Geekly News: October 5, 2025, MCU Cancels 2027 Movie

Happy Sunday, Geekly Gang! By the time this post goes live, I should be participating in a board game design panel at Nuke-Con, so I’m writing this Geek News post in advance. It may be shorter than usual, but I’ve said that in the past and ended up with a standard-length post. Let’s start this week’s Geek News with the MCU canceling its Unnamed Fall 2027 film.

MCU Cancels Untitled 2027 Film

The movie slot in the fall of 2027 Marvel Studios has been holding for years has just been cancelled this past week. Per Variety, The Simpsons 2 movie takes its place. There are a couple of things to unpack with this tidbit of news. First, by the time the sequel releases, The Simpsons will not have had a movie in 20 years; the first Simpsons film was released in 2007. That’s a significant gap between films. The first Simpsons film wasn’t as bad as some say, but it wasn’t stellar either. While I’m willing to give The Simpsons 2 a chance, I don’t have high hopes. At this point, The Simpsons are a four-decade-old property (the show debuted in 1989, and the family first appeared earlier than that). Multiple generations of television watchers has yet to live in a time without The Simpsons. Second, I like the MCU’s direction.

In a recent interview, Marvel Studios’ CEO Kevin Feige mentioned that the public needs to miss the MCU. As the old saying goes, absence makes the heart grow fonder. No one can miss the MCU if the franchise pumps out multiple movies every year. According to some interviews, Feige never intended the MCU to release as many films and shows as it did in the previous phase or two. With the launch of Disney+, Disney pressured Marvel Studios (and the Star Wars franchise) to produce more shows and movies. Feige has insisted the MCU will slow down its production schedule. The announcement of the 2027 film cancellation solidifies Feige’s position. There will be no MCU film that releases between Avengers: Doomsday and Avengers: Secret Wars.

Honestly, I love the break. The MCU squeezed in two films in between the last Avengers’ crossover event. Captain Marvel and Ant-Man and The Wasp were released in the gap between Avengers: Infinity War and Avengers: Endgame. Those two releases felt rushed. Any film released between Avengers: Doomsday and Avengers: Secret Wars could face the same fate.

And I agree with Feige. Make the public miss you. It’s difficult to miss someone or something when it never leaves.

Don’t Starve: The Board Game Launches on KickStarter

Glass Cannon Unplugged launches its latest board game adaptation of a video game classic, Don’t Starve. I’ve playtested a few rounds of this game’s prototype. It was so long ago, I thought the game had already been released. By the way, if you’re interested in playtesting upcoming Glass Cannon Unplugged (GCU) board games like Apex Legends and Frostpunk, feel free to join their Discord channel. GCU has a great habit of uploading its upcoming board games online, so you can remotely playtest.

Anyway, Don’t Starve: The Board Game does a fantastic job of translating what made the video game fun into a board game format. It’s a 1-4 player rogue-like, cooperative game worthy of the name Don’t Starve. If you’re a fan of the video game, you owe it to yourself to at least check out Don’t Starve: The Board Game’s KickStarter page. Pledges range from $79-129. The game features beautiful miniatures/standees–standard with most GCU games–exploration, survival, and crafting. Oh, yeah.

Heroes of Might and Magic: The Card Game Storms GameFound

We go from one board game company (GCU) known for its video game adaptations to another one in Archon Studios. Heroes of Might and Magic: The Card Game is the brainchild of the same company that gave us the Wolfenstein and He-Man: Masters of the Universe Board Game. Unlike Don’t Starve, I can’t speak to Heroes of Might and Magic: The Card Game’s quality, but Archon Studios has an amazing track record.

Heroes of Might and Magic: The Card Game gives me similar vibes to the classic card battler board game, Summoner Wars. Akin to Chess meeting Magic: The Gathering. Heroes of Might and Magic: The Card Game touts numerous video game references–even small ones–and the card art (and design) looks spot on. Heroes of Might and Magic: The Card Game sports a ton of expansions. I’m certain gamers will have plenty of pledge options to choose from once the campaign launches in the middle of next week. We don’t yet know what price points Heroes of Might and Magic: The Card Game offers, but if you’re interested in the game, check out its GameFound page.

Final Fantasy Tactics: The Ivalice Chronicles Releases

Final Fantasy Tactics is one of my favorite games. I’ve picked up the title each time it’s been remade/remastered, so it’s only a matter of time until I return to Ivalice. In Final Fantasy Tactics: The Ivalice Chronicles, players assume the role of Ramsa, a forgotten warrior who brought peace to the land. Players recruit party members and train them through a job system in this tactical JRPG. Western Zodiac signs dictate how well your team synergizes and how much damage they deal to enemies. Most strong enemies in Final Fantasy Tactics: The Ivalice Chronicles have a fire sign, so picking a birthday (for Ramsa) with a water sign puts the game on easy mode. I didn’t know this until recently. My birthday happens to be under a water sign, and it would confuse me when folks would say Final Fantasy Tactics was difficult.

Final Fantasy Tactics: The Ivalice Chronicles is available on PC, PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2. DLC (pictured above) is available. If you’ve never played the classic JRPG Final Fantasy Tactics, I highly suggest giving this game a try.

Ghost of Yotei Releases on PlayStation 5

As of writing this post (I’m writing this early), Ghost of Yotei has yet to be released, but it will be in time for the weekend. I can’t wait to play this PlayStation 5 exclusive. Skye swears by Ghost of Tsushima. She covered the first game in this series in a previous month’s Watcha Playing. This series’ combat is second to none. I was about to borrow Skye’s copy of Ghost of Tsushima and begin playing when I remembered Ghost of Yotei was on the horizon. I’m unsure if I’ll miss anything if I begin with the second game in the series. We’ll have to see.

That’s all the Geek News we have for this week. By the time this write-up posts, I’ll be at a board game design panel at Nuke-Con. If you’re in the Omaha area, stop by and say hello. Thank you for reading, and wherever you are, I hope you’re having a great day.

Whatcha Playing, Geekly? September 2025

Happy Wednesday, Geekly Gang! Kyra Kyle here. For this week’s Whatcha, our Geekly writers will be sharing which games they’ve been playing over the past month. Let us know what games you’ve been playing, because we’re all part of the Geekly Gang. I’ll start by sharing the games I’ve been playing.

Kyra’s Games

Kyra’s Board Games

Phil Walker-Harding is known for Bärenpark, Gizmos, and Sushi Go!, and Super Mega Lucky Box is Walker-Harding’s twist on Bingo. Like many of Walker-Harding’s games, Super Mega Lucky Box is easy to learn but may take a few play-throughs to figure out the best strategy.

A deck of cards, containing two copies of numbers 1-9, is used to determine which box players may check off one of their multiple Bingo cards. (You begin the game with three.) As soon as you fill a column or row, you immediately claim the reward (if any), shown at the end of that column or row. Lightning bolts allow you to change the number on the card, so typically, you’re not stuck with a number you can’t use. Stars grant you victory points. Super Mega Lucky Box rewards players who can manage their resources (lightning bolts and rewards) and who know when to manipulate their Bingo cards and rewards to great effect.

A Mensa 2022 Select recipient, Super Mega Lucky Box encourages creative thinking. The game’s variability ensures no two games play the same.

Wazabi spelled with a “Z,” not an “S,” is–essentially–a dice version of Uno. Players begin the game with four dice, and they attempt to rid themselves of their dice. Each die has three possible results, give a die to another player, draw a card, and a W (more sides have W than the other two), which is the currency needed to play a card from your hand. During a turn, a player rolls the dice, follows the directions on the dice, and can play one card that they can afford. Cards cost 1, 2, or 3 W.

Wazabi can be fun, but it suffers from the same shortcomings as Uno, only you’re adding dice (another variation of luck) to the mix. Games of Wazabi can–and should–end in less than ten minutes, but typically, you’ll end up with a stalemate with players trading dice and cards back and forth for about twenty to thirty minutes. Still, I can see the appeal of Wazabi. It adds a little spice to Uno’s gameplay.

One of my game group members hates trick-taking games. He shall remain nameless. Anyway, this trick-taking game hater hasn’t shown up to meetings over the past month, so we’ve been playing a ton of trick-taking games: Little Devils, The Bottle Imp, Cat in the Box, and Squeeze.

I won’t go over all of these games, but I enjoyed each one. I like having a theme for game night. Quick. So-and-so isn’t here, let’s play games they hate playing. Each of these trick-taking games are nasty in their own way. The Bottle Imp requires the most replays to wrap your brain around what’s happening, although Cat in the Box isn’t too far off in that regard. Little Devils is the easiest to explain (we’ll have a review of that game in a couple of months), and it happens to be the meanest of the three non-traditional card games. But Squeeze (played with a traditional deck of cards) may be the most mean-spirited.

Players begin Squeeze with ten cards. The top card of the deck denotes which suit is trump for the round. The person to the dealer’s left makes their bid, and then everyone else makes a bid. When the bidding makes its way to the dealer, the dealer can only choose a number that doesn’t equal the total number of cards in hand.

For example, during the first round of a three-player game, if the first player says “3” and the second player says “4,” the dealer can say any number other than “3,” which would equal ten (3+4+3 = 10).

At least one person is guaranteed to miss their bid each round, hence the name Squeeze. “Zero” is a legal bid, so long as it wouldn’t equal the number of cards in play. Players earn ten points plus their bid if they achieve their bid, and get nothing for missing their bid. Play continues like this until a dealer deals only one card during a round. You don’t want to be the dealer during the final round. You may not have a choice of bid. Yikes!

My favorite thing about Squeeze is that you get less knowledge of what’s in players’ hands the longer you play. I may be the only one with trump for the round, but my trump cards are two and three. I’ve bid one and ended up getting a lot more tricks than one. Lol

Kyra’s Video Games

I won’t go into too much detail with Tiny Bookshop; this game will definitely make Season’s list, too. Geekly covered Tiny Bookshop during one of our Geekly News posts. In short, Tiny Bookshop is an excellent, cozy game and will probably receive a game review sometime in early 2026. I love making book suggestions for customers. Tiny Bookshop is one of the few video games that offer reading recommendations. What’s not to love?

I like auto battlers. My favorite is the now-defunct Fate Arena, so I’ve been looking for a worthy replacement. I’ve put in a handful of hours with Mirror Throne, and it’s most likely not going to be my Fate Arena replacement. Mirror Throne doesn’t appear to have balanced abilities for its characters. I could be wrong. But I did run the table with one or two overly strong units during the game’s campaign. Mirror Throne only offers two factions (technically, a third that’s a mix of the other two), so gameplay styles are limited. But Mirror Throne has room for improvement.

While I’d like a more robust campaign mode, Mirror Throne needs to fix its competitive (Arena) mode. I dislike how I don’t know who I’m in a lobby with, and that I have no idea what kind of teams they’re building. That’s something Fate Arena handled beautifully. I want to know my competition. Instead, I’m given randos who may be bots.

Fate Arena also had bots, but you’d get an idea of who the bots were, and they didn’t dominate lobbies. I also wonder about leavers. Fate Arena would backfill leavers with bots; leavers were the main reason for bots in Fate Arena. Mirror Throne may suffer from leavers who only purchase one unit and duck the game. I can easily roll them.

I’ve played Mirror Throne after its first major update, and I still don’t know what’s going on during Arena mode. Hope is the currency needed to stay in the game (you begin a game with 100), and sometimes when I lose, I’ll lose 5 or 10 Hope, but other times it’s a whopping 25. What determines the amount of lost Hope? Mirror Throne is needlessly opaque.

Mirror Throne also matches me against opponents I may never see again in the lobby. I’m unable to build up a rivalry with any opponent. Mirror Throne has just been released, but it needs to iron out a lot of kinks. Fingers crossed.

That’s all I have for games this past month. Let’s see what Season and Skye have been playing.

Season’s Games

season’s board games

It’s been a minute since I last included a board game on this list. I originally played Just One at a going-away party with a former coworker years ago, but it’s recently hit the table again. Just One is a simple game that has the active player draw a card (without looking at the underside) and select a number (1 through 5). Each number has a word next to it. The rest of the players use their whiteboard standees to write one word that describes the word from the list the active player chose. Players reveal the descriptive words they chose to each other (without the active player looking), and if any words match, the players with matching words have to erase their whiteboards. The active player gets one chance to guess the word they picked.

I don’t remember how many rounds are supposed to be played. Whenever I play, my group plays until we burn out on guessing words.

Travel-sized Scattergories makes a comeback. We’ve covered SiXeS before, so I won’t go into too much detail. The gist of SiXeS is writing thirty-six words over six rounds in six minutes. Each round has a different category (or categories for Lightning rounds that occur every third round), which players either try to match words with each other or be unique. In rounds one and four, players are trying to match every word. In rounds two and five, players are trying to have different words. In rounds three and six, players are trying to match in six different categories with one word per category (Lightning rounds). Each round is timed for a minute, and players read their lists aloud once the timer is up.

I love games that let me flex useless knowledge. I always have a good time whenever SiXeS hits the table.

season’s video games

I’ve gone with another tabletop game in video game form with this month’s Inscryption. Inscryption is a rogue-like deck-building game that combines role-playing with escape room elements. You can get up from the table and explore the room around you for clues. Some of the puzzles offer the player cards to help them progress through the game. Not much is explained about your character (player piece) in the game, other than animals randomly start following you as you trek through the woods.

Your starting deck has three cards and a squirrel deck (which players may use as sacrifices). You collect cards and build your deck as you progress across the map. Every time you fail, you must start over with the same starting deck and build your deck from the ground up. You’ll start to notice something peculiar about one of the cards in your starting deck. I won’t go into further detail.

Inscryption incorporates an ARG (Alternate Reality Game) through some of its Easter eggs. An ARG is a code, link, or something else within a piece of content that connects the consumer to go into the real world to discover more lore. In Inscryption, several binary codes are scattered throughout the game, connecting players to external sources and providing context on fictional entities within the game. It’s fun for those who like a bit of sleuthing.

That’s all I’ve for this week. What have you been playing, Skye?

Skye’s Games

I made an important realization this month. If I get into a game, I really get into it. Case in point: Horizon: Zero Dawn. I hadn’t played Horizon: Zero Dawn before, and I was looking for another RPG. After finishing Ghost of Tsushima months ago, Horizon: Zero Dawn has filled that void. My favorite aspect of Horizon is exploration. I always love running around to the farthest reaches of an open-world game’s map and stretching the limits of what I can do. You can’t tell me what to do, game! I do what I want!

I got the random urge to play Don’t Starve again. What sets Don’t Starve apart from most other survival games is its tendency to throw random things at you without warning. You suddenly come across a new biome you’ve never seen and get killed by a subterranean tentacle. You’re barely managing to scrape by when a pack of wild dogs comes out of nowhere and mauls you to death. I still don’t have an ideal strategy, but Don’t Starve is an enigma I’m willing to spend my time. I forgot how much I love Don’t Starve.

Kyra Kyle again. Those are all the games our writers have played this past month. Let us know which games you’ve played over the past month, Geekly Gang. Thank you for reading, and wherever you are, I hope you’re having a great day.