Geek Out

Fallout Season 2 (Episodes 1-4) Review

Hey, hey, Geekly Gang! Kyra Kyle here. I’m late to the action, mostly because I didn’t know if we would retain Amazon Prime Video long enough for me to watch the end of Fallout Season 2 (scheduled for the beginning of February 2026). But hey, turns out we will keep Prime Video just long enough to watch Fallout Season 2, so I have some catching up to do. Let’s begin with my reaction (or review) of the first episode, “The Innovator.”

Fallout Season 2, “The Innovator”

Thank you, Todd Howard, for making an announcement everyone knew before Fallout Season 2 dropped: the Fallout series is canon and will affect future games in the franchise. Did the sarcasm come across? I don’t much care for Todd Howard. Why does he still helm Bethesda? Anyway, I love it when the Fallout series builds on the video game’s lore, and episode one, “The Innovator,” does just that. It opens with a bang. A bar airs a news report with Mr. House, but there’s another Mr. House (who doesn’t quite look like the television Mr. House) in the bar. Could there be more than one?

Before I answer that, I need to address one amazing line, “Every dollar spent is a vote cast.” Chef’s kiss, fantastic. Canonically, there is more than one Mr. House. Robert House has a brother, Anthony, who ran H&H Tools Company, which gets a shout-out in this opening scene. There is a chance Anthony is somehow involved, and what we see in this opening scene, where “Mr. House” injects a construction worker with a mind-control device, could play into a missable storyline (via journal entries one can read) in Fallout: New Vegas. In the game New Vegas, Anthony appears to have schizophrenia or paranoia. He’s worried his brother intends to use mind control on him and constantly wears foil hats. The device used in this scene would make me paranoid, too.

The Novac scene with the Khans serves as a great callback to Fallout: New Vegas. It’s a testament to how much has changed since the video game. The Khans were nowhere near Novac. Yikes! And the Fallout series does a great job of reestablishing two of its main characters, Lucy and The Ghoul, during this scene. The Ghoul devised a plan to kill all the Khans, while Lucy breaks away from the plan and attempts to persuade the Khans to let them go. Perfect! I almost wouldn’t need to watch the recap to gain my bearings. And again, I love how Fallout incorporates the game’s lore into the show. The Ghoul makes a comment about a store that used to exist in Novac about 25 years back. Evidently, The Ghoul bought a soda pop from the Dino Bite gift shop. I wonder what Cliff Briscoe is doing. Wait. He’s probably dead.

The Ghoul also mentions a woman named Darla behind the counter. There is a Darla in Fallout 4. She’s a gun lover and gun moll of Triggerman boss Skinny Malone. It’s possible she could’ve been in New Vegas at the same time as The Ghoul. And I smiled when Marty Robbins’s “Big Iron” played. Oh, and how The Ghoul healed his rope burn (by hanging) with radiation. Nice nods.

I don’t want to go into too much detail with each scene. We have three other episodes to get through, so I’ll pick up the pace.

“The Innovator” continues to do a great job of weaving in threads from last season’s flashbacks and recontextualizing them. Seriously, I’m unsure if a recap was necessary. We get a lot of the same information sprinkled through the narrative of this first episode. I like the mind control device throughline and Lucy’s quest to find her father, which is a very Bethesda-flavored Fallout storyline to showcase. How many people are searching for a family member in Bethesda Fallout games? Lol.

Anyway, I am concerned with the number of storylines Fallout attempts to juggle at once. Brotherhood of Steel Knight Maximus doesn’t even make an appearance during the first episode. I can’t imagine Fallout sporting too many episodes where every character gets time to shine. It’s not a problem yet. Since most characters reside in vastly different locations (similar to Game of Thrones), it is easier to keep track of who’s doing what. But some characters could become lost in the shuffle. Ultimately, “The Innovator” is a solid opening episode for Fallout season two. I can’t wait to see what Hank MacLean does with Mr. House’s experiments.

Fallout Season 2, “The Golden Rule”

Aw! I’ve always loved Jo Stafford’s “You Belong to Me.” The Fallout series (television and video games) features amazing music. And I love the glimpse we get of Maximus’s life before the bombs fell.

Not going to lie. Maximus falls short of his parents’ example in “The Golden Rule’s” opening scene. I don’t have an issue with Maximus joining the Brotherhood and following Elder Cleric Quintus. This season’s Brotherhood doesn’t land the same in this episode. They’re less like a military operation and more like a gussied-up raider gang. The showrunners/screenwriters threw in too many jokes. I chuckled the first time or two I saw the Brotherhood make a goof, but there were so many included (especially when the Brotherhood discovers Area 51) that it undermined the organization’s stature. The pelvic thrusts were a step too far.

The scene from Maximus’s past is fantastic and heartbreaking. I don’t want to spoil it here, but it’s well worth the watch, and the way Hank MacLean’s backstory ties into Maximus’s past is amazing. Fallout Season Two’s first two episodes have some banger cold opens. As far as the Brotherhood of Steel is concerned, I have hope their interpretation improves deeper into the season. I like the idea of a potential Brotherhood of Steel civil war. That can drive Maximus’s story and should affect the Mojave Wasteland.

We get our first glimpse of radscorpions in the Fallout TV show. Yay! Note: I watched with subtitles on and found they called bark scorpions “baby radscorpions.” Ah. No. We see two different species of radscorpions. Bark scorpions and radscorpions seldom play nice together in Fallout: New Vegas. It was a fun nod when the radscorpion eats the bark scorpion. Nice!

Overall, “The Golden Rule” makes for another strong entry. Hank MacLean furthers his “scientific” research, we catch our first glimpse of Caesar’s Legion, and I like where Norm’s storyline is headed. And “The Golden Rule” does a great job of juggling its various plotlines. It balances heart-wrenching storylines with lighthearted ones. The pacing is on point. And while I may not care for the current portrayal of the Brotherhood of Steel, there’s time for improvement.

Fallout Season 2, “The Profligate”

Thaddeus (pictured above) is a nice guy, but he’s running a sweatshop. Sam Cooke’s “Chain Gang” fits for “The Profligate’s” opening. I love the one kid asking Thaddeus for water, and Thaddeus replying with just drink the soda. And I squeed when I saw Sunset Sarsaparilla.

I’ll briefly mention the number of POV characters. Again, this could become a problem. It’s not one yet. Some major characters won’t feature for an episode or two, but if a major character disappears for five or more episodes, that could become a problem. And at the risk of small spoilers, I did like how Thaddeus and Maximus’s stories merged.

I also like the use of “The Profligate” as a title. The word occurred in the previous episode, and Macauley Culkin’s Legate drops the episode’s title after we meet him. Profligate is a perfect antiquated term Caesar’s Legion would use. I love how New Vegas is a mess. The Legion has splintered. That makes sense, especially in the manner the Fallout series suggests. The New California Republic (NCR) is all but gone. Even Victor (Mr. House’s pet Mr. House’s pet Securitron) has gathered dust. Throw in some Brotherhood of Steel shenanigans, and you’ve got yourself a party.

Overall, I like how most factions are depicted. I still think the Brotherhood isn’t the same one we got from the previous season. Lucy and The Ghoul taking jabs at The Legion made me guffaw more than once: Lucy with her knowledge of history books (Caesar’s Legion doesn’t adhere to the Ancient Romans), and The Ghoul’s line that the Legion dislikes soft Cs. And I love The Ghoul’s backstory and how it interplays with what occurs in the present day. Fallout has done a great job fleshing out most of its characters.

Fallout Season 2: “The Demon in the Snow”

I don’t believe I mentioned this in the previous episode’s write-up, but Maximus has redeemed himself. I had few doubts. But the past two episodes are a return to form, and the Brotherhood of Steel thread within “The Demon in the Snow” drives this episode. Minor spoiler: I worried that the scene of the Brotherhood airship crashing into the Mojave Desert wouldn’t be earned; “The Demon in the Snow” assuaged my worries. While I’ll miss Scribe Dane (they really grounded Maximus), they get a great send-off, and I love the scene they share with Maximus.

I’m glad we lost Knights Bevis and Butthead. Seriously. The two unnamed Brotherhood Knights playing with grenades made little sense. Like I said above (for episode two), they were funny the first time or two, but it got old. Conversely, Lucy makes for better comedic relief. We’re going into spoiler territory again. You’ve been warned. Lucy gets addicted to Buffout, and she’s equal parts PSA and junkie. Hilarious. This works because Lucy has no experience with any wasteland drug. I wonder how The Kings (a gang of Elvis impersonators in Fallout: New Vegas) transformed into ghouls (pictured above). But the Fallout series does take place twenty years into the future. A lot can happen in twenty years. Watching Lucy headshot each of The Kings was fun.

The Ghoul does little to help her. I loved how he laughed at her handiwork and how that contrasts with the pair running across their first living Deathclaw by the episode’s end. Lucy doesn’t think much of whatever is making the growling from within a casino (Buffout brain), and The Ghoul (who experienced a Deathclaw before the bombs fell) knew to fear the beast. Lucy even sobered up a little after the Deathclaw emerged. What is it with Fallout sticking Deathclaws inside buildings? This issue persists within the video games. I didn’t buy the Salem museum still standing in Fallout 4, and I don’t buy this building remaining intact during “The Demon in the Snow.” Deathclaw don’t turn doorknobs.

Finally, we see some progression with the vaults. Norm will find out more about Vault-Tec’s pre-war plans. He won’t discover anything pleasant. Vaults 32 and 33 are about to go to war. Yes! Bring on the chaos. “The Demon in the Snow” has a knack for ending each story thread on a good to phenomenal cliffhanger.

That’s all I have for the first four episodes of Fallout Season Two. From this week forward, we should be keeping up with the series weekly, but these reviews/reactions should be released on Saturdays instead of Fridays. I need to get back to my writing and game design diaries on Fridays. Our next Fallout episode review should occur on January 17, 2026. See you there. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Playing, Geekly: January 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been playing over the past month. We should have plenty of games to share because our Christmas haul of games was immense. I’ll start things off, but don’t be shy with sharing what you’ve been playing over the past month. We’re all part of the Geekly Gang.

Kyra’s Board Games

I heard of Abomination: The Heir of Frankenstein, but never got around to playing it, and honestly, I forgot it existed. I love the theme. Abomination occurs twenty years after the events of Frankenstein. Players assume the role of scientists tasked by the creature to build them a partner. The game pulls few punches. It leans into its subject matter, seldom shying away from gore. Abomination: The Heir of Frankenstein’s choice of Paris as its setting is perfect. I like how execution via the guillotine factors into the gameplay. Yes. Abomination is on the longer side (and some turns can feel repetitive after a handful of rounds), but I can see myself breaking out this game every four to six weeks.

Canvas is another game I knew about and was interested in, but never played, and forgot about it. Despite picking up a 3D printer this year (I may have to share pictures of some of my 3D prints), my Christmas haul of board games rocked. In short, Canvas is gorgeous. Just look at that cover. We may need to do a battle of beautiful board game covers this upcoming March for March Madness. Anyway. Canvas’s core mechanism revolves around adding transparent cards (with painting elements to them) to set backgrounds inside card sleeves. The game’s scoring feels familiar. And while the game’s core mechanism leans toward simplicity, Canvas stays engaging. This is one competitive game I don’t mind losing. I care more about making an awesome painting. And it doesn’t hurt that each completed piece earns a name. I’ll take “Whimsical Nightmare” for zero points, because it’s Whimsical Freaking Nightmare. Metal!

I didn’t know what to expect with Challengers!. Yet another game on my to-be-tried list that made it under the tree. Challengers! accommodates up to eight players. I don’t have a lot of games that do that–outside of party games–and I suppose Challengers! can be considered party game adjacent. Turns and rounds are quick. The game plays out like the classic card game War with plenty of fun twists. Players attempt to capture the flag from their opponents. The last player with the flag–or the last player standing in one of up to four arenas–earns a trophy for the round. The player with the most points after seven rounds wins. The name of Challengers!’s developer, 1 More Time Games, fits. I seldom play just one game of Challengers!. And I can see why Challengers! was a Spiel des Jahres finalist.

I knew little about Hex Effects. It’s a small card game one can find at Barnes & Noble, but Hex Effects surprised me. I love the tarot cards. Not enough games use this card size. They feel great in your hands. And I love the theme. In Hex Effects, players have accidentally hexed themselves and must cure themselves before any other player can do the same. I’ve only played Hex Effects with two or three players. I can only imagine how zany turns can get with more players. Hex Effects plays up to eight players. Another new eight-player game. But I can see Hex Effects dragging with more players. If someone gets close to curing their final Hex, I can see the remaining players ganging up on them. At two and three players (maybe even four) Hex Effects works. This is another game I’ve never only played once during a sitting.

Rolling Realms is the only board game I’m including on this list that I didn’t get at Christmas. But it is yet another game I forgot–only this time, I forgot I owned a copy. Not only is Rolling Realms a great series of roll-and-write mini games (think Yahtzee meets WarioWare), it’s a great marketing tool. Jamey Stegmaier seldom makes a bad board game, and each Rolling Realms mini game is a fun and simplistic roll-and-write variant of a previously published Stonemaier Game. Each turn, one player rolls two standard six-sided dice. Then, players simultaneously plug the numbers on the dice into two of the three mini games. Some game combinations are better (or easier to score) than others, but I love the challenge of getting the highest possible score. And Rolling Realms is a lightning-fast game. Any game with simultaneous play skews toward shorter run time.

I could go on about other board games, but I’ll let Season share which games she got for Christmas. Before I pass this post to Season, I’ll share the one notable video game I began playing again this past month.

Kyra’s Video Game

It has been almost two years since I last played Apex Legends. It’s official. I stink at the game. Despite some gripes with the updated battle pass system and a new in-game currency (both of these are money-grubbing tactics🙄), I enjoy Apex Legends’s core gameplay. Sure. I’ve experienced plenty of lag. Matchmaking is atrocious at times. And the Apex Legends community may have gotten more toxic in the past two years. I encountered plenty of people who were salty that not enough people play the game. Maybe, don’t be jerks.

Then, there’s Respawn itself. They punish people for leaving meaningless games (we’re not talking ranked games with the casual play of mix tape), even when other players cheat, and plenty of players cheat. I’m tempted to report people who pickoff others at respawn points (if you play long enough, you’ll know where people respawn). I don’t know how many times I die before I reload into a game because I have just enough latency for someone else to take advantage. This reminds me of a famous video game design quote: When given the chance, players will optimize the fun out of a game. This quote sums up Apex Legends.

But don’t report anyone who cheats. The devs are so brain dead that they’ll ban the person who reported a player, rather than the actual player who cheated. And still, Apex Legends’s mechanisms hold up years after its initial release. Oddly enough, few legends were new to me despite my nearly two-year hiatus. I have no idea what the meta is, but I’m having fun–whenever everything works correctly, and no, being the beneficiary of cheaters on my team isn’t fun either. I hop into a handful of mixed tape matches most days. I don’t know if I’m back for good. An Apex Legends lobby can be hell on Earth.

Oh. And delete Control from mixed tape. The other two game modes within mixed tape’s rotation (Team Deathmatch and Gun Run) have ten-minute time limits. Control has a thirty-minute time limit. Cue Sesame Street. One of these things is not like the other.

Now, I’m ready to hand over the post to Skye. Let’s see what games she’s been playing over the past month.

Skye’s Video Games

I hope y’all had a good Holiday Season. Mine resulted in quite a few new games for me to play, with Resident Evil 2 being among them. I’ve had a blast (literally and figuratively) running and gunning my way through the virus-riddled streets of Racoon City. Despite my masochistic tendencies to start all my games on the hardest difficulty setting, I somehow managed to make my way through Resident Evil 2. It was a hard-fought but satisfying battle. While Resident Evil 2 is supposed to be played multiple times from both protagonists’ perspectives, I decided to hold off for the time being. I have plenty of other games to get through anyway, such as the next game on my list.

Huh, I suppose it was a very game-sequel Christmas for me. Either way, both Resident Evil and Silent Hill are game franchises I’ve been meaning to play for a while. With Resident Evil, I decided that it’d be fine to skip the first one since it’s not very story-driven and more of a proof-of-concept for the series. In Silent Hill’s case, I wanted to start with the first one. I just couldn’t find a copy of it that was compatible with any of my consoles. Bummer. But Silent Hill 2 is just as good, if not even better than the original. I’ve been on edge every moment. Resident Evil 2 could be tense and thrilling, but Silent Hill 2 is legitimately creepy. There’s fog everywhere, no explanation for anything that’s going on, enemies on the prowl, and all you have is a stick for protection. Hold me.

Hey, hey! Kyra Kyle here again. That’s all our writers have for the video games and board games we’ve played this past month. Let us know what you’ve been playing in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

DC Universe (DCU) 2026 Preview

Hey, hey! Kyra Kyle here. I have signed up for HBO Max and have been catching up and keeping up on DC Universe (DCU) content, so Geekly should have plenty of DCU content going forward. After Superman (2025), the DCU is back. Woo hoo! Or at least it’s back enough for a cinematic universe to bloom. Sure, Superman’s final box office numbers may not be where Warner Bros. and DC want them to be, but superhero movies seldom crack the $1 billion mark anymore. Captain Marvel was the last solo superhero movie to reach that mark. That was in 2019. What happened in 2020? That’s on the tip of my COVID. The movie industry has yet to recover from the pandemic. But 2025 was a banner year for superhero films.

I’m writing this post early (super early, as I take a break from writing posts for the final four months of the year to write a novel). As I’m writing this, the final box office numbers have yet to be reported. There’s the slimmest of chances Superman reaches a $1 billion. Even if it doesn’t, Superman is a success in the modern film landscape, and it did enough to get me excited for the DCU’s upcoming projects. Let’s talk about the DCU’s 2026 slate of films and shows.

Quick update: I revisited this post closer to its release date and adapted the proposed release dates.

Supergirl: Woman of Tomorrow (June 26, 2026)

Supergirl: Woman of Tomorrow is scheduled for a June 26, 2026, release. We caught a glimpse of Milly Alcock’s Supergirl in Superman (2025). Alcock’s portrayal and the upcoming film’s title, Supergirl: Woman of Tomorrow, suggest that the movie will follow the events of Tom King’s run of Supergirl. If you haven’t yet read Supergirl: Woman of Tomorrow, you should. It’s an excellent read, and this film sounds amazing.

Quick spoiler warning. I will delve a little into the Supergirl: Woman of Tomorrow graphic novel. If you want to go into the Supergirl: Woman of Tomorrow film blind, feel free to jump to the next entry. Superman was launched as a baby from Krypton. Kara (Supergirl) was a teenager and watched her world fall apart. Neighbors and loved ones were swallowed by earthquakes and explosions. Her father managed to build a barrier around Argo City (Kara’s home city), only to see Krypton’s remaining residents die as the now asteroid turned into kryptonite. Kara lost her world twice. So, the DCU’s Supergirl will struggle with PTSD and will claw her way out from rock bottom. This should make for a very different Supergirl and a riveting story.

Lanterns (Late Summer 2026)

I’ve been waiting for a Green Lanterns show for years. The DCEU teased one for almost a decade, promising to take the bad taste of Ryan Reynolds’s Green Lantern out of our mouths, and never delivered. Rejoice, because the DCU made Lanterns a priority. It should be the third or fourth DCU project (depending on whether you count Krypto shorts), and I’m here for it. Teaming Hal Jordan and John Stewart together in a buddy cop way gives me classic 80s Green Lantern/Green Arrow vibes.

Lanterns showrunner Chris Mundy has described the show as a “huge HBO-quality event” in the style of True Detective. Yes, please. Nathan Fillion will return as Guy Gardner–I loved his hair in Superman–and there’s a chance we could see more Green Lanterns in this series. But that’s not a guarantee. Lanterns will be an Earth-based detective story, so alien Green Lanterns may not fit in the first season’s narrative. I may have to wait for Kilowog. I’m unsure if Lanterns was affected by the Netflix sale or if some other issues occurred, but Lanterns has been bumped from an early 2026 to a late summer 2026 release. My guess is that the DCU wants to continue the momentum of Superman (2025), being followed by the second season of Peacemaker.

Clayface (September 11, 2026)

We know little about the upcoming Clayface film, and that may be for the best. I love that DC Comics doesn’t shy away from films based on villains. I doubted Joker after it was first announced, but I’m holding back any judgment with a Clayface film. Mike Flanagan penned the script; he’s best known for his work on Netflix horror series: The Haunting of Hill House, The Haunting of Bly Manor, Midnight Mass, The Midnight Club, and The Fall of the House of Usher. Clayface director James Watkins has a history of horror with The Woman in Black, Speak No Evil, and one of the most disturbing episodes of Black Mirror, “Shut Up and Dance.”

While I would’ve liked to have seen Clayface in a Batman movie, I’ll take Clayface getting a stand-alone film. James Gunn’s right-hand man, Peter Safran, likened Clayface to the classic horror film, The Fly. I can see that working. We’ve heard conflicting reports as to whether Clayface will exist within The Batman’s universe. Time will tell if Clayface truly is a stand-alone film or part of a larger universe. Considering who’s behind the project and Clayface’s premise, I can’t wait to watch.

That’s all we have for DCU projects that should release in 2026. We could see other DCU shows crop up, like the animated series My Adventures with Green Lantern. We’ll keep you posted. Which one of these DCU projects has you the most excited? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Free-to-Play Video Game Review: Clicker Heroes

Hey, hey, Geekly Gang! I haven’t done a free-to-play video game review in a handful of months and figured I’d give the treatment to a game I played a lot of this past summer, Clicker Heroes. Yes. Clicker Heroes has been out for over a decade, but it’s still available on multiple platforms: PC, mobile, PlayStation 4, and Xbox One. Clicker Heroes started as a Flash game, so this free-to-play video game has been around for some time. But just because a game is “free-to-play,” does that mean that it’s free-to-play friendly? Let’s subject Clicker Heroes to our review criteria.

Mechanisms

Mechanisms: 2/10

Clicker Heroes doesn’t cover new ground, so its mechanisms score suffers as a result. Don’t get me wrong, I like idle games. I played the heck out of AdVenture Capitalist. I did the same with Clicker Heroes. I sunk hundreds of hours into this game, but it doesn’t do anything more than click on heroes, like the game’s name suggests, allow you to upgrade the heroes, and then face the next goofy-looking boss monster.

I do like how you can choose to upgrade your heroes by factors of 1, 10, 25, and 100 levels each time. This makes leveling up lesser heroes like Cid, the Helpful Adventurer (your first Hero), a breeze. Goldfish and Bees will flash on the screen with button prompts, but this does little to shake up the stale gameplay.

Gameplay Loop

Above Image from GameDesigning.Org

Gameplay Loop: 2/10

I know I just said I sunk hundreds of hours into Clicker Heroes, but most of that time I spent AFK (away from keyboard), and that’s by design. Clicker Heroes is one of those games you log in once, maybe twice, a day, check on your heroes, and put the game back to sleep.

You’re encouraged to “ascend” your world, which erases much of your progress, and then you must climb back to where you just were. This is what keeps Clicker Heroes’ gameplay loop score from reaching even lower, because Clicker Heroes’ most engaging gameplay is at the beginning. Waiting for your power-ups to recharge or your characters to defeat enough monsters to upgrade your heroes becomes tedious.

After some time, you can use hero souls (from ascending) and purchase Ancients that can help you progress faster in the game, but once you reach Level 300, you’re given the choice to “transcend” your world. This is another layer of ascending that erases your gilded heroes (upgraded heroes through relics) and your Ancients. So, after “ascending,” you go all the way back to the game’s tedious beginnings.

But you do obtain “Outsiders,” which are supposed to be stronger Ancients, but it takes a long time to accrue enough ancient souls, what you get for “transcending,” before you begin to see a tangible difference. Plenty of websites offer ideas on how to speed this process, but I don’t imagine too many players will sink enough time into learning Clicker Heroes’ math to take full advantage. Clicker Heroes becomes a slog.

Respecting Time: 1/10

Clicker Heroes is an idle game, so it’s supposed to be more of a time waster, and it does indeed do that. I can forget Clicker Heroes exists for several days and return to my heroes. But Clicker Heroes makes upgrading your world so difficult that it goads gamers into either spending hours of research to get the perfect set-up or spending money to make the hurting stop. Is the drop of juice you get worth the tens of billions of squeezes? I don’t think so.

True Cost: 3/10

While Clicker Heroes offers skins for auto-clickers (Why would anyone want that?, but okay), it gains most of its money through the purchase of rubies. Fortunately, players can earn rubies by sending mercenaries on missions, opening relics, and clicking on goldfish. But I still struggled with how to grade Clicker Heroes’ “True Cost” or its “free-to-play friendliness,” because I can see players getting caught in a trap. Heck, I got baited into that same trap: reviving mercenaries.

Every once in a while, one of your mercenaries may perish while on a mission. You can spend rubies to revive a mercenary, but there’s some math (I haven’t done the research) where the mercenary’s level and/or the amount of time they have remaining for a mission dictates the number of rubies you’ll need to revive them. In my experience, reviving mercenaries takes a mountain of rubies. Players have little chance of having enough rubies to revive advanced mercenaries, like the “Demigod +13 level” mercenary pictured above with the low, low revival price of almost 5000 rubies. Looks like time to open another credit card and buy 5000 rubies for about $400.

With one exception, outside of reviving mercenaries, I see little use for spending rubies. That one exception is a one-time damage boost for your Heroes. This costs somewhere between 50-100 rubies, and once you buy it, you’ll have it for the duration of the game. 100 rubies or less is a steal.

But the remaining ruby purchases involve buying gilded Heroes, which will reset after you ascend, some version of speeding up Clicker Heroes’ glacial pace, or buying an auto-clicker. Eh. I almost gave Clicker Heroes an average score for “True Cost.” Reviving mercenaries aside, few of the other ruby purchases can be avoided.

User Interface: 2/10

Clicker Heroes doesn’t have that many menus and submenus, but what is there is confusing and difficult to navigate. I’ve played the game for months and still get turned around, not knowing where I can find certain information. I can’t imagine a noob looking at the screen above and being able to tell what does what. And several buttons have multiple functions, so it’s easy to misclick.

Graphics: 3/10

While simplistic, Clicker Heroes’ graphics are pleasant. I’m grading this one on a little bit of a curve, because Clicker Heroes is over ten years old. But the game hasn’t received too many graphic updates through the years, so I can’t get too crazy with this score.

Audio: 6/10

I had to average Clicker Heroes’ audio score. Clicker Heroes has epic music. It often gets stuck in my head. But the sound effects are as annoying and repetitive as clicking a button thirty-five times a second. Ow! My ears. Those moments when I don’t use an ability and listen to Clicker Heroes’ soundtrack make all the difference for this score.

Aggregated Score: 2.72

Clicker Heroes is an idle game, so don’t expect much. While it has charm, the graphics haven’t been upgraded too much to keep up with modern devices. Clicker Heroes can be a slog if you don’t research how to maximize your Heroes or spend money, and I worry about gamers who fall into the ruby pit of reviving their “good” mercenaries.

Fifth Wednesday: New Year’s Resolutions

Happy New Year’s…Eve, Geekly Gang! The holiday happens to fall on the fifth Wednesday of December, and whenever a month has five Wednesdays, our writers share personal updates. So, today sounds like a great day for New Year’s Resolutions. Feel free to share your New Year’s Resolutions in the comments. I’ll get us started.

Kyra’s Resolutions

I may have spoiled some of my resolutions with a previous writing brain dump, so you may find some repeats here. I’ll try to keep this short.

1) Write something every week. First, this needs to be something outside Geekly. Yes. I write something every week–or at least most weeks–for the site, so this is personal writing like a short story or chapter in a novel. But this could be as little as a single word. I’m not putting a word count on this resolution. My idea is that one word usually leads to a sentence, which will lead to much more.

2) Work on a game every week. This could be playtesting, developing an existing design, or even designing a new game. Again, the simple act of working on a game every week should lead to more than a single design or development session.

3) The above images remind me that I need to be more consistent with posting brain dumps–at least one of each per month.

4) Read one book a month in a genre that I write or a genre I’m interested in writing. It’s always a good idea to stay current with what sells. And reading helps with one’s writing. Don’t worry about reading another person’s writing impacting your writing. You have your own unique perspective.

5) Read one writing craft book or publishing business book next year. 2025’s book was Strunk and White’s The Elements of Style, and I barely got that one under the wire. Reading about the act of writing is crucial if one wants to write. And I could stand to learn more about the writing/publishing business.

6) Read at least one book next year in a genre I don’t intend to write. This past year, I read I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com. I don’t know if I’ll ever write a romantacy novel, but I’m glad I read this title. Kimberly Lemming did a great job balancing comedy, steamy romance, and social commentary. Kudos! And romantacy sells. I needed to read at least one book from the genre. I may read another one or two in 2026. Romance and fantasy are two of the best-selling genres. Put them together, and you get a powerful combination.

7) Play at least six board games with themes or mechanisms I don’t usually gravitate toward. This is the board game design equivalent of the previous resolution. Nuff said.

8) Get something published. This resolution is largely out of my control, but I’m not so sure. If I don’t share a publication in a literary journal or board game through a publisher in the next twelve months, I may post a short story or poem on JK Geekly by the end of 2026. Let me know if you’d be interested in this style of content. I’ll even offer this invitation to our other Geekly writers. I can’t wait to see what they have in store.

9) I have plenty of other personal goals, like staying active and volunteering more with Extra Life, but I’ll still primarily focus on writing and board game design with these resolutions. Case in point, I’ll be at ScroogeCon in Lincoln, NE, January 10, 2026, with Extra Life. If you’re in the area, stop by and say hi. I helped raise thousands of dollars for the Children’s Hospital in 2025 and hope to raise even more this upcoming year.

Looks like I’m flying solo this week. Season and Skye aren’t sharing any New Year’s Resolutions in this post. I guess that means they won’t fail at any resolutions by next Friday. They don’t have to sweat Quitter’s Day (January 9, 2026). Smart.

What are your New Year’s Resolutions, Geekly Gang? Let us know in the comments. Thank you for reading this past year, and wherever you are, I hope you’re having a fantabulastical New Year’s Celebration.