Spotlight: Haka

First Appearance: Sentinels of the Multiverse: Base GameHaka01
Who he is: The Wildman of the Multiverse and a card carrying member of the Prime Wardens who protect the Multiverse from Akash’Bhuta.
Innate Power: Crush: Haka deals 1 target 2 melee damage.
Primary Damage Type: Melee
Secondary Damage Type: Toxic
Nemesis: Ambuscade and The Hippo

 

 

Deck Concept: Haka hits things…hard. He’s the prototypical melee bruiser and can absorb a ton of damage. He’s got a lot of card draw too, and he even has a fair amount control, particularly Ground Pound.
Deck Strength: Haka has insane card draw, flying through his deck at least once a game. This ability allows him to draw into his more powerful attacks and can even power up one of his best attacks, Haka of Battle. You’ll want to work your way to Haka of Battle or Savage Mana as they both pack a wallop.

Haka02Best Team Support Card: Ground Pound: When this card enters play, discard 2 cards. Non-hero cards cannot deal damage. At the start of your turn, destroy this card.
Best Personal Support Card: Haka of Battle: Draw 2 cards, then discard 1 or more cards. Increase the next damage dealt by Haka by 1 for each card discarded this way.
Haka05Best Attack: Savage Mana: Whenever damage dealt by Haka destroys a target, you may put that card beneath this card. Power: Destroy all cards beneath this card. Haka deals 1 target 2 toxic damage for each card destroyed this way.
Deck Weakness: Haka can’t destroy ongoing or environment cards. That’s a problem. You don’t always need ongoing destruction, but it’s nice to have, so you’ll want Haka to team up with someone with a fair amount of ongoing destruction. He also only deals melee damage which can be problematic when a villain has melee damage immunity. But you can counter both shortcomings by selecting the right teammates.
Haka04Worst Card: Enduring Intercession: Any damage that would be dealt to a hero target by an environment card is redirected to Haka. Power: Destroy this card.

Haka03Ultimate Team-up: As mentioned before, Haka pairs well with anyone who has ongoing destruction. You don’t have to go full on Fanatic—she can help with her End of Days card—but someone with this ability works nicely. Bonus damage and extra cards always help, but the best thing one of Haka’s teammates can do is weaken villain and environment targets before he finishes them off with Punish the Weak or Savage Mana. We’re talking global damage. Bunker has an interesting combo with Haka. His Ammo Drop allows him to draw a card for every target Haka kills, and this ability could get nuts if Haka pulls off his Savage Mana move.