1996 was a weaker year for board games than the past handful of years, but a banner year for collectible card games. As a result, we’re lifting the CCG embargo for the 1996 list. There will be more than one CCG entry for the top 5 tabletop games from 1996, and it’s a doozy of a collectible card game. Woo hoo!
Hey, hey! Kyra Kyle here. We’re back with another Top 5 Tabletop Games. We’ll talk about 1996’s board game list soon, but let’s recap the ground rules for which games make these lists before we start.
1: Cultural relevance plays as much of a factor as overall quality. A game might make a list that doesn’t hold up to others of its type, but you must admit the game is everywhere.
2: Only one game from a franchise makes the list. This will become more of an issue the closer we get to games with expansions.
3: Longevity plays a role, too. A game doesn’t have to fly off the shelves today, but it had to have some widespread appeal for a decent time.

5: Mythos Collectible Card Game (1996)
We begin this list with an interesting collectible card game, Mythos. Based on the Cthulhu Mythos stories of horror author H.P. Lovecraft, Mythos is also an adaptation of the Call of Cthulhu role-playing game. Mythos combines elements of some traditional card games like Rummy and borrows other concepts from previous CCGs. While the game is playable by two players, the intent is for Mythos to be played by a larger number of players. The main objective of Mythos is to collect points by completing adventures. Adventures are cards that include keywords derived from different card names and types. Once the required cards are in the player’s story deck or on the table, the player can play the adventure and receive its points.
Mythos differs from many collectible card games because of its lack of a combat focus. This is a CCG that attempts to tell a story. Unfortunately, Mythos faltered after its initial release. Later expansions, most notably the non-collectible Standard Game Set, confused consumers and forced the publisher Chaosium to discontinue Mythos only one year after the game’s original release. Still, Mythos shows what collectible card games can achieve. It earned its distinction as one of Pyramid magazine’s The Millennium’s Best Card Games.

4: Mad Gab (1996)
Lately, we haven’t included too many mass-market board games in these lists. Mad Gab bucks this trend. It does so, not just because 1996 was a weaker year for board games like I mentioned, but because it was a cultural cornerstone. Mad Gab uses puzzles known as mondegreens (misheard words that could mean something else) and contain small words that, when put together, make a word or a phrase. For example, “These If Hill Wore” when pronounced quickly sounds like “The Civil War.” Mad Gab had two levels, easy and hard. The faster players solve the puzzles, the more points they score.
Mad Gab uses phonetics. It tests players’ ability to process sounds based on simpler English-written sounds into a meaningful word or phrase. Players must read the words aloud. Reading the phrases silently won’t allow someone to decode the puzzles’ meaning because the sounds need to be decoded.

3: Kill Doctor Lucky (1996)
We covered Mystery of the Abbey on our last week, and that game revamped Cluedo (or Clue for the United States). Kill Doctor Lucky flips the idea of Clue on its head. Kill Doctor Lucky features a sprawling mansion filled with a variety of dangerous weapons. Cluedo begins after the murder has been committed, and players compete to solve it; Kill Doctor Lucky ends with the murder, and players attempt to kill the titular character, Doctor Lucky.
Players must find a secluded room before slaying Doctor Lucky. You can even gain extra points if you pair a weapon with a specific room. For example, if you kill Doctor Lucky in the wine cellar with a trowel, you’ll gain extra points, alluding to Poe’s short story “The Cask of Amontillado.” As soon as I heard that Clue: The Movie could receive a remake, I wondered why Hollywood didn’t choose to go with a Kill Doctor Lucky movie. Why not lean into the silliness?

2: Netrunner (1996)
We have yet another Richard Garfield collectible card games that make one of these lists. Garfield has a knack for stretching the boundaries of collectible card games. That makes sense. He did create this form of game. Like Mythos, Netrunner doesn’t have a focus on combat. It takes place in the Cyberpunk 2020 role-playing game universe (which is also the basis for Cyberpunk 2077) and pits players against each other in asymmetric roles. One player assumes the role of a runner, who tries to break through and steal hidden plans (hacking) of the mega-corporations (the Corp) that run the world. The other player assumes the role of the Corp and attempts to catch the runner.
Beyond its focus on non-combat, Netrunner was unique because most collectible card games are framed as a battle between peers. Netrunner has two very different sides facing off against each other. While the collectible card game only ran for a few years, in 2012, Fantasy Flight Games adapted Netrunner into Android: Netrunner, which is a living card game that ran until 2019. Netrunner has a long and storied history. Its fans are fierce. But it doesn’t claim our top spot on this list. A different collectible card game has that honor.

1: Pokémon Trading Card Game (1996)
Pokémon had to claim the top spot for 1996. It’s the second-longest-running collectible card game in history. When Pokémon first released, it sold out so fast that all the trading card manufacturers in the world postponed their other orders (like baseball, football, and basketball cards) to fill the demand for new Pokémon cards. Releasing later the same year as Pokémon Red, Blue, and Yellow (the original Pokémon video games on the Game Boy) helped catapult Pokémon to legendary status.
Play alternates between players who take several actions during their turn, including playing Basic Pokémon, evolving Pokémon, attaching an Energy card, playing Trainer cards, and using Pokémon abilities and attacks. The first Pokémon Trading Card Game sets played like simplified Magic: The Gathering decks. This helped Pokémon and built a pipeline for Magic. Wizards of the Coast, the producer of Magic: The Gathering, didn’t mind because the Pokémon Company licensed the Pokémon Trading Card Game to Wizards of the Coast, who published eight expansion sets between 1998 and 2003, after which the licensing transferred back to The Pokémon Company. The Pokémon Trading Card Game is one of the few games of this type from the original trading card boom that has stayed in continuous production. I haven’t played Pokémon in years, but I have fond memories. This game’s legacy demands that it takes our top spot.
Did we get the list mostly correct? Let us know which games you’d add in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.
Check out the other lists in this series:
Top 5 Tabletop Games Prior to the 1930s
Top 5 Tabletop Games of the 1930s
Top 5 Tabletop Games of the 1940s-50s
Top 5 Tabletop Games from the Early 1960s
Top 5 Tabletop Games from the Late 1960s
Top 5 Tabletop Games from the Early 1970s
Top 5 Tabletop Games from 1980-1981
Top 5 Tabletop Games from 1982-1983
Top 5 Tabletop Games from 1984-1985
Top 5 Tabletop Games from 1986-1987
Top 5 Tabletop Games from 1988-1989
Top 5 Tabletop Games from 1990-1991
Top 5 Tabletop Games from 1992
Top 5 Tabletop Games from 1993
Top 5 Tabletop Games from 1994
Top 5 Tabletop Games from 1995
