of pledge costs or Storybook Saga’s game mechanisms. But it looks amazing.

Players assemble a team of classic storybook characters and attempt to survive scenarios. Each card will be tarot-sized–you don’t see much of that. the art looks stunning. Storybook Saga is yet another Solo Game of the Month title that uses top-notch components. And even though we don’t know how the game is played, you know Storybook Saga will be a solo game, and the pledge should land in a reasonable price range. My guess would be $20-35. If you’re interested in Storybook Saga, check out its GameFound page.

Reiner Knizia’s Hanami Launches on KickStarter

As Hanami’s subtitle says, Hanami is an update to the Reiner Knizia classic board game Samurai, and when I say Samurai is a classic board game, believe it. The game still holds an impressive 7.5 rating BoardGameGeek. Yeah. 7.5 on BGG means the game is great.

Hanami celebrates a different side of Japanese culture, but one that’s still steeped in Samurai tradition. Who doesn’t love sakura blossoms? Hanami offers a lot of free add-ons for a standard pledge of $40. If you’re interested in Hanami, check out its KickStarter page.

Restless Spirits Emerges on KickStarter

Restless Spirits puts players in the role of a spirit guide, trying to collect magical totems and release spirits. Restless Spirits’ rules are easy to pick up. Choose a spirit guide, attract spirits to your board, find and play matching totems, use spirit abilities to gain an advantage, and release the most spirits. This game gets really combo-tastic.

Restless Spirits is another game that features tarot-sized cards. I’m always down for that. The art looks amazing, but my favorite feature for Restless Spirits is its story mode. Tales of the Spirit Realm is a collection of 12 short folktales about the Spirits in the game. Before playing, draw a Tale card (either at random or in order), turn to the associated page in the Tales booklet, and read the story. Each Tale has an accompanying gameplay modifier, so you get to learn more about the specific spirit you’re playing, which comes with a fun gameplay twist.

Restless Spirits offers a couple of pledge levels. The standard edition costs about $47 (the prices are in Pounds), while the deluxe version that adds some extra swag runs about $74. If you’re interested in Restless Spirits, check out its KickStarter page.

Herdling Video Game Releases

This past week was a big one for indie video game releases. Herdling is a brand new adventure from Okomotive, who also created the atmospheric and acclaimed FAR games and Firewatch.

Herdling looks stunning. If it follows previous Okomotive releases, Herdling should have more of a focus on immersing gamers in the world it’s crafting. I never thought herding livestock would appeal to me, but Herdling has me second-guessing that opinion. Herdling released on PC, Nintendo Switch, Playstation5, Xbox.

Discounty Lands on Steam

Newcomer developer Crinkle Cut Games released its first video game, Discounty, on Steam. Discounty takes some concepts of games like Stardew Valley and applies them to a discount supermarket. You’ll be managing a local supermarket and getting caught up in small-town drama. Organize and plan your shop’s layout and strike lucrative trade deals as you expand your business empire.

Discounty scratches that resource management itch that I often get. The quirky town looks fun and inviting. And at the time of writing this post, there’s a bundle for Tiny Book Shop (which we covered in a previous Geekly News post and is an amazing video game) and Discounty. If you’re interested in Discounty, check out its Steam store page.

Sword of the Sea Sails onto Systems

I’ve always liked developer Giant Squid’s aesthetic. Giant Squid are the ones behind Abzû and The Pathless, but their art director also worked on Journey and Flower. You can see those influences in Sword of the Sea. Players control a Wraith, who explores abandoned and desolate worlds, hoping to bring life back to them. The Wraith explores the world with a hoversword, which is part snowboard, skateboard, and hoverboard. Needless to say, this world is stunning.

Sword of the Sea plays like an eco-fantasy. In a world as desolate as the one made by the Once-ler in The Lorax, Sword of the Sea has players soar through barren lands, seeding them with life in an art style reminiscent of Journey or Flower. Sword of the Sea’s premise has me intrigued. Giant Squid delivers the graphics we know them for, and that makes for a title on my short list of 2025 video games that I need to try. Sword of the Sea is available on PC and Playstation5.

That’s all the geek news we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1996

1996 was a weaker year for board games than the past handful of years, but a banner year for collectible card games. As a result, we’re lifting the CCG embargo for the 1996 list. There will be more than one CCG entry for the top 5 tabletop games from 1996, and it’s a doozy of a collectible card game. Woo hoo!

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Tabletop Games. We’ll talk about 1996’s board game list soon, but let’s recap the ground rules for which games make these lists before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Mythos Collectible Card Game (1996)

We begin this list with an interesting collectible card game, Mythos. Based on the Cthulhu Mythos stories of horror author H.P. Lovecraft, Mythos is also an adaptation of the Call of Cthulhu role-playing game. Mythos combines elements of some traditional card games like Rummy and borrows other concepts from previous CCGs. While the game is playable by two players, the intent is for Mythos to be played by a larger number of players. The main objective of Mythos is to collect points by completing adventures. Adventures are cards that include keywords derived from different card names and types. Once the required cards are in the player’s story deck or on the table, the player can play the adventure and receive its points.

Mythos differs from many collectible card games because of its lack of a combat focus. This is a CCG that attempts to tell a story. Unfortunately, Mythos faltered after its initial release. Later expansions, most notably the non-collectible Standard Game Set, confused consumers and forced the publisher Chaosium to discontinue Mythos only one year after the game’s original release. Still, Mythos shows what collectible card games can achieve. It earned its distinction as one of Pyramid magazine’s The Millennium’s Best Card Games.

4: Mad Gab (1996)

Lately, we haven’t included too many mass-market board games in these lists. Mad Gab bucks this trend. It does so, not just because 1996 was a weaker year for board games like I mentioned, but because it was a cultural cornerstone. Mad Gab uses puzzles known as mondegreens (misheard words that could mean something else) and contain small words that, when put together, make a word or a phrase. For example, “These If Hill Wore” when pronounced quickly sounds like “The Civil War.” Mad Gab had two levels, easy and hard. The faster players solve the puzzles, the more points they score.

Mad Gab uses phonetics. It tests players’ ability to process sounds based on simpler English-written sounds into a meaningful word or phrase. Players must read the words aloud. Reading the phrases silently won’t allow someone to decode the puzzles’ meaning because the sounds need to be decoded.

3: Kill Doctor Lucky (1996)

We covered Mystery of the Abbey on our last week, and that game revamped Cluedo (or Clue for the United States). Kill Doctor Lucky flips the idea of Clue on its head. Kill Doctor Lucky features a sprawling mansion filled with a variety of dangerous weapons. Cluedo begins after the murder has been committed, and players compete to solve it; Kill Doctor Lucky ends with the murder, and players attempt to kill the titular character, Doctor Lucky.

Players must find a secluded room before slaying Doctor Lucky. You can even gain extra points if you pair a weapon with a specific room. For example, if you kill Doctor Lucky in the wine cellar with a trowel, you’ll gain extra points, alluding to Poe’s short story “The Cask of Amontillado.” As soon as I heard that Clue: The Movie could receive a remake, I wondered why Hollywood didn’t choose to go with a Kill Doctor Lucky movie. Why not lean into the silliness?

2: Netrunner (1996)

We have yet another Richard Garfield collectible card games that make one of these lists. Garfield has a knack for stretching the boundaries of collectible card games. That makes sense. He did create this form of game. Like Mythos, Netrunner doesn’t have a focus on combat. It takes place in the Cyberpunk 2020 role-playing game universe (which is also the basis for Cyberpunk 2077) and pits players against each other in asymmetric roles. One player assumes the role of a runner, who tries to break through and steal hidden plans (hacking) of the mega-corporations (the Corp) that run the world. The other player assumes the role of the Corp and attempts to catch the runner.

Beyond its focus on non-combat, Netrunner was unique because most collectible card games are framed as a battle between peers. Netrunner has two very different sides facing off against each other. While the collectible card game only ran for a few years, in 2012, Fantasy Flight Games adapted Netrunner into Android: Netrunner, which is a living card game that ran until 2019. Netrunner has a long and storied history. Its fans are fierce. But it doesn’t claim our top spot on this list. A different collectible card game has that honor.

1: Pokémon Trading Card Game (1996)

Pokémon had to claim the top spot for 1996. It’s the second-longest-running collectible card game in history. When Pokémon first released, it sold out so fast that all the trading card manufacturers in the world postponed their other orders (like baseball, football, and basketball cards) to fill the demand for new Pokémon cards. Releasing later the same year as Pokémon Red, Blue, and Yellow (the original Pokémon video games on the Game Boy) helped catapult Pokémon to legendary status.

Play alternates between players who take several actions during their turn, including playing Basic Pokémon, evolving Pokémon, attaching an Energy card, playing Trainer cards, and using Pokémon abilities and attacks. The first Pokémon Trading Card Game sets played like simplified Magic: The Gathering decks. This helped Pokémon and built a pipeline for Magic. Wizards of the Coast, the producer of Magic: The Gathering, didn’t mind because the Pokémon Company licensed the Pokémon Trading Card Game to Wizards of the Coast, who published eight expansion sets between 1998 and 2003, after which the licensing transferred back to The Pokémon Company. The Pokémon Trading Card Game is one of the few games of this type from the original trading card boom that has stayed in continuous production. I haven’t played Pokémon in years, but I have fond memories. This game’s legacy demands that it takes our top spot.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993
Top 5 Tabletop Games from 1994
Top 5 Tabletop Games from 1995

Whatcha Watching, Geekly? August 2025

Happy Wednesday, Geekly Gang! Today’s Whatcha post will be what our writers have been watching, movies and television, over the past month. We won’t be including Fantastic Four: First Steps because we have a full review of the movie. Feel free to share what you’ve been watching this past month, because we’re all part of the Geekly Gang.

Kyra’s Movies

I didn’t know what a vivarium was before watching the Vivarium film. A vivarium is a glass enclosure where someone can examine a living being. This object is a fitting name for this film. The first two films I’m including in this month’s whatcha watching have a common theme: horror films that use liminal space. Vivarium is trippy. It puts protagonists Imogen Poots (Gemma) and Jesse Eisenberg (Tom) in a suburb functioning like a vivarium, but this suburb is more sinister than an observation bowl.

The human-like otherworldly being (behind the odd suburb the humans can’t escape) drops off one of its babies and commands the pair to care for it. During a classroom scene with Gemma during the film’s opening, Vivarium establishes an analogy of a cuckoo bird, a bird that replaces a baby bird with one of its own, tricking the mother bird to care for the cuckoo’s young. The cuckoo bird analogy fits. Vivarium also serves as a cynical version of The Giving Tree, with humans replacing the tree. Quick spoiler: When Gemma asks who she is in relation to the cuckoo humanoid, the cuckoo humanoid answers, You’re here to die. Yeah. Vivarium may be more of a pessimistic version of The Giving Tree.

Overall, Vivarium was a disturbing but enjoyable watch if you’re into films with an uncanny valley aesthetic. And thank you for the nightmares of an odd child screaming at the foot of my bed. I needed that, Vivarium.

I watched Vivarium on YouTube. There’s no telling if Vivarium is still available on YT as you’re reading this. Fingers crossed.

The above image sums up Skinamarink. This horror film follows two young children in the middle of the night. Their parents aren’t at home, the house loses its doors and windows, and an other-worldly presence is in the house with them. The film uses limited lighting. In fact, there are multiple scenes where the only source of light is a television or flashlight flickering on and off. That’s Skinamarink’s premise, but I don’t think the movie upholds this premise.

The doors and windows disappear and then reappear for “reasons.” I don’t know who or what the entity is. The entity has the power to erase the older sister’s mouth and does so because she calls out for her parents, but the same entity does nothing when the four-year-old boy calls 911. While Vivarium has a tight narrative, Skinamarink is all about the vibes.

Skinamarink gave me the impression of Community’s Abed making an atmospheric horror film. The shots lingered on images for too long. The images were often nonsensical. But hey, if you want to get creeped out by some bizarre imagery for an hour and a half, Skinamarink can scratch that itch.

I watched Skinamarink on Hulu. Hopefully, it can still be found on that service.

Nimona is a Netflix original film. I won’t go into too much detail. I’m writing a transgender representation deep dive for Nimona set for a December 2025 release. Yeah. Nimona offers some fantastic gender non-conforming representation, and I can’t wait to share that deep dive with you later this year.

Nimona gives me Shrek vibes, as in I haven’t watched an animated feature as refreshing as Nimona since Shrek. Nimona exhibits great storytelling. Its characters go on a roller coaster of personal growth. Good thing it’s infinitely rewatchable because I had to rewatch Nimona a lot for the deep dive. I highly recommend Nimona. In fact, one of the things my family did for Mapa Day (July 27, 2025: Parents Day, which is also for gender non-conforming parents) was watch Nimona. It was metal.

I don’t remember too many of the shows I watched over the past month. I’m certain I watched at least a few. Oh, well. I’m sure I’ll have shows for next month. Until then, let’s see what Season and Skye have been watching.

Season’s Movies

I haven’t been watching as much anime lately, but I had the itch. The Stranger by the Shore (or L’étranger de la Plage) is a short love story about Shun Hashimoto, a gay novelist ostracized by his family, and Mio Chibana, who lost his family at a young age. Both of them struggle to connect with people, which draws them to one another. They end up separated for a few years when Mio moves to Tokyo.

I won’t go into too much detail, but as a romance, The Stranger by the Shore was grounded in reality. Shun has moments of internalized homophobia. He rejects Mio’s advances for most of the movie before accepting himself and Mio. A lot of BL (Boys’ Love) manga and anime tend to shy away from real-world struggles people of the LGBTQ+ community face (outside of trying to not get caught). I found The Stranger by the Shore to be refreshing. And super cute.

The only reason I watched Jurassic World: Rebirth is that I love dinosaurs, and I wanted to see them on the big screen. I don’t care for the hybrids, even though they’re supposed to be the big bads of the movie. Jurassic World: Rebirth followed a similar formula to the original Jurassic Park, even down to the timing of the main theme song. The theme song played when we saw the Titanosaurs in Jurassic World: Rebirth. In the original Jurassic Park, the theme song played when we saw Brachiosaurus. They’re both sauropods. Coincidence?

We also had an evil dude (I forgot his name) run away with the blood samples and got eaten (just like Dennis Nedry). Jurassic World: Rebirth played it safe with the plot. It wasn’t a bad movie. But it wasn’t amazing, either.

Jurassic World: Rebirth claims Quetzalcoatlus was the biggest pterosaur to ever live. Geekly Gang, of these two giant pterosaurs, do you believe Quetzalcoatlus was bigger than Hatzegopteryx? I’d love to read your answers. 😀

Let’s see what Skye has been watching.

Skye’s Movies

In light of the recently released remake (alliteration; you’re welcome), I felt the need to revisit the original The Naked Gun. Simply put, The Naked Gun is still funny all these years later. I can understand why you wouldn’t want to rewatch it. O.J. Simpson’s inclusion in the film as a side character, Officer Nordberg, is off-putting. I tugged at my shirt collar when I saw him on screen. However, Nordberg’s scenes involved him getting injured in a ridiculously over-the-top way. That makes those scenes go down easier.

Chungking Express plays like a slice-of-life film that highlights the complex lives of people we pass by on the street. We don’t know them, we never will, but here’s a movie about them. That may go against the director’s intention, but that was my takeaway. The most notable thing I got from Chungking Express was the fantastic cinematography, namely the masterful one-takes, which made Chungking Express feel so much more like a glimpse into people’s lives.

I hadn’t heard of Night Moves until a couple of months ago. I thought watching Night Moves would be fitting since the recent passing of Gene Hackman. Rest in peace. Put simply, Night Moves was a roller coaster mystery. Most of the film is slow-paced and low-key, but once you get to the final half hour, boy, does Night Moves deliver. Hackman’s Harry Moseby is a private investigator tasked with locating a has-been movie star’s daughter. He’s not John Shaft, but he’s got drive. What will he discover…?

I had never seen Titanic up until this past month. I figured it was about time. Titanic’s focus is the romance between its two leads, but I got more from the side characters. The string quartet that was playing as the ship sank to lift the people’s spirits. The captain and designer of the ship being distraught and mortified at what became of their pride and joy. The heart-breaking moment when the naval officer shot himself after realizing the error of his ways. Those were Titanic’s real emotions.

Hey, hey, Geekly Gang! Kyra Kyle again. That’s all our writers have for this month’s Whatcha Watching. Feel free to share what you’ve been watching; you’re part of the Geekly Gang, too. Thank you for reading, and wherever you are, I hope you’re having a great day.