Whatcha Playing, Geekly: January 2026

Happy Wednesday, Geekly Gang! Kyra Kyle here. Today, our writers share what they’ve been playing over the past month. We should have plenty of games to share because our Christmas haul of games was immense. I’ll start things off, but don’t be shy with sharing what you’ve been playing over the past month. We’re all part of the Geekly Gang.

Kyra’s Board Games

I heard of Abomination: The Heir of Frankenstein, but never got around to playing it, and honestly, I forgot it existed. I love the theme. Abomination occurs twenty years after the events of Frankenstein. Players assume the role of scientists tasked by the creature to build them a partner. The game pulls few punches. It leans into its subject matter, seldom shying away from gore. Abomination: The Heir of Frankenstein’s choice of Paris as its setting is perfect. I like how execution via the guillotine factors into the gameplay. Yes. Abomination is on the longer side (and some turns can feel repetitive after a handful of rounds), but I can see myself breaking out this game every four to six weeks.

Canvas is another game I knew about and was interested in, but never played, and forgot about it. Despite picking up a 3D printer this year (I may have to share pictures of some of my 3D prints), my Christmas haul of board games rocked. In short, Canvas is gorgeous. Just look at that cover. We may need to do a battle of beautiful board game covers this upcoming March for March Madness. Anyway. Canvas’s core mechanism revolves around adding transparent cards (with painting elements to them) to set backgrounds inside card sleeves. The game’s scoring feels familiar. And while the game’s core mechanism leans toward simplicity, Canvas stays engaging. This is one competitive game I don’t mind losing. I care more about making an awesome painting. And it doesn’t hurt that each completed piece earns a name. I’ll take “Whimsical Nightmare” for zero points, because it’s Whimsical Freaking Nightmare. Metal!

I didn’t know what to expect with Challengers!. Yet another game on my to-be-tried list that made it under the tree. Challengers! accommodates up to eight players. I don’t have a lot of games that do that–outside of party games–and I suppose Challengers! can be considered party game adjacent. Turns and rounds are quick. The game plays out like the classic card game War with plenty of fun twists. Players attempt to capture the flag from their opponents. The last player with the flag–or the last player standing in one of up to four arenas–earns a trophy for the round. The player with the most points after seven rounds wins. The name of Challengers!’s developer, 1 More Time Games, fits. I seldom play just one game of Challengers!. And I can see why Challengers! was a Spiel des Jahres finalist.

I knew little about Hex Effects. It’s a small card game one can find at Barnes & Noble, but Hex Effects surprised me. I love the tarot cards. Not enough games use this card size. They feel great in your hands. And I love the theme. In Hex Effects, players have accidentally hexed themselves and must cure themselves before any other player can do the same. I’ve only played Hex Effects with two or three players. I can only imagine how zany turns can get with more players. Hex Effects plays up to eight players. Another new eight-player game. But I can see Hex Effects dragging with more players. If someone gets close to curing their final Hex, I can see the remaining players ganging up on them. At two and three players (maybe even four) Hex Effects works. This is another game I’ve never only played once during a sitting.

Rolling Realms is the only board game I’m including on this list that I didn’t get at Christmas. But it is yet another game I forgot–only this time, I forgot I owned a copy. Not only is Rolling Realms a great series of roll-and-write mini games (think Yahtzee meets WarioWare), it’s a great marketing tool. Jamey Stegmaier seldom makes a bad board game, and each Rolling Realms mini game is a fun and simplistic roll-and-write variant of a previously published Stonemaier Game. Each turn, one player rolls two standard six-sided dice. Then, players simultaneously plug the numbers on the dice into two of the three mini games. Some game combinations are better (or easier to score) than others, but I love the challenge of getting the highest possible score. And Rolling Realms is a lightning-fast game. Any game with simultaneous play skews toward shorter run time.

I could go on about other board games, but I’ll let Season share which games she got for Christmas. Before I pass this post to Season, I’ll share the one notable video game I began playing again this past month.

Kyra’s Video Game

It has been almost two years since I last played Apex Legends. It’s official. I stink at the game. Despite some gripes with the updated battle pass system and a new in-game currency (both of these are money-grubbing tactics🙄), I enjoy Apex Legends’s core gameplay. Sure. I’ve experienced plenty of lag. Matchmaking is atrocious at times. And the Apex Legends community may have gotten more toxic in the past two years. I encountered plenty of people who were salty that not enough people play the game. Maybe, don’t be jerks.

Then, there’s Respawn itself. They punish people for leaving meaningless games (we’re not talking ranked games with the casual play of mix tape), even when other players cheat, and plenty of players cheat. I’m tempted to report people who pickoff others at respawn points (if you play long enough, you’ll know where people respawn). I don’t know how many times I die before I reload into a game because I have just enough latency for someone else to take advantage. This reminds me of a famous video game design quote: When given the chance, players will optimize the fun out of a game. This quote sums up Apex Legends.

But don’t report anyone who cheats. The devs are so brain dead that they’ll ban the person who reported a player, rather than the actual player who cheated. And still, Apex Legends’s mechanisms hold up years after its initial release. Oddly enough, few legends were new to me despite my nearly two-year hiatus. I have no idea what the meta is, but I’m having fun–whenever everything works correctly, and no, being the beneficiary of cheaters on my team isn’t fun either. I hop into a handful of mixed tape matches most days. I don’t know if I’m back for good. An Apex Legends lobby can be hell on Earth.

Oh. And delete Control from mixed tape. The other two game modes within mixed tape’s rotation (Team Deathmatch and Gun Run) have ten-minute time limits. Control has a thirty-minute time limit. Cue Sesame Street. One of these things is not like the other.

Now, I’m ready to hand over the post to Skye. Let’s see what games she’s been playing over the past month.

Skye’s Video Games

I hope y’all had a good Holiday Season. Mine resulted in quite a few new games for me to play, with Resident Evil 2 being among them. I’ve had a blast (literally and figuratively) running and gunning my way through the virus-riddled streets of Racoon City. Despite my masochistic tendencies to start all my games on the hardest difficulty setting, I somehow managed to make my way through Resident Evil 2. It was a hard-fought but satisfying battle. While Resident Evil 2 is supposed to be played multiple times from both protagonists’ perspectives, I decided to hold off for the time being. I have plenty of other games to get through anyway, such as the next game on my list.

Huh, I suppose it was a very game-sequel Christmas for me. Either way, both Resident Evil and Silent Hill are game franchises I’ve been meaning to play for a while. With Resident Evil, I decided that it’d be fine to skip the first one since it’s not very story-driven and more of a proof-of-concept for the series. In Silent Hill’s case, I wanted to start with the first one. I just couldn’t find a copy of it that was compatible with any of my consoles. Bummer. But Silent Hill 2 is just as good, if not even better than the original. I’ve been on edge every moment. Resident Evil 2 could be tense and thrilling, but Silent Hill 2 is legitimately creepy. There’s fog everywhere, no explanation for anything that’s going on, enemies on the prowl, and all you have is a stick for protection. Hold me.

Hey, hey! Kyra Kyle here again. That’s all our writers have for the video games and board games we’ve played this past month. Let us know what you’ve been playing in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

5 Famous LGBT Characters in Video Games

Happy Pride Month, Geekly Gang! Since it’s June, we’ll be celebrating with a list of famous LGBT characters in video games. JK Geekly is about to get a lot more rainbow.

Hey, hey! Kyra Kyle here. We’ll be sticking to our usual format of five items to one of these lists, but make no mistake, countless other LGBT characters from video games could’ve made this list. So let’s take a look at which LGBT video game characters made this colorful list.

5) Alexios and Kassandra (Assassin’s Creed: Odyssey)

Alexios and Kassandra are the two main protagonists of Assassin’s Creed: Odyssey. Alexios is male, while Kassandra is female. Both are siblings, and you can choose to play as either of them. Assassin’s Creed chose to use gender neutral terms for both characters (calling them the Greek word for mercenary), and both characters may romance any of 14 characters (male or female), but Assassin’s Creed: Odyssey goes deeper than that. Players don’t need to romance anyone. You may choose to shoot down all advances and claim that you’re aromantic or asexual, which is rare for video games that include romantic options.

Yep. We’re starting this list off strong with a seldom-represented group within the larger LGBT community. Everyone is valid.

4) Krem (Dragon Age: Inquisition)

Even though Krem was a minor character in Dragon Age: Inquisition, he received significant media coverage from gaming journalists and LGBT-centric media for his positive depiction of a transgender character in a AAA video game, and for good reason. He’s a proud member of Iron Bull’s team, named the Bull’s Chargers. Krem’s teammates accept him for who he is, and Iron Bull himself treats him like an equal.

Dragon Age creator Trick Weekes received repeated requests from fans for a respectful representation of transgender and/or genderqueer characters, without resorting to stereotypes or tokenism. Krem is the best kind of transgender representation. Honest.

3) Bloodhound (Apex Legends)

I bathe in the bloth. That’s the line Bloodhound utters every time they enter “Beast of the Hunt,” tracking down as many enemies and dispatching them as quickly as they can. Bloodhound is one of the first and few non-binary video game characters. Note: Apex Legends characters could overrun this list with Valkyrie (lesbian), Loba (bisexual), Gibraltar (gay), and Catalyst (trans woman), to name a few, so we’ll limit this list to one Apex Legends character. Apex Legends does a great job of giving its characters layers and respecting their identities.

Apex doesn’t miss a beat when referring to Bloodhound in gender neutral terms. The game normalizes it. Even when Bloodhound is young, during one of the trailers, Boone refers to them as “child.” Great representation.

2) Birdo or Birdetta (Super Mario Bros. Series)

Our penultimate entry on this list is none other than the first transgender character in video game history, Birdo. The only concrete link to Birdo’s gender comes from the original Super Mario Bros. 2 guidebook that states “he thinks he’s a girl” and “he’d rather be called ‘Birdetta'” with the implication that Birdo is a mocking term (either dead-naming her or an insult that she isn’t girly enough to pull off the name Birdetta). Let’s do this queen a solid and call her Birdetta.

As you can see, there may have been some confusion as to who Birdetta was. The characters known as Birdo and Ostro became fused into one character well after Super Mario Bros. 2’s original release. After Birdetta’s write-up in the Super Mario Bros. 2 guidebook was rediscovered, she became a trans icon. Put some respect on Birdetta’s name.

1) Ellie Williams (The Last of Us)

Ellie is synonymous with The Last of Us. Whether she’s voiced by Ashley Johnson in the video games or by Bella Ramsey in the television show, Ellie Williams exudes strength against tremendous odds. Slay, queen. Slay!

While other characters on this list may have hit the video game scene far sooner than Ellie, there’s no doubt she’s made an impact. A scene in which Ellie and Riley kiss in Left Behind (The Last of Us’ prequel) drew social commentary and was commended as a leap for LGBT representation in video games. You love to see it. Johnson’s performance in Part II was praised for her vulnerability and suffering. The same can be said of Ramsey’s portrayal in the Max television show. Ellie is a fantastic character. The community needed some great representation, and they got it with Ellie. I can wait to see which barriers this character will shatter.

That’s our list of five famous LGBT characters in video games. There are plenty more that could make their own list. Let us know some of your favorites in the comments. Thank you for reading, and wherever you are, I hope you’re having a great day.

Going for a Platinum Trophy or All the Trophies

Your uncle Geekly trophy hunts from time to time, but most of my PS4 trophies must meet certain criteria for me to pursue it. For those of you who don’t know, a PS4 platinum trophy is usually handed out when the player earns every other trophy (or accomplishment if you’re an X-Box player) the game has to offer. Not all games offer a platinum trophy—I’m looking at you, Apex Legends—and for those games I’ll collect all the trophies I can. Also, there are plenty of games that hand out a platinum after an hour or two or in the case of My Name is Mayo thirty minutes, but countless PS4 platinum trophies require work. Lots and lots of hours of grinding.

Like I said, I do trophy hunt at times, so you may see the My Name is Mayo platinum buried in my profile. I’m not proud of it. I sold out to gain a few Playstation levels and make my stats look good. But most of platinum trophies are legit. I promise.

If you’re wondering what My Name is Mayo is, it’s a game where one clicks on a jar of mayonnaise wearing provocative clothing. The jar even dons a leopard print bikini. Again, this isn’t the high point of my gaming trophies, but other game trophies are better. Honest. The following is a list for the more difficult games in which I choose to earn a platinum.

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I Have to Like the Game

Okay, this is a duh moment, but if I’m going to invest over a hundred hours to get every trophy a video game needs for a platinum trophy or get all the trophies the game has in its catalogue, I’d better like it. Heck. I better love the game. Skyrim? Sure. Persona 5? Of course. Final Fantasy XV? Yes—I liked it enough to earn the platinum, but it could’ve been better. Fallout 4? Why did I get that one? Nubla? It’s a very good puzzle game with an easy to get platinum, so this may have been another trophy hunter moment—but I don’t care. Where was I? Yes. I must like the game to even think about earning the game’s platinum. Earning a platinum trophy shows your love of the game to the world.

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No Online Multiplayer Trophies Needed

I like playing online video games every once and while, but I’m not any good at them and I won’t be able to unlock any online trophies—or at least most of them. As soon as I see that a game that can be played solo has an online component to its platinum trophy, I know I’m not getting the ultimate prize.

I liked the Magic: The Gathering video games from the PS3 but knew I would never get every trophy because I saw that I had to win X number of online matches and place in the top ten during an event. That’s not for me. I unlocked every other ridiculous trophy for those games except for the online ones, and the old Magic games aren’t even the most difficult of the bunch. Anything ultra-competitive like Fortnite, Overwatch, or Apex Legends will yield gold for me at best.

Speaking of gold, I stunk at the N64’s Goldeneye. I like the game. It deserves all the accolades it receives, but you know I’m no good at multiplayer games if I can’t win Goldeneye multiplayer while playing as Oddjob. Sure, Kyle, you can cheat by picking Oddjob. He starts with armor and a weapon (his hat) when no one else begins the game with either and must scrounge the map for both. I still lost consistently.

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No Hard Mode Required

There are people in the world who like to be challenged with video games. It’s great if you’re one of them. I’m not—most of the time. I may play a hard mode if a game offers one, but it’s a turnoff for me earning a platinum trophy if I must beat the game on the game’s most difficult setting to unlock it. Did I play PS4’s Spider-Man? Yes. I even played it on the unlockable ultimate difficulty setting, but I don’t like being told to play a certain way in order to earn a platinum trophy.

The Uncharted series is one of my favorites, but as soon as I see that I must finish the game on the most difficult setting, I know I’m not getting the game’s best trophy. Life is hard enough. Why must I play Nightmare Mode or Are You Kidding Me Mode or Ludicrous Mode or Geekly Must Die Mode? I’ll try the more difficult modes, but don’t expect me to do anything.

FinalFantasy7

No Speed Playthroughs

If you’re one of those people who can finish Super Mario Brothers in 2 minutes flat, good for you. You’re awesome and your reflexes are second to none. I’m not one of these people. But my lack of speed playthroughs goes beyond this. I don’t believe Final Fantasy VII has a speed playthrough trophy, but I’ve seen games of its ilk (other JRPGs and western RPGs) offering one for beating the game in under 20-25 hours. If I beat Final Fantasy VII or any game of that type that fast, I feel cheated.

I like to take my time. Give me a world and characters I can lose myself in and I’ll do just that.

A Maximum of 3 Playthroughs

If I can’t get all the trophies in three playthroughs, I’m out. Usually, I don’t like playing a game a third time. Persona 5 took me almost three playthroughs because I missed a minor something during my second play and I considered abandoning the game’s platinum since it would take me a third. After several grunts and groans, I fired up the game for another play and cursed at myself during the next twenty or so hours. I like earning the platinum in a single play whenever possible.

TellTaleGamesTheWalkingDead

2 Shiny Platinum Trophies for Every Embarrassment

Yes. I own some embarrassing platinums in my PS4 case, but your uncle Geekly strives for 2 platinums I don’t mind displaying for each one I hide behind the rest. I mentioned My Name is Mayo earlier, but I include Telltale Games platinum trophies in this group as well. All one must do to get most Telltale Game platinums is finish the game. That’s too easy. I’ll do it, but your trophy goes in the back row. I want trophies I don’t mind polishing in the front.

After taking a moment of silence for Telltale Games closing their doors late last year—I liked their games despite how easy it was to get their platinum trophies—let us know what criteria you look for when going for a game’s platinum in the comments. Do you even care if you ever earn a platinum? Which platinum trophies do you own?

Video Game Players Only Want Multiplayer Games

I’m not sure if this has come up or not in the past several years Uncle Geekly’s been doing this blog, but your uncle dislikes absolutes, so I’m being facetious with this writeup’s title. Okay. Maybe video games and what players want isn’t serious enough of a topic to warrant me calling it facetious, but it’s an important topic for geeks.

Anyway. Any absolute like this title is inherently flawed. One can’t make a blanket statement about a large group of people or things, because there are many exceptions to the norm. The title derives from video game publisher Electronic Arts (EA) insisting that video game fans only want multiplayer experiences, but they’re doing so by saying that players don’t want games with a linear story, and if one looks at their recent track record, EA seldom publishes single-player games with linear stories.

Electronic Arts has been making games for decades. They’ve seen the video game climate change over the course of those years, and the comment EA makes every time they cancel a Star Wars game with a linear story or character driven game in the past decade or so is that players don’t want a single-player experience.

EA’s Patrick Soderlund illustrates the company’s attitude by stating in his blog “Our Visceral Studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come. We needed to pivot the design.”

VisceralGames

Let’s look beyond the fact that some Visceral Studio employees lost their jobs—Soderlund also stated that EA would shift as many Visceral Studio employees over to other projects as they could, which means that they didn’t do that for all their employees—and get to what Soderlund, speaking for EA, is saying. On the surface, it may sound to players as if EA wants to make games that resonate with players and grant players years of replay value but consider the source. Soderlund is a video game executive. He’s talking about monetization and making games that run like a service.

Do you think that I’m making a little bit of a leap there? Maybe, but EA has a long history of making great single-player, linear story games (Mass Effect, Dragon Age, and Deep Space). They even have a long history of producing great linear story Star Wars games that are single-player like Knights of the Old Republic and the Jedi Knight series, so EA has plenty of research to suggest the contrary to what Soderlund said. Players do want linear story, character-driven games, especially ones set in the Star Wars universe.

AWayOutVideoGame.jpg

EA’s 2018 release A Way Out reinforces that players want single-player, linear story, character-driven games. A Way Out sold as many copies (200,000 for about $1 million) in one week as EA thought it would sell in the entire fiscal year. The truth is that EA wants players to only want multiplayer games. A single-player linear story game needs to have a finite ending to be satisfying. If that’s the case, players won’t purchase skins or weapons for a character when they’ve already beaten the game, unless they plan to play the game a second time.

I get it on some level. AAA games cost a lot of money to make, so publishers want to watch their bottom line and produce games that can bring in consistent money over a long period of time, games like the ones Soderlund mentioned in his blog “experiences that players will want to come back to and enjoy for a long time to come.” But let’s cut EA a break—sort of—and say that they don’t understand that there is more than one video game audience.

ApexLegends

If EA knew there was more than one video game audience, they may not have released Apex Legends at the beginning of February 2019 when Anthem was scheduled for release later the same month. They’re both solely online games that will attract a similar audience. Video game companies can’t predict what another studio will do, but they can space out similar releases from their own stable of games. That’s why video game companies need single-player games as much as they do multiplayer games.

Some players like multiplayer games, almost exclusively; others prefer single-player games. I dig both game types, but I lean toward single-player experiences. Variety is paramount. EA can, and should, offer great multiplayer and single-player games. I’d hate to see the publisher behind classics like Mass Effect and Star Wars: Knight of the Old Republic never make another single-player, linear story, character-driven game. It’s single-player games like the ones EA has produced in the past that lead some to accept video games as art, or at the very least, examples of incredible storytelling.

Do you agree or disagree that gamers still want single-player experiences with linear stories? Do you think EA and other companies like it are off-base with their assessment of the video game market? Let us know in the comments.

My Favorite Gaming Element for Apex Legends

Your uncle Geekly has tried out the latest battle royal craze Apex Legends and I like it despite loathing the genre. I’m more of a solo experience video gamer. Give me a story and characters I can invest in and I’m happy; multiplayer games don’t usually do a lot for me. Battle royal games and the chaos they bring do even less for me, but I’m surprised by Apex Legends’ focus on teamwork.

Everything about Apex Legends screams that the players must work as a team. When players jump into the map, they do so as a team and that shows the emphasis on team play at each game’s beginning. I’ve heard on some message boards that Fortnite players dislike being forced to jump as a team, but Fortnite is every player for themselves. Sure, there is a squad (or team) option for the game, but it pales in comparison to the every person for themselves game mode. Apex Legends’ squad play outshines Fortnite’s most likely because players jump as a team.

Apex-Legends-Ping

The communication system, or ping system, works like a charm. The Gears of War series may have instituted a ping system, but Apex Legends gets it right. Players don’t need to use mics if they don’t have them. Heck. Even if they do have them, they may prefer to use the ping system. If you see a shield or gun a teammate can use, ping it so the item shows up on their map. If you see an enemy on the next ridge, ping the location so it shows up on your teammates’ map and you can converge on the enemy. Players can even ping one location for their teammates and another for themselves—you go here, I’ll go here—and a team can formulate a pincer attack in near real time.

Can Apex Legends be played by oneself? Yes, but not well. I’ve had teammates drop out because of server issues—of which there have been a lot since the game’s launch—and ended up in a solo team. I’ve made it to the final three squads in several of these instances, but when the game gets tight, more firepower is needed, firepower that won’t exist if a player is by themselves. The closest I ever got to winning a game as predominately a solo squad was second place with one other combatant standing. That’s not saying that Uncle Geekly’s good at Apex Legends, in fact, I strive for mediocrity, but my point is that one can’t win the game that easily going solo.

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More than any other battle royal game—on the market today—Apex Legends focuses on a team dynamic and if I’m going to play a multiplayer game, I prefer a team atmosphere. I could carry this team mentality further and discuss Overwatch at length and how the character selection screen breeds discontent while Apex Legends has a more relaxed feel, but let’s say that the concept of team shines through most of Apex Legends and that’s where players will find the fun. If you prefer team based multi-player games, you may enjoy Apex Legends.

Do you agree that Apex Legends is a good team battle royal game? Do you have a character that you prefer to player more than another? Let us know in the comments.