Board Game Design Brain Dump: April 24, 2026

Happy Friday, Geekly Gang! Kyra Kyle here. I’ve been silent on the board game design brain dumps over the past several weeks. It’s been busy. Earlier this month, I attended the Great Plains Gaming Festival (GPGF). We’ll discuss soon, but before we get into that, I’m getting to the fun part: Submitting.

Sell Sheet

Almost every publisher requires a sell sheet, so I guess I’ll kick off this game design dump with sell sheets. Sell sheets remind the publisher what your game is all about. Below is a sell sheet for Spill the Beans (I omitted my contact information).

This sell sheet could use some more work. I always second-guess my pictures and layout. But this sell sheet contains what it needs: the name of the game, contact info, the hook (what makes the game unique), demographics (age, player count, and time), a list of components, a brief overview, and quick rundown (with visuals) of how the game is played during a turn.

The background picture (of jellybeans) is obscured by a white backdrop, making the text and pictures on top of the white backdrop legible. You don’t need a fancy background or a colored backdrop. I did so here to add a little extra color. Frankly, I may have overdone it a little. Legible text and images (of the game) are key. I like having a logo, but you don’t need one. And the tagline does enough to let publishers know what kind of game Spill the Beans is.

Next, we have an overview picture of the game. Always a plus to have in a sell sheet. Publishers need to see all–or at least most of–the game’s components. Demographics are shown to the left of the overview pic. Again, publishers need to know who the game is for, how many players the game accommodates, and how long the game takes to play. I settled on 15-25 minutes because I noticed some players strategize more than others (sending the game to 25 minutes), but I didn’t include plays of first-time gamers. The time on the sell sheet should reflect the average time it takes to play a game, not teaching the game to new players. So, of course, Spill the Beans will take a few extra minutes when someone first learns the rules. It really doesn’t take long to learn this game.

Under the overview and demographics, we find a brief (three to four sentence) description of the game, and beneath that we find what players will do (mostly) on their turns, giving publishers an idea of the game’s flow. Each turn action has a header, a picture, and a very brief explanation of each action underneath the pics. Do not include too many of the rules. That’s for the rulebook.

Finally, we get components, features, and contact info. Typically, the components section doesn’t need a detailed breakdown of each item. For instance, if your game includes 110 standard cards, potential publishers don’t need to know that half the cards are of one type and the other half is a different type. Publishers are only interested total number of cards and size. In Spill the Beans, I mention 18 Tarot-sized cards. I don’t say that eight of them are player reference cards and the other 10 are jar cards. That’s for the rulebook to explain further. Features are what make your game standout, and contact info should include your name, e-mail address, and phone number. You can see why I didn’t share that here. Lol

Sometimes, the things that aren’t included are just as important as the ones you do include. I don’t include a thorough rules explanation. I’ve seen game designers try to squeeze in their entire rulebook on a sell sheet. No! Don’t do that. Consequently, you don’t want walls of text. They’re intimidating. I don’t believe I included any flowery market language or buzz words in this sell sheet, words like unique, fun, exciting, or sustainigizing.

Wait. That last one wasn’t a word. And I didn’t mention how long I’ve been working on this game. First off, publishers don’t need to know that. It may even hurt your pitch if a publisher finds out you’ve been working on a game for years. Second, I share those details on this blog. If a publisher wants to know the story behind some of these games, they could look them up on this website. Eek!

Overview Video

Years ago, overview videos were nice to have. They are now–almost–industry standard. You can still get away with only have a sell sheet. But even the publishers who don’t require an overview video highly recommend one.

Above is Spill the Beans’ Overview Video. It’s bare bones, but I believe it’s effective. One of our writers, Season, narrates, and you’ll see similarities between the Overview Video and Sell Sheet. Sure, Season goes into the rules in a little more detail, but she really only adds what triggers the end of the game and scoring. Honestly, overview videos help folks who may be more visual learners. A Sell Sheet can only do so much. Overview Videos take the concept further.

A special shoutout to Kenneth Turner at Nerds Making Nerdy Things. Kenneth made the physical design for Spill the Beans’ spilling cup. Nerds Making Nerdy Things takes special orders. If you have an idea for a board game peripheral or even an art project like a shadowbox, feel free to contact Nerds.

I thought of Kenneth while looking at Season handling the Spill the Beans cup. Getting back to the Overview Video, you’ll need several of the same elements you’ll find in a Sell Sheet: the name of your game, the player count and approximate length (like you’ll find in demographics), the theme, the roles players take (if any), the objective, and what players do on their turn and throughout the game, which can include what triggers the end of the game and scoring. Again, we don’t include the full rules. For the fourth or fifth time, that’s why we have a rulebook. You don’t need to include fancy animations or cut-ins. The video above is simple. You also don’t want to talk too much. Show, don’t tell. Season did a good job of avoiding wordiness.

I’ve submitted Spill the Beans to board game publishers. I don’t know if I can share the names of those publishers here yet or not, so they’ll remain anonymous–for now. I’d prefer a program for board game submission that’s similar to Duotrope in the literary world, where submitters share their experiences with publishers (how long the publisher took to give a response, if they ever gave a response) in an attempt to catalogue publishers and their tendencies. I may just create one. But that’s a problem for future Kyra.

Great Plains Gaming Festival

I was triple-booked the weekend of Great Plains Gaming Festival (GPGF), so I didn’t show up for much of the convention. Friday was my big day. But my games attended GPGF all three days as part of the Playtest to Win event. In short, I was a little disappointed. My games didn’t get checked out as much as I would’ve liked. But I can honestly say Spill the Beans, Whirligig Pets, and No Kings were blind playtested. Gamers played these games by reading the rules.

I wasn’t there to explain anything. Heck! I couldn’t be there to explain anything. Spill the Beans and Whirligig Pets are ready for publication. Will they see tweaks in the future? Sure, but the core games are solid. And except for No Kings, the rulebooks make sense. No Kings needs some work to put it mildly. But yay! I can submit the other two with confidence.

My Future Events

I have so many upcoming gaming events in the coming months. You can stop by at any of these and say hi or convince me to play a game or a dozen.

Nuke-Con’s Aftershock Event: May 16, 2026 (I’ll be working one of the tables)
Omaha Gaming Convention: July 10-12, 2026 (I won’t be working this one, but I will be in attendance; let’s get our game on)
Omaha Pride: July 17, 2026 (I’ll be running games for Pride)
O-Con: July 17-19, 2026 (at the Extra Life table; I double-booked myself again, oops–I can’t calendar)

And I think that’s it for the coming months. It’s a little early to advertise Nuke-Con in October. But that’s all I have for today’s Board Game Design Brain Dump. Hopefully, this means I’m back to doing these on a more regular basis. Thank you for reading, and wherever you are, I hope you’re having a great day.

Game Design Brain Dump: November 21, 2025

Happy Friday, Geekly Gang! Kyra Kyle here with another board game design brain dump. I’m taking a break from Rustbucket Riotswhich I covered in last month’s brain dump–and discuss a Blackjack Deck Building game I originally made in 2018. Seven years! Yikes! Guess I got the seven-year itch. This Blackjack Deck Builder has gone through multiple minor rule modifications and name changes. The deck, based on a standard playing card deck, doesn’t have jacks and kings, so it’s had the name No Jack and No Kings.

Play Faster

My oldest daughter had a high school friend, who will remain nameless. We’ll call her C. C loved deck building games, but she wouldn’t draw her hand at the end of each turn (allowing her to plan her next turn), and every time she drew cards into her hand, she’d act like she was reading them for the first time. This frustrated my daughter and her friends. I thought of No Jack or No Kings to fix this issue.

A quick explanation of deck building card games: each player begins with the same (or at least similar) small decks and purchase cards from a supply to add to their decks, making each deck unique.

While many starter cards in a deck building game have limited text, cards one would add to their hands could contain a heap of text. This would cause C’s turns to last three minutes or more, as she read the more complicated cards that she added to her deck. So, I took out most text. Standard playing cards have little to no text. Next, C had the issue of not drawing her hand at the end of her turn. What standard card game doesn’t require a hand? Blackjack.

The above sample card (Page of Coins) is a prototype. The end product will hopefully look a lot better. Lol.

I merged deck building with Blackjack and came up with No Jack or No Kings, and it worked. With the exception of changing the suits, the only cards that look different from a deck of standard playing cards are the face cards. C knew how to play Blackjack. Players would draw cards from the top of their decks, following the standard rules for Blackjack. If you drew over 22 points of cards, you’d bust and lose your turn. If a face card remains in play (without busting) at the end of a turn, the player can move the face card to their tableau and gain its ability. In the case of the page above, every time that player draws a coin suit card, they gain one extra money to purchase other cards. No Jack/No Kings starter decks begin with one face card from one of the four suits. Each suit has a different power.

Trouble with Asymmetry

Most players in deck building games begin with the exact same cards. Choosing to go with asymmetric powers at the onset of this game, however slight, proves difficult to balance. Brushes allow players to cull cards from their discard. Deck building experts see this as overpowered. But Diamonds and Cups have better win percentages. Diamonds allow players to manipulate decks (take cards from a discard and placing them on the bottom). If you’re good at counting cards, you can induce more 21s (or Blackjacks). Cups let players discard a drawn card and draw a new one. This is also strong.

The first page I showed, the Page of Coins, is the weakest of all four. But perception matters. Even though I’ve playtested No Jack/No Kings hundreds of times and found Cups and Diamonds win more often than not, players still “feel” more powerful with Brushes and, to a lesser extent, Coins. Granted, one of my playtest weekends was with someone at a Protospiel. He played No Jack/No Kings throughout the entire weekend (like a few dozen times), hoping to sculpt a deck of only Tens and Aces. This gamer played Brushes in each game and lost every time. Winning didn’t factor into his enjoyment. He wanted to build a near-perfect deck. So, the numbers may be a little skewed.

Does anything need to be changed? Honestly, I don’t know.

How to Win at No Jack/No Kings

I just realized we discussed No Jack/No Kings mechanisms without sharing how to win. There’s a separate deck of Patrons. Every patron can be claimed with a Blackjack (21), but each patron also gives discounts to two suits. If you have a face card from either suit in your tableau and you reach the lower number, you can claim the patron. Every turn, you can either claim a patron or purchase cards from the supply. That’s how the gamer (Protospiel) lost so many times. He would purchase cards if they fit in his “perfect deck” instead of claiming a patron. The first player to claim six patrons wins.

No Theme and Simple Mechanisms

I don’t know why I shelved No Jack/No Kings for almost a decade. My best guess is that I wanted No Jack/No Kings to have more theme or more complexity. I no longer care if No Jack/No Kings has a theme, and any additional mechanisms I added to the game diluted the core gameplay. I was obsessed with everything No Jack/No Kings didn’t have and failed to see what it did have. That same Protospiel (seven years ago, I’m guessing), I only taught the game once. Other gamers taught No Jack/No Kings to the rest of the convention, and the game was played consistently for two and a half days. I need to get out of my own way. Ugh!

I’m finalizing the starter decks and the cost of cards. But there are shockingly few things to balance/tweak after I pin down the starter decks, so I’m left with one question. Which name do you like better, No Jack or No Kings?

Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Fifth Wednesday Personal Updates: October 2025

Happy Wednesday, Geekly Gang! Today is the rare fifth Wednesday of a month, so our writers will be sharing personal updates over the past few months. I’ll kick things off for this month’s Personal Updates.

Kyra’s Games

I’ve been sick (with the crud) over the past few weeks, but before getting sick, I was featured in a board game design panel at Nuke-Con early this month. While the panel went well, I’d like to expand on it for next year. Be on the look out for Nuke-Con 2026. I also playtested Rustbucket Riots and Whirligig Pets several times during this same convention.

Monthly Update: Whistlestop Pets Title Card

Whirligig Pets (formerly Whistlestop Pets–I need to change the above image) is ready for submission. I still need to find a better way to ramp up the tension in Rustbucket Riots. I think I found a way to tweak the enemy/time cards, so players experience a steadier upward ramp. Before this recent change, evening cards were brutal. I like the new balance, but higher player counts are where balance can get tricky. We’ll see if this new balance sticks.

I won’t go into too much detail with Rustbucket Riots. I already did some of that with this month’s Game Design Brain Dump. If you’re interested, you can see Rustbucket Riots’ origin.

One last important note I discovered during the con: I need to figure out the best way to teach this game. Rustbucket Riots has a lot of odd game mechanisms that many players find unfamiliar, and the spatial puzzle can be overwhelming. I know many of you haven’t played, but here’s a quick rundown on how a round plays:

1) Enemy Turn (Draw Time Cards Equal to Number of Players)
2) Players play one card from their hand
3) Roll and Lock Dice
4) Place Dice (on gears)
5) Spend Dice (by removing dice from gears)

I’ll begin with this and then get into the weeds as the game progresses. Maybe this will help. I hope to see some of you at the gaming table soon.

Storytelling

Kyra’s Writing

Similar to board game design, I posted a writing brain dump earlier this month. I’ll try not to recap too much of what I posted there. I’m still viewing my work in progress through a macro lens. Characters have merged. I combined some characters who could be considered fridged (the character’s sole purpose was to motivate the protagonist) with another character with a larger role. I’m finding character arcs for each major character, and I’ve found I don’t have as many characters as I did prior. This may be an easier editing pass than I first thought. Famous last words.

Novel in November (formerly National Novel Writing Month or NaNoWriMo) begins in a handful of days, and I’ll be attending as many Omaha Writers’ League (OWL) events as I can. Above is a calendar of OWL events. All locations are in Omaha. Events are subject to change. (I believe November 11th is left blank in observance of Veterans’ Day.) If you’re in the local area, I look forward to seeing you at one of these events. I’ll be at many of these events, trying to make sense of my nonsense. There’s a reason I call my updates writing brain dumps.

That’s all I have for this month. Let’s see what Skye’s been doing.

Skye’s Update

I’ve done some interesting things over the past quarter. I became a member of my local library’s board-game community, attended Metropolitan Community College’s annual Inter-Tribal Powwow, and protested the protection of the United States’ founding ideals of “liberty and justice for all,” among other things.

My greatest achievement–in my opinion–in the past quarter was scheduling a date with my surgeon to undergo the final part of my medical transition. I’m scheduled for November of next year (2026), and words can’t describe my immense satisfaction. Advanced warning to y’all: I suspect I’ll be in recovery during that time next year. I’ll do my best to post, but I might be hopped-up on pain meds.

Overall, I would consider the past quarter (Aug-Oct) a productive one. Despite personal obligations, I’ve still enjoyed posting and offering my opinions on JKGeekly with the rest of the Geekly writers. Posting my thoughts online is one of my greatest joys, and I thank everyone for welcoming me into the Geekly Gang.

Here’s to another three months of Geek with y’all. Happy Halloween!

Storytelling

Season’s Update

Hi, Geekly Gang! It’s been a while since I gave an update. I’ve recently started a new full-time job, so I’ve been adjusting to my new schedule. I’ve also been sick with the crud this past week. It’s a good thing I’m writing this update, because my voice is shot. Blegh!

As for writing, I’ve tried to get a couple of pieces published, but no luck yet. They’re a couple of short flash fiction pieces. Maybe I’ll share them here someday. I’m going to keep submitting until I get some bites. Fingers crossed! I’ve also been enjoying writing monthly plushie reviews for you, Geekly Gang. If you have a favorite plushie, please let me know. I’m always down for new plushie recs.

Hey, hey! Kyra Kyle here again. Those are our writers’ updates for the past few months. Feel free to share what you’ve been up to over the past month or three, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.

Fifth Wednesday Personal Update

Hey, hey! Kyra Kyle here. Geekly plans to do individual personal updates on the fifth Wednesday of each month (not every month has a fifth Wednesday; this happens about once a quarter). This particular post is mine. Hey! How are you? I’ve been keeping busy for the last several months. With Geekly finding its groove, I’ve been able to switch to other endeavors.

Kyra’s Writing

My first novel is a part family epic, part fictionalized war memoir titled Crooked as a Dogwood. I continue to submit Crooked as a Dogwood to literary agents. I’m on a path to 100 rejections, and then I plan to submit to small publishers. In the meantime, I’m editing a second novel based on events after Rustbucket Riots, the title of one of my board games in progress. I may be submitting the Rustbucket Riots novel before I reach my 100 rejections for Crooked. And I’m not stopping there, I’m writing fiction, essays, and poetry most days. I have enough for a collection or two, and there’s a third novel in progress.

Hopefully, one of these titles will get picked up, and that could help out with the others. Even if it doesn’t, I’m enjoying the ride, just like the one with my board games.

Kyra’s Game Designs

As I mentioned a few times, I attended Protospiel Kansas City earlier this month. The convention was a good time. Spending time with like-minded people is always fun, but the newly established United States tariffs hung like a cloud over the con. I’ve mentioned the tariff’s negative effect on board game companies at length. Several small board game companies have banded together in a lawsuit against President Trump. And that’s what most people discussed during Protospiel. The future is uncertain.

But what is certain is that I’m going forward with small game designs (Whirligig Pets, Spill the Beans, No Jack, and Wildflowers) and one larger design, Rustbucket Riots. The four smaller designs should be ready to present before the end of summer, with Rustbucket Riots not far behind. I’d prefer to go with a publisher, especially with the uncertainty of tariffs, but Geekly could be in the publishing business (both books and games) in the not-so-distant future.

So, I’ve been keeping busy. I have a roadmap for writing and game design, but it’s okay if plans change. I’m willing to go with the flow. That’s all I have for now. I’ll hand the post over to Season and Skye, so you can see what they’ve been doing.

Season

Hey, Geekly Gang! I hope everyone had a fantastic April. I’m graduating with my BFA in Creative Writing this May. Yay! I’ve been busy with classwork and work work. I work full time and, even though I have one class, my schedule’s been packed with my final portfolio, ordering my cap and gown, a capstone presentation, etc. Phew!

I’m taking a break from major projects for Geekly for a couple of months while I get everything sorted. I’ll still be working behind the scenes on the editing side of things during that time and I’ll be participating in Wednesday posts. Don’t worry. Video Game Cult Classics aren’t going away. I’ll keep up with them regularly once my schedule stabilizes.

That’s all I’ve got for this update. See you next time. What have you been doing, Skye?

Skye

Hello, Geekly Fam! I’ve come to tell you about what’s been going on in my life this past month. Wait, I have a life outside of blogging? Surprisingly, yes. Science still can’t explain it. Here are some noteworthy moments I can tell y’all about.

I had a life-changing medical procedure at the end of last month. Don’t worry. I’m not sick, I’m just trans. To be clear, this medical procedure isn’t the one you’re thinking about. That one comes later. Despite not being the epic leap forward I hoped for, I’m still delighted with how it turned out. For two weeks, I was bedroom-bound, but now I’m feeling better and more active.

In fact, I’m so active that I’ll be switching jobs. I’ll still be blogging, but my day job is changing. A Barnes & Noble opened this month closer to where I live. I was dissatisfied with my previous job and decided to seize the opportunity. Nothing has been decided yet, but I have been invited to an interview. I’m excited! Fingers crossed.

Those are the major developments. Hopefully, plenty of big things will happen over the next three months when we do another one of these updates. Thanks for reading, and I’ll try to give y’all all the juicy Skye goss I can. 😉