Before we begin, it’s impossible not to compare Persona 5: The Phantom X with Persona 5 and Persona 5: Royal.
Mechanisms: 6/10
Maybe I should have rated this lower since the mechanisms are similar to Persona 5 and Persona 5 Royal. Since the mechanisms in Persona 5: The Phantom X stay true to the original Persona 5, they’re baseline good. Enemies maintain their weaknesses, and the game is more upfront about what enemies are weak to, instead of players having to guess. The main character (Wonder) can alternate between up to three different personas for different enemies. This cuts the score a bit since the main character from Persona 5 (Joker) can alternate between up to ten different personas.
The baton pass in Persona 5: The Phantom X is a step up from Persona 5. When prompted to perform a baton pass (baton touch in this case), any character who has an element that any of the enemies they’re facing is weak to will have “Weak!” pop up next to their picture. The downside is that players still have to remember which enemies are weak to which elements, because a character possessing an enemy weakness may target one that’s already been incapacitated.
Gameplay Loop: 5/10
I’ll start with the positives. Players can go back to cleared Palaces. Unlike the original Persona 5, there’s no pressure to collect everything before the Palace collapses. Due to small map sections, the overworld is easy to navigate. Event-wise, story-related events (the Palaces from Persona 5) remain as permanent events. Smaller events with limited rewards get phased out after a certain period of time. This makes events easier to navigate for new players, and for players who’ve never played Persona 5.
Mementos differs slightly between Persona 5: The Phantom X and Persona 5 Royal (Persona 5 doesn’t include this). In Persona 5 Royal players collect stamps and flowers in Mementos to collect rewards. In Persona 5: The Phantom X, players collect train tickets to exchange for items and unlock different areas of Mementos.
I’m going to level with you, Geekly Gang. This is my biggest gripe with Persona 5: The Phantom X’s gameplay loop, and it’s not something I’ve ever complained about in a game this much. Persona 5: The Phantom X has fifteen different currencies. Fifteen. Why? I don’t even pay attention to most of them because many of them are zone-specific. The two important currencies are the Yen and Meta Jewels. Yen allows you to purchase anything in the overworld, and Meta Jewels lets you pull for characters and weapons. If you’re short on anything required for a specific task/character level, the game will prompt you to go collect it.
Respecting Time: 8/10
Persona 5: The Phantom X allows me to complete my dailies in under ten minutes. There’s no auto-clear for farming, but after a player completes a farming-related battle, they can spin a dodecahedron (a 12-sided die) up to six times and gain that much in resources. Seriously. I can complete my farming after two auto-battles.
Battle Pass: 4/10
The battle pass is nothing special. It’s similar to Genshin Impact, Honkai: Star Rail, and Wuthering Waves, but with an extra ten levels tacked onto it. I’m not sure why, since these ten levels offer the same rewards with every level.
True Cost: 7/10
Unfortunately, Persona 5: The Phantom X falls into the same weapon banner pattern as Genshin Impact. Players select two five star weapons they want to include on the banner in addition to the featured one, and there’s a 1/3 chance they’ll get that weapon after eighty pulls. However, pulling (opening packs to gain new units or weapons) is cheaper in Persona 5: The Phantom X than the other gachas we’ve covered. Weapons cost one-hundred Meta Jewels per pull, and characters cost 150 per pull.
Narrative: 2/10
The only upside to Persona 5: The Phantom X’s narrative is it’s easy-to-follow—especially if you’ve played Persona 5. It doesn’t build on Persona 5 or Persona 5 Royal, but reskins it with characters and Palaces that mirror the original. The group of teenagers fights to get their desire back, which doesn’t make much sense for rag-tag teenagers. They haven’t survived high school and have minimal life experience. This would hit harder if the characters were much older, by, like, thirty years.
The “time” in the game doesn’t flow well, either. In Persona 5, there were days of the week, holidays, and deadlines. Players had to plan their time well to get the most out of their time. In Persona 5: The Phantom X, “time” is only relevant for overworld tasks and when confidants are available to hang out. Instead of using specific dates, day progression is denoted by today, tomorrow, and yesterday.
Storytelling: 3/10
Since the story flows in Persona 5: The Phantom X, it gets a slightly higher rating than the narrative. However, it still gets a lower score than other gachas because it’s mimicking Persona 5 in every way. Come on, guys.
Also, how long are Wonder’s parents going to be on vacation? They’ve been on vacation since the game began. I think they went out to buy milk and cigarettes.
Credit: GameRant
Presentation; User Interface: 5/10
The UI has a similar setup to Honkai: Star Rail, which isn’t too difficult to navigate. There are too many subcategories. Why are there two different categories for shopping? Combining them would eliminate one of the subcategories.
Credit: Game8
Presentation; Graphics and Audio: 4/10
The audio quality is fine. It’s average. The graphics, on the other hand, are slightly better than the original Persona 5, which is almost a decade old at the time of writing. There shouldn’t be minuscule graphics differences between two games that are ten years apart.
Aggregated Score: 4.89
I tried to raise the score for Persona 5: The Phantom X as much as I could, but this is the best score I could give it. There are definitely some sections that could’ve earned harsher scores. If you’re looking for Persona 5,Persona 5: The Phantom X has that to a degree. I recommend playing Persona 5 (or any other Persona game, for that matter) over Persona 5: The Phantom X. Since it’s around the holidays at the time of writing, Persona 5 and Persona 5 Royal are likely on sale somewhere. If not, they’ll probably be on sale at the end of the year. Steam normally has a huge end-of-year sale. I’ve also seen PlayStation have sales on Persona 5 and Persona 5 Royal in the past.
What do you think, Geekly Gang? Was our final score too low, too high, or just right? Let us know in the comments. Thank you for reading and have an amazing rest of your day.
Happy Holidays, Geekly Gang! Season here. This month’s plushie review is special to me. I got a Playskool Glo Worm (1996) as a present on my first Christmas, and I still have it. My Glo Worm’s name is “Baga,” so I’ll be using that title throughout this review.
Before we begin, let’s review the categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
Baga is on the smaller side and fits perfectly in your lap if you’re sitting cross-legged as an adult. Baga rivals newborns in size.
Softness Versus Firmness
Baga has— or, in my case, had — a music box inside that plays “Twinkle, Twinkle, Little Star,” and when activated, his face lights up. This, plus his hard head, puts him toward the middle of the soft versus firm scale. In my biased opinion, he’s super soft, but I’ve worn him down over the years.
Kid Friendly Versus Adult Only
Since he’s designed for infants, Baga is kid-friendly. He gets docked a few points for small pieces like the zipper on his back, which could be ripped off by a rambunctious child. I used him to fight my other toys when I was two. It was war, I tell you.
Cuddle Buddy Versus Desk Buddy
Baga is definitely a cuddle buddy. That’s part of his design. Since Playskool doesn’t make him anymore, I could see him as a collector’s item. Playskool intended for Baga to be a cuddle buddy, so he’s a cuddle buddy.
Final Thoughts
I tried to be as unbiased. Let me know your opinions of Playskool’s Glo Worm in the comments. I have a baby picture of me with Baga when I got him. Would you like to see that picture, Geekly Gang? Let me know. Thank you for reading, and have an amazing holiday season.
Happy Turkey Day, Geekly Gang! Season here. Are you worried the food comas in your family will get too intense next week? Never fear! I’ve got the perfect solution to get you and your family active after next week’s feast. Or, at least, annoy the crud out of them. Let’s get smacking with this month’s plushie review: Sugar Daddy.
Before we begin, let’s review the categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
The Sugar Daddy plushie is more on the medium side. It’s slightly smaller than Chibithulhu and is perfect for whacking unsuspecting victims on the backside.
Softness Versus Firmness
Sugar Daddy has a bit of softness, but it isn’t a plush I’d recommend substituting for a pillow. It’s definitely a plushie I’d recommend hitting a wall with for stress relief. Also, definitely keep it out of arm’s reach from mischievous house guests.
Kid Friendly Versus Adult Only
I’m leaving this one in the middle. It’s really open to interpretation and how you use it. Kids and adults alike can have a lot of fun with the Sugar Daddy plushie. I recommend a scavenger hunt. Whoever finds the Sugar Daddy plushie gets to smack the person they want to hide it next. How would you use it, Geekly Gang?
Cuddle Buddy Versus Desk Buddy
Sugar Daddy is easy to cuddle with, but I wouldn’t recommend it due to its firmness. It’d make a great couch decoration, but I can also see someone keeping it locked away in a safe to avoid mischief. Honestly, I think Sugar Daddy makes for goofy decor anywhere in the house. It’s one of those things that makes people question why you have it. Keep them guessing.
Final Thoughts
Sugar Daddy is a fun plushie to have around. We’ve had many a giggle fit in my family whenever we chase each other around the house with it. I’m not sure if they’re in circulation anymore, but you can purchase a Sugar Daddy plush between $7 and $30 on eBay. I highly recommend getting one for fun, or if you’re a candy lover looking to add a Sugar Daddy plushie to your collection.
Do you agree with my assessment of the Sugar Daddy plushie? Would you like me to cover more candy/food-related plushies in the future? Let us know in the comments. Thank you for reading and have a relaxing time with your families.
P.S. This year, I’m thankful for all of you, Geekly Gang. I appreciate you taking time out of your busy schedules to read our posts and leaving us likes and comments. I hope we can continue to bring you content you enjoy reading.
Happy Spooky Month, Geekly Gang! Season here. I’ve decided to do a throwback this week. Remember the card game, Munchkin Cthulhu? Specifically, the Chibithulhu card? That’s right. I’m going to be talking about Steve Jackson Games’ Chibithulhu plushie that serves a cuddly and practical purpose (for games of Munchkin Cthulhu).
Credit: Board Game Geek
Before we begin, let’s review the categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
Chibithulhu comes in various sizes, but I’ll be looking at the standard size. Chibithulhu is a moderately sized plushie that easily fits in most laps. They lean against you with ease and can fit perfectly in a car seat. Don’t ask me how I know that.
Softness Versus Firmness
Like Krypto and Toothless, Chibithulhu is firmly in the middle with softness. They have a few different textures. The heart on their belly feels silky, while their eyes are a bit rougher due to the stitching. My Chibithulhu plushie is fifteen years old, so they aren’t as soft on the surface as they were when I first got them.
Kid Friendly Versus Adult Only
Chibithulhu is definitely kid friendly. There are no bits for kids to eat and everything is stitched on. Chibithulhu would make a great gift for a kid who wants a cute monster to play with. Then again, Chibithulhu would make a great gift for an adult, too. If someone has a Chibithulhu plushie at the table while playing Munchkin Cthulhu, they gain a special effect. Yes. The physical Chibithulhu plushie gives players a special effect during a game of Munchkin Cthulhu. I’ve also used Chibithulhu as a prop during other Cthulhu-themed games, such as Cthulhu Dice.
Cuddle Buddy Versus Desk Buddy
I use Chibithulhu more as a cuddle buddy, but I think they could go either way. I’ve seen a lot of pictures online of people showing off their Chibithulhu plushie collection on a couch or bed. So, I’m leaning more toward cuddle buddy. Chibithulhu fits perfectly on a shelf or in a display case, especially since they sit upright without support.
Final Thoughts
I love the concept of using a plushie in a tabletop game for a special effect. I haven’t seen other companies using this, which is surprising. There’s definitely a market for plushies based on board games. I haven’t been able to find the original Chibithulhu plushie on secondhand websites. But Steve Jackson Games sells a couple of specialty Chibithulhus for $19.99, and Zombie Chibithulhu for $22.95.
Do you agree with my assessment of Chibithulhu? Which board game character would you like to own as a plushie? Let us know in the comments. Thank you for reading and have a spooktacular day.
Hi, Geekly Gang! Season here. It may be September, but it’s still hot here in the Midwest. Let’s cool down with an ice cream plushie review. Today, we’re going to be looking at Squishable’s Comfort Food Mint Chocolate Ice Cream Bar 22”. This is a long name, so I’ll call this plushie by the name my mom gave it: Minty Sprink.
Before we begin, let’s review the categories. Like Minty Sprink’s predecessors, I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
Minty Sprink is on the bigger side and can serve as a decorative pillow for your couch and/or bed. They even make a good fuzzy pillow. Or, if you’re feeling fancy, a lap pillow for your arms to rest.
Softness Versus Firmness
Minty Sprink is on the softer side. The chocolate-dipped section is softer than the mint coating. They’re easy to squish but still firm enough to provide back and/or head support. If you use them this way, you may end up with a skinny ice cream bar. Nobody likes a skinny ice cream bar.
Kid Friendly Versus Adults Only
Minty Sprink is great for all ages. They’re fun for the food plushie enthusiast. And there are no small pieces that can harm kiddos. They also make an amazing playmate. Who doesn’t want to play with their food?
Cuddle Buddy Versus Desk Buddy
We have a certified cuddle buddy over here. Minty Sprink could be displayed alongside other Squishables, but they do better curled up with you on the couch. If you’re really down for decorating, they make an amazing throw pillow.
Final Thoughts
Minty Sprink is very soft to the touch, so they’re soothing for me to pet. They’re unavailable on the Squishable website, but you may be able to find some on eBay. There may be some stragglers in brick-and-mortar Squishable stores. They’re one of my go-to plushies when I need some extra fluffiness.
What’s your favorite Squishable? Do you agree with my assessment? Let us know in the comments. Thank you for reading and have an amazing rest of your day.
Hi, Geekly Gang! Season here. How to Train Your Dragon (2025) has been in theaters for a hot minute, so I want to talk about a movie tie-in plush, the magnetic Toothless plushie that sits on your shoulder. I’m sorry, parrot owners. Polly got eaten by this tiny carnivore.
Credit: The Mystery Shack
Let’s go over the categories for review. Like I did with Krypto Plushie, I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
Toothless is similar in size to Krypto. He can also fit in the crook of your arm, but due to his hands-free nature, he doesn’t need to. He flops around on your shoulder, but don’t worry. The magnet that holds him in place keeps him steady.
Softness Versus Firmness
Toothless is slightly firmer than Krypto. Slightly. His fur isn’t as soft as Krypto’s, either. I mean, he’s a dragon. The fibers used to make him soft on the surface are in the shape of scales. That’s a nice touch. Toothless’s scales add texture to an otherwise smooth plushie.
Kid Friendly Versus Adult Only
Toothless is more kid friendly than Krypto. His eyes, nose, and mouth are stitched on, leaving fewer pieces for kids to rip out and eat. And the magnet is easily removable. I could argue a kid taking scissors to Toothless and cutting off his wings or something, but the danger there comes from the scissors, not Toothless. Toothless is a good dragon.
Cuddle Buddy Versus Desk Buddy
Toothless is more of a desk buddy. He’s easier to cuddle if you take the magnet off, but since he sits on your shoulder, he makes a better desk buddy. He reminds me of a trophy. Except you can play with and snuggle this trophy. I talk to mine. Toothless is an amazing listener.
Final Thoughts
Toothless is fun to parade around, but he isn’t the softest when it comes to his fur. He doesn’t soothe me as much as Krypto does, but he’s a lot of fun for people who want to wear a dragon on their shoulder. He’s sold out of many Marcus Theater locations, but you can buy one online for $29.99 at The Mystery Shack.
What’s your favorite cinema swag? Do you agree with my assessment of Toothless? Let us know in the comments. Thank you for reading and have an amazing day.
Hey, Geekly Gang! Season here. Since Superman (2025) dropped in theaters a little over a week ago, I thought I’d cover an important character this week: Krypto Plushie. He couldn’t make it on the big screen, so he made his way onto Marcus Theaters’ shelves.
Before we begin, I’ll break down the categories for review. Yes. I have plushie categories. I’ll be looking at size, softness, kid-friendliness, and cuddliness. There won’t be an aggregated score.
Size
Krypto Plushie can easily fit in the crook of your elbow and most moderate-sized bags, making him easy to carry. He’s about the length of the pencil featured in the above picture. Unfortunately, the pencil did not survive the photo shoot. Krypto thought the pencil was a toy.
Softness Versus Firmness
Not too soft. Not too firm. Just right. 😀 Krypto Plushie is firmly in the middle as far as his stuffing goes. His fur, however, is incredibly soft. He’s made from polyester, but I’ve got to hand it to them. Krypto Plushie’s fur is less wiry than his movie counterpart. This grading is based on the firmness of the stuffing.
Kid Friendly Versus Adults Only
When I say kid friendly, I’m referring to the pieces on the plushie. The fewer pieces a plushie has that a kid can swallow, the more kid friendly it is. Krypto Plushie leans more toward the kid friendly side of this grade. However, he does have marble eyes and a plastic nose that a rough kid could potentially pull out. These features make him less than 100% kid friendly.
Cuddle Buddy Versus Desk Buddy
This is a question I ask myself every time I buy a new plushie: Do I want to cuddle this plushie, or is it going to live on a shelf? To me, Krypto Plushie is in the middle but leans more on the cuddle buddy side. He can stand up on his own (a huge plus for a desk buddy), but his soft fur and ease of carry make him a good cuddle buddy.
Final Thoughts
I love soft things and enjoy petting them to soothe myself. Krypto Plushie is amazing for that. He’s a good buy for fans of Superman (2025) and kids who want a stuffed dog wearing a cape. He costs $14 plus tax at Marcus Theaters’ concessions stands.
What’s your favorite cinema swag? Do you agree with my assessment of Krypto Plushie? Let us know in the comments. Thank you for reading and have a super day.
Today’s video game cult classic is a pet simulator. Something like Nintendogs may come to mind when you think about pet simulators. Fighting pet simulators? Pokémon dominates fighting pet simulators, but I’m thinking about a lesser-known fighting pet simulator. That’s right. Monster Rancher is making an appearance on this month’s Video Game Cult Classics.
Hoppy Easter, everyone! Season here. We’ve got another video game series that spawned an anime and, coincidentally, came out in the ‘90s. Don’t worry. I’ll branch out. Monster Rancher (or Monster Farm in Japan) is a game that allows the player (rancher) to raise one monster at a time from a baby to an adult. Monster Rancher is like a cross between a Tamagotchi and Pokémon (later iterations incorporate more Pokémon like features). Like the last cult classic we covered (Culdcept), for a video game to make this series, we’ll consider its reception, relevance, and accessibility. Prepare your monsters for battle, and let’s delve into gameplay.
Gameplay Overview
Quick note: most of the gameplay you’ll see comes from Monster Rancher and Monster Rancher 2. I’m most familiar with these two games, and they embody the series’ core concepts. There are a few offshoot games I’ll mention in the accessibility section, but they won’t be the focus.
Monster Rancher has gameplay that’s easy enough to pick up on, but has a learning curve for those interested in getting the most out of their monsters. In Monster Rancher and Monster Rancher 2, players assume the role of a rancher and work with an assistant. Monster Rancher 2 has a quiz for players to take at the beginning of the game, but it doesn’t affect the gameplay.
Once players get their assistant (Holly in Monster Rancher and Colt in Monster Rancher 2), they’re ready for their monster. Players can either go to the Market or the Shrine to acquire a monster. Players can also obtain new monsters at the Lab, but they’ll need to have two frozen monsters (that they can combine) to birth a new one.
Monsters in the Market are seasonal. These monsters will be base species with not-so-great battle stats. Pictured above, we have a baseline Dino, Tiger, and Suezo. These monsters are good options for players who don’t have many CDs/PS1 game discs, or if you want something simple for a starter monster.
Players may also give up a monster to the Market if they no longer wish to keep the one they currently have. Personally, I never do this because I get attached to my virtual pets. If this happens on accident, there’s no need to worry. Autosave won’t screw anyone over.
The Shrine is where the magic happens. At least, that’s where it happened for me when I played as a kid. Who am I kidding? It still happens. At the Shrine, players can select a CD/PS1 disc to put into their system to get a random monster. After the game reads the disc, it generates a monster based on the disc data. The same monster will be generated from each disc. In other words, if the player remembers which monster was generated from a specific disc, they’ll get the same monster with the same stats every time.
If the same monster gets generated from a different disc (it happens a lot), the monster will likely have different stats. Make sure to remember the discs that have the stats you want to keep.
Players can visit the Lab at the start of the game, but there’s no need to unless they want to generate two different monsters and try to get something different at the Lab. The Lab is more useful after a player has fully raised at least two monsters who have learned many fighting techniques (we’ll get to those later). The following images for the Lab section are taken from Monster Rancher 2.
At the Lab, players have the option to combine monsters to get a new monster, freeze the monster they have with them, revive a frozen monster, delete a frozen monster, or analyze the monster they have with them. Analyzing a monster gives the player insight into how to raise their current monster and its personality.
I froze my monster.
It costs 500G to combine monsters. 500G is a hefty sum at the start of the game; it’s not so bad later on, once a player’s monsters compete in tournaments and win money. Players will select two of their frozen monsters to combine (players may have up to twenty frozen monsters at a time).
The item Disc Chips is a secret seasoning.
In Monster Rancher 2, once the two monsters are selected, the game will ask if the player wants to use an item as a secret seasoning. Secret seasonings (such as Disc Chips) can offer the player other options for monsters. In this case, even though I used Disc Chips, Dragon isn’t offered as an option. This is because the monsters I chose can’t be combined into a Centaur with a Beaclon as a sub-species and vise-versa. Since they’re not compatible anyway, adding Disc Chips from another monster won’t grant me additional outcomes. They also don’t have many matching stats (the stat levels don’t match per monster).
There are a total of six stats, so to get the best possible outcome, the two chosen monsters must have all six stats at matching levels. The levels here are shown next to each stat.
Here’s a quick rundown of each stat: Life (Lif) is a monster’s hit points. Power (Pow) is how strong a monster’s Power-type attacks are. Intelligence (Int) measures how strong a monster’s Intelligence-type attacks hit. Note: Power and Intelligence are interchangeable, depending on the monster’s technique types. Skill (Ski), also called Accuracy (Acc) in later games, is the likelihood of how often your monster’s attacks hit. Speed (Spd) affects your monster’s ability to avoid attacks. Defense (Def) determines how much damage your monster receives.
As we can see, I ended up with a terrible outcome. That’s not bad in the Pow. and Def. department, though. Looks like I’ll have to specialize in Power-type attacks.
Back to the first Monster Rancher. Once the player returns to their Ranch, there are options for their monster. Monster Rancher operates in a week-by-week system, so players may select one thing for their monster to do each week. During Week 1 of every month, players must feed their monsters. In Monster Rancher 2, players may check the monster’s data to see what the monster likes and dislikes. Usually, food will be listed as a like or a dislike, but there are exceptions. If a player feeds the monster food it doesn’t like, it’ll be less likely to perform well.
We’ll skip over Schedule for now since it’s going to be lengthier and lead into battles. Starting with the Item option, this will allow players to either buy/sell items from the shop or give an item to their monster. Be careful which item you select as monsters can only accept one item per week.
The Data option allows players to view their monster’s stats, history, and techniques. It also shows the players’ information about themselves through Breeder, such as their rancher grade, the number of monsters they’ve raised (including species), and what their monsters’ final ranks were before they either pass away or get frozen.
The Book subsection shows the player information about monsters at the market and monsters they’ve raised with some flavor text. Players may also view the monsters in action, as well as their species.
The Schedule option on the menu lets players either train monsters, battle in a tournament, or rest for one week.
The Work option (or Drill in Monster Rancher 2) is for one week and allows the monster to train in one or two stats at a time. For Training (Errantry in Monster Rancher 2) allows the player to select a location to send their monster for one month. This will normally cost the player 2,000G, but will sometimes be at a discount for 1,000G. In Monster Rancher 2, this allows monsters to learn new techniques. In Monster Rancher, monsters must be old enough and have high enough stats to learn new techniques with a trainer in town (through the Adventure option).
The Battle option allows players to send their monster into a tournament to win some cash and, occasionally, an item. Before any battle, the player can ask Holly about their opponent (usually their highest stat), how to execute a technique, and how to move their monster. Holly will ask if the player wants to give instructions to their monster. If the player selects no, the monster will battle by itself. If the player selects yes, they control their monster during battle.
Each battle starts by showing stats for both monsters. Arthro has more Intelligence-type techniques, so I’ll prioritize Intelligence during its training.
During battle, monsters have four zones (depending on their distance from their opponent) in which they may attack. Not all zones will be occupied by techniques, but that may change after a monster learns new techniques. Monsters execute techniques depending on how much Will they have (Guts in future Monster Rancher games). Techniques require a certain amount of Will, which gradually regenerates during battle, so choose techniques carefully.
Each technique also has a hit percentage, which will tell the player how likely that technique is to hit the opponent. Flame has a 62% chance to hit my opponent here and costs 21 Will. Also, what Byoon is doing in this picture is called “Foolery” (not listening to their rancher). This frequently happens when monsters don’t have much loyalty to their rancher.
Tournament battles last for sixty seconds. When time is up, the winner is determined by who has the most Life remaining. If a monster gets knocked out, a battle can end sooner. Yay! Arthro won!
When a tournament ends, prize money is doled out based on the monster’s rank, determined by the monster’s wins. Players also receive bonus money for battles won. Here, I got second place. Notice the monster also has Fame. Fame goes up the higher a monster places in a tournament, which can lead to things as the judges awarding a player’s monster a win during a close battle and increased prize money. In Monster Rancher 2, Fame allows monsters to go on adventures and discover items necessary to unlock new monster species.
I’ll touch briefly on official tournaments. Monsters can be ranked from E (lowest) to S (highest). Every baby monster starts out at E rank. Official tournaments allow monsters to raise their rank. These tournaments occur at the end of every quarter. They include more opponents but offer less prize money. Official tournaments are essential for monsters to compete at more prestigious tournaments and to unlock more species of monsters. Since Artho is a baby, it’s an E rank.
The lifespan of a monster depends on the monster’s species and how it’s raised. Their lifespan also affects when each monster reaches their prime, which is the point in a monster’s life when training gives them the most stat boosts.
Reception
Monster Rancher has fifteen games spanning from 1997-2022. The original Monster Rancher sold over one million copies before 2000. It was a popular game that capitalized on people collecting discs. It filled a niche that exploited the success of Tamagotchi and disc collection. In later Monster Rancher games, such as Monster Rancher EVO, people could use DVDs in addition to CDs and PS1/PS2 discs. There were some other strange releases, like the platformer Monster Rancher Hop-A-Bout that played similarly to Super Mario Bros. Honestly, I’m not sure what they were thinking with that one.
During the height of Monster Rancher’s popularity, an anime series was produced from 1999-2000. The series consists of seventy-three episodes over two seasons. It follows a boy named Genki Sakura and Holly, the assistant from the original Monster Rancher.
Relevance
Monster Rancher lost steam during the transition from people collecting discs to streaming and became irrelevant. People no longer collect discs. Okay. We have a bookshelf full of discs at my house, but that’s an anomaly. Monster Rancher jumped on the Tamagotchi bandwagon, raked in the cash, and then faded. It’s still popular inside Japan, and Koei Tecmo Games keeps Monster Rancher relevant by catering to their Japanese audience.
Accessibility
Monster Rancher’s original producer, Tecmo, merged with Koei to create Koei Tecmo Games in 2009. The Tecmo part of Koei Tecmo was dissolved in 2010. The company used the Tecmo name until 2016. This may have contributed to the direction of the Monster Rancher franchise.
If one were to look online or in their local game store for a copy of Monster Rancher, it’s slim pickings. These games are available for purchase online, but at an increased price. Original copies cost the same as a new video game. Despite this, Monster Rancher and Monster Rancher 2 are accessible to the public through Steam. That’s right. All of the screenshots I’ve taken for this article are from Monster Rancher 1 & 2 DX on Steam.
These ports differ slightly from the original games (such as monster lifespans), but they’re so similar to the originals that it feels nostalgic. The Steam ports also have an option to search their database for discs to read, so there are hundreds of options that wouldn’t be available to someone who doesn’t collect discs.
Other games in the Monster Rancher franchise are less accessible. Ultra Kaiju Monster Rancher is the most recent entry. Players raise kaiju monsters the same way they would monsters from the original games. I’ve never heard of this game before conducting research, but it’s available to download from the Nintendo e-shop. As of the time of this posting, it’s on sale until April 28, 2025.
As of this post, a Monster Rancher mobile game will release in Japan only later this year. This game will be available on the popular East Asian messaging platform, LINE. I’m unsure of this game’s inner workings, but it seems like players will be able to interact with their monsters directly. Maybe it has some sort of AR model like Pokémon Go.
Monster Rancher is a franchise I grew up with, and it’s one of my favorite pet simulation games. It’s great for casual and hardcore players. There’s a science behind raising these monsters that players can learn. It can get tedious, especially when you get a new monster and must start the raising process again. It takes time to unlock new content. There are always new mysteries to solve in Monster Rancher, and every monster is unique.
Do you have a preferred breed/species of monster? What’s your favorite monster you’ve raised in Monster Rancher? If there are any cult classics you’d like to see covered in future posts, let us know in the comments. Thanks for reading and have an amazing rest of your day.
I’ll be the first to admit I teared up during the latter half of “The Mess Is the Point.” Harley Quinn managed to, once again, subvert my expectations while being comical.
“The Mess Is the Point” was another heavy episode, but it felt a bit lighter than “Bottle Episode (But Not a ‘Bottle Episode’).” I think that’s because I expected Harley and crew to be rescued in one way or another, so there was going to be a silver lining.
I never thought I’d say it, but I think I’d prefer Kyra’s prediction last week to how Frankette would get Harley and crew out of the bottle as opposed to what actually happened. By a small margin. I’m not overly attached to Frankette because she’s a new character, but seeing a baby get hurt is upsetting regardless of species. Frankette eating the Luthor siblings was par for the course.
Superman coming back to save the day was something I expected. I was really hoping he’d say some cheesy line about his and Lois’ Morse code exchanges to lean into Harley Quinn’s type of comedy. All he said was, “It sure is nice to be needed again.” Okay. I’ll admit it. That’s a line I expect out of superhero cartoons from decades ago, and I appreciate this inclusion.
Brainiac really tugged on my heartstrings this time around, too. I was tearing up when he sat with his family for the last time. He had so much buildup, but he didn’t seem like a villain. I was sad to see him go, but I don’t think Harley Quinn can do anything else with his character after season five. It seems like Harley and Ivy are staying in Metropolis. If there is a season six, I’m curious to see which of Metropolis’ rogues Harley Quinn will explore next.
Kyra’s Take
I agree with Season. Brainiac’s ending was heartfelt and fitting. Even though we didn’t spend too much time with Brainiac this season, he had a fleshed-out character arc. Harley Quinn did a good job juggling Brainiac and Lena’s storylines and tying them together at the end. I also don’t see Harley Quinn doing much with Brainiac beyond this season. Point of clarification: Harley and Ivy moved back to Gotham City by the end of “The Mess Is the Point.” Ivy claims that she stole the place from Cyborg. It may appear that Harley and Ivy stayed in Metropolis because Superman had placed Metropolis next to Gotham after he rescued the city from the bottle.
Speaking of cities in bottles, Harley Quinn can dip into countless DC Universe stories with the other cities Brainiac captured. This could lead Harley Quinn into Green Lantern, Blue Beetle, Hawkman/Hawkgirl, Legion of Superheroes, and Martian Manhunter storylines, just to name a few. Harley and Ivy even mention they will restore these cities in the future. And the Harley Quinn creative team has carte blanche to do whatever they want in the Harleyverse. It doesn’t affect the Canonverse. Max hasn’t officially announced a sixth season for Harley Quinn yet but with the show’s popularity and a desire by everyone involved in the project (per multiple entertainment news sources like Coming Soon who interviewed showrunner Dean Lorey), this may be a matter of time.
And speaking of time, allow me to time warp to season 5’s finale. It felt like a finale. Harley Quinn’s last two seasons failed to tie up loose ends. Season 3 focused on Harley becoming a superhero and her failing. Plot lines were dropped in season 4 after Nightwing gets killed and the ladies form the Gotham City Sirens. And that plot line got dropped in season 5’s opening minutes. Harley Quinn season 5 tied up all its Metropolis shenanigans while setting up potential future storylines. This ending tied up things so well that it made me wonder if Harley Quinn would be renewed for a sixth season. If Harley Quinn were to end with season 5, fans would at least have closure.
That said, I’m not ready to say goodbye to these characters yet. I’m rooting for a season 6. The show can go in plenty of directions. Let’s assume Harley Quinn gets renewed. The audience got a hint of space during the season finale. Let’s see more intergalactic mayhem. Add a dash of some familiar madness, too. Harley’s mom has moved in with Harley and Ives. That should spice up their living conditions. Harley/Ivy, King Shark, Bruce, Joker, and Bane all have children. The show could mine these relationships further. And was Bane’s wife pregnant? Oh my! That’ll be interesting.
Harley Quinn season 5 was one of the series’ best and most cohesive seasons. Fingers crossed that we’ll see a sixth season. Thank you for reading, and wherever you are, I hope you’re having a great day.
We’ve got some characters rounded up in this week’s episode of Harley Quinn. Well, they’re all fun-sized, but they’re getting stuff done. Sort of.
There were a few jokes tossed here and there, but “Bottle Episode (But Not a ‘Bottle Episode’)” had a darker tone in comparison to previous episodes of season five of Harley Quinn. This tone was consistent throughout “Bottle Episode (But Not a ‘Bottle Episode,’)” which I appreciated since we’re ramping up for the season finale.
Since we’ve got one more episode to go in season five of Harley Quinn, I had a feeling Lex wouldn’t be the key to taking down Lena this episode. Their reunion was cute. Harley’s therapist powers working against her made for an interesting watch. Ivy cheerleading Harley during the therapy session was hilarious.
I didn’t think it was possible, but Joker’s romantic relationship is more stable than Bruce Wayne’s or Lois Lane’s. That entire scene with them interacting with one another about relationships was the funniest part of the episode.
The goofiness of “Bottle Episode (But Not a ‘Bottle Episode’)” aside, I have a feeling Frankette is going to be one of the keys to busting Harley and company out of the bottle. Like, she’ll smash it or something and de-shrink everyone (with or without Superman) and they take out the Luthors. I hope I’m not hitting the nail on the head because unpredictability makes Harley Quinn fun to watch.
Kyra’s Take
While it is difficult to write repeatedly, “Bottle Episode (But Not a ‘Bottle Episode’s’)” title is accurate and funny. At the end of this episode, Harley Quinn teases Superman. I expected him to make another appearance, and that’s a strength of the show. Viewers can predict who will get involved in Harley’s shenanigans, but they won’t be able to guess how they’ll be involved.
Harley Quinn loves meeting the audience’s expectations and then subverting those expectations. We anticipated Dick Grayson’s return, but not as Red X, and we couldn’t guess Alfred attempting to murder him. We anticipated Lex Luthor’s return, and Harley Quinn set him up as another Lena antagonist only to have him join forces with her, which makes sense for his character (he tried to rule the world in a previous season) and subverts how Harley and Ivy think the solution will go. Superman will return, but we have no idea what he’s done during his absence from Metropolis. We have no idea of his mental state.
I expect Frankette to be involved with Harley and Ivy escaping, but Harley Quinn will choose a wild–possibly disgusting way–for her to get involved. My money is on Frankette using her father’s “special rag” and ejaculating for the first time, producing plant material in the alien ship that Ivy can then manipulate. Before Ivy frees herself, she’ll get choked up while watching Frankette do the deed and say something like “Just like her dad.” Gross.
Too gross! Ugh! Forget what I said. Frankette goes into the Green and contacts Swamp Thing.
I also liked the interactions with Bruce Wayne, Lois Lane, and the Joker. Bruce couldn’t help but take a jab at the Joker’s daughter, who interns at Wayne Enterprises. Her tech short-circuited all electronics, not just Brainiac’s cloaking device. I love how Harley Quinn ties up a story thread. Joker spent the entire episode trying to get Bruce to finalize his daughter’s internship paperwork. Few elements get wasted.
I expect a few callbacks in the season finale next week. Hopefully, they won’t be as deep of a cut as Harley’s dad from the week prior. Does anyone know what Doctor Psycho or Riddler are up to? Thank you for reading, and wherever you are, I hope you’re having a great day.