Video Game Players Only Want Multiplayer Games

I’m not sure if this has come up or not in the past several years Uncle Geekly’s been doing this blog, but your uncle dislikes absolutes, so I’m being facetious with this writeup’s title. Okay. Maybe video games and what players want isn’t serious enough of a topic to warrant me calling it facetious, but it’s an important topic for geeks.

Anyway. Any absolute like this title is inherently flawed. One can’t make a blanket statement about a large group of people or things, because there are many exceptions to the norm. The title derives from video game publisher Electronic Arts (EA) insisting that video game fans only want multiplayer experiences, but they’re doing so by saying that players don’t want games with a linear story, and if one looks at their recent track record, EA seldom publishes single-player games with linear stories.

Electronic Arts has been making games for decades. They’ve seen the video game climate change over the course of those years, and the comment EA makes every time they cancel a Star Wars game with a linear story or character driven game in the past decade or so is that players don’t want a single-player experience.

EA’s Patrick Soderlund illustrates the company’s attitude by stating in his blog “Our Visceral Studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come. We needed to pivot the design.”

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Let’s look beyond the fact that some Visceral Studio employees lost their jobs—Soderlund also stated that EA would shift as many Visceral Studio employees over to other projects as they could, which means that they didn’t do that for all their employees—and get to what Soderlund, speaking for EA, is saying. On the surface, it may sound to players as if EA wants to make games that resonate with players and grant players years of replay value but consider the source. Soderlund is a video game executive. He’s talking about monetization and making games that run like a service.

Do you think that I’m making a little bit of a leap there? Maybe, but EA has a long history of making great single-player, linear story games (Mass Effect, Dragon Age, and Deep Space). They even have a long history of producing great linear story Star Wars games that are single-player like Knights of the Old Republic and the Jedi Knight series, so EA has plenty of research to suggest the contrary to what Soderlund said. Players do want linear story, character-driven games, especially ones set in the Star Wars universe.

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EA’s 2018 release A Way Out reinforces that players want single-player, linear story, character-driven games. A Way Out sold as many copies (200,000 for about $1 million) in one week as EA thought it would sell in the entire fiscal year. The truth is that EA wants players to only want multiplayer games. A single-player linear story game needs to have a finite ending to be satisfying. If that’s the case, players won’t purchase skins or weapons for a character when they’ve already beaten the game, unless they plan to play the game a second time.

I get it on some level. AAA games cost a lot of money to make, so publishers want to watch their bottom line and produce games that can bring in consistent money over a long period of time, games like the ones Soderlund mentioned in his blog “experiences that players will want to come back to and enjoy for a long time to come.” But let’s cut EA a break—sort of—and say that they don’t understand that there is more than one video game audience.

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If EA knew there was more than one video game audience, they may not have released Apex Legends at the beginning of February 2019 when Anthem was scheduled for release later the same month. They’re both solely online games that will attract a similar audience. Video game companies can’t predict what another studio will do, but they can space out similar releases from their own stable of games. That’s why video game companies need single-player games as much as they do multiplayer games.

Some players like multiplayer games, almost exclusively; others prefer single-player games. I dig both game types, but I lean toward single-player experiences. Variety is paramount. EA can, and should, offer great multiplayer and single-player games. I’d hate to see the publisher behind classics like Mass Effect and Star Wars: Knight of the Old Republic never make another single-player, linear story, character-driven game. It’s single-player games like the ones EA has produced in the past that lead some to accept video games as art, or at the very least, examples of incredible storytelling.

Do you agree or disagree that gamers still want single-player experiences with linear stories? Do you think EA and other companies like it are off-base with their assessment of the video game market? Let us know in the comments.

3 Lists of 3 Skyrim Mods

Hello, folks, Uncle Geekly here. Skyrim Special Edition has been out for a few years and that means that console players have the same joy of Skyrim mods as those of us who play on PC. Your uncle Geekly has played Skyrim Special Edition a lot on both PC and console, so I’ve found some mods that I like to play with whenever I fire up this almost eight-year-old game.

Sounds like a good time for a Skyrim Mod 3 Lists of 3. There are a few mods that come standard in Skyrim Special Edition like realistic weather effects and improved graphics–I’ll have to remember which ones I don’t have to load for Special Ed—and I’ll try not to include any of those. The other hard part will be determining how to split up each mod type. Let’s see if Geekly’s up for the challenge.

Role Playing

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Ordinator and Apocalypse Magic

It’s our first mod in the first section of this write up, and I’m cheating by combining two mods. For shame!

It’s my list; I do what I want.

Ordinator and Apocalypse Magic come courtesy of the same modder Enai Siaion, and they’re available in a download bundle, so I’m putting them together because I seldom play Skyrim without both and I see them as two branches of the same limb. Ordinator increases the perk pool by over 400, while Apocalypse Magic adds 155 spells across all magic families.

With 400+ new perks gamers can customize their play style to a point where no two Skyrim builds are the same. One of my favorite builds is a dream master where I unlock as many Illusion perks in that branch of the magic tree as I can, but there’s more than the “dream master” branch within Illusion. There are so many paths to take that gamers can find their character’s story within the story and craft their own journey. Why is my hero drawn to dreams instead of creating pandemonium?

And that’s just one magic school. The magic schools have as many branches and the other perk trees specialize gameplay. Now it matters which one-handed weapon a player chooses. One may gain bonuses and special attacks for maces and not axes.

Apocalypse Magic Mod

Apocalypse Magic further differentiates the magic families. I don’t know how many times I used to begin Skyrim with every intention to play a pure magic user only to have the game devolve into a spellsword—emphasis on the sword—but Apocalypse Magic adds so many play options and cleans up many issues with Skyrim’s magic system that a pure magic user is an option, and a fun one at that. I can be a Thalmor who only cares to explore the reaches of the magic school Alteration.

I picked Alteration in this example because the added spells for this school in this mod are amazing. I can control the weather. I can sap armor from my attackers and give it to me and my companions. I can entomb one character and free them when I want. Yep. I am a Thalmor wanting to learn everything I can for a few schools of magic.

Imperious Race Mod

Imperious Races

Let’s face it. Race specific abilities have gone downhill in recent Elder Scrolls games. Fortunately, Imperious Races aims to make each Tamriel race unique.

Wow! I just realized that this is another mod by Enai Siaion. If you’ve liked what you’ve read so far, you may want to check out some of their other mods. I could make a list of just Enai Siaion’s mods, but I’d like to share the love—after Imperious Races of course.

Imperious Races adds race specific quests, bonuses, and powers. The quests play into the game’s lore. For example, Bosmer (Wood Elves) go on a great hunt to unlock their bonuses and power, while Altmer (High Elves) pluck the wings off butterflies—there’s a whole transformation or rebirth belief for High Elves that I won’t get into here, but butterflies play a key role. Each race has their own specific requirements or quest that adds another layer to character creation and world/lore immersion.

The race bonuses kick Elder Scrolls back to an age where it mattered to which race your character belonged. Altmer are naturally gifted mages, Redguard are fantastic warriors, and so on.

The race powers can, at times, play well with Elder Scroll lore as in Dunmer (Dark Elves) calling on their ancestors or Bosmer converting wild animals into allies, and other times these race powers create wrinkles for the different races. Anyone who’s played Skyrim knows that Nords can be xenophobic—to put it kindly—or downright racist. Their “Purge” ability allows them to choose a race at levels 10, 20, and 30 and deal bonus damage to members of that race. I don’t usually play human characters in Elder Scrolls games, but I’d consider playing an elf-hating Nord.

Again, this plays into character building as there may be a reason why my Nord is an elf-hater. There are so many new roleplaying options with each race.

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Live Another Life

Finally, we come to a mod by a different creator Arthmoor. Live Another Life does exactly what the title states: players can change their past as a wrongfully accused prisoner awaiting execution and skip the lengthy intro sequence at Helgen. With this mod players can start the game as a landowner or a marooned sailor or a highway robbery victim. Heck, players can begin the game already a member of one of the guilds or as a bandit.

Most of these new beginnings come with small bonuses and/or disadvantages (bandits begin the game with a bounty), but the true bonus of Live Another Life comes in the form of roleplaying. Players can literally rewrite their past. Live Another Life, like other mods in this section, add character and player choice to Skyrim.

One note: Live Another Life may have some minor compatibility issues that the previous two mods, or three mods, don’t.

Added Story and/or Content

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Project AHO

Most, if not all, the mods in this section will center around new areas to explore and/or new stories to experience. Let’s begin this section with a relatively new mod (released in late March 2018) by Haem Projects, Project AHO.

The content for this mod pans out to a medium-sized DLC, so a little less than Dragonborn or Dawnguard, but significantly more than Hearthfire. Players are treated to a hidden, Telvanni settlement Sadrith Kegran that’s built from the ruins of a Dwarven city. The player characters start as indentured servants and must uncover the area’s secrets as well as determine the fate of this closed off society. I won’t spoil the story here, but there are many ways for players to resolve Sadrith Kegran’s conflicts, based on character build and personality.

Project AHO comes close to full-fledged Skyrim DLC. Over 20 fully voiced NPCs have unique problems and quirks, each character acts out a daily routine, the quests and locations work and stay lore-friendly, and the DLC even has its own music by German composer Forhir. There are even reactions from these new characters that derive from the player’s choices in the main game and DLC. Project AHO does a great job of showing how some Dark Elves have carved out their own corner of Morrowind.

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Beyond Skyrim: Bruma

I couldn’t leave out Beyond Skyrim: Bruma from this section. If Project AHO is a medium-sized DLC, Beyond Skyrim: Bruma is living large, about the size of Dragonborn or Dawnguard.

Players can travel to Cyrodiil’s northernmost county Bruma that borders Skyrim. Similar features to Project AHO await as NPCs have their own voice actors with dialogue options, quirks and routines, and the player character can meddle in the affairs of Bruminians (or is it Brumans?). If you’re an Elder Scrolls fan and you miss Cyrodiil or want to know what happened to Bruma’s residents after the events of Oblivion, give Beyond Skyrim: Bruma a try.

Beyond Skyrim may not be as prolific a modder as the others I’ve mentioned so far, but they do great work and have some plans for future Skyrim content. With Elder Scrolls VI years away from release Elder Scroll fans won’t say no to future mods of this caliber.

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The Tools of Kagrenac

While Beyond Skyrim: Burma went large, The Tools of Kagrenac is a much smaller mod (perhaps even smaller than the Hearthfire DLC), but it’s a rewarding experience that’s done as well as any other in this section. The titular Dwemer Lord Kagrenac crafted three enchanted artifacts: Keening, Sunder, and Wraithguard. If those names sound familiar to Elder Scroll fans, they should. All three played a key role in the events of Morrowind.

So, The Tools of Kagrenac is lore-friendly—perhaps the most lore-friendly of all the mods in this write up so far—and it even suggests a cause for the Dwemers’ disappearance. In short, it’s a must play.

Beautiful Little Extras

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Immersive World Encounters

We’ll start this section with a mod that’s almost a necessity. Immersive World Encounters makes all those random encounters players experience in vanilla Skyrim worthwhile.

The following scenario may sound familiar to Skyrim veterans. You run into a random thief, he hands you something to hold onto for them (something they stole), and then you make a choice to turn him in or throw his pursuers off his trail. But what if that character had more of a past or the encounter changes depending on who they are or there are multiple outcomes depending on what the characters chooses?

Immersive World Encounters adds a lot of that to Skyrim. It functions like “Wild Wasteland”, but the encounters are more unpredictable than wacky. Just because you’ve picked the same option before during one of these encounters, doesn’t mean you’ll get the same result. I’ve encountered an injured bear in the road and had the option to help it. The first time I helped a bear, I ticked off a hunter who then attacked me because I robbed him of his kill. The second time I helped a bear, it ran off and attacked another person; I had to kill the bear because it was headed toward a town. Maybe I should stop helping bears.

Regardless, kudos to Sette Lisette for this great mod.

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Lucien: Fully Voiced Follower

I don’t usually care for follower mods and I’m not the biggest fan of Imperials, but Lucien must be one of the best follower mods, and he happens to be an Imperial. He owns so many unique strands of fully voiced dialogue that he has an opinion on just about everything in Skyrim. The fact that Lucien is an Imperial is important too. He provides the player with an Imperial’s viewpoint.

Even better, Lucien has a dynamic personality system where he adapts to the player character’s choices; just because he’s your follower doesn’t mean that he agrees with everything you do. Players can alter how he fights, so he can complement the main character and Lucien’s training system can be adjusted as well. He has his own quest and storyline and can interact with other follower mods like Inigo, Hoth, and Auri. I almost want to play with these additional followers just to hear them banter with Lucien.

A small point, but one that makes me smile, is that Lucien has a small pool of in game books that he can read aloud to the main character, so long as the book is in the player’s inventory. I don’t know how long it took Joseph Russell to create Lucien, but this follower is well done. Wow!

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Holidays

As the name suggests, Holidays adds Tamriel holidays to Skyrim. If the player character walks into a town on the holiday in question, the villagers will be celebrating the appropriate holiday in a manner according to Elder Scroll lore.

I feel like I’ve said this a lot during these three lists, but Holidays is another mod I can’t see playing Skyrim without. Isoku has a done an excellent job of getting these celebrations right. Small details like Saturalia decorations won’t appear on Whiterun’s Gildergreen unless it’s fully grown and healthy, and Winterhold not celebrating any holidays due to the state of their town are nice touches.

There are so many other mods I could’ve included like Andromeda or Wild World or Open Civil War that nine—or technically ten—Skyrim mods don’t do the subject justice. There’s a reason Skyrim is a relevant game eight years after its release; it owes its prominence to some phenomenal modders. What are some of your favorite Skyrim mods? Let us know in the comments.

My Favorite Gaming Element for Apex Legends

Your uncle Geekly has tried out the latest battle royal craze Apex Legends and I like it despite loathing the genre. I’m more of a solo experience video gamer. Give me a story and characters I can invest in and I’m happy; multiplayer games don’t usually do a lot for me. Battle royal games and the chaos they bring do even less for me, but I’m surprised by Apex Legends’ focus on teamwork.

Everything about Apex Legends screams that the players must work as a team. When players jump into the map, they do so as a team and that shows the emphasis on team play at each game’s beginning. I’ve heard on some message boards that Fortnite players dislike being forced to jump as a team, but Fortnite is every player for themselves. Sure, there is a squad (or team) option for the game, but it pales in comparison to the every person for themselves game mode. Apex Legends’ squad play outshines Fortnite’s most likely because players jump as a team.

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The communication system, or ping system, works like a charm. The Gears of War series may have instituted a ping system, but Apex Legends gets it right. Players don’t need to use mics if they don’t have them. Heck. Even if they do have them, they may prefer to use the ping system. If you see a shield or gun a teammate can use, ping it so the item shows up on their map. If you see an enemy on the next ridge, ping the location so it shows up on your teammates’ map and you can converge on the enemy. Players can even ping one location for their teammates and another for themselves—you go here, I’ll go here—and a team can formulate a pincer attack in near real time.

Can Apex Legends be played by oneself? Yes, but not well. I’ve had teammates drop out because of server issues—of which there have been a lot since the game’s launch—and ended up in a solo team. I’ve made it to the final three squads in several of these instances, but when the game gets tight, more firepower is needed, firepower that won’t exist if a player is by themselves. The closest I ever got to winning a game as predominately a solo squad was second place with one other combatant standing. That’s not saying that Uncle Geekly’s good at Apex Legends, in fact, I strive for mediocrity, but my point is that one can’t win the game that easily going solo.

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More than any other battle royal game—on the market today—Apex Legends focuses on a team dynamic and if I’m going to play a multiplayer game, I prefer a team atmosphere. I could carry this team mentality further and discuss Overwatch at length and how the character selection screen breeds discontent while Apex Legends has a more relaxed feel, but let’s say that the concept of team shines through most of Apex Legends and that’s where players will find the fun. If you prefer team based multi-player games, you may enjoy Apex Legends.

Do you agree that Apex Legends is a good team battle royal game? Do you have a character that you prefer to player more than another? Let us know in the comments.

3 Lists of 3 Video Game Characters

Some video game characters get all the love. Some don’t get enough. Your uncle Geekly wants to even things out a bit with this week’s three list of three. I could also use some costume ideas so don’t be surprised if you see me dressed in a primary color jump suit—or two.

Underrated Video Game Characters

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Zelda

Yes. A famous video game series shares her name, but how many people have you seen point to the guy dressed in a green elf costume and say Zelda? That’s Link. Link gets all the attention, but he’s also the more static of the two characters.

Zelda has been portrayed in so many ways. She even gets in on the action as her alter egos Sheik and Tetra every once and while. She’s been the leader of sages and even a goddess. Link rocks the same kind of outfit game after game, but gamers don’t know what they’re going to get with Zelda. She may even be a ghost.

Ness

Ness

Many gamers would consider EarthBound (1994) or Mother 2 in Japan as one of the best RPGs to come out for the SNES, but many more of them don’t remember who the main character of the game was. Ness is a 13-year-old boy with psychic powers.

Sure, there are other characters gained along the way in EarthBound, but Ness is the players first and strongest, and a lot of the game’s character comes from Ness.

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Dr. Ivo “Eggman” Robotnik

Most gamers know of Mario’s Bowzer, but Sonic’s Dr. Eggman goes unheralded. It’s a shame. He may come off as a mad scientist clone, and he is for the most part, but Eggman wants to conquer the world, so he can install his ultimate utopia, the Eggman Empire.

A lot of other mad scientist types have had a similar motivation of wanting to rule the world because they’re the best person for the job—Doctor Doom comes to mind—but that doesn’t mean it isn’t a good motivation. What’s Bowzer trying to do most of the time besides kidnapping a princess?

Overrated Video Game Characters

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Master Chief

First off, Master Chief isn’t a Master Chief in the navy. That’s an enlisted rank (a very high enlisted rank), not an officer’s.

Second, you can take Master Chief out of Halo and no one would miss him. He may as well be Jeff Johnson or John Jeffson. My apologies to any Jeff Johnsons or John Jeffsons who may be reading this.

Halo’s multiplayer mode is what most gamers play this game for. They aren’t looking for story, and Master Chief isn’t much of a character.

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Gordon Freeman

The whole point of Half-Life 2’s protagonist is that he’s a blank slate, but if he’s a blank slate, only defined by the suit he wears, he isn’t much of a character. He’s kind of like Master Chief in that sense. Cool suit. Great abilities. What’s your name again?

Iron Man detractors claim that Tony Stark wouldn’t be anything without his suit, but he’d still be rich, a genius, and have plenty of personality. Gordon Freeman is none of those things.

Kratos

Kratos

2018’s God of War notwithstanding, Kratos was a bloody He-Man for the modern era. Gamers knew he’d lost his family—which was explained more in the most recent God of War—and that’s most of what they knew about him. Kratos was an excuse for a muscle-bound, over-sexed man to tear apart some Greek gods.

He received the post-hero treatment in 2018’s God of War and while it was a refreshing take on the character, it could’ve carried more weight if there was more to the character prior to that offering.

Video Game Sidekicks

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Garrus

Yeah, this turian may take offense with being called a sidekick, but he deserves to be on this list. He’s the only squad member available to Shepard in each Mass Effect game, he survives a rocket to the face, and he and Shepard have a special bond.

Get your head out of the gutter. Hmm. They could have a “special bond” if you play the game a certain way, come to think of it. Anyway, one of the most satisfying moments in the Mass Effect series is watching the two pal around and watching their relationship grow.

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Luigi

He’s always number two to Mario’s top banana, but Luigi doesn’t complain, not even when Nintendo named him Luigi Mario. I guess that would make his brother Mario Mario. Man, that’s a terrible name.

Give him a vacuum to suck up ghosts and he can be a main character. A gamer may want to play as him in Super Mario Bros. 2, and I never minded letting my younger brother take the controller during the original Super Mario Bros., not telling him where any of the shortcuts or secrets were, and then use them after he lost a man. Ah, memories.

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Sparx

I had to put Sparx from Spryo the Dragon on here because so many of my family members love that game, and Sparx doesn’t get much love. I also don’t like it when games force a player to run over every little gem or coin or ring. All you’ve gotta do is get close to a gem, and Sparx picks it up for you.

Sparx also represents one of the cleverest ways to denote health in a video game. He changes color, gets dim, as you take damage and disappears when Spyro has one hit point left.

Yep. I’m sure I missed the boat on a lot of these characters. Please direct your complaints to our intern Jeff Johnson—or is it John Jeffson—or let me know which video game characters you’d choose by leaving a comment.

3 Lists of 3 Mini Games in Video Games

There are some mini games—small games within larger one—that are more fun to play than the original video game in which they’re found. Mini games are so pervasive in video games that there are some video games that are nothing but compilations of mini games. Uncle Geekly’s looking at you, Mario Party and Wario Ware.

But which mini games are the best in the business? Which ones are ones someone could play for hours on end without finishing the main questline? Your uncle Geekly will give you his answer with this week’s 3 list of 3.

Great Mini Games

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Project Gotham Racing 2 (Geometry Wars)

Geometry Wars had its humble beginnings in the popular racing game Project Gotham Racing 2 as a hidden joke. The designers threw in this minimalist retro puzzle game, and it became so popular that it received a standalone release, Geometry Wars: Retro Evolved.

This twin-stick space shooter had such addictive gameplay and stunning visuals that gamers didn’t care about the game’s uncompromising difficulty. Slap me around and call me novice.

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Super Monkey Ball (Monkey Target)

Rolling monkeys inside giant, transparent spheres is no easy task. I never got into Super Monkey Ball’s main game, but I’m up for a multiplayer game Monkey Target any time. Your monkey rolls down a huge ramp, and once they’ve built up enough momentum, those large balls open up to form wings. Then, players glide their monkeys gently through bananas and power-ups to land on targets found in the middle of the sea.

Gliding is relaxing, Monkey Target’s controls are far better than Super Monkey Ball’s, and the mini game is joy. I could play—and have played—this mini game all day.

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Animal Crossing (Nintendo Entertainment System)

Who needs a Nintendo Entertainment System (NES) Classic when you can collect in-game NES cartridges in Animal Crossing?

Sure, this one’s a little bit of a cheat because they’re classic NES games coded within a Wii game, but I got excited whenever I found an NES cartridge in Animal Crossing. I picked up Donkey Kong Jr. Math. Woo hoo!

 

Final Fantasy Mini Games

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Final Fantasy X (Blitzball)

I was going to make this list by incorporating Final Fantasy mini games within the larger list of great mini games, but I came up with 2 out 3 games coming from Final Fantasy, so FF’s getting its own list. I’m not even sorry.

The first one in this list is the one I didn’t include at first because the premise is the strangest of the three: Blitzball. Final Fantasy X’s Blitzball is underwater soccer meets basketball. It makes no sense. It’s also awesome.

I don’t know how many hours I wasted playing Blitzball instead of finishing Final Fantasy X’s main story line. I didn’t care that Sin was going to destroy Spira. I want to sign the best Blitzball goalie Nimrook to a long-term contract. I’m also going to transition from Wedge, who’s a great shooter early game, to a combination of Nedus (very fast and a great prospect for shooting) and Nav Guado (great counter-attacking forward). I’ll assemble a team that no one can beat. Mwah-ha-ha!

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Final Fantasy (Chocobo Racing)

Final Fantasy VII introduced chocobo racing, and it was a blast. The breeding system didn’t make a lot of sense, but the actual act of racing your chocobo (those are ostrich-type creatures for those who don’t play much Final Fantasy) played well. You had to know when to sprint your chocobo and when not to. I’m king of the chocobos.

The mini game was so popular that Final Fantasy brought the sport back for several iterations. Final Fantasy XIII-2 had a complex system where players could develop their chocobo’s statistics. You had to strike the right balance to achieve victory. Final Fantasy XV allows players to ride chocobos in the open world, which felt great, especially when Prompto makes up words for the song that plays every time a chocobo graces the screen.

“I like to ride my chocobo all day.” Me, too, Prompto. Me, too.

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Final Fantasy VIII (Triple Triad)

I find that most gamers fall into one of two mini card game camps: Triple Triad or Gwent. While I admit Gwent is a great game, it got its own release separate from The Witcher after all, I’m in the Final Fantasy VIII’s Triple Triad camp. I’m an older gamer. Deal with it.

I never used Quezacotl’s Card Mod Ability on any rare card. Keep your 100 Megalixirs; I want my Bahamut card. The same goes for three Diamond Armors. That Seifer card is too awesome.

I even cast the card capture spell so many times I lost count. I didn’t even care if I won a battle, I just wanted my cards. Sure, it’s a little like Pokemon, but I had to collect them all.

 

Fun skill checks that may as well be mini games

This one may need a little clarification. There are games within games, but there are also skill checks that can happen (like sneaking or fishing) that can occur within a game that’s really another mini game within a larger game. Here are three good examples of skill check mini games.

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Bioshock (Pipe Hacking)

A lot of games feature some lame computer hacking mini game—I’m looking at you Fallout 3’s word searches and Mass Effect 2’s matching blurry lines of code that you couldn’t pay me to play—but Bioshock took the classic game Pipe Dream and added a steampunk twist. One had to find and match pipes to make water flow where you wanted it to before the water escaped the system.

It’s a fun mini game that gets a little old after the hundredth hack, but it’s a great throwback in an equally great game.

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The Legend of Zelda: Ocarina of Time (Fishing)

Gamers can fish as a mini game or skill check in numerous titles. Legend of Zelda even has several titles in its series where fishing is possible, but Ocarina of Time proves to be the best of the best.

The big payout is a piece of heart, but I liked it when I caught a fish so big that the guy who runs the plays deemed it “illegal.” Screw him. I threw his hat into the pond.

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Skyrim and other Bethesda titles (Lockpicking)

Skyrim started the old hair grip and screwdriver method of opening locks. Bethesda has perfected this rumble controller feedback, dexterous challenge. I know that I’d never be a great lockpicker in real life, but for a few hours, I can pretend with Skyrim, Wolfenstein: The New Order, and Fallout 3.

There are too many mini games to list here. Let us know what your favorites are in the comments and if you don’t agree with any of the games on this list, you can challenge me to lockpicking duel in Skyrim. First one to 100 wins.

Crazy Things Video Game Developers Charged Money For

Video gamers have to put up with a lot from developers. Increased costs for additional content and hidden fees have become the norm. While developers can—and will—defend practices like extra downloadable maps, loot boxes, and microtransactions in addition to a game’s original $60 asking price, there have been things video game developers have charged players that make no sense.

Fortunately, your uncle Geekly is good at nonsense, so here are some crazy things video game developers have charged their customers and hoped their customers wouldn’t notice. Buckle up; this’ll be a bumpy ride.

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Mortal Kombat (Easy Fatalities)

Mortal Kombat is known for one thing: gore. The gore doesn’t get more gruesome than when it comes in the form of fatalities.

Usually, players input a series of buttons to execute a fatality after their opponent is weak enough. We’re talking about your opponent swaying back and forth on wobbly knees, but Mortal Kombat X sold the aptly named “Easy Fatalities” as downloadable content. Developer NetherRealm Studios insisted that it was to help players experience every part of the game, but it’s just a cash grab.

Fighting games center around pressing the right combination of buttons. If someone is playing Mortal Kombat X and doesn’t remember a button combination, they shouldn’t be given the opportunity to pull off a fatality. You’d still win the game; you just wouldn’t have the extra animation. Learn the controls.

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Metal Gear Survive (Extra Save File)

What? Someone had the grapes to charge players for an extra save space of a game they bought? Yes. Yes, they did. Screw you, Konami.

This scrapes the top of a very ugly iceberg for Konami. They’ve produced some terrible add-on content before and charged folks full price for unfinished games that were nothing but extended demos—we’re looking at you Metal Gear Solid V: Ground Zeroes—but the worst thing Konami has charged players for is the privilege of occupying more space on their hard drives.

We’re not talking about one of the better Metal Gears either. Metal Gear Survive must be the worst thing with Metal Gear in its title. Ugh!

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Asura’s Wrath (The True Ending)

Unlike a lot of other games on this list Asura’s Wrath is very good—I recommend it as it’s a sort of interactive anime that blends mythology and sci-fi—but it’s on this list because of an unsavory practice that many other games have duplicated: teasing a better and different ending. The game does more than suggest that there will be a sequel—we’re still waiting—and instead of doing that, Capcom added new downloadable content entitled “The True Ending.”

While it didn’t cost that much, this true ending proved the first in the line of game developers screwing over their customers with unnecessary content. I don’t care about a slightly different ending. Where’s “the true sequel?”

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Final Fantasy: All the Bravest (Buy Randomized Characters)

Remember how I said that Metal Gear Survive was the worst thing with Metal Gear in its title? Final Fantasy: All the Bravest may be the worst thing with Final Fantasy in its title. Square Enix marketed this game as a mobile game for Final Fantasy fans, but it’s nothing like a typical Final Fantasy game and the developer pumped the game with so many microtransactions that it’s made as much, or more money than, a typical Final Fantasy release, even though it’s free to play.

The worst of these microtransactions comes from buying characters ($0.99 apiece). It’s bad enough that players can’t unlock characters, but All the Bravest adds another level of shade by making these characters random when players buy them. That means that you can purchase the same character you already have. And let’s face it, Final Fantasy has been around so long that there are as many bad characters as good ones. Who wants fifty Snows and no Tifas or Clouds?

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Street Fighter X Tekken (Fighters Already on the Disc)

Street Fighter X Tekken is another case of a game pioneering some bad industry practices. Many games allow the player to unlock additional characters through downloadable content. If a gamer’s lucky, the absence of these characters won’t matter. In others the character in question could fill plot holes—ahem, Mass Effect 3–but Street Fighter X Tekken makes this list because Capcom didn’t do a good enough job of hiding this extra content.

Several additional characters existed at the game’s launch, but players had to purchase a code to download them onto their copy. This reeks of greed. Since these characters were fully developed at the game’s launch, it felt like Capcom gave players a partial game. Again, many developers have copied this practice or have taken it to new heights of low—Star Wars Battlefront 2—but Street Fighter X Tekken started a dirty precedent.

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Tales of Vesperia (Character Experience)

JRPG fans are used to a few things: androgynous protagonists with big hair, scantily clad females with large assets, and grinding—the process of fighting previously conquered areas for experience and levels for your characters. Tales of Vesperia takes the idea of grinding and flips it on its head.

For about $5 players can buy experience points. Okay, that’s bad enough. But that’s only for five levels or so. For another $10 players can purchase more experience that’ll afford them more levels. Great. It might seem silly to put this gaffe on the list. NBA2K and other sports games have charged players for in-game experience points, but players can ignore this offering. Heck, JRPG fans shouldn’t fall victim to this avarice because they’re used to playing long hours to raise levels. The issue is that Namco doles out too little experience in Tales of Vesperia.

The only way to level up any of your characters in a meaningful way is to pay for it. Foul!

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The Saboteur (Nipples)

To understand why nipples in a video game would be something someone would pay for, one must understand the video game rating system. A protagonist can blow people’s brains out of their eye sockets. A game can even zoom in on said brains oozing out of an eye hole in slow motion and the worst a game will get is a Mature rating. But no one can show nipples.

That’s fair. Children see brains flying out of orifices all the time; they don’t ever see nipples. Filth! Filthy little boob hats.

To avoid a higher rating (Adults Only), Electronic Arts omitted every nipple in The Saboteur and allowed players to pay for DLC that returned the omitted nipples to their breasts.

Why? Not that I’m a prude, but why would anyone pay to have digital nipples placed on virtual breasts? And why would Electronic Arts omit nipples to avoid a higher game rating? No one looks at those ratings. Put the nipples on the breasts.

Full disclosure: I just wanted to say nipple and breast several times and drop a boob hat reference in this write up. Mission accomplished.

Maybe you like microtransactions for random characters or you like paying for characters who are already in a game. Maybe there are other examples of DLC and microtransactions that you don’t like. Feel free to share them with us in the comments.

Stay geeky.

My Favorite Game Mechanism: Super Mario Bros.

I’ve talked about this before years ago, but one of my favorite game designs is the first Super Mario Bros., specifically the game’s first stage World 1-1. It’s an example of flawless game design that has inspired many game designers since. It’s a wonderful use of intuitive game design.

Mario begins on the screen’s far left. The player could try and move farther left, but the game won’t allow the player to do so. It’s showing the player that Mario must go right. Sure, the buttons are limited, but Mario can only move and jump, and the controls are easy to understand without ever reading the game’s manual. Soon, Mario encounters a Goomba (a mushroom-shaped enemy). Since Mario can only jump and the player gets caught in a corridor where they must interact with the Goomba, they find that Goombas can be defeated by jumping on them. This informs the player of Mario’s skillset and his enemies’ weakness.

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A question mark box flashes ahead, begging to be pressed. When pressed, a mushroom emerges. New players won’t know if the mushroom’s good or bad, but the game’s design makes it almost impossible to miss it. The mushroom turns out to be a powerup.

There’s even a moment where a seemingly random jump would result in finding a hidden 1UP mushroom (or extra life mushroom) and since it looks like the previous powerup mushroom, players are informed to grab it. A field study showed that most people who had never played Super Mario Bros. before found the 1UP mushroom. That’s because of its placement in the world; the first 1UP mushroom’s placement is just before a hole in the floor that players must jump over. It takes a little intuition to learn this game.

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Speaking of jumping over something, the first occurrence of a piranha plant, a polka-dot Venus flytrap enemy, is also strategically placed. With its mouth and fangs pointed up, players are informed to avoid them, but if a plant like that can go up a pipe, Mario can go down a pipe and that’s exactly what Mario can do there. It’s an excellent way of revealing a game’s secrets.

The rest of the level continues in a similar fashion, non-verbally teaching the game. When gamers say that they want intuitive game design or controls, they want something like Super Mario Bros. World 1-1. It’s still one of the best game designs.

Don’t believe me? When Hirokazu Yasuhara designed 1991’s Sonic the Hedgehog, he stated that he tried to recreate Super Mario Bros. World 1-1 with every level. That’s high praise from Nintendo’s greatest competitor at the time. What are your favorite elements of classic or modern video games? If you disagree with my choice in World 1-1, feel free to jump on my Goomba head. That might hurt. Instead, leave me an angry comment.

 

Games I Hope Are Under the Tree

A certain holiday is right around the corner, and JK Geekly plans to take a break, but before we do your uncle Geekly will give into greed and list some of the games he hopes are under the tree. United States day of avarice, here I come.

I kept the term “games” vague because I’ll have some video and tabletop games on this list. No. I’m not changing beyond all recognition. Uncle Geekly may have a love of tabletop games, but there are plenty of video games coming out this year that can’t be ignored.

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Batman: Gotham City Chronicles (Monolith Board Games)

Yeah, I’m all in with Batman: Gotham City Chronicles. I’m also at the mercy of when the game will be available in retail stores (Conan also made it into gaming stores), so this may be a pipe dream. There’s a reason Gotham City Chronicles surpassed its Kickstarter goal in less than a day. It’s excellent.

I’m not sure if I need to clarify more than that. Okay. The asymmetric villains (one) versus heroes (many) gameplay creates some great moments. Those moments happen to be classic Batman tales from the comics, not TV or movies. And there are miniatures. Lots and lots of high-quality miniatures of classic comic book characters.

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Spider-Man (Sony)

I’m hoping the PS4’s Spider-Man does for the wallcrawler what Rocksteady’s Arkham series did for Batman. The web head hasn’t had a good video game in some time, and I wouldn’t mind taking on Green Goblin, Scorpion, or whoever the game has to throw at me. Plenty of reviews have been written about the game, but I’m trying to avoid them as much as possible. It’s gotten great reviews; that’s good enough for me.

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The 7th Continent (Serious Poulp)

The 7th Continent is another Kickstarter board game, but unlike Batman: Gotham City Chronicles, this one most likely won’t see mass retail appeal. Players are stranded on an island and must find ways to survive. The features exploration and has great storytelling moments. It’s an event game. It’s also one that makes you talk about it well after game night.

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Mega Man 11 (Capcom)

I don’t care if it receives good, great, indifferent, or poor reviews. I’ll probably look for Mega Man 11. It’s the first numbered entry for the Blue Bomber in over a decade, and it’s long overdue. Bring on Block Man, Fuse Man, Blast Man, Torch Man, and Impact Man.

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Dinosaur Island (Pandasaurus)

This one may be the most likely tabletop game to find its way under the tree, and I’m happy if does. Dinosaur Island is the board game version of Jurassic Park. The game mechanisms, of which there are numerous, blend together to make a great gaming experience. There are very few games that pack a lot of strategy in a small time frame (like Dinosaur Island), and Jonathan Gilmour is one of my favorite new game designers.

Your uncle Geekly could’ve added a few dozen more games, both board and video. If you disagree with a pick or two of mine, direct your anger at Jim. He likes hate mail that isn’t his hate mail. Or you could leave a comment.

My Favorite Innovative Video Games

I’m going a little off pattern with this latest favorite game mechanism in choosing several game innovations. This writeup skirts the boundaries of a list and the semi-weekly “My Favorite” series. I’m also kicking it old school with this video games as these are the first time a game style or game feature was used, so these won’t be so much modern innovative video games—I could see that as another writeup in the future—as much as it’ll be video games that shaped how they’re designed and played.

I could go on, but let’s talk about some games.

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The Legend of Zelda

The Legend of Zelda is an easy one to include, but that doesn’t mean it hasn’t shaped modern video gaming in many ways. It’s one of the first open-world role-playing games. Without the original Legend of Zelda there would be no Bethesda as we know it. Sorry, no Fallout or Elder Scrolls. I played Morrowind a lot like I played The Legend of Zelda. I skipped the first dungeon and found one of the more difficult ones in the world and got my butt kicked. Who says I learned anything since I was a kid?

This game also created the first save file. Before The Legend of Zelda, players had to remember or write down codes to continue a game. When I first loaded the original Zelda, I wondered what a save file was. How far we’ve come.

Grand Theft Auto 3

Grand Theft Auto III

Speaking of open world gaming, no game captured the idea of “sandbox” gameplay than GTA3. Players could go anywhere and do anything. Unfortunately for your uncle Geekly, all I wanted to do was drive around town and listen to the radio. What do you mean the DJ’s name is Michael Hunt, but you can call him Mike?

Oh. That’s naughty. And players could be as naughty as they wanted to be with this title. Freedom, beautiful freedom. Now if only players could take the role of a woman like they could in the first Grand Theft Auto.

Super Mario 64

Super Mario 64

Super Mario 64 didn’t try a lot of new things in terms of a platform game. All it did was become the first game to effectively immerse gamers in a 3D world. Players could make Mario jump, flip, and run in 3-dimensional space. If they didn’t like the camera view, they could move the camera for a better angle. You know, the things gamers take for granted today.

LittleBigPlanet

LittleBigPlanet

This title took the easy way out: let users create content. Okay, with a user-friendly creation tool, LittleBigPlanet ushered in the era of “user-created content” in video games. There have been other games that have put design in players’ hands for the PC, but LittleBigPlanet made it as easy as I can remember and brought this idea to consoles. Power to the people.

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Super Tecmo Bowl

No. I’m not talking about the first Tecmo Bowl where players cheated by using the Raiders and Bo Jackson. I’m talking about the follow-up game Super Tecmo Bowl where the game kept track of players’ statistics for the first time—something sports gamers like—and it simulated a full season of games—another something sports gamers like. If only Super Tecmo Bowl used real names for every player.

This game gets bonus points for modders who update the classic with modern NFL rosters. J. J. Watt is in our featured image at the start of this post, and Stefon Diggs is in the one above. Those are actual screen grabs from a Super Tecmo Bowl with updated rosters. What?

Metal Gear Solid

Metal Gear Solid

Sure, I could focus on Metal Gear Solid’s stealth gameplay, which was revolutionary at the time, but I’m going to concentrate on MGS’s storytelling. The game played out like a series of short films that included some topical themes and did a lot with developing characters, even if the dialogue was wanting at times. Metal Gear Solid showed that video games could thrive as a storytelling medium.

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Doom

Doom’s biggest contribution must be its immersion. There were first-person games before Doom, but this game was the one that immersed gamers in its world. It’s the first game that made the environments their own characters, but it didn’t stop there. Doom introduced the world to multiplayer gaming via the internet. It also popularized a “shareware model” or a “try before you buy” system that game companies still used today.

That’s my first list of innovative video games. I’m sure there are plenty more that I could make another fifty to hundred lists. If you have a problem with any of the games on this list or take issue with an omission or five, come at me with a thumb war. Or you could leave a comment.

 

Unpopular Opinion: Raiden Was the Right Choice for Metal Gear Solid 2

Metal Gear fans saw years’ worth of trailers and demos and previews that featured their favorite stealth, badass Solid Snake in Metal Gear Solid 2. The graphics improved. The framerate looked amazing. Metal Gear Solid 2: Sons of Liberty was the reason many people purchased a Playstation 2. Gamers smiled when they got to play Snake again for the first time in three years. It was two or three hours of gaming bliss, and then the game baited and switched Snake for Raiden. Gamers started off puzzled. After another eight or so hours of Bleach Blonde Ray-Ray, they became pissed. But despite the hate, Hideo Kojima’s choice of Raiden was for the best.

I’m not saying that I enjoyed Raiden’s incompetence or how he whined so much I wanted to reach into my television and choke him. He was insufferable. I wanted to play as Snake as much as any fan, but Raiden’s foibles are what made him the best choice.

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Snake was a badass by the end of the first Metal Gear Solid. He was a badass during Metal Gear Solid 2, and he was going to be one at the end of the game. There’s nowhere for the Snake character to go. Raiden had a character arc.

He had to learn to be a special ops agent. He watched Snake in awe during one scene, and I’m sure gamers experienced that same awe. Raiden put gamers in a perspective that they would’ve never seen had they played as Snake. Heck, that moment of awe is one that I haven’t seen in any other video game before or since. It was an earned moment. It was brilliant.

Hideo’s choice of Raiden was a bold one, and it wasn’t just a bold choice for a video game. It was a bold writing and character choice. If anyone questions whether video game writers are concerned about character building, show them Metal Gear Solid 2. Very few writers of any kind would’ve taken this big a risk.

Even though I felt deceived by Kojima at the time, he made the best writing choice. He picked what was best for the story, the characters, and the world of Metal Gear Solid instead of catering to fans.

Do you think Kojima made the right choice with Bleach Blonde Ray-Ray? You can leave a comment or complaint below, but I may be in my cardboard box hiding.