Getting Started with Auction and Bidding Games

Have you ever been roped into a bad board game like Monopoly? Well, your uncle Geekly may have some auction and bidding tabletop games that don’t cost as many hours or friendships as the Hasbro giant. These games introduce new gamers to the idea of getting properties or items for the best price and in some cases, selling them for more money. Who doesn’t like to make money-money, make money-money?

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For Sale

For Sale is the first game that came to my mind when thinking of an easy to get into auction and bidding game. Gameplay is broken into two phases. During the first phase, players bid money on properties (each player begins with the same amount of money; it’s all about how one uses one’s money). The second phase shifts to players selling the properties they acquired in the first phase.

It’s fast—really fast for an auction/bidding game. For Sale teaches the value of buying low and selling high. It doesn’t always boil down to who bought the best property (the properties range from manors to a cardboard box); one must know when to reach for the high value properties and when not to. It’s a great teaching tool for more complicated games that include auctions and bidding, and the concept of requiring players to outbid other players—not just match a bid—got its start with For Sale.

Prior to this game, one player could bid five coins for something and everyone around the table would have the chance to match it, and the last jerk at the table would. Then you’d have another slow round of bids for six coins. It took forever. Ugh!

Thank you, For Sale.

FistOfDragonstones

Fist of Dragonstones

While For Sale eases players into auction and bidding with a different economic layer each phase, Fist of Dragonstones adds a hidden bid mechanism and multiple economic layers. There’s more going on with Fist of Dragonstones, but if someone is looking for an auction/bidding game with more strategic value and still plays quick and easy (it also has a fun fantasy theme), consider Fist of Dragonstones.

Players bid on character cards (with abilities) by using a closed fist method. No. You’re not allowed to punch someone; you’re just holding out a closed fist, hiding your bid.

Players hide their total money (split between regular gold and fairy gold, which is magical) behind a player shield (a piece of cardboard) and when an auction occurs, every player takes the bid they plan to make (regular gold, fairy gold, or a combination of the two), holds their bid in their closed fist and reveal their bids at the same time. The highest bidder wins the auction, and any money used—whether the player won or lost the bid—is returned to the bank.

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Each character (the cards players are bidding on) has an ability that can help obtain more money or victory points. The first player to 4 victory points, wins.

The various character cards add replay value, and I don’t know of a single auction/bidding game that uses a fantasy theme. Maybe I should make Dragon Tycoon.

The inclusion of a closed fist bidding system is a great choice. Fist of Dragonstones uses the mechanism well and this a common game mechanism used in other tabletop games of various types—not just games that are predominantly auction or bidding.

There’s a reason this game put the juggernaut game publisher Days of Wonder on the map, and I hear it’s getting a reprint this year (2018). Bonus!

Stockpile

Stockpile

Ever wanted to play the stock market? Stockpile puts players in the shoes of a wolf of Wall Street. Well, maybe not, but the game does a good job of giving each player hidden information (about 1 of the game’s 6 stocks) that the other players don’t have to make decisions on whether to buy or sell a stock.

If a stock is about to plummet, ditch it into one of the stockpiles that players bid for during the round. Each player must place one stock face up in one of the stockpiles and one face down. Since there is one stock that is global knowledge (one of the risers and fallers for the round is known to all players), sneaky devils may want to put a stock of that type, face down so other players won’t know it’s there.

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Stockpile’s bidding system is unique from the rest of the games on this list as each stockpile has a corresponding calculator card above it. The numbers (0, 1, 3, 6, 10, 15, 20, 25) on the calculator buttons represent the bids (in thousands) a player can make, and players take turns placing their markers on an available number on one of the calculators. Players can outbid—but not match—a previous bid. If they do, the owner of the lower bid collects their marker and can bid again. As soon as all players have placed their markers, they collect all the cards in the stockpile that their marker is on.

The bidding in Stockpile doesn’t take that long as there are only eight possible bids one can make for each stockpile during a round. New gamers will see this style of bidding in a lot of games like Cyclades. Due to the streamlined bidding, Stockpile gets players involved with trying to predict stocks that will rise or fall over the course of the game.

Stockpile is great for commodity speculation, but it’s also one that I’ve seen an 8-year-old play and enjoy.

Final Thoughts

These games beat the pants off Monopoly. For Sale, Fist of Dragonstones, and Stockpile serve as great entry-level games with some solid replay value. Just make sure you don’t lose your pants in a shady business deal.

Know of any other great beginner auction and bidding games? Let us know in the comments.

Geekly News: November 2, 2018

Elder Scrolls VI Release Window Announced

This bit of news doesn’t amount to much. It’s a slow news week, so eh. Bethesda announced that the Elder Scrolls VI Redfall will be a PS5 and Xbox (whatever they’ll call it) release. That’s pretty much what I figured. I said as much two or three weeks ago; this is just confirmation.

 Starfield may have a chance of gracing current consoles, but there was little to no chance Redfall would make the PS4 or Xbox One. Fallout 76 counts as one of Bethesda’s flagship releases and the company likes to release one flagship title every three or four years. That means that Starfield should come out around 2021—maybe 2020 because they’ve been working on it for 6 years already and 2020 sounds like an awesome release year. Okay, there’s little chance Starfield will be a current generation console release.

Elder Scrolls VI should be released three to four years after Starfield, so that puts its release year at 2023 through 2025. Oh boy.

Guardians of the Galaxy 3 on Hold (Again)

Okay, maybe this is a pretty busy week of news. The third volume of Guardians of the Galaxy may not survive the firing of James Gunn. Here’s a quick recap of what’s happened. James Gunn posted insensitive tweets and was eventually fired as the director of Guardians Vol. 3. Some of the franchise’s actors back Gunn and Disney/Marvel has had a devil of a time finding another director they like. This has led to a stop-start every week or two.

MCU boss Kevin Feige announced this week that the franchise is on an indefinite hold. If the sides can’t find common ground (Bautista has no contract that covers a third Guardians movie), there’s a good chance that Guardians of the Galaxy 3 may not happen at all. Don’t worry. The gang will make an appearance in Avengers 4.

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Boba Fett Movie Cancelled

Kathleen Kennedy confirms that the Boba Fett Star Wars spinoff movie is “100% dead.” While the cancellation of a Boba Fett movie helmed by Logan director James Mangold may upset some, the reason for this move is a shift to the Jon Favreau penned live-action TV series The Mandalorian. I couldn’t see both projects taking off, so a little focus for the Fett man may be in order. Let’s hope The Mandalorian delivers.

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Andy Muschietti to Direct Attack On Titan

It director Andy Muschietti has just signed on to make a new Attack On Titan live-action film adaptation. The first one didn’t land well with manga readers. Why must every movie have a love story—especially when there isn’t a love story in the original work? Muschietti is a big fan of the original manga and if his work on It is any indication, the new Attack On Titan film will get the blockbuster treatment with plenty of chills.

PlayStation Classic

PlayStation Classic Games List Confirmed

PlayStation announced that it’d join Nintendo with its line of diminutive classic systems with 20 preloaded games several months ago, but this week they announced the full list of games that’ll come with the system. They are as follows:

  • Battle Arena Toshinden
  • Cool Boarders 2
  • Destruction Derby
  • Final Fantasy VII
  • Grand Theft Auto
  • Intelligent Qube
  • Jumping Flash
  • Metal Gear Solid
  • Driller
  • Oddworld: Abe’s Oddysee
  • Rayman
  • Resident Evil (Director’s Cut)
  • Revelations: Persona
  • Ridge Racer Type 4
  • Super Puzzle Fighter II Turbo
  • Syphon Filter
  • Tekken 3
  • Tom Clancy’s Rainbow Six
  • Twisted Metal
  • Wild Arms

A lot of these are classic games or the first game in genre defining series. The PlayStation Classic hits shelves on December 5, 2018.

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Video Games

Taiko no Tatsujin: Drum ‘n’ Fun! and Drum Session! (Switch, PS4)

Drum ‘n’ Fun (Switch) and Drum Session (PS4) mark the first time that a Taiko no Tatsujin game made it to the West. This series is a huge arcade/rhythm game in the East and it’s only a matter of time to see if the States and other countries will take to its catchy beats.

Movies

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Bohemian Rhapsody

This is the big one this week for me. I’m a sucker for biopics and I like Queen. I don’t watch too many biopics in theaters, but I may make an exception for Bohemian Rhapsody, the biopic for Queen front man Freddie Mercury.

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The Nutcracker and the Four Realms

Could this film be so bad that it’s good? I’m not sure. A lot of critics have called it “soulless” and “incoherent,” but the visual effects are good. It sounds like an impressive cast that includes Keira Knightley, Helen Mirren, and Morgan Freeman can’t help The Nutcracker and the Four Realms from becoming Disney’s worst reviewed film in history. Yikes!

Suspiria

Suspiria

This one won’t be for everyone. If this movie follows the 1977 original, Suspiria tackles some heady material, and its trailer depicts vampires who let the blood flow even more. This lends itself to multiple watches, once to get over the gore and the second to dig deeper into what the film is about, but a run time of two and a half hours may be a little long.

Nobody's Fool

Nobody’s Fool

This is the latest Tyler Perry comedy. In this one, Tanya (Tiffany Haddish) is released from prison and is reunited with her family. The family learns that she’s in an online relationship with a mystery man who may be “catfishing” her. It’s a fun premise, so I may watch it. It also doesn’t hurt that Whoopi Goldberg, Amber Riley (Glee), and Mehcad Brooks (Jimmy Olsen from Supergirl) are in the cast.

Bodied

Bodied

Eminem produces this odd fusion of comedy, battle rap. Eminem has a knack for the theatrical and it looks to continue here. Bodied has received a lot of praise and high marks, so it may be worth a watch.

The Front Runner
Hugh Jackman stars in Columbia Pictures’ THE FRONT RUNNER.

The Front Runner

This one starts early next week. It’s another biopic, this time based on Matt Bai’s All the Truth Is Out: The Week Politics Went Tabloid. In short, it’s Hugh Jackman portraying Senator Gary Hart during his 1988 presidential campaign where he’s caught up in an extramarital affair with Donna Rice.

TV

TheOtherSideOfTheWind

Friday, November 2, 2018

Homecoming (Amazon)

I’ve talked about this one in the past. Julia Roberts stars as a caseworker who helps military members transition to civilian life. Years after she starts a new life as a waitress when a Department of Defense auditor questions why she left the program. There may be more to her being placed as a former caseworker than she realizes.

House of Cards (Netflix)

Today marks House of Cards’ final season. I lost interest a long time ago, and the Kevin Spacey scandal didn’t help, but hopefully Netflix’s first original series ends on a high note.

The Other Side of the Wind (Netflix)

This film may be the biggest thing Netflix has ever produced; it’s one of Orson Welles’s lost films. Being locked away in a Paris vault (due to legal issues) for decades didn’t prevent The Other Side of the Wind from influencing other films that came after it. It all but created the Mockumentary. What’s even better is that Netflix plans to release a follow up documentary on the film’s history which may be just as interesting.

Watergate (History)

History beats The Front Runner (Gary Hart) to the punch with this series about Watergate. This scandal may have marked the United States’ loss of innocence; it definitely gave birth to scandal journalism.

Mickey's 90th Spectacular

Sunday, November 4, 2018

Mickey’s 90th Spectacular (ABC)

Mickey Mouse made his first appearance on May 15, 1928 (Plane Crazy), and Steamboat Willie was released around Thanksgiving of the same year. Mickey’s 90th Spectacular is a special that celebrates Mickey throughout the decades.

Outlander (Starz)

Based on the historical time travel book series of the same name, Outlander returns for a fourth season on Starz. The premise sounds interesting and it’s received good ratings, so I may give it a try.

Betrayal Legacy

Board Games

Betrayal Legacy

I may be a little late with this one, because tabletop games are difficult to track down with their new releases. Betrayal Legacy holds my interest with a death grip. Rob Daviau was involved with the original Betrayal at House on the Hill (think of a Joss Whedon’s Cabin in the Woods in board game form) and he adds his patented legacy game mechanism to the mix. For the uninitiated, legacy games are games that change the board through multiple plays, so Betrayal Legacy should play out more like a movie and the choices players make will have lasting consequences.

I may pour a little cold water on this writeup with saying that legacy games aren’t always executed as well as they could be. Gamers may want to wait and read a review (a spoiler-free review as this board game will play like a movie) before purchasing it.

That’s all we have for Geekly news this week. Be kind to one another and stay geeky.

 

An Unpopular Opinion: The Hate for Monopoly has Gone Too Far

For the tabletop uninitiated Monopoly hate may sound like lunacy, it’s the bestselling game of all time, but in the board game community, saying that Monopoly is a good game is akin to claiming that one prefers the prequels to the original Star Wars trilogy.

Monopoly’s average score on Board Game Geek hovers around 4.3 out of a possible 10. It’s rated 15,760 out of a qualifying, as in enough reviews, 15,763 games. Tic-Tac-Toe may be the most famous game rated below Monopoly. Tic-Tac-Toe! Many true analog gamers hate Monopoly. Hate may not be a strong enough word. They loathe the game.

Keep in mind that a 4.3 rating tallies up several people who gave the game a perfect 10 and still, there are plenty of people giving it a 1 or a 0 to bring the overall score to below average, but the hate may have gone too far.

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Yes. Monopoly shows its age. It takes a fair amount of time to play. 80-85% of modern games play in a fraction of the time it takes to play Monopoly and the games that take as long as, or longer than, Monopoly create a world, a story, characters, or all three for players to latch onto. Yes, modern gamers have—for the most part—moved beyond simple roll and move. They want more choices and not leave huge decisions to a simple roll of the dice. And yes, Monopoly is one of the hardest and therefore worst games to teach someone as their first board game and countless people are introduced to board games with Monopoly—more on that in a minute—and the game does a good job of ruining friendships and familial bonds. How many games of Monopoly end with someone getting upset and quitting? But it doesn’t deserve to be in the bottom four rated games. There’s a reason, beyond licensing, that Monopoly is a classic.

Monopoly is a balanced game. If you look beyond the roll and move mechanism, it has deep strategy. It teaches math and introduces people to a market place. Countless designers have been inspired by Monopoly. Yes, plenty of modern game designers avoid making a game like Monopoly, some of them may actively make a game that isn’t Monopoly, but one can’t ignore the cultural significance of the evergreen game. I wonder how many game designers today began with a Monopoly clone or tweaked the game with their own house rules, and for those of you who may question Monopoly’s balance it’s a house rule that disrupts the game’s balance the most. The worst house rule of all time is one that’s included with the base game today: money on Free Parking.

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Little good can come from playing the game with money under Free Parking. If the leader lands on the space, they get further ahead of the other players, creating a runaway leader. If someone trailing by a lot lands on the space, they’re given the equivalent of a meaningless run during a 10-run baseball game, right before the mercy rule to end the game would occur, and now they have to keep playing a game they know they’re going to lose. That isn’t fun. It definitely isn’t fun when “I’m smarter than you” cousin Justin won’t let you call the game early. I don’t care if I landed on Free Parking, Justin. You own the blue, yellow, and green monopolies and they all have hotels. I’m just going to give you all my money the next turn. I quit!

Never play Monopoly with money on Free Parking, but one can’t hold the sins of Free Parking against the original Monopoly.

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Other house rules and new game variants do more to modernize this older game. Holding an auction before the roll of dice adds strategy and can speed things up; you don’t have to wait for someone to land on each space for each property to be owned and money exchanges hands quickly. Some newer versions of Monopoly have express dies that shake up things a bit. If you can find 2007’s Monopoly: Tropical Tycoon DVD Game, I’d highly recommend playing it. Besides the inclusion of a DVD, players have jobs and individual powers that give them unique advantages. It’s a game that shows that there’s a lot of design space with Monopoly because of its universal theme.

So, why all the hate? There are countless games ahead of Monopoly that are broken and unbalanced. Plenty of older games hold a higher rating than Monopoly too. True. The hate may come from Monopoly tearing friends and family apart. Player elimination in a longer game is a tough pill to swallow. Just ask Risk. One hates being eliminated early from a long game and being forced to watch, but I’d wager the hate comes from Monopoly’s place as one of the first games people play.

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Monopoly is a tough game to learn. How many kids under the age of ten would know how to calculate 10% of their total assets for Luxury Tax? How many people can add up what they owe for maintenance in their head? Even if you can, would you want to? There are few modern games that require players to use a calculator or tax their brain with needless math, and it’s this barrier to entry that turns off a lot of would-be board game enthusiasts from the hobby.

I’ve lost count of the many people who don’t play board games who’ve said that they’ve only played Monopoly and board games aren’t their thing.  If you played Monopoly as your first or only board game, I could see someone not liking board games. Tabletop gamers resent Monopoly because it has single-handedly prevented them from sharing their hobby.

 Monopoly isn’t a beginner board game, but that doesn’t mean that it’s a game that’s so below average that it gets rated beneath unbalanced and broken games.

Is there another board game that gets too much hate? Does Monopoly deserve all the hate it gets? Let us know in comments.

3 Lists of 3 Halloween Tabletop Games

It’s that time of year where gamers want to be spooked or maybe fight back against the things that go bump in the night. Happy Halloween, folks. Your uncle Geekly gets a little ahead of himself sometimes, but Halloween must be around the corner.

Since it’s the time for ghosts and goblins, let’s do a three lists of three for board games that use a horror, ghost, or spooky theme. Don’t worry. Uncle Geekly ain’t afraid of no ghosts.

Exploration and Investigation Games

Mansions of Madness 2nd Edition

Of the three games in this list, no one game combines exploration and investigation as well as Mansions of Madness 2nd Edition. This app-assisted Cthulhu game (you’ll see a lot more of Cthulhu on this list) can set the right mood for Halloween, but beware that Mansions takes a long time to play. Even short scenarios can take hours. Any time spent with Mansions of Madness is time well spent.

There are plenty of other, shorter games on this list. Mansions of Madness is the main course.

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Betrayal at House on the Hill

My family and I play Betrayal at House on the Hill at least once every Halloween. It has a nice blend of horror and suspense genres in its various scenarios. The game can get unbalanced at times, but exploring the house is a lot of fun and perfect for a little spook time.

The Widow’s Walk expansion isn’t necessary, but some famous game designers like Christopher Badell (Sentinels of the Multiverse), Rob Daviau (grand master of all Legacy games), and Jonathan Gilmour (Dead of Winter) chip in with some new haunts. Betrayal at Baldur’s Gate is a standalone Dungeon and Dragons variant to the classic Betrayal, so if D&D is more your thing, it does a great job of combining the two genres.

TIME Stories

T.I.M.E. Stories

This one’s a little of a cheat. T.I.M.E. Stories isn’t necessarily a horror game, but it does exploration and investigation better than most games on this list, and the first scenario occurs in an asylum, so that gets a little spooky.

If you’re not familiar with T.I.M.E. Stories, think of it as a mash up of Assassin’s Creed and Quantum Leap. Players get sent a specific time/space by a secret organization and they have finite time to fix something or right a wrong. This setup allows for a lot of various themes and that makes T.I.M.E. Stories more diverse than many other games on this list.

Bust Some Ghosts or Goblins or Zombies Games

Dead of Winter

Dead of Winter

The goal of a most Dead of Winter scenarios may not revolve around busting zombies, but zombies will be busted along the way. To be fair, the zombies have an easy time overrunning the players, so players don’t usually feel that empowered, but when they do, it’s a great feeling.

Characterization and a good story—thanks to the Crossroads game system—do a lot to separate Dead of Winter from a lot of other horror or spooky games. It’s worth the play, especially if it’s cold outside.

Ghost Stories

Ghost Stories

Plenty of gamers get frustrated with Ghost Stories. It’s easily the most difficult game on any of these lists—in terms of how brutal it is to the players—and what’s worse is that players are typically lulled into a false sense of security. But Ghost Stories is one of the best ghost themed games on the market.

It almost works like a tower defense game with nightmare fuel bombarding the players each turn. The players assume the roles of Kung-Fu masters. It’s the power these masters possess that gives players that false sense of security I mentioned earlier, but the variable powers work well in this title. I’m glad Ghost Stories is back in print. Just in time for Halloween.

ElderSign

Elder Sign

Sometimes you just want to chuck some dice. There will be other dice games in the third list, but those dice games are quick and don’t offer much in the way of brain burning. Elder Sign combines dice rolling with high strategy.

As the name implies, Elder Sign is another Cthulhu title—I may have to come up with a third one of these for the last list, so I’ll have one Cthulhu game in each list—but Elder Sign feels like the players are going head-to-head against an elder god more than most other games of its type. That’s why it’s on our “Bust some ghosts or goblins or zombies” list. I like to kick Cthulhu’s butt, but to be fair, he usually kicks mine.

Quick, Fun, and Light Games

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Zombie Dice

I’ve talked about Zombie Dice before, but it’s a great, quick game where players push their luck as zombies trying to eat brains. Mmm…brains.

Zombie Dice also has a small footprint—it doesn’t take up much space on the table—so you could play it while going Trick or Treating. But not in the street. Never play dice games in the middle of the street.

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Don’t Mess with Cthulhu

Yes! I completed the Cthulhu trio. Don’t Mess with Cthulhu is a quick, social deduction game where some players are trying to figure out who’s summoning Cthulhu and other players are trying to summon the elder god.

Luck plays a huge factor in this game, but it’s so silly and fast that you won’t mind. When Don’t Mess with Cthulhu hits the table, my family rarely plays just one game.

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King of Tokyo

I had to go a little off-topic again with King of Tokyo. Players control large monsters or kaiju. The gameplay resembles Yahtzee if Yahtzee had a King of the Hill aspect added to it—hence the title King of Tokyo. Sure, the game includes player elimination, but at fifteen to twenty minutes a game, one doesn’t have to wait long before exacting their revenge.

King of Tokyo is another fun party game that’s hard to play just one game of.

There are so many Halloween ready tabletop games I could’ve included. What are some of yours? Are there any categories your uncle Geekly left out of these three lists of three? I won’t answer the loud knock on my door, but you could let me know in comments.

Geekly News: October 26, 2018

Iron Fist and Luke Cage Cancelled

I just missed Iron Fist’s cancellation last week, and Luke Cage joins it this week. This may or may not be a sign of things to come with Marvel-Netflix’s shows. Several factors led into the decision to cancel the Heroes for Hire (Luke and Danny). I’ll try to keep this brief.

Disney still intends on beginning its own streaming service soon and is looking to reclaim the licenses of many of their characters; this also incited the proposed Fox buy-out. Netflix ordered fewer episodes of future Luke Cage and Iron Fist seasons as an effort to lower costs (fewer episodes mean less money for the license), but lowering costs means that they would give Disney less money and that makes Disney less interested in maintaining the agreement. But the chief reason may be that Netflix has matured (as a television network of sorts) to a point where they don’t overpay for licenses they don’t need or want, and they’re less likely to continue shows that don’t earn them new subscribers or downloads. Early Marvel shows like Daredevil and Jessica Jones brought in new subscribers, but Luke Cage and Iron Fist struggled.

Netflix still has the license to use Luke Cage and Iron Fist in their shows, so the cancellation of their individual series doesn’t mean that fans won’t see them on other Marvel-Netflix shows. Of course, things could change if Disney insists on reclaiming as many Marvel licenses as possible. The Mouse House could rescind their Netflix licenses or make the premiums for keeping any licenses untenable for Netflix.

Spider-ManPS4

Marvel Game Universe (MGU) Announced

And now for some lighter news. Spider-Man for the PS4 (released last month) is the official launch of an interconnected series of games that will feature Marvel Universe characters. The Marvel Game Universe, or MGU, will function in many ways like the Marvel Cinematic Universe with Spider-Man acting as 2008’s Iron Man.

Rumors swirl with numerous game developers attached to various Marvel properties. Sony’s Insomniac will continue with future Spider-Man games, but they’ll take on at least another character or two, Square Enix (of Final Fantasy and Dragon Quest fame) will produce Marvel titles (and Sony hinted that they may be involved with the larger project), and Rock Steady (Batman Arkham series) has been mentioned as well. I’m not sure who’ll be in the final production line as far as developers, but the main Avengers and stars of future Marvel films are a safe bet for getting their own games, and if the results of future Marvel games are as good as Spider-Man, it’ll be a fun ride.

RedDeadRedemption2

Video Games

Red Dead Redemption 2 (PS4, Xbox One)

The long wait for Red Dead Redemption 2 is now over. This game is a prequel to the first Red Dead Redemption (2010) and follows the story of outlaw Arthur Morgan of the Dutch Van der Linde gang. Let’s hope this Western ends in a more positive light.

My Hero: One’s Justice (Switch, PS4, Xbox One, PC)

My Hero Academia gets the fighting game treatment. There’s a strong possibility that I’ll pick this one up on the secondary market. Plus Ultra!

Call of Cthulhu (PS4, Xbox One, PC)

This game will share more with the 1981 pen and paper role-playing game than the H. P. Lovecraft short story of the same name. What makes me interested is that Cyanide game studio contacted the original writers of the 1981 RPG, so this survival horror/role-playing game has some serious roots.

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Movies

Hunter Killer

This one sounds like a good old-fashioned action adventure and that’s okay sometimes. The Russian president is captured and a U. S. submarine must rescue him while avoiding World War III.

TV

chilling-adventures-sabrina

Friday, October 26, 2018

Castlevania (Netflix)

The first season of this Netflix original anime followed the source material closely, but it dragged in a few places. I’m hoping the second season will build on a promising cliffhanger.

Chilling Adventures of Sabrina (Netflix)

Sabrina the teenage witch has largely been a comedic character and in 2014, Archie Comics gave her a grittier reboot. I can’t wait to see how Kiernan Shipka and the rest bring this reimagining of the character to life.

TellMeAStory

Wednesday, October 31, 2018

Stan Against Evil (IFC)

This series is still on? I kid—sort of—because this series can scratch the itch left by a dearth of new Evil Dead material. I’ve always liked John C. McGinley (“Scrubs”), so I may give this comedy-horror series another shot.

Tell Me a Story (CBS App)

I like the premise of Tell Me a Story. This series takes the world’s most beloved fairy tales and reimagines them as dark and twisted psychological thrillers. Unfortunately, CBS is at it again with making some of its content only available on its streaming service. Ugh!

Board Games

5 Colors

This is an understated card game. The game is played with a deck of 100 cards, 20 cards of each of the titular 5 Colors. Players simultaneously play a card from their hand. The most played color gets scored and each player that played the most commonly played color gains points on the card they played. It’s simple to understand, but once players catch on with how to play, the strategy begins.

Atlandice

Atlandice

Atlandice has a lot more going on than 5 Colors. This game’s main feature is a rondel (a circular device that changes throughout a game) and in the center of the rondel is a doom clock. Players draft dice and items during their turn, trying to get the most points before rooms get swallowed by a flood and the doom clock ends the game.

It’s an interesting game with a lot going on. I can’t wait to get my hands on it and get a closer look.

That’s all we have for Geekly news this week. Be kind to one another and stay geeky.

My Favorite Game Mechanic: Mansions of Madness

Have I mentioned that the Geekly household likes cooperative games? I have? We’re a family of sore losers and think the other people at the table are cheating. I mentioned that too? Well, we’re also fans of puzzles and like the occasional Lovecraftian horror game. Ha! That’s new.

When I think of those criteria, I think of Mansions of Madness 2nd Edition, but there’s a specific mechanism that brings out the best in that game: integrating an app.

You know what they say about not being able to beat them. Many games use apps as game night assistants, but Mansions of Madness 2nd Edition uses the medium to create ambiance with mood-setting background music. It adds character to the game. Not just with the music, but with the variety in each area’s setup and whatever algorithm that tells the app that the players of this game have done specific puzzles in the past, it’s time to mix it up. It even randomizes the solution of each scenario, so someone can play the game more than once and get a different outcome.

Okay. Some of these features aren’t executed as well as they could be, but Mansions of Madness 2nd Edition harkens a new age in tabletop games. I don’t think we’ll get too many of these type games at once, but there’s enough in Mansions of Madness to make someone excited for a third edition or how other games will incorporate apps in the future.

There’s plenty more to like of Mansions of Madness besides its app integration. The exploration, discovery, and puzzle-solving are well done. The Geekly household likes to rotate who takes the role of narrator each turn so that everyone gets a turn. If there’s another gripe I’d have with Mansions of Madness’s app it’d be that they could’ve included more voice acting (as in various actors or more of it so that a player at the table wouldn’t have to roleplay)—but more roleplaying isn’t a bad thing. Ham on, Hammy.

 

The Mansions of Madness’s app works well overall. I’m encouraged by what I’ve seen in this game and other games like Beasts of Balance, the One Night Ultimate series, Alchemists, and World of Yo-Ho. This is a trend I don’t see going away soon and if Mansions of Madness is the start of a new wave of games, I’m okay with that as a change-up, but I still like my classic analog games.

That’s what I have as my favorite game mechanism for Mansions of Madness 2nd Edition. There are plenty more that I could include. What are some of yours? Maybe there’s another tabletop game that uses a companion app better. You can challenge me to a leg wrestle or tell me about it in comments.

Card Drafting Starter Games

Your uncle Geekly likes card drafting games; they’re one of his favorite game types. I admit that I say this a lot, but I do like a good card drafting game. Card drafting can take many forms and some of the games that use this mechanism can get involved and not very new player friendly.

Fortunately, old Uncle Geekly is here with another group of starter games: card drafting edition.

Okay. I thought that would’ve sounded better than it did. Oh, well. These are the best games to teach someone who’s never played a card drafting game before.

Azul

Azul

Azul is a bit of a cheat. Players aren’t drafting cards, they’re drafting tiles, and that makes sense because the game’s theme is tile laying a Portuguese wall. Oddly enough, Azul has tile laying as a theme, but the tile laying or placement mechanism is downplayed. Anyway, various colored tiles are drawn from a bag and four of them are placed on 7 cardboard discs that are accessible to each player. Players take turns claiming similar tiles on each disc and adding them to their player boards. Each board has the same wall pattern and the player to finish a row of tiles initiates the end of game.

The scoring can get a little fiddly at times, but Azul is a quick game that’s easy to learn, and you’ll see plenty of set collection and chain effects (of which Azul has plenty) crop up in other games on this list and other card drafting games not on this list.

Jaipur

Jaipur

I could’ve gone with Splendor here and most of what I say about Jaipur could apply to Splendor, but Splendor gets too much press and Jaipur doesn’t get enough. Jaipur has a supply or market place with five cards. Players take turns taking cards from the market or swapping 2 to 5 cards between the market and their hand. One can also sell every card of a specific commodity (each card has a different commodity depicted on it) and when they do, they take point chips of the commodity from the bank. As soon as four pools of point chips are depleted, the game ends and the player with the most points wins.

Like Azul and Splendor, Jaipur is a quick play. It’s my representative game for the rapid market place games that use card drafting. Unlike Splendor, Jaipur doesn’t have as much of a runaway leader problem and is a little more forgiving on new players. Plus, I really like the camel card addition.

SushiGo

Sushi Go

In many respects, Sushi Go is a simplified 7 Wonders. It’s a simple game of deal so many cards to the players around the table and each player simultaneously picks the card the want to draft. They place the card they want face down on the table and pass their hand to the next player at the table. Once everyone has picked a card, everyone reveals the card they picked, and it adds it to their tableau (or scoring area). The cards have various scoring methods and picking the right combination of scoring method leads to victory.

Sushi Go’s theme is silly, the gameplay is lightning fast, and the rules are easy enough that a 7 or 8-year-old would have no issues playing. If you’re new to tableau building, simultaneous card drafting (and there’s a lot of games that fit this bill besides 7 Wonders), learn Sushi Go before tackling something more complex.

Final Thoughts

Card drafting is one of your uncle Geekly’s favorite gaming types. There are plenty more introductory card drafting games I could’ve included. If you have an issue with any of the games on my list, say JK Geekly twenty-seven times in a mirror and there’s a chance I might appear. Or you could let me know in the comments.

5 Strange or Head Scratching Tabletop Game Mechanisms

Your uncle Geekly had an issue staying on task with this write-up—perhaps he needs a mind recalibration. When thinking of some of the oddest game mechanisms in tabletop, the first four came to mind right away as unique at this point, but the fifth mechanism has made its way in plenty of games and it always made me scratch my head. So here are 5 game mechanisms that are strange or head scratchers.

Terra

We’re not talking about Bezier Games trivia game Terra, this is Days of Wonder’s Terra that’s a semi-cooperative game where players try to save the world. A self-destruct button available to all players rests within reach of everyone at the table. While the main goal is to earn a collective win by saving the planet in Terra, the player with the most points gets a solo win. What’s keeping someone with no chance of winning from pressing that button? Good old, uncle Geekly comes from a long line of sore losers. I don’t suspect we’d ever win a game.

Mamma Mia!

While Terra has a questionable game mechanism, Mamma Mia’s is just off. Gamers play cards face up from their hands to a discard pile. Once all the cards in the deck have been played, the deck is flipped over and players gain the points indicated on the cards. It’s a simple twist to a common game mechanism, but it’s difficult to wrap your head around it or come up with a good strategy. It almost makes you want to say, Mamma Mia, here I go again.

Filthy Rich

Ah! It wouldn’t be a strange tabletop game mechanism list without including Richard Garfield. Filthy Rich may be the oddest game in Garfield’s repertoire. It’s played with a binder and 4 pages of Ultra Pro card protector pages (the kind you use to showcase collectible cards). Players add cards that represent billboards in their binder and score points if the numbers on their cards get rolled. I don’t know if I’ve ever heard of another billboard game, let alone one that uses a binder. I’m half tempted to use my Magic cards.

Graphic Novel Adventures

It’s too bad this one’s only available on Kickstarter and the campaign finished several months ago. Van Ryder Games’ five graphic novel series combines elements of escape rooms and choose your own adventure stories with comics. These books could start a new trend, and there’s also no way that comic book and gaming stores won’t carry them in the next six months or so. Be on the lookout.

Witch of Salem

Witch of Salem represents a game mechanism that doesn’t make sense in any game: keeping information to yourself in a cooperative game. In Witch of Salem, players deal with forces of evil coming through gates and if I find out whether the evil originates from a specific gate, I can’t tell you that it’s coming from that gate, even though we may be on the same space and I can save my teammate the trip. Why wouldn’t I tell them? We’re working together.

Shadows Over Camelot does a similar thing with cards and the values on them. The cards range from 1-5, but players can’t say what’s in their hand and this leads to people saying things like “I have a big card in my hand.” That would be a 5. “I have a middle card.” That’s a 3. “I have a below middle card.” Two. That’s a two. Why not just say, two?

I could’ve added more than these five, but your uncle Geekly wants to hear your thoughts. Are there any other mechanisms that make you scratch your head? Let us know in comments.

Unpopular Opinion: Women Only Board Game Design Contests Are Good for the Hobby

When Alderac Entertainment Group (AEG) listed a women’s only board game design contest in July 2018 (here’s the link), the contest was shared by multiple websites and game design forums. I’m a member of several of these forums, and the backlash was eye-opening.

Heated discussions on social media can turn ugly. Many of the people who shared this contest—not expressing that they supported it or why, even though sharing the contest was a form of support—had to delete their posts within hours. Some reshared and disabled comments so internet trolls couldn’t respond. A lot of what these trolls said isn’t repeatable, but there were some sentiments—that weren’t overtly sexist—that occurred frequently and here are two of the most prominent.

1) Women should challenge themselves and submit to board game design contests that are open to everyone.

2) Contest or Design Group “Fill-in-the-blank” is better because it’s truly inclusive.

Let’s start with the first comment. Who says that women aren’t participating in other board game design contests? There aren’t as many women game designers as men board game designers, it’s a male dominated field, but I’ve heard of at least a handful of women board game designers who submit to plenty of other design challenges and contests. There have been several women who’ve won. There have been a few female designers who were part of blockbuster tabletop games like T.I.M.E. Stories. These voices are unique in part because they have different life experiences, and the board game community could and should do more to give these voices a platform to be heard.

I don’t just design board games. I also write fiction, non-fiction, and poetry and submit to various literary journals. Many of these journals will have calls for submissions from minorities, and a similar backlash can occur. I’m not sure why. There are countless journals to submit to that will accept entries from anyone. If I see a listing for one that doesn’t apply to me, I skip it or if I know someone that the listing would apply to, I let them know about it. It costs me nothing. But the opportunity for someone else, especially someone who belongs to a minority, could be invaluable.

I know of hundreds of board game design contests. AEG’s Women Game Designers Wanted listing is the first time I’ve seen a woman specific challenge. It costs nothing to support this contest, but a lot can be gained.

The second comment type is more insidious. It accuses the contest of not being inclusive and devalues it, but the people who made this type of comment never have to worry that Design Group “Fill-in-the-blank” has no one else at the table who looks like them. Sure, everyone is welcome in Design Group “Fill-in-the-blank,” but some people feel more welcome than others. There’s a reason contests that encourage minorities to participate exist. They’re needed.

Most people in the board game community would agree that more women designers are needed, but despite what the backlash would suggest, a contest like AEG’s might bring more women to the table and make the hobby more inclusive. It helps to normalize women tabletop game designers. The more women who join the table, the less contests like AEG’s needs to exist. But even if minority contests persist, what does it cost someone to ignore the contest if it doesn’t apply to them or send the listing to a friend?

That second type of comment might do more damage to distance women game designers from the hobby. The writer of that type of comment doesn’t understand the obstacles for a woman designer or doesn’t care. If one doesn’t have someone like one’s self at Design Group “Fill-in-the-blank,” one is less likely to join. It’s intimidating. Having a minority specific design contest is more inclusive. It leads to a minority being less of a minority by positive normalization.

As of this write-up, AEG’s Women Game Designers Wanted is still open (until the end of November 2018). I encourage everyone who can apply to apply. And if the listing doesn’t apply to you, share it with a friend.

Worker Placement Starter Games

Good old uncle Geekly likes to put little pawns to work with worker placement games. These games tend to get strategic as players place their pawns on spaces to claim an action during a turn and prevent other players from taking that action for a turn. That’s where the fun of most worker placement games derives. The tension of not wanting someone to take the action you need can get intense, and the ability to choose something you need before someone can block you is a great feeling.

But worker placement games can get nasty as some folks will take actions to keep someone else from taking them, not because they need to take them. These games can get convoluted too when more elements are added.

Fortunately, your good old uncle Geekly has some worker placement games that aren’t as cutthroat–for the most part–and are easy to learn. These are some great starter worker placement games.

StoneAge.jpg

Stone Age

Caylus may be the first game to use worker placement, but Stone Age is by far, more approachable. Players control cave people who are trying to build a rudimentary village in three phases. During the first phase, player’s pawns (or workers) are sent out to various areas to collect stone or wood or make new workers in the local hut. Brown chicken, brown cow.

The second phase has players roll dice equal to the number of workers they placed in areas to see how many of that resource they collected. The more workers in the area, the more dice a player gets to roll. In the third phase, players must have enough food to feed their population or they lose resources or points. Gamers will find feeding workers as a common thread in worker placement games. These designers must be hungry when they’re making these games.

Stone Age does a good job of introducing new gamers to a lot of the core concepts of worker placement—even the use of dice, because dice placement is a thing that we’ll see real soon. The theme is easy to get into and the mechanisms make sense for what the players are doing in the game. I don’t know how many games have me go to a quarry to make bread. Really? How many bread-making quarries do you know?

DoughnutDrive-Thru

Doughnut Drive-Thru

Stone Age may be obsessed with feeding people, but Doughnut Drive-Thru has food as its theme. Yeah, give me a Coated Baby. That’s a glazed doughnut, sicko.

Doughnut Drive-Thru also happens to be the smallest game by far on this list and calling it a worker placement game is a little bit of a misnomer. It’s more of an action selection game, but the challenge of taking an action so your opponent can’t is still at the heart of any worker placement game, and that’s the center of Doughnut Drive-Thru.

On their turn, players are trying to learn new doughnut recipes, preparing a donut, or serving a donut. To take any of these actions a player places one of two wooden doughnut pieces they begin the game with on one of these actions. The trick is to time when you want to take these actions because when an action has no further spaces with which to place a wooden doughnut, players can’t take that action. You’re left with the choice of taking a different one of the two actions or taking all the wooden doughnuts—or taking enough doughnuts so their total doughnuts equal two—and waiting until next turn to take the action they want.

Doughnut Drive-Thru is fast-paced. Very fast-paced. It may even be the better game to begin with for a simple worker placement game. But it is a bit of a cheat. Don’t worry. Uncle Geekly eats plenty of doughnuts on his cheat day.

FabledFruit.jpg

Fabled Fruit

Ah. This is another more recent game. I like Friedemann Friese’s style and not just his love of green and his wanting to use the letter F in as many game titles as he can. Fable Fruit keeps things light and simple but also adds legacy and dual-purpose cards to the genre. Players only have one worker in Fabled Fruit, an animeeple (a wooden animal pawn) to place on a group of six action cards. These action cards serve two purposes—they’re dual-purpose after all—and players either complete the juice action located on the bottom of the card (by turning in the fruit required, pictured) or they can claim the action on the top of the card like “draw two fruit.”

Man, what is with all the food in worker placement games?

Players go through a deck of 60 or so unique action cards (four of each action) and as soon as an action card is claimed in any game, it’s taken out of the deck. You’ll have to play the game a second time to ever see that card again and that’s where the legacy aspect comes into play. Prior games affect what happens in future games. Don’t use the “draw two fruit” action as a juice card too many times, or you won’t be able to draw two fruit again.

Fabled Fruit is clever and adds a splash of other popular game types and mechanisms, but also happens to be the easiest game on this list to learn. In short, it’s a tasty blend.

Great. Now I’m thirsty.

Final Thoughts

It’s difficult to come up with easy to learn worker placement games with depth. I had to go with slightly more complicated games than usual, but they still have some wide appeal. Stone Age, Doughnut Drive-Thru, and Fable Fruit explore different aspects of worker placement. I just wished they didn’t focus on food so much.

Know of any other great beginner worker placement games? Hold a rally and tell it to the workers, or you could let us know in the comments.