Top 5 Marvel United Expansions to Buy

Hey, hey! Kyra Kyle here. We discussed Marvel United, a cooperative board game designed by Eric Lang, less than a week ago. If you want to see our review of the core set box, here’s a link to that review (link to the review). We also started a guide to Marvel United; you can check that out here (link to the guide page). But today, let’s discuss which Marvel United Expansions are best to purchase first. Think of this as a Marvel United Purchase Guide.

Marvel United has a ton of expansions, so we need to narrow down which ones—in general—are the expansions you should look for. Disclaimer: Eric Lang is one of my favorite designers, and he did a brilliant thing with this game. (I may be biased, so sue me.) Lang put more of his design focus on the villains and not the heroes. That must’ve made the design and iteration process easier. He worked smarter, not harder: brilliant. This isn’t to say that the heroes don’t have personality, they do, but the villains add more wrinkles to Marvel United’s gameplay and with that said…

1) Expansions with more villains feature more prominently on this list. The more villains, the more unique ways to play Marvel United.

2) Boxes with unique gameplay (outside of more villains) will also rate high on this list.

3) I won’t include core sets. These aren’t expansions; they are base games needed to play Marvel United. With that said, you need at least one core set to play Marvel United. Pick the one that looks the most interesting. I like the original Core Set and the X-Men Core Set.

4) If you have a favorite Marvel character, get the box with that character. It doesn’t matter which boxes I say are the best to have. If your collection isn’t complete without your favorite character, get your favorite character.

5) If CMON Games releases another Marvel United campaign on Kickstarter or Gamefound (which is unlikely because they began DC Heroes United, which will be compatible with Marvel United, so crossover battles!), you should be able to get past Kickstarter exclusives. Fingers crossed that CMON will run a second print run for any of the campaigns. That’s more of a possibility than a fourth Marvel United set.

5: X-Men First Class

Spoiler Alert: We’ll see more than one Marvel United X-Men expansion on this list. Many of the runners-up come from the X-Men; that’s what you get when you add the Fantastic Four to the X-Men campaign (the Fantastic Four just missed the list). X-Men First Class has a whopping five heroes, which is rare for an expansion. It also features a double boss in Quicksilver and Scarlet Witch. And it even includes Danger Room Challenges to spice up the gameplay even further.

X-Men First Class has a little bit of everything. Its only downside is that it’s a Kickstarter exclusive. This will be a theme for the list. It’ll be difficult to find X-Men First Class for cheap, but well worth the purchase if you can find it. Or you could wait for a second print run. Again, fingers crossed.

4: Days of Future Past

Another X-Men expansion makes the list. Days of Future Past brings the classic X-Men story of the same name to life. (In case you missed it, here’s our list of X-Men Starter Stories; “Days of Future Past” made the list.) Days of Future Past adds sentinels. And these sentinels (three large ones sporting different poses) are almost to scale. This marks the first time Marvel United attempted a larger model type. Ahem. The largest model shows up later on this list.

Add in Nimrod, a futuristic and enhanced Sentinel model, as the main villain and you have the recipe for another great Marvel United expansion. Again, Days of Future Past is a Kickstarter exclusive. Why does CMON keep locking this great content behind Kickstarter exclusivity? C’mon, CMON. I know why they do it: money. I just wanted to say C’mon, CMON.

3: Maximum Carnage

Maximum Carnage has the most villains in an expansion, not including the promo boxes of Kickstarter exclusives. It includes a staggering seven villains (with one of those villains, Morbius, who’s also playable as a hero). Yikes! And Maximum Carnage isn’t a Kickstarter exclusive. Maximum Carnage builds on a playstyle that will show up again on this list; it introduces a New Sinister Six.

If you have the Kickstarter exclusive (there is a difference between the retail and Kickstarter versions of Maximum Carnage), you can interchange the various members of the Sinister Six. If you don’t have the Kickstarter-exclusive Maximum Carnage expansion and you have everything else need, you could print off the New Sinister Six cards from the Marvel United Wiki and add them to your game. I’m not condoning that behavior. I’m just saying you can. Wink.

You could just have a core set and most of the Spider-Man expansions and have a game of Marvel United that you could play for decades. The Sinister Six Module is fantastic.

2: The Coming of Galactus

Galactus is the largest Marvel United model to date, and The Coming of Galactus adds a new threat to the game. Namely, Galactus. But Galactus does have heralds, and The Coming of Galactus includes four of these heralds: Nova (Frankie Raye), Terrax, Firelord, and Air-Walker. Silver Surfer was released in the Fantastic Four expansion, which again, barely missed this list. If you have Silver Surfer, he can be added as one of Galactus’s heralds. Yay!

Since Galactus is a world-level threat, the gameplay surrounding him is on a global scale. The heroes don’t defeat Galactus. Not many can defeat Galactus. Instead, the heroes convince Galactus not to consume Earth. The Coming of Galactus is thematic and worth the buy, even if you just want a massive Galactus standing on the moon.

1: Return of the Sinister Six

Return of the Sinister Six includes the original members of the Spider-Man’s Sinister Six. Six villains are always a nice addition. Add in a new way to play, the villains are on a team, and this easily makes Return of the Sinister Six the best of the original Marvel United campaign’s expansions. While I could’ve moved any number of the expansions higher on this list and one of the expansions (Maximum Carnage) improves upon this gameplay style, Return of the Sinister Six deserves the top honors.

Unironically, Vulture may be one of the most difficult villains to defeat, whether a part of the Sinister Six or on his own. He gives me nightmares. And this is such a great expansion.

So, did we get the list right? Which expansions would you include in your Top 5 Marvel United Expansions? Let us know in the comments. And wherever you are, I hope you’re having a great day.

X-Men Starter Stories

Comic book movies have flooded Hollywood and that’s led to new comic book readers, but there’s too much history for a lot of these characters that newbies to the hobby can get lost. Not to worry your uncle Geekly and Big Bad Jim have you covered. We’ll make recommendations for newcomers to various aspects of geekery.

Keep in mind that these are recommendations. You can read our list and disagreeing with it. We won’t hold that against you, but we may have to challenge you to a leg wrestling match.

We’ll start this ballgame with one of the largest superhero teams in comics: The X-Men.

The X-Men have had plenty of various lineups, eras, and variants, so they prove difficult to follow, especially if you’re new to the comic books.

Over the course of its history the X-Men have grown and expanded more than any other Marvel property. Time travel, group dynamic changes, and characters losing their minds don’t help matters much.

Hi, everyone. This is good, old uncle Geekly with a group of starter stories that feature everyone’s favorite Marvel mutants the X-Men.

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X-Men: First Class (written by Jeff Parker/art by Roger Cruz; 2006-2007)

No. This story doesn’t mirror the movie by the same name; it’s a reimagining of the original class of students to don the uniform: Scott Summers (Cyclops), Jean Grey (Marvel Girl), Robert Drake (Iceman), Warren Worthington III (Angel), and Hank McCoy (Beast).

The X-Men can get overly convoluted. X-Men: First Class strips down the original characters to their teenage roots. It’s a light-hearted and fun series, and the one quality that puts it on this list is that the reader doesn’t need to know much about the series find enjoyment. It’s a great jumping off point.

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Giant-Size X-Men #1 (written by Len Wein/art by Dave Cockrum; May 1975)

This one predates Chris Claremont’s fabled run on Uncanny X-Men (1975-1991) and introduces readers to the second wave of X-Men: Storm, Colossus, Nightcrawler, and Wolverine. It opens in medias res with Professor X recruiting this new team to rescue the original X-Men, and it’s this group of mutants who defined the group for a generation. It’s also arguably the most diverse team roster, something in which the X-Men prides itself.

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X-Men: Dark Phoenix Saga (written by Chris Claremont and John Byrne/art by John Byrne; 1980)

This one is iconic. Jean Grey had been reborn as the Phoenix after becoming a being of pure thought. This new persona made her a target for Mastermind (of the Hellfire Club) and what follows is a long descent into madness. One could liken it to a superhero version of The Exorcist.

The Dark Phoenix Saga is required reading for anyone wanting to get into X-Men comics. Readers get a good look at the Hellfire Club, the Shi-ar, and even throws in the Kree and Skrull empires. The Dark Phoenix Saga is a who’s who of Marvel aliens.

This story was adapted for the X-Men Animated Series. X-Men: The Last Stand contained story elements, and the upcoming Dark Phoenix film should be a direct, live-action adaptation of the story that has been inducted into Columbia University’s library. Yeah, Xavier’s school isn’t the only one that views The Dark Phoenix Saga highly.

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X-Men: Days of Future Past (written by Chris Claremont and John Byrne/art by John Byrne; 1981)

This story marked the end of Claremont and Byrne’s run on the X-Men, and this is also where the X-Men’s time travel stories begin. While the series may have done time travel to death, in Days of Future Past it was refreshing, novel, and easy to follow.

The story alternates between the present year of 1980 and the future year of 2013. Wow. We’ve already lived beyond the fictional year for this story. The story’s 2013 paints a bleak existence for mutants. They’re killed one by one and must send one of their own back in time to stop the dystopia.

Kitty Pride, the one who’s chosen to go back in time, becomes a full-fledged member of the team, and this story is the first one to promote Mystique to the Brotherhood of Evil Mutants’ leader. Both characters come into their own here, so this classic is a must read.

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X-Men: God Loves, Man Kills (written by Chris Claremont/art by Brent Anderson; 1982)

So many X-fans would call God Loves, Man Kills the defining X-Men arc, and they may be right. The main antagonist doesn’t wear tights or have powers. Humanity is at war with itself.

This is a realistic portrayal of how the world may react to the dawn of mutants and how those mutants would react to that world. It’s an analogy of bigotry and small mindedness. It also showcases how tenuous allegiances can be in the series as Magneto joins forces with the X-Men to rescue Professor X, who is forced to mentally kill all mutants on Earth.

Some fans may notice elements of this story in X2: X-Men United.

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Fatal Attractions (written by Fabian Nicieza and Scott Lobdell/art by various; 1993)

It’s difficult to pick an X-story from the 1990s and beyond without listing a bunch of other stories one would have to read to get most of the references. Fatal Attractions requires very little background info. It recasts Magento as the X-Men’s chief antagonist. This crossover event also features Cable’s return to X-Force (good for Deadpool 2 fans) and one of the most desperate fights between Magneto and Professor Xavier.

There’s even an iconic battle between Wolverine and Magneto that left some fans squeamish.

That’s my list for readers new to X-Men. Did I miss any stories or include some that I shouldn’t? You could send me a message via telepathy, but I’m telepathetic. Leaving a comment would be more effective.