Supergirl: “Distant Sun”

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Kyle’s Thoughts

“Distant Sun” spent another week focusing on Mon-El, his family, and his relationship with Kara. It’s a step up from last week’s “Star-Crossed” because it gave Supergirl agency, but that’s not saying much. Mon-Kara has taken too much airtime in the middle of the season. I may be in the minority but Supergirl has pushed too hard for this relationship. There were other forces at play this week—specifically Linda Carter (the President) confirmed as an alien with some plan for Supergirl—but these other forces were background noise. Romance drenches most CW shows and “Distant Sun” was a typical CW episode.

While Mon-Kara doesn’t interest me, Sanvers (Alex and Maggie) continues to excel. Supergirl has done a good job of exploring these characters. This week’s episode took another angle of how deep Maggie’s family trauma has affected her prior relationships. “Distant Sun” wrapped up things a little too neat—I would’ve preferred Maggie spending more time parsing through her emotions—but it’s a side story and a good one. Too bad Mon-Kara doesn’t know it’s a side story.

The guest stars on “Distant Sun” would make a fantastic comic book convention guest list. Linda Carter (Wonder Woman), Kevin Sorbo (Hercules), and Teri Hatcher (Lois and Clark) could make any fanboy or fangirl drool. And Kevin Smith (Clerks and Dogma) directed. Again, I’m not the biggest Kevin Smith fan, but “Distant Sun” has some serious geek cred. Still, I wished less of an emphasis was given to Mon-Kara.

Even though there was a lot of attention given to one of the least interesting story threads (Jimmy Olsen as Guardian would be another story thread vying for the top spot), what happens at the episode’s end between Mon-El’s parents could redeem the Mon-Kara saga. Mon-El rebelling against his parents was manufactured tension; Rhea (Hatcher) doubling down to reclaim her son is still manufactured tension but it could be interesting.

There’s not a lot more to say about “Distant Sun.” It wasn’t the big sendoff I was looking for in an episode prior to an extended break (Supergirl won’t return until late April), but it did a nice job of reintroducing Linda Carter’s character and adding a twist to Mon-El’s mother Rhea.

Thanks for reading.

Top 5 Video Game Franchises

Call in sick, ignore phone calls, and don’t change out of your pajamas. These video game series beg you to play them back-to-back-to-back.

In this Top 5, Jim and I discuss our favorite video game franchises. Most video game franchises are at least three games long, so shorter franchises may not be on this list. Casual games weren’t included in this list as it’s difficult to rate them against triple A titles and deserve their own list.

Without further ado, here are our top five video game franchises.

Jim’s Top 5

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5) The Elder Scrolls

A lot is made of Bethesda and the glitchiness of their games, but they get a pass from me. The sheer enormity of their titles makes some bugs all but inevitable, and in my experiences, the game-breaking glitches have been pretty few. The Elder Scrolls franchise brings an immersive world that I’ve sunk hundreds of hours into, and the longevity of their titles speaks for itself. Mind you, Skyrim is five years old and going strong. A lot of that is the modding community keeping things fresh, but The Elder Scrolls has strong replay value, and that’s a huge factor for me in dropping sixty bucks on any game.

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4) Fallout

I may be called a Bethesda fanboy, but the Fallout series makes my list too. It hits for all the reasons The Elder Scrolls does, but with the added appeal of what I consider stronger storytelling. This is especially true in more modern releases like Fallout 4 and New Vegas before it, but the post-apocalyptic setting of Fallout pushes a lot of difficult, morally gray decisions on the player. Trying to decide which faction to align with in Fallout 4 is tough. Even the widely accepted “evil” factions have their points to make, and the “good guys” get their hands plenty dirty. Fallout also earns extra credit for cutting its dark settings and content with some pretty solid satirical humor.

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3) Batman (The Arkham-verse)

I’m the comics geek, so you had to know this one would make it, right? These games make you feel like you’re Batman. Everything, from the fighting mechanics to the stealth, bleeds Batman in Gotham City. The series’ final installment, Arkham Knight, lost its way in very disappointing fashion, but the rest of the series is gold. I’ll even take the unpopular stance of adding Arkham Origins to that list. It’s the only title not produced by Rocksteady, so many don’t count it, but I have never understood or agreed with much of the criticism. Origins offers one of the most compelling stories in the franchise, and tons of fan service for long-time followers of the characters.

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2) Fable

This isn’t going to be a popular decision because too many fans are still angry with Peter Molyneux. It’s true, he promised a lot more with each installment of Fable than he ever delivered. The thing is, I still really loved what he delivered. The world of Albion is gorgeous when it wants to be and terrifying when it should be. There’s a real heart to its story, and its bolstered by a wealth of humor, plenty of which is my kind of low-brow.

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1) Mass Effect

I’ll come right out and say it. I hated the ending to Mass Effect 3. I’ve blogged about it plenty, and I’ve called the trilogy hundreds of hours of the best gaming I’ve ever done insulted in the last twenty minutes. That should show you however, just how good everything before the letdown is. The world of Mass Effect is visually stunning, intellectually stimulating, and deeply immersive. The Mass Effect universe offers political intrigue, ethical dilemmas, and characters you will come to care very much about. I have no idea what Andromeda will bring, but as upset as I still am about the ending to Mass Effect’s first trilogy, it is a testament to the power of the franchise that I’m still on the hook for the start of the next trilogy.

Kyle’s Top 5

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5) Bioshock

I love the Mass Effect universe—it’ll be on my list later—but Rapture is one of the most unique video game locales. What happens when a fictional Howard Hughes who read too many Ayn Rand novels builds an underwater paradise? Nothing good. The original Bioshock was video game gold, the second installment was solid but didn’t quite live up to the first, and Bioshock Infinite leaned too heavily on time-travel, but the series has great characters and the world is one I’ve lost myself in for hours. It also doesn’t hurt that the first time you see Rapture, even though you’re expecting it, is jaw-dropping.

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4) Elder Scrolls

I’ll admit it. I’m a Bethesda fanboy. I would’ve had Fallout on my list too but I disqualified it because there weren’t enough entries by Bethesda (2.5) or Interplay (2.5). Fallout: New Vegas was Interplay’s Fallout 3, retrofitted for inclusion in the Bethesda series, that’s why the world feels different. Elder Scrolls was always Bethesda’s baby and it’s a pillar of modern video gaming.

I don’t know how many hours I’ve spent in Tamriel. I’d go with hundreds if not thousands. With each Elder Scrolls installment, there are more time sinks: quests big and small, building/decorating your house or houses, collecting all the world’s books, organizing your library, cooking, crafting, brewing, and so on. Some of those activities may only be available through mods. I’m stopping with that short list because I don’t want Bethesda to know more things it can put in the next Elder Scrolls that’ll eat up my waking hours.

Yes. There can be plenty of bugs, but like Jim said, Tamriel’s a huge place so some bugs in an Elder Scrolls game should be expected. I enjoy the Elder Scrolls. I enjoy them so much that I play The Elder Scrolls Online and I don’t usually like MMOs.

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3) Mass Effect

I’ll repeat what Jim said about Mass Effect: great characters, ethical dilemmas, political intrigue, stunning graphics, deeply immersive. I’ll add an interesting origin of intelligent life as we know it to the mix.

Mass Effect uses a common video game writing technique. Wrex says “Shepard” to a lot of dialogue choices. In fact, most of the characters will say the same thing no matter what you choose. Even when your choices (dialogue and actions) cause the script to splinter, the story goes back to a common thread shared by all choices. It’s what the industry calls beads on a string storytelling.

There are right and wrong ways to do this. Mass Effect is the best at small, tight beads on a string storytelling (the excellent Witcher series, which I haven’t played enough of, uses large, loose beads on a string), but multiple plays reveal that you never did have a lot of choices, even if you omit Mass Effect’s final minutes. Still, it’s unavoidable for this game type and Mass Effect has one of the best stories and great characters. I had a blast playing Mass Effect the first play through and look forward to the next trilogy. Bring on Andromeda.

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2) Super Mario Bros.

I’m not just the game geek, I’ve copy edited and designed games. When I look for flawless game design, I examine Super Mario Bros. World 1-1. You don’t have to read the instructions or know anything about Mario—this was the series’ first installment after all—to be able to play this introductory level.

Mario starts on the screen’s far left. The game’s showing the player that Mario must go right. Mario can only move and jump. A question mark box flashes ahead, begging to be pressed. When pressed, a mushroom emerges. New players won’t know if the mushroom’s good or bad but the game’s design makes it almost impossible to miss it. The mushroom turns out to be a powerup. The rest of the level continues in a similar fashion, non-verbally teaching the game. When gamers say, they want intuitive game design or controls, they want something like Super Mario Bros. World 1-1. It’s game design perfection.

The rest of the series has plenty of gems. Some of these gems revolutionized video gaming. Super Mario 64 showed how camera angles should work in a 3D game, even though some modern games forget. Mario Galaxy made great use of motion controls, something other platformers haven’t done enough of or well enough. Very few game series can boast as many awards, perfect ratings from critics, or say their main character is as recognizable as Mickey Mouse. I don’t know how many Nintendo systems were and are sold for the promise of a new Super Mario Brothers.

Mario didn’t just rescue the princess, he rescued video games. The market imploded in 1983 and it took Mario’s strength to make video games the past time they are today. Super Mario Bros. may be an obvious choice but there’s a reason for that. Come to think of it, how is it not number one?

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1) Legend of Zelda

Yep. The only video game series that can say it has more perfect ratings from critics, recognizable and beloved characters, plenty of awards, and sells as many systems as Mario is The Legend of Zelda.

Unlike Super Mario Bros. showing me what to do, the first time I played the Legend of Zelda I bypassed the nearest dungeon and went to one farther down the road. I had skipped a low-level dungeon, ended up in a mid-level dungeon, and got my butt kicked. Fast-forward over a decade into the future and I did the same thing in Elder Scrolls: Morrowind. You’d think twenty-something Kyle would’ve learned a lesson from ten-year-old Kyle. What I did learn is that the original Legend of Zelda was the first open-world RPG. The freedom to go anywhere in the world was exhilarating.

Elder Scrolls, Fallout, and Fable (all open-world RPGs) wouldn’t exist without Legend of Zelda. The characters are iconic, but some may not care for the story. I can overlook the story’s repetition. Each Zelda game’s story may be the same, or similar, but there’s a reason for that. The Zelda franchise tells a legend. Each game shows a different person’s interpretation of that legend. On a meta-writing level, Legend of Zelda may have every other game beat.

Then consider Zelda’s other contributions to gaming. You couldn’t save games before the original Zelda. Folks take game saves for granted but without them, Elder Scrolls, Fallout, Fable, and Mass Effect would be unplayable. The same can be said for any game that can’t be played in one sitting.

Stories didn’t sprawl before Zelda. Part of that comes from save games but most of it comes from the game’s storytelling. Zelda made games legendary with its colorful characters. Even the silent protagonist—a video game trope, I know—contributes to the game’s immersion. When people hear Shepard’s voice (male or female), they latch onto that actor’s interpretation. Link could be anyone. He could even be the player. Some of the best cross-players at conventions are women dressed as Link. When players discover a secret, hear that familiar chime, they believe they—not Link—accomplished something.

I could go on but let’s just say the Legend of Zelda has shaped role playing and action/adventure games. It’s worthy of the top spot.

Did we get our lists right? I’m sure we missed games like Minecraft, Dark Souls, Pokemon, Metal Gear, and Starcraft. Those just missed my list. Does Ico and Shadow of the Colossus count as a series? Man, there are a lot of great video game series. I probably picked the wrong ones. Let us know your favorites and which Top Five we should do next.

Thanks for reading.

Legion: “Chapter 7”

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Kyle’s Thoughts

“Chapter 7” was another stellar episode of Legion. This is the cure for the common super hero show. I should’ve seen where the show was headed, there were plenty of clues, and Legion gave David’s parasite a name: Amahl Farouk. Farouk is better known as Shadow King.

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I should’ve recognized that face. I read my cousin’s New Mutant comics at the pool house. I should’ve recognized the obese monster as Farouk/Shadow King.

I’ve always liked the Shadow King. Yes, he’s another overpowered X-Men character, but he served as a good foil for any and every psychic powered mutant, and that may be why I don’t view him as that overpowered. The reason Farouk targets psychic powered mutants is because he lives on the astral plane and can’t take physical form unless he possesses a mutant host, which is exactly what Farouk does in Legion.

Farouk was the first villain Professor X faced. Prior to his tussle with the Shadow King, Charles Xavier didn’t think any mutant would use their powers against mankind. So, in an odd way, Shadow King was responsible for the X-Men. He hasn’t been portrayed in a live-action show or film because most live-action X-Men stories reside on the physical plane. Ah, but David and Oliver can travel the astral plane. Legion is a perfect show to introduce the insidious Shadow King.

Okay. Maybe “insidious Shadow King” was too Stan Lee. Anyway, Legion shook up Shadow King’s origin. Farouk started as Professor X’s enemy. That stayed the same. (Yes, there was a hint at Professor X in “Chapter 7.”) He resurfaced in The New Mutants (the comic that first featured Legion) but he targeted a powerful psychic mutant Karma. She had the power to project her consciousness into another person, a power similar to the one David’s girlfriend Syd has in the show. It wasn’t until the 90s when Shadow King turned his attention to David, and they’ve had plenty of showdowns on the astral plane since.

I probably said too much about Shadow King; there’s plenty more to discuss. The moment when Cary rescues Syd from her slumber and wanted to share his and Oliver’s escape plan was rushed, but in a good way. Having psychic powers, Syd questioned her surroundings in “Chapter 6.” The rushed dialogue was a nice touch of levity. Speaking of levity, any scene with Oliver is a fun scene, and he stole plenty of them this week. It was a great character moment for Melanie Bird waking up to her husband preparing breakfast and telling stories to the other mutants; she yearned for that moment of normalcy, even if it was short lived.

There are so many other moments I could add, the least of which is David’s lecture with his rational self, but I don’t want to include too many spoilers. Legion could have a lot of fun with Shadow King in future seasons. I could also see the show go a different direction. Regardless, Legion is appointment television. Too bad there’s only one more episode left this season.

Season’s Take

Legion has done an amazing job this week. It took me a while to recognize Farouk as Shadow King (I was reminded) but he’s one of the few X-men villains who poses a challenge for David. He’s an excellent choice.

When David was discussing with his rational self how Farouk entered his mind he mentioned that his father was the mutant in his family who defeated Farouk. It’s odd how he came to that conclusion with nothing to go on. I’m going to give him a pass since it’s a minor detail.

Oliver making a reappearance in “Chapter 7” made for some fun moments. I found myself laughing when he was talking with Cary and sharing stories. He has a way of lightening the mood.

There were many incredible moments in “Chapter 7” this week. I’m looking forward to the eighth and final episode of Season 1 next week.

Thanks for reading.

Arrow: Kapiushon

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Jim’s Thoughts

“Kapiushon” is going to make me sound like a complete Grinch. I honestly don’t have any positives to offer. It has a lot of the same old issues, but with the added problem of turning Oliver Queen into Dexter Morgan. For those who never saw Dexter, it’s a show about a crime scene investigator who deals with his psychological issues by finding people who escape justice and killing them. I really don’t think the writers understand how these flashbacks are changing the character and making him an impossible figure to root for.

The show has been stealing Batman’s struggle with his “no kill” rule for several seasons, so this episode never even had the chance to offer something new. It’s exploration of “morality” is tired here, and it bored me.

I could go on, but it’s more of the same. If this show is going to be a Dexter clone, I’ll just leave it at this. I quit watching Dexter about three seasons in.

Flash: “Duet”

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Kyle’s Thoughts

Jim skipped “Duet” because it was Flash’s musical episode. I wasn’t thrilled about a musical episode either and should’ve passed on the episode too.

The Music Meister is a forgettable Brave and the Bold cartoon series villain but this show colors him as a pseudo-Cupid. I can hear Jim groan and he didn’t even watch “Duet.” Yes. Love took centerstage because it needs to in every CW series and any manufactured tension stemming from said romantic entanglements, in Flash and Supergirl, were undone in forty minutes. I’d sing and dance if I thought these shows wrung out the schmaltz, but it’s the CW. I’m sure they’ll concoct an asinine love story next week.

“Duet” shoehorns Barry’s love of musicals, Singin’ in the Rain specifically, as the reason the world he’s zapped into is a musical one. It even tries to rewrite Kara as a Wizard of Oz aficionado. It’s not like these two things couldn’t be true but it’s convenient, and the show crams a lot of backstory into ten-fifteen minutes. The CW should be honest. Melissa Benoist (Supergirl) and Grant Gustin (Flash) are Glee alums and the network wanted to cash in on their connection with fellow Glee cast member Darren Criss (Music Meister). “Duet” did a good job as a Glee reunion but it did little else well.

Music Meister didn’t serve as a good villain. He absorbed Supergirl and Flash’s powers and pretends to go on a crime spree. I say pretends to go on a crime spree because Martian Manhunter, Kid Flash, and Cisco capture him far too easy, lock him up, and he escapes Star Labs’ holding cell like it’s no big deal. What was his purpose? The power of love?

Sure. There were plenty of great songs, one cringe-worthy “Super Friends” song, and Jesse L Martin (Joe West) showed his Rent-worthy singing chops, but the show focused on the weakest part of its story: romance.

I might be in the minority. Glee has a lot of fans, and I watched it for a short while too, but I’m not sure how much overlap Glee and Flash fans would share on a Vin Diagram. It appears folks who would never watch the Flash tuned into “Duet,” while long-time fans skipped the episode. I don’t think we’ll see too many more musical episodes, so any new fans may be disappointed with Flash if they stick around. But who knows? Maybe this ploy will work.

My only hope is that both Supergirl and Flash will give romance a rest and focus on another aspect of their respective stories. I doubt that will happen.

Thanks for reading.

Oh, I forwarded Jim a video of the “Super Friend” song. Misery loves company. Share my pain, buddy. “I’m your Super Friend.” I would’ve been more impressed if Ollie was singing.

Supergirl: “Star-Crossed”

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Kyle’s Thoughts

“Star-Crossed” is uneven. It suffers from leaning too heavily on romance, something I don’t care for in CW shows, and it doesn’t qualify as a Supergirl episode. Kara is nothing more than jaded lover.

That sounds too negative. This week’s Supergirl had some good developments and let’s start with some of those. I like how Winn’s whirlwind romance bit him in the butt. Supergirl is a CW show so while I questioned how quickly Winn fell in love with Lyra, I wrote it off as standard CW storytelling. To have Lyra backstab Winn was a nice touch. It caught me off guard. Of course, she was a “good girl turned bad” and genuinely cared for Winn. Once her brother was rescued, she committed herself to Winn. Her betrayal was little more than small speedbump. Still, it was different.

Most of this week’s Supergirl’s action involved Winn-Lyra. Guardian and the DEO chipped in with saving Lyra’s brother and capturing an intergalactic art smuggler. It’s a silly story but I could’ve been more invested if Guardian wasn’t a part of the action. I’ve said it before and I’ll say it again, I don’t like Jimmy Olsen as a hero. Sure, it happened from time to time in the comics, but I’d rather see Jimmy as Kara’s friend. I consider this half of the story as mostly a win. The DEO has been sitting around their headquarters, letting Kara do all the work. It was nice seeing them take charge.

Kara’s half of the story didn’t work at all for me, even though he had plenty of geek cred. Kara finds out that her beau Mon-El isn’t just from Daxam, he’s the daxamite prince. His parents, Queen Rhea (Lois and Clark’s Teri Hatcher) and King Lar Gand (Hercules’ Kevin Sorbo) want him to return to Daxam. Make Daxam great again. Yes. They coined Trump’s campaign slogan. Daxam is known for its cruel treatment of the lower 95 percent. That couldn’t possibly be construed as political. Topical political issues aside, Kara’s story didn’t work because of manufactured tension.

Kara was okay with Mon-El being a regular Joe from Daxam. As soon as she found out he was part of the upper 5%, she dumped him. Supergirl has been playing footsie with Mon-Kara for most of the season, and when Kara learns the truth, their relationship is done. Okay. I get that Kara feels betrayed. But ever since his third or fourth episode, Mon-El hasn’t been defending Daxam. I should’ve seen this coming. Kara made a comment earlier this year to the effect of “at least you’re not Daxam royalty, they’re jerks.” Well, he is, and Kara goes back to hating Mon-El. I’m okay with Kara wanting space for half the episode but even after she has time to think things over, she doesn’t forgive Mon-El, despite his actions showing he wants to change. I’m sure Kara will forgive Mon-El, but this was manipulative.

“Star-Crossed” had some good aspects but the Mon-Kara story felt like filler, or at least fluffing a storyline to pad an episode or two. Hopefully, things will get ironed out in the next episode and Supergirl will get back on track.

Thanks for reading.

Bob’s Burgers: “The Grand Mama-Pest Hotel”

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Season’s Thoughts

I said last week that I’m ready for a Tina episode and I got one this week. Well, a Tina and Linda episode. “The Grand Mama-Pest Hotel” delivers great character building.

Tina and Linda don’t spend a lot of time together in most Bob’s Burgers episodes. It was enjoyable to see the two of them bond this week after Linda embarrasses her daughter on more than one occasion. Watching Linda go to great lengths to get Tina to spend time with her shows how afraid she is of causing a rift in their relationship.

Louise and Gene throwing Bob a bachelor party was funny. I liked watching the kids and Teddy jam out in the living room while Bob sat on the couch. Watch your apple juice intake.

For the past few weeks, Bob Belcher has been the main character in the side stories. I like seeing the show take its time developing the other characters and am looking forward to future episodes.

Kyle’s Take

I’m not the biggest Linda fan. There were plenty of cringe-worthy moments but those are the moments Linda excels and at least she’s thinking of her daughter growing up and distant, and not of herself. So, I can soldier through Linda dressing in a bikini shirt and pink camo bandana to sneak into a hotel. I can also forgive her for pulling idiotic pranks to be the “cool mom.” For once, Linda’s relatable while she goes full Linda.

Bob’s Burgers has mined Tina growing up a few times, leaving her parents behind, so “The Grand Mama-Pest Hotel” didn’t cover new ground. Still, I like it when the show roots its episode in the characters and this week did that. It’s a solid episode in a good season. I’m okay with Bob taking center stage for side stories, especially if we’re treated to Gene dancing with underwear on his head. We need more apple juice benders.

There were a few cameos, like Mr. Frond, Dillon (Linda’s new friend her age), and Dillon’s mother. Frond was little more than a prop but Dillon and her mother illustrated Linda’s fear. Bob’s Burgers fans should know Tina would never shun her mother, no matter how ridiculous she gets, but Dillon and her mother made Linda’s fear believable, even if it was only for ten minutes. Come on, it’s Tina.

Thanks for reading.

Iron Fist

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Jim’s Thoughts

I’ve watched the first three episodes of Marvel’s new Netflix series, Iron Fist. I caught blurbs from some of the early reviews, all of which were surprisingly negative for a Marvel production, but I wanted to give it a shot for myself. My hot take on it is this: Iron Fist isn’t a bad show, it’s just mediocre.

There isn’t just one problem with the show, but there is one massive one, and it’s that I don’t really know what Danny Rand (the main character) wants. He’s back in New York after being missing and presumed dead since he was ten years old. Why is he back in New York now? There’s some mention that the dimensional rift he went through only opens every fifteen years, so yes, there’s that, but why come back to New York? He says he doesn’t want money. He doesn’t seem to want to run his parents’ company. The question is put to him directly more than once, and he never answers it.

At some point, Danny mentions he is the sworn enemy of The Hand. That’s great if you’ve followed the other Marvel shows. It gives you some idea of how Iron Fist will fit in to Marvel’s small screen universe, but is he hunting The Hand in New York? He doesn’t seem to be. A “sworn enemy” usually makes hunting down their enemies a priority, but Danny is in no hurry to do anything but try to talk to the Meachem family, who he regarded as siblings despite the fact that none of them were ever particularly kind to him.

Speaking of the Meachem family, they’re the only ones driving the story so far. They aren’t well developed. Just think random corporate bad guys and you’ll have a pretty good idea what you’re dealing with. Yes, they’re obviously up to some master plan, but the show is in no hurry to explain it. The family patriarch, who is supposed to have died from cancer, is in league with The Hand. To what end, who knows? Danny doesn’t seem to know anything about it, otherwise his obsession with the family and his presence in New York would have some explanation, but that doesn’t seem to be the case.

The performances here are nothing to write home about. The fight scenes are few and far between, but when they do happen, they aren’t very impressive anyway. Part of that is that they don’t seem to be using a stunt double for Danny because the actor isn’t under a mask and they don’t want to CGI his face over someone else’s. What that means are a lot of cuts in action sequences and brawls that look a little like the old Adam West Batman TV show where people wait politely for their turn to attack and are careful not to move too fast.

You might think I’m being unfair only three episodes in, but I would suggest to you that a show shouldn’t need three episodes to get going. I may finish the series bit by bit over time, but this show isn’t worth binge watching, and may not be worth much of a look at all. If I weren’t worried about missing a setup for other shows down the road, I’d skip it without a thought.

Kyle’s Take

I only caught the first two episodes before I had to stop. I’m not even sure why Danny fought to survive the Himalayas. Yes. Most living things want to stay alive and that works for a real-world answer, but that doesn’t spin a good story in some cases, especially when the story is about a guy who travels back to New York to presumably fight crime.

Arrow’s Ollie wanted to correct his and his father’s wrongs. Iron Man’s Tony Stark fought for his life in order to keep his family’s weapons out of the wrong hands. Danny only offers that he had to survive. Why? Besides the obvious answer of living’s usually better than dying, why did he want to survive? He lost his family, not to some act of crime like Bruce Wayne and he must combat said crime, he lost them because of a freak accident. Or at least that’s what I’ve seen through two episodes. I think Danny said something about a cover-up but I wrote that off to expositional dialogue. I don’t much care for that. There’s nothing to suggest someone was responsible for the Rand family’s death but I’m sure Iron Fist will shoehorn some reason.

And that’s the biggest problem with this series so far. I’m sure all this will lead to something but the show should’ve started closer to where the chief conflict is revealed. I’ll eventually get around to watching Iron Fist, for fear of missing something in the Marvel/Netflix universe, but the show hasn’t held my interest.

Thanks for reading.

Legion: “Chapter 6”

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Kyle’s Thoughts

“Chapter 6” fleshed out David’s inner conflict. Up to this point Lenny/Benny/unknown powerful mutant had little agency. He/she was the boogie man, dead best friend, or David’s dealer. He/she crept in the shadows of David’s subconscious. “Chapter 6” showed the unwanted visitor’s desires. He/she wants power and they don’t care if David’s psyche dies in the process. This conflict is unique. It’s a conflict only a show like Legion can explore.

David is at best an unreliable narrator or point of view character. “Chapter 6” ripped any ideas viewers had of who he was and shredded them. At times, I thought David was behind warping he and his friends to the astral plane, they were about to die in a hail of bullets, but the unknown mutant inside of David took charge. But how much control over David does the intruder possess? “Chapter 6” suggests he/she assumed complete control, but I’m not so sure. I also love the image of the Ophicordyceps (zombie ant fungus) and how it relates to David and the being inside him. Powerful.

Legion continues to take its time with its secondary and tertiary characters. I’m okay with that. David is not only the main character; his head space is one of the series’ locations. Having the rest of the cast trapped inside David’s corner of the astral plane allowed for them to express their fears and desires in vivid detail.

Melinda Bird yearns for her husband. She’s shown that in the past but “Chapter 6” puts a fine point on it and we see her wanting to nurture wildlife, much like she does for wayward mutants. Cary and Kerry express their desire to be close to each other. Even though they don’t share the same body, they prefer each other’s company to anyone else’s. Ptonomy’s past is more bleak than I’d imagine. His powers came with a huge price. And The Eye (District 3’s stooge) could have some legs as a worthy adversary, not that David needs one. The Eye has a special layer of creep.

Legion exhibits tight writing, excellent acting, and stunning visuals. It’s a joy to watch this quiet hurricane.

Season’s Take

Seeing the other characters express themselves in this chapter of Legion was nice. “Chapter 6” brought light to what’s going on both inside of David’s head and the heads of the others.

Spoiler warning: Legion revealed at the end of “Chapter 6” that Cary was the man in the atmospheric diving suit instead of Oliver Bird. That is, he was in front of Syd. Maybe it was Oliver in the suit in front of Melinda then Cary later in the episode. I’d like to see an exchange between Oliver and Cary to figure out why they decided to switch.

The Eye is as creepy as ever and he’s connected to Lenny/Benny in some way. He/she suggested that The Eye understands them and their thirst for power. They may have an understanding of some sort but Lenny/Benny may be using it as a mask for manipulating The Eye. Then again, The Eye could be acting on his own volition.

Every episode of Legion answers as many questions as it poses but that’s what makes it fun. It’s going to be hard waiting for ten months for a new season after “Chapter 8” airs.

Thanks for reading.

Arrow: “Checkmate”

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Jim’s Thoughts

“Checkmate” is another Arrow episode I’d probably file under the heading of “It was watchable.” The showdown with Adrian Chase/Prometheus asked a lot in terms of suspension of disbelief. Seeing everyone with their quiet standoffs around City Hall rang false. I don’t believe anyone handled those situations the way they (or anyone) actually would, and Oliver is an idiot for not realizing he was handing along a death sentence to anyone he brought that evidence to, but the show moved forward, and that was something.

Speaking of sentencing people to death, Chase killing his wife was another thing Oliver should have seen coming. In fact, the Oliver we’ve been shown for five seasons would have, and that makes these scenes not work.

Keeping with the theme of things people should see coming, Felicity’s work with Helix also falls in that category. This “hacktivist” group is clearly not “grass roots.” They’ve got resources that dwarf Team Arrow by her own admission. Who does Felicity think is funding this? The answer will undoubtedly be some shady villainous organization, and I’ll be right back to saying she should have seen it coming. I’ve already turned on Felicity’s character, and her selective stupidity isn’t helping.

I liked seeing Mr. Terrific continue to develop his T-Spheres. It’s making him a more competent member of the team, and it’s digging into the comics source material.

The Russian flashbacks have been duds most of the season, and they weren’t great this week, but they are doing something that gives me a little hope. The tie-in with Talia Al Ghul is forced, but it does bring the show back to Ra’s in season 3. It was a better show then, and bridging back to that point could help the show regain momentum that was sacrificed at the altar of terrible romance (Felicity).

At this point, I’d say I’m doing some wishful thinking. Even if Arrow does delve back into the League of Assassins and memories of its better days, there’s no guarantee they’ll do a good job of it, but I’ll take a reason to hope for now.

Kyle’s Take

Jim’s spot on with the flashbacks, Chase killing his wife, Felicity, and the standoffs around City Hall. None of that storytelling worked for the various reasons he mentioned. I also liked seeing Mr. Terrific becoming something adjacent to the hero he should be. He’s at least more competent.

“Checkmate” was a watchable episode. It had Arrow’s usual shortcomings but it also fell flat in an area I never expected Arrow to fall flat: production value. The CW has done an admirable job with a small budget. Up to this point, Jim and I have accused the CW of neglecting the Arrowverse’s original show from a writing/storytelling standpoint, but the big showdown between Ollie and Chase this week featured sinfully fake sugar glass windows and walls of butcher paper.

I belly laughed when I saw these poorly constructed props in action. The entire sugar glass window pane shattered into powder; there wasn’t a single shard. Ollie and Chase could’ve been jumping through a poster held up by cheerleaders at the big game, instead of leaping through a wall, composed of two layers of drywall. Has Arrow stopped caring?

It’s as if the show wanted us to see these terrible props. Time slowed for the flying sugar powder and paper thin wall, and no one thought to digitally edit the scene so it wouldn’t look fake or perhaps, speed up the scene so it wasn’t as obvious. Is the CW’s entire special effects budget going to the other three shows?

If “Checkmate’s” production is any indication, Arrow is that shopping mall that used to be the one everyone visited until three new malls opened down the street. Look closely and you can make out a former Circuit City, Borders, and Kay Bee Toy Store.

I like Arrow. The second season is still the best, but season three was passable. Bringing back the League of Assassins will remind me of better times but that doesn’t always work. RadioShack aired Eighties-era commercials, reminiscent of their glory days, just before they went bankrupt. Ultimately, Arrow must give us a good product.

Thanks for reading.