Top 5 Members of the Suicide Squad

We covered Marvel’s Illuminati members last month, and this month we’re doing the same for DC Comics rag-tag team of oddballs the Suicide Squad. Also referred to as Task Force X, the Suicide Squad takes on missions so dangerous that trying to complete them would mean that someone has a death wish. Brought back in the 1980s with this concept, the Suicide Squad was run by Amanda Waller, who installed explosive devices inside the heads of hardened criminals. Cue over-the-top antics.

Hey, hey! Kyra Kyle here. We’re back with the first Top 5 list. Today we’re tackling DC’s lovable gang of miscreants, the Suicide Squad. Who made our list of the Top 5 Suicide Squad Members? Let’s find out.

5: Rick Flag

Rick Flag is the OG Suicide Squad member. Someone by the name of Rick Flag has been around since 1959. There have been three generations of Rick Flags; each one has served as one of the Suicide Squad’s leaders. Rick Flag stands out from most other Suicide Squad members because he isn’t a former criminal. Most iterations of Rick Flag portray him as a skilled military special ops member. This makes sense. The Suicide Squad began as a military/government outfit. It wasn’t until Amanda Waller revived the project that the Suicide Squad included criminals.

Typically, Rick Flag serves as Amanda Waller’s right-hand man within the group, helping keep the rest of the Suicide Squad in line. Amanda Waller is on to something. It would take more than a bomb in one’s head to stop certain members of the Suicide Squad. You need a man on the inside. Rick Flag is that inside man.

4: Captain Boomerang

We go from the most wholesome member of the Suicide Squad in Rick Flag to the least wholesome in Captain Boomerang. Let that sink in. Within a group of psychopaths and hardened criminals, Captain Boomerang is the least wholesome.

Boomerang joined the Suicide Squad in exchange for a pardon. So far, so good. But his grating personality and blatant racism cause more than a little strife within the group. Nobody likes this guy. He causes friction within the team and most team members consider him to be the most dangerous and least dependable member. This also causes Captain Boomerang to have some tasty storylines. He’s one of those villains you love to hate.

3: Harley Quinn

Harley Quinn was going to make this list, but I struggled with where to place her. She’s the highest profile character on this Top 5 list, but she’s also the newest Suicide Squad member. The third spot sounds right.

This isn’t the classic Harley Quinn. The original Harley Quinn, found in Batman: The Animated Series, needed a makeover before joining the team. The Harley who joined the Suicide Squad is the one with the revamped origin story where Joker pushes Harley into a vat of chemicals, granting her superpowers. This new Harley Quinn breaks the fourth wall like a popular merc with a mouth from a different comic book universe. I don’t know which version of Harley I like better, but there’s no denying that after her makeover, Harley Quinn molded the Suicide Squad in her image.

2: Deadshot

Besides the character in our number one spot, Floyd Lawton as Deadshot is who I think of first when I think of the Suicide Squad. Waller recruits Lawton because of his skills as a marksman and the fact that his mandated therapy sessions revealed that he has a “death wish,” hoping a skilled enemy will end his life in a dramatic battle. This death wish leads Deadshot to wear a costume featuring a target on his chest.

Deadshot often clashes with Captain Boomerang—who doesn’t—and field leader Rick Flag. But Deadshot and the latter share a begrudging respect for each other. Deadshot is a classic Suicide Squad member. His backstory lends himself to inclusion on the team and on this list. Lawton may be the only member of the Suicide Squad with a death wish.

1: Amanda Waller

I mentioned Amanda Waller in several write-ups leading to our top spot. Her spot at number one was inevitable. Waller is the woman in charge. She’s the one who resurrected the Suicide Squad. She’s the one who thought installing bombs in criminal’s skulls and forcing them to do government work was a good idea. In short, there would be no Suicide Squad without Amanda Waller.

The woman nicknamed The Wall makes up for her lack of superpowers with her ruthlessness, guile, intimidation, and political connections. Waller is the proverbial person who knows where the bodies are buried, and she’s not afraid to use that knowledge to her advantage. The Wall can even make members of the Justice League, like Superman and Batman, blush. She’s not to be taken lightly. She had to take the number one spot.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1992

The nineties were a turning point for modern board games. 1992 has its fair share of great titles, even if many of them skew to a young audience. 1993 was another strong year. As we dive deeper into the nineties, we’ll have a large pool of tabletop game titles with which to choose.

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. We’ll talk about the board games that this year’s list soon, but let’s reiterate the ground rules for which games make these lists before we begin.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Don’t Wake Daddy (1992)

Don’t Wake Daddy kicks off this list and a trend you’ll see with this list. 1992 saw a lot of board games with a strong toy factor. Don’t Wake Daddy is the first of two children’s games. Players take on the role of children sneaking to the refrigerator late at night, trying not to wake their sleeping father who lies in the middle of the board on a large bed. Players move around a board based on the color they spin. If the color of a noise space matches the color of an assigned card that a player holds, they’re safe; otherwise, the player makes one of several noises. A player who makes noise must press the button on the alarm clock next to the father. Eventually, the father will jerk upright from his bed, giving the game its title Don’t Wake Daddy.

Don’t Wake Daddy has inspired spin-offs in the least likely of places. German artist Martin Kippenberger used the symbols for the different “noises” for a cycle of wood-carvings and oil-paintings. Scholastic published a children’s book based on the game Don’t Wake Daddy: Late-Night Snack, making Don’t Wake Daddy one of the few board games to inspire a book. Jumanji doesn’t count. The book came out first and then the board game. My favorite quote comes from Parker Brothers spokeswoman Ronni Heyman who described the game as “a real sleeper.” I see what you did there.

4: Forbidden Bridge (1992)

Forbidden Bridge has a lot in common with another Milton Bradley release around this time Fireball Island. The company had a board game type during this era. Players take on the role of explorers after ancient jewels, which are guarded by an angry spirit. Occasionally, the bridge guard will awaken (Forbidden Bridge is a mechanized game with a motor) and shake the bridge, which may cause players’ pieces to fall off the bridge. Players can also “steal” another player’s jewel. The first player to retrieve two jewels and return them to their boat wins.

Forbidden Bridge’s premise and art resemble Fireball Island, and that’s not a bad thing. It gave the company an identity during the mid-late eighties and early nineties. Forbidden Bridge also takes the most chaotic element of Fireball Island (the bridge) and expands on it. Some of the bridge spaces have pegs, which are important because they can prevent player pieces from falling off the bridge when the bridge shakes. I’m glad that Fireball Island and Forbidden Bridge have seen remasters and reprints. Unlike the Fireball Island remaster, Forbidden Bridge leaves the original game mostly the same. Forbidden Bridge is a Target exclusive.

3: Loopin’ Louie (1992)

Loopin’ Louie is the second children’s game on our list. This electronic board game features a crane tower with a figure of the titular Louie in a biplane. Up to four arms (one for each player) are connected to the tower, each with a canal, a barn, three chicken tokens and a lever (paddle). Louie will spin around the board. Players press their respective levers to keep Louie in the air and stop him from knocking the chicken tokens into the canals. You’ll need to time your lever presses carefully. If Louie hits a chicken token on the barn, it falls into the canal. The winner is the last player to have at least one chicken token remaining.

Loopin’ Louie was given the Kinderspiel des Jahres award in 1994. It’s a solid game, especially for a children’s board game. But is Loopin’ Louie solely a children’s game? In Europe, Loopin’ Louie is a drinking game. In fact, Loopin’ Louie sold more than 1.3 million copies between 2006 and 2014 because it was used as a drinking game. I may need to institute a new Oktoberfest tradition.

2: Um Reifenbreite (1992)

Um Reifenbreite translates to “By the Width of a Tire” and puts players in the role of bicyclists during a Tour de France-type race. Each player controls a four-member racing team, and the goal is to score as many points for the whole team. Players roll dice to see how far their team members move, but there is a limited card set that can replace die results. Unique rules allow players to draft one another and add multiple kinds of road surfaces. Um Reinfenbreite is a deep racing experience.

Technically, Um Reifenbreite released in 1979 as Homas Tour, but we’re including the game here because the bulk of the Homas Tour copies were lost in a warehouse fire. Um Reifenbreite would be the rerelease, and the game changed enough that it earned consideration from the Spiel des Jahres. Um Reifenbreite did more than earn consideration, it took home the award in 1992, beating our next game on this list.

1: Modern Art (1992)

Dr. Reiner Knizia designed Modern Art so that it features numerous auction types. Heck, Modern Art may be THE game for players to learn all the various types of auctions that board games can offer. Each player is dealt a hand of cards, which represent works of art that the player may offer for sale. Players take turns putting these cards up for auction. The auction format is determined by the card offered for sale. Players sell their paintings back to the bank at the end of each round. Whoever has the most money at the end of the fourth round wins.

Modern Art was recommended for the 1993 Spiel des Jahres. The jury considered it for the award because “the unusual combination of different auction types makes Modern Art a challenging and varied game experience.” Reiner Knizia would be recommended for the Spiel des Jahres countless times. Knizia is the most prolific board game designer of all time. Modern Art is the first time one of his games makes one of these lists. It won’t be the last.

Did we get the list right, for the most part? Let us know which games you’d add in the comments. And wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991

Top 5 Members of Marvel Comics’ Illuminati

Hey, hey! Kyra Kyle here. The MCU introduced Marvel Comic’s Illuminati in Doctor Strange in the Multiverse of Madness. I don’t know if the Illuminati will continue in the MCU, but they’ve done a lot of work behind the scenes during major Marvel Comics crossovers. The Illuminati’s first appearance (New Avengers #7, July 2005) features each member of the group protecting one of the Infinity Gems. The Illuminati also factor into 2015’s Secret Wars. So, there’s a chance we’ll see more of them on the big screen. Who are the best characters from this group of Marvel Comic’s most powerful beings working in secret, shaping the superhuman world and protecting Earth from catastrophe?

But first, an honorable mention or two. I like Tony Stark/Iron Man a lot as a character. He’s also done a lot with the Illuminati, but he’s not the first name I think of when discussing the Illuminati, even though he’s a founding member. You’ll find another major exclusion on this list: Doctor Strange. His story may have introduced the Illuminati to the MCU, but I think the Illuminati works best when it’s composed of people who represent different demographics, kind of like a Marvel Comics version of the United Nations. And most of the Illuminati’s members fit this bill.

Let’s see who made the list.

5: Black Bolt

The Inhumans occupy an important part of the Marvel Universe. They may have existed before humanity or at least they had a higher level of intelligence and awareness before humanity during Earth’s earliest history. This history also involved extraterrestrial and cosmic encounters. Enter Black Bolt. He’s the Inhumans’ current monarch and boasts incredible power. Black Bolt was born with a voice so strong that it can obliterate planets. Since this is the case, he seldom speaks, opting to have Medusa, another powerful Inhuman, speak on his behalf.

Fortunately, the Illuminati’s creator, Brian Michael Bendis, shared his reasoning for each of the original member’s inclusion. Here’s what Bendis has to say about Black Bolt (I’m paraphrasing to some extent):

“King of the Inhumans, who are an important part of Marvel history and play an important part in events that have not yet come to pass. He also represents a ruler/king archetype.”

The Inhumans television show didn’t fare well, but let’s hope the Inhumans will find new life in some other form. They’re too important to vanish from the MCU entirely.

4: Namor

Namor is yet another monarch. He rules the underwater nation of Atlantis and adds a different perspective for the Illuminati. The ocean claims more area than land on Earth, and Namor is its unquestioned ruler. He’s a member of another ancient civilization, one featured in Black Panther: Wakanda Forever, but missing from the Illuminati’s brief stint in Doctor Strange in the Multiverse of Madness. Like the Inhumans, I hope we get to see more of Namor in future MCU projects.

Let’s see why Bendis included Namor in the original Illuminati:

“Namor is the King of Atlantis and the Seven Oceans and represents the antihero mindset.”

He certainly does that. Namor is an ally to none. His only wish is to have his people’s voices heard. Namor served on Norman Osborn’s Cabal at the same time as his stint on the Illuminati. His role in the Illuminati mirrors his earlier team-up with the Invaders. The Invaders signaled Atlantis’s desire to be known to the outside world, the world of the land dwellers. The Invaders could be another group that could factor into the MCU’s future.

3: Black Panther

Black Panther is the only member of the Illuminati (on this list) who wasn’t in the original roster, but that wasn’t from lack of trying. Tony Stark recruited T’Challa to become an original member and the representative of Wakanda, but T’Challa turned Stark down. Black Panther would later join the Illuminati to face the Incursions.

Wakanda is one of the most prosperous nations on Earth and the main supplier of the world’s Vibranium. Black Panther is calm, fair, and reasonable while boasting no ego. In short, T’Challa differs from most members of the Illuminati. You can call Tony Stark, Mr. Fantastic, and Dr. Strange many things, but ego-less is not one of them.

T’Challa’s relationship with the others in the group can get strained because of the others’ lack of control. Black Panther isn’t easily manipulated. Again, Black Panther is another character I’d like to see more of in the MCU. If that includes a second incarnation of the Illuminati, so be it.

2: Professor X

Professor X needs no introduction. He’s the founder and leader of the X-Men and fights for equal rights for mutant-kind. Charles Xavier boasts a level of intellect and wisdom that’s rarely matched. His ability to read minds, while usually not used against members of the group, proves vital when obtaining intelligence. Because of his role as peacemaker and arbitrator, Professor X often takes a prominent leadership role in the Illuminati.

Eventually, future events in the comics prevent Xavier from participating in the Illuminati, which leads to the group’s gradual demise. Yeah. The comic book version of the Illuminati didn’t dissolve because an omega-powered mutant turned rogue and killed them all in a fit of rage. Spoilers for Doctor Strange in the Multiverse of Madness.

Let’s have Bendis weigh in on why he included Professor X in the Illuminati:

“Leader of the X-Men, Charles Xavier is in the group on behalf of the mutant community.”

Fair enough. And with mutants playing a larger role in the MCU going forward, Professor X’s inclusion in a second Illuminati could prove fruitful.

1: Mister Fantastic

Reed Richards (Mister Fantastic) is the one entry that doesn’t represent a group of people, a country, or both. Reed is only one of the smartest minds on the planet and the leader of the Fantastic Four. He has a long history in the Marvel Universe. Richards’s scientific capabilities are almost unmatched and his desire to see a better tomorrow makes him a prominent member within the Illuminati. He meshes well with Tony Stark, but the two can often butt heads because they can’t put aside their egos.

Reed even reasoned with Iron Man’s original proposition for the Illuminati as a “United Nations” of superheroes. Richards argued that the idea presented too many logistical and bureaucratic issues, but he also acknowledged the need for efficient information exchange between the world’s greatest minds. Mister Fantastic represents the scientific community of the Marvel Universe. He knows more about alternate realms and the cosmos than most, usually because he conducts reckless experiments and kicks a hornet’s nest or two. Annihilus wouldn’t know humans or Earth existed if Reed hadn’t bumbled into the Negative Zone. Thanks, Reed.

I can’t wait for the Fantastic Four to make their MCU debut. I wouldn’t mind more Mister Fantastic screen time. A second Illuminati could give us more FF goodness.

Which member of the Illuminati do you think should’ve made the list? Let us know in the comments. And wherever you are, I hope you’re having a great day.

Ten Common Board Game Mechanisms

Board gamers tend to see the same game mechanisms from one game to another, so it made us wonder which board game mechanisms are the most common. Knowing this will allow new players (and older players) the kinds of game mechanisms they can expect to find in board games. Fortunately, the data required for this list is a lot easier to obtain and compile than our most common fantasy creatures post last year. Thank you, Board Game Geek.

Hey, hey! Kyra Kyle here. I checked the hundreds—and I mean hundreds—of game mechanisms listed on Board Game Geek and ran quick searches to see how many games are listed on the site with each mechanism. At the time of this post (early 2025), Board Game Geek caps its search results to the top 5,000 games that fit a search’s criteria. Almost thirty of the hundreds of game mechanisms searched yielded 5,000 results, which means each of these mechanisms could be in hundreds, if not thousands, of more games. Yikes!

Some mechanisms found in at least 5,000 games are movement-based or mundane, like “it uses paper and pencil” or “dice rolling,” which means that the game includes dice. We won’t bother covering those game mechanisms. But that still leaves dozens of interesting game mechanisms for multiple posts like this. We’ll cap this first post to ten of the most used game mechanisms. This doesn’t include mechanisms with over 3500 games like worker placement. I think this means that we need more worker placement games. I like worker placement games, so it’ll probably make the next list. But which board game mechanisms made this list? Let’s find out.

Action Points

Board games that use action points grant players a supply of action points each turn. Players may choose to use these action points in a variety of ways, typically there’s a list of options. Usually, players can spend their points any way they please. You could take the same action multiple times (or even take the same action for their entire turn) or mix and match actions from the player’s options. The options may cost the same number of action points, or their point value can differ.

Thoughts

Action points give players agency. Your turn can look completely different than your opponent/teammate. I mention “teammate” here because I’ve seen several cooperative board games use action points. The agency (giving players a meaningful choice, which affords those players power) granted by the action points game mechanism is why this game mechanism is so popular in board games. Everyone likes to feel as if they have some control.

Games that use this mechanism

Pandemic, Takenoko, Horrified, Dinosaur Island, and Sleeping Gods

Deck, Bag, and Pool Building

Usually, games that include deck/bag/pool building begin with each player owning a similar deck of cards (if the game uses cards) or a similar number and type of chits or dice (if the game uses a bag or pool). Over time, players will acquire new cards (or the like) and add them to their deck, bag, or pool. Eventually, each player will own a deck or bag unique to them. Each player will use their deck to pursue their path toward victory.

Deck building differs from deck construction (another popular game mechanism) because players build their deck during the game, while decks within a deck construction game have players build their decks before playing.

Thoughts

When done well, deck, bag, and pool building games offer endless replays, due to the countless ways players can build their decks. The best players are the ones who can adapt. They’re the ones who can see patterns form with the cards and what may counter an opponent’s deck. Because of this, veteran players of specific deck building games can exploit their knowledge to gain an edge, but there is a hint of randomness. You must draw into what you need. This randomness evens the playing field a touch.

Games that use this mechanism

Dominion, Orleans, Challengers!, Thunderstone, and Aeon’s End

Hand Management

Games that use hand management reward players for playing their cards in certain sequences or groups. The optimal sequence may vary depending on board position, cards held, and cards played by opponents. Managing your hand means that you gain the most value out of available cards given your current circumstance. Often, these cards have multiple purposes, so this further complicates an “optimal” sequence.

Thoughts

Hand management could’ve been dismissed as a mundane game mechanism. Any game that includes a hand of cards will innately have hand management. But hand management is unique from this subset of board game mechanisms. Other mechanisms like dice rolling and paper and pencil mean that these physical elements exist within a game. Hand management suggests that players must take an active role in this game mechanism. And as the description says, this game mechanism is rewarding when players find the perfect sequence for their circumstances. Hand management also happens to show up the most on Board Game Geek’s Top 10-ranked games.

Games that use this mechanism

Brass: Birmingham, Ark Nova, Gloomhaven, Terraforming Mars, and Twilight Struggle

Open Drafting

Board games using open drafting have players pick (or purchase) cards (or tiles, dice, etc.) from a common pool to gain an advantage or assemble collections that meet objectives. Since the drafting occurs in the open, the identity of these cards (or other similar item) is known to other players. Drafting gives players a choice and the ability to gain a card another player may want, denying them something they wanted.

Open drafting differs from closed drafting, which is also known as “select and pass.” Everyone can see the item you gain as you obtain it.

Thoughts

Open drafting provides an immediate back-and-forth between players. Since you know what your opponents select each turn, and your opponents know what you select, a meta-game (or game within the game) takes shape. Like the two previous game mechanisms, players must adapt to what options are available during their turns and what they believe their opponents are planning to do. This back-and-forth can lead to table talk (talking between players at the table about the game they’re playing) and builds tension.

Games that use this mechanism

The Castle of Burgundy, Everdell, Wingspan, Blood Rage, and Splendor

Pattern Building

Games that use pattern building task players with configuring game components to achieve sophisticated patterns. These patterns can score points or trigger actions. Unlike most other game mechanisms on this list, pattern building is synonymous with another game mechanism on this list (tile placement), which we’ll cover later. Often, players want to link similar component types together or as mentioned above, create elaborate patterns.

Thoughts

Pattern building is the most puzzle-based mechanism on this list. The shifting tiles (and sometimes cards) lead to tasty combinations. So many games that fall into this category can be visually stunning. If you must build a pattern, the pattern should be easy on the eyes. This leads to why a lot of modern games use pattern building. Puzzle + Beautiful Patterns = Popular Game.

Games that use this mechanism

Azul, Cascadia, The Isle of Cats, Harmonies, and Welcome To…

Push Your Luck

With push your luck games, players decide between settling for existing gains or risking them all for further rewards. Games of this type feature an amount of output randomness or luck. We mention the two types of luck in a previous post (link to the two types of luck, input and output luck here). Players focus on progressing and maximizing their results. But typically, the stakes rise. If things go wrong, you lose it all.

Thoughts

Push your luck can add spice to an otherwise dull series of mechanisms. Double or quit, keep going or stop, cash your gains or bet them. This isn’t a new idea. Plenty of gambling games, like Blackjack, make use of the push your luck mechanism. Heck. Many of you may have read the description and immediately thought of Blackjack. Gambling games aren’t the only games that use the push your luck mechanisms. In fact, board games that use the push your luck mechanism can be good for gamers who want the feeling of gambling without involving any real-world money. These games can create a similar rush.

Games that use this mechanism

Heat: Pedal to the Metal, King of Tokyo, The Quacks of Quedlinburg, Lost Cities, and Return to Dark Tower

Roll/Spin and Move

Roll/spin and move games deploy the use of dice (rolling) or spinners (spin) and then move in some capacity. Historically, players roll or spin and move their playing pieces per the number (or other result) rolled (or spun). Countless classic board games have used the roll/spin and move mechanism as a key ingredient. Most people outside the board game community may expect roll/spin and move within all board games. A roll/spin and move game is what most people outside the board game community think of when they think of board games. Board games like Monopoly and The Game of Life popularized roll/spin and move.

Thoughts

People within the board game community often use “roll/spin and move” as a derogatory term. People who do this imply that there is no thought involved with this mechanism. While this is the case for a lot of older games (there are some exceptions like Backgammon), modern board games have taken the roll/spin and move mechanism into new territory. I agree that players lose their agency (power and ability to make meaningful choices) if they must roll or spin and move the spaces indicated on a die (or spinner) with no additional input. But some newer games add other forms of movement to this formula. Other newer games allow players to manipulate the results. Even more modern board games have players roll dice ahead of a turn and then assign the dice results to an array of actions.

Roll/spin and move isn’t an inherently poor mechanism. How a designer uses roll/spin and move makes all the difference. The key to making roll/spin and move work is maintaining a player’s agency.

Games that use this mechanism (well)

Jamaica, Camel Up, Formula D, Stuffed Fables, and Colosseum

Set Collection

Board games that use the set collection mechanism often make the set worth points. The value of the items is dependent on being part of a set. These sets can either be the quantity of a specific item type or a type’s variety. In some cases, board games can use contracts that urge players to pick up certain items to fulfill the contract.

Thoughts

The set collection mechanism breeds external tension between players. One may pick up a resource or item to prevent an opponent from fulfilling a contract or gaining more points by having more of a resource (or item) than anyone else. Or two players may fight each other for the ability to pick up these items because they both want to accomplish the same goal.

The set collection mechanism by itself may fall flat, but set collection seldom shows up on its own. Set collection complements a host of other board game mechanisms. It can give a built-in reason for players to choose a course of action or a sudden gain of a lot of one item or an array (variety) of items can tempt players to change their strategy or tactics. Board gamers often overlook the value of the set collection mechanism, but several popular games use set collection.

Games that use this mechanism

Great Western Trail, Ticket to Ride, 7 Wonders, Lords of Waterdeep, and Tokaido

Tile Placement

Tile placement games feature placing a piece (or tile) to score victory points or trigger actions. Usually, adjacent pieces or pieces in the same group/cluster or keying off non-spatial properties like color, a feature’s completion, and cluster size trigger the action or scoring. Pattern building often accompanies tile placement, but there are some notable exceptions, specifically, games that use modular boards and exploration.

Thoughts

While some tile placement games (like 1986’s Labyrinth and Dominos) existed before the modern board game boom (the mid-1990s and beyond), tile placement (and a few other mechanisms like worker placement and deck building) have taken the place of the roll/spin and move mechanism as modern board games’ dominant game mechanism. Just because the tile placement mechanism can be found in countless modern board games doesn’t mean that each game uses the mechanism the same way. Some games have a shared space for players to place tiles. Other games give each player a private building space. And several games do a little bit of both. Despite tile placement’s explosion after Carcassonne popularized it as a central game mechanism in 2000, tile placement remains a vibrant board game mechanism.

Games that use this mechanism

Carcassonne, A Feast for Odin, Galaxy Trucker, Betrayal on House on the Hill, and Castles of Mad King Ludwig

Variable Player Powers

The variable player powers game mechanism grants different abilities or paths to victory to each player. Each player has a unique power. Games that use variable player powers reward players who exploit their unique abilities while compensating for their abilities’ shortcomings.

Thoughts

The variable player powers game mechanism is perfect for any player who wants to stand out from their opponents. Because each character (or faction) within the game plays differently from each other, games that use variable player powers have a lot of replay opportunities. On a similar note, players may gel with a specific power over another one so playing a second game and trying a different player power could lead to better results.

Unlike other game mechanisms on this list (except for deck building and Dominion), variable player powers haven’t been around as long. Games that use the variable player powers mechanism also dominate Board Game Geek’s Top 10 ranked board games.

Games that use this mechanism

Gloomhaven, Twilight Imperium: Fourth Edition, Dune: Imperium, Pandemic Legacy: Season 1, and Cosmic Encounter

Closing Thoughts

This was a longer list than I expected. It would be even longer if I didn’t cut the list of common board game mechanisms in half or into thirds. Let me know if you’d like to see more lists like this in the future.

Looking at the board game mechanisms listed on Board Game Geek allows for a macro view of the board game hobby. We can see trends. We can examine what makes a board game mechanism popular. A lot of these board game mechanisms grant some form of player choice or player empowerment. But that’s what I think. What do you think? Let us know in the comments.

Geekly may have another series in the offing. We’ll craft another set of surveys and reach out to board game designers to discover their thoughts about each of these game mechanisms (and game mechanisms that may find themselves on a future list like this one). I hope you found something useful in the post. And wherever you are, I hope you’re having a great day.

Top 5 Flash Villains

I can’t believe Geekly has been doing Top 5 Villains lists for superheroes and we haven’t covered Flash’s rogues gallery. Flash has one of the most extensive rogues galleries in comic book history. He may not have villains with the same name recognition as Spider-Man or Batman, but his rogues gallery is one of the best.

Hey, hey! Kyra Kyle here. We’re back with another Top 5 Villains list. Many of the Flash’s most iconic villains have superspeed, so we’ll be limiting this list to the top speedster. Let us know if you’d like a Top 5 List of Villainous Speedsters. In the meantime, here’s our list of the Top 5 Flash Villains.

Top 5 Ice Powered Comic Book Characters Killer Frost

5: Killer Frost

Flash’s top 4 villains were a breeze to compile. I knew who they were the instant I sat down. His fifth villain could go in several directions. I may have said that about more than one superhero, but that’s the truth. Killer Frost beats out the rest of the would-be Top 5 Flash villains if for no other reason than she used to be a Flash ally. She spends part of her time as an anti-hero, having spent stints with the Suicide Squad and Justice League. But whenever Caitlin Snow decides to turn evil, it spells doom for the Flash. Her connections with Flash and Firestorm add to her lethality. Cold powers prove effective against the Flash; cold can slow the speedster. Killer Frost’s freezing ability, as we’ll see with another Flash villain on this list, makes her dangerous.

4: Mirror Master

Mirror Master fills a similar role in Flash’s Rogues that Mysterio does in Spider-Man’s Rogues, and Mysterio ended up as Spider-Man’s fourth-placed villain. Hmm. Looks like the fourth spot is the perfect place for a villain designed to confuse their nemesis. Unlike Mysterio, Mirror Master possesses powers. His mirrors can hypnotize, turn him invisible, generate holograms, change his physical form, and travel into other dimensions. That final ability separates Mirror Master from Mysterio. One of my favorite recent stories Mirror Master showed him trap Flash within a parallel dimension of his creation.

Don’t let the high-speed fool you. Flash is one of DC Comics’ most powerful heroes. He can turn back time and alter the past. Brute strength doesn’t often work against the Flash. Mirror Master takes a different route. And I’m a sucker for a villain with a mischievous streak.

3: Gorilla Grodd

Gorilla Grodd is one of my favorite Flash villains. I wanted to place him at the one or the two spot, but two other villains narrowly beat him. Gorilla Grodd has superhuman strength, telekinesis, telepathy, a super genius-level intellect, and has a connection to the Speed Force. As his name suggests, he’s a gorilla. He hails from Gorilla City and is the sometimes leader of the metropolis led by super-intelligent gorillas. Gorilla Grodd not only has a laundry list of abilities, he has an army at his disposal.

Marry all of this up with Grodd’s connections with most of DC Comics’ supervillain organizations like the Legion of Doom, the Secret Society of Super Villains, and the Injustice League, and Gorilla Grodd has a plethora of allies he can summon. Grodd is one of Flash’s most formidable enemies.

2: Captain Cold

You can take everything I said about Killer Frost and her freezing powers and apply it to Captain Cold. But instead of Captain Cold being a personal friend of the Flash’s, he’s the man he instituted the Flash’s Rogues, Flash’s version of the Sinister Six, and serves as their leader. I had to put Captain Cold above Grodd because Grodd can get distracted by other heroes, and Captain Cold keeps his animosity toward the Flash. He knows which buttons to press and isn’t afraid to press them. His freezing abilities are only matched by his intellect. In short, Captain Cold knows how to use the Flash’s strength against him and that makes him deadly.

1: Reverse-Flash

Eobard Thawne (also known as Reverse-Flash and Professor Zoom) takes the top spot. He’s another speedster, so if we were to create a list of Top 5 Villainous Flash Speedsters, he’d be the top spot there as well. Thawne is one of the few characters in the DC Comics Universe who can travel back in time with little to no ill effects, and he uses this to his advantage. He’s erased characters to torment and destroy the Flash’s life. He even went back in time to kill Barry Allen’s mother. Reverse-Flash is plain evil.

He too has connections with the Legion of Doom, the Injustice League, and the Rogues. He had to take the top spot. Despite others’ attempts, no one has tortured the Flash more than Reverse-Flash. He does what his name says, he is the Flash’s antithesis.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Daredevil Villains

While Daredevil: Born Again is ongoing, let’s discuss the best villains the Man Without Fear has ever had. Hey, hey! Kyra Kyle here. We’re back with the first Top 5 Villains List. Daredevil doesn’t have the most robust rogues gallery, but he does have a handful of standout villains. Here’s our list of the Top 5 Daredevil Villains.

5: Mr. Fear

Frankly, the top four Daredevil villains are set in stone—for the most part. The only variable I could find was at the fifth spot. I’ve said it a lot in previous Top 5s, but I could’ve gone in several directions. I almost feel like the bottom villain in a hero’s Top 5 villains must bring something a little different. Mr. Fear does that. You’d think that a villain whose gimmick involves fear would be no issue for Daredevil: The Man Without Fear, but Mr. Fear has posed a threat on more than one occasion. My favorite version of the Mr. Fear must be Matt Murdock’s old classmate, Larry Cranston. Cranston once gave Matt’s ex-wife Mia Donovan an overdose of a fear-inhibiting drug that led her to take an innocent’s life. Mr. Fear does more than hold his own with Daredevil’s typical martial arts-savvy characters.

4: Typhoid Mary

Ann Nocenti created Typhoid Mary. She’s a deadly and intriguing villain. Mary’s a mutant with telekinetic abilities and suffers from dissociative identity disorder, which gives her three different identities, a soft-spirited one (Mary), a violent one (Typhoid), and a sadistic one (Bloody Mary). Mary was once a soap opera actress and briefly in a relationship with Matt Murdock. One doesn’t know which one of Typhoid Mary’s personas is in control. Mary’s condition makes her unpredictable. Her mutant powers coupled with her innate mutant abilities make her a force. Season three of the Netflix Daredevil series included a version of Typhoid Mary. Typhoid Mary could make for an interesting foil with the MCU heading toward a Mutant Saga.

3: Elektra

Elektra Natchios is arguably the love of Matt Murdock’s life. Daredevil may have had a lot of girlfriends throughout the years—including the previous entry Typhoid Mary—but Elektra stands alone as Matt Murdock’s most iconic lover. Elektra’s the Catwoman to Matt’s Batman. As the daughter of a Greek ambassador to the United States, Elektra could’ve been anything. She chooses to be a villain for hire. Like Catwoman, Elektra always seems on the cusp of redemption, before showing Daredevil her ruthless nature. Elektra constantly switches sides. And her death at the hands of Bullseye remains one of the most iconic moments in Daredevil comics history.

2: Bullseye

No villain may have caused more pain and suffering for Matt Murdock than the contract killer Bullseye. This is the man that Daredevil tortured by playing Russian Roulette with an empty gun. Bullseye’s hands make anything a lethal weapon. He’s built his reputation on his perfect aim, throwing knives and other sharp objects with insane accuracy. He also helps that Bullseye’s skeleton is coated in adamantium, like Wolverine’s. Despite his physical prowess, Bullseye strives to inflict emotional pain. He’s taken away two of the loves of Matt Murdock’s life, Elektra and Karen Page, and joked about it afterward. Bullseye is the worst kind of villain. He takes pleasure in what he does, and what he does can be sickening.

1: Kingpin

Kingpin started as a Spider-Man villain, but Frank Miller’s run on Daredevil changed the course of the villain’s life. Since Miller’s run on Daredevil, the pair love to hate each other. In the “Born Again” comic book series, Fisk learns Daredevil’s identity and dismantles every aspect of his life, stripping Matt of his law license and even blowing up his apartment. Kingpin’s actions drove Matt Murdock to the brink of insanity. But Fisk has always managed to outsmart and maneuver his way around Daredevil. During the “Return of the King” storyline, he weasels his way into an alliance with Daredevil. He does so intending to betray the Man Without Fear at the most opportune moment. Kingpin may be one of Marvel’s greatest villains, but over the past several decades, he’s been a thorn in Daredevil’s side and worthy of the top spot.

Did we get the list right? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1990-1991

Plenty of top-notch board games were released in the nineties. This decade is the first where I could list a Top 5 Board Games for each year, and that will happen—closer to 1992 or 1994. But we will keep to 1990 and 1991 for this list of Top Tabletop Games.

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. Board games begin heating up in 1990 and 1991. We’ll talk about board games soon, but first, if you’ve forgotten our criteria for the Top 5 Tabletop Games, let’s reiterate the ground rules before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Crocodile Dentist (1990)

Crocodile Dentist was on and off this list. Ultimately, it makes this list of top board games of 1990 and 1991 because it was the best-selling toy of the 1991 Christmas season. Not just a bestselling game, but a bestselling toy. The toy factor for Crocodile Dentist is overwhelming.

The toy factor makes sense. Crocodile Dentist is a children’s game. In early versions of Crocodile Dentist, players take turns removing a crocodile’s teeth and eventually, the crocodile would snap its jaw shut. Whoever made the titular crocodile shut its jaw was the loser. Crocodile Dentist has a simple premise that makes serious adults groan or guffaw. The York Daily Record’s Mike Argento included Crocodile Dentist in his 1992 Bizarre Toy Awards. However, twelve years later, Argento admitted that the game had “passed into classic status.” And that’s what Crocodile Dentist is, a classic.

4: Tichu (1991)

Real talk. I’ve never played Tichu. It’s the one game on this last that I’ve never played. I would like to; Tichu makes this list because so many board gamers swear by this game. Tichu has a cult following if you will. What I know of Tichu is that it’s a shedding game, meaning that you’re trying to rid your hand of its cards. But Tichu is also a team-based game, so you and your partner are trying to shed your hands before your opponents.

I’ve never had the chance to play Tichu. Tichu is a four-player-only game. If you don’t have four players, you can’t play. And from what I’ve heard, a veteran Tichu player will destroy a noob, and since Tichu is a cult card game, it becomes one of those games where people either don’t play or they’ll only find enjoyment with other accomplished Tichu players. Still, Tichu remains one of the most endearing games on this list, and this list has nothing but endearing games. I’d like to play at least one game of Tichu before long. If anyone plays and you’re going to a board game convention that I’m going to, I’d be happy to learn Tichu.

3: Vampire: The Masquerade (1991)

I can’t remember if I included Dungeons & Dragons in an earlier list. If I didn’t, that was an oversight. But while D&D dominated early tabletop roleplaying games (and still does), the Nineties saw a ton of worthy competitors. Tabletop Roleplaying games saw a boom in the Nineties. The early Nineties only had ten major TTRPG releases. Vampire: The Masquerade is the most famed of these Dungeons & Dragons competitors. In short, Vampire: The Masquerade simulates the afterlife of a vampire.

The developers deliberately didn’t read Anne Rice’s Vampire Chronicles until late in their development process but admit that Rice most likely influenced the vampire films that inspire the game. Rice’s Vampire Chronicles and Vampire: The Masquerade ushered in a new era for vampire fiction and the vampire mythos. The Underworld film series borrows a lot from Vampire: The Masquerade. And the game’s influence was felt in the Nineties. The Goth underground scene flourished with the help of Vampire: The Masquerade and Rice’s Vampire Chronicles.

I still have my original copy and will often pour over the full-page artwork. Artist Tim Bradstreet’s artwork from Vampire: The Masquerade was the concept art for the Blade film series. Vampire: The Masquerade was the height of cool in the early Nineties.

2: Formula D (1991)

Formula D is a strong second on this list. Until some recent games (games from the 2010s and 2020), Formula D does the best job of simulating a race. Heck, Formula D measures up well against newer racing games. It uses specialized dice (d4, d6, d8, d12, d20, and d30) that represent different gears of a vehicle. Formula D uses an additional d20 for collisions and other course events (like weather). With each turn, players must roll a die that simulates which gear their car is in and must move the number of spaces they roll on that die. The core concept is simple. You’re trying to reach the finish line before anyone else. It would make sense to stay in the highest gear you can. The problem comes when calculating car damage.

Each player takes a “dashboard” for their car. This dashboard will track damage to the various parts of their car. Each track—and there are plenty of bonus tracks you can use for Formula D—will have twists and turns that you must navigate. Taking a turn at a higher speed will most likely cause players to accept damage. A little damage is no big deal. But you could take so much damage that your vehicle crashes.

I like Formula D’s addition of “Rules for Beginners.” It allows players to learn the basics of the game and only when they get accustomed to the base rules, can they then take on more complex rules. Formula D—like the game that claims our top spot—continues to see play, even though it’s over thirty years old.

1: Hoity Toity (1990)

Hoity Toity has gone by several names. Originally, it was released in Germany by the name Adel Verpflichtet or Noblesse Oblige. It was distributed in the United Kingdom under the name Fair Means or Foul and in the United States as By Hook or Crook. It wasn’t until its 2008 reprint that it became Hoity Toity. I’ll refer to it as Hoity Toity from this point forward. Hoity Toity tasks players as members of a pretentious Antique Club who wager which one of them can acquire—by purchase or theft—the most expensive collection of objets d’art in one day.

Hoity Toity deploys a nice combination of bluffing and silent auction. The game’s movement (there is a track players must navigate) feels unique, especially for the time it was released. There shouldn’t be any wonder that Hoity Toity won the 1990 Spiel des Jahres. Klaus Teuber had a dominant early Nineties. I earned another Spiel des Jahres in 1991—back-to-back awards—for Drunter und Drüber, which just missed this list and another Spiel des Jahres in 1995 for Catan. We haven’t gotten to 1995’s list yet, but Catan will make that list. Hoity Toity gets the nod over Drunter und Drüber because it stands the test of time. Most gamers would place Hoity Toity as the second-best board game of Teuber’s career. Hoity Toity earns that distinction.

Did we get the list right, for the most part? Let us know which games you’d add in the comments. And wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989

Top 5 Captain America Villains

Hey, hey! Kyra Kyle here. We’re preparing for the upcoming Captain America: Brave New World with another Top 5 Villains List. Captain America has an interesting group of villains, to say the least.

We’ll have two official honorable mentions, but I’m going to cheat a bit and add a few in this introduction: MODOK, Batroc, and Adolph Hitler. MODOK stands for Mental Organism Designed Only for Killing. I’d shorten it to MODOK, too. MODOK is a floating head. Batroc’s full name is Batroc the Leaper. He leaps. And Adolph Hitler needs no introduction. Cap spent most of his early days punching Adolph Hitler in the face. With those villains out of the way, let’s get to our official honorable mentions.

Honorable Mention 2: Winter Soldier

Spoiler Alert for one of the MCU’s best films Captain America: The Winter Soldier. Steve Rodgers’ old friend Bucky Barnes is the Winter Soldier. He didn’t make the top villains list properly because even though he was the title villain in one of the greatest Captain America stories and recontextualized Captain America’s past, he became a hero. And he’s stayed a hero for the most part. The Winter Soldier even became Captain America in the comics for a time.

Honorable Mention 1: Serpent Society

The Serpent Society is a supervillain group rather than one villain, but they deserve a mention, especially since they’ll receive their MCU introduction in Captain America: Brave New World. Several factions exist within the Serpent Society. That’s to be expected since the group consists of dozens of snake-themed villains. Sidewinder, Princess Python, Anaconda, Constrictor, Fer de Lance, Puff Adder, Death Adder, Bushmaster, Asp, Cottonmouth, Rattler, and many, many more are part of the Serpent Society. We’ll have to see what the Serpent Society’s plot will be in the upcoming movie, but I wager it won’t be poisoning Washington DC’s water supply to turn everyone into Snake-People. That happened in the comics once. It took Diamondback rebelling against Madame Hydra’s rule to put an end to the plot.

5: Crossbones

Crossbones is often viewed as a Red Skull henchman—another spoiler, Red Skull will make the list—and he often gets attributed as a Sharon Carter villain. But Crossbones instigated Captain America’s assassination in the comics. Crossbones takes pleasure in murder. He even laughs when the Winter Soldier and Falcon take him down following Cap’s death. In the MCU, Crossbones (Brock Rumlow) was the one who hinted that HYDRA may have infiltrated S.H.I.E.L.D. Near the beginning of Captain America: Civil War, he laughs about the torture he put Bucky through when Captain America apprehends him. Crossbones wears a suicide vest, and Scarlet Witch hurls him toward a building filled with Wakandan relief workers, which causes a rift within the Avengers. Crossbones is more than your average henchman.

4: Arnim Zola

Originally a HYDRA scientist, Arnim Zola conducted numerous biochemical experiments. He messed around with the genes of human subjects and even brought back Adolph Hitler. Zola has a mean streak. He doesn’t care who he teams up with so long as he can continue his experiments. Most of what Zola does is in service of these experiments. He even uploaded his mind into a robot body, granting himself a type of immortality. Don’t let Zola’s goofy appearance of a giant TV screen with arms and legs fool you. Zola is one the deadliest villains in comic book history.

3: Baron Strucker

It was Baron Strucker all along. Baron Wolfgang von Strucker founded Hydra in the 1800s. He fought for Germany during World War I and brought the Red Skull into the fold during World War II. It was Strucker who recruited Arnim Zola. Following the end of World War II, Strucker became near-immortal by obtaining the Satan Claw, a strength-enhancing gauntlet. Strucker infiltrated S.H.I.E.L.D. with HYDRA agents. For years S.H.I.E.L.D. fell under HYDRA’s corruption, feeding the villainous group all its information. Decade after decade, Baron von Strucker earned his place as one of the greatest criminal masterminds in comics.

2: Baron Zemo

Two characters have taken the name Baron Zemo, a father-son tandem of Heinrich (father) and Helmut (son). I’m cheating—a little—by combining the two characters for this entry. Father Heinrich Zemo was one of the most despicable figures of the Third Reich. He, like Zola earlier on this list, loved testing inventions like ray cannons and disintegration guns on innocent people. He founded the Master of Evil, a thorn in the side of the early Avengers, and eventually killed—or at least we believed he killed—Steve Rodgers’ best friend Bucky Barnes. Following Bucky’s “death,” Captain America kills Heinrich Zemo. Heinrich’s son Helmut Zemo swears vengeance on Captain America. Where Captain America wants to make the world better for everyone, Zemo strives to ruin it because of his vendetta against one man. Helmut Zemo formed the original Thunderbolts, which were villains masquerading as heroes.

1: Red Skull

Red Skull appeared in the first-ever Captain America comic book. No other villain has come close to capturing the menace and imagination as Johann Schmidt, the Red Skull. The Red Skull is the antithesis of Captain America. He’s the super soldier experiment gone wrong. His imagery of a bloody skull dressed in a black coat contrasts the symbology of Captain America’s outfit. While Captain America represents the American ideal, the Red Skull did the same for Nazi Germany. Post World War II, the Red Skull has joined forces with HYDRA, a Nazi stand-in, and he continues to clash with one of the oldest comic book characters. No Captain America villain has ever reached the Red Skull’s status and malice.

Who is your favorite Captain America villain? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Five Video Games for Couples

Hey, hey! Kyra Kyle here. Valentine’s Day is a couple of days away, so I figured we would talk about video games for couples. Technically, any multiplayer game could work as a video game for couples. Plenty of shooters would work here. I even thought about adding Mario Kart; it just missed my list. And it also seems odd to rank any of these games, so I decided not to number them this time.

Cat Quest 2 (iOS, PS4, Xbox One, Nintendo Switch)

I want to include a game that doesn’t get as much attention, so I added Cat Quest 2. I hear that Cat Quest 3 has been released; I’m sure it’s good too, but I haven’t had the chance to play it yet. Cat Quest 2 is an adorable open-world action RPG. Couples join forces as royalty of the cat and dog kingdoms to save Felingard from evil forces. The premise screams lots of heart-pounding action and high fantasy, but Cat Quest 2 has the feel of a cozy game.  Cat Quest 2 has plenty of battles and puzzles to appeal to several different players.

Snipperclips (Nintendo Switch)

We needed at least one straight-up puzzle game for this list, and Snipperclips is that selection. Snipperclips is a physics game. Players must work together in creative and unique ways. You play as paper characters Snip and Clip and cut each other up to solve wacky puzzles by forming shapes out of each other. Snipperclips has a short runtime, the shortest of this list at about 4 hours, but it’s a fun diversion and can build communication skills in a goofy way.

Animal Crossing: New Horizons (Nintendo Switch)

You’ll need two Switches to turn Animal Crossing: New Horizons into a multiplayer game but it’s ideal for long-distance couples. Heck. You don’t even need to be a couple. My family celebrated New Year’s Eve and other holidays on Animal Crossing: New Horizons while my oldest daughter was in Japan. I’ve even heard of some people getting married in the game during the pandemic. Animal Crossing: New Horizons has a relaxing pace, and its creative elements make it a great way to unwind and bond.

I could’ve added so many other cozy games like Animal Crossing: New Horizons. Stardew Valley just missed the list. If you want more romantic options, Sims 4 could work.

Overcooked 1 & 2 (PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch)

Ah! Who doesn’t love a little cooking chaos? Overcooked will test every couple’s ability to handle stressful situations, while wrapping it in the goofiest virtual kitchen imaginable. Overcooked includes levels where players must hop between two food trucks on the move, bake pizzas in a haunted house, and grill burgers in a fast-food joint ripped apart by an earthquake. Overcooked’s scenarios can become stressful but the over-the-top nature prevents anyone from taking it too seriously.

This is another game type where I struggled to keep the number of games to just one. I’ll mention the Moving Out series here; it’s filled with similar cheeky humor and puns and challenges players to help a family move out of a home.

It Takes Two (PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch)

I couldn’t omit the only game that tends to make its way to the top of every list of this type: It Takes Two. There’s a good reason for It Takes Two taking most lists like this top spot. The game’s central conflict is with a couple whose relationship is on the rocks and they need to communicate better.

Players take on the roles of wife May and husband Cody. The pair are on the verge of divorce and a little bit of magic (that I won’t spoil here) turns the family upside down at the beginning of It Takes Two. May and Cody shrink to a few inches tall. They’re made of clay, yarn, and other crafting supplies. Both characters have differing abilities so even if you make it through the challenging obstacles once, there’s a reason to play It Takes Two twice. It Takes Two was specifically designed for two players and it shows.

Those are the five games we have for this list, but there are plenty more video games that can be great for couples. I almost added Lover in a Dangerous Spacetime to the list too. Which video games do you play with your significant other? Let us know who you would add or remove in the comments. And wherever you are, I hope you’re having a great day.

Top 5 Tabletop Games from 1988-1989

Hey, hey! Kyra Kyle here. Back with another Top 5 Tabletop Games. 1988 and 1989 may not have as many top-notch games as our previous list, but there are plenty of culturally relevant games from these two years. We’ll talk about board games soon, but first, if you’ve forgotten our criteria for the Top 5 Tabletop Games, let’s reiterate the ground rules before we start.

1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.

2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.

3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Merchant of Venus (1988)

Merchant of Venus is a pun on the Shakespeare play Merchant of Venice. Despite the name, the planet Venus doesn’t appear in the game. Merchant of Venus is set in an unexplored part of the galaxy. Players take on the roles of galactic traders. They move around the board, buying and selling goods. The game begins with players discovering the identity of the cultures in fourteen solar systems available for trade. They often find valuable artifacts from an earlier period of civilization. Once the board has been revealed, the game focuses on moving goods from cultures that build to other races that demand goods.

Merchant of Venus’s turn from exploration to commerce can be a satisfying volta. It reminds me of other games like 2004’s Betrayal on House on the Hill and 2007’s Galaxy Trucker. Both games might also make their year’s respective lists. While it can run a little long (2 to 6 hours), Merchant of Venus can be a lot of fun.

4: Taboo (1989)

Taboo works a lot like a team-based version of the Ten Thousand Dollar Pyramid game show. It’s played by two even-numbered teams from four to ten. Players sit in alternating teams, forming a circle. One player takes the role of “giver,” who gives their teammates clue words. The “giver” attempts to get their teammates to guess the word printed on the card, but there are “taboo” words. These are words the “giver” can’t say.

While the “giver” can’t say those taboo words, their teammates can make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the “giver” moves on to the next word. Teams try to get as many words on a card before time runs out. The playing team gets one point for each correct guess and loses a point each time the “giver” says a “taboo” word. I never liked the buzzer for Taboo. The other team hovers over the “giver” with the buzzer in hand and the obnoxious buzzer they wielded gives me nightmares. Nightmares!

3: Mall Madness (1988)

Mall Madness has a simple but fun concept: finish your shopping spree before anyone else. It doesn’t hurt that the game has a 3D board, and the original (back in 1988) had a computer that would dole out player movement and could even keep track of money. The 80s game even came with four different credit cards in addition to traditional paper money.

Players didn’t have to move by exact count to enter each shop, and once you bought something from a shop, you couldn’t reenter the same shop. Mark off the items on our list using plastic pegs in a punch board, and as soon as you’ve bought your six items, race to your parking space. I didn’t play too much of Mall Madness when it was first released. My parents didn’t care for the premise (they didn’t want us kids learning too soon about credit cards), but Mall Madness has left an indelible mark on the board game industry. It’s been in print steadily since its release and has had plenty of themed variants like Hannah Montana and Littlest Pet Shop.

2: TriBond (1989)

We have a second word game for this list, TriBond. But TriBond does something a little different. The game’s main feature is the TriBond “Threezer,” an invented word by the producer to describe the three-word clues players must analyze and determine what all three clues have in common. So, you may get a set of three clues like “Olive, Forest, and Kelly.” They’re all shades of green. Or you may get another set of clues like “Tootsie, Hook, and Rain Man.” All Dustin Hoffman movies.

TriBond adds a little bit of lateral thinking to the classic word game. While I think the word “Threezer” is a bit much, the concept is a great one. And I like the idea that a player can “challenge” another player ahead of them in one of the board’s three tracks. TriBond uses dice, one to determine how far you’ll move on one of three tracks and another to determine your questions category (Entertainment, Sports and Recreation, Academics, and Miscellaneous). The “challenge” allows players to take some of the random luck out of the classic rolls, spin, and move.

1: HeroQuest (1989)

I have so many fond memories of HeroQuest. HeroQuest plays like a stripped-down version of Dungeons & Dragons. One player assumes the role of the evil wizard Zargon/Morcar. They use the map taken from the game’s quest book to run the game. The remaining players select their character from the four available.

I was a tween when HeroQuest was first released, and since I read the rules, I ran the game as Zargon. That was my first taste of being a dungeon master and D&D. Even though I have great memories of HeroQuest, it is a game for newcomers. Its adventures are pre-programmed and lack the creative impulses of a D&D game, but HeroQuest has a massive toy factor and does an amazing job of distilling the essence of D&D into a digestible, approachable game for younger players. HeroQuest serves as a great gateway into tabletop role-playing games. Fortunately, it’s received a received a reprint.

Did we get the list right, for the most part? Let us know which games you’d add in the comments. And wherever you are, I hope you’re having a great day.

Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1990-1991