



Akira Toriyama: Dragon Ball
Hajime Isayama: Attack on Titan
Hiro Mashima: Fairy Tail
Hiroyuki Takei: Shaman King
Rumiko Takahashi: InuYasha
For some of you, these pictures should match some faces with their names. Let’s see how well we did.
All 5 correct) You’ve attained Super Saiyan God and defeated Freeza!
3-4 correct) Your Wind Scar was just short of taking down Naraku.
1-2 correct) You forgot to use your over soul and integrated instead. Woops. At least you can still fight.
0 correct) You lost hope and got eaten by the titans.
How well do you know your manga? Do you look on the cover of each volume and admire the artwork? Have you ever looked in the corner of each volume and made note of the author? Well, this quiz is here to test you on how well you know your manga authors. Match the following manga creators with one of their best-known works.
Manga Creators
Manga

Love is in the air. It’s Valentine’s Day in the middle of September. Seriously? Someone needs to hand The Awesomes a calendar. Mr. Awesome begins his plan to undermine the current Awesomes. I love how he had to google “How to be Evil.” I won’t lie. I had to google that search term, too. I don’t plan to do anything with the knowledge. I just wanted to know what Google would bring me.
Anyway, “Villain-Tine’s Day” is another enjoyable Awesomes episode. Prock and Livewire’s relationship gets put to the test as does Impresario’s young love with Madame Hunchback. I don’t know how he’ll balance his lady love with his momma. I had actually forgotten he had hooked up with Madame Hunchback, so it was nice to see a callback from season two.
I can’t say much more without spoiling the entire episode but The Awesomes has started an ongoing gag of Muscle Man falling in love with odd things, and Mr. Awesome’s plan is going off without a hitch. The one person who knows he’s turned evil, the villain turned hero Doctor Malocchio, has forgotten his mission of warning The Awesomes. He’s on his own journey that’s sure to take some bizarre turns.
Verdict: “Villain-Tine’s Day” builds on a solid beginning to The Awesomes’ third season. We only have eight more episodes left, so bring on the running gags. We can take them.

The Awesomes’ return marked the beginning of Fall TV, and “Seaman’s Revenge” was a great way to kick off things. The overarching story for The Awesomes’ third season will be Prock’s superhero dad Mr. Awesome turning to the dark side. We didn’t get a lot of face time with the man who gifted The Awesomes with his surname but we saw enough to get that story rolling. The majority of this episode revolved around another former Awesome, Seaman, and let the endless fish and semen puns commence.
We did that on porpoise. You got to keep Seaman’s skin wet; I hate it when Seaman gets dry. Don’t be shellfish. When Seaman wasn’t on my back, Seaman was in my face. Yeah. This episode, guest starring SNL alum Andy Samberg as Seaman, runs those puns into the ground. Many of the jokes land but some stank like three day old fish. Okay, that’s our last pun—maybe.
It’s difficult to avoid spoilers, while discussing “Seaman’s Revenge,” but I’ll try to scale back the spoilers. I lied; there’s another something fishy. The gang gets captured for an underwater Land World amusement park, and cue the ubiquitous Black Fish-like documentary. The only team member not behind glass is the dense Muscle Man, who ditched the team to get with a mermaid. This isn’t your usual mermaid: her bottom is human and she has a fish head. The Awesomes reference that combination of mermaid as making more sense, anatomically speaking. I takes Muscle Man watching the entire documentary to figure out that his team needs his help.
Everything turns out okay in the end and we’re left with a great lead in to The Awesomes’ second episode. I don’t want to give away anything else prematurely – oh, another Seaman reference; that one was totally by accident – but let’s just say I have high hopes for this season.
Verdict: The Awesomes’ third season looks to have a more cohesive story arc, which is a great thing. As the trailers alluded, we should see reoccurring themes of heroes turned villains and vice versa. “Seaman’s Revenge” was a great kick off to the Fall TV season.
One of Mr. Jack’s two players is Jack the Ripper, and he’s on the loose in Whitechapel. The second of Mr. Jack’s players is a detective tasked with tracking down Mr. Jack. Will Mr. Jack escape capture or will the long arm of the law bring him to justice?
We’ll get to the gruesome good stuff in a little bit but first, let’s cover the technical nitty gritty.
Designer: Bruno Cathala and Ludovic Maublanc
Publisher: Hurrican
Date Released: 2006
Number of Players: 2
Age Range: 9 and up
Setup Time: less than 10 minutes
Play Time: around 30 minutes
Game Mechanics:
Deduction
Grid Movement
Variable Player Powers
The game is set up the same way and it looks like this.
The two players sit across from each other with the detective player positioned so the board faces them. When the board is set, the player who is Mr. Jack selects a card from the alibi deck. The character depicted on this card is Mr. Jack in disguise. The Mr. Jack player puts this card aside—not showing it to the detective—and the first round begins.
Each round has both players taking turns moving the suspects. If a suspect is beside a lighted lamppost or adjacent to another suspect, they’re considered “seen.” If a suspect is neither beside another suspect nor adjacent to a lighted lamppost space, they’re “unseen.”
After both players have made their moves (they’ll both move two suspects per round), the player who is Mr. Jack tells the detective whether or not Mr. Jack is “seen” or “unseen.” The detective can then check off any innocent suspects—by flipping over the suspect tokens which are two sided, so you can still move the suspect even after they’ve been cleared.
Play continues for up to eight rounds or until Mr. Jack is apprehended or escapes.
The detective must successfully deduce who the real Mr. Jack is and then move another suspect token into the same space to arrest the killer. This is the only way the detective player can win.
Mr. Jack can win in three ways: escaping Whitechapel without detection (there are four exits on the game board), the detective choosing the wrong person (Mr. Jack escapes in the mayhem that ensues), or the detective runs out of time.
I don’t know if Mr. Jack over-sensationalizes the most famous serial killer in history or not, but the gameplay is solid gold.
This game is a tasty blend of Clue and Chess with a little cat and mouse added for good measure. The production value is above reproach, and the gameplay will keep you entertained for hours. Even so, Mr. Jack has a puzzle feel to it and after a while, once you’ve grown accustomed to the suspects and their various powers—each suspect can do something unique to the board—and you’ve played with someone enough, you’ll find the puzzle easier to solve.
Fortunately, Hurrican has released Mr. Jack Extension, which adds more playing time, but you shouldn’t have to run out and buy it right away. Mr. Jack is a fun take on the deduction game genre and should be in most gamers’ libraries, especially if you love mysteries.
Mr. Jack is a must own for deduction game fans or someone who likes and plays a lot of two player games. Sometimes you can’t find more than one other player for game nights.
Deduction games are those that require players to form conclusions based on available premises. These games are quite varied, including several different types of logical reasoning. Cat & Mouse games like Scotland Yard are a type of Deduction game in which players use a set of observations and truthful feedback to narrow down possibilities and catch a constantly moving opponent at the right position. Elimination games like Clue expect players to arrive at the right conclusion after narrowing down possibilities from a large list. Signalling games like Werewolf allow for a set of observations and player-driven feedback (which may not be truthful) to arrive at the right conclusion out of 2-3 main choices. Finally, this Category includes Induction games like Zendo, in which players must derive a general rule out of near infinite possibilities.



Brad Swaile: Light Yagami
Colleen Clinkenbear: Monkey D. Luffy
Johnny Yong Bosch: Ichigo Kurosaki
Maile Flanagan: Naruto Uzumaki
Vic Mignogna: Edward Elric
Let’s see how we did.
All 5 correct) You are now the god of a new world.
3-4 correct) You dealt some massive damage but your gum-gum pistol needed a little more power behind it.
1-2 correct) You did some damage but couldn’t contain your spirit energy.
0 correct) Looks like you need to focus more on your catra.