Tabletop Game Review: Robin of Locksley

Hey, hey, Geekly Gang! Kyra Kyle here with another board game review. Full disclosure: Today’s game is one of my go-to 2-player board games, Robin of Locksley by Uwe Rosenberg. I’ll try to stay as neutral as possible, but it’ll be difficult. I love this game that functions as a race between two players. You control two pawns, Robin and a Bard. While Robin steals Loot from the rich, that Loot is used to move the Bard on a Race Track. The first player to finish the race wins. We’ll get to the daring do soon, but first, let’s discuss some of the less swashbuckling aspects of Robin of Locksley.

The Fiddly Bits

Designer: Uwe Rosenberg
Publisher: Funforge, Rio Grande Games, Wyrmgold GmbH
Date Released: 2019
Number of Players: 2
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 20-30 minutes

Game Mechanisms

Modular Board
Set Collection

Game Setup

We’ll use Robin of Locksley’s rulebook for this section. I don’t know if words can express how to set up the game. We’ll include the picture the rulebook provides. I always use it when building the board.

* Shuffle all Loot tiles (gold coin side up) and build a 5×5 grid.

* Choose a player to go first. The first player takes one loot tile from any corner of the board. The second player takes the tile from the opposite corner. Each player flips the tile they chose back over to the side showing the gold coin and forms their personal supply.

* The players put their Robins in the now empty corners.

* Place the remaining loot tiles with the gold coin side up in a draw pile.

* Find the corner pieces labelled “The Beginning” (start) and “Long Live the King” (end). Put them together in one of the corners. Place “The Beginning” piece (as shown above) in the inner corner.

* Shuffle the remaining corner pieces, draw three, and put them in the remaining corners.

* The players put their Bards in their color next to the start tile.

* Shuffle the small fame tiles and put three of them between the corners.

* When complete, the game layout should look similar to the picture above.

Game Flow

Moving Robin

* Players alternate turns. The start player begins the game.
* Players move their Robin in the shape of an “L” composed of three tiles (just like the knight’s move in Chess).

* The player takes the tile they landed on into their personal supply.

* At the end of their turn, the player fills the now empty space (the space their Robin left) with a Loot tile from the general supply. Do not fill the square occupied by a Robin.

The Racing Track

Players win the game by moving their Bard along the Racing track (the one surrounding the loot tiles). There are two ways to move with your Bard.

1) Every Fame tile (the ones that compose the Racing Track) shows one task. If the player is able to fulfill the task indicated on the Fame tile, they may move their Bard 1 tile forward on the Race Track. These tasks range from possessing a specific color of Loot or having your Robin in the corner of the 5×5 Loot tile grid.

2) The player may spend 1 Gold coin (and discard it to the open discard pile with the Loot side up) to move their Bard 1 tile forward (clockwise) on the Race Track. The player may continue to move their Bard forward as long as they can meet the requirement or pay the bribe for each tile they encounter.

Loot Collection

A Loot collection is a set of 1 or more Loot tiles of the same color. Loot collections may never be split into smaller collections.

Selling a Loot Collection

Anytime during their turn, players may sell a Loot collection which consists of 3 or more Loot tiles of the same type.

Discard two of the Loot tiles on the open discard pile and collect the remaining ones as Gold coins by turning them over.

Game End and Winning

There are two ways the game can end, and a player can win.

1) The game ends immediately if one player’s Bard “laps” the other player’s Bard on the race track. To “lap” the other player, one player’s Bard must have made a full extra lap around the track thus passing the other player’s Bard a second time. The player whose Bard has passed the other is the winner. If both Bards are on the same spot on the Race Track, the game does not end.

2) The player who first completes two full laps of the Race Track and fulfils the challenge on the goal tile is the winner.

Review

I love the way the Robins move. Robin of Locksley’s new players will have an easier time picking up the move mechanisms, but the way knights in Chess move isn’t straightforward. The Robins have familiarity, and each move functions as a spatial puzzle. One of the Fame tiles (the spaces on the Race Track) requires a player’s Robin to be one move away from their opponent. I don’t know how many times I’ve spent a Coin to skip this requirement, but I get a rush every time I can meet that requirement naturally. Then, it becomes a race, so my opponent can’t finish that Fame tile during their next turn.

The Fame tiles have varied requirements. Robin of Locksley’s modular board ensures no two games will ever be the same. And planning spaces ahead is fun, making each turn meaningful, even if your move this turn won’t help you progress right away. Robin of Locksley also has that volta, a turn where the game shifts, and it’s usually during the mid-point. Players bide their time, collecting Loot, meeting easier requirements, and accruing enough Coins to skip five or six spaces on the Race Track during a single turn. I love this volta (turn). As soon as this happens, the race is on. The other player will pop off a five or six spaces of their own, and Robin of Locksley begins in earnest. Typically, this momentum continues until the game ends.

And games of Robin of Locksley don’t take too long. BoardGameGeek and the rules list games as lasting up to 40 minutes. This hasn’t been my experience. My first game of Robin of Locksley may have taken close to 40 minutes (with the teach), but as soon as you have two players who know what they’re doing, turns take no time at all. Sometimes, I must call time and raise my hand if I want to move those five or six spaces in a turn, because it’s easy to get into a rhythm. The game’s rhythm getting interrupted raises the stakes during the volta. It’s so good.

Looking up a Fame tile’s requirement is one of the few ways a game of Robin of Locksley slows. None of the Fame tiles has any text; they’re all conveyed through icons. The Robin of Locksley rulebook contains a glossary of what each icon means, but it will slow down the game to look up that information during your first lap around the Race Track. Despite this occasional slowdown, I like how both game elements work with each other in Robin of Locksley. It’s a healthy balance of figuring out how best to maximize your Loot with your Robin piece and looking ahead on the Race Track to see what you may need.

Robin of Locksley is my go-to 2-player only game. My spouse and I have played a ton of 2-player games lately, but Robin of Locksley is one of the few competitive 2-player-only games that consistently make our rotation.

Too Long; Didn’t Read

Robin of Locksley has short, punchy turns that lead to a satisfying race to meet Loot (or spatial) requirements. With its modular board, each game is unique, but one thing stays constant: the volta (turn). Each game will have an exciting turn where one player moves multiple spaces, and then the race is on.

Whatcha Watching, Geekly: December 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been watching over the past month. Coincidentally, Skye has watched a handful of Rob Reiner films this month, and I’m certain she’ll write a memorial for him. We lost a legend. RIP, Rob Reiner. Feel free to share what you’ve been watching this past month, because we’re all part of the Geekly Gang. I’ll get things started.

Kyra’s Shows

Delicious in Dungeon marks the first anime I’ve watched in about a decade. Seriously. I haven’t found a single anime to spark my interest in almost ten years. Delicious in Dungeon’s premise is simple. What would various mythological creatures taste like, and how would one prepare them? There’s more to Delicious in Dungeon than that, but most viewers will watch for the interesting mystical meals. They look scrumptious.

I can’t wait to try a real-life–modified, of course–version of any one of these meals. Yum! The idea of eating mythical creatures has sparked another board game concept. I’m still in the early phases of game development, but I’ll share this game soon. Getting back to Delicious in Dungeon, the storyline is easy enough to follow. One adventurer’s sibling gets eaten by a red dragon, and the adventurer quests for their missing sister before the red dragon can digest her. The party has little to no supplies, so they must eat the flora and fauna they meet in the dungeon. Hence, Delicious in Dungeon.

The show ventures into corny territory more than once. I get a kick out of adventurers performing their best because “they got enough sleep, ate three balanced meals, and exercised.” Delicious in Dungeon often feels like a Saturday morning cartoon with a message for kids. But I’m here for it. One can’t help but eat a healthy snack while watching. I don’t always eat the best. Thank you for the reminder to eat balanced meals, Delicious in Dungeon.

Delicious in Dungeon only has one season (on Netflix), and after finishing that season twice, I switched to a show I once covered on this website when it first aired, Grimm. Grimm’s first season oddly goes with Delicious in Dungeon. A set of characters harvests bodies for medicinal purposes. This CW made for a perfect follow-up to Delicious in Dungeon, especially since I was finishing my mythic monster cooking game prototype.

I always graded Grimm on a curve. It’s a stellar show for a CW show. Yes. Grimm suffers from plenty of CW melodrama. But Grimm is less CW of a show than most CW shows. I like the premise. Grimms are mythical police officers; Grimms do their best to keep the peace between wesen (mythical creatures who look human to us normies, but Grimms can see through their built-in illusion magic). As you can surmise, Grimm borrows more than a little bit from the comic book series, Fables. One of the titular Grimm’s besties is a “Big Bad Wolf.”

But Grimm does enough to hold my interest almost a decade and a half after its initial release. It may have had the best CGI of a CW show, and that’s saying a lot. The Arrowverse put a ton of money into CGI. Strike that. No. Flash had the best CGI, but Grimm’s sparse use of CGI made it look better. Most of Grimm’s CGI was used to make human faces look animalistic. I’ve only watched most of the first season, but so far, I’m enjoying the ride.

Finally, I watched Sean Combs: The Reckoning on Netflix. It was eye-opening, disturbing, and well-done as most Netflix limited series are, but I’m unsure how many revelations I found in Sean Combs: The Reckoning. Since he’s a hip hop insider, producer 50 Cent has connections. I also appreciate it when a documentary openly shares its bias. Sean Combs: The Reckoning reminds me of the old essay adage: tell the truth, but tell it slant. Don’t be afraid to lean completely into your beliefs. It’s clear the director wants people to believe Sean Combs had something to do with Tupac’s murder. Sean Combs: The Reckoning does a great job of presenting the theory as fact.

And I’ll be honest. There’s more than a zero percent chance that Sean Combs had something to do with Tupac’s murder. I’m just not as certain as Sean Combs: The Reckoning appears to be. To be fair, Sean Combs: The Reckoning does state the Tupac murder theory as a theory. The one thing I know Sean Combs: The Reckoning adds to hip hop history is its inclusion of security camera footage during Biggie’s murder. I had to look away. I can’t stand that kind of senseless violence.

And Sean Combs: The Reckoning does a great job of illustrating the moments leading up to Biggie’s death. One can’t walk away and not feel like Combs had plenty to do with Biggie’s death. The fact that Combs made Biggie’s mom pay for his funeral was shameful. I didn’t care for Puff Daddy before this docuseries. I’m more of a Tupac and Biggie fan. Sean Combs: The Reckoning does enough that I don’t ever want to hear another Sean Combs track. I may act like Combs whenever a Tupac song plays on the radio. Yo! Change that!

That’s all I have for what I’ve been watching this past month. Let’s check in with Skye.

Skye’s Movies

I had been meaning to watch Misery for a while, and I finally got the opportunity a couple of weeks ago. And I haven’t been able to stop thinking about Misery ever since. Putting aside Kathy Bates’ iconic and Oscar-winning performance as Annie Wilkes, I know that’s a big ask, Misery is a great tale about the danger of getting too involved in our fandoms. Even with that powerful and necessary lesson for adults, Misery also delivers plenty of suspense. There were several moments I was grinding my teeth after Paul escaped his room while Annie was away, and the small, intimate setting of the Wilkes estate makes the sense of urgency feel even more real.

Misery also serves as a testament to one of our greatest modern filmmakers: Rob Reiner. With his recent passing, along with his producer and spouse, Michele Singer Reiner, I wish their family the best in the healing process. I now watch their old works, remembering what a gift they were to cinema, and I’ll remember their creations fondly. Rest in peace.

Eternal Sunshine of the Spotless Mind happened to appear on my list of films to watch. It turned out to be much different from what I was expecting. What was I expecting? I don’t remember, but from what I saw, Eternal Sunshine seemed to be a charming flick. Upon first viewing, I had a hard time figuring out what Eternal Sunshine was trying to be, but I was able to get into it after the big reveal. Eternal Sunshine can be schmaltzy at times, but I was moved. The only thing I still don’t follow is how technology to remove specific memories from someone’s brain casually exists. I might give Eternal Sunshine another watch to fill in those memory gaps.

I love Pixar. It was only a matter of time before I watched Elio. Y’all might remember my “Top 5 Pixar Movies” this year. I’m surprised it took me this long to watch Elio, and it ended up slightly above average. Unlike certain other Disney Disappointments™, Elio had a well thought-out script. It only became frustrating when the film didn’t follow through on some ideas and opted for a standard family-friendly space adventure. No harm would be done if you played Elio for your kids, but it would still be depriving them of the best Pixar has to offer. Please, Pixar, be better than Disney. I miss you.

Hey, hey! Kyra Kyle here again. That’s all our writers watched this past month. Feel free to share your opinions on these movies and shows in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Gacha Game Review: Persona 5: The Phantom X

Hi, Geekly Gang! Season here. I mentioned in a previous “Whatcha” that I’d started playing Persona 5: The Phantom X. I’ve gotten a good feel for the game and have decided to pit it against our Gacha game review system. Let’s see how Persona 5: The Phantom X scores.

Before we begin, it’s impossible not to compare Persona 5: The Phantom X with Persona 5 and Persona 5: Royal.

Mechanisms

Mechanisms: 6/10

Maybe I should have rated this lower since the mechanisms are similar to Persona 5 and Persona 5 Royal. Since the mechanisms in Persona 5: The Phantom X stay true to the original Persona 5, they’re baseline good. Enemies maintain their weaknesses, and the game is more upfront about what enemies are weak to, instead of players having to guess. The main character (Wonder) can alternate between up to three different personas for different enemies. This cuts the score a bit since the main character from Persona 5 (Joker) can alternate between up to ten different personas.

The baton pass in Persona 5: The Phantom X is a step up from Persona 5. When prompted to perform a baton pass (baton touch in this case), any character who has an element that any of the enemies they’re facing is weak to will have “Weak!” pop up next to their picture. The downside is that players still have to remember which enemies are weak to which elements, because a character possessing an enemy weakness may target one that’s already been incapacitated.

Gameplay Loop

Gameplay Loop: 5/10

I’ll start with the positives. Players can go back to cleared Palaces. Unlike the original Persona 5, there’s no pressure to collect everything before the Palace collapses. Due to small map sections, the overworld is easy to navigate. Event-wise, story-related events (the Palaces from Persona 5) remain as permanent events. Smaller events with limited rewards get phased out after a certain period of time. This makes events easier to navigate for new players, and for players who’ve never played Persona 5.

Mementos differs slightly between Persona 5: The Phantom X and Persona 5 Royal (Persona 5 doesn’t include this). In Persona 5 Royal players collect stamps and flowers in Mementos to collect rewards. In Persona 5: The Phantom X, players collect train tickets to exchange for items and unlock different areas of Mementos.

I’m going to level with you, Geekly Gang. This is my biggest gripe with Persona 5: The Phantom X’s gameplay loop, and it’s not something I’ve ever complained about in a game this much. Persona 5: The Phantom X has fifteen different currencies. Fifteen. Why? I don’t even pay attention to most of them because many of them are zone-specific. The two important currencies are the Yen and Meta Jewels. Yen allows you to purchase anything in the overworld, and Meta Jewels lets you pull for characters and weapons. If you’re short on anything required for a specific task/character level, the game will prompt you to go collect it.

Respectful of a Player's Time

Respecting Time: 8/10

Persona 5: The Phantom X allows me to complete my dailies in under ten minutes. There’s no auto-clear for farming, but after a player completes a farming-related battle, they can spin a dodecahedron (a 12-sided die) up to six times and gain that much in resources. Seriously. I can complete my farming after two auto-battles.

Battle Pass: 4/10

The battle pass is nothing special. It’s similar to Genshin Impact, Honkai: Star Rail, and Wuthering Waves, but with an extra ten levels tacked onto it. I’m not sure why, since these ten levels offer the same rewards with every level.

Video Game's True Cost

True Cost: 7/10

Unfortunately, Persona 5: The Phantom X falls into the same weapon banner pattern as Genshin Impact. Players select two five star weapons they want to include on the banner in addition to the featured one, and there’s a 1/3 chance they’ll get that weapon after eighty pulls. However, pulling (opening packs to gain new units or weapons) is cheaper in Persona 5: The Phantom X than the other gachas we’ve covered. Weapons cost one-hundred Meta Jewels per pull, and characters cost 150 per pull.

Story or Narrative

Narrative: 2/10

The only upside to Persona 5: The Phantom X’s narrative is it’s easy-to-follow—especially if you’ve played Persona 5. It doesn’t build on Persona 5 or Persona 5 Royal, but reskins it with characters and Palaces that mirror the original. The group of teenagers fights to get their desire back, which doesn’t make much sense for rag-tag teenagers. They haven’t survived high school and have minimal life experience. This would hit harder if the characters were much older, by, like, thirty years.

The “time” in the game doesn’t flow well, either. In Persona 5, there were days of the week, holidays, and deadlines. Players had to plan their time well to get the most out of their time. In Persona 5: The Phantom X, “time” is only relevant for overworld tasks and when confidants are available to hang out. Instead of using specific dates, day progression is denoted by today, tomorrow, and yesterday.

Storytelling

Storytelling: 3/10

Since the story flows in Persona 5: The Phantom X, it gets a slightly higher rating than the narrative. However, it still gets a lower score than other gachas because it’s mimicking Persona 5 in every way. Come on, guys.

Also, how long are Wonder’s parents going to be on vacation? They’ve been on vacation since the game began. I think they went out to buy milk and cigarettes.

Credit: GameRant

Presentation; User Interface: 5/10

The UI has a similar setup to Honkai: Star Rail, which isn’t too difficult to navigate. There are too many subcategories. Why are there two different categories for shopping? Combining them would eliminate one of the subcategories.

Credit: Game8

Presentation; Graphics and Audio: 4/10

The audio quality is fine. It’s average. The graphics, on the other hand, are slightly better than the original Persona 5, which is almost a decade old at the time of writing. There shouldn’t be minuscule graphics differences between two games that are ten years apart.

Aggregated Score: 4.89

I tried to raise the score for Persona 5: The Phantom X as much as I could, but this is the best score I could give it. There are definitely some sections that could’ve earned harsher scores. If you’re looking for Persona 5, Persona 5: The Phantom X has that to a degree. I recommend playing Persona 5 (or any other Persona game, for that matter) over Persona 5: The Phantom X. Since it’s around the holidays at the time of writing, Persona 5 and Persona 5 Royal are likely on sale somewhere. If not, they’ll probably be on sale at the end of the year. Steam normally has a huge end-of-year sale. I’ve also seen PlayStation have sales on Persona 5 and Persona 5 Royal in the past.

What do you think, Geekly Gang? Was our final score too low, too high, or just right? Let us know in the comments. Thank you for reading and have an amazing rest of your day.

Geekly News: December 14, 2025, Paramount’s Hostile Counteroffer for Warner Bros.

Happy Sunday, Geekly Gang! Kyra Kyle here, and we have a new development with the Warner Bros. deal. Remember last week, when I said Paramount had a rumored offer of about $100 billion for all of Warner Bros.’s assets? Guess who came in with a hostile counteroffer for Warner Bros. at $108 cash? That’s right. Paramount. The Warner Bros. deal is far from finished. We have this and new releases on this week’s geek news.

Paramount Offers $108 Billion Cash for Warner Bros.

I won’t go into too much detail with the Paramount deal. If you want to see my thoughts on a new oligopoly, check out last week’s Geekly News. While Paramount is less likely to cease releasing films theatrically, a new juggernaut in the movie space spells trouble for consumers. Fewer competitors mean they can–and will–increase prices. Regardless of who purchases Warner Bros., one more mid-level legacy studio will get absorbed into a larger studio (Paramount or Netflix). The sale will need to go through multiple regulatory bodies. I can’t imagine the European Union liking the Paramount deal any more than it did the Netflix deal. We’re in uncharted territory. Movies will change.

We’ll keep you posted with new details. Enough of Warner Bros.. Let’s get to some new releases. We may not have as many this week because we’re getting closer to Christmas, but there are some notable games that were released this week.

Mystery Science Theater 3000: The Game Launches on KickStarter

I don’t know how I missed Mystery Science Theater 3000: The Game. If you’re a fan of the television series, you’ll want to check out Mystery Science Theater 3000: The Game. The game mechanisms are familiar. If you’ve ever played Apples to Apples or Cards Against Humanity, you’ll recognize the game flow of one person (the MAD) presenting one card (depicting a memorable scene from a cheesy movie) and having the other players choose the (riff) card with the best joke.

The MAD chooses whose riff card wins and awards points. The player with the most points at the end of the game wins. Mystery Science Theater 3000: The Game offers multiple pledge amounts: $50-$180. If you’re interested in Mystery Science Theater 3000: The Game, check out its KickStarter page.

Radiance Shines on GameFound

Radiance is another game I somehow missed. We’ve featured multiple Solo Game of the Month titles in previous Geekly News posts. I love this company and marvel how they can release a solid game most months of the year. Radiance is a solo deck builder. Players take the role of a Luminary and embark on an epic quest to defeat the Shade, protecting the last of the Bright Cities. Upgrade your deck, learn new skills, master the elements, and discover explosive combos as you explore and fight your way through a tense and perilous adventure.

The above picture is a prototype copy of Radiance. As you can see, Radiance packs an epic adventure in a small space. I love that. Unlike most Solo Game of the Month titles, Radiance can be played with a second player. Woo hoo! Radiance offers pledge values as low as $5 (for a print-and-play) up to a $69 All-In Pledge. If you’re interested in Radiance, check out its GameFound page.

Ultimate Sheep Raccoon Releases

As of this write-up, Ultimate Sheep Raccoon has received mixed reviews on Steam, but the game looks adorable. Anipromorphic sheep and raccoons ride bikes in this side-scrolling bike race where almost anything goes. Gain power-ups while avoiding traps and performing sick tricks.

Ultimate Sheep Raccoon offers a low cost for entry ($20), cross-platform multiplayer gameplay, and a custom level editor. I have yet to play Ultimate Sheep Raccoon, but I’m down with playing any game that offers a level editor. At $20, Ultimate Sheep Raccoon may be worth a shot, despite mixed reviews. It’s available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox One, and Xbox Series X/S.

Skate Story Releases

I’m going with progressively better video games on this list. Skate Story has received mostly good reviews. And why not? Skate Story reimagines the skateboarding video game genre. Naturally, fluid movement, exploration, and trick execution are at Skate Story’s core. But I love this game’s story. Players take on the role of a crystalline skateboarding demon. The game takes place in the underworld, where the demon needs to skate and grind their way through the ash and smoke of The Emptylands. Of course, the protagonist encounters various tortured souls who need saving on their journey.

I love Skate Story’s graphics. It’s destined to be a 2025 indie game classic. Skate Story is available on PC, Nintendo Switch 2, and PlayStation 5.

Terminator 2D: No Fate Releases

Terminator 2D: No Fate is a love letter to the Terminator franchise and 90s side-scrolling action games. The game has received mostly positive reviews, while the gameplay reminds me of the Contra series.

Gamers can relive their favorite Terminator scenes from the movies, but Terminator 2D: No Fate has plenty of surprises, too. The game offers unique scenarios, and gamers can change the course of history with branching choices. What? Color me intrigued. Terminator 2D: No Fate is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X/S.

That’s all the news we have for this week. Which games pique your interest? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1999

Hey, hey, Geekly Gang! Kyra Kyle here with another Top 5 Tabletop Game List throughout the years. Today we’re gonna party like it’s 1999. 1999 finishes the decade strong with another major collectible card game release, and Reiner Knizia dominance. Oh! Did Knizia ever own tabletop games in 1999? We’ll get to the games in a bit, but first, let’s review our list’s criteria.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Schotten Totten (1999)

Get ready to hear Reiner Knizia’s name a lot on this list. Schotten Totten is the first Knizia design. In Schotten Totten, players take on the role of Scottish clan leaders. Nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. But you may use powers to claim a stone before your opponent has played all three of their cards. Successfully claim five stones, or any three adjacent stones, and you win.

Schotten Totten has received multiple reprints. Its game mechanisms have been reimplemented by many games. There’s even a Schotten Totten 2. Few designers could top Knizia in 1999.

4: Lost Cities (1999)

Lost Cities is another Knizia design. Lost Cities also continues Kosmos’ excellent two-player game series. Kahuna (another game from this series) made our 1998 list. I love Lost Cities’ theme. Players mount archaeological expeditions to different sites represented by the cards’ colored suits. Lost Cities incorporates a push-your-luck mechanism, as you can choose to continue an expedition (with the possibility of busting) or you can return to base with what you have (and play it safe). Many games have copied Lost Cities’ formula. Including Knizia himself.

While Lost Cities wasn’t considered for the Spiel des Jahres (German game of the year), Keltis, which reimplemented Lost Cities’ gameplay, took home the Spiel des Jahres in 2008. To this day, I prefer to play Lost Cities to Keltis. Lost Cities has staying power.

3: Yu-Gi-Oh! Trading Card Game (1999)

Speaking of staying power, Yu-Gi-Oh! has that in spades. While new collectible card games (CCGs) continued to be released in the mid to late Nineties, few grabbed hold of the gaming community or stayed longer than a handful of sets. Heck! Even some of the CCGs that made previous lists in this series struggled to make it to ten sets. Yu-Gi-Oh! doesn’t have that issue.

You could argue that Yu-Gi-Oh! at the three spot is a little low. I’ll give you that. What started as the middle ground between Pokémon the card game and Magic: The Gathering has grown into its own dominant brand. From a cultural relevance standpoint, Yu-Gi-Oh! may take 1999’s number one spot.

2: Tikal (1999)

Tikal earned 1999’s Spiel des Jahres. This Walfgang Kramer and Michael Kiesling co-design is a brilliant game. Tikal claims our second spot on this list, but I can see someone switching 1 and 2. Tikal deserved the Spiel des Jahres; I just think another game has more relevance today. Tikal is the first of Kramer and Kiesling’s Mask Trilogy of games: Tikal (1999), Java (2000), and Mexica (2002). Tikal is a game of exploration within the Central American jungles in search of lost temples and treasure.

Players send their team of explorers into the jungle, unearthing more and more of the terrain. Along the way, you’ll find temples that hold secrets and treasure. Players try to score points for occupying temples and holding treasure. I’ve played the Tikal mobile app, and it’s a good implementation of the game. If you like the idea of exploring the jungle, check out Tikal.

1: Ra (1999)

Three! Reiner Knizia has three games on the Top 5 1999 Tabletop Games List, and his auction game Ra takes our top spot. Ra highlights what makes Knizia games excellent. Take one simple concept (in this case, auctions) and do it better than most designs. Ra is an auction and set-collection game with an Ancient Egyptian theme. Players purchase lots of tiles through bidding. While every player can win three lots during an epoch (round), tension builds because an epoch can end before every player obtains three lots. The various tiles either give immediate points, prevent negative points (for not having certain types at game’s end), or give points after the final round. Ra is easy to learn and quick to play.

While overlooked for 1999’s Spiel des Jahres, Ra has proven it has longevity. Ra received a reprint in 2023. This year (2025), Ra was inducted into the BoardGameGeek Hall of Fame. My only guess as to why Ra wasn’t considered for the Spiel des Jahres (yes, Ra wasn’t even considered) is that the committee grew tired of seeing Knizia’s name. To date, Reiner Knizia is the most prolific board game designer in history. I can’t blame the Spiel des Jahres committee for getting Knizia fatigue. I played a few new-to-me board games this year. I thought, wow, that game was great, who’s the designer? Reiner Knizia. Of course. Keep them coming, Knizia.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Reading, Geekly: December 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. During today’s post, our writers share what they’ve been reading over the past month. Feel free to share what you’ve been reading, too. We’re all part of the Geekly Gang. I’ll kick things off with what I’ve been reading over this past month.

Kyra’s Reads

It’s the holidays. Naturally, I was out shopping for others, but that doesn’t mean I can’t pick up something relatively cheap for myself. I picked up Ornithography for under $5. Bird lore and symbolism sounded interesting, and Ornithography hasn’t disappointed. Each bird entry includes an illustration of the bird, its scientific name, and a brief legend about it. To say Ornithography is a quick read is an understatement. Just look at this sample page.

I figured Orinithography would yield some writing ideas, and it has shaken some things loose there. The only issue I’ve found is that the bird write-ups can contradict each other. One culture may view a bird as lucky and another unlucky. But that’s part of the fun.

Keeping my trend of quick to read and illustrated alive, my next entry is Strunk and White’s The Elements of Style. At one point, I read The Elements of Style once a year. It’s a writing style handbook and well worth the read. We can’t depend on AI to catch every mistake. This past month marks the first time I’ve read The Elements of Style in over two years. Yikes! I may need to get back into the habit of reading this must-read for any writer.

Yes. Style has changed somewhat, but most of what Strunk and White (and that’s E.B. White, the author of Charlotte’s Web) holds up today. And I love the gentle humor the two manage to give the subject. Writing style books can be a chore to get through. Strunk and White make it enjoyable.

The Element Encyclopedia of Magical Creatures makes one of these lists again. I won’t go into too much detail. As the title suggests, this encyclopedia chronicles magical and mythical creatures. Entries in this book mirror Ornithography’s. I had a book type this month.

That’s all I have for this month’s Watcha Reading. Let’s see what Season’s been reading.

Season’s Read

I participated in the Black Friday/Cyber Monday boycott this year, only purchasing essentials. This boycott also extended to streaming services. I rewatched my DVD box set of Death Note on my computer with a USB disc reader and remembered I’d picked up a copy of Death Note Short Stories. Death Note Short Stories is a collection written by the author of the main Death Note series (with the same artist), so I consider all of these stories canon.

I’m not a fan of the Taro Kagami story since it includes a “death eraser,” which brings people back to life if they haven’t been cremated. In Japan, there isn’t enough land mass to bury the dead, so people are cremated, with their crematory bits kept separate from their memorial site. I’d assume the same logic would apply to someone whose body is in pieces. That’d make for a weird zombie.

The first story was interesting. It’s set nine years after the end of Death Note, and features Donald Trump buying the “power of Kira (Death Note)” from a mysterious seller in Japan (Minoru Tanaka). Death Note is a fantastical series, but this is the most realistic story in the franchise. No notes.

The last couple of stories feature background information on L, such as his upbringing and daily life. This man tumbles in a human-sized washing machine every day as his “shower” because physically taking a shower is too bothersome. I mean, I don’t always want to shower, but a washing machine? That’s definitely a choice.

Hey, hey! Kyra Kyle here again. That’s all we have for Whatcha Reading this week. Let us know what you’ve been reading in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Classic Companions: Playskool Glo Worm (1996)

Happy Holidays, Geekly Gang! Season here. This month’s plushie review is special to me. I got a Playskool Glo Worm (1996) as a present on my first Christmas, and I still have it. My Glo Worm’s name is “Baga,” so I’ll be using that title throughout this review.

Before we begin, let’s review the categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.

Size

Baga is on the smaller side and fits perfectly in your lap if you’re sitting cross-legged as an adult. Baga rivals newborns in size.

Softness Versus Firmness

Baga has— or, in my case, had — a music box inside that plays “Twinkle, Twinkle, Little Star,” and when activated, his face lights up. This, plus his hard head, puts him toward the middle of the soft versus firm scale. In my biased opinion, he’s super soft, but I’ve worn him down over the years.

Kid Friendly Versus Adult Only

Since he’s designed for infants, Baga is kid-friendly. He gets docked a few points for small pieces like the zipper on his back, which could be ripped off by a rambunctious child. I used him to fight my other toys when I was two. It was war, I tell you.

Cuddle Buddy Versus Desk Buddy

Baga is definitely a cuddle buddy. That’s part of his design. Since Playskool doesn’t make him anymore, I could see him as a collector’s item. Playskool intended for Baga to be a cuddle buddy, so he’s a cuddle buddy.

Final Thoughts

I tried to be as unbiased. Let me know your opinions of Playskool’s Glo Worm in the comments. I have a baby picture of me with Baga when I got him. Would you like to see that picture, Geekly Gang? Let me know. Thank you for reading, and have an amazing holiday season.

Geekly News: December 7, 2025, Netflix Buys Warner Bros.

Happy Sunday, Geekly Gang! Kyra Kyle here! I haven’t done a Geekly News article in a week or two, so we may have a handful of new releases (board games and video games) to cover. But before we get to new releases, we just received big news. Netflix buys Warner Bros. What? I was surprised by Warner Bros. putting itself up for sale a couple of months ago, and the twist of the streaming giant Netflix purchasing Warner Bros. is shocking.

Netflix Buys Warner Bros.

The Warner Bros. sale escalated quickly. In October 2025, Paramount had offered a large deal (rumored to be around $100 billion) for the entirety of Warner Bros. Discovery. Quick question. How many banks/investors would be needed to raise $100 billion? Anyway, the deal fell through, and Warner Bros. Discovery suggested splitting its various business pieces. This allowed Netflix to enter the bidding.

Netflix was only ever interested in Warner Bros.’ streaming business and studios, and (according to a Hollywood Reporter article) early Friday (December 5, 2025) Netflix purchased Warner Bros.’ streaming business and studios for $82.7 billion, financing $59 billion through banks and investors. After Warner Bros. suggested splitting its assets, the Netflix purchase was less of a surprise. While Netflix hides its viewing numbers from the public, it has shared that Warner Bros.’ titles have dominated Netflix viewing numbers in recent months. Why not buy the studio? It makes great sense from a business perspective. But this merger raises concerns.

The first concern is that mid-sized, legacy studios–like Warner Bros.–cannot survive in the current media landscape. The second is that Netflix never releases films in movie theaters, and if it continues this trend with Warner Bros.’ properties, this could be the death knell for movie theaters. And currently, the European Union questions whether this merger works within its anti-monopoly statutes. There’s a lot to discuss. I’ll try and be brief.

First, it doesn’t look good for mid-sized studios. The media landscape has been mirroring the United States’ wealth gap for well over a decade. You’re either a massive studio or you’re an indie filmmaker. Sorry, Fox. There is no middle class. Netflix’s acquisition of Warner Bros. furthers this trend.

Second, I’ve always enjoyed going to movie theaters. It’s a vibe. But I’ve gone to fewer movies at the theater in the last several years. Call it a COVID hangover. Major cities will most likely have a movie theater or two, but smaller cities may lose theirs. Again, this was already happening. Disney demands more profits than other studios, especially for Star Wars and Marvel movies (making these films less profitable for theaters), while Netflix refuses to release films in theaters at all. We’ll have to wait and see if Netflix will extend its policy to Warner Bros. releases. I’ll be sad if the next Wonder Woman movie never makes it to a theater near me, but at least the DCU will continue. More on that later.

Third, monopolies are on the rise. Okay. Some folks may correct me and say that these are oligopolies (a market structure with few competitors controlling most of the market), not monopolies. True, but semantics. Fewer competitors mean that these companies have more power during negotiations. You know, like Disney demanding more profits from theaters. These negotiations also extend to consumers. While Netflix insists it will not raise its subscription price (yet), I imagine a $59 billion loan might tempt it to raise prices in the not-so-distant future.

What does this mean for the future? Nothing much will change in the next year or two. Famous last words. The DCU’s slate of shows and movies remains the same, as far as we know. I can’t wait for Lanterns in early 2026. I can’t imagine Netflix firing James Gunn or Peter Safran. They’ll stay onboard for the DCU’s next chapter. And there have been some hints that the Snyderverse could return. What?

Netflix has stated that some of its newly acquired intellectual properties (including DC Comics and DC Studios) will allow other creatives to release content for those IPs on Netflix. Fans of the Snyderverse interpreted this statement as the Snyderverse returning. And it makes sense if it does. James Gunn has already okayed a second The Batman movie, despite actively casting a new Batman for the DCU. No. We still don’t know if Gunn has cast anyone as Batman. We’ll keep you posted. Gunn fully embraces the Elseworlds framework. So, multiple interpretations of the same characters can exist. Bring on the Snyderverse.

Ultimately, I can see why Netflix’s acquisition of Warner Bros. has people on edge. I’m concerned, too. We lost one more mid-sized, legacy film studio. That sucks. Thanks for the memories, Fox and Warner Bros.. Netflix insists it won’t stop releasing Warner Bros. films in theaters. Perhaps. Fingers crossed. Netflix also says it won’t raise its monthly subscription cost. But $59 billion is a lot of money to repay. We’ll wait and see.

The Great Library Launches on KickStarter

The dynamic duo of game designer Vital Lacerda and artist Ian O’Toole reunite with The Great Library. I have yet to play a Lacerda original, and The Great Library looks as if it’s right up my alley. Players attempt to reconstruct the fabled Great Library of Alexandria. I adore this theme.

Lacerda is known for his strategic board games, and O’Toole is one of my favorite board game artists. The biggest reason why I’ve hesitated to pick up a Lacerda/O’Toole collaboration is that I fear I may make a wrong move on turn one that’ll come back and bite me. But I may make an exception for The Great Library. Look at the detail in this game. There’s a reason O’Toole is one of my favorite board game artists.

With a little context, one could make out what they can do during a turn. O’Toole is one of the best at graphic interpretations of game rules. The Great Library offers a couple of pledge levels. The base pledge of $118 offers a few add-ons. It’ll ship around September of next year, but gamers could back the advanced copy pledge at $225 and receive The Great Library a month earlier. If you’re interested in The Great Library, check out its KickStarter page.

Queen of Spies Launches on GameFound

I love historical board games. Queen of Spies is based–loosely–on Louise de Bettigries, who is known as the Queen of Spies. The Queen of Spies board game has players organize a network of spies to turn the tide of World War I in Belgium. Bettigries did exactly that during World War I. I love it! A solo game steeped in history should surprise no one with a Salt and Pepper game. This board game publisher has produced some of the best historical games in recent memory: The Voynich Puzzle, Witchcraft!, and Resist!.

Ah! I know little about Queen of Spies’ gameplay, but I can’t wait to get my hands on this game. Gamefound campaigns are notorious for showing little of the game before launch. We also know little–if anything–about Queen of Spies’ pledge levels before its release. If you’re interested in Queen of Spies, check out its Gamefound page.

Byzantion: The Justinian Era Launches on Gamefound

Truth time. I hate Take That as a mechanism, especially when used in a longer game. So, when I saw the following image on Byzantion: The Justinian Era, I cooled on the project.

Everything else looks amazing with Byzantion: The Justinian Era. I’d like more board game companies to include graphics like the one above. This gives players an idea of what kind of game to expect. While I may dislike strong Take That in an hour-plus game, other games may enjoy it. And to be honest, everything else on this graphic looks like it’d be something I’d play, so I could overlook the strong Take That. And why not? While publisher Meeple Pug is new to the gaming space, they’ve had some interesting releases over the past year with Mesopotamia and Dark Blood. Meeple Pug games include stellar miniatures, and Byzantion: The Justinian Era is no exception.

While the image above is most likely from a digital tabletop engine like Tabletop Simulator, one can’t generate files like this without files from the core game. I love the upstart Greek board game publisher Meeple Pug. They stick to their roots, and I can’t wait to see what they release next. If you’re interested in Byzantion: The Justinian Era, check out its GameFound page.

Dragon Eclipse: The Grand Quest Ventures onto GameFound

Dragon Eclipse returns with its first full sequel, Dragon Eclipse: The Grand Quest. Honestly, I haven’t considered too many Awakened Realms games, because they tend to get pricey. Like hundreds of dollars pricey. If that doesn’t give a frame of reference for how expensive Awakened Realms games can get, Awakened Realms is the board game publisher attached to GameFound, the crowdfunding site that thinks board games should be so expensive that games should be able to pay for them in monthly installments. But Dragon Eclipse’s standalone sequel, Dragon Eclipse: The Grand Quest, is affordable. About $70 for the standard edition and $139 for the deluxe.

At $70, I may pick up a copy of Dragon Eclipse: The Grand Quest. From what I hear, Dragon Eclipse plays like a fusion between Gloomhaven and Pokémon. And I dig the storybook feel. Ah! My heart skipped a beat. My biggest issue with Gloomhaven is its setup, and two flipbooks should limit the amount of setup. And I love Pokémon. I may not have grown up with Pokémon–like my children–but I have a soft spot for cute mythical creatures, and Dragon Eclipse: The Grand Quest has plenty of cute mythical creatures. If you’re interested in Dragon Eclipse: The Grand Quest, check out its GameFound page.

Marvel: Cosmic Invasion Releases

Classic video game arcade players, rejoice. Marvel: Cosmic Invasion captures the feel of classic arcade games like The X-Men, The Simpsons, and Teenage Mutant Ninja Turtles. Side-scroll fight your way through the levels and defeat denizens of the Negative Zone. Not gonna lie. Annihilus (ruler of the Negative Zone) is one of my favorite Marvel villains, and I’m stoked for this game. I didn’t know Marvel: Cosmic Invasion existed before writing this post, but I’m so in.

Let me at those bad guys. As I write this entry, I have no idea what the reviewers will say about this game. Does it matter? If classic side-scroll combat interests you, Marvel: Cosmic Invasion may interest you. Depending on the version you purchase, the cost varies from $40 to $60. Marvel: Cosmic Invasion is available for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series S/X.

Sleep Awake Releases

I didn’t know Blumhouse made video games. Surprise! Undoubtedly, as a result of Blumhouse’s involvement, Sleep Awake was included in the 2025 Tribeca Film Festival. How many video games are included in a prestigious film festival? Not many. I don’t know much about Sleep Awake other than people disappear in their sleep, and it’s up to you to save the last remaining people on Earth. From the designer of the stellar Spec Ops: The Line, Cory Davis, and featuring the music of Robin Finck of Nine Inch Nails, Sleep Awake blurs the lines between dream and reality.

Like Marvel: Cosmic Invasion, I knew little about this game, but the more I learn, the more I want to see more of Sleep Awake. Sleep Awake is available on PC, PlayStation 4, and Xbox Series S/X.

Metroid Prime 4: Beyond Releases

Metroid Prime 4: Beyond needs no introduction. The Metroid series is one of Nintendo’s greatest, and we haven’t seen a new entry in this series in over a decade. No. I don’t count Metroid Prime: Federation Force, released for the Nintendo 3DS. Handhelds are a separate animal. The last main console release for a Metroid game came in 2007, Metroid Prime 3: Corruption for the Wii. The Wii!

And I’m grateful that Metroid Prime 4: Beyond will be available for the Nintendo Switch as well as the Nintendo Switch 2. I can hold off upgrading my Switch. I picked up my Switch late in its cycle. I deserve to have the occasional high-profile game. And Metroid Prime 4: Beyond is certainly a high-profile Nintendo release. Let’s hope it lives up to the hype.

Octopath Traveler 0 Releases

Okay. Another truth time. I picked up Octopath Traveler for the Nintendo Switch several years ago and have yet to play it. Eek! The series looks amazing. Sure, Octopath Traveler features pixel art, and even though I have written for a website called The Pixels (they tended to give every pixel art game a baseline 8 out of 10 for graphics that I’d call 4 out of 10), I don’t automatically say a game is gorgeous because it uses pixel art. But look at Octopath Traveler’s pixel art. It’s stunning. Look at that detail. It’s delicious.

I love the graphics, and from what I hear, Octopath Traveler has an amazing story to match these graphics. Yes! Octopath Traveler 0 is a prequel to the original game. While I’m not a fan of prequels, I can enjoy them, given the proper context. I don’t yet know what the context is for Octopath Traveler 0, but we’ll keep you informed. What I do know is that Octopath Traveler 0 features town-building gameplay. What? Players may construct 500 buildings on the Nintendo Switch 2 and 250 buildings on the original Nintendo Switch. This is yet another title I love that gets an original Nintendo Switch release, despite the older system’s limitations. But players may also pick up a copy of Octopath Traveler 0 on PC, PlayStation 4, PlayStation 5, and Xbox Series X/S.

That’s all the Geek News we have for this week. Thank you for reading, and wherever you are, I hope you’re having a great day.

Tabletop Game Review: Little Devils

Hey, hey, Geekly Gang! Kyra Kyle here with another board game review. Today’s game is Michael Feldkötter’s Little Devils, a quick trick-taking game with a twist. Little Devils has no suits. Instead, players must follow the first card (in a series of 54 numbered cards) that’s played per round. The second card dictates which direction every other player must follow (up or down from the original number). The player who either plays in the wrong direction (up instead of down) or plays the furthest number from the original card wins the trick; you’re trying to win as few tricks as possible. Little Devils takes a simple concept and bakes in some interesting choices.

Before we get any further, we’ll get devilish with Little Devils’ details.

The Fiddly Bits

Designer: Michael Feldkötter
Publisher: Arclight Games, Stronghold Games, White Goblin Games
Date Released: 2012
Number of Players: 3-6
Age Range: 8 and up
Setup Time: Less than a minute
Play Time: About 15 minutes

Game Mechanisms

Card Game
Trick-Taking

Game Setup

Little Devils consists of a 54-card deck. Depending on the number of players, remove a number of cards numbered between 28-54 from the game. The rulebook will state which specific cards need to be removed at each player count. Ultimately, players will be dealt 9 cards each, which should be the entire deck.

After you’ve prepared the deck, deal out all the cards.

Game Flow

For the first round, the player to the left of the dealer begins the trick; for every round after the first, whoever “won” the previous trick, begins the next trick. The first player starts the trick by playing any card from their hand that doesn’t have five little devils beneath the number. Quick note: most cards in Little Devils will have at least one little devil underneath its number. Players cannot lead a trick with a card with five little devils, unless they have no other card in their hand.

The player to the left of the starting player will play a card from their hand. If the second player plays a higher card, all other players must play cards valued higher than the first card if possible. Whoever played the highest card gets the trick, unless a player is unable to play a higher card. This player will get the trick unless more players are unable to play higher cards. If a player (or players) plays a card in the opposite direction of the second player, the player with the furthest valued card from the original card wins the trick.

After all cards have been played, a round ends. Players score the number of little devils from their tricks. As soon as someone scores 200 points, play ends, and whoever has the fewest points wins.

Review

Little Devils has a built-in catch-up mechanism: the player who wins a trick can’t possibly win the next one; they begin the next trick. I love that. It’s simple and offers plenty of strategic choices. I could play a card closer to the low or high end, thinking the players in front of me (on the scoreboard) might get stuck with a trick or two. There are even cards that have no little devils on them. Often, when I know I’m going to get stuck with a trick, I’ll play one of the one devil or no devils cards to net the fewest little devils I can.

While you could card count during Little Devils, it doesn’t matter that much. Little Devils plays quickly. It’s more fun to play a second game. Even when I’ve finished last (triggered the end game), I feel like I did something if I stiffed someone else with a bunch of points during one round. Little Devils is a great filler game. It may get overshadowed by Cat in the Box (we still need to review that game), but it requires less setup, is an easier teach, and I’ve found more gamers catch on to Little Devils a lot faster.

Too Long; Didn’t Read

Quick to pick up and easy to teach, Little Devils is an excellent trick-taking game that offers plenty of strategic choices, a brilliant built-in catch-up mechanism, and fun gotcha moments.

Writing Brain Dump: December 5, 2025

Happy Friday, Geekly Gang! Kyra Kyle here. I haven’t done a writing brain dump in a few weeks. I’m still going through the slog of editing the Rustbucket novel on a macro level, but I’ve hit a wall.

Truthfully, I’ve struggled to make much headway with the project. There are multiple reasons why. I distracted myself with holiday cleaning. I may not have made much progress with the Rustbucket novel, but my house looks and smells amazing. I may not have completed a single task I wanted to in November, but my study is so organized.

I feel stuck in Monty Python’s “Cheese Sketch.” My cheese shop is the best in the region. Why do you say that? It’s so clean. It’s certainly unsullied by cheese.

Distractions aside, I can’t get out of my own head, and that’s the real cause for writer’s block. So, I’m recommitting myself to my writing schedule. I may put the Rustbucket novel on hold for a short time and begin a new project. Who knows? Something I write during this project could provide the fuel I need for Rustbucket.

I’m not going to include any writing tips or tricks I’ve been using, because I hit a wall. Maybe I’ll dirty up my organized study with some writing, and I’ll have something more to share in a couple of weeks, when hopefully, I’ll post another writing brain dump.

I hope you all had a great Novel November. Thank you for reading, and keep writing.