Writing Brain Dump: March 20, 2026

Hey, hey, Geekly Gang! Kyra Kyle here. Has it really been about a month since the last Writing Brain Dump? Wow! Time flies. If you follow the board game design brain dump series, today’s topic will sound familiar. I tailored the design post toward board game design, so today’s brain dump will focus on writing. And we’re talking about the writing spectrum.

Most things in life can be expressed through a spectrum. Some people feel most comfortable on one extreme side of the spectrum, while others prefer the other. And then there are the ones like me who live somewhere in between the two extremes. In writing, those extremes are Plotters (or Planners) and Pantsers. Planners (or Plotters) create outlines for their plots and write their stories based on that outline. This may be the way most of us learned how to write. I remember my teachers preaching the importance of outlines. Several famous writers swear by plotting, and some refuse to conform. Rebels. Rebels, I say. You can’t tell them to make an outline. These are your Pantsers, nicknamed from the idiom, flying by the seat of one’s pants. And plenty of writers swear by pantsing.

Both sides make compelling arguments. JK Rowling, a famous Plotter, once suggested that without an outline, one will get lost. You wouldn’t go on a road trip without a map. That makes sense. But Stephen King, a famous Panster, once said never to outline. If you, as the writer, can’t be surprised by your work, you can’t expect your reader to be surprised. This also makes a lot of sense. So, who’s right? Both sides believe their method to be the best. Seriously, there’s a reason I made the above graphic look like a political divide. The writing divide can be just as contentious. Would it bug you if I said neither side is right? Or that both of them are right, given the proper circumstances? You can’t take me off this fence.

But context matters. A novel with numerous intricate plotlines may yearn for an outline. The writer could easily get lost. And pantsing one’s way through a story could help with suspense. Is it a coincidence that Stephen King mentions surprise in his reasoning for pantsing? Horror requires surprise. Of course, the Master of Horror would pants. Rowling’s Harry Potter series began with a school year structure. An outline for that series makes sense because she had to keep to that strict form. Until the final couple of books, where Rowling aged up the characters (to match the aging audience) and ditched the school year structure entirely with The Deathly Hollows. But enough about King and Rowling. Where a writer falls on the writing spectrum depends on the writer.

I’ve tried both of these methods. They work for various projects, like the ones I mentioned for the two famous authors. I’ve spelled out why an author may choose one extreme over the other. Pantsing adds surprise (might be good for Horror and Suspense). Plotting provides structure (great for books that follow a rigid structure). But there are two other main ways a writer can write their books/stories: Lighthousing and Blotting. I told you I live in the middle.

Typically, when I Lighthouse, I know what my initial scene will be, and I have a scene I know the story will progress toward, my Lighthouse Scene. This gives an author guide rails (sounds a little like Plotting), but allows the author to meander on their way toward the Lighthouse Scene (giving the flexibility of Pantsing). I love this method. It helps when I have a good idea of where I want to begin, and when I have a scene I’m dying to write. I’ve done this a lot with short stories. The exception for a short story is that you won’t have as many Lighthouse Scenes. You may even have one Lighthouse. If that’s the case, you may drift a little while before finding the point in the story where you’ll need to make your way to the end.

Lighthousing works best for stories where you have a good idea of how they’ll end (or perhaps a great penultimate scene), but you want some freedom to explore. But Lighthousing can get tricky. I’d begin with short stories first. Not enough writers start with short stories; short stories are a great way to explore one’s craft. Oh. I guess this is less of a writing brain dump and more of a craft talk. Whoops!

Blotting is the other main way writers can craft their stories, outside of plotting and pantsing. I always view Blotting like I’m a painter with an empty canvas. I have a sopping wet paintbrush in my hand, and I’m slinging the brush on the canvas with something I know I want in my story. This can be an element. This could be multiple scenes. The great thing about Blotting is that you can write the scenes in your story in any order, and then write the rest of the scenes that go in between those scenes. In other words, you can write the cool scenes you want to see in your story, and see what parts of the story remain.

Blotting works really well for non-linear storytelling, but that doesn’t mean it can’t work for a linear one. I blot a lot more when I write longer works. It helps me gain momentum, and writers need momentum for longer works. Get there faster.

So, which method is best? None. All. It depends on the writer and the project. Seriously, I’ve tried all of these; I’ve even used all four of these methods in a single calendar year. And just because you pants or lighthouse or blot, doesn’t mean you can’t reverse outline your book. Reverse outlining is when you take what you’ve written and retroactively place it into an outline. While Plotters could benefit from reverse outlining (you never know if you deviated from your original outline), reverse outlining is a godsend for a Panster, Lighthouser, or Blotter. If a scene doesn’t work in your overall story, why bother line editing that scene? Time is precious. Save as much time as you can.

How do you like to write? Do you have a fifth, sixth, or seventh method of getting your story on the page? Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Writing Brain Dump: February 20, 2026

Happy Friday, Geekly Gang! Kyra Kyle here with another writing brain dump. I haven’t done one of these in a few weeks, because I was trying out some writing exercises, seeing which ones stuck, and I may have found one. I’m still editing the novel based on the Rustbucket Riots. This novel is set years after the events of the Rustbucket Riots, the same ones mentioned in the board game of the same name, but I had written a series of short stories two years ago set during the game’s timeline. I haven’t touched these stories since then and decided to try something new. I noticed similarities in some of these short stories with Shakespearean plays. I’ve been rereading Shakespeare tragedies and comedies over the past month or two and figured I could combine steampunk robots and Shakespeare.

I’m having fun. I don’t know if anything will come of this project, but Robot Shakespeare is a hoot. And this exercise got me thinking of art as a whole. Or at least popular art (pop art). Forgive me for using a Venn diagram.

I found the above to be especially true in board game design. If you follow game design brain dumps, you may see this Venn diagram again. As the diagram illustrates, when elements within the art (in question) veer toward the familiar, they tend to be boring, and when elements venture too far toward the strange, one can find confusion. I’m trying to find the balance. The Rustbucket Riots game teeters toward being too strange. But I have another design, Wildflowers, that may play it too safe. But Spill the Beans (a third design) adds familiar elements while maintaining a fun twist. And that’s what I hope these Robot Shakespeare short stories will accomplish.

I can’t say what these short stories will yield, but I’m having fun. And who knows? I may find a story element or two to explore with the Rustbucket Riots novel.

What’re your thoughts on popular art and art in general? Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Writing Brain Dump: January 23, 2026

Happy Friday, Geekly Gang! Kyra Kyle here with another writing brain dump. I’m in the middle of editing my most recent completed novel (based within the Rustbucket Riots board game universe) and had an epiphany. The specifics of the epiphany don’t matter much–two of the main characters are related for the curious folks out there–but how I came to this realization serves as a good reminder that writing ideas can come from anywhere. And you may need to step away from yourself. When the idea struck, I wasn’t at my desk writing. I didn’t have a pad of paper and a pencil at the ready. I was grocery shopping.

Since I’m a veteran, I shop at the local military base’s commissary. The commissary still employs baggers who will carry out your groceries to your car, and on this faithful day, I had a bagger whose past aligned with mine to some extent and even more so with my protagonist. My bagger was half Native American, but you wouldn’t know it by looking at him. He and his brother looked and acted nothing alike. And I have some experience with both of those aspects. It makes sense to adopt some of those elements for my protagonist. Heck. Some of those elements already existed. I just had to give them a sibling. I don’t want to get into too many details. I’m unsure if someone reading this may try and track down my bagger. But talking to others can help with your writing.

By no means am I a social butterfly. I’m happy to spend most hours of many of my days at my desk. I think most writers operate well in isolation, but when you’re stuck with a story/character/scene, stepping outside yourself can help. I may not talk that much when I’m in public, but I love to listen. You’ll never know which found stories (stories a writer finds while in the world) you’ll discover.

The next time I see “Name Redacted,” I may let him know that he helped me with a story. Or I may just listen. Have you found stories by listening to or observing others? Let me know in the comments. Thank you for reading, and wherever you are, I hope you’re having a fantastic day.

Fifth Wednesday: New Year’s Resolutions

Happy New Year’s…Eve, Geekly Gang! The holiday happens to fall on the fifth Wednesday of December, and whenever a month has five Wednesdays, our writers share personal updates. So, today sounds like a great day for New Year’s Resolutions. Feel free to share your New Year’s Resolutions in the comments. I’ll get us started.

Kyra’s Resolutions

I may have spoiled some of my resolutions with a previous writing brain dump, so you may find some repeats here. I’ll try to keep this short.

1) Write something every week. First, this needs to be something outside Geekly. Yes. I write something every week–or at least most weeks–for the site, so this is personal writing like a short story or chapter in a novel. But this could be as little as a single word. I’m not putting a word count on this resolution. My idea is that one word usually leads to a sentence, which will lead to much more.

2) Work on a game every week. This could be playtesting, developing an existing design, or even designing a new game. Again, the simple act of working on a game every week should lead to more than a single design or development session.

3) The above images remind me that I need to be more consistent with posting brain dumps–at least one of each per month.

4) Read one book a month in a genre that I write or a genre I’m interested in writing. It’s always a good idea to stay current with what sells. And reading helps with one’s writing. Don’t worry about reading another person’s writing impacting your writing. You have your own unique perspective.

5) Read one writing craft book or publishing business book next year. 2025’s book was Strunk and White’s The Elements of Style, and I barely got that one under the wire. Reading about the act of writing is crucial if one wants to write. And I could stand to learn more about the writing/publishing business.

6) Read at least one book next year in a genre I don’t intend to write. This past year, I read I Got Abducted by Aliens and Now I’m Trapped in a Rom-Com. I don’t know if I’ll ever write a romantacy novel, but I’m glad I read this title. Kimberly Lemming did a great job balancing comedy, steamy romance, and social commentary. Kudos! And romantacy sells. I needed to read at least one book from the genre. I may read another one or two in 2026. Romance and fantasy are two of the best-selling genres. Put them together, and you get a powerful combination.

7) Play at least six board games with themes or mechanisms I don’t usually gravitate toward. This is the board game design equivalent of the previous resolution. Nuff said.

8) Get something published. This resolution is largely out of my control, but I’m not so sure. If I don’t share a publication in a literary journal or board game through a publisher in the next twelve months, I may post a short story or poem on JK Geekly by the end of 2026. Let me know if you’d be interested in this style of content. I’ll even offer this invitation to our other Geekly writers. I can’t wait to see what they have in store.

9) I have plenty of other personal goals, like staying active and volunteering more with Extra Life, but I’ll still primarily focus on writing and board game design with these resolutions. Case in point, I’ll be at ScroogeCon in Lincoln, NE, January 10, 2026, with Extra Life. If you’re in the area, stop by and say hi. I helped raise thousands of dollars for the Children’s Hospital in 2025 and hope to raise even more this upcoming year.

Looks like I’m flying solo this week. Season and Skye aren’t sharing any New Year’s Resolutions in this post. I guess that means they won’t fail at any resolutions by next Friday. They don’t have to sweat Quitter’s Day (January 9, 2026). Smart.

What are your New Year’s Resolutions, Geekly Gang? Let us know in the comments. Thank you for reading this past year, and wherever you are, I hope you’re having a fantabulastical New Year’s Celebration.