November hasn’t started as well as I would have liked. I’ve been editing a lot of stories and submitting more so there may be more good news on the horizon—but most likely more rejections.
Last week was too productive that I figured this week would pale in comparison, but I did finish another story or two, and editing is part of the writing process, so it wasn’t a complete waste. I hope to exit the slog this next week.
Board game design was a little more productive. “Wildflowers” is still under consideration and “No Jack” is a lot closer to completion. I also made some headway on “Nuclear Harvest” and should have a polished prototype by the end of the year—just in time for submitting several games in 2019.
I even have an advanced version of “No Jack” that includes role playing and legacy elements, so that should be fun.
That’s all I have for this week. We’ll be back tomorrow and the rest of the tomorrows this week with some new writeups. Be kind to one another and stay geeky.