Fifth Wednesday September 2026: Personal Updates

Hey, hey, Geekly Gang! Kyra Kyle here, and we just barely got a fifth Wednesday this month. You know what that means: Personal Updates. Today, our writers share personal updates from the past few months. I’ll kick off this post with some of my personal updates.

Kyra’s Updates

Well, this is an awkward time for an update. Nuke-Con 2026 is a couple of days from now. Not only will I be at the board game convention, I’ll be a guest of honor. What? I’ve never been a guest at a convention before. I’m stoked. We’ll see what happens in a couple of days. October’s Game Design Brain Dump is already written and ready to post, so I may have to share some highlights in November’s Game Design Brain Dump. Nuke-Con 2026 should include a ton of playtesting. The Spielmasons (a local board game design group) and I have a dedicated table this year. We’re even putting on an event where convention attendees can take supplies (provided by The Gamecrafter) to design their own games. The Spielmasons and I will be playtesting your designs on Sunday. Woo hoo! If you’re in the Omaha area and you’d like to have me and The Spielmasons playtest a game you designed, stop on by.

I’m still in discussion with a publisher for Spill the Beans. My point of contact has been busy these past couple of months with a KickStarter campaign, which I covered in one of our Geekly News posts, and GenCon. Convention season is dying down. Ironically, Nuke-Con is one of the latest board game conventions of the season, so I should be able to meet with the publisher soon. Fingers crossed.

I haven’t heard back from any of the publishers where I submitted Whirligig Pets. I’m treating this process similar to submitting to literary agents. I’ll craft a follow-up email for Whirligig Pets in the coming days, wait another week or two, and then submit to another board game publisher before Halloween if I don’t hear from this wave of publishers. Board game publishers get busy. Case in point, the publisher with interest in Spill the Beans. I’d like to reengage with the publishers where I sent Whirligig Pets before closing out those submissions as “never responded.”

“Never responded” is a good segue for my writing update. October also marks the three month mark for this round of Crooked as a Dogwood submissions. Most literary agents choose silence. In the next few weeks, I’ll update my submissions to “never responded” and submit to another wave of literary agents. But I’m going to change up a few things. Notably, I’ll rebrand Crooked as a Dogwood as upmarket fiction. Upmarket fiction is a fusion between literary fiction and commercial fiction. If you ask four different publishers what upmarket fiction is, you’ll get four different answers. In short, upmarket fiction is book club fiction.

I always viewed Crooked as a Dogwood making at least one book club fiction, so it may qualify as upmarket fiction. Most writers don’t know that their books are upmarket fiction. I may be one of them. Oops! Upmarket fiction is one of the most sought after genres by literary agents. Before this next wave of literary agent submissions, I’ll give my synopsis a quick pass and spruce up my query letter. It’s always a good idea to revisit these items.

Ber Season has officially begun. With the exception of Nuke-Con most of my focus will be on writing this year’s novel and editing my previous novels. I’m well over 15,000 words, which is a good total for me by the end of September. I’ll ramp up production in the coming weeks and months and easily complete a novel-length work by the end of November. Novel Writing Month. Woo hoo!

Those are all the updates I have for this Fifth Wednesday. It’s a little light because I write Game Design and Writing Brain Dumps once a month. If you want to hear more about my exploits, check out those posts. Let’s see what Season has been doing.

Season’s Updates

As of this post, I’ll have been at my gardening job for a full year. Yay! I’m still loving it and learning a lot. I’ve been trying to cater the flower beds in my work environment to natural pest control. A.K.A. keep the spiders safe. We have a lot of cat-faced spiders and yellow garden spiders. They’re amazing little helpers. 🙂

I’m not sure if I’ve mentioned my car before. I have a black 1999 VW New Beetle named Horus. I’ve had Horus for two years now, and he’s been in and out of the shop at least twenty times since I bought him with more tows than I care to admit. He’s my first car, and I didn’t know anything about what to check for in a used car. I got his A/C fixed earlier this month after his most recent attack on my wallet. I’m hoping Horus will behave himself so I can save up for two big things I want to achieve within the next handful of years.

My sister and I are planning on moving in together next spring (hopefully). Recently, I got a pay raise at work and have gotten a lot of overtime, so I’ve been squirreling away an extra hundred bucks a paycheck on top of my usual twenty percent. I also want to buy a dark red Honda Accord within the next five years. I don’t know why, but it has to be red. I will not be swayed. And yes, I already have a name picked out. Let me know if you’d like me to share it, Geekly Gang.

Hey, hey! Kyra Kyle here again. Those are our writers’ personal updates from these past few months. What’ve you been up to, Geekly Gang? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Game Design Brain Dump: September 4, 2026

Hey, hey, Geekly Gang! Kyra Kyle with another board game design brain dump. I’m still submitting designs to various publishers. I’ve received a couple of rejections. Brotherwise Games gave me a prompt response. I’ve given up on a handful of publishers (like Lucky Duck Games), marking them down as “never responded” in my spreadsheet. Seriously, I wish there was a submission tracker like Duotrope for board games, so designers could share notes on which publishers are more responsive than others. I guess I can do that here. While I don’t particularly care for Brotherwise Games’ submission manager (they use Google Forms and pics), I do like how prompt they were with a response. And that’s another thing the board game community could use, a more standardized online submission manager program like Submittable.

Anyway, I’ve made tweaks to Spill the Beans. My goal is making Spill the Beans more enjoyable at lower player counts, and I think I’ve accomplished this by having players “bust” if they spill too many of the same bean type. Love it! Spill the Beans is still a party game at its core, but I’ve playtested multiple smaller player count games at designer meet-ups and received good feedback. You would think a player may get lucky, pushing their luck by spilling out more beans and not busting, and that does occur, but the game evens out over time. And smaller player count games take little time at all. Spilling out more beans per turn means that the game concludes a lot faster at smaller player counts (a problem the game had before this change). Players are just as likely to run out of beans as they are to fill two jars.

Enough about Spill the Beans, I’ve also been submitting Whirligig Pets to various publishers. I’ve had fewer responses for Whirligig Pets than Spill the Beans. I may be submitting to the wrong publishers. Or I may need to submit games during conventions. Or it could be something else entirely. Again, board games need a submission tracker and submission manager program like Duotrope and Submittable.

Monster Chef 01 Board Game Logo

I wrote the Monster Chef rulebook. It’s up for review with multiple design groups. I’m getting close to submission with this title. I can’t wait. Monster Chef has plenty of theme and could tie in well with the upcoming season of Delicious in Dungeon (2027). I’m also exploring expansions for this title. Monster Chef is a joy to develop.

The same isn’t always true of Rustbucket Riots. I’m still playtesting this game’s shift from dice placement to bag builder. I like what I’ve seen so far, but balance has become an issue. If I can unknot Rustbucket Riots’ balancing issues, it could proceed to a similar state to Monster Chef.

Mechanisms

And we come to two newer designs that don’t even have names–yet–and I may want to help a fellow game designer get one of their title’s published. I won’t name her design here, but I love the game’s quilting theme. One of my new titles doesn’t have a theme. Well, I don’t care for the theme of flowers that it currently has. Too many games use a flower theme, so I may need to shake up a few things. My second title is fallout shelter game includes multi-use tetrominoes and spinners. Oh, yeah. We’re gonna get freaky.

That second title has been on the backburner for over a year. I wanted to get Spill the Beans, Whirligig Pets, and Monster Chef to good states before starting another project. I can’t wait to take the fallout shelter game to conventions. Woo hoo!

That’s all I’ve been working on over the past month. I should have more updates next month. Nuke-Con (in Omaha) is on the horizon. I’ll be attending with Spielmasons. If you’re going, stop by and say hi. Thank for reading, and wherever you are, I hope you’re having a great day.

Personal Update Wednesday: April 29, 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today marks April’s fifth Wednesday, so that means our writers will share personal updates over the past three months or so since our last update. Honestly, I don’t know if we’ll hear from Season and Skye this month, but you’ll get an update from me. Here’s what I’ve been doing these past three months.

Kyra’s Personal Update

If you’ve been following my Game Design Brain Dump series lately, you’ll know all about the Great Plains Game Festival (GPGF) and how I submitted three games for its inaugural Playtest to Win Event. My designs weren’t checked out as much as I would’ve liked, but I got some good feedback. Spill the Beans and Whirligig Pets received mostly praise, so those two games are pretty much ready to submit. And I have begun submitting Spill the Beans. That’s one part of my New Year’s Resolution down. I have a submittable board game, and I’m submitting it to various companies.

Whirligig Pets needs a promo video, but that may occur as soon as today. I have a script and a ring light. Let’s do this thing. I’ll share whenever I begin submitting Whirligig Pets and whatever happens with any responses. Fingers crossed that I’ll hear something back from my first wave of Spill the Beans submissions. While I’m sure these companies receive multiple queries daily (I went with some larger board game publishers first), I was hoping I would have heard something back from someone by now. I may wait a week or two and follow up.

I also submitted No Kings to GPGF’s Playtest to Win Event. That one needs more work. I’ll try various things to see if I can jazz up the gameplay. I’ve mentioned in a past Brain Dump that popular art’s sweet spot between familiar and strange could lie in the following Venn Diagram.

Evidently, No Kings leans toward the “Potentially Boring” side of this Venn Diagram. I have some ideas to shake up the design, and multiple people signed up for No Kings’ notifications. No Kings had more followers than the other two games. Most people who responded sounded as if they would give the game another chance. But before I send the game back into the wild, I’ll send it through the meat grinder a time or two.

Moving from the games I’m designing to games I’m playing, I’ve dove into the Marvel Multiverse RPG or MMRPG or the d616 System. That’s a lot of nicknames for one game. Anyway, I will be running a one-shot MMRPG scenario at the Nuke-Con Aftershock Event next month (May 16, 2026) at the Bellevue (Nebraska) Public Library. If that goes well, you could see me at a Free RPG Day Event at the end of June. Regardless, I’ve busied myself by converting some of the TSR Marvel RPG of the 1980s into the d616 System. Roll Charts! Woo hoo! My future holds countless hours of rolling up characters with ridiculous origins and powers.

And since I’m old enough to have played the 1980’s TSR Marvel RPG, I regret to inform you that I’ve had lower back pain for the past several days. I haven’t been able to leave the bed too often. While that helps me read four resource books for the MMRPG and catch up on some other reading, I haven’t been able to sit for prolonged periods. I’m on the mend. I’ll get back to writing and game design real soon.

I’ve been submitting here and there to literary journals, but for the most part, that’s all I have for these past couple of months. Let’s check in with Skye.

Skye’s Personal Update

Long story short: I got a new job.

This has taken up the majority of my time over the past few months. I wasn’t getting enough hours at my movie theater job, which was having a negative effect on my income and prompted me to seek out new employment. Ultimately, I landed a job at Carvana. In all honesty, I didn’t even expect to get an interview for this position (let alone get hired), but I’m very glad that I did. I like going on adventures with Carvana.

So far, things have been going well; the only difficult part has been sorting out my hours between my new job and my theater job. Yes, I ended up keeping the theater job. The good news is that I’m getting the hours I need; the bad news is that my free time is completely unpredictable now. I’ll still try to post and update whenever I can, and I still love being a part of the Geekly Community.

We geeks gotta stick together, right?

Hey, hey! Kyra Kyle here again. Thank you for reading, and wherever you are, I hope you’re having a great day.