Whatcha Playing, Geekly? April 2026

Happy Wednesday, Geekly Gang. Kyra Kyle here. Today, our writers share the games (both video games and board games) they’ve been playing over the past month. Feel free to add which games you’ve been playing this past month. We’re all part of the Geekly Gang. I’ll kick off this post with the games I’ve been playing this past month.

Kyra’s Video Games

My first entry is the first of two Monster Hunter games. Woah! Monster Hunter Wilds follows in Monster Hunter World’s footsteps. Ironically, we covered the release of Monster Hunter Wilds a little over one year before I picked up a copy on the PlayStation 5. Monster Hunter Wilds gives the Monster Hunter World formula some much-needed updates. Mounts are a great addition; we saw them in Monster Hunter Rise. I like that one can harvest things on one’s mount, and the grapple comes in handy. The load times and the ability to ready up for a mission from almost anywhere are fantastic quality of life upgrades over Monster Hunter World. Objectively, Monster Hunter Wilds is the better game. But there are two things I wish Monster Hunter Wilds retained from Monster Hunter World: scale and research.

Simply put, Monster Hunter World feels larger than Monster Hunter Wilds. Having finished Monster Hunter Wilds’ main story, I found monsters segregated by size. This means monsters will fight each other for territory because they’ll be of similar size. This is a good thing. I don’t know how many times I waited for another monster to damage the monster I’m hunting, and then swoop in for the final blows. But I also liked how smaller monsters will run away from larger ones. This gave Monster Hunter World a sense of scale. A pukei-pukei high-tailing it from an anjanath made the anjanath feel bigger and more imposing. Sure, this made hunting a pukei-pukei more difficult, but I didn’t mind. It made World’s monster feel more alive. Without dissimilar-sized monsters in the same area, I lost sight of a monster’s size.

Sure, Monster Hunter Wilds has some massive monsters. I judged that from the environment. That boulder looks a lot smaller. That must be a massive monster. Still, I’d trade the occasional small monster getting away for a more cohesive biome.

And then, there’s research. I understand why Monster Hunter Wilds mostly got rid of research. It got tedious. Finding monster mucous in a biome and learning that a specific monster marked its territory with its mucous was awesome the first time I heard it. But it loses its luster after the hundredth time collecting mucous. Monster Hunter Wilds could’ve toned down the amount of research one needed to conduct. I liked the idea of my character as a field zoologist. Or would they be monstologists? Regardless of those two minor shortcomings, I enjoyed Monster Hunter Wilds.

The story wasn’t that good, but no one plays a Monster Hunter game for its story. Exploring the world is as fun as ever. I can’t wait to dive into the post-game and any new DLC. Bring it on!

You know how I just said, no one plays a Monster Hunter game for its story? The same can be said for Monster Hunter Stories 3: Twisted Reflection. But I think I found where all Monster Hunter World’s research went. But Monster Hunter Stories may be the better title for monster research. Monster Hunter Stories 3 is the first game in the series I’ve played. From what I’ve heard from Season, Monster Hunter Stories 3 added quality of life updates just like Monster Hunter Wilds did to the mainline series. I’ll leave those points for Season; I’m sure she’ll talk about Monster Hunter Stories 3. But I’ve been enjoying Monster Hunter Stories 3: Twisted Reflection. I love restoring biomes.

Yes. Monster Hunter Stories 3 features invasive monsters, disrupting the flow of each of the game’s biomes. Players are tasked with restoring each biome to its original balance. This includes researching monsters and learning their moves. Speed, Power, and Technique Attacks play out like a Rock-Paper-Scissors style of combat. Add this to an additional layer of elemental type (which also plays out like Rock-Paper-Scissors), and Monster Hunter Stories 3 prompts players to collect ’em all. You’ll need monsters with a Fire, Water, or Lightning (and others) element and each of the three attack types. This dual-layered game of Rock-Paper-Scissors adds plenty of complexity. And it’s fun collecting eggs and watching them hatch.

Most of the popular monsters in the Monster Hunter series make an appearance in Monster Hunter Stories 3. Heck, you begin the game with a Rathalos. The story overview (first paragraph in this write-up) mentions Twin Rathalos, and I’m certain the other Rathalos factors into Monster Hunter Stories 3’s storyline. Again, I couldn’t care less about the story. The voice acting is over-the-top. Characters sport the JRPG-styled mannerisms. And the ultimate attacks (for each of the monsters) play out like a summon spell in Final Fantasy VII, but at least you can skip the animation if it’s the one millionth time you’ve seen it. I like the shake-up the Monster Hunter Stories series gives the typical Monster Hunter gameplay formula.

Did I mention you can ride your monsters? Flying on my Rathalos rules. But so does riding my Tobi-Kadachi up wall faces. Yes! I haven’t yet found (or built) a monster I can reliably ride on while they swim, but I’m working on it, and when that happens, I’m certain that’ll be a blast.

Kyra’s Board Games

I’ve talked about Super Mega Lucky Box in this series before, but I’ve played it with Skye at least twice this past month, so I had to mention Phil Walker-Harding’s take on Bingo. If you know how to play Bingo, you know more than half the rules to Super Mega Lucky Box. This board game is one of those perfect games to introduce to people who don’t play board games. And it’s fun. I could play Super Mega Lucky Box with Skye another twenty times this upcoming month. It’s that good.

I have been meaning to play Cascadia ever since it was first released in 2021. I never picked up a copy of Cascadia because I already owned Overboss, which has a similar pick-up a tile and token combo. But that’s where the similarities of the two games end. Cascadia offers varied but balanced play in every game. I didn’t catch all the ways one can score during the original rules explanation (I didn’t know that each collection of land types scored, and it wasn’t just the player who had the most of the largest type of each land), but my brain wouldn’t let me place a tile without a match. I ended up scoring way more points than I thought I would. And matching animals to the pattern they wanted made thematic sense. I was impressed.

Beth Sobel’s art elevates any nature-themed game. Her art has appeared in so many games of this type. Keep it coming. And Flatout Games has a knack for designing/developing easy-to-learn but difficult to master board games. They’re the company behind the Point Salad series of games, Ten, and Calico. I knew I would like Cascadia. I can’t believe it took me this long to play a round.

Bandido may be the oddest board game on this list. It certainly generated the most laughs. Gamers take on the role of prison guards. The titular Bandido has broken out of his cell, and it’s up to the players to work together to cut off the Bandido’s exit by strategically placing flashlight cards, dead ends, and loops for the tunnel. Bandido likes to sprawl, so gamers are encouraged to stand while they draw a card from the deck and add a card to one of the tunnel’s open ends.

You’re not allowed to show your teammates your cards, and there’s limited table talk. But that didn’t stop us from ribbing someone for making a suboptimal play. Bandido may not work for every game group. The subject matter could rub people the wrong way. The gameplay can be a little difficult to explain at first, but with the right group, Bandido is a blast.

Those are all the games I have for this month, and it looks like I’ll be flying solo this month. We’ll have to wait on Season’s take for the two Monster Hunter games. But hey, what games have you been playing this past month, Geekly Gang? Let us know in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Geekly News: March 2, 2025, Marvel Picks Television Series Direction

Hey, hey! Kyra Kyle here, and we’re back with some Geekly News. We don’t have as many stories to cover this week as we did the week before and we’re still figuring out how to present Geekly News. Let’s start with a standby.

Marvel Picks Television Series Direction

Marvel picked a new direction with their Disney+ shows. After the abject failure of Secret Invasion, rumors flew around Marvel’s television projects. Television shows like the upcoming Okoye (from the Black Panther franchise) series and the Nova series got canceled. Even some movies like Armor Wars got nixed. Marvel announced these cancelations in a whirlwind, leaving fans wondering why some shows got canceled and others didn’t. We’ve gotten some clarification. The following is a quick overview of the situation.

Overview of Marvel Reorganization

First, Marvel used to film an entire television series and drop it on the Disney+ platform with little outside input. There are a few shows that follow this method that have yet to be released, specifically Ironheart. But all future shows will film shorter pilots and test screen the pilot to gauge audience interest before filming the series in its entirety.

Second, Marvel pivoted to television shows featuring street-level heroes like Daredevil and Punisher, while making Marvel films larger spectacles, to reduce cost. The studio has confirmed that they want to bring back the rest of the Defenders (Luke Cage, Jessica Jones, and Iron Fist), but only after Daredevil: Born Again releases and they can see how the show is received. No pressure, Daredevil. If all goes well, these street-level heroes will need a Thanos-type big bad that they must collectively overcome. Vincent D’Onofrio’s Kingpin should fit that bill.

Third, Marvel does plan on starting a Marvel Animated Universe (an MAU). Your Friendly Neighborhood Spider-Man will serve as a jumping-off point if they do plan on an MAU. Keep an eye on any upcoming Marvel animated projects.

Cancelled Marvel Projects

Getting back to what I said about Okoye’s show getting canned. That’s disappointing, but Marvel will release a Black Panther-themed animated show later this year. She could feature in that show (Marvel often uses their live-action actors as voice actors in their animated content) or a future Black Panther animated show, since Black Panther isn’t exactly a street-level hero. Okoye will undoubtedly return in the next Black Panther movie, which will include Denzel Washington in its cast. We still don’t know who Washington will play but here are a few options.

Achebe is a brilliant and unhinged adversary from the Black Panther comics. The First Black Panther Bashenga could explore Wakanda’s lore. Or perhaps the Shadow King. Amahl Farouk (Shadow King) is a powerful telepathic mutant who’s been a frequent Wakdandan antagonist and could bridge the gap with the X-Men. Could we get a Storm sighting in Black Panther 3?

The rest of Marvel’s cancellations include Armor Wars (film) and Nova (television show. Armor Wars’s plot was tied too closely to the failed Secret Invasion. War Machine will have to wait for his first solo movie after Marvel brass reworks the plotlines. It doesn’t look good, but a revamped Rhodie story could still happen. Robert Downey Jr. could don Iron Man’s armor during the Mutant Saga in Iron Man 4. Why couldn’t Don Cheadle do the same? While Armor Wars’s cancellation upset me, Nova stung a little more. The show doesn’t fit Marvel’s new roadmap. Okoye may or may not be a street-level hero. Nova is by no means a street-level hero. The Nova television show planned to introduce Annihilus, ruler of the Negative Zone with aspirations to control every known galaxy. We may have to wait until the Fantastic Four’s second film before meeting the villains, but there have been rumors that he could sneak into a project before Fantastic Four 2.

Final Thoughts on Marvel (for this week)

Daredevil: Born Again needs to succeed. Marvel’s roadmap makes more sense, and it’s a good thing when studios are transparent with their plans. I would’ve liked to have seen the three projects I listed that got canceled, but Marvel made their cancellation make sense.

Wonder Woman Game Canceled, Studios Closing

Speaking of a project getting cancelled and not making any sense, we have Warner Brothers’ video game branch. Warner Bros. hasn’t made too many sound decisions with their video game projects in years. They produced Multiversus, making the game stand out from Smash Bros. by making speed its core tenant, only to suspend the game for over a year and then rerelease it as a slower, more of a Smash Bros. clone game. Great. Then, there was whatever Suicide Squad: The Justice League Must Die was. Suicide Squad was meant to play as a multiplayer, online version of the Arkham series because “gamers want live service games” and failed. Okay. And then Warner Brothers refused to see Hogwarts Legacy as the smash hit it was because it wasn’t a live service game. What?

At least Avalanche Software (the developer of Hogwarts Legacy) got to keep their jobs. Player First Games (Multiversus) closed as well as Warner Bros. Games San Diego, which planned more online games. Monolith Productions who made the well-received Shadows of Mordor games and who were working on Wonder Woman also got shuttered this past week. Warner Brothers states that they’re keeping their focus on Harry Potter, Mortal Kombat, Game of Thrones, and DC Comics. That’s funny. Didn’t they just cancel Wonder Woman? Wonder Woman wasn’t a free-to-play online-only game. Maybe that was why, but then the publisher also canned Player First Games and Warner Bros. Games San Diego. Warner Bros. could take a page from Marvel Studios and produce a roadmap. Make it make sense.

Monster Hunter Wilds Released

The wait is over. Monster Hunter Wilds is out. I haven’t had a chance to play yet, but the game has received overall ratings of 90/100 from critics. Monster Hunter Wilds features a shorter main campaign than the last two Monster Hunter games. I don’t mind that. One seldom plays Monster Hunter for the main storyline. There’s also a major update coming in April. Capcom hasn’t said what the update will include, but I agree with waiting a month before a major update. Players will have a chance to play the game for a month before adding more fun.

World’s Largest Dungeon Returns

Have you ever wanted to play the largest Dungeons & Dragons dungeon? You’ll soon get your chance when The World’s Largest Dungeon returns with its 20th Anniversary Platinum Edition for 5th Edition. The crowdfunding campaign launches on May 13th. (Here’s a link to the BackerKit.)  

Originally published in 2004 by Alderac Entertainment Group (AEG), The World’s Largest Dungeon earned a Guinness World Record for its size and scope. The campaign was designed to take players from level 1 to 20, feature every monster from the System Reference Document (SRD), and offers an interconnected, inescapable dungeon experience.

The World’s Largest Dungeon’s updated edition will include 16 new boss miniatures, curated miniature sets from Reaper Miniatures, and 16 poster-sized maps with new detailed maps. Over 1,600 original encounters have been fine-tuned for 5th edition, and the new dungeon will feature exclusive Fanroll dice, an audiobook by AudioRPG, and stretch goals of course.

Aspiring RPG designers may submit their own dungeon encounters, with fan-voted winners earning a spot in the Secret Doors book which will be alongside the core books. The Platinum Edition will be released as a four-book set. Each book will feature fantasy artwork, immersive page layouts, and rich world-building details, making it easier for game master to navigate this massive dungeon’s encounters and secrets.

Ernie Gygax Has Passed Away

Ernest “Ernie” Gygax Jr, son of Dungeons & Dragons (D&D) co-creator Gary Gygax, passed away this week. Ernie was one of D&D’s earliest playtesters. The Gygax family confirmed the news via Gary Con’s website on Friday (February 28). His cause of death was not given, but Gygax had been hospitalized several times in recent years. Gygax is best known for creating Tenser, the first magic-user character in D&D. Tenser’s name appears on several D&D spells in D&D’s current editions.

Our condolences to the Gygax family.

Thank you for reading, and wherever you are, I hope you’re having a great day.