Digging with a Spork

I’ll start this post by giving all veterans a pat on the back.

I would say thank you for you service, but it’s a throw-away platitude at this point, something one could find on thousands of Facebook posts or memes. Instead, I encourage everyone to take time and reflect this Veterans Day.

Ask a veteran about their service. If they’re a combat vet, be respectful of what they’re willing to share.

Kyle: Writing

I’ve continued to edit, edit, edit, and while that’s an important part of the process, I haven’t completed as much new work with my writing as I would like. I may have to sharpen my spork. Or I could switch utensils or tools.

This past week was also productive on the board game side of things and that took a bit of my time and attention.

Kyle: Games

I made the finishing touches on “No Jack” and wrote the rule book for “Nuclear Harvest.” That rule book took a good two or three days to complete, so this was a very productive week for board games and writing a rule book is still writing. I’m counting it as both. Both games are at good places, well on their way to being submittable next year, but the big news comes from “Wildflowers.”

A board game agent—I didn’t know they existed before a few months ago—has picked up the game and plans to pitch it to large publishers in the coming months. I’m keeping my fingers crossed, but I can’t help but be a little excited. I hope to see “Wildflowers” on shelves next holiday season. The year after that may be more realistic.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Entering the Slog

Kyle: Writing

November hasn’t started as well as I would have liked. I’ve been editing a lot of stories and submitting more so there may be more good news on the horizon—but most likely more rejections.

Last week was too productive that I figured this week would pale in comparison, but I did finish another story or two, and editing is part of the writing process, so it wasn’t a complete waste. I hope to exit the slog this next week.

Kyle: Games

Board game design was a little more productive. “Wildflowers” is still under consideration and “No Jack” is a lot closer to completion. I also made some headway on “Nuclear Harvest” and should have a polished prototype by the end of the year—just in time for submitting several games in 2019.

I even have an advanced version of “No Jack” that includes role playing and legacy elements, so that should be fun.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.

Running to Stand Still

Kyle: Writing

Rewrite. Rewrite. Rewrite. While I finished another trio of flash fictions told from different perspectives (what I call a triplet) to add to my book-length collection, most of this week had me editing prior work. I’m hoping the axiom that rewriting is writing holds true. If it does, I did a lot of work this past week. If not, I’ll have to do better this upcoming week.

I also focused more on submitting. There are a few stories I have yet to submit to journals and some of them I think will find a home quickly—but I tend to be shocked as to which stories get picked up quickly and which ones don’t. I never said I was a good judge of my work.

Kyle: Games

Wow. I didn’t do a lot with my tabletop games this week. Mostly I polished a bunch of games that I’m preparing to submit early next year. I’d like to get some more blind play tests in (sending games out and having players learn the game by reading what I hope a clearly written rules) and finish Nuclear Harvest—or at least get it close to done sometime before the end of the year.

That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.