Tabletop Game Review: Robin of Locksley

Hey, hey, Geekly Gang! Kyra Kyle here with another board game review. Full disclosure: Today’s game is one of my go-to 2-player board games, Robin of Locksley by Uwe Rosenberg. I’ll try to stay as neutral as possible, but it’ll be difficult. I love this game that functions as a race between two players. You control two pawns, Robin and a Bard. While Robin steals Loot from the rich, that Loot is used to move the Bard on a Race Track. The first player to finish the race wins. We’ll get to the daring do soon, but first, let’s discuss some of the less swashbuckling aspects of Robin of Locksley.

The Fiddly Bits

Designer: Uwe Rosenberg
Publisher: Funforge, Rio Grande Games, Wyrmgold GmbH
Date Released: 2019
Number of Players: 2
Age Range: 8 and up
Setup Time: 5-10 minutes
Play Time: 20-30 minutes

Game Mechanisms

Modular Board
Set Collection

Game Setup

We’ll use Robin of Locksley’s rulebook for this section. I don’t know if words can express how to set up the game. We’ll include the picture the rulebook provides. I always use it when building the board.

* Shuffle all Loot tiles (gold coin side up) and build a 5×5 grid.

* Choose a player to go first. The first player takes one loot tile from any corner of the board. The second player takes the tile from the opposite corner. Each player flips the tile they chose back over to the side showing the gold coin and forms their personal supply.

* The players put their Robins in the now empty corners.

* Place the remaining loot tiles with the gold coin side up in a draw pile.

* Find the corner pieces labelled “The Beginning” (start) and “Long Live the King” (end). Put them together in one of the corners. Place “The Beginning” piece (as shown above) in the inner corner.

* Shuffle the remaining corner pieces, draw three, and put them in the remaining corners.

* The players put their Bards in their color next to the start tile.

* Shuffle the small fame tiles and put three of them between the corners.

* When complete, the game layout should look similar to the picture above.

Game Flow

Moving Robin

* Players alternate turns. The start player begins the game.
* Players move their Robin in the shape of an “L” composed of three tiles (just like the knight’s move in Chess).

* The player takes the tile they landed on into their personal supply.

* At the end of their turn, the player fills the now empty space (the space their Robin left) with a Loot tile from the general supply. Do not fill the square occupied by a Robin.

The Racing Track

Players win the game by moving their Bard along the Racing track (the one surrounding the loot tiles). There are two ways to move with your Bard.

1) Every Fame tile (the ones that compose the Racing Track) shows one task. If the player is able to fulfill the task indicated on the Fame tile, they may move their Bard 1 tile forward on the Race Track. These tasks range from possessing a specific color of Loot or having your Robin in the corner of the 5×5 Loot tile grid.

2) The player may spend 1 Gold coin (and discard it to the open discard pile with the Loot side up) to move their Bard 1 tile forward (clockwise) on the Race Track. The player may continue to move their Bard forward as long as they can meet the requirement or pay the bribe for each tile they encounter.

Loot Collection

A Loot collection is a set of 1 or more Loot tiles of the same color. Loot collections may never be split into smaller collections.

Selling a Loot Collection

Anytime during their turn, players may sell a Loot collection which consists of 3 or more Loot tiles of the same type.

Discard two of the Loot tiles on the open discard pile and collect the remaining ones as Gold coins by turning them over.

Game End and Winning

There are two ways the game can end, and a player can win.

1) The game ends immediately if one player’s Bard “laps” the other player’s Bard on the race track. To “lap” the other player, one player’s Bard must have made a full extra lap around the track thus passing the other player’s Bard a second time. The player whose Bard has passed the other is the winner. If both Bards are on the same spot on the Race Track, the game does not end.

2) The player who first completes two full laps of the Race Track and fulfils the challenge on the goal tile is the winner.

Review

I love the way the Robins move. Robin of Locksley’s new players will have an easier time picking up the move mechanisms, but the way knights in Chess move isn’t straightforward. The Robins have familiarity, and each move functions as a spatial puzzle. One of the Fame tiles (the spaces on the Race Track) requires a player’s Robin to be one move away from their opponent. I don’t know how many times I’ve spent a Coin to skip this requirement, but I get a rush every time I can meet that requirement naturally. Then, it becomes a race, so my opponent can’t finish that Fame tile during their next turn.

The Fame tiles have varied requirements. Robin of Locksley’s modular board ensures no two games will ever be the same. And planning spaces ahead is fun, making each turn meaningful, even if your move this turn won’t help you progress right away. Robin of Locksley also has that volta, a turn where the game shifts, and it’s usually during the mid-point. Players bide their time, collecting Loot, meeting easier requirements, and accruing enough Coins to skip five or six spaces on the Race Track during a single turn. I love this volta (turn). As soon as this happens, the race is on. The other player will pop off a five or six spaces of their own, and Robin of Locksley begins in earnest. Typically, this momentum continues until the game ends.

And games of Robin of Locksley don’t take too long. BoardGameGeek and the rules list games as lasting up to 40 minutes. This hasn’t been my experience. My first game of Robin of Locksley may have taken close to 40 minutes (with the teach), but as soon as you have two players who know what they’re doing, turns take no time at all. Sometimes, I must call time and raise my hand if I want to move those five or six spaces in a turn, because it’s easy to get into a rhythm. The game’s rhythm getting interrupted raises the stakes during the volta. It’s so good.

Looking up a Fame tile’s requirement is one of the few ways a game of Robin of Locksley slows. None of the Fame tiles has any text; they’re all conveyed through icons. The Robin of Locksley rulebook contains a glossary of what each icon means, but it will slow down the game to look up that information during your first lap around the Race Track. Despite this occasional slowdown, I like how both game elements work with each other in Robin of Locksley. It’s a healthy balance of figuring out how best to maximize your Loot with your Robin piece and looking ahead on the Race Track to see what you may need.

Robin of Locksley is my go-to 2-player only game. My spouse and I have played a ton of 2-player games lately, but Robin of Locksley is one of the few competitive 2-player-only games that consistently make our rotation.

Too Long; Didn’t Read

Robin of Locksley has short, punchy turns that lead to a satisfying race to meet Loot (or spatial) requirements. With its modular board, each game is unique, but one thing stays constant: the volta (turn). Each game will have an exciting turn where one player moves multiple spaces, and then the race is on.

Whatcha Watching, Geekly: December 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been watching over the past month. Coincidentally, Skye has watched a handful of Rob Reiner films this month, and I’m certain she’ll write a memorial for him. We lost a legend. RIP, Rob Reiner. Feel free to share what you’ve been watching this past month, because we’re all part of the Geekly Gang. I’ll get things started.

Kyra’s Shows

Delicious in Dungeon marks the first anime I’ve watched in about a decade. Seriously. I haven’t found a single anime to spark my interest in almost ten years. Delicious in Dungeon’s premise is simple. What would various mythological creatures taste like, and how would one prepare them? There’s more to Delicious in Dungeon than that, but most viewers will watch for the interesting mystical meals. They look scrumptious.

I can’t wait to try a real-life–modified, of course–version of any one of these meals. Yum! The idea of eating mythical creatures has sparked another board game concept. I’m still in the early phases of game development, but I’ll share this game soon. Getting back to Delicious in Dungeon, the storyline is easy enough to follow. One adventurer’s sibling gets eaten by a red dragon, and the adventurer quests for their missing sister before the red dragon can digest her. The party has little to no supplies, so they must eat the flora and fauna they meet in the dungeon. Hence, Delicious in Dungeon.

The show ventures into corny territory more than once. I get a kick out of adventurers performing their best because “they got enough sleep, ate three balanced meals, and exercised.” Delicious in Dungeon often feels like a Saturday morning cartoon with a message for kids. But I’m here for it. One can’t help but eat a healthy snack while watching. I don’t always eat the best. Thank you for the reminder to eat balanced meals, Delicious in Dungeon.

Delicious in Dungeon only has one season (on Netflix), and after finishing that season twice, I switched to a show I once covered on this website when it first aired, Grimm. Grimm’s first season oddly goes with Delicious in Dungeon. A set of characters harvests bodies for medicinal purposes. This CW made for a perfect follow-up to Delicious in Dungeon, especially since I was finishing my mythic monster cooking game prototype.

I always graded Grimm on a curve. It’s a stellar show for a CW show. Yes. Grimm suffers from plenty of CW melodrama. But Grimm is less CW of a show than most CW shows. I like the premise. Grimms are mythical police officers; Grimms do their best to keep the peace between wesen (mythical creatures who look human to us normies, but Grimms can see through their built-in illusion magic). As you can surmise, Grimm borrows more than a little bit from the comic book series, Fables. One of the titular Grimm’s besties is a “Big Bad Wolf.”

But Grimm does enough to hold my interest almost a decade and a half after its initial release. It may have had the best CGI of a CW show, and that’s saying a lot. The Arrowverse put a ton of money into CGI. Strike that. No. Flash had the best CGI, but Grimm’s sparse use of CGI made it look better. Most of Grimm’s CGI was used to make human faces look animalistic. I’ve only watched most of the first season, but so far, I’m enjoying the ride.

Finally, I watched Sean Combs: The Reckoning on Netflix. It was eye-opening, disturbing, and well-done as most Netflix limited series are, but I’m unsure how many revelations I found in Sean Combs: The Reckoning. Since he’s a hip hop insider, producer 50 Cent has connections. I also appreciate it when a documentary openly shares its bias. Sean Combs: The Reckoning reminds me of the old essay adage: tell the truth, but tell it slant. Don’t be afraid to lean completely into your beliefs. It’s clear the director wants people to believe Sean Combs had something to do with Tupac’s murder. Sean Combs: The Reckoning does a great job of presenting the theory as fact.

And I’ll be honest. There’s more than a zero percent chance that Sean Combs had something to do with Tupac’s murder. I’m just not as certain as Sean Combs: The Reckoning appears to be. To be fair, Sean Combs: The Reckoning does state the Tupac murder theory as a theory. The one thing I know Sean Combs: The Reckoning adds to hip hop history is its inclusion of security camera footage during Biggie’s murder. I had to look away. I can’t stand that kind of senseless violence.

And Sean Combs: The Reckoning does a great job of illustrating the moments leading up to Biggie’s death. One can’t walk away and not feel like Combs had plenty to do with Biggie’s death. The fact that Combs made Biggie’s mom pay for his funeral was shameful. I didn’t care for Puff Daddy before this docuseries. I’m more of a Tupac and Biggie fan. Sean Combs: The Reckoning does enough that I don’t ever want to hear another Sean Combs track. I may act like Combs whenever a Tupac song plays on the radio. Yo! Change that!

That’s all I have for what I’ve been watching this past month. Let’s check in with Skye.

Skye’s Movies

I had been meaning to watch Misery for a while, and I finally got the opportunity a couple of weeks ago. And I haven’t been able to stop thinking about Misery ever since. Putting aside Kathy Bates’ iconic and Oscar-winning performance as Annie Wilkes, I know that’s a big ask, Misery is a great tale about the danger of getting too involved in our fandoms. Even with that powerful and necessary lesson for adults, Misery also delivers plenty of suspense. There were several moments I was grinding my teeth after Paul escaped his room while Annie was away, and the small, intimate setting of the Wilkes estate makes the sense of urgency feel even more real.

Misery also serves as a testament to one of our greatest modern filmmakers: Rob Reiner. With his recent passing, along with his producer and spouse, Michele Singer Reiner, I wish their family the best in the healing process. I now watch their old works, remembering what a gift they were to cinema, and I’ll remember their creations fondly. Rest in peace.

Eternal Sunshine of the Spotless Mind happened to appear on my list of films to watch. It turned out to be much different from what I was expecting. What was I expecting? I don’t remember, but from what I saw, Eternal Sunshine seemed to be a charming flick. Upon first viewing, I had a hard time figuring out what Eternal Sunshine was trying to be, but I was able to get into it after the big reveal. Eternal Sunshine can be schmaltzy at times, but I was moved. The only thing I still don’t follow is how technology to remove specific memories from someone’s brain casually exists. I might give Eternal Sunshine another watch to fill in those memory gaps.

I love Pixar. It was only a matter of time before I watched Elio. Y’all might remember my “Top 5 Pixar Movies” this year. I’m surprised it took me this long to watch Elio, and it ended up slightly above average. Unlike certain other Disney Disappointments™, Elio had a well thought-out script. It only became frustrating when the film didn’t follow through on some ideas and opted for a standard family-friendly space adventure. No harm would be done if you played Elio for your kids, but it would still be depriving them of the best Pixar has to offer. Please, Pixar, be better than Disney. I miss you.

Hey, hey! Kyra Kyle here again. That’s all our writers watched this past month. Feel free to share your opinions on these movies and shows in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: December 14, 2025, Paramount’s Hostile Counteroffer for Warner Bros.

Happy Sunday, Geekly Gang! Kyra Kyle here, and we have a new development with the Warner Bros. deal. Remember last week, when I said Paramount had a rumored offer of about $100 billion for all of Warner Bros.’s assets? Guess who came in with a hostile counteroffer for Warner Bros. at $108 cash? That’s right. Paramount. The Warner Bros. deal is far from finished. We have this and new releases on this week’s geek news.

Paramount Offers $108 Billion Cash for Warner Bros.

I won’t go into too much detail with the Paramount deal. If you want to see my thoughts on a new oligopoly, check out last week’s Geekly News. While Paramount is less likely to cease releasing films theatrically, a new juggernaut in the movie space spells trouble for consumers. Fewer competitors mean they can–and will–increase prices. Regardless of who purchases Warner Bros., one more mid-level legacy studio will get absorbed into a larger studio (Paramount or Netflix). The sale will need to go through multiple regulatory bodies. I can’t imagine the European Union liking the Paramount deal any more than it did the Netflix deal. We’re in uncharted territory. Movies will change.

We’ll keep you posted with new details. Enough of Warner Bros.. Let’s get to some new releases. We may not have as many this week because we’re getting closer to Christmas, but there are some notable games that were released this week.

Mystery Science Theater 3000: The Game Launches on KickStarter

I don’t know how I missed Mystery Science Theater 3000: The Game. If you’re a fan of the television series, you’ll want to check out Mystery Science Theater 3000: The Game. The game mechanisms are familiar. If you’ve ever played Apples to Apples or Cards Against Humanity, you’ll recognize the game flow of one person (the MAD) presenting one card (depicting a memorable scene from a cheesy movie) and having the other players choose the (riff) card with the best joke.

The MAD chooses whose riff card wins and awards points. The player with the most points at the end of the game wins. Mystery Science Theater 3000: The Game offers multiple pledge amounts: $50-$180. If you’re interested in Mystery Science Theater 3000: The Game, check out its KickStarter page.

Radiance Shines on GameFound

Radiance is another game I somehow missed. We’ve featured multiple Solo Game of the Month titles in previous Geekly News posts. I love this company and marvel how they can release a solid game most months of the year. Radiance is a solo deck builder. Players take the role of a Luminary and embark on an epic quest to defeat the Shade, protecting the last of the Bright Cities. Upgrade your deck, learn new skills, master the elements, and discover explosive combos as you explore and fight your way through a tense and perilous adventure.

The above picture is a prototype copy of Radiance. As you can see, Radiance packs an epic adventure in a small space. I love that. Unlike most Solo Game of the Month titles, Radiance can be played with a second player. Woo hoo! Radiance offers pledge values as low as $5 (for a print-and-play) up to a $69 All-In Pledge. If you’re interested in Radiance, check out its GameFound page.

Ultimate Sheep Raccoon Releases

As of this write-up, Ultimate Sheep Raccoon has received mixed reviews on Steam, but the game looks adorable. Anipromorphic sheep and raccoons ride bikes in this side-scrolling bike race where almost anything goes. Gain power-ups while avoiding traps and performing sick tricks.

Ultimate Sheep Raccoon offers a low cost for entry ($20), cross-platform multiplayer gameplay, and a custom level editor. I have yet to play Ultimate Sheep Raccoon, but I’m down with playing any game that offers a level editor. At $20, Ultimate Sheep Raccoon may be worth a shot, despite mixed reviews. It’s available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox One, and Xbox Series X/S.

Skate Story Releases

I’m going with progressively better video games on this list. Skate Story has received mostly good reviews. And why not? Skate Story reimagines the skateboarding video game genre. Naturally, fluid movement, exploration, and trick execution are at Skate Story’s core. But I love this game’s story. Players take on the role of a crystalline skateboarding demon. The game takes place in the underworld, where the demon needs to skate and grind their way through the ash and smoke of The Emptylands. Of course, the protagonist encounters various tortured souls who need saving on their journey.

I love Skate Story’s graphics. It’s destined to be a 2025 indie game classic. Skate Story is available on PC, Nintendo Switch 2, and PlayStation 5.

Terminator 2D: No Fate Releases

Terminator 2D: No Fate is a love letter to the Terminator franchise and 90s side-scrolling action games. The game has received mostly positive reviews, while the gameplay reminds me of the Contra series.

Gamers can relive their favorite Terminator scenes from the movies, but Terminator 2D: No Fate has plenty of surprises, too. The game offers unique scenarios, and gamers can change the course of history with branching choices. What? Color me intrigued. Terminator 2D: No Fate is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X/S.

That’s all the news we have for this week. Which games pique your interest? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1999

Hey, hey, Geekly Gang! Kyra Kyle here with another Top 5 Tabletop Game List throughout the years. Today we’re gonna party like it’s 1999. 1999 finishes the decade strong with another major collectible card game release, and Reiner Knizia dominance. Oh! Did Knizia ever own tabletop games in 1999? We’ll get to the games in a bit, but first, let’s review our list’s criteria.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Schotten Totten (1999)

Get ready to hear Reiner Knizia’s name a lot on this list. Schotten Totten is the first Knizia design. In Schotten Totten, players take on the role of Scottish clan leaders. Nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. But you may use powers to claim a stone before your opponent has played all three of their cards. Successfully claim five stones, or any three adjacent stones, and you win.

Schotten Totten has received multiple reprints. Its game mechanisms have been reimplemented by many games. There’s even a Schotten Totten 2. Few designers could top Knizia in 1999.

4: Lost Cities (1999)

Lost Cities is another Knizia design. Lost Cities also continues Kosmos’ excellent two-player game series. Kahuna (another game from this series) made our 1998 list. I love Lost Cities’ theme. Players mount archaeological expeditions to different sites represented by the cards’ colored suits. Lost Cities incorporates a push-your-luck mechanism, as you can choose to continue an expedition (with the possibility of busting) or you can return to base with what you have (and play it safe). Many games have copied Lost Cities’ formula. Including Knizia himself.

While Lost Cities wasn’t considered for the Spiel des Jahres (German game of the year), Keltis, which reimplemented Lost Cities’ gameplay, took home the Spiel des Jahres in 2008. To this day, I prefer to play Lost Cities to Keltis. Lost Cities has staying power.

3: Yu-Gi-Oh! Trading Card Game (1999)

Speaking of staying power, Yu-Gi-Oh! has that in spades. While new collectible card games (CCGs) continued to be released in the mid to late Nineties, few grabbed hold of the gaming community or stayed longer than a handful of sets. Heck! Even some of the CCGs that made previous lists in this series struggled to make it to ten sets. Yu-Gi-Oh! doesn’t have that issue.

You could argue that Yu-Gi-Oh! at the three spot is a little low. I’ll give you that. What started as the middle ground between Pokémon the card game and Magic: The Gathering has grown into its own dominant brand. From a cultural relevance standpoint, Yu-Gi-Oh! may take 1999’s number one spot.

2: Tikal (1999)

Tikal earned 1999’s Spiel des Jahres. This Walfgang Kramer and Michael Kiesling co-design is a brilliant game. Tikal claims our second spot on this list, but I can see someone switching 1 and 2. Tikal deserved the Spiel des Jahres; I just think another game has more relevance today. Tikal is the first of Kramer and Kiesling’s Mask Trilogy of games: Tikal (1999), Java (2000), and Mexica (2002). Tikal is a game of exploration within the Central American jungles in search of lost temples and treasure.

Players send their team of explorers into the jungle, unearthing more and more of the terrain. Along the way, you’ll find temples that hold secrets and treasure. Players try to score points for occupying temples and holding treasure. I’ve played the Tikal mobile app, and it’s a good implementation of the game. If you like the idea of exploring the jungle, check out Tikal.

1: Ra (1999)

Three! Reiner Knizia has three games on the Top 5 1999 Tabletop Games List, and his auction game Ra takes our top spot. Ra highlights what makes Knizia games excellent. Take one simple concept (in this case, auctions) and do it better than most designs. Ra is an auction and set-collection game with an Ancient Egyptian theme. Players purchase lots of tiles through bidding. While every player can win three lots during an epoch (round), tension builds because an epoch can end before every player obtains three lots. The various tiles either give immediate points, prevent negative points (for not having certain types at game’s end), or give points after the final round. Ra is easy to learn and quick to play.

While overlooked for 1999’s Spiel des Jahres, Ra has proven it has longevity. Ra received a reprint in 2023. This year (2025), Ra was inducted into the BoardGameGeek Hall of Fame. My only guess as to why Ra wasn’t considered for the Spiel des Jahres (yes, Ra wasn’t even considered) is that the committee grew tired of seeing Knizia’s name. To date, Reiner Knizia is the most prolific board game designer in history. I can’t blame the Spiel des Jahres committee for getting Knizia fatigue. I played a few new-to-me board games this year. I thought, wow, that game was great, who’s the designer? Reiner Knizia. Of course. Keep them coming, Knizia.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.