First Appearance: Sentinels of the Multiverse: Shattered Timelines
Who she is: A psychic whose dreams become reality. Unfortunately, she’s having nightmares.
Initial Side: The Dreamer Dreams
Innate Power (Initial Side): At the start of the villain turn, if there are no projection cards in play, destroy (H), where H is equal to the number of heroes, hero ongoing cards and flip the dreamer’s villain character cards. Whenever The Dreamer would be dealt damage by an environment card, the players may redirect it to the hero character card with the lowest HP.
Advanced Power (Initial Side): Reduce damage dealt to projections by 1.
Special Win Condition: If The Dreamer is reduced to 0 or fewer HP or otherwise destroyed, the heroes lose the game.
Villain Cards that Begin Game in Play: (H) projection cards.
How she flips to her other side: If there are no projection cards.
Nemesis: The Visionary
Second Side: Roused From Slumber
Innate Power (Second Side): Whenever a projection card is destroyed, put it under this card. At the start of the villain turn, if there are (H) times 2 cards under this card, the heroes win the game. Whenever The Dreamer would be dealt damage by an environment card, the players may redirect it to the hero character card with the lowest HP. If The Dreamer is reduced to 0 or fewer HP or otherwise destroyed, the heroes lose the game. At the end of the villain turn, The Dreamer deals each non-villain (H) minus 2 psychic damage. Then, play the top (H) minus 2 cards of the villain deck.
Advanced Power (Second Side): Increase damage dealt by villain targets by 1.
Most Fiendish Ongoing Card: There aren’t any ongoing cards in The Dreamer’s villain deck because dreams are fleeting.
Most Fiendish One-Shot Card: Violent Nightmares: Reveal cards from the top of the villain deck until (H) minus 2 projection cards are revealed. Put them into play. Discard the other revealed cards. Shuffle the villain trash into the villain deck.
Most Fiendish Villain Target Card: Treacherous Ape (2HP): At the start of each hero’s turn, this card deals that hero character card 2 energy damage. When this card is destroyed, destroy 1 equipment card.
How to Defeat The Dreamer: The Dreamer is unlike any other villain in the multiverse. She isn’t a villain at all. She’s just a 6-year-old girl having bad dreams and those nightmares are coming to life. That being the case, you can’t wail on her. You’ll have to use her ability and redirect all damage that would be dealt to her by the environment deck to one of your heroes.
Outside of that, The Dreamer’s fairly easy to defeat—err, quell. All you’ll have to do is take out her projection cards, which causes her to flip, and then you defeat a couple more projections and you win. But that’s easier said than done.
The Dreamer gets a lot of projection cards in play each turn. You’ll need a hero or two who deals global damage to villain targets. It never a bad idea to have a hero who can manipulate the villain deck, so you know what you’re facing each turn.
And you don’t notice the effects the added damage redirecting wounds from The Dreamer to heroes does until you’ve played against The Dreamer a time or two. It’s no small thing. You may want to consider an environment (like Megalopolis) that doesn’t have a lot of environment targets that deal damage, while steering clear of environments that load up on damage.