Getting Into Comics: Green Lantern (Hal Jordan) Starter Stories

Hey, hey, Geekly Gang! Kyra Kyle here. I’m writing this post months in advance (in preparation for writing/editing novels during the final months of 2025), and Geekly doesn’t yet know when Lanterns will release on HBO Max. We only have a release date of First Quarter 2026. It doesn’t matter. Lanterns will feature at least three Green Lanterns (Hal Jordan, John Stewart, and Guy Gardner), so we’re releasing Green Lantern Starter Stories for all three characters over the next few months, just in case you want to get started reading Green Lantern comics. We’re starting with Hal Jordan.

Green Lantern is somewhat of a special case. We’ll be seeing Geoff Johns’s name show up a lot on this list. Johns did a lot for Hal Jordan as a character, but other writers contributed to Jordan’s mythos, so I listed a handful of Johns’s storylines, and then did my best to show some of the other amazing writers who have worked on the character. The result is an extra-long list of Green Lantern (Hal Jordan) starter stories. If you’re lucky, you can find the 2020 Green Lantern one-shot 80th anniversary, Green Lantern: Will. It collects a lot of incredible Green Lantern stories that may or may not have made this list. Let’s get to the stories that did make this list.

Single Issue

“S.O.S. Green Lantern” (Showcase #22; written by John Broome/art by Gil Kane; October 1959)

Per usual, we begin with Hal Jordan’s first appearance in “S.O.S. Green Lantern.” It’s a simple story. Abin Sur lands on Earth. As the alien lies dying, he commands his Green Lantern ring to find a worthy successor (one who is fearless and strong-willed). The ring finds Hal Jordan. It transports Hal to Abin, and Abin Sur grants Hal Jordan his power as the Green Lantern.

Not going to lie, “S.O.S. Green Lantern” could refer to Hal Jordan’s problematic relationship with Carol Ferris. She rejects his advances (because she needs to prove herself as a worthy successor to her father Carl Ferris, and that she can run Ferris Aircraft), but Hal pushes the issue. You’re coming on a little strong, Hal. Still, “S.O.S. Green Lantern” sets up Hal Jordan as a character, and this origin story has seen few tweaks over the decades. Maybe with less misogyny.

Storyline

“Green Lantern/Green Arrow” (Green Lantern/Green Arrow #76-89; written by Denny O’Neal and Neal Adams; 1970-1972)

“Green Lantern/Green Arrow” was my first introduction to Hal Jordan as a character. Denny O’Neal’s team-up story revolves around Hal Jordan losing any concept of what being an Earthling is. As a Green Lantern, Hal serves as an intergalactic cop (something we’ll see with Grant Morrison’s take on the character later). Green Arrow serves as a pseudo-Robin Hood. It makes sense, both characters use a bow and arrow. “Green Lantern/Green Arrow” may have done the most to show me the world is nuanced.

The first issue in our collection shows Green Lantern stopping poor people protesting outside a slum lord’s mansion. Green Lantern breaks up the demonstration, only to have Green Arrow tell him he’s misguided. The world isn’t black and white. My favorite moment must be the iconic panel where a poor black man approaches Green Lantern. He says, “I been readin’ about you how you work for the blue skins, and how on a planet someplace you helped out the orange skins, and you done considerable for the purple skins! Only there’s skins you never bothered with, the black skins! I want to know how come? Answer me that, Mr. Green Lantern!”

Hal can’t, but he spends the rest of this series figuring out how he can help the Earth become more equitable.

“Emerald Twilight” (Green Lantern Vol 3 #48-50; written by Ron Marz/art by Bill Willingham, Fred Haynes, and Darryl Banks; 1994)

We go from one iconic Green Lantern storyline to another. “Emerald Twilight” is the storyline where Parallax possesses Hal Jordan and turns him into an ultimate super villain. Hal destroys his home, Coastal City, with a smile on his face. He single-handedly dismantles the Green Lantern Corps. Dozens of familiar faces perish in Hal’s rampage through the universe.

“Emerald Twilight” introduces us to Kyle Raynor as the new Green Lantern. Kyle picks up the pieces and brings honor to the Green Lantern name. After Hal’s actions, can you blame anyone for not trusting anyone with a Green Lantern ring? DC Comics intended to uphold Ron Marz’s vision. Hal snapped. But fan backlash forced the creative team to retcon Hal Jordan being possessed by a separate entity named Parallax, instead of naming himself Parallax. Despite losing some of the story’s original bite, “Emerald Twilight” showed a different side of Hal Jordan, and ultimately, introduced one of Green Lantern’s greatest villains, Parallax.

“Rebirth” (Green Lantern: Rebirth #1-6 and Green Lantern Vol 4 #1-4; written by Geoff Johns; art by Ethan Van Sciver, Jesus Merino, and Carlos Pacheco; 2004-2005)

“Rebirth” is where Geoff Johns made his mark on Green Lantern. The Green Lantern Corps is in a state of disrepair, but Johns fixes Hal Jordan’s backstory. Johns is the one who retconned Parallax as one of the Green Lantern Corps’ greatest enemies. Ironically, Green Lantern: Rebirth did as much to rewrite Hal’s history and keep all the remaining Green Lanterns relevant. Without this story, the Lanterns television show wouldn’t be possible.

Before “Rebirth,” only one Green Lantern was allowed to exist at one time. “Rebirth” changed that. This story turned the Green Lantern character into the Green Lantern Corps.

“Secret Origin” (Green Lantern Vol 4 #29-35; written by Geoff Johns; art by Ivan Reis; 2008)

As the name may suggest, “Secret Origin” recontextualizes Hal Jordan’s origin. You may even decide to skip reading the 1959 issue and read “Secret Origin” instead. “Secret Origins” features one of Hal Jordan’s earliest starts as a Green Lantern. Abin Sur and (modern classic Green Lantern villain) Atrocitus play a role in turning Hal Jordan into the hero we know today.

Not only does “Secret Origin” manage to say something new with Hal’s origin, it sets up the next story on our list, “Blackest Night.” Geoff Johns was on a roll with Hal Jordan and the Green Lantern Corps as characters. This almost decade-long run may be the best Green Lantern run.

“Blackest Night” (Blackest Night Vol 1 #0-8; written by Geoff Johns; art by Ivan Reis; 2009-2010)

“Blackest Night” resurrects Nekron, the Lord of the Unliving, and watches him create the Black Lantern Corps. During Johns’s run of Green Lantern, he established the Emotional Spectrum of the DC Universe. The emotional spectrum, based on colors of the rainbow, added a unique twist. The Black Lantern Corps is an extension of the Emotional Spectrum. The Black Lantern Corps resurrects heroes and villains across the galaxy and consumes their still-beating hearts.

“Blackest Night” combines zombie elements with the Green Lantern mythos. This storyline brought an underused DC Comics villain, Nekron, back into the spotlight. This DC Comics crossover event was epic. It may be one of the greatest crossover events DC Comics has ever seen, and Hal Jordan is at its center.

“Green Lantern: Earth One” (Green Lantern: Earth One #1-2; written by Gabriel Hardman and Corinna Bechko; art by Hardman; 2018-2020)

In a world where humans have made their way to space, Hal Jordan is a space miner for Ferris Industries when he runs across a spaceship that changes his life forever. “Green Lantern: Earth One” is a major departure from what we think of Green Lantern. I struggled with including this story in this list, but “Green Lantern: Earth One” is a phenomenal stand-alone story. DC Comics offers plenty of Elseworlds stories (stories that diverge from the main storyline), and “Green Lantern: Earth One” is a must-read. It may be one of the best.

“Green Lantern: Earth One” recasts the Green Lantern Corps in the role of freedom fighters, battling against the more powerful Manhunters (the same ones who would slaughter Atrocitus’s people, leading him to a path of mayhem). The Manhunters have all but conquered the universe. “Green Lantern: Earth One” is a gripping tale from beginning to end. While I can only see elements of this story used in the DCU, it’s worth the read, and with any luck, DC Studios will give us a version of this story.

“Intergalactic Lawmen” (The Green Lantern #1-12; written by Grant Morrison; art by Liam Sharp; 2019-2020)

Writer Grant Morrison has a knack for taking characters in bizarre directions. Handing him the reins of Green Lantern could only lead to some of the craziest Hal Jordan stories. “Intergalactic Lawmen” brings Hal Jordan back to his roots. Jordan travels from case to case (like a space cop), across the multiverse as he takes down criminals, fighting against conspiracies, and taking powerful cosmic threats head-on. Composed of two volumes and an interquel miniseries (of the main Green Lantern line of comics), “Intergalactic Lawmen” is for Green Lantern fans who want cosmic fun.

This Green Lantern universe feels strange in the best ways. “Intergalactic Lawmen” reinvents Hal’s adventures, the Green Lantern Corps, and the planet Oa. Yes, few of the storylines on this list tackle the idea of the Planet Oa (home world and base of operations of the Guardians of the Universe). “Intergalactic Lawmen” pulls away from the rigid rules of the Geoff Johns era. The Green Lantern ring was once again capable of the impossible, like storing an entire universe.

Those are the Hal Jordan Green Lantern stories that made our list. We’ll be covering John Stewart and Guy Gardner’s starter stories in the next two months. Are there any Hal Jordan Green Lantern stories you would add to this list? Let us know in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Fallout Season 2 (Episodes 1-4) Review

Hey, hey, Geekly Gang! Kyra Kyle here. I’m late to the action, mostly because I didn’t know if we would retain Amazon Prime Video long enough for me to watch the end of Fallout Season 2 (scheduled for the beginning of February 2026). But hey, turns out we will keep Prime Video just long enough to watch Fallout Season 2, so I have some catching up to do. Let’s begin with my reaction (or review) of the first episode, “The Innovator.”

Fallout Season 2, “The Innovator”

Thank you, Todd Howard, for making an announcement everyone knew before Fallout Season 2 dropped: the Fallout series is canon and will affect future games in the franchise. Did the sarcasm come across? I don’t much care for Todd Howard. Why does he still helm Bethesda? Anyway, I love it when the Fallout series builds on the video game’s lore, and episode one, “The Innovator,” does just that. It opens with a bang. A bar airs a news report with Mr. House, but there’s another Mr. House (who doesn’t quite look like the television Mr. House) in the bar. Could there be more than one?

Before I answer that, I need to address one amazing line, “Every dollar spent is a vote cast.” Chef’s kiss, fantastic. Canonically, there is more than one Mr. House. Robert House has a brother, Anthony, who ran H&H Tools Company, which gets a shout-out in this opening scene. There is a chance Anthony is somehow involved, and what we see in this opening scene, where “Mr. House” injects a construction worker with a mind-control device, could play into a missable storyline (via journal entries one can read) in Fallout: New Vegas. In the game New Vegas, Anthony appears to have schizophrenia or paranoia. He’s worried his brother intends to use mind control on him and constantly wears foil hats. The device used in this scene would make me paranoid, too.

The Novac scene with the Khans serves as a great callback to Fallout: New Vegas. It’s a testament to how much has changed since the video game. The Khans were nowhere near Novac. Yikes! And the Fallout series does a great job of reestablishing two of its main characters, Lucy and The Ghoul, during this scene. The Ghoul devised a plan to kill all the Khans, while Lucy breaks away from the plan and attempts to persuade the Khans to let them go. Perfect! I almost wouldn’t need to watch the recap to gain my bearings. And again, I love how Fallout incorporates the game’s lore into the show. The Ghoul makes a comment about a store that used to exist in Novac about 25 years back. Evidently, The Ghoul bought a soda pop from the Dino Bite gift shop. I wonder what Cliff Briscoe is doing. Wait. He’s probably dead.

The Ghoul also mentions a woman named Darla behind the counter. There is a Darla in Fallout 4. She’s a gun lover and gun moll of Triggerman boss Skinny Malone. It’s possible she could’ve been in New Vegas at the same time as The Ghoul. And I smiled when Marty Robbins’s “Big Iron” played. Oh, and how The Ghoul healed his rope burn (by hanging) with radiation. Nice nods.

I don’t want to go into too much detail with each scene. We have three other episodes to get through, so I’ll pick up the pace.

“The Innovator” continues to do a great job of weaving in threads from last season’s flashbacks and recontextualizing them. Seriously, I’m unsure if a recap was necessary. We get a lot of the same information sprinkled through the narrative of this first episode. I like the mind control device throughline and Lucy’s quest to find her father, which is a very Bethesda-flavored Fallout storyline to showcase. How many people are searching for a family member in Bethesda Fallout games? Lol.

Anyway, I am concerned with the number of storylines Fallout attempts to juggle at once. Brotherhood of Steel Knight Maximus doesn’t even make an appearance during the first episode. I can’t imagine Fallout sporting too many episodes where every character gets time to shine. It’s not a problem yet. Since most characters reside in vastly different locations (similar to Game of Thrones), it is easier to keep track of who’s doing what. But some characters could become lost in the shuffle. Ultimately, “The Innovator” is a solid opening episode for Fallout season two. I can’t wait to see what Hank MacLean does with Mr. House’s experiments.

Fallout Season 2, “The Golden Rule”

Aw! I’ve always loved Jo Stafford’s “You Belong to Me.” The Fallout series (television and video games) features amazing music. And I love the glimpse we get of Maximus’s life before the bombs fell.

Not going to lie. Maximus falls short of his parents’ example in “The Golden Rule’s” opening scene. I don’t have an issue with Maximus joining the Brotherhood and following Elder Cleric Quintus. This season’s Brotherhood doesn’t land the same in this episode. They’re less like a military operation and more like a gussied-up raider gang. The showrunners/screenwriters threw in too many jokes. I chuckled the first time or two I saw the Brotherhood make a goof, but there were so many included (especially when the Brotherhood discovers Area 51) that it undermined the organization’s stature. The pelvic thrusts were a step too far.

The scene from Maximus’s past is fantastic and heartbreaking. I don’t want to spoil it here, but it’s well worth the watch, and the way Hank MacLean’s backstory ties into Maximus’s past is amazing. Fallout Season Two’s first two episodes have some banger cold opens. As far as the Brotherhood of Steel is concerned, I have hope their interpretation improves deeper into the season. I like the idea of a potential Brotherhood of Steel civil war. That can drive Maximus’s story and should affect the Mojave Wasteland.

We get our first glimpse of radscorpions in the Fallout TV show. Yay! Note: I watched with subtitles on and found they called bark scorpions “baby radscorpions.” Ah. No. We see two different species of radscorpions. Bark scorpions and radscorpions seldom play nice together in Fallout: New Vegas. It was a fun nod when the radscorpion eats the bark scorpion. Nice!

Overall, “The Golden Rule” makes for another strong entry. Hank MacLean furthers his “scientific” research, we catch our first glimpse of Caesar’s Legion, and I like where Norm’s storyline is headed. And “The Golden Rule” does a great job of juggling its various plotlines. It balances heart-wrenching storylines with lighthearted ones. The pacing is on point. And while I may not care for the current portrayal of the Brotherhood of Steel, there’s time for improvement.

Fallout Season 2, “The Profligate”

Thaddeus (pictured above) is a nice guy, but he’s running a sweatshop. Sam Cooke’s “Chain Gang” fits for “The Profligate’s” opening. I love the one kid asking Thaddeus for water, and Thaddeus replying with just drink the soda. And I squeed when I saw Sunset Sarsaparilla.

I’ll briefly mention the number of POV characters. Again, this could become a problem. It’s not one yet. Some major characters won’t feature for an episode or two, but if a major character disappears for five or more episodes, that could become a problem. And at the risk of small spoilers, I did like how Thaddeus and Maximus’s stories merged.

I also like the use of “The Profligate” as a title. The word occurred in the previous episode, and Macauley Culkin’s Legate drops the episode’s title after we meet him. Profligate is a perfect antiquated term Caesar’s Legion would use. I love how New Vegas is a mess. The Legion has splintered. That makes sense, especially in the manner the Fallout series suggests. The New California Republic (NCR) is all but gone. Even Victor (Mr. House’s pet Mr. House’s pet Securitron) has gathered dust. Throw in some Brotherhood of Steel shenanigans, and you’ve got yourself a party.

Overall, I like how most factions are depicted. I still think the Brotherhood isn’t the same one we got from the previous season. Lucy and The Ghoul taking jabs at The Legion made me guffaw more than once: Lucy with her knowledge of history books (Caesar’s Legion doesn’t adhere to the Ancient Romans), and The Ghoul’s line that the Legion dislikes soft Cs. And I love The Ghoul’s backstory and how it interplays with what occurs in the present day. Fallout has done a great job fleshing out most of its characters.

Fallout Season 2: “The Demon in the Snow”

I don’t believe I mentioned this in the previous episode’s write-up, but Maximus has redeemed himself. I had few doubts. But the past two episodes are a return to form, and the Brotherhood of Steel thread within “The Demon in the Snow” drives this episode. Minor spoiler: I worried that the scene of the Brotherhood airship crashing into the Mojave Desert wouldn’t be earned; “The Demon in the Snow” assuaged my worries. While I’ll miss Scribe Dane (they really grounded Maximus), they get a great send-off, and I love the scene they share with Maximus.

I’m glad we lost Knights Bevis and Butthead. Seriously. The two unnamed Brotherhood Knights playing with grenades made little sense. Like I said above (for episode two), they were funny the first time or two, but it got old. Conversely, Lucy makes for better comedic relief. We’re going into spoiler territory again. You’ve been warned. Lucy gets addicted to Buffout, and she’s equal parts PSA and junkie. Hilarious. This works because Lucy has no experience with any wasteland drug. I wonder how The Kings (a gang of Elvis impersonators in Fallout: New Vegas) transformed into ghouls (pictured above). But the Fallout series does take place twenty years into the future. A lot can happen in twenty years. Watching Lucy headshot each of The Kings was fun.

The Ghoul does little to help her. I loved how he laughed at her handiwork and how that contrasts with the pair running across their first living Deathclaw by the episode’s end. Lucy doesn’t think much of whatever is making the growling from within a casino (Buffout brain), and The Ghoul (who experienced a Deathclaw before the bombs fell) knew to fear the beast. Lucy even sobered up a little after the Deathclaw emerged. What is it with Fallout sticking Deathclaws inside buildings? This issue persists within the video games. I didn’t buy the Salem museum still standing in Fallout 4, and I don’t buy this building remaining intact during “The Demon in the Snow.” Deathclaw don’t turn doorknobs.

Finally, we see some progression with the vaults. Norm will find out more about Vault-Tec’s pre-war plans. He won’t discover anything pleasant. Vaults 32 and 33 are about to go to war. Yes! Bring on the chaos. “The Demon in the Snow” has a knack for ending each story thread on a good to phenomenal cliffhanger.

That’s all I have for the first four episodes of Fallout Season Two. From this week forward, we should be keeping up with the series weekly, but these reviews/reactions should be released on Saturdays instead of Fridays. I need to get back to my writing and game design diaries on Fridays. Our next Fallout episode review should occur on January 17, 2026. See you there. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Playing, Geekly: January 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been playing over the past month. We should have plenty of games to share because our Christmas haul of games was immense. I’ll start things off, but don’t be shy with sharing what you’ve been playing over the past month. We’re all part of the Geekly Gang.

Kyra’s Board Games

I heard of Abomination: The Heir of Frankenstein, but never got around to playing it, and honestly, I forgot it existed. I love the theme. Abomination occurs twenty years after the events of Frankenstein. Players assume the role of scientists tasked by the creature to build them a partner. The game pulls few punches. It leans into its subject matter, seldom shying away from gore. Abomination: The Heir of Frankenstein’s choice of Paris as its setting is perfect. I like how execution via the guillotine factors into the gameplay. Yes. Abomination is on the longer side (and some turns can feel repetitive after a handful of rounds), but I can see myself breaking out this game every four to six weeks.

Canvas is another game I knew about and was interested in, but never played, and forgot about it. Despite picking up a 3D printer this year (I may have to share pictures of some of my 3D prints), my Christmas haul of board games rocked. In short, Canvas is gorgeous. Just look at that cover. We may need to do a battle of beautiful board game covers this upcoming March for March Madness. Anyway. Canvas’s core mechanism revolves around adding transparent cards (with painting elements to them) to set backgrounds inside card sleeves. The game’s scoring feels familiar. And while the game’s core mechanism leans toward simplicity, Canvas stays engaging. This is one competitive game I don’t mind losing. I care more about making an awesome painting. And it doesn’t hurt that each completed piece earns a name. I’ll take “Whimsical Nightmare” for zero points, because it’s Whimsical Freaking Nightmare. Metal!

I didn’t know what to expect with Challengers!. Yet another game on my to-be-tried list that made it under the tree. Challengers! accommodates up to eight players. I don’t have a lot of games that do that–outside of party games–and I suppose Challengers! can be considered party game adjacent. Turns and rounds are quick. The game plays out like the classic card game War with plenty of fun twists. Players attempt to capture the flag from their opponents. The last player with the flag–or the last player standing in one of up to four arenas–earns a trophy for the round. The player with the most points after seven rounds wins. The name of Challengers!’s developer, 1 More Time Games, fits. I seldom play just one game of Challengers!. And I can see why Challengers! was a Spiel des Jahres finalist.

I knew little about Hex Effects. It’s a small card game one can find at Barnes & Noble, but Hex Effects surprised me. I love the tarot cards. Not enough games use this card size. They feel great in your hands. And I love the theme. In Hex Effects, players have accidentally hexed themselves and must cure themselves before any other player can do the same. I’ve only played Hex Effects with two or three players. I can only imagine how zany turns can get with more players. Hex Effects plays up to eight players. Another new eight-player game. But I can see Hex Effects dragging with more players. If someone gets close to curing their final Hex, I can see the remaining players ganging up on them. At two and three players (maybe even four) Hex Effects works. This is another game I’ve never only played once during a sitting.

Rolling Realms is the only board game I’m including on this list that I didn’t get at Christmas. But it is yet another game I forgot–only this time, I forgot I owned a copy. Not only is Rolling Realms a great series of roll-and-write mini games (think Yahtzee meets WarioWare), it’s a great marketing tool. Jamey Stegmaier seldom makes a bad board game, and each Rolling Realms mini game is a fun and simplistic roll-and-write variant of a previously published Stonemaier Game. Each turn, one player rolls two standard six-sided dice. Then, players simultaneously plug the numbers on the dice into two of the three mini games. Some game combinations are better (or easier to score) than others, but I love the challenge of getting the highest possible score. And Rolling Realms is a lightning-fast game. Any game with simultaneous play skews toward shorter run time.

I could go on about other board games, but I’ll let Season share which games she got for Christmas. Before I pass this post to Season, I’ll share the one notable video game I began playing again this past month.

Kyra’s Video Game

It has been almost two years since I last played Apex Legends. It’s official. I stink at the game. Despite some gripes with the updated battle pass system and a new in-game currency (both of these are money-grubbing tactics🙄), I enjoy Apex Legends’s core gameplay. Sure. I’ve experienced plenty of lag. Matchmaking is atrocious at times. And the Apex Legends community may have gotten more toxic in the past two years. I encountered plenty of people who were salty that not enough people play the game. Maybe, don’t be jerks.

Then, there’s Respawn itself. They punish people for leaving meaningless games (we’re not talking ranked games with the casual play of mix tape), even when other players cheat, and plenty of players cheat. I’m tempted to report people who pickoff others at respawn points (if you play long enough, you’ll know where people respawn). I don’t know how many times I die before I reload into a game because I have just enough latency for someone else to take advantage. This reminds me of a famous video game design quote: When given the chance, players will optimize the fun out of a game. This quote sums up Apex Legends.

But don’t report anyone who cheats. The devs are so brain dead that they’ll ban the person who reported a player, rather than the actual player who cheated. And still, Apex Legends’s mechanisms hold up years after its initial release. Oddly enough, few legends were new to me despite my nearly two-year hiatus. I have no idea what the meta is, but I’m having fun–whenever everything works correctly, and no, being the beneficiary of cheaters on my team isn’t fun either. I hop into a handful of mixed tape matches most days. I don’t know if I’m back for good. An Apex Legends lobby can be hell on Earth.

Oh. And delete Control from mixed tape. The other two game modes within mixed tape’s rotation (Team Deathmatch and Gun Run) have ten-minute time limits. Control has a thirty-minute time limit. Cue Sesame Street. One of these things is not like the other.

Now, I’m ready to hand over the post to Skye. Let’s see what games she’s been playing over the past month.

Skye’s Video Games

I hope y’all had a good Holiday Season. Mine resulted in quite a few new games for me to play, with Resident Evil 2 being among them. I’ve had a blast (literally and figuratively) running and gunning my way through the virus-riddled streets of Racoon City. Despite my masochistic tendencies to start all my games on the hardest difficulty setting, I somehow managed to make my way through Resident Evil 2. It was a hard-fought but satisfying battle. While Resident Evil 2 is supposed to be played multiple times from both protagonists’ perspectives, I decided to hold off for the time being. I have plenty of other games to get through anyway, such as the next game on my list.

Huh, I suppose it was a very game-sequel Christmas for me. Either way, both Resident Evil and Silent Hill are game franchises I’ve been meaning to play for a while. With Resident Evil, I decided that it’d be fine to skip the first one since it’s not very story-driven and more of a proof-of-concept for the series. In Silent Hill’s case, I wanted to start with the first one. I just couldn’t find a copy of it that was compatible with any of my consoles. Bummer. But Silent Hill 2 is just as good, if not even better than the original. I’ve been on edge every moment. Resident Evil 2 could be tense and thrilling, but Silent Hill 2 is legitimately creepy. There’s fog everywhere, no explanation for anything that’s going on, enemies on the prowl, and all you have is a stick for protection. Hold me.

Hey, hey! Kyra Kyle here again. That’s all our writers have for the video games and board games we’ve played this past month. Let us know what you’ve been playing in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

DC Universe (DCU) 2026 Preview

Hey, hey! Kyra Kyle here. I have signed up for HBO Max and have been catching up and keeping up on DC Universe (DCU) content, so Geekly should have plenty of DCU content going forward. After Superman (2025), the DCU is back. Woo hoo! Or at least it’s back enough for a cinematic universe to bloom. Sure, Superman’s final box office numbers may not be where Warner Bros. and DC want them to be, but superhero movies seldom crack the $1 billion mark anymore. Captain Marvel was the last solo superhero movie to reach that mark. That was in 2019. What happened in 2020? That’s on the tip of my COVID. The movie industry has yet to recover from the pandemic. But 2025 was a banner year for superhero films.

I’m writing this post early (super early, as I take a break from writing posts for the final four months of the year to write a novel). As I’m writing this, the final box office numbers have yet to be reported. There’s the slimmest of chances Superman reaches a $1 billion. Even if it doesn’t, Superman is a success in the modern film landscape, and it did enough to get me excited for the DCU’s upcoming projects. Let’s talk about the DCU’s 2026 slate of films and shows.

Quick update: I revisited this post closer to its release date and adapted the proposed release dates.

Supergirl: Woman of Tomorrow (June 26, 2026)

Supergirl: Woman of Tomorrow is scheduled for a June 26, 2026, release. We caught a glimpse of Milly Alcock’s Supergirl in Superman (2025). Alcock’s portrayal and the upcoming film’s title, Supergirl: Woman of Tomorrow, suggest that the movie will follow the events of Tom King’s run of Supergirl. If you haven’t yet read Supergirl: Woman of Tomorrow, you should. It’s an excellent read, and this film sounds amazing.

Quick spoiler warning. I will delve a little into the Supergirl: Woman of Tomorrow graphic novel. If you want to go into the Supergirl: Woman of Tomorrow film blind, feel free to jump to the next entry. Superman was launched as a baby from Krypton. Kara (Supergirl) was a teenager and watched her world fall apart. Neighbors and loved ones were swallowed by earthquakes and explosions. Her father managed to build a barrier around Argo City (Kara’s home city), only to see Krypton’s remaining residents die as the now asteroid turned into kryptonite. Kara lost her world twice. So, the DCU’s Supergirl will struggle with PTSD and will claw her way out from rock bottom. This should make for a very different Supergirl and a riveting story.

Lanterns (Late Summer 2026)

I’ve been waiting for a Green Lanterns show for years. The DCEU teased one for almost a decade, promising to take the bad taste of Ryan Reynolds’s Green Lantern out of our mouths, and never delivered. Rejoice, because the DCU made Lanterns a priority. It should be the third or fourth DCU project (depending on whether you count Krypto shorts), and I’m here for it. Teaming Hal Jordan and John Stewart together in a buddy cop way gives me classic 80s Green Lantern/Green Arrow vibes.

Lanterns showrunner Chris Mundy has described the show as a “huge HBO-quality event” in the style of True Detective. Yes, please. Nathan Fillion will return as Guy Gardner–I loved his hair in Superman–and there’s a chance we could see more Green Lanterns in this series. But that’s not a guarantee. Lanterns will be an Earth-based detective story, so alien Green Lanterns may not fit in the first season’s narrative. I may have to wait for Kilowog. I’m unsure if Lanterns was affected by the Netflix sale or if some other issues occurred, but Lanterns has been bumped from an early 2026 to a late summer 2026 release. My guess is that the DCU wants to continue the momentum of Superman (2025), being followed by the second season of Peacemaker.

Clayface (September 11, 2026)

We know little about the upcoming Clayface film, and that may be for the best. I love that DC Comics doesn’t shy away from films based on villains. I doubted Joker after it was first announced, but I’m holding back any judgment with a Clayface film. Mike Flanagan penned the script; he’s best known for his work on Netflix horror series: The Haunting of Hill House, The Haunting of Bly Manor, Midnight Mass, The Midnight Club, and The Fall of the House of Usher. Clayface director James Watkins has a history of horror with The Woman in Black, Speak No Evil, and one of the most disturbing episodes of Black Mirror, “Shut Up and Dance.”

While I would’ve liked to have seen Clayface in a Batman movie, I’ll take Clayface getting a stand-alone film. James Gunn’s right-hand man, Peter Safran, likened Clayface to the classic horror film, The Fly. I can see that working. We’ve heard conflicting reports as to whether Clayface will exist within The Batman’s universe. Time will tell if Clayface truly is a stand-alone film or part of a larger universe. Considering who’s behind the project and Clayface’s premise, I can’t wait to watch.

That’s all we have for DCU projects that should release in 2026. We could see other DCU shows crop up, like the animated series My Adventures with Green Lantern. We’ll keep you posted. Which one of these DCU projects has you the most excited? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Free-to-Play Video Game Review: Clicker Heroes

Hey, hey, Geekly Gang! I haven’t done a free-to-play video game review in a handful of months and figured I’d give the treatment to a game I played a lot of this past summer, Clicker Heroes. Yes. Clicker Heroes has been out for over a decade, but it’s still available on multiple platforms: PC, mobile, PlayStation 4, and Xbox One. Clicker Heroes started as a Flash game, so this free-to-play video game has been around for some time. But just because a game is “free-to-play,” does that mean that it’s free-to-play friendly? Let’s subject Clicker Heroes to our review criteria.

Mechanisms

Mechanisms: 2/10

Clicker Heroes doesn’t cover new ground, so its mechanisms score suffers as a result. Don’t get me wrong, I like idle games. I played the heck out of AdVenture Capitalist. I did the same with Clicker Heroes. I sunk hundreds of hours into this game, but it doesn’t do anything more than click on heroes, like the game’s name suggests, allow you to upgrade the heroes, and then face the next goofy-looking boss monster.

I do like how you can choose to upgrade your heroes by factors of 1, 10, 25, and 100 levels each time. This makes leveling up lesser heroes like Cid, the Helpful Adventurer (your first Hero), a breeze. Goldfish and Bees will flash on the screen with button prompts, but this does little to shake up the stale gameplay.

Gameplay Loop

Above Image from GameDesigning.Org

Gameplay Loop: 2/10

I know I just said I sunk hundreds of hours into Clicker Heroes, but most of that time I spent AFK (away from keyboard), and that’s by design. Clicker Heroes is one of those games you log in once, maybe twice, a day, check on your heroes, and put the game back to sleep.

You’re encouraged to “ascend” your world, which erases much of your progress, and then you must climb back to where you just were. This is what keeps Clicker Heroes’ gameplay loop score from reaching even lower, because Clicker Heroes’ most engaging gameplay is at the beginning. Waiting for your power-ups to recharge or your characters to defeat enough monsters to upgrade your heroes becomes tedious.

After some time, you can use hero souls (from ascending) and purchase Ancients that can help you progress faster in the game, but once you reach Level 300, you’re given the choice to “transcend” your world. This is another layer of ascending that erases your gilded heroes (upgraded heroes through relics) and your Ancients. So, after “ascending,” you go all the way back to the game’s tedious beginnings.

But you do obtain “Outsiders,” which are supposed to be stronger Ancients, but it takes a long time to accrue enough ancient souls, what you get for “transcending,” before you begin to see a tangible difference. Plenty of websites offer ideas on how to speed this process, but I don’t imagine too many players will sink enough time into learning Clicker Heroes’ math to take full advantage. Clicker Heroes becomes a slog.

Respecting Time: 1/10

Clicker Heroes is an idle game, so it’s supposed to be more of a time waster, and it does indeed do that. I can forget Clicker Heroes exists for several days and return to my heroes. But Clicker Heroes makes upgrading your world so difficult that it goads gamers into either spending hours of research to get the perfect set-up or spending money to make the hurting stop. Is the drop of juice you get worth the tens of billions of squeezes? I don’t think so.

True Cost: 3/10

While Clicker Heroes offers skins for auto-clickers (Why would anyone want that?, but okay), it gains most of its money through the purchase of rubies. Fortunately, players can earn rubies by sending mercenaries on missions, opening relics, and clicking on goldfish. But I still struggled with how to grade Clicker Heroes’ “True Cost” or its “free-to-play friendliness,” because I can see players getting caught in a trap. Heck, I got baited into that same trap: reviving mercenaries.

Every once in a while, one of your mercenaries may perish while on a mission. You can spend rubies to revive a mercenary, but there’s some math (I haven’t done the research) where the mercenary’s level and/or the amount of time they have remaining for a mission dictates the number of rubies you’ll need to revive them. In my experience, reviving mercenaries takes a mountain of rubies. Players have little chance of having enough rubies to revive advanced mercenaries, like the “Demigod +13 level” mercenary pictured above with the low, low revival price of almost 5000 rubies. Looks like time to open another credit card and buy 5000 rubies for about $400.

With one exception, outside of reviving mercenaries, I see little use for spending rubies. That one exception is a one-time damage boost for your Heroes. This costs somewhere between 50-100 rubies, and once you buy it, you’ll have it for the duration of the game. 100 rubies or less is a steal.

But the remaining ruby purchases involve buying gilded Heroes, which will reset after you ascend, some version of speeding up Clicker Heroes’ glacial pace, or buying an auto-clicker. Eh. I almost gave Clicker Heroes an average score for “True Cost.” Reviving mercenaries aside, few of the other ruby purchases can be avoided.

User Interface: 2/10

Clicker Heroes doesn’t have that many menus and submenus, but what is there is confusing and difficult to navigate. I’ve played the game for months and still get turned around, not knowing where I can find certain information. I can’t imagine a noob looking at the screen above and being able to tell what does what. And several buttons have multiple functions, so it’s easy to misclick.

Graphics: 3/10

While simplistic, Clicker Heroes’ graphics are pleasant. I’m grading this one on a little bit of a curve, because Clicker Heroes is over ten years old. But the game hasn’t received too many graphic updates through the years, so I can’t get too crazy with this score.

Audio: 6/10

I had to average Clicker Heroes’ audio score. Clicker Heroes has epic music. It often gets stuck in my head. But the sound effects are as annoying and repetitive as clicking a button thirty-five times a second. Ow! My ears. Those moments when I don’t use an ability and listen to Clicker Heroes’ soundtrack make all the difference for this score.

Aggregated Score: 2.72

Clicker Heroes is an idle game, so don’t expect much. While it has charm, the graphics haven’t been upgraded too much to keep up with modern devices. Clicker Heroes can be a slog if you don’t research how to maximize your Heroes or spend money, and I worry about gamers who fall into the ruby pit of reviving their “good” mercenaries.

Fifth Wednesday: New Year’s Resolutions

Happy New Year’s…Eve, Geekly Gang! The holiday happens to fall on the fifth Wednesday of December, and whenever a month has five Wednesdays, our writers share personal updates. So, today sounds like a great day for New Year’s Resolutions. Feel free to share your New Year’s Resolutions in the comments. I’ll get us started.

Kyra’s Resolutions

I may have spoiled some of my resolutions with a previous writing brain dump, so you may find some repeats here. I’ll try to keep this short.

1) Write something every week. First, this needs to be something outside Geekly. Yes. I write something every week–or at least most weeks–for the site, so this is personal writing like a short story or chapter in a novel. But this could be as little as a single word. I’m not putting a word count on this resolution. My idea is that one word usually leads to a sentence, which will lead to much more.

2) Work on a game every week. This could be playtesting, developing an existing design, or even designing a new game. Again, the simple act of working on a game every week should lead to more than a single design or development session.

3) The above images remind me that I need to be more consistent with posting brain dumps–at least one of each per month.

4) Read one book a month in a genre that I write or a genre I’m interested in writing. It’s always a good idea to stay current with what sells. And reading helps with one’s writing. Don’t worry about reading another person’s writing impacting your writing. You have your own unique perspective.

5) Read one writing craft book or publishing business book next year. 2025’s book was Strunk and White’s The Elements of Style, and I barely got that one under the wire. Reading about the act of writing is crucial if one wants to write. And I could stand to learn more about the writing/publishing business.

6) Read at least one book next year in a genre I don’t intend to write. This past year, I read I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com. I don’t know if I’ll ever write a romantacy novel, but I’m glad I read this title. Kimberly Lemming did a great job balancing comedy, steamy romance, and social commentary. Kudos! And romantacy sells. I needed to read at least one book from the genre. I may read another one or two in 2026. Romance and fantasy are two of the best-selling genres. Put them together, and you get a powerful combination.

7) Play at least six board games with themes or mechanisms I don’t usually gravitate toward. This is the board game design equivalent of the previous resolution. Nuff said.

8) Get something published. This resolution is largely out of my control, but I’m not so sure. If I don’t share a publication in a literary journal or board game through a publisher in the next twelve months, I may post a short story or poem on JK Geekly by the end of 2026. Let me know if you’d be interested in this style of content. I’ll even offer this invitation to our other Geekly writers. I can’t wait to see what they have in store.

9) I have plenty of other personal goals, like staying active and volunteering more with Extra Life, but I’ll still primarily focus on writing and board game design with these resolutions. Case in point, I’ll be at ScroogeCon in Lincoln, NE, January 10, 2026, with Extra Life. If you’re in the area, stop by and say hi. I helped raise thousands of dollars for the Children’s Hospital in 2025 and hope to raise even more this upcoming year.

Looks like I’m flying solo this week. Season and Skye aren’t sharing any New Year’s Resolutions in this post. I guess that means they won’t fail at any resolutions by next Friday. They don’t have to sweat Quitter’s Day (January 9, 2026). Smart.

What are your New Year’s Resolutions, Geekly Gang? Let us know in the comments. Thank you for reading this past year, and wherever you are, I hope you’re having a fantabulastical New Year’s Celebration.

Transgender Representation: Nimona

Hey, hey, Geekly Gang! Kyra Kyle here. Today, we continue our deep dive series on transgender representation in media. Dead End: Paranormal Park was our last deep dive in this series. We’re in the middle of the holidays, so I figured we’d cover a movie instead of a series. Nimona began as a 2015 graphic novel of the same name. Nimona highlights queer themes and fluidity of identity and how they oppose and subvert traditional controlling institutions and exclusionary systems. Wow! That sounded clinical. On a personal note, I identify as gender queer, something akin to nonbinary, so I can see myself in Nimona.

Nimona features a lot of great storytelling. Most main characters go through a satisfying arc that fits in the film’s overall theme. Early on, Nimona includes details that take on new meaning during a second viewing. This is always welcome. Specifically, dialogue like “Go back to the shadows from whence you came” hits differently each time in Nimona. In short, I haven’t seen an animated film this refreshing since Shrek and early Pixar movies. I could continue with how much I love Nimona’s story, but that’s not the purpose of this post. It’s time to break down Nimona’s transgender–and more specifically gender queer/nonbinary–representation.

Spoiler Warning

There’s no way I can cover this subject without major spoilers. Nimona is a Netflix original film; feel free to watch Nimona before reading. With that said, you’ve been warned.

Gender Non-Conformity and Other Queer Themes

We’ll view Nimona through various lenses, but before we get into how others view the title character Nimona, we need to discuss who Nimona is. Nimona is a shapeshifter.

Gender and Pronouns

Nimona doesn’t identify as any one gender, and because of that, I’ll be using they/them pronouns for Nimona. To be fair, Nimona avoids using pronouns at all. They’d probably say their pronouns are Nimona/Nimona. Perhaps Nimona’s pronouns are Ni/Nem. I’ll use Nimona instead of pronouns as often as I can. I wouldn’t want Nimona breathing fire on my scalp.

Nimona definitely doesn’t identify as a “girl.” Ballister constantly tries to dub Nimona as a girl. Most people who interact with Nimona use she/her pronouns if they want to be nice, but there are a few people who use the pronoun it for Nimona. The main antagonist, The Director, almost exclusively uses it for Nimona.

But I do like how Nimona seems unfazed by anyone misgendering them. Sorry if I used the wrong pronoun, Nimona. Not the scalp. Nimona goes with the flow, no matter which pronouns Nimona hears. Not even it/its upsets Nimona in an overt way. Even so, the pronoun it suggests the person using the pronoun sees Nimona as the one word Nimona hates to be called most: monster.

“Who has four thumbs and is great at distractions?”

Gender Fluid

I always loved Ranma’s ability (from Ranma 1/2) to switch from a masculine form to a feminine form with the touch of cool or warm water. This ability to change gender on a whim spoke to me when I was younger. I think it does for most gender queer people. In fact, Maia Kobabe (ey/em pronouns, pronounced like they/them with the “th” taken off) in eir graphic novel Gender Queer, mentions Ranma 1/2 by name when ey mentioned the media that inspired em to find emselves.

Ranma 1/2 was one of the stories Kobabe read when ey were still an egg. Note: “Egg” or “Egg Mode” is LGBTQ+ slang to describe transgender individuals who do not realize they are a transgender person yet, or are in denial about being a transgender individual. Extra Note: Gender Queer: A Memoir by Maia Kobabe is a must-read for gender non-conformity; Ranma 1/2 is a fun read in its own right.

Nimona’s ability to shapeshift into almost any living being taps into a similar primal desire for a gender queer egg. I like how Nimona uses its title character’s ability as an allegory. The entire film does a great job of tackling difficult issues through a fantasy setting. That’s the power of fantasy. Since Nimona can shift into almost living being, the film gives Nimona plausible deniability. In short, Nimona is gender queer coded.

And yet, there is one moment Nimona outright drops pretense, and I love it. When Nimona and Ballister go to the market to kidnap the Squire, Ballister chastises Nimona for shapeshifting. Nimona shifts to a gorilla. Ballister scolds Nimona. Then, Nimona shifts into Nimona’s typical form. Again, Ballister scolds Nimona. Nimona blows up. “You want me to shift, then you don’t want me to shift. Pick a lane.” Then, Nimona transforms into a little boy, and Ballister laments, “And now you’re a boy.” Nimona says, “I am today.” That’s a perfect moment for certain gender queer, gender fluid, or nonbinary people. Heck, I feel like that often. Too bad I can’t morph into a gorilla or dragon. I pick dragon.

Wouldn’t It Be Easier if You Were a Girl

Nimona has plenty of relatable moments. Nestled between a few action sequences, you’ll find two quieter moments: one on the subway train and the other in a shady part of town after Nimona and Ballister kidnap the Squire. The subway train scene is the first time Nimona and Ballister slow down to get to know each other.

Ballister: Can you please be normal for a second?

Nimona: Normal?

Ballister: I think it would be easier if you were a girl.

(I skipped a few lines) Nimona: Easier for who?

Ballister: Easier for you. A lot of people aren’t as accepting as me.

I’ve heard what Ballister said more than once. Wouldn’t it be easier if you picked one of the pre-approved genders? It would be easier for you. Translation: it would be easier for the person asking me the question, not easier for me. I know who I am, just like Nimona in this scene. Ballister would continue questioning how Nimona became Nimona. He wants to–in his words–know “what” he’s dealing with. Nimona feeds Ballister a story that turns out to be rooted in truth. The Kingdom’s ultimate hero, Gloreth, rejected Nimona when they were children.

Nimona could’ve always had their powers and doesn’t know where these powers originate. We never see anyone else with Nimona’s shapeshifting ability during the film. Others with Nimona’s abilities may also be in hiding. Or Nimona could be an original.

What is original is how Nimona describes their need to shapeshift. I’m sure I’ll mention this scene again, you’ve been warned. I love how Nimona describes shapeshifting. It comes close to how it can feel for a gender fluid person. “I feel worse when I don’t do it (shapeshift), like my insides are itchy. You know that second right before you sneeze? That’s close to it. Then I shapeshift, and I’m free.”

Nimona adds that they could not shapeshift, but they wouldn’t be living. This is why it isn’t easier if Nimona was a girl. Nimona is Nimona. Nimona needs to shift. It’s like asking someone not to sneeze when they have the urge. It hurts.

Nimona wears its queer identity on its sleeve, but it does so in subtle ways. This works to give Nimona a wider potential audience. Nimona does an incredible job of depicting life as a gender queer/gender fluid/nonbinary person. But Nimona explores more of the LGBT+ community.

Goldenloin and Boldheart

Nimona doesn’t shy away from Ballister Boldheart and Ambrosius Goldenloin’s homosexual relationship, and that’s great. Ballister and Ambrosius’s relationship is front and center. This works, especially after Ballister becomes a fugitive. The Kingdom views Ballister as a villain. Even though this role change is due to Ballister being framed for the Queen’s murder, it works on another level because of Ballister’s sexual orientation. Modern society isn’t that far removed from viewing homosexuality as deviant or even a mental illness. And many countries and religious/political zealots still view homosexuality as against the natural order.

Nimona drives this point home after Ballister defends the Kingdom. He claims that certain people are to blame for his getting ostracized, while Nimona insists the entire system needs to change. According to Nimona, the controlling institutions that run a Kingdom that would hunt a “villain” like Ballister and a “monster” like Nimona should be challenged. Amen, Nimona, amen.

Ballister is Still Repressed

Despite Ballister fully embracing his sexual identity, he’s still repressed. Nimona mentions how brainwashed Ballister has become after his knight training. Ballister seldom lets himself go until he’s spent plenty of time with Nimona. Nimona helps Ballister break out of his shell. Nimona affords Ballister the means to take a critical look at society and question everything. In short, Nimona lets Ballister “Unclench his mustache.”

We’ll talk about the wall and how no one, not even Ballister, has seen what’s on the other side of the wall. The people of the Kingdom as a whole are repressed.

Other Queer Representation

Nimona includes so much queer representation. Here are a few short segments. During the closing credits, Nimona literally breathes a rainbow flag of fire. The film’s color scheme tends to lean toward the colors of the transgender flag: pink, white, and light blue. RuPaul is one of the news anchors. RuPaul for the win. “Sashay away” turns into “A knight who might not be right.” I’m probably missing dozens more queer references. Feel free to add any you found in the comments.

Fluid Identities Versus Controlling Institutions

Our next lens returns to that clinical definition I spewed in the opening: controlling institutions. Nimona shows how controlling institutions quell fluid gender identities in many ways. We’ll begin with the piece of dialogue I also mentioned near the beginning of this post. “Go back to the shadows from whence you came.” During Nimona’s opening, this line is given like a storybook. Think classic Disney animated films. Nimona’s opening has Warrior Queen Gloreth–or rather Nimona reading the story–heroically deliver this line. Eventually, we learn this line is what a child Gloreth says to her friend Nimona. This story thread shows how fear of someone with a fluid gender (or gender queer) is a learned behavior.

Learning to hate differences

Gloreth and Nimona begin as friends. Gloreth doesn’t think it’s weird or dangerous that Nimona can transform into other creatures. In fact, Gloreth thinks it’s fun riding Nimona as a horse and swinging from tree to tree with gorilla Nimona. Gloreth doesn’t view Nimona as dangerous until her parents teach her to fear Nimona.

Society has a nasty way of perpetuating stereotypes and demonizing people who differ from societal norms. The fear of going against societal norms keeps people in check. Societal norms (or peer pressure on an institutional level) keep people under control. Nimona does a great job of showing how society can demonize others, while also shining a light on a Kingdom ready for change. Sure, Nimona tells us and Ballister (Nimona’s “boss”) that once someone sees you one way, they’ll never see you as anything else, but Nimona shows us how Ballister changes how he views Nimona. And I like how Ballister is the first commoner turned knight, a position historically held by nobility in the world of Nimona. This shows the Kingdom is ready for change.

People have a habit of hating people who are different. Divorced from outsider influence, Gloreth accepts Nimona. She even revels in the two’s differences. Gloreth’s parents fear Nimona because of their differences. Gloreth attempts to stand up for her friend, but she can’t prevent the village from attacking Nimona. The mob inadvertently sets their own village on fire. I like the imagery of attacking Nimona, resulting in attacking oneself. Humanity grows the more we allow individuals to be themselves. We all have our differences; we should revel in them. As the village burns, Gloreth picks up a toy sword and utters the line, “Go back to the shadows from whence you came.” This line hits differently each time it shows up in Nimona. During the opening, the line is told like a warm and familiar fairy tale. Here, the line is cold and heartbreaking. Relegating queerness to the shadows is one of the ruling institutions’ insidious methods of control.

Life in the Shadows

When they targeted the Institute for Sexual Research (Institut für Sexualwissenschaft), Nazis burned decades–if not over a century–of books on transgender studies in 1933. Modern radical religious groups and far-right political zealots view transgender people as a fad, something that hasn’t existed for long, even though transgender and gender queer people predate Nazis by at least several decades. Even today, governments sign executive orders, legally limiting the number of genders to only two. Thank you, Trump.

In truth, gender non-conforming people pre-existed the current era. Society and the ruling factions have a knack for forcing gender non-conforming people into the shadows. Ancient Egypt recognized three genders. Pharaoh Akhenaten (either 1353-1336 BCE or 1351-1334 BCE) is depicted with feminine and masculine features. Gender non-conforming people have always existed.

Going back to Nimona’s opening cinematic, after Nimona finishes the storybook introduction, the movie fades to black, and text reads, 1,000 Years Later. Yep. We’ve been here for over a thousand years. That tracks.

Obviously, it stinks for gender non-conforming people to be relegated to the shadows, but by doing so, society hurts itself. Refusing to recognize gender non-conforming people narrows one’s worldview. This line of thinking traps people into small boxes. Society withers when it doesn’t recognize more of its citizens. The world is a less colorful–or, as Nimona would phrase it, metal–place. And that’s why I love the image of the thousand-year-old village attacking Nimona and, in turn, attacking themselves. Such a great scene.

Nimona and Ballister outside the Wall.

A Life of Confinement

When Ballister asks what it feels like to shapeshift, Nimona shares that they feel worse when they don’t shapeshift, like their insides feel itchy. They liken the itch to the second before a sneeze. Shapeshifting makes them feel free. Shapeshifting is part of who they are. When asked what would happen if they held in the shapeshifting itch, Nimona says, they’d die. Nimona clarifies they wouldn’t “die” die, but they sure wouldn’t be living. I love this allegory for what it feels like to be gender non-conforming. Nimona’s way of living contradicts the Kingdom.

The Kingdom has built a wall from the outside world. The people of the Kingdom view everyone who’s different as a monster, especially Nimona. Everyone in the Kingdom is scared of what lies on the other side of the wall, even Ballister. When Nimona asks Ballister if he’s been beyond the wall, Ballister sarcastically says, Yes, I have, because I have a death wish. Nimona suggests that there may be nothing beyond the wall, and in the context of “nothing,” Nimona means to say nothing scary or threatening exists beyond the wall. Gloreth’s old village rests beyond the wall, as does a beautiful mountain scape and lake. The Kingdom sees none of this. The people of the Kingdom are trapped inside their fear.

I love the ending, where Nimona takes out a cannon aimed at the Kingdom (more on this in the next section), and the resulting explosion reveals what lies beyond the wall. Absolute beauty. The world is a better place when we accept others’ differences.

Tradition Is Greater than Life

The Director, Nimona’s main antagonist, illustrates a group of people who love tradition above life. The Director is a stand-in for religious and/or political zealots. She murders the Queen and frames Ballister for the Queen’s murder. This act sets the events of Nimona in motion. The Director blamed the Queen for knighting a commoner (Ballister). The Queen sullied the Kingdom’s good name for inviting anyone to become a knight (instituting a meritocracy instead of an aristocracy or plutocracy). In the Director’s mind, ridding the Kingdom of the Queen and Ballister could restore the “natural order.”

During Nimona’s final fight scene, the Director aims a cannon at Nimona. At this point, everyone in the Kingdom ceases to view Nimona as a threat, everyone except the Director. She repeatedly shows disregard for human life. By aiming a cannon at Nimona in this moment, the Director is aiming a cannon at the Kingdom itself. Thousands of people will die. To the Director, that sacrifice is worth it to maintain tradition. Only tradition matters. And this is where religious and political zealots turn deadly. It’s okay to have traditions, but placing tradition above life is an error we see humanity make throughout history. Funny how stories that feature a monstrous main character like Nimona reveal humanity to be the true monsters.

Subtle Discrimination

Throughout Nimona, we see children slaying monsters like Nimona: cereal commercials featuring dragons, robotic horse rides outside stores where children can slay various augmented reality monsters, and random slogans like “slay your thirst.” Sure, the Kingdom has plenty of overt discrimination against monsters, but the insidious examples prove more damaging. As Nimona says, children grow up to hate monsters. Hate is in the Kingdom’s DNA.

But Nimona also shows hope. It takes most of Nimona’s runtime, but Ballister learns to see Nimona for who Nimona’s true self.

Nimona even explores self-discrimination. Ballister struggles to accept parts of himself. He views the Kingdom as above reproach. Even after Ambrosius severs Ballister’s arm, Ballister defends Ambrosius’s action. We even catch a glimpse inside Ambrosius’s head as he tries to logic his way through cutting off his lover’s arm, because it was his training. Nimona marvels at how well The Institute brainwashed Ballister, but Nimona isn’t immune to self-discrimination.

Nimona attempts to take their life, a far too common occurrence for gender non-conforming people. Nimona mentions the subtle and casual discrimination against “monsters” earlier in the film’s runtime. I love how Nimona phrases their conflicted feelings.

Nimona: I don’t know what’s scarier. The fact that everyone in this kingdom wants to run a sword through my heart… or that sometimes, I just wanna let ’em.

Ballister stops Nimona from plunging a sword through their heart. Sometimes it only takes one person’s acceptance. Ballister is the one person for Nimona. Let’s end this segment with what Ballister says to Nimona in Nimona’s moment of crisis.

Ballister Boldheart: I’m sorry. I see you, Nimona. And you’re not alone.

Closing Thoughts

Nimona is a great watch. I didn’t mind rewatching it dozens of times for this write-up. I even shared it with my family on Parents’ Day (the last Sunday in July, which can be used to celebrate gender non-conforming parents). I don’t believe Nimona did too well when it first released on Netflix in 2023. The film struggled to reach the Top 10, but Nimona offers a singular experience on the streaming giant. If you missed it during its original release, you should give Nimona a watch. Even though it packs a ton of LGBT representation–transgender representation in particular–Nimona never gets preachy. It’s a fun movie.

This was another long, deep dive. I appreciate you reading this far. Let us know if there are any other great and maybe even not-so-great transgender representations in media you’d like to see us cover in the future. Thank you again for reading, and wherever you are, I hope you’re having a great day.

Getting Into Comics: Wonder Man Starter Stories

The Wonder Man television series got us excited to make a Wonder Man post. Geekly may have bitten off more than we could chew with a Wonder Man Starter Stories. I remember reading a lot of Wonder Man in West Coast Avengers—that’ll make an appearance on this list—but Wonder Man may be one of Marvel’s most sporadically published characters, especially in his early years. This is partially due to Wonder Man’s origin story (he died), but the character was a sore spot between Marvel and DC Comics. DC Comics had Wonder Woman as an established character and wanted the ability to write a Wonder Man character, but Marvel beat them to the punch. Lawsuits ensued. As a result, Wonder Man appeared in storylines but was rarely a key contributor until the mid-1970s.

Hey, hey, Geekly Gang! Kyra Kyle here, and today we’re going to cover Wonder Man starter stories. Today’s post will differ from most starter stories. Wonder Man will have a ton of single-issue stories, so I’ll do my best to include Wonder Man Omnibuses that should collect many of these stories, and you may get several extra stories to boot. Yay! We’ll begin with single issues, and after the single comics, we’ll list which comic book collection includes the comic. Let’s begin.

Single Issues

“The Coming of The…Wonder Man” (Avengers #9; written by Stan Lee/art by Don Heck; August 1964)

“The Coming of The…Wonder Man” storyline may hold the secret as to why Wonder Man doesn’t show up that often in his earlier years. Spoiler alert: Wonder Man dies. And it’s a death that stuck for years, according to Stan Lee.

Brief Synopsis: Wonder Man (Simon Williams) gets arrested for embezzling Tony Stark’s money. The Masters of Evil break him out of jail, give him powers, and send Wonder Man to destroy The Avengers. Zemo ensures Wonder Man’s allegiance by poisoning him. Wonder Man gains The Avengers’ trust, but The Avengers do the same with Wonder Man, because they want to help him (get unpoisoned), even though they don’t know him. Wonder Man has a change of heart and sabotages Zemo’s plot.

Yeah! Wonder Man may die at the end, but he dies for a good reason. I can see why writers wanted to honor this sacrifice…for like three or four years.

“Wonder Man” (Wonder Man #1, One-Shot; written by David Michelinie/art by Kerry Gammill; December 1985)

The “Wonder Man” One-Shot shows Wonder Man at his conflicted best. By this point, Wonder Man has been an Avenger and an actor—we should see some of this play out in the Wonder Man television series—and he tries a new occupation: science tech trouble-shooter. What does that even mean? Wonder Man finds out in this action-packed one-shot adventure.

Omnibus Listing

Marvel-Verse: Wonder Man (March 12, 2024)

This recent comic book collection includes Wonder Man’s first appearance, his one-shot adventure, and a couple more issues (Marvel Two-In-One, 1974; Avengers #14, 1998).

Single Issues

“A Force of Two” (Marvel Premiere #55; written by David Michelinie and Bob Layton/art by Ron Wilson; May 1980)

While the Wonder Man one-shot above may be the flashiest Wonder Man solo adventure to date, “A Force of Two” (Marvel Premiere #55) was his first proper solo adventure. Michelinie pens this issue as well. “A Force of Two” explores Simon Williams’ corporate background, which includes a brief rivalry with Stark Enterprises. In fact, “A Force of Two’s” main antagonist is none other than Madame Masque, one of Iron Man’s greatest villains who hasn’t made their way to the MCU. (Quick note: There was a character named Whitney Frost, Madame Masque’s alter ego, who served as a Black Widow assassin in the Agent Carter series, but a proper Madame Masque has yet to make her MCU debut.) Wonder Man fights Madame Masque and her super criminal ring, Maggia, as she tries to take over Wonder Man’s company, Williams Innovations.

“…The Trial” (Avengers #160; written by Jim Shooter/art by George Perez; June 1977)

“…The Trial” features a major revelation: Simon Williams has a brother. Gasp! I’m cheating a bit with this entry. Honestly, this storyline goes back a couple of issues with Avengers #158, but fortunately, the collection I selected (listed below) includes the entire storyline. Spoiler Alert, I suppose, for an almost five-decade-old comic book. Lol. Antagonist Grim Reaper, one of the best Avengers villains to not yet make their MCU debut, has been a thorn in the Avengers’ side for years. We learn that Eric Williams (Grim Reaper) is Simon Williams’ (Wonder Man’s) brother. “…The Trial” also reminds us that Vision’s mind was originally built from Simon Williams’ brainwaves (like Simon’s consciousness was downloaded from the cloud). Hmm. I wonder if this could influence the MCU.

Wonder Man releases a year or two before VisionQuest. Could VisionQuest include at least a reference to Vision’s original comic book origin (and include Simon Williams)? The MCU has leaned into its darker characters, and Grim Reaper’s aesthetic matches this shift. Could we see Grim Reaper in the not-so-distant future? We’ll have to see. “…The Trial” is another iconic Avengers comic book and worth reading.

“On the Matter of Heroes!” (Avengers #181; written by David Michelinie/art by John Byrne; December 1978)

I mentioned the MCU a lot in previous entries—mostly because Wonder Man is around the corner—and “On the Matter of Heroes!” is yet another story that could factor into the MCU. In the comics, Wonder Man and Beast (one of the original X-Men) are close friends. “On the Matter of Heroes!” has the pair watching The Adventures of Robin Hood starring Errol Flynn. Wonder Man and Beast discuss the psychological role heroes play for the public. Beast and Wonder Man share a similar sense of humor and are plagued by self-doubt about their place in the Avengers. Beast questions his place because he’s a mutant, while Wonder Man struggles with his mortality. He’s afraid of dying again.

“On the Matter of Heroes!” muddies the water when Wonder Man and Beast return to the Avengers Mansion. Ultimately, due to government influence, Wonder Man is out of the Avengers, and Beast remains. I must mention it. Could Wonder Man introduce Simon Williams’s friend, Hank McCoy (Beast)? The X-Men near their MCU debut.

Omnibus Listing

Wonder Man: The Early Years Omnibus (December 20, 2023)

“A Force of Two,” “…The Trial,” and “On the Matter of Heroes!” are collected in Wonder Man: The Early Years Omnibus. Numerous other comics are also included. This collection is over a thousand pages. Yikes!

Storyline

West Coast Avengers Limited Series (West Coast Avengers #1-4; written by Roger Stern/art by Bob Hall; 1984)

West Coast Avengers began as a limited series in 1984. Eventually, it became a monthly title for over a decade. Vision wants to increase the Avengers’ reach, so he creates the Avengers’ first offshoot team, the West Coast Avengers. At this time, Wonder Man has a side hustle as an actor, so a Los Angeles-based Avengers made sense. Simon clashes with almost everyone on the team, especially Iron Man (James Rhodes during this series), as Williams struggles to balance crime fighting with an acting career. Wonder Man features Simon Williams as an actor; West Coast Avengers may play a role.

Single Issues without an Omnibus (as of this post)

“Even An Android Can Cry” (Avengers #58; written by Roy Thomas/art by John Buscema; September 1968)

While you get the gist of Vision’s origin in “…The Trial” (listed above), “Even An Android Can Cry” is the first telling of this origin story. Somehow, Ant-Man recorded Wonder Man’s brain patterns before he died during his debut (in Avengers #9). Ultron finds these brain patterns and uses them to create the perfect android in Vision. In a roundabout way, Wonder Man and Vision are brain brothers.

“New Faces” (West Coast Avengers #45; written and art by John Byrne; February 7, 1989)

“New Faces” explores the heartbreaking, bizarre, and fascinating relationship between Wonder Man and Vision. After the government dismantles Vision, the android is left a blank slate. “New Faces” is the comic that introduces a White Vision (like the one found at the end of WandaVision). Scarlet Witch asks Wonder Man to contribute his brain waves to bring back her husband, Vision. Wonder Man refuses.

Wonder Man didn’t have a choice the first time. Vision and Wonder Man shared a rocky relationship because Wonder Man has feelings for Wanda, too. “New Faces” packs an emotional punch and is well worth a read. And check out the top, right-hand corner of “New Faces'” cover: VisionQuest Continues. Yep. This is the comic book version of VisionQuest.

Those are the stories that made our list. Are there any you would add to the list? Let us know in the comments, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

5 Unconventional Christmas Movies

Hello, Geekly Gang. Skye here. Since I’ve already done a post last year about my “Top 10 Christmas Classics,” I decided to take a different route this year. This list’s “Christmas” movies are certainly…different. While Christmas is commonly associated with joyous, hopeful, and loving emotions, sometimes, I’m not in that mood. Here are some movies to watch this holiday season for those who want to experience a different kind of holiday spirit.

1) Batman Returns (1992)

We’re starting off strong. Bet you forgot that Batman Returns was a Christmas movie. Given the film’s vibe, I can’t say I blame you. Batman Returns turns up the adult yet comic-book tone of Tim Burton’s Batman to 11 and goes full force into the dark and gritty we’re familiar with when it comes to the Caped Crusader. Even to this day, I’m not entirely sure what to make of Batman Returns, but part of me can’t help but respect it for how over-the-top it is. Here’s a freshly gnawed-off human nose. Merry Christmas!

2) 12 Monkeys (1995)

12 Monkeys is another movie you probably forgot was set during Christmas. You’re welcome. While Christmas isn’t the focus, you can understand why someone would feel compelled to watch it around this time of year. A deadly virus has been released, and only James Cole (Bruce Willis) can save the future from it. Fa la-la-la-la-la? It honestly sounds more like a SyFy action movie of the week than a Christmas film, but I give 12 Monkeys a pass due to the inclusion of Bruce Willis. Despite what Bruce Willis claims, any movie he’s attached to is technically a Christmas movie. Maybe I should put The Sixth Sense on the list.

3) Silent Night, Deadly Night (1984)

There’s a lot of violence on this list, but Silent Night, Deadly Night is easily the most violent. You can’t get much more violent than a slasher film about a killer Santa Claus. Did this need to exist? No, but I’m so glad it does. Hollywood has always churned out dopey surface-level slasher flicks since the release of John Carpenter’s original Halloween, but Silent Night, Deadly Night could very well be its crowning achievement. A testament to gratuitous blood and gore, Silent Night, Deadly Night could be your next odd holiday staple. Just don’t forget garbage day.

4) Gremlins (1984)

What unconventional Christmas movie list would be complete without Gremlins? Y’all may already know, but Gremlins spawned a whole subgenre of horror/comedies revolving around tiny creatures trying to kill you and has since become a cinematic icon. Whether you get into Gremlins due to the subject matter or the holiday season, it’s not going away any time soon. Kate’s Dad says, Merry Christmas. If you know, you know.

5) Bad Santa (2003)

Surprisingly, Bad Santa might be more difficult to get through than Silent Night, Deadly Night. Bad Santa perverts everyone’s idea of the holidays, so this one hits a little too close to home. As I sit watching a drunken Billy Bob Thornton ruin Christmas for every child he comes across as the worst mall Santa to exist, I traumatize my inner child. Bad Santa holds on to a small portion of the holiday spirit as our “hero” realizes that Christmas isn’t about armed robbery, but the fact that sentence exists is the reason this movie is on the list. If y’all are up for it, feel free to take a look. Bad Santa is a mood-based watch.

With that said, those are my picks for 5 Unconventional Christmas Movies. Let us know what your favorite unconventional Christmas movies are in the comments. This post was fun to write, and I hope y’all had fun too. Whether you follow standard holiday traditions or have your own unique celebrations, Christmas is a holiday many of us hold dear. So long as you’re having fun (and being safe), go out and enjoy Christmas your way. Merry Christmas, Geekly Gang!

Geekly Tunes: December 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. Wait. It’s Christmas Eve. Happy-happy to everyone who celebrates Christmas. One more day. Yay! Today, our writers share what they’ve been listening to over the past month. Feel free to share what you’ve been listening to over the past month. We’re all part of the Geekly Gang. I’ll get things started with what I’ve been listening to this past month.

Kyra’s Podcast

I’m trying something a little different and including one podcast/YouTube channel in this post. I’ve been watching/listening to John at Falstaff Books. I’m originally from Georgia/South Carolina, so John’s cadence sounds like home. But I can see folks who won’t care for his delivery. Regardless, John at Falstaff Books gives great writing advice and an inside look at the publishing industry. Both are important if you want to “get gud” as a professional writer, who hopefully gets published one day.

Yesterday, John at Falstaff Books shared a set of writing resolutions that actually work. I may adopt some of these.

1) Write something each week.

The hard part is getting something on the page. If you’re not meeting a deadline, don’t put undue stress on your writing practice. Write a word. That word may become two or three, a sentence, or even a short story or chapter.

2) Read one book a month in a genre you intend to write

I’ve heard too many writers state they don’t want to read books in their genre because the book may color how they write. That’s dumb. You need to read books in your intended genre to see where the industry is headed. And how will you know if something already exists in a genre if you don’t read that genre? Also, reading in your genre gives you comp (comparable) titles for agents and publishers when you get to that stage.

3) Read one book a year on the writing craft or publishing industry

Podcasts are great, but you still need to read a book or two on the writing craft. I wouldn’t go crazy with this. One book a year sounds like a doable goal.

4) Read one book a year outside your intended genre

You never know what may spark something. You may not care for romance, but what if you wrote something in your intended genre that’s based on a romance you read? The two books wouldn’t be the same. They reside in different genres.

5) Attend one workshop, conference, or critique group during the year

This one should be self-explanatory. One gets better at writing by writing. Local workshops/conferences are nice. I live near Omaha, and there are plenty. But even if you can’t physically make a conference, online groups exist.

Yep. You may see points on this list next week, when our writers share their New Year’s Resolutions. Tee hee!

Kyra’s Tunes

I’m sure each of our writers will mention Mannheim Steamroller in this week’s post. We just watched Mannheim in concert a few days ago. They were electric. And they’ve been a holiday tradition for decades. My first CD was Mannheim Steamroller Christmas (1984). Ah! So many memories.

But I’m going to let Skye and Season get into more detail with Mannheim Steamroller. I’ve been relistening to a lot of the artists I’ve mentioned throughout the year, so December has almost functioned like a musical recap: Replacements, REM, Gorillaz, The B-52s, Wet Leg, Chappell Roan, and of course, Mannheim Steamroller. I’ve gotta get my “Bring a Torch, Jeanette, Isabella” fix.

That’s what I’ve been listening to this past month. Let’s check in with Skye.

Skye’s Tunes

The Black Panther Soundtrack has been the unofficial theme of the past three weeks. I’ve loved this album ever since I picked it up, but lately, I’ve been listening to it repeatedly. The soundtrack helped me love Black Panther on a whole new level with songs like “All the Stars,” “X,” “The Way,” “Opps,” and “I Am.” My favorites have been stuck in my head and giving me energy during some tough holiday shifts. Some, like “I Am,” even remind me of important life lessons I often forget. So yes, Black Panther Soundtrack’s got everything: danceable tunes, memorable melodies, unique tone, and thoughtful lyrics. 10/10 would recommend.

It’s that time of year, so can you blame me? Mannheim Steamroller has been a familial holiday staple, but ever since last year, I’ve been blessed with the vinyl. Christmas reminds me of waking up on Christmas morning 15 years ago. This album played when I walked into the living room to open presents. I was also lucky enough to see Mannheim Steamroller in concert this past Sunday, which was just what my inner child needed. My favorite tracks include “God Rest Ye Merry Gentlemen,” and “Good King Wenceslas,” so you can be sure I could barely contain myself when I saw them played live.

Season’s Tunes

I, too, have been listening to Mannheim Steamroller. Sweet Memories is a CD one of my elementary school teachers gave me during a class Christmas party. The only song it has in common with Mannheim Steamroller’s original 1984 Christmas album is “Good King Wenceslas.” There are a few tracks I’m not as fond of, such as “The First Noel,” but most of them are fun. Not going to lie, my main reason for liking Sweet Memories as a kid was because there were horses on the album cover.

“Fairytale of New York” isn’t a traditional Christmas song, but that’s why I like it. Most people don’t think of immigrants failing to make their dreams come true in the United States when they think of Christmas. “Fairytale of New York” has an upbeat tempo while hitting on harsh realities for Irish immigrants, but the concept can be applied to any immigrant.

“Fairytale of New York” took over two years to complete. The Pogues didn’t like many of the recordings, so they tabled it for a while. They toured the US in 1986, with their first destination being New York City. The lead singer, Shane MacGowan, got inspiration to write new lyrics for the song. Featuring Kirsty MacColl, “Fairytale of New York” was published in 1987 and became a classic. Rest in peace, Kirsty and Shane.

Hey, hey! Kyra Kyle here again. And now I need to listen to “Fairytale of New York.” Thanks, Season. Happy holidays, and let us know what you’ve been listening to over the past month, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.