Top 5 Sharks in Video Games

Today is Shark Awareness Day. Geekly’s celebrating by listing the top five sharks that originated in video games. Things are about to get fishy.

Hey, hey! Kyra Kyle here. With today’s list, we won’t include all sharks in video games. These are the sharks that originated in video games. So, we won’t include King Shark, Jeff the Land Shark, or Jaws, because they started in comic books or in the movies and then made their way over into video games. We’re talking straight video game sharks.

Honorable Mention) Sharks from Hungry Shark World

None of the sharks in Hungry Shark World have names, but this game may be one of the highest-rated games where gamers play as sharks. The game features numerous fun maps and 30 species of sharks that players can customize into their own cuddly predator. Hungry Shark World just misses our list because there isn’t one specific shark to feature. Instead, Hungry Shark World pits gamers’ shark creations against unique enemies.

5) Gran Bruce (Viewtiful Joe)

Gran Bruce is one of the many bosses Viewtiful Joe faces. This shark enemy pays homage to the world’s most famous movie shark, Jaws. Steven Spielberg’s crew gave the prop sharks on the set of Jaws the nickname Bruce. Players can even trigger an explosion in Gran Bruce’s mouth, which was how Jaws was defeated at the end of the first film. Gran Bruce may be little more than a dim-witted boss for Joe to slap down in the first game, but he also had a role in the Viewtiful Joe anime, which makes him one of the few gaming sharks to crossover into other media.

4) Megalodon (Battlefield)

What started as a joke in the Battlefield series became a random appearance of a Megalodon shark in the game. The Megalodon is one of the largest creatures to ever prowl the seas, so of course, this ancient beast lurked in one of Battlefield’s maps. It didn’t help that gamers photoshopped a large shark in some of the gameplay. The gag became reality when Battlefield 1 included a Megalodon in its mission “They Shall Not Pass.” The rest is history. Or prehistory.

3) Lurker Shark (Jak and Daxter)

Many video games during the early 2000s would prevent heroes from swimming beyond the limits of the game world with an invisible wall. Jak and Daxter decided to ward off would-be cross-game-world swimmers by having a shark eat them alive. While the Lurker Shark made its biggest impact in the first game of the Jak and Daxter series, it would return in Daxter in a variety of shapes and sizes. It even has a brief cameo in Jak 2.

2) Snacker the Shark (Banjo-Kazooie)

Snacker the Shark serves the same purpose as Lurker Shark in Jak and Daxter. Snacker is a clever way to keep Banjo and Kazooie within the limits of their game world. Snacker makes two appearances in the original Banjo-Kazooie, but he made his debut in the Treasure Trove stage, spouting one-liners and taunting players before he eats them. Like Gran Bruce, Snacker also pays homage to Jaws with his Jaws-inspired theme song. He’s cute even while he devours you.

1) Tiny (Batman: Arkham City)

While investigating the Penguin’s lair, Batman runs into a great white shark ironically named Tiny. This encounter is one of the most blood-pumping moments in Batman: Arkham City. Batman must carefully cross a body of water without being eaten alive by Tiny. Looks like Bats forgot the shark repellent. Never leave home without it. Despite a brief appearance in Batman: Arkham City, Tiny made an impact. The series brought him back with a jump-scare sequence in Batman: Arkham Knight.

I may have listened to the Jaws theme song while putting together this list. Which video game shark is your favorite? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 Red, White, and Blue Video Game Characters

U-S-A! U-S-A! U-S-A! The United States of America celebrated its Independence Day yesterday, so we’re celebrating belatedly by listing our picks of the top 5 video game characters that use a red, white, and blue color palette.

Hey, hey! Kyra Kyle here. We’re doing something a little different with today’s Top 5. It’s no longer the United States’ Independence Day, but who are we kidding? Someone will be lighting fireworks tonight. We can set off a few of our own with these top 5 red, white, and blue video game characters.

5) King Dedede

Video game designers may have ulterior motives when selecting their characters’ color palettes. Nintendo certainly did with King Dedede when they introduced him to the Kirby franchise. Visually, he combines Santa Claus’s outfit, a bald eagle’s beak, and John Henry’s hammer. Personality-wise, King Dedede is a glutton, selfish, and hostile toward the color pink. In short, he’s all American.

Take that, you pesky amoeba. King Dedede won’t be the only video game villain who wears red, white, and blue. ‘Murica!

4) Blinky (a.k.a. Shadow)

Blinky (from 1980’s Pac-Man) may not be the first character you think of when discussing red, white, and blue video game characters, but he is classic. Shadow is the leader of the team of ghosts (they’re actually monsters) who chase Pac-Man. While Pinky (Pink) and Inky (Cyan) attempt to ambush Pac-Man by taking routes the player doesn’t choose, Blinky chases our protagonist and applies pressure.

Shadow is the most aggressive of all the ghosts (monsters) and the most dangerous. When players get caught, they’re usually caught by Blinky. He has true American vigor. He races to chop down Pac-Man like George Washington chopped down a cherry tree.

3) Dr. Wily

Wow! Are there any video game heroes who use a red, white, and blue color scheme? Yes. They’re next on our list, but we have one final video game villain before we reach them: Mega Man’s Dr. Wily. Before Dark Souls, Dr. Wily pushed gamers to “get gud.” I don’t know how many times I attempted a Mega Man level, only to leave my palms sweaty after countless hours. Thank you for making me a better gamer, Dr. Wily. I salute you.

Dr. Wily also happens to have an advanced degree, adding to a long line of PhDs with nefarious plans. You’d think universities would weed out these bad eggs before they graduate. Oh well. If Wily’s university had expelled him, we may not have gotten a killer robot dragon in Mega Man II.

2) Sonic

Sonic is Sega’s mascot. Ever since the speedy hedgehog raced onto game consoles in 1991, he’s worn red and white shoes, white gloves, and he has blue fur. Very patriotic of you, Sonic. Sonic is ubiquitous with Sega. He’s the first character–and possibly only character–one would think of with Sega Games.

It also doesn’t hurt that Americans are an impatient bunch. Sonic’s speed gets you those rings now. Not later. Now! Hot dogs, muscle cars, and Sonic the Hedgehog. Is there anything more American?

1) Mario

Yeah. We couldn’t go with any other video game character than Mario. You probably read this list and already knew the fictional plumber would top this list. Mario has always featured red and blue. Even in his short stint as “Jumpman” in his Donkey Kong debut (1981), he was always pictured on the video game cabinet to be wearing white gloves, even if the hardware at the time couldn’t effectively render those pixels.

You know you’re a big deal if people know you mononymously. If you utter Mario, most people will picture a plump plumber, wearing a red shirt and hat with blue overalls. Since Mario wears red, white, and blue, he tops this list. It also doesn’t hurt that Mario is often seen with stars. Talk about a Star Spangled hero.

Did we get the list right? Which red, white, and blue color palette video game characters should make this list? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Top 5 X-Men Villains

Geekly hasn’t covered a superhero team’s rogues gallery since the Avengers, and there’s no better place to continue that trend than with the X-Men. The X-Men topped our list of Most Powerful Rogues Galleries. If you missed that post, you can check it out here. No one messes with X-Men villains.

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Villains List. Marvel’s merry band of mutants has no shortage of enemies. Here’s our list of the Top 5 X-Men Villains.

Emma Frost X-Men

5: Emma Frost

The fifth spot on most Top 5 Villains lists could go in several directions. While the X-Men are no different, Emma Frost was an easier selection than many fifth spots. No disrespect, Juggernaut.

Like most great X-Men villains Emma Frost spends as much time as a hero as she does a villain. As a villain, Frost typically serves as the Hellfire Club’s White Queen. We had to include at least one classic member of the Hellfire Club; they’re a frequent thorn in the X-Men’s side. This alone could explain Emma Frost’s inclusion on this list, but Frost opposes Charles Xavier like no other X-Men villain. She teaches young mutants and twists them into doing her bidding.

The Hellions are the most famous of Emma Frost’s disciples. They were a rival class of young mutants. One by one, Frost manipulated the Hellions. She took advantage of Thunderbird’s grief (because of his brother’s death) and coaxed him into taking revenge against the X-Men. At Frost’s request, Empath used his abilities to force Firestar to love him and join the plot. Emma Frost is a powerful mutant telepath. She’s used these powers to control more than just the Hellions. Kitty Pryde, members of the New Mutants and the New Warriors has at some point been one of Frost’s victims.

4: Mystique

Raven Darkhölme or Mystique (even Raven’s an assumed name, so we don’t know Mystique’s real name) has one of the wildest backstories of any X-Men villain. Again, she’s had her fair share of heroic stints, but Mystique is at her best when she shapeshifts, deceives, and infiltrates.

Nearly immortal, Mystique has done it all. In 1895 (or earlier), she took up the identity of consulting detective Sherlock Holmes. She convinced a time-traveling Kitty Pryde to not assassinate Adolf Hitler during the start of World War II. She’s been a member of the Brotherhood of (Evil) Mutants, organizing the third incarnation of the team. During this time, she adopted a young girl named Anna Marie (Rogue) and manipulated her into stealing Carol Danvers’s powers.

Mystique is the biological mother of a couple of prominent figures in the X-Men universe: Nightcrawler and Graydon Creed. While Nightcrawler is another popular X-Man, Graydon Creed is the leader of the mutant-hating organization Friends of Humanity. Creed would later become a politician and after he became too much of a problem, he was assassinated. Mystique was the gunman. Ruthless and conniving, Mystique will do whatever it takes to accomplish her goal.

Mister Sinister X-Men

3: Mister Sinister

Mister Sinister is the figure in the shadows. A world-renowned geneticist, Mister Sinister treats humans and mutants as his playthings. He’s cloned (even himself), created new life, and manipulated mutant DNA for enhancing powers (again, he did this to himself). The original Nathaniel Essex (Mister Sinister) was transformed into his current form by the mutant known as Apocalypse, and his clone has spent most of his life scheming ways to break free from Apocalypse. To achieve this end, Mister Sinister has manipulated the lives of critical members of the mutant race. Cyclops, Jean Grey, Gambit, Havok, and even Professor X have been Mister Sinister victims.

Madelyne Pryor may be Mister Sinister’s greatest creation. She posed as Jean Grey, married Scott Summers (Cyclops), and gave birth to a child Nathan Summers (Cable). Yeah. Mister Sinister is all up in the Summers’ family tree. Cable’s given name Nathan is a nod to Mister Sinister’s original name Nathaniel. You could view Cable as having the family name of two families.

Beyond Sinister’s family skullduggery, he was the one responsible for wiping out the Morlocks. Unknowingly, Sinister was the one who unleashed the Legacy Virus, a mutant-specific pandemic that decimated the mutant populous. Despite multiple lifetimes of villainy, Professor X appointed Mister Sinister a seat on the mutant island nation Krakoa’s Quiet Council. His life’s work aided with the re-establishment of the country after the Krakoa Massacre.

Apocalypse X-Men

2: Apocalypse

We go from Mister Sinister to the mutant who created him, Apocalypse. En Sabah Nur, translated as “The Seven Lights,” has lived for generations. Born in ancient Egypt, Apocalypse began life as a slave, and over time, he became a conqueror. His laundry list of abilities was crucial in Apocalypse’s Road to Conquest. Here’s a brief list of Apocalypse’s powers: self-resurrection, psychic-link, self-atomic manipulation, biomorphing, size alteration, superhuman strength, superhuman durability, superhuman stamina and endurance, telepathy, force fields, and telekinesis. The previous list was a third of Apocalypse’s powers.

Is it any wonder that Apocalypse has taken the guise of a god of destruction and the end times? Like all the other villains on this list, Apocalypse has a massive history with the X-Men. One of Nur’s standout storylines is the Age of Apocalypse. In this alternate future, Apocalypse sees his “Survival of the Fittest” philosophy to a logical conclusion. The mutants who survive are the ones able to adapt to Apocalypse’s extreme worldview.

No one aspect of Apocalypse showcases his extreme worldview than his Horsemen. Numerous X-Men have served as one of the Horsemen of Apocalypse, but Warren Worthington III may still be the most iconic. Nur transformed Worthington from the natural, angelic wings of Angel to the twisted techno-organic wings of Archangel. Archangel served as Death. War, Famine, and Pestilence round out the remaining members. The entire universe is at stake whenever the Horsemen arrive. The same can be said of Apocalypse. En Sabah Nur lives for destruction.

Magneto X-Men

1: Magneto

Magneto is one of the most iconic comic book villains of all time. He had to take the top spot. His origin story is legendary. After suffering atrocities at the hand of the Nazis while interred in Auschwitz, Erik Lehnsherr (known by multiple other names like Max Eisenhardt) vowed never to let anything like the holocaust happen to the people he loves. This trauma formed Magneto’s worldview, and when humanity began lashing out against mutants, Magneto fought back. He wants to live in a world where mutants are humanity’s masters, and this puts him at odds with X-Men founder Professor Charles Xavier who dreams of peaceful mutant-human coexistence.

No other villain typifies an X-Men antagonist more than Professor X’s friend Magneto. We could discuss why Magneto takes the top spot for days, but ultimately, anyone who knows of the X-Men knows about Magneto. Most readers expected to see Magneto take the top spot. Magneto is iconic.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1994

Magic: The Gathering dominated 1993 and in 1994, dozens of new collectible card games hit the market. Even though 1994 produced more than one collectible card game on its list, we still have one honorable mention collectible card game, Illuminati: New World Order. I always loved Illuminati’s sense of humor; it’s a shame that neither the original game (released in the early 1980s) nor the CCG made the cut. That just shows these lists’ competition.

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. We’ll talk about the board games that this year’s list soon, but let’s recap the ground rules for which games make these lists before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Star Trek Customizable Card Game (1994)

Illuminati: New World Order’s lack of staying power contributed to its absence from this list. The Star Trek Customizable Card Game doesn’t have that issue. I never knew The Star Trek Customizable Card Game stayed in print for over a decade. The game may have gone out of print in 2007, but a group of dedicated fans still play.  Peter Ludwig was crowned the 2023 Star Trek Customizable Card Game World Champion.

The Star Trek Customizable Card Game pitted players against each other to assemble a team, a ship, and equipment to complete missions. The first player to complete 100 points worth of missions/objectives wins. The 1st Edition, which ran from 1994-2001, only had the option of a two-player game, just like Magic. 2002 saw the Star Trek Customizable Card Game’s second edition. This version allowed for more players to join in the fun.

On a personal note, I knew one of the original designers of the Star Trek Customizable Card Game. Rest in peace, Rollie.

4: I’m the Boss! (1994)

I struggled with placing the 2-4 ranked games on this list. Honestly, you can shuffle these games in any order, and I wouldn’t fight you. The first game we’ll cover comes from a familiar face, Sid Sackson. We haven’t seen Sackson on one of these lists in a while, but he was productive during this period. I’m the Boss! is a negotiation game where players compete and cooperate to put together profitable business deals. Gameplaywise, I’m the Boss! splits the difference between luck and skill. One must be able to negotiate and needle their way into the best deals.

Not going to lie, I’m not the best at I’m the Boss! But if you like games where you can pull the wool over someone else’s eyes and rob them blind through a one-way deal. I’m the Boss! can give you those moments. Sackson has a knack for business games. His most famous creation was Acquire, which featured on our Top Tabletop Games from the Early Sixties. (Check out the link here.)

3: Vampire: The Eternal Struggle (1994)

Richard Garfield wasn’t done with collectible card games after 1993. Vampire: The Eternal Struggle, which was originally published as Jyhad (changed to distance the game’s name from the Islamic term jihad), puts players in the role of Methuselah (ancient) vampires, controlling lesser vampires to complete machinations and wrest control of the Camarilla, the society of vampires featured in the role-playing game Vampire: The Masquerade. Garfield wanted to show the versatility of collectible card games as a genre, and he succeeded in doing so with Vampire: The Eternal Struggle.

Magic games are quick. Vampire: The Eternal Struggle games can take up to two hours. Magic forces players to play lands from their deck to cast spells. Vampire: The Eternal Struggle allows players, who are Methuselah vampires, to spend their blood points to play cards, but be careful, your blood points are also your life and if you run out, you lose. Magic has players draw one card at the beginning of a player’s turn (you can have cards that allow you to draw more). Vampire allows players to draw cards as soon as they play cards. Magic started as a two-player game. Vampire was always a 2-5-player game. The two games couldn’t be more different.

Despite their differences, or maybe because of them, both games found a wide audience. Depending on how one views it, Vampire is the second longest-running CCG, only to Magic, if you include the five or so years when the game was transformed into a living card game. Or Pokémon, which (Spoiler Alert) will make a future list, takes the second spot, and Vampire takes the spot for the third longest-running CCG. Either way, Vampire: The Eternal Struggle has staying power.

2: Manhattan (1994)

Manhattan received the 1994 Spiel des Jahres award, so I gave it the nod over the previous two games. The concept is simple. Players construct and control Manhattan skyscrapers that will award points. Manhattan benefits from 3-D components. When you’re constructing skyscrapers, they will stretch vertically. This gives Manhattan table presence.

Manhattan may have a game concept based on a New York City borough, but it took Mayfair Games two years to make the game accessible to the United States. Manhattan was designed by Andreas Seyfarth. At the time, Seyfarth was an unknown game designer, but eventually, he’d add several more board game gems: Puerto Rico, San Juan, and Thurn and Taxis (which he codesigned with his Karen). This may not be the last time we’ll see Andreas Seyfarth’s name on one of these lists.

Despite earning the Spiel des Jahres, Manhattan has received mixed reviews. Previous critics have questioned the game’s components and scalability. Others claim that the game’s mechanisms are dated and too abstract, chaotic, and luck-driven. But still, others insist that Manhattan has broad appeal and praise the game’s engagement and accessibility. What does this tell us? Gamers can’t agree on anything, and one likes what one likes. If you like the idea of building skyscrapers, you may want to give Manhattan a try.

1: RoboRally (1994)

I promised that Richard Garfield would make this list again, and he claims the second number-one spot in consecutive years. Richard Garfield started a tabletop revolution with Magic: The Gathering in 1993 and kept busy in 1994. RoboRally is a robot demolition derby. Players attempt to guide their robots through a dangerous widget factory filled with moving gears, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and more obstacles.

I say that players attempt to guide their robots because RoboRally is notorious for how chaotic the races get. The more players, the more mayhem ensues. The box reads that RoboRally plays for up to two hours. That’s generous. It may play longer than that, but RoboRally is another modern classic and shows Garfield, like the game type he invented (the collectible card game), is no one-trick pony. Richard Garfield has one of the most diverse board game catalogs and isn’t afraid to take chances.

Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993

Top 5 Avengers Villains

Hey, hey! Kyra Kyle here. We’re back with the first Top 5 Villains List; today’s list is the Avengers’ greatest foes. The Avengers are a strange case. Many of the villains one could include in an Avengers rogues gallery are either another hero’s villain (we’ll see some of those) or a Marvel Universe-level villain (we’ll see some of those, too). The Avengers lack villains who are unique to them and many of the ones who are Avengers-specific villains don’t tend to have the personal connection necessary for a proper archenemy. (We may need to make a post for what makes a good nemesis.) But despite not having an archenemy, the Avengers have a lot of great villains they’ve faced. Let’s see who made the list.

Honorable Mention: Scarlet Witch

Yes. We have another honorable mention for this list. Scarlet Witch often works with the Avengers but she does cross the line into the role of villain and when she does, it can be devastating. Much like her MCU counterpart in Doctor Strange in the Multiverse of Madness, Marvel Comics’ Scarlet Witch becomes overcome by the loss of her twin sons in the story House of M. Scarlet Witch has a personal connection with the Avengers. She has the power level that can make someone believe she could defeat the Avengers, too. If she chose the life of a villain full-time, perhaps the Scarlet Witch would serve as the Avengers’ archenemy.

5: Grim Reaper

Grim Reaper certainly has the personal connection to become the Avengers’ greatest enemy. He’s Simon Williams’ (Wonder Man) brother, and in turn, Simon Williams is the brain brother of Vision, so Grim Reaper is Vision’s half-brother of sorts. I don’t know how that works. Grim Reaper has been a part of several plots against the Avengers, too, if only tangentially. He was there in the aftermaths of both Secret War and Civil War. Because Grim Reaper lacks the power level required for an Avengers’ big bad, he tends to work behind the scenes or wait until the team is underpowered before striking. Even so, Grim Reaper deserves a spot on this list.

4: Kang the Conqueror

Kang is the inverse of Grim Reaper. He has the prerequisite power to become the Avengers’ greatest villain, but he lacks a personal connection. Kang the Conqueror is a Marvel universal threat. The Avengers are one of the many teams that happen to get into Kang’s way. Kang has more of a connection to Reed Richards of the Fantastic Four. In any reality (in the comic books), Kang the Conqueror began as Nathaniel Richards, a descendant of Reed’s. He idolized Tony Stark—so there’s a small connection there—and his first identity was Iron Lad. But Kang has held many identities: Kang, Immortus, Mister Gryphon, Rama-Tut, and even Doctor Doom. I hope the MCU returns to the character, eventually.

3: Thanos

Thanos is another super-powerful villain without a personal connection with the Avengers. Thanos is another Marvel Universe threat and not just an Avengers villain. Even the MCU films Infinity War and End Game brought in the Guardians of the Galaxy and a few others. Still, Thanos has had plenty of run-ins with the Earth’s Mightiest Heroes. You’ll find Thanos in most Marvel titles named “Infinity” and he’s even been involved in Secret Wars and Civil War II.

2: Loki

2012’s Avengers stayed true to the Avengers’ original villain. Loki Laufeyson was the first villain of many to face off against the Avengers. He also has a personal connection to Thor Odinson, so that’s another positive for calling Loki the Avengers’ archnemesis. My favorite Avengers storyline featuring Loki is the “Acts of Vengeance” comic book crossover. Loki convinces the Avengers’ supervillain counterparts to join forces and attack members of the Avengers that the villains wouldn’t normally attack. Each hero’s nemesis would feed information about the various Avengers to the villain who planned to attack the hero. Leave to Loki to organize a massive crossover with Doctor Doom, Kingpin, Magneto, the Mandarin, the Red Skull, and the Wizard. Loki would take the top spot if it wasn’t for one villain.

1: Ultron

Created by Hank Pym (changed to Tony Stark for the MCU), Ultron was an AI designed to assist with world protection. Ultron turns rogue. He has a link with Vision and by extension Wonder Man. Add in the original Ant-Man into his origin and Ultron has the personal connections to be the Avengers’ greatest foe. He also has the power to back up those convictions. The events from Age of Ultron (the movie, not the comic book crossover, which wasn’t as good) are just the tip of the iceberg. Ultron even took the guise of Crimson Cowl and took control of the Masters of Evil, a supervillain team that just missed this list. I struggled between Loki and Ultron but decided to go with the robot. Who says a robot can’t be a superhero team’s greatest enemy?

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1993

1993 is another solid year for tabletop games. This year’s releases saw one massive title and a handful of titles for an older audience. As we dive deeper into the nineties, we’ll have a large pool of tabletop game titles with which to choose.

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. We’ll talk about the board games that this year’s list soon, but let’s recap the ground rules for which games make these lists before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: 13 Dead End Drive (1993)

13 Dead End Drive is the only board game on this list that could be considered a child’s game. We’re getting to the adult-themed games soon enough. 13 Dead End Drive has a murder theme. The death of a wealthy old woman triggers a feud over her will. Players use traps located on the board (the mansion), to kill characters controlled by other players to claim the estate.

Players are dealt all the “Character cards” which correspond to matching pawns on the board. Since there are 12 characters, players will control more than one character. Players don’t show which characters they were dealt. Matching “Portrait cards” determine who is the current favorite for the inheritance. The third type of cards are “Trap cards” which are used to spring traps and eliminate characters.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that isn’t theirs, especially if the move places a pawn on a Trap space. Characters must end their turn on a Trap space by exact count, and a player must play a matching Trap card for the Trap to take effect. Players win by being the last character standing, escaping the Mansion while one’s character’s Portrait is displayed, or having the final character’s Portrait displayed when the Detective reaches the front door (at the end of 10 rounds).

Despite, the macabre premise, 13 Dead End Drive uses humor and goofy characters to make the game approachable. The game also marks an interesting twist to a murder-themed board game. While games like Clue (or Cluedo) has players trying to figure out who committed a murder, 13 Dead End Drive empowers players by committing a dozen murders.

No. Seriously, this is a game geared toward a younger audience.

4: Europa Universalis (1993)

Europa Universalis is a monster of a board game. The official playing time listed on the game box is six hours, but the game can last for weeks. Board Game Geek estimates the playing time to be 15 days. Europa Universalis is a geopolitical strategy game set from 1492 to 1792. Players take control of European powers during this period. Each country has unique events, objectives, and special rules, for example, Russia’s military power is limited until the arrival of Peter the Great, and England has access to powerful privateers.

Europa Universalis has plenty of freedom of choice. It offers control over economics, military, maintenance (yes, you’ll have to maintain your country), discoveries, and colonial investment. But this leads to a major drawback, the game has a lot of calculation and management during the game for income, price changes, maintenance (of your regions), and the purchasing of military resources. Europa Universalis may work better as a video game. Fortunately, Swedish video game developer Paradox Development Studio (along with the help of the board game’s designer Philippe Thibaut) adapted Europa Universalis into a video game in 2000. This long-running video game challenges Civilization as the top civilization simulator.

3: Call My Bluff (Liar’s Dice) (1993)

Call My Bluff (Liar’s Dice) has an odd history. The Liar’s Dice class of games has existed since the 15th century (originally named Dudo from the Incan Empire). A variant of Liar’s Dice was published by Milton Bradley six years prior in 1987. Call My Bluff is a remake of the original Liar’s Dice, which was then in the public domain. Richard Borg earned the 1993 Spiel des Jahres (the German Board Game of the Year) for his adaptation of this classic game.

Five dice are used per player with dice cups used for concealment. In each round, every player rolls a “hand” of dice under their cup and looks at their hand while keeping it concealed from the other players. The first player begins bidding, announcing any face value and the minimum number of dice that the player believes are showing that value, under all of the cups in the game. Ones are often wild, always counting as the face of the current bid.

Turns rotate in clockwise order. Each player has two choices. They can make a higher bid or challenge the previous bid, typically with a call of “liar,” hence the name Liar’s Dice. Once a bid is challenged, all dice are revealed. If the bid is valid (at least as many of the face value and any wild aces as the player’s bid), the bidder wins. Otherwise, the challenger wins. The player who loses a round loses one of their dice. The last player with dice at the end of the game wins. Call My Bluff’s simplicity and entertainment value earned it the Spiel des Jahres. If the rules sound familiar, the video game series Red Dead Redemption includes a version of Call My Bluff.

2: We the People (1993)

We the People simulates the American Revolution. I’m sensing a simulation theme with 1993 board games. Published by Avalon Hill and designed by Mark Herman, We the People was the first wargame to use cards as the primary means of controlling the pace and tempo of play; the card play introduces a strong element of fog of war through hidden card information.

One player controls the British, while the other plays as the Continentals/Americans. The map has a web of cities and towns connected by lines along which armies can move. We the People marks one of the first times a designer used a point-to-point movement system, which has become standard with a lot of games. Tens of thousands of modern board games use a point-to-point movement system, and not just war games. The cooperative game about stopping a global pandemic, aptly named Pandemic, may be the most famous game to use a point-to-point movement similar to the one Mark Herman pioneered.

We the People has inspired other war games like Richard Borg’s Command and Colors series. Yes, this is the same Richard Borg who designed the previous game on this list Call My Bluff. But We the People may have influenced GMT Games the most. GMT has produced numerous games implementing Herman’s card-driven combat. Their games include The Napoleonic Wars, Here I Stand, Virgin Queen, and Twilight Struggle, which remains one of the highest-ranked board games on Board Game Geek.

1: Magic: The Gathering (1993)

Magic: The Gathering takes the top spot. No other game that was released during 1993 could’ve taken this spot from the granddaddy of all collectible card games. Magic: The Gathering beget a flurry of collectible card games in the following decade: Pokémon, Yu-Gi-Oh!, Legend of the Five Rings, and World of Warcraft (eventually rebranded as Hearthstone) to name a few. Magic: The Gathering’s designer Richard Garfield even made a few more collectible card games to add to his tally like Netrunner, BattleTech, Vampire: The Eternal Struggle, and the original Star Wars Trading Card Game.

Not going to lie. I played most of these collectible card games at one point or another. Magic: The Gathering has stood the test of time. Sure, Pokémon and Yu-Gi-Oh! have endured, but they were released years after Magic. Magic has outlived most of the games it inspired.

The greatest testament to Magic: The Gathering topping this list is that most people read Magic: The Gathering and nodded yes. Magic is the right answer. Magic is the only answer for top tabletop game for 1993.

Did we get the list right, for the most part? Let us know which games you’d add in the comments. And wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992

Top 5 Thunderbolts Rosters

Thunderbolts* releases this week with a new cast of characters. Some of the characters we’ll see in the upcoming film have been members of one of the various incarnations of the group. Others are new faces. The Thunderbolts team has seen plenty of new faces since its inception in 1997, so begs the question, Which Thunderbolts rosters are the best?

Hey, hey! Kyra Kyle here. We’re doing something different with today’s Top 5 in comics. As of this post, there have been thirteen iterations of Marvel’s Thunderbolts. With that many rosters to choose from, which rosters have had the best storylines? We intend to cover that with today’s list. Buckle up. These are the top five Thunderbolts rosters.

5: New Thunderbolts

First Appearance: New Thunderbolts (Vol 1) #1; written by Fabian Nicieza & Kurt Busiek; art by Tom Grummett (2005-2006)

Notable Members

MACH-IV
Songbird
Atlas
Donnie Gill/Blizzard II
Radioactive Man
Joystick
Speed Demon
Andreas von Strucker/Swordsman II
Genis-Vell/Photon

Marvel launched New Thunderbolts in the wake of the Thunderbolts’ first era. Original Thunderbolt Abe Jenkins reformed his ways as The Beetle and became MACH-I. Jenkins made a new suit for himself, becoming MACH-IV, and wanted to give other villains the same chance and reformed the new Thunderbolts. MACH-IV’s New Thunderbolts earned the respect of the Avengers.

The New Thunderbolts stopped Purple Man from enslaving New York City by drugging the water supply with his pheromones, the same ones that allow him to control his victims. Before the team could interrogate the Purple Man, he was teleported away by his boss, Baron Zemo. Zemo would eventually take control of the New Thunderbolts. The New Thunderbolts would lose their chance at redemption and became an army of villains used against Captain America’s Secret Avengers during Civil War.

Ultimately, New Thunderbolts was a solid iteration of the team. I always liked the basic Thunderbolts premise of supervillains pretending to be superheroes but ending up adopting the roles of heroes. Thunderbolts prove that no one’s beyond redemption.

Unless Baron Zemo’s in town. He loves to play the role of spoiler.

4: Luke Cage’s Thunderbolts

First Appearance: Thunderbolts (Vol 1) #144; written by Jeff Parker; art by Kev Walker (2010-2012)

Notable Members

Songbird
MACH-V
Moonstone
Fixer
Ghost
Juggernaut
Satana
Boomerang
Centurius
Mister Hyde
Shocker

In the years before Luke Cage assumed control of a new Thunderbolts team, the Thunderbolts had a run of horrible leadership, notably Norman Osborn. The team had become villainous. Captain America himself tasked Luke Cage to front a new Thunderbolts team, and this started a great run of comics. The team repurposes the heavily fortified superprison known as The Raft and uses Man-Thing as a form of transportation.

Luke Cage’s Thunderbolts are one of the odder iterations of the team. This team has a long time, too. At one point, the team splits off to become two separate groups. The Thunderbolts serviced the Americas, while the “Underbolts” had a European jurisdiction. These Underbolts get lost in time, specifically the World War II era, and pass themselves off as the American Thunderbolts, fighting beside Captain America (pre-frozen) and Namor. The team continues its fight with the Nazis and Human Torch androids that were created by Baron Heinrich Zemo (the current Baron Zemo’s father). Yes. Luke Cage’s Thunderbolts’ stories got wild.

3: Norman Osborn’s Thunderbolts

First Appearance: Thunderbolts (Vol 1) #110; written by Warren Ellis; art by Mike Deodato Jr. (2006)

Notable Members

Songbird
Moonstone
Swordsman
Radioactive Man
Mac Gargan/Venom
Bullseye
Robbie Baldwin/Penance

Yep. Norman Osborn may have been a horrible Thunderbolts leader, but his complicated leadership led to some great theater.

Osborn’s Thunderbolts occurred after Marvel Comics’ Civil War event. These new Thunderbolts were tasked with tracking down and arresting individuals avoiding the Superhuman Registration Act. This Superhuman Registration Act appeared in the MCU and sparked a similar story of the same name Civil War. Just imagine Norman Osborn, struggling with his Green Goblin persona, leading a team of villains to track down any superhero he dared not to register.

Times got rough, to say the least. This Thunderbolts team would lead Osborn to create his first Dark Avengers roster.

2: Red Hulk’s Thunderbolts

First Appearance: Thunderbolts (Vol 2) #1; written by Daniel Way; art by Steve Dillon (2013)

Notable Members

Red Hulk
Agent Venom
Punisher
Elektra
Deadpool
Red Leader
Mercy

Red Hulk’s Thunderbolts happened on the heels of Luke Cage’s. The government disbanded the Thunderbolts program, but General Thaddeus “Thunderbolt” Ross (Red Hulk) formed his team of anti-heroes. This new Thunderbolts served as a covert super-powered strike team. This sounds like the team’s premise in the upcoming Thunderbolts*.

Red Hulk’s Thunderbolts had a short but memorable run. Even the small moments are great. My favorite was when Deadpool’s name gets pulled for a mission, and he wants to kidnap actor Ryan Reynolds. Ha! At the time of this moment’s publication, Ryan Reynolds had not yet redeemed himself as Deadpool—way to go, Thunderbolts.

Getting back to the larger storylines. Ross started with former Code Red mercenaries and began adding a few villains. It’s this addition of villains that led to the team’s downfall. The team tracks down Doctor Faustus. The Punisher wants to kill Faustus for murdering high school children. Instead, Red Hulk recruits Faustus to join the Thunderbolts. The Punisher leaves the team and then takes them down. Womp, womp.

1: Original Thunderbolts

First Appearance: Thunderbolts (Vol 1) #1; written by Kurt Busiek; art by Mark Bagley (1997-2000)

Notable Members

Baron Zemo/Citizen V
Moonstone/Meteorite
Fixer/Techno
Beetle/MACH-1
Goliath/Atlas
Screaming Mimi/Songbird

The original is often the best. The original Thunderbolts introduced the idea of supervillains pretending to be superheroes (to gain access to their foes) and then liking the recognition and feeling good about doing good deeds. This differs from the Suicide Squad. Suicide Squad villains are looking for reduced sentences or perks in their prison accommodations. Except for their founding member Baron Zemo and one or two others, the Thunderbolts genuinely wanted to reform.

I also love the Thunderbolts’ reveal at the end of the first issue. This scene is iconic.

Did we get the list right? Let us know which Thunderbolts teams you would add or remove in the comments. Thank you for reading and wherever you are, I hope you’re having a great day.

Top 5 Members of the Suicide Squad

We covered Marvel’s Illuminati members last month, and this month we’re doing the same for DC Comics rag-tag team of oddballs the Suicide Squad. Also referred to as Task Force X, the Suicide Squad takes on missions so dangerous that trying to complete them would mean that someone has a death wish. Brought back in the 1980s with this concept, the Suicide Squad was run by Amanda Waller, who installed explosive devices inside the heads of hardened criminals. Cue over-the-top antics.

Hey, hey! Kyra Kyle here. We’re back with the first Top 5 list. Today we’re tackling DC’s lovable gang of miscreants, the Suicide Squad. Who made our list of the Top 5 Suicide Squad Members? Let’s find out.

5: Rick Flag

Rick Flag is the OG Suicide Squad member. Someone by the name of Rick Flag has been around since 1959. There have been three generations of Rick Flags; each one has served as one of the Suicide Squad’s leaders. Rick Flag stands out from most other Suicide Squad members because he isn’t a former criminal. Most iterations of Rick Flag portray him as a skilled military special ops member. This makes sense. The Suicide Squad began as a military/government outfit. It wasn’t until Amanda Waller revived the project that the Suicide Squad included criminals.

Typically, Rick Flag serves as Amanda Waller’s right-hand man within the group, helping keep the rest of the Suicide Squad in line. Amanda Waller is on to something. It would take more than a bomb in one’s head to stop certain members of the Suicide Squad. You need a man on the inside. Rick Flag is that inside man.

4: Captain Boomerang

We go from the most wholesome member of the Suicide Squad in Rick Flag to the least wholesome in Captain Boomerang. Let that sink in. Within a group of psychopaths and hardened criminals, Captain Boomerang is the least wholesome.

Boomerang joined the Suicide Squad in exchange for a pardon. So far, so good. But his grating personality and blatant racism cause more than a little strife within the group. Nobody likes this guy. He causes friction within the team and most team members consider him to be the most dangerous and least dependable member. This also causes Captain Boomerang to have some tasty storylines. He’s one of those villains you love to hate.

3: Harley Quinn

Harley Quinn was going to make this list, but I struggled with where to place her. She’s the highest profile character on this Top 5 list, but she’s also the newest Suicide Squad member. The third spot sounds right.

This isn’t the classic Harley Quinn. The original Harley Quinn, found in Batman: The Animated Series, needed a makeover before joining the team. The Harley who joined the Suicide Squad is the one with the revamped origin story where Joker pushes Harley into a vat of chemicals, granting her superpowers. This new Harley Quinn breaks the fourth wall like a popular merc with a mouth from a different comic book universe. I don’t know which version of Harley I like better, but there’s no denying that after her makeover, Harley Quinn molded the Suicide Squad in her image.

2: Deadshot

Besides the character in our number one spot, Floyd Lawton as Deadshot is who I think of first when I think of the Suicide Squad. Waller recruits Lawton because of his skills as a marksman and the fact that his mandated therapy sessions revealed that he has a “death wish,” hoping a skilled enemy will end his life in a dramatic battle. This death wish leads Deadshot to wear a costume featuring a target on his chest.

Deadshot often clashes with Captain Boomerang—who doesn’t—and field leader Rick Flag. But Deadshot and the latter share a begrudging respect for each other. Deadshot is a classic Suicide Squad member. His backstory lends himself to inclusion on the team and on this list. Lawton may be the only member of the Suicide Squad with a death wish.

1: Amanda Waller

I mentioned Amanda Waller in several write-ups leading to our top spot. Her spot at number one was inevitable. Waller is the woman in charge. She’s the one who resurrected the Suicide Squad. She’s the one who thought installing bombs in criminal’s skulls and forcing them to do government work was a good idea. In short, there would be no Suicide Squad without Amanda Waller.

The woman nicknamed The Wall makes up for her lack of superpowers with her ruthlessness, guile, intimidation, and political connections. Waller is the proverbial person who knows where the bodies are buried, and she’s not afraid to use that knowledge to her advantage. The Wall can even make members of the Justice League, like Superman and Batman, blush. She’s not to be taken lightly. She had to take the number one spot.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1992

The nineties were a turning point for modern board games. 1992 has its fair share of great titles, even if many of them skew to a young audience. 1993 was another strong year. As we dive deeper into the nineties, we’ll have a large pool of tabletop game titles with which to choose.

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. We’ll talk about the board games that this year’s list soon, but let’s reiterate the ground rules for which games make these lists before we begin.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Don’t Wake Daddy (1992)

Don’t Wake Daddy kicks off this list and a trend you’ll see with this list. 1992 saw a lot of board games with a strong toy factor. Don’t Wake Daddy is the first of two children’s games. Players take on the role of children sneaking to the refrigerator late at night, trying not to wake their sleeping father who lies in the middle of the board on a large bed. Players move around a board based on the color they spin. If the color of a noise space matches the color of an assigned card that a player holds, they’re safe; otherwise, the player makes one of several noises. A player who makes noise must press the button on the alarm clock next to the father. Eventually, the father will jerk upright from his bed, giving the game its title Don’t Wake Daddy.

Don’t Wake Daddy has inspired spin-offs in the least likely of places. German artist Martin Kippenberger used the symbols for the different “noises” for a cycle of wood-carvings and oil-paintings. Scholastic published a children’s book based on the game Don’t Wake Daddy: Late-Night Snack, making Don’t Wake Daddy one of the few board games to inspire a book. Jumanji doesn’t count. The book came out first and then the board game. My favorite quote comes from Parker Brothers spokeswoman Ronni Heyman who described the game as “a real sleeper.” I see what you did there.

4: Forbidden Bridge (1992)

Forbidden Bridge has a lot in common with another Milton Bradley release around this time Fireball Island. The company had a board game type during this era. Players take on the role of explorers after ancient jewels, which are guarded by an angry spirit. Occasionally, the bridge guard will awaken (Forbidden Bridge is a mechanized game with a motor) and shake the bridge, which may cause players’ pieces to fall off the bridge. Players can also “steal” another player’s jewel. The first player to retrieve two jewels and return them to their boat wins.

Forbidden Bridge’s premise and art resemble Fireball Island, and that’s not a bad thing. It gave the company an identity during the mid-late eighties and early nineties. Forbidden Bridge also takes the most chaotic element of Fireball Island (the bridge) and expands on it. Some of the bridge spaces have pegs, which are important because they can prevent player pieces from falling off the bridge when the bridge shakes. I’m glad that Fireball Island and Forbidden Bridge have seen remasters and reprints. Unlike the Fireball Island remaster, Forbidden Bridge leaves the original game mostly the same. Forbidden Bridge is a Target exclusive.

3: Loopin’ Louie (1992)

Loopin’ Louie is the second children’s game on our list. This electronic board game features a crane tower with a figure of the titular Louie in a biplane. Up to four arms (one for each player) are connected to the tower, each with a canal, a barn, three chicken tokens and a lever (paddle). Louie will spin around the board. Players press their respective levers to keep Louie in the air and stop him from knocking the chicken tokens into the canals. You’ll need to time your lever presses carefully. If Louie hits a chicken token on the barn, it falls into the canal. The winner is the last player to have at least one chicken token remaining.

Loopin’ Louie was given the Kinderspiel des Jahres award in 1994. It’s a solid game, especially for a children’s board game. But is Loopin’ Louie solely a children’s game? In Europe, Loopin’ Louie is a drinking game. In fact, Loopin’ Louie sold more than 1.3 million copies between 2006 and 2014 because it was used as a drinking game. I may need to institute a new Oktoberfest tradition.

2: Um Reifenbreite (1992)

Um Reifenbreite translates to “By the Width of a Tire” and puts players in the role of bicyclists during a Tour de France-type race. Each player controls a four-member racing team, and the goal is to score as many points for the whole team. Players roll dice to see how far their team members move, but there is a limited card set that can replace die results. Unique rules allow players to draft one another and add multiple kinds of road surfaces. Um Reinfenbreite is a deep racing experience.

Technically, Um Reifenbreite released in 1979 as Homas Tour, but we’re including the game here because the bulk of the Homas Tour copies were lost in a warehouse fire. Um Reifenbreite would be the rerelease, and the game changed enough that it earned consideration from the Spiel des Jahres. Um Reifenbreite did more than earn consideration, it took home the award in 1992, beating our next game on this list.

1: Modern Art (1992)

Dr. Reiner Knizia designed Modern Art so that it features numerous auction types. Heck, Modern Art may be THE game for players to learn all the various types of auctions that board games can offer. Each player is dealt a hand of cards, which represent works of art that the player may offer for sale. Players take turns putting these cards up for auction. The auction format is determined by the card offered for sale. Players sell their paintings back to the bank at the end of each round. Whoever has the most money at the end of the fourth round wins.

Modern Art was recommended for the 1993 Spiel des Jahres. The jury considered it for the award because “the unusual combination of different auction types makes Modern Art a challenging and varied game experience.” Reiner Knizia would be recommended for the Spiel des Jahres countless times. Knizia is the most prolific board game designer of all time. Modern Art is the first time one of his games makes one of these lists. It won’t be the last.

Did we get the list right, for the most part? Let us know which games you’d add in the comments. And wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991

Top 5 Flash Villains

I can’t believe Geekly has been doing Top 5 Villains lists for superheroes and we haven’t covered Flash’s rogues gallery. Flash has one of the most extensive rogues galleries in comic book history. He may not have villains with the same name recognition as Spider-Man or Batman, but his rogues gallery is one of the best.

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Villains list. Many of the Flash’s most iconic villains have superspeed, so we’ll be limiting this list to the top speedster. Let us know if you’d like a Top 5 List of Villainous Speedsters. In the meantime, here’s our list of the Top 5 Flash Villains.

Top 5 Ice Powered Comic Book Characters Killer Frost

5: Killer Frost

Flash’s top 4 villains were a breeze to compile. I knew who they were the instant I sat down. His fifth villain could go in several directions. I may have said that about more than one superhero, but that’s the truth. Killer Frost beats out the rest of the would-be Top 5 Flash villains if for no other reason than she used to be a Flash ally. She spends part of her time as an anti-hero, having spent stints with the Suicide Squad and Justice League. But whenever Caitlin Snow decides to turn evil, it spells doom for the Flash. Her connections with Flash and Firestorm add to her lethality. Cold powers prove effective against the Flash; cold can slow the speedster. Killer Frost’s freezing ability, as we’ll see with another Flash villain on this list, makes her dangerous.

4: Mirror Master

Mirror Master fills a similar role in Flash’s Rogues that Mysterio does in Spider-Man’s Rogues, and Mysterio ended up as Spider-Man’s fourth-placed villain. Hmm. Looks like the fourth spot is the perfect place for a villain designed to confuse their nemesis. Unlike Mysterio, Mirror Master possesses powers. His mirrors can hypnotize, turn him invisible, generate holograms, change his physical form, and travel into other dimensions. That final ability separates Mirror Master from Mysterio. One of my favorite recent stories Mirror Master showed him trap Flash within a parallel dimension of his creation.

Don’t let the high-speed fool you. Flash is one of DC Comics’ most powerful heroes. He can turn back time and alter the past. Brute strength doesn’t often work against the Flash. Mirror Master takes a different route. And I’m a sucker for a villain with a mischievous streak.

3: Gorilla Grodd

Gorilla Grodd is one of my favorite Flash villains. I wanted to place him at the one or the two spot, but two other villains narrowly beat him. Gorilla Grodd has superhuman strength, telekinesis, telepathy, a super genius-level intellect, and has a connection to the Speed Force. As his name suggests, he’s a gorilla. He hails from Gorilla City and is the sometimes leader of the metropolis led by super-intelligent gorillas. Gorilla Grodd not only has a laundry list of abilities, he has an army at his disposal.

Marry all of this up with Grodd’s connections with most of DC Comics’ supervillain organizations like the Legion of Doom, the Secret Society of Super Villains, and the Injustice League, and Gorilla Grodd has a plethora of allies he can summon. Grodd is one of Flash’s most formidable enemies.

2: Captain Cold

You can take everything I said about Killer Frost and her freezing powers and apply it to Captain Cold. But instead of Captain Cold being a personal friend of the Flash’s, he’s the man he instituted the Flash’s Rogues, Flash’s version of the Sinister Six, and serves as their leader. I had to put Captain Cold above Grodd because Grodd can get distracted by other heroes, and Captain Cold keeps his animosity toward the Flash. He knows which buttons to press and isn’t afraid to press them. His freezing abilities are only matched by his intellect. In short, Captain Cold knows how to use the Flash’s strength against him and that makes him deadly.

1: Reverse-Flash

Eobard Thawne (also known as Reverse-Flash and Professor Zoom) takes the top spot. He’s another speedster, so if we were to create a list of Top 5 Villainous Flash Speedsters, he’d be the top spot there as well. Thawne is one of the few characters in the DC Comics Universe who can travel back in time with little to no ill effects, and he uses this to his advantage. He’s erased characters to torment and destroy the Flash’s life. He even went back in time to kill Barry Allen’s mother. Reverse-Flash is plain evil.

He too has connections with the Legion of Doom, the Injustice League, and the Rogues. He had to take the top spot. Despite others’ attempts, no one has tortured the Flash more than Reverse-Flash. He does what his name says, he is the Flash’s antithesis.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.