Digging with a Spork

I’ll start this post by giving all veterans a pat on the back.

I would say thank you for you service, but it’s a throw-away platitude at this point, something one could find on thousands of Facebook posts or memes. Instead, I encourage everyone to take time and reflect this Veterans Day.

Ask a veteran about their service. If they’re a combat vet, be respectful of what they’re willing to share.

Kyle: Writing

I’ve continued to edit, edit, edit, and while that’s an important part of the process, I haven’t completed as much new work with my writing as I would like. I may have to sharpen my spork. Or I could switch utensils or tools.

This past week was also productive on the board game side of things and that took a bit of my time and attention.

Kyle: Games

I made the finishing touches on “No Jack” and wrote the rule book for “Nuclear Harvest.” That rule book took a good two or three days to complete, so this was a very productive week for board games and writing a rule book is still writing. I’m counting it as both. Both games are at good places, well on their way to being submittable next year, but the big news comes from “Wildflowers.”

A board game agent—I didn’t know they existed before a few months ago—has picked up the game and plans to pitch it to large publishers in the coming months. I’m keeping my fingers crossed, but I can’t help but be a little excited. I hope to see “Wildflowers” on shelves next holiday season. The year after that may be more realistic.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Entering the Slog

Kyle: Writing

November hasn’t started as well as I would have liked. I’ve been editing a lot of stories and submitting more so there may be more good news on the horizon—but most likely more rejections.

Last week was too productive that I figured this week would pale in comparison, but I did finish another story or two, and editing is part of the writing process, so it wasn’t a complete waste. I hope to exit the slog this next week.

Kyle: Games

Board game design was a little more productive. “Wildflowers” is still under consideration and “No Jack” is a lot closer to completion. I also made some headway on “Nuclear Harvest” and should have a polished prototype by the end of the year—just in time for submitting several games in 2019.

I even have an advanced version of “No Jack” that includes role playing and legacy elements, so that should be fun.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

One hill down

Kyle: Writing

I had a productive week of writing trios of flash fiction (triplets) and even some poetic suites; 30-40 pages to be exact. Now I have enough material for a poetry chapbook and several fiction ones, but I have a suspicion that I won’t like what I wrote in another week or two. I tend to be my worst critic. But that may be hyperbole.

I also don’t know how I follow up last week’s production with this upcoming week. I’ll find a way to shake off the doubt and put my head down.

Kyle: Games

I came up with a few new wrinkles for older games, so there may be something new in the works. I brainstormed toward those ends the past couple of days. I even heard from a board game agent—I didn’t know there was such a thing a month or two ago—and they said that they’d like to see a video of “Wildflowers.” Fingers crossed.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Is this progress?

Kyle: Writing

Another week and another three trios of flash fictions (triplets) that are told from three different viewpoints. I edited another five, and I have enough for a book length work of these short stories. I hear rejection bells in the not-so-distant future.

Since I was focused on these triplets this past week, I didn’t get as much work done on my novel that uses this form and I’m sure Jim will have some form of discipline. I thought I heard the crack of a bull whip coming from my front yard.

Kyle: Games

More play testing this week. It can get boring but like editing one’s writing, it’s important to the craft. “No Jack” is close to blind play testing, and “Wildflowers” should be in Drew’s hands by now.

Thanks again, Drew. Feel free to tell me how confusing the rule book is and that the game’s tiles make great coasters.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some brand-new content. Be kind to one another and stay geeky.

Progress?

Kyle: Writing

It may not look it, but I write more than JK Geekly articles. I continue to work on trios of flash fictions (triplets) that are told from three different viewpoints or different manner of storytelling. I wrote two this week and edited another three. I’m even pitching a collection of these stories to various publishers. I’m expecting my rejections any day now.

I’m also gaining ground on a novel that uses a similar approach to the triplets. It’s trippy, but hopefully it’ll make sense. I’m sure Jim will let me know one way or the other after I finish modeling this clay.

Kyle: Games

Play test. Play test. Play test. I play tested a lot of the Blackjack deck builder “No Jack” and I finished a first draft of the rule book.

 


“Wildflowers,” a tile placement game where players make one flower the most dominant, will be off for some more blind play testing soon. Thanks in advance, Drew. A blind play test is where gamers play by reading the rule book; most early play tests have the designer teach the game to players.

Wildflowers01.jpg

“Wildflowers” is also out to a couple of agents and game companies, and we’ll see what that’ll bring. Again, I’m expecting my rejections at any time.

That’s all I have for today. We’ll be back tomorrow and the rest of the tomorrows this week with some brand-new content. Be kind to one another and stay geeky.