Designer: Steve Jackson
Publisher: Steve Jackson Games
Date Released: 2010
Number of Players: 2-6
Age Range: 8 and up
Setup Time: none
Play Time: Less than10 minutes
Game Mechanics:
Dice Rolling
Game flow and Review:
You’re a cultist serving Cthulhu, and life’s good. It’d be great if you didn’t have to worry about all those other pesky cultists out to get your marbles.
You have to be the last, sane man standing, and you can lose sanity real quick in Cthulhu Dice. There’s no set-up what so ever. You get one beautiful custom 12-sided die, engraved with tentacles, Elder Signs, and even the visage of Cthulhu himself.
Each player starts this lightning-fast game with three glass marbles, representing their sanity, and then each player challenges another player, rolls the Cthulhu die and takes an action determined by what they rolled.
If you rolled a yellow sign on your turn, your target player loses 1sanity to Cthulhu (they have to push a sanity marble to the center of the table). If you roll a tentacle, you steal a sanity from your chosen player. Elders sign: gain 1 sanity from Cthulhu (if there’s one to grab). Cthulhu: everyone loses 1 sanity. And the all-seeing Eye allows you to pick your result.
This game is so easy to learn with very few rules, that anyone can play and enjoy it. If you’re looking for something more substantial, you won’t find it with Cthulhu Dice. But if you’re looking for a great, casual game with a fantastic theme and no set up, Cthulhu Dice is your game.
Verdict: You won’t lose your marbles trying to learn this game, but the quick play and easy to learn rules will have you robbing your opponents of their marbles in no time.