3 Lists of 3 Tabletop Game Themes

Your uncle Geekly has talked about board game mechanisms in the past, so I figured it may be a good time to cover some tabletop games that tackle some great themes and intellectual properties. Let’s start with some board games that do a great job of putting their players in the middle of some other world.

Games that perfectly captured the intellectual property it used

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Firefly: The Game

I resisted playing this game for several years because I heard it used the pickup and delivery mechanism, and it sounded boring flying around the ‘Verse picking up things and dropping them off at other planets. But that’s what Serenity’s crew does. Firefly: The Game excels at capturing the feel of the original TV show. Players fly around various ports, picking up passengers and crew and cargo and performing jobs, while avoiding Reavers and the Alliance.

Easter Eggs flood this game. Character abilities and motivations—yes, there’s enough character development and story for the characters to have motivations—make sense. I’ve played and replayed the scenarios more than I can remember. This is a must play for any Firefly fan.

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Star Wars: Rebellion

I liked this game a ton when it first came out and stand by what I’ve said in the past that Star Wars: Rebellion is the original trilogy in a tabletop game. The only issue I had with it was its runtime. Firefly isn’t a short game either, but it’s quick compared to Star Wars: Rebellion. But like Firefly: The Game, Rebellion feels like the original trilogy.

The Empire tries to find the hidden Rebel base and crush it. The Rebels perform various tactics to undermine the Empire, so the planets overthrow their oppression. Rebellion is a great example of how to design an asymmetric game, but it also happens to cast the two gamers playing it in two very different positions that mirror—but doesn’t duplicate—the roles in the original movies.

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Teenage Mutant Ninja Turtles: Shadows of the Past

This is another one I’ve talked about in the past, but Shadows of Time deserves another mention. It’s another game that features asymmetric sides that play like gamers would expect them to. One player takes on the role of Shedder and the rest of the Foot Clan, while the rest of the players join forces as the Turtles.

Each turtle’s power set matches their strength as ninjas and their personality. This is by far the quickest of the three games mentioned so far and that’s a huge plus for my family. I also like how adaptable Shadows of Time can be. Gamers may play a campaign (an extended story) or play individual scenarios. The dice sharing mechanism is great; it brings the combat to life.

Can you feel that? I think it’s called Turtle Power.

Games that don’t use an intellectual property, but they are heavily based on one

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Dead of Winter

There are plenty of Walking Dead board games out there; most of them stink, so don’t waste your time with them. Dead of Winter doesn’t use the IP, but it does a great job of capturing what makes the series great: internal struggle.

Are there zombies present? Yes, but like the TV show, player alliances and motives factor as much as the walkers. Traitors and the threat of traitors will have gamers doubting if the others seated at the table are friend or foe.

Dead of Winter also has plenty of survival elements, where players must determine which needs are most pressing. It’s a tense game that captures what the essence of The Walking Dead.

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Wasteland Express Delivery Service

As the name implies, this is another pickup and delivery game, but this time players traverse a dystopia like the one found in the Mad Max franchise.

I’m not going to lie, I like the idea of delivering packages while avoiding berserk motorbike gang members—from the safety of my gaming table of course. The game shows the underrepresented people of this world who just want to live a normal life apart from the freaks patrolling the roads. How does the other half live?

Wasteland Express Delivery Service does a great job of combining a dissimilar mechanic (pickup and delivery) and theme (Mad Max), but it’s using the Mad Max theme and designer Jon Gilmour doesn’t try to hide it. Wait. Gilmour’s a co-designer of Dead of Winter and Wasteland Express Delivery Service. I’m sensing a trend.

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Dinosaur Island

Yep. There is a trend. Gilmour co-designed the hodgepodge of game mechanisms that is Dinosaur Island, and Dinosaur Island is Jurassic Park the board game. Like The Walking Dead, there are a lot of bad Jurassic Park board games out there and Dinosaur Island is a great one that doesn’t have the license.

Players build their own Jurassic Park and how awesome is that? Dinosaur Island also happens to be a great study in how to combine seemingly unlikely game mechanisms to form a cohesive whole. I’m a Gilmour fan if you can’t tell.

Games with interesting themes

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Sagrada

Sagrada’s been a critical darling and that stems from the marriage of its theme and gameplay. Players compete to construct the stained-glass window masterpieces in the Sagrada Familia. The game uses dice drafting, and the dice it uses are color-coded to match the windows. It’s a simple, beautiful game that I highly recommend.

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Great Western Trail

Have you ever wanted to relive City Slickers? Well, you can with Great Western Trail. Players move cattle from Texas to Kansas city, taking turns to add to your herd, construct buildings, and contracting cowboys, engineers, and craftsman.

I’m not a huge fan of point salad games (point salad games are those games where players cobble together enough points from various means to achieve victory), but Great Wester Trail is a great strategy game and the theme of cattle wrestling isn’t used enough in tabletop games. My only complaint is that they don’t go through Omaha.

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New York Slice

Pizza. There aren’t enough games that use pizza as their theme. “I cut, you choose” game mechanism. There aren’t enough games that use the “I cut, you choose” game mechanism, and New York Slice’s gameplay is mostly that. The first player in the round splits up a pizza composed of 11 random slices (meat lovers, pepperoni, cheese, veggie, and more). The player to the first player’s left picks which slices they want and play continues in a clockwise fashion until the player who split the pizza gets the slices remaining.

New York Slice is lightning fast, and I can’t think of a better way of teasing dinner for your guests. Mwah-ha-ha!

Do you agree with my picks? Cool. If you don’t, you can take to the message boards and let me know about it comments.

Good Anime Filler

Your uncle Geekly dabbles with anime. It’s not my forte, like it is Season’s, but I’ve watched enough to find some good examples of anime filler. Wait. There may be some of you who don’t know what anime filler is. Okay, here goes some background and a quick definition for the uninitiated.

Anime has rapid production schedules and usually an anime that’s based on a manga (Japanese comic) gets far ahead of the source material. It’s the same issue Game of Thrones has with George R. R. Martin’s A Song of Ice and Fire if Game of Thrones was on 49 weeks out of 52. Like I said, anime has a rapid—crazy!—production schedule.

To combat this, most of these anime add episodes into the storyline to mark time until the source material can get ahead. These extra episodes are “filler.” A lot of filler stinks, because they’re marking time for the source material to get caught up, but some good episodes have graced the small screen as a result too. This quick list will show some of those moments.

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My Hero Academia (Everyone’s Internships)

I’m going to be honest. I watched My Hero Academia before reading any of the manga, and I’m glad I did. The way the My Hero Academia anime integrates the cast’s internships was so seamless that I didn’t know it was filler.

Full disclosure: this is My Hero Academia’s only episode of filler to date, but these internships fill the audience in on what every other classmate of UA Highschool (My Hero Academia has a massive cast) is doing while Midoriya, Todoroki, and Iida are facing Stain. Many fans call this episode their favorite. With so much character development going on, it’s easy to see why.

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Cowboy Bebop (Toys in the Attic)

For a 26-episode anime, Cowboy Bebop has a shocking amount of filler, but a lot of that filler is great. Wait a minute. Cowboy Bebop and the show it inspired Firefly only have a runtime of just over 10 hours. What’s with 10 hours and shows of this type?

Anyway, “Toys in the Attic” is one of the best Cowboy Bebop episodes and it happens to be filler. An unknown poisonous creature terrorizes the crew, and they spend the bulk of the episode running from it and formulating plans to rid themselves of the creature, only to find that the creature is attracted to a fridge filled with moldy food.

Crap. I should’ve said spoilers before saying any of that because viewers fear for the crew’s safety and that’s in stark contrast with the moment they chuck the fridge out of the space station. For added levity, the episode ends with Ed eating the creature. Oh darn. Spoilers!

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Naruto (Lesser characters during the filler between the two series)

Yeah, this one may be controversial because most Naruto fans hate the five or six seasons of filler between childhood Naruto and company and their young adulthood. But Naruto also happens to be a show where few people cite the title character as their favorite and so many characters, who are most likely viewers’ favorites, receive much needed airtime.

We’re talking the characters who weren’t a part of the main cast. Unfortunately, most of the filler involving the title character Naruto was unwatchable. Three words: Curry of Life.

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Dragon Ball Z (Goku’s Ordeal)
Many fans would argue that Goku is anime’s answer for Superman. His power level is over 9000, and usually, he can do no wrong. Those powers don’t mean a thing in Goku’s Ordeal.

ChiChi asks Goku to do things around the house and that means that he needs to get a driver’s license—that lazy bum. This episode does a lot to humanize Goku as he struggles to complete day-to-day chores and fails during driving lessons. It also doesn’t hurt to have so much comedic mayhem.

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Soul Eater (Excalibur)

This one is less a single episode and more of a character. Depending on who you ask, Excalibur is the best or worst part of Soul Eater.

While the legendary sentient blade who dubs himself the “Elder God of Madness Born from Rage,” appears in the manga, his character is more fleshed out in the anime. Fool! Excalibur says that a lot. Fool!

That might be why he’s polarizing. Oh, well. The Soul Eater anime wouldn’t get into nearly as many shenanigans if it wasn’t for Excalibur. A fight with King Arthur? Check. Screw around with Sherlock Holmes? Yep, that’s Excalibur’s doing. I could go on, but half the fun is not knowing what to expect.

Buffoon!

What’s your favorite anime filler? You can yell out your window, but make sure you punctuate each sentence with “Fool!”. Or you could leave a comment, and I may respond with an idiotic reply.

My Favorite Game Mechanism: Super Mario Bros.

I’ve talked about this before years ago, but one of my favorite game designs is the first Super Mario Bros., specifically the game’s first stage World 1-1. It’s an example of flawless game design that has inspired many game designers since. It’s a wonderful use of intuitive game design.

Mario begins on the screen’s far left. The player could try and move farther left, but the game won’t allow the player to do so. It’s showing the player that Mario must go right. Sure, the buttons are limited, but Mario can only move and jump, and the controls are easy to understand without ever reading the game’s manual. Soon, Mario encounters a Goomba (a mushroom-shaped enemy). Since Mario can only jump and the player gets caught in a corridor where they must interact with the Goomba, they find that Goombas can be defeated by jumping on them. This informs the player of Mario’s skillset and his enemies’ weakness.

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A question mark box flashes ahead, begging to be pressed. When pressed, a mushroom emerges. New players won’t know if the mushroom’s good or bad, but the game’s design makes it almost impossible to miss it. The mushroom turns out to be a powerup.

There’s even a moment where a seemingly random jump would result in finding a hidden 1UP mushroom (or extra life mushroom) and since it looks like the previous powerup mushroom, players are informed to grab it. A field study showed that most people who had never played Super Mario Bros. before found the 1UP mushroom. That’s because of its placement in the world; the first 1UP mushroom’s placement is just before a hole in the floor that players must jump over. It takes a little intuition to learn this game.

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Speaking of jumping over something, the first occurrence of a piranha plant, a polka-dot Venus flytrap enemy, is also strategically placed. With its mouth and fangs pointed up, players are informed to avoid them, but if a plant like that can go up a pipe, Mario can go down a pipe and that’s exactly what Mario can do there. It’s an excellent way of revealing a game’s secrets.

The rest of the level continues in a similar fashion, non-verbally teaching the game. When gamers say that they want intuitive game design or controls, they want something like Super Mario Bros. World 1-1. It’s still one of the best game designs.

Don’t believe me? When Hirokazu Yasuhara designed 1991’s Sonic the Hedgehog, he stated that he tried to recreate Super Mario Bros. World 1-1 with every level. That’s high praise from Nintendo’s greatest competitor at the time. What are your favorite elements of classic or modern video games? If you disagree with my choice in World 1-1, feel free to jump on my Goomba head. That might hurt. Instead, leave me an angry comment.

 

Wolverine Starter Stories

Uncle Geekly may be a little rusty with getting back into the swing of things, so I’ll kick off this year’s starter list with someone who’s the best at what he does, but what he does isn’t nice.

Wolverine invades the Marvel’s comic book universe. He may not have as long of a history in the comics or in films as characters like Spider-Man or even the Hulk (I’m including made-for-TV movies here), but Logan’s adventures bring droves of fans to comic book shops. It can get tricky with where new readers should start with the Canucklehead—for the newbie, that’s a fusion of the word Canuck or Canadian (Wolverine’s homeland) and knucklehead—but your uncle Geekly will set you on a good path to get to know Marvel’s number one furball.

Wolvie got his start in the Incredible Hulk #181 (1974), and he famously joined the X-Men with Giant-Size X-Men #1 in 1975, but I won’t focus too much on Logan’s X-Men stories. I’ll try and stick with his solo adventures as he’s become a comic book superstar in his own right.

I’ll also try and suggest a reading series that goes with the character’s timeline, instead of the dates in which the stories were released. This can get sticky as Marvel writers like to jump back and forth through time and space. I’ll do my best at navigating.

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Origin #1-6 (written by Bill Jemas, Paul Jenkins, and Joe Quesada/art by Andy Kubert and Richard Isanove; 2001-2002)

For decades Marvel refused to reveal little about Logan’s past prior to the Weapon X Program, but that all changed after Hugh Jackson made Wolverine a household name in the X-Men movies. Marvel realized if they didn’t give Logan an origin, the movies might beat them to the punch. So, the mini-series Origin was born.

Origin goes back to Logan’s childhood in the 19th century. That’s right, he’s that old. I won’t go into too many details, but Origin shows most of the character’s ancient past: Wolverine’s real name, his parents, his first berserker rage, and how he became the mononymous Logan.

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Marvel Comics Presents #72-91: Weapon X (story and art by Barry Windsor-Smith; 1991)

Origin may have been Logan’s true origin story, but most of the character is defined by his time as Weapon X.

Only the prologue and part of the final chapter in this story are told from Wolverine’s perspective. The bulk of Weapon X follows three members of the Weapon X team and much of the story plays out like a slasher film, featuring the bladed berserker.

If you’ve seen the movies, but haven’t read the comics, you’ll notice references in X-Men 2 and X-Men Origins: Wolverine.

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Wolverine Original 4-Part Mini-Series (written by Chris Claremont/art by Frank Miller; 1982)

When the X-Men was revamped in 1975 Wolverine wasn’t supposed to be the series’ star—heck, he wouldn’t show up on covers for months at a time—but Chris Claremont’s portrayal of the character made him a fan favorite. 1982’s Wolverine limited series marked the first time Marvel ever made a limited series—it’s a comic book industry standard now—and it’s the first time that Claremont used the words I mentioned in the beginning of this post to describe Logan: “I’m the best there is at what I do, but what I do isn’t very nice.”

In this series Logan travels to Japan. The story plays out like a samurai redemption, and many familiar elements find there way here. Logan’s love interest Mariko will appear several times in various timelines and universes. Frank Miller included The Hand in Wolverine, and they’ve been in numerous episodes from the Marvel/Netflix series of shows. The second Wolverine film (simply titled The Wolverine) also pulled a lot from this classic.

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Kitty Pryde and Wolverine #1-6 (written by Chris Claremont/art by Al Milgrom; 1984-85)

Wolverine has a thing for taking young, female members of the X-Men and becoming their mentors—in a non-creeper way, I swear. He mentored Jubilee in the comics and 1990s cartoon. He mentored Rogue in the first X-Men film. He would mentor Armor in the late 2000s. But Wolverine’s first mentee was Kitty Pryde in this mini-series.

There are several modern comic book fans who wouldn’t get why Kitty Pryde was that popular. Kitty Pryde and Wolverine brought her notoriety. Prior to this series, Kitty was little more than a spoiled, rich kid, but she grows up fast here as she’s torn down and built back up with the help of Logan. This is the moment Kitty Pryde became Shadowcat. It’s also the first time fans saw Logan’s “softer side.” Sure, he’s a killer, but he’s a killer with a heart of gold.

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Wolverine: Not Dead Yet (written by Warren Ellis/art by Leinil Francis Yu; 1998)

If you can’t tell, Logan is the king of Marvel mini-series, and Wolverine: Not Dead Yet is another example. I included this one mostly because there aren’t that many good Wolverine stories where Logan has bone claws and Logan’s bone claws added a leather-toughness to the character that goes missing whenever his claws have their adamantium.

Wolverine: Not Dead Yet takes place in a time after Fatal Attractions where Magneto sucks the adamantium out of Logan. This mini-series can be a little uneven at times, but it’s one of the best bone-claw Wolverine stories, and bone-claw Wolverine always had a more animal nature that made him more susceptible to his berserker rages. It’s a Wolverine that lives more on the edge.

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Old Man Logan from Wolverine #66-72 and Wolverine: Giant Size Old Man Logan #1 (written by Mark Millar/art by Steve McNiven; 2009)

Mark Millar may be one of comics most prominent creators this century, but his work is either a classic like The Ultimates and Kick-Ass, or it devolves into childish shock value. Old Man Logan can be characterized as both.

It’s set in an alternate, dystopian future where most superheroes are dead, and the United States has been conquered and divided up among the world’s supervillains. Wolvie gave up superhero work long ago, but he’s convinced by former Avenger Hawkeye to embark on a road trip and collect an item that could save humanity.

Yeah, this story can be bonkers and a mess, but it’s a great read. It also doesn’t hurt that the movie Logan borrows just enough from this story with its “road trip” and dystopian future. Old Man Logan just happens to be the current (current as of this write-up) version of Wolverine. This series is where this version of the character began.

That’s my list for readers who are new to Wolverine comics. Did I get the list right or did I pull a Canucklehead? Let me know in comments.

3 Lists of 3 Collectible Card Games

And we’re back from our scheduled holiday break. Hope you had a great and geeky couple of weeks. Your uncle Geekly sure did. Let’s get this Monday started with a new 3 Lists of 3.

Ah. Collectible card games represented a very specific time in tabletop gaming history. When Magic: The Gathering came out in 1993, a deluge of similar games came out in its wake. Every gaming company wanted to throw their hat into the CCG ring. Several of these games were good, but few of them lasted.

Old Uncle Geekly has played several of these games, so get your booster packs ready.

Overlooked, Long-running CCGs

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Vampire: The Eternal Struggle

Let’s start with Richard Garfield’s follow up to Magic, Vampire: The Eternal Struggle. This game is deeper than people might first think. It’s based off White Wolf’s Vampire: The Masquerade RPG, so there’s plenty of political intrigue as well as combat and hunting for food. You know, the stuff you’d think vampires would be up to at night.

The series may come and go, but fan support for Vampire: The Eternal Struggle persists, and it remains in production (as of this write-up). What truly separates Vampire from Magic is that Vampire insists on a higher player count. It’s best played with more players, so gamers can form alliances and potentially betray those alliances.

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Battle Spirits

Battle Spirits is a Mike Elliot design—you’ll see Mike Elliot’s name again on this list—that never really took off in the States due to inaccurate translations from Japanese to English, but it has interesting resource management component. Like a simplified Vampire: The Eternal Struggle, Battle Spirits players use their core crystals (also their life) to summon creatures.

The push-pull of when to summon these creatures is magnified in Battle Spirits as there are fewer crystals with which to summon creatures. If you run out of core crystals, you lose. It’s a fun, brisk tight-rope walk. Battle Spirits was first released in 2009, and as of this write-up, it’s still in print.

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Legend of the Five Rings

Legend of the Five Rings (L5R) makes this list on its character development and lore. It was in print from 1995-2015 and has since become a living card game, but while it was in print as a collectible card game, players affected the world in which they played.

If a certain faction won a tournament, that faction would assume power in the world of Rokugan. L5R’s actual card play centers on building one’s stronghold. Dynasty and fate cards may alter a stronghold’s future or the surrounding land. The personality cards are based on characters of L5R, and they change and grow during each match as well as the stories after major tournaments.

CCGs with Unique Game Mechanisms

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Doomtown: Reloaded

Doomtown combines Poker with a collectible card game, and the Poker aspect to the game is the one that determines a player’s combat power. Each card has an ability but also a card suit and value. This leads to a very interesting push-pull. While most collectible card games require a gamer to think of only a card’s ability, one may choose one card over another because it works better for playing the Poker side of things.

It also doesn’t hurt that Doomtown is more of an area control game. Movement is just as important as combat as players go back and forth, building up the town and trying to control as much of the town as they can throughout the game. The currency may be called “victory points,” but it functions as money. One must consider the ebb and flow of their actions to be successful and that makes for an interesting puzzle.

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Hecatomb

I never realized how many collectible games Mike Elliot has made in his career, but Hecatomb is another good one. It’s essentially Magic with pentagon cards that players can play on top of each other. The edges of the pentagram can hold extra play text and that’s how each player upgrades the creatures they summon.

It doesn’t surprise me that Hecatomb is no longer in print. The production value was through the roof and unsustainable, but it’s an excellent game and if you find it in a sale rack or garage sale, it’s worth a shot.

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Dark Age: Feudal Lords

I hope Dark Age: Feudal Lords gets reprinted as a self-contained game or living card game because the combat system in it is unique. It borrows more from miniatures games and RPGs than it does from typical collectible card games. The characters have a range of numbers (on a die) that can hit your opponents and power up cards add to that range. It’s a simple, elegant combat system that’s a lot of fun.

I could take or leave the actual theme (dystopia) so a rebranding of this combat system would be welcome as well. Still, if you can find Dark Age on the cheap, I’d highly recommend it.

Collectible Card Games that Became Living Card Games

I’ll preface this section by clarifying what a living card game is. The term living card game (LCG) can only be used by Fantasy Flight Games because they trademarked the term, but many other card games qualify as LCGs.

LCGs work differently than CCGs. While CCGs have random packs that players may purchase, and players must purchase a lot of packs—and I mean a lot of packs—to gain a copy of each card in a set, LCGs have everything available from a set in one box or series of boxes. Both game types encourage—or better yet require—deck building.

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Android: Netrunner

A lot of people’s favorite LCG Android: Netrunner started as a CCG, and it was a very good CCG, but it works just as well as an LCG. The two players have asymmetric decks. One side plays as a futuristic corporation while the other plays as a hacker trying to break into the corporation’s defenses.

I always liked the concept behind Netrunner, but it’s a game that has a lot of barriers for entry. While the two sides have similarities in the card types they play, the game renames these cards. It’s almost like learning two new games for each side, and there are plenty of Netrunner fans who know how to play your deck better than you if you’re a beginner.

Still, it’s a solid game that deserves its community. Each side feels different and thematic.

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Star Wars: The Card Game

The Star Wars Customizable Card Game was fun to play, but the unruly card sets made it difficult to balance the game. It may have followed the movies a little closely too. If the rebel player built a deck centered around destroying the Death Star (and they’d win the game by blowing up the Death Star), the empire player would only have to not play the Death Star to prevent the rebel player from winning.

Star Wars: The Card Game LCG does a better job of balancing these discrepancies while still giving the players the flavor they want. The various objective cards a based on the specific decks each player constructs, so one side can’t play keep away. Players will want to use as many of the various expansions as each one invokes a sense of place. The Hoth expansion feels like Hoth.

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Vs. System 2PCG

The Versus system was a relatively short-lived CCG from the early 2000s. It did a decent job of depicting all manner of comic book characters. You could even pit one comic book world against another—Marvel versus DC anyone?—and that wouldn’t happen again until Dice Masters.

Vs. System 2PCG takes elements from the popular Versus system and turns it into an LCG. Of course, it’s not named an LCG because it’s published by Upper Deck, but it functions the same way. Vs. System 2PCG streamlines the original gameplay and while that may turn off some Versus purists, the game had gotten bloated. The new LCG does a better job of introducing new players to the system. Marvel, Alien, and Predator have gotten their own LCG releases. We’re still waiting on DC.

That’s what I have for CCGs. I’m sure I didn’t collect them all. If you have any suggestions or complaints, leave a message with my answering service or just leave a comment.

Games I Hope Are Under the Tree

A certain holiday is right around the corner, and JK Geekly plans to take a break, but before we do your uncle Geekly will give into greed and list some of the games he hopes are under the tree. United States day of avarice, here I come.

I kept the term “games” vague because I’ll have some video and tabletop games on this list. No. I’m not changing beyond all recognition. Uncle Geekly may have a love of tabletop games, but there are plenty of video games coming out this year that can’t be ignored.

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Batman: Gotham City Chronicles (Monolith Board Games)

Yeah, I’m all in with Batman: Gotham City Chronicles. I’m also at the mercy of when the game will be available in retail stores (Conan also made it into gaming stores), so this may be a pipe dream. There’s a reason Gotham City Chronicles surpassed its Kickstarter goal in less than a day. It’s excellent.

I’m not sure if I need to clarify more than that. Okay. The asymmetric villains (one) versus heroes (many) gameplay creates some great moments. Those moments happen to be classic Batman tales from the comics, not TV or movies. And there are miniatures. Lots and lots of high-quality miniatures of classic comic book characters.

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Spider-Man (Sony)

I’m hoping the PS4’s Spider-Man does for the wallcrawler what Rocksteady’s Arkham series did for Batman. The web head hasn’t had a good video game in some time, and I wouldn’t mind taking on Green Goblin, Scorpion, or whoever the game has to throw at me. Plenty of reviews have been written about the game, but I’m trying to avoid them as much as possible. It’s gotten great reviews; that’s good enough for me.

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The 7th Continent (Serious Poulp)

The 7th Continent is another Kickstarter board game, but unlike Batman: Gotham City Chronicles, this one most likely won’t see mass retail appeal. Players are stranded on an island and must find ways to survive. The features exploration and has great storytelling moments. It’s an event game. It’s also one that makes you talk about it well after game night.

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Mega Man 11 (Capcom)

I don’t care if it receives good, great, indifferent, or poor reviews. I’ll probably look for Mega Man 11. It’s the first numbered entry for the Blue Bomber in over a decade, and it’s long overdue. Bring on Block Man, Fuse Man, Blast Man, Torch Man, and Impact Man.

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Dinosaur Island (Pandasaurus)

This one may be the most likely tabletop game to find its way under the tree, and I’m happy if does. Dinosaur Island is the board game version of Jurassic Park. The game mechanisms, of which there are numerous, blend together to make a great gaming experience. There are very few games that pack a lot of strategy in a small time frame (like Dinosaur Island), and Jonathan Gilmour is one of my favorite new game designers.

Your uncle Geekly could’ve added a few dozen more games, both board and video. If you disagree with a pick or two of mine, direct your anger at Jim. He likes hate mail that isn’t his hate mail. Or you could leave a comment.

My Favorite Storytelling Element: Spider-Man “The Kid Who Collects Spider-Man”

Superheroes visiting terminally ill children may be a reality in the 2010s—Spider-Man: Homecoming’s Tom Holland has even visited children in the hospital—but in 1984 when “The Kid Who Collects Spider-Man” was first published (The Amazing Spider-Man #248), the Make A Wish foundation was barely three years old.

The story had some exploit of Spider-Man’s, but no one remembers what battle Spidey fought. Readers latched onto a kid named Tim who suffers from leukemia and only has a short time left. All Tim wants is to meet his hero. Spider-Man gives him his wish.

Part of what makes “The Kid Who Collects Spider-Man” great is Tim’s wish fulfillment. It’s a short human-interest story that writer Roger Stern made Will Eisneresque, and that is a fantastic element of the story, it dwarfs any battle, but I what I liked most happened after Spider-Man sees all the memorabilia the kid has collected (kinescopes of Spidey’s early TV appearances, a whole album of The Daily Bugle’s retractions, and bullets from a crime foiled by Spider-Man), and the kid asks Spidey who he is as Spider-Man’s about to leave. This kid loves him.

Spidey hesitates but figures the kid won’t tell anyone his identity, so he takes off his mask and identifies himself as Peter Parker. What Spidey didn’t expect was that by doing this it would lead to him telling the kid how he became Spider-Man. Part of him wants the kid or someone to know his secret.

He imagines the kid will hate him after he tells him how his negligence led to his uncle’s death, but it doesn’t. The kid hugs him and a reassures him. It’s okay for a hero to make mistakes. For a moment, it’s okay for Spider-Man to be Pete.

During this holiday season, I hope you know that it’s okay to make mistakes so long as you learn from them. It’s also okay to take off any mask you may wear and be yourself. Take care and be nice to each other.

Superman Starter Stories

Standard Issue Comic Book Geek Jim—that’s SICBG Jim to you—is back for another Starter Stories article. He rambled on about “truth, justice and the Geekly way,” and I told him he could commandeer the site if he didn’t preach Superman to me. Okay. Superman—the Standard Issue Comic Book Superhero—doesn’t get enough love. Shine on, you Crazy Kryptonian.

Superman is my favorite superhero. It’s hard to come up with a starters list for him, though, because so many of his best books are retellings of his origins, or Elseworlds stories that can’t be considered canon. With that in mind, here are the titles I recommend for approaching the character and better understanding where he is today.

Superman_Birthright

Birthright (written by Mark Waid/art by Leinil Yu; 2003-2004)

 Superman: Birthright is a good place to start with Superman. It’s a reimagining of Superman’s origin that includes a lot of what’s part of canon today. Maybe most notably, the idea that the “S” on his chest isn’t an “S,” as “Man of Steel” famously told us. Birthright sets the stage for Krypton to be used as more than a passing point of interest in Superman books. Mark Waid is always a good bet.

Superman_What's So Funny About Truth, Justice, and the American Way

What’s So Funny About Truth, Justice, and the American Way? (written by Joe Kelly/art by Doug Mahnke and Lee Bermejo; 2001)

I love this one because it wrestles directly with so much of what people say is wrong with Superman. It’s a defense of his optimism and an example of how his real powers aren’t in his strength, speed, or invulnerability, but in what he has the power to show humanity about itself. It’s not an attempt to retrofit the character to make him more interesting to modern audiences, but an exploration of what everyone seems to overlook about him now. Lee Bermejo is also one of my favorite creators, so that doesn’t hurt.

Superman_Kingdom Come

Kingdom Come (written by Mark Waid/art by Alex Ross; 1996)

This book builds on what I’ve said about our second entry. Kingdom Come contrasts Superman with a lot of the more edgy characters in recent comics and makes a case for why Superman is not only relevant, but necessary. Mark Waid does what he does, rendering a faithful depiction of the character, and Alex Ross offers some of the definitive Superman art in recent history.

Superman_Whatever Happened to the Man of Tomorrow

Whatever Happened to the Man of Tomorrow? (written by Alan Moore/art by Curt Swan; 1986)

This book is meant to put a cap on the story of Superman. It’s told by Lois Lane ten years after the supposed death of the hero. It’s gloomy, especially by the standards of Superman comics, but there’s a bittersweet quality in seeing the character’s legacy laid out on the page.

The Death of Superman

The Death of Superman (written by various/ art by various; 1992-1993)

This arc was written and drawn by various creators, as it encapsulates a pretty long arc. I’ll be honest here and say it isn’t one of my favorite stories in Superman lore, but it’s on this list because it’s iconic, and it’s too important to comics history to leave off. This is the story of how Superman died defeating Doomsday. The image of Lois cradling Superman’s broken body, Jimmy Olsen in the background pleading for him to be okay is one of comics’ great panels. Of course, this was the moment that broke death in comics, as the resurrection of Superman set a trend and lowered the stakes moving forward.

All-Star Superman

All-Star Superman (written by Grant Morrison/art by Frank Quitely; 2005-2008)

This is my personal favorite. The story that gets to the heart of what makes Superman so special, that even in the face of his own mortality, he protects the people of Metropolis. He stops to comfort a troubled teen on the verge of suicide in another of recent comics’ great panels. Quitely’s art is serene, and Grant Morrison’s affection for the character comes through without making the story saccharine.

SICBG Jim has given your uncle Geekly the honor of writing a closing statement. I hope I can live up to the great example he set. Here it goes.

Superman’s portrayal in the DC Extended Universe—and I blame the writing and directing more than Henry Cavill—leaves a lot to be desired. The DCEU may be one of the largest targets Jim thought of when he said that creators “retrofit the character (Superman) to make him more interesting to modern audiences.”

The stories above, and especially All-Star Superman, do a great job of showing that the Man of Steel is more than a super-powered Batman in gunmetal blue tights. He represents hope, and the original comic book superhero is still one of the best. Do agree with SICBG Jim’s story selections? Let us know either way. I’ll just be in the corner doing my best Mister Mxyzptlk impersonation.

Things Kyle Does When He First Opens a Tabletop Game

This little list may give you too much insight into what happens at the Geekly household when a board game is first opened. We’re talking about a rabbit hole that you may not want to go down. Consider yourself warned.

MagicMarker

Smell the box…mmm New Game Smell

I like the smell of a new board game. Nothing beats tearing off the shrink wrap, hearing the box fart for the first time as you open it, and having the smell of fresh tabletop game goodness waft over your face.

To be fair, I do this with a lot of things: books, cars, video games, the occasional magic marker. Mmm, magic markers.

I may have brain damage.

GloomhavenPunchBoards

Punch out all the bits, put them in piles, and make towers and other things out of them

I love it when I find a lot of punch boards with a heap of little bits I have to poke out. Gloomhaven had somewhere around 30 of these boards, and I was as happy as a kitten playing in gift paper.

I don’t care about the game at this point. I just want to make a fort out of cardboard discs, dice, and wooden pieces shaped like Whistler’s Mother.

Wait. Whistler’s Mother? What game did I just unbox? I don’t care. If you need me, I’ll be in space.

BoardGameOrganization

Organize things despite not knowing where they should go

Who needs to read the rules to figure out which things go together in a little baggy or small tackle box? I follow my gut, and it’s almost always wrong. Never trust a gut that suffers from GERD.

At least an hour will be wasted figuring whether the color or shape of an object should dictate where it should go. Eventually, I’ll say, screw it and check YouTube.

RodneySmithWatchItPlayed  GamingRulesPaulGrogan.jpg

See if Rodney Smith (Watch it Played) or Paul Grogan (Gaming Rules!) posted a video on how to play

Who needs to read the rules to figure out how to play a board game when Rodney and Paul will tell me in a short video with time stamps directing me to specific rules? Sure, I’ll follow along in my rule book if I can, but rule books aren’t the best reading material. So many of them have too many Appendices and use terminology I can’t understand. With few exceptions most of these designers expect you to already know how to play.

Help me, Rodney. Help, help me, Rodney.

ReorganizeBoardGame

Reorganize things after watching the video

I’ll remind myself that I should never trust a gut that suffers from GERD. If Rodney or Paul were in my house, they’d shake their heads and say, again, Kyle. What are we going to do with you?

I’ll spend another half-hour putting things where they should go and take another hour calming down before asking my friends and family if they want to play. You’d think I’d learn, but most game unboxings end the same way.

You probably know too much about your uncle Geekly’s unboxing habits at this point. What are the things you do when you first open a tabletop game for the first time? Let us know in comments.

My Favorite Innovative Video Games

I’m going a little off pattern with this latest favorite game mechanism in choosing several game innovations. This writeup skirts the boundaries of a list and the semi-weekly “My Favorite” series. I’m also kicking it old school with this video games as these are the first time a game style or game feature was used, so these won’t be so much modern innovative video games—I could see that as another writeup in the future—as much as it’ll be video games that shaped how they’re designed and played.

I could go on, but let’s talk about some games.

Legend of Zelda

The Legend of Zelda

The Legend of Zelda is an easy one to include, but that doesn’t mean it hasn’t shaped modern video gaming in many ways. It’s one of the first open-world role-playing games. Without the original Legend of Zelda there would be no Bethesda as we know it. Sorry, no Fallout or Elder Scrolls. I played Morrowind a lot like I played The Legend of Zelda. I skipped the first dungeon and found one of the more difficult ones in the world and got my butt kicked. Who says I learned anything since I was a kid?

This game also created the first save file. Before The Legend of Zelda, players had to remember or write down codes to continue a game. When I first loaded the original Zelda, I wondered what a save file was. How far we’ve come.

Grand Theft Auto 3

Grand Theft Auto III

Speaking of open world gaming, no game captured the idea of “sandbox” gameplay than GTA3. Players could go anywhere and do anything. Unfortunately for your uncle Geekly, all I wanted to do was drive around town and listen to the radio. What do you mean the DJ’s name is Michael Hunt, but you can call him Mike?

Oh. That’s naughty. And players could be as naughty as they wanted to be with this title. Freedom, beautiful freedom. Now if only players could take the role of a woman like they could in the first Grand Theft Auto.

Super Mario 64

Super Mario 64

Super Mario 64 didn’t try a lot of new things in terms of a platform game. All it did was become the first game to effectively immerse gamers in a 3D world. Players could make Mario jump, flip, and run in 3-dimensional space. If they didn’t like the camera view, they could move the camera for a better angle. You know, the things gamers take for granted today.

LittleBigPlanet

LittleBigPlanet

This title took the easy way out: let users create content. Okay, with a user-friendly creation tool, LittleBigPlanet ushered in the era of “user-created content” in video games. There have been other games that have put design in players’ hands for the PC, but LittleBigPlanet made it as easy as I can remember and brought this idea to consoles. Power to the people.

TecmoBowlStefonDiggs

Super Tecmo Bowl

No. I’m not talking about the first Tecmo Bowl where players cheated by using the Raiders and Bo Jackson. I’m talking about the follow-up game Super Tecmo Bowl where the game kept track of players’ statistics for the first time—something sports gamers like—and it simulated a full season of games—another something sports gamers like. If only Super Tecmo Bowl used real names for every player.

This game gets bonus points for modders who update the classic with modern NFL rosters. J. J. Watt is in our featured image at the start of this post, and Stefon Diggs is in the one above. Those are actual screen grabs from a Super Tecmo Bowl with updated rosters. What?

Metal Gear Solid

Metal Gear Solid

Sure, I could focus on Metal Gear Solid’s stealth gameplay, which was revolutionary at the time, but I’m going to concentrate on MGS’s storytelling. The game played out like a series of short films that included some topical themes and did a lot with developing characters, even if the dialogue was wanting at times. Metal Gear Solid showed that video games could thrive as a storytelling medium.

Doom1993

Doom

Doom’s biggest contribution must be its immersion. There were first-person games before Doom, but this game was the one that immersed gamers in its world. It’s the first game that made the environments their own characters, but it didn’t stop there. Doom introduced the world to multiplayer gaming via the internet. It also popularized a “shareware model” or a “try before you buy” system that game companies still used today.

That’s my first list of innovative video games. I’m sure there are plenty more that I could make another fifty to hundred lists. If you have a problem with any of the games on this list or take issue with an omission or five, come at me with a thumb war. Or you could leave a comment.