Gacha Game Review: Genshin Impact

Hey, hey! Kyra Kyle here. I’m kicking off these gacha critiques with Genshin Impact. I have two logins (one for PC and the other Playstation), so I’ve spent plenty of time in Teyvat (the world Genshin is set in). But I’ve only recently revisited the game. The new continent Natlan brought me back. So, what does Genshin look like in over a year? The graphics are dated but not as bad as I would’ve thought. The oversaturated colors bugged me. They’re loud. So loud that I almost grabbed a pair of sunglasses to shield myself from the glare. The music was always great, almost iconic. But these are surface-level viewpoints. How does Genshin Impact hold up to some of these new or updated video game criteria that we talked about in yesterday’s post? As it turns out, not too well.

Mechanisms: 5/10

Genshin conducted a massive copy paste to Zelda: Breath of the Wild’s mechanisms, so you won’t find too many innovative game mechanisms. The mechanisms that are here work well, even if they are dated, but more on that in the following segment. Is there anything left to say than Genshin’s mechanisms whimper banal?

Above Image from GameDesigning.Org

Gameplay Loop: 8/10

It worked in Breath of the Wild, and it works here. The core gameplay loop can keep players engaged for countless hours. That can be a good and bad thing. Elemental reactions play a huge role in Genshin’s combat, so players will often switch characters. Breath of the Wild only has Link. The physical swapping of characters goes a long way to hold a player’s attention, and it doesn’t hurt that players need to build more than one character and that each of these characters have different interactions.

Respecting Time: 2/10

Genshin does little to respect a player’s time. It’s an older game, four-years old at this point, and it shows its age. As I mentioned previously, Genshin borrows most if not all of its gameplay from Zelda: Breath of the Wild and that includes the glacially slow glider and snailing up mountain faces. And there are so many mountain faces. But it goes deeper than that. Repetitive storylines and dialogue with no way of skipping said dialogue can make me want to rage quit. The game time gates upgrade materials. One can only farm materials on certain days of the week. I forgot about this in my year off. Why can I only farm skill scrolls on specific days? It makes no sense.

And speaking of these upgrade materials and skill scrolls, one can’t skip the domains these items can be found. You must defeat the same bosses or mid-level bosses every day. Every. Day. I miss older gachas. They knew they were mobile/timewaster games and allowed players to skip. I’ve beaten this level with a five-star rating before, so I can spend my energy and auto-clear this domain. The trend of disabling auto-clear in gachas began with Genshin. Hoyoverse assumed the attitude of “I created a robust world with better graphics and demand you see this world as much as possible, even if it’s repetitive.” Ugh!

It takes one-two minutes to defeat these domains. That’s not that long but considering you could clear about eight to twelve a day, that’s a good ten-twenty minutes. It’s half that if you use condensed resin (which acts like finishing the domain twice in one go), but you also need to farm the items with which to make condensed resin, and we’re doing the time warp again. And not in the fun Rocky Horror way. These domains don’t sound like they take long, but time adds up fast. Genshin also offers daily tasks which don’t take that long, but they’re daily tasks and they can last up to five minutes. It’s a lot of busy work with not enough pay off.

And it goes even further with minor time wasting inconveniences. Items burst out of things. I don’t know how many times I’m on a mountain face, open a chest, and the treasure spills down the mountain. Really? Auto-collect the treasure. And I can’t interact with things like a waypoint for the first time if an enemy spots me. I don’t have to see the enemy. Half the time I’m scratching my head wondering where the enemy is. Genshin invents new ways to waste time. But it’s super easy to finish the battle pass. That’s a huge plus.

Battle Pass: 4/10

Genshin doesn’t really require a player to purchase its battle pass. I advise purchasing the battle pass once annually because some extra goodies can go a long way, but one can get by without it. And if that was all that mattered, I would’ve given Genshin top marks.

Unfortunately, Genshin has seen few upgrades to its battle pass in four years. There has been one major inclusion: artifact experience items. Genshin Impact is playing with a player’s ability to build their own artifacts with these experience items and that could ease the pain of farming artifacts. I didn’t mention this in the Respecting Time segment, but Genshin’s artifacts are the most time consuming of all items one must farm.

That said, I still can’t give Genshin high marks in Battle Pass because the BP weapons are okay at best, and the ability for players to build their own artifacts is getting tested in this patch. We don’t know if Genshin intends to keep this function, even though it’s been in Honkai: Star Rail from the beginning. Fingers crossed that it stays.

True Cost: 3/10

Genshin is below average in terms of True Cost, but I struggled with how far down it should fall. It originally received an average score years ago, but I have more context with which to stratify Genshin Impact. The release of Wuthering Waves (WuWa) and how much Kuro Games gifts their players with free five-stars and upgrades and convenes (those are WuWa’s version of a gacha turn) leaves Genshin in the dust.

Even so, I can’t crater this score. One doesn’t need that much in terms of primogems (the in-game currency players can buy with real-world money) and only a few characters are needed, specifically anyone who can facilitate hyper bloom. But it’s fun to get new characters and Hoyoverse’s other game Honkai: Star Rail (HSR) is far more generous. Both HSR and WuWa provide more in-game currency for exploration and completing events.

Sure, Genshin has given their playerbase more primogems and free gacha turns in this patch (5.0) than most other patches, but someone smarter (and more dedicated toward number crunching) than me kept track of how many gacha turns a person can make with freemogems and gifts in Genshin versus HSR. Over the years, Genshin has given players 80 turns per patch. To date, HSR gives players at least 100 turns per patch with just finishing in-game content. That means that HSR players are guaranteed a five-star character each patch, while Genshin players must pay for 20 turns of the gacha crank or not get a five-star. Or they need to get lucky. Just be lucky. Simple.

And it doesn’t stop there. Genshin Impact changes for the worse with its weapon banner. You must lose the 33% chance twice before getting a guaranteed weapon. If you miss both times and go to hard pity every time, you could spend hundreds of real-world dollars. Yikes! Genshin’s weapon banner is abysmal. What’s worse is that the current banner is an improvement. I saw a video years ago of someone spending thousands of dollars and never getting the banner weapon.

Narrative: 7/10

I gave Genshin an 8/10 for this category years ago. I would’ve given it 9/10 if I only gauged its story and not the storytelling. Genshin Impact has an engaging story; Hoyoverse stinks at telling stories.

This will be a problem with most gacha games. Gachas tend to dice up a story, toss the segments into the air, and let them fall wherever they will. As a result, I can seldom follow what’s going on in Genshin’s story. I need YouTube creators like Ashikai to compile Genshin’s story from various mediums, to include mangas, short animations, one shots, forums, and even some events that I may have missed because I was AFK. Quick plug, you should check out Ashikai’s YouTube channel; they do amazing work.

Once you know the plot points, Genshin Impact has a great story. The idea that this could be a post-apocalyptic world, and the sky is fake fascinates me. I won’t spoil the whole thing here. You should check out Ashikai’s playlist on World Structure Theory. Great stuff. The narrative itself rocks. I just wish Hoyoverse would elevate their storytelling.

Storytelling: 2/10

Ugh! Genshin hardly makes sense half the time and the times when it does make sense, Paimon repeats what a character just said.

Random NPC: I think the wolf headed east.

Paimon: It sounds like (random NPC) thinks the wolf headed east.

Skip. Skip! Skip!!! I already know that. Why don’t you give me a skip function? Why does Paimon repeat everything? Why doesn’t Paimon recap the parts of the story that I could’ve missed in timed events or the manga or some other media I haven’t seen? Hoyoverse’s team must’ve heard that no one can follow their plot, but they didn’t get the memo that their tossed salad method of storytelling could be the issue. It must be that the player wasn’t paying attention. Let’s repeat the same dialogue five times because the following happens way too often:

Random NPC: That’s right, Paimon! I believe the wolf headed east.

Paimon: Oh! (Random NPC) believes the wolf headed east.

Random NPC: That’s right, Paimon. You should head east in order to find the wolf. Paimon: Paimon thinks that Paimon and the traveler should head east in order to… Stop! Skip! Why?

 

User Interface: 7/10

Genshin Impact streamlined a lot. So many gachas have cluttered interfaces. Tower of Fantasy (ToF), which was released after Genshin, is a good example of a cluttered interface. I can’t follow half of what ToF is trying to show me. It has too many sub-sub-sub-sub categories. Send a search party.

Genshin does a good job of showing the most pertinent information. But it can be better. I can do with even fewer sub, subcategories. Even so, Genshin has done such a good job at minimizing clutter that Wuthering Waves copied Genshin Impact’s interface as much as Genshin Impact copied Breath of the Wild. That tends to happen when a game does something right. If something works, copy the homework.

Presentation: 9/10

Like I said, the graphics look good but they’re dated, and I could do without Genshin’s oversaturated color palette. But the music catapults this score. Hoyoverse sunk a ton of money into making each region and even specific locations within a region unique. It says something when you can close your eyes, listen to a track, and know exactly where the piece plays.

A high music score will be a common trend for Hoyoverse games. Hoyoverse knows the value of good music. They honed their skills in Honkai Impact 3rd. “Nightglow,” anyone?

Aggregated Score: 5.22

These new scoring metrics lowered Genshin Impact’s overall score. I still have a little hope that Hoyoverse will improve Genshin Impact, but several of the game’s improvements were first tested in Honkai: Star Rail, and it took over a year for those improvements to make their way from HSR to Genshin Impact. It’s the same company.

Hoyoverse has shifted assets and focus to HSR, Honkai Impact 3rd: Part 2, and Zenless Zone Zero. As I said in my review years ago, Hoyoverse may cut their losses and not give Genshin Impact the overhaul it needs. They don’t improve their profit margins if they upgrade the current Genshin Impact. It’s only a matter of time until Hoyoverse releases Genshin Impact 2nd: Give Us More Money. That’s all I have for now. Let me know your thoughts on Genshin Impact. And wherever you are, I hope you’re having a great day.

The State of Video Game Reviews and Free-to-Play Games

Hey, hey! Kyra Kyle here. I haven’t shared a video game review in quite a while. I started by covering a bunch of Gacha games and intended on including them all in this post, but I pared that down to one gacha Genshin Impact, which will post tomorrow. I found that most video game reviews aren’t effective when discussing free-to-play video games. So, let’s give video game reviews the enema it needs.

Video game reviews often cover things that are easy to spot. Visuals? You can see screenshots: unnecessary. Audio? I guess that’s helpful, but again there are video shorts, and one can get the feel of a game’s audio before purchasing. Gameplay might be the most useful and some sites will even include a video game’s replayability. But we’re living in a free-to-play video game world, and there are video game review categories that get overlooked.

Respectful of a Player's Time

Respecting a player’s time may be the biggest omission. Replayability is fine and all, but video gamers are getting older. So many of us are parents and grandparents and even the ones who don’t have kids have other real-world obligations.

Respecting a player’s time has become more important than replayability. I said it. Whenever I see a game boast that it has 100s of hours of replayability, I lose interest. I don’t need another part-time job playing a video game for certain unlockables or item upgrades. That’s good for someone whose job is video games or someone still in grade school. The rest of us have other things we could be doing or other things we need to do.

Video Game's True Cost

True cost. Free-to-play games need a true cost category. Can players effectively play a game without buying the battle pass every patch? Yes. Battle passes should also have their own category, because most free-to-play games include one. Heck! Several paid games include a battle pass in today’s climate.

But Gacha games, which have gained popularity in recent years because of their monetization system, find ways to price-gouge players with drop rates for characters and items. But Kyra, you could play 40 hours a week to—see respecting a player’s time. I guess this one could also be called respecting a player’s money.

Mechanisms

I’d take it further with splitting gameplay into mechanisms and gameplay loop. Mechanisms are what you’re mechanically doing in a game, but what one does in a game only matters if the game mechanisms are unique. And gameplay loop is how satisfying and engaging the mechanisms work together as a whole.

Gameplay combines the two ideas. I guess the combo works, but separate categories may attract different gamers. Some like playing a unique game even if the combination of elements gets clunky. Other gamers look for a cohesive whole.

Storytelling

I’d do a similar thing with story or narrative. Storytelling and a story are not the same thing. John Updike’s A&P has a simple premise, but Updike’s storytelling elevates the story into a classic. On the flip side, Genshin Impact has a great story if you can follow it, but Hoyoverse has done a piss pour job at storytelling. Oops! That may have spoiled the Genshin Impact review.

With all of that said, let’s see if we can pin down a good set of video game review criteria before covering the first of a few larger gacha games. But before we do that, we’ll need to discuss what makes a gacha game for the folks who may not know. For those of you who know what a gacha game is, feel free to scroll past this next section. I’ll try and keep it short.

Gacha Games

Gacha Games

Gacha games have been around for decades. One of the first, MapleStory released in 2003. Yikes! It has been decades. But the polish and larger budget and success of 2020’s Genshin Impact launched gacha games into mainstream popularity.

Gachas have always been popular, especially in eastern Asia, but Genshin’s blend of Zelda: Breath of the Wild’s gameplay and the gacha monetization system brought in new fans. Let’s be real. Genshin is a Breath of the Wild clone. So, the only new thing Genshin really introduced to that formula was the gacha system. So, let’s discuss what makes a Gacha game.

Gacha Machines

Gachas work like collectible card games or like the gacha machines the game type borrows the word. Gacha machines are the machines one can find at the front of a grocery store. Insert a coin (quarter) into the machine, turn the crank, and a plastic ball with a toy inside spits out from a spout. Gacha originates in Japan. The Japanese call it that because they believe that’s the sound a gacha machine makes as one turns the crank. Gacha. Gacha! Gacha!!!

In gacha games, players wish or warp or convene—each game has its own word for what you’re doing, so let’s come up with a universal term “turn”—or takes a turn on a banner. Each banner will feature a character.

Usually, but not always, players take a certain number of turns on the banner before they can receive the featured character (usually about 80-100 turns). I say “can receive” because gachas typically employ a percentage chance of gaining the featured character or item. Often, one needs to lose their percentage chance of gaining a featured item before receiving a guaranteed character/item.

As you can guess, this monetization system is how gacha games make most of their money. And they make a LOT of money. Despite most gacha games using a free-to-play model, one will often find gacha games at the top of the most money earned over any given month. This fact is also why gachas became popular. Video game companies like money.

With those new ways of earning—or syphoning—money from customers, we may need new video game review criteria. So, let’s pin down some free-to-play/gacha video game categories.

Mechanisms

Mechanisms

This will be a category for the folks who like interesting mechanisms in their game. Games that push what can be done with video games from a technical gameplay standpoint will earn good scores.

Gameplay Loop

Above image from GameDesigning.org

Gameplay Loop

This is how the mechanisms work together to make a cohesive product. A formulaic game can score a high Gameplay Loop score, but that doesn’t mean that it doesn’t anything unique.

Respectful of a Player's Time

Respecting Time

This applies more to free-to-play games, but I’ve seen plenty of other games waste a players time. Games that don’t waste a player’s time with busy work will score high in this category.

Genshin Impact Battle Pass

Battle Pass

If a game has a battle pass, it will receive a score in this category. Who are we kidding? Most, if not every, gacha game has a battle pass. Even some paid games boast battle passes. I’ll split this score between the necessity of buying the pass and what one gets for completing it, giving difference to the latter.

Video Game's True Cost

True Cost

How much does the game actually cost? Again, this is more a question for free-to-play games, but players can be asked to purchase add-ons. How much does everything cost?

Story or Narrative

Narrative

I mentioned this prior. This is the story, not the storytelling. Gachas have a nasty habit of chopping up their narratives and tossing them into the wind. I’ll be leaning on YouTubers and other people to help me piecemeal these stories together.

Storytelling

Storytelling

Again, this I mentioned this prior. How well does the game tell its story? These are two very different concepts, especially for gacha games.

Genshin Impact User Interface

User Interface

Gachas are also notorious for having difficult to manage menus. This wouldn’t be that big of an issue for most video games, but free-to-play games have a knack for hiding things within sub-sub-sub-sub menus so gamers can’t find them.

Genshin Impact's Graphics

Presentation

Yes. It’s obvious but still a necessary category. I’ll use this as a catch all for graphics and audio, giving an internal score for both within the segment.

Final Thoughts

And with that, I think we have a good set of parameters. I’ll see you tomorrow. And wherever you are, I hope you’re having a nice day.

3 Lists of 3: Video Games as Art

This 3 Lists of 3 article was written years ago and never posted. I’m unsure why. I decided to edit it a bit before posting. There’s even a link to an old Flash game I included that I had to check and see if it still works. It does. Yay!

Younger Kyra may sound a little different than current day Kyra. Hopefully, this still holds up. If it doesn’t, new content is on its way. Take it away, younger Kyra.

The argument of video games as art has raged for a few decades now, and I’m not sure it’ll end any time soon. Many of you have your own opinion and can’t be swayed one way or another and a little writeup won’t change your mind. Others don’t care if video games are art. But it is something that’s found its way in higher courts of the United States because of video games’ status as freedom of speech, so maybe video games as art is a valid discussion.

I’m unsure. To be fair, I’m unsure of most things but let’s break down the argument against video games as art (to show a counter point) with the first list before going into the next two lists that’ll suggest video games are art. I’ll try to be as fair as I can, but I do stand with one side. Oh well, let’s get to the lists.


1) Arguments Against Video Games as Art


Roger Ebert

Bear with me, folks. This first one will be a long one. Video games as art never had a more adamant opponent than Roger Ebert. Ebert became an unlikely adversary and may never have voiced his opinions on the topic if he wasn’t asked about his thoughts on the video game Doom after he gave the film Doom one star. When asked if Doom received that low of a score because it was based on a video game, Ebert fired back.

“To my knowledge, no one in or out of the field has ever been able to cite a (video) game worthy of comparison with the dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized, and empathetic.”

The above statement by Ebert doesn’t make any specific points against video games as art. Essentially, it claims that video games aren’t art because they’re a waste of time. It’s telling that Ebert sandwiched filmmakers in the middle of his group of valid artists, so that the medium he dedicated most of his life to wouldn’t be put under the microscope again (there were plenty of people who pushed back against films as art), but Ebert did say once that “hardly any movies are art,” so his reluctance to add video games to art’s canon is consistent. Regardless, Ebert’s major point during a panel discussion a year later in 2006’s “An Epic Debate: Are Video Games an Art Form?” was salient.

Too Malleable to be Art

In a 2006 debate, Ebert claimed that video games were too malleable to be considered art. He posed the idea of a video game version of Romeo and Juliet where players could pick a happy ending. That would ruin the original artist’s vision. For art to exist, an artist’s vision must remain intact, so I’d agree with this. He made an obvious choice with Romeo and Juliet. A happy ending would be terrible. But there are a couple of issues with this point.

First, nothing prevents a movie company from making a Romeo and Juliet film with a happy ending; one may already exist. Second, changing a Shakespeare tragedy so that it has a happy ending is an extreme example and one based on a story that exists outside of video games. Video game stories provide options for players and there’s a case for any of those options as the original artist’s vision.

Like Black Mirror’s Bandersnatch, video game directors can create multiple endings, each as valid as the next (which may be debatable at times). Games have player choice, but many of the better ones have the illusion of choice like Life is Strange or Telltale’s The Walking Dead Season One. There are ways to eschew Ebert’s claim that video games can’t retain a director’s original vision. Still, it’s an interesting position and one with merit.

They’re Objective Based

Ebert’s next thought-provoking claim came in a 2010 essay. “One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome.” This one is more difficult to call into question. Plenty of people in the video game industry reject the idea of video games as art because they’re objective based. The next year, Brian Moriarty (of “Wishbringer” and “Loom” fame) gave a lecture entitled “An Apology for Roger Ebert.” Moriarty agreed with Ebert and expanded Ebert’s argument with making video games an extension of traditional rule-based games and that there has been no call to declare games like Chess and Go to be art.

Phew! Again, that point is difficult to argue. There must be some objective that drive art, even if it’s subconscious. To paraphrase Ebert, art makes us more cultured, civilized, and empathetic. Perhaps one of these, specifically the one that fosters empathy or seeing the world from another’s perspective, is an objective.

There are even some video games that try and promote empathy, and not all video games have clearly defined objectives. Thatgamecompany, which will show up again, has produced a few games that fit in this category.

I’ll paraphrase Ebert once more and say that hardly any video games that I play are art; most of the games I play are just fun. But some of the following games might qualify as art.

2) Games

Braid

 It’s difficult to cover any of these games without getting into major spoilers, so consider this your first of many spoiler warnings.

Braid has been out for some time, so a few of you may already know what’s in the offing. Braid begins like a typical Super Mario Bros. game. The princess is captured by a monster, and you must rescue her, but Braid uses this trope to throw off gamers. Once you rescue the princess, you realize that she’s been running away from you the entire game and that you were the monster. Braid does a great job of showing that perspective is everything. A villain never believes they’re in the wrong. Everyone is the hero of their own story, but others may not view you as heroic.

Shadow of the Colossus could’ve taken this spot for similar reasons, but so many people include Shadow of the Colossus on lists like this, and I wanted to be different. How long do you think it took me to realize that I just included it on this list anyway? Drat. Everyone thinks they’re the hero of their own writeup.

Brothers: A Tale of Two Sons

Shock: more spoilers. Huge spoilers!

Brothers: A Tale of Two Sons centers on two brothers. Players control the younger brother with the left analog stick and the older brother with the right analog stick. That distinction comes in handy when at some point the older brother dies. Players have spent plenty of time using both analog sticks and suddenly the right one does nothing. It’s gone.

Just like the younger brother losing his sibling, the physical reminder that the right analog stick doesn’t work haunts gamers. There are plenty of moments when gamers want to use the right stick but can’t. It’s a visceral feeling of loss, but that changes when the younger brother encounters a flooding river. The younger brother can’t swim and then he hears the voice of his older brother urging him to try. At this point, the right stick becomes active again and the younger brother can continue. It’s a beautiful moment, and I’m sorry if I ruined it for you by spoiling it, but I said spoilers twice. I’ll take partial blame.

Loneliness

This next one, Loneliness, is short—really short, like five minutes to play the entire thing short—and you can play it right now because it’s a web game.

https://www.necessarygames.com/my-games/loneliness/flash

I’ll wait for you to play it, because I know some of you just skipped right over the link. Here’s the link again. It’s well worth the less than five minutes to play. Trust me.

https://www.necessarygames.com/my-games/loneliness/flash

Alright. That’s long enough. Loneliness does an excellent job of portraying its namesake. It reveals as much about the player as it does the subject matter. Some players will move their square toward the other ones entering the screen. Others like me will move their square away from the other ones, thinking they’ll harm them. At some point, I began moving my square toward the others just to see what might happen if the squares touch. It doesn’t take long to see that the other squares will move away and disappear from the player’s square, leaving them alone. Isolated.

Older Kyra here. This is the Flash game I mentioned at the beginning of this write-up. Years ago (circa 2017 or so), the designer left players who finished the game with the following statement:

“Children and adolescents in Korea are the least satisfied with their lives among 26 member countries of the OECD (Organization for Economic Cooperation and Development). Many report loneliness as a major factor. I taught those kids for a year. This notgame was made for them. And for anyone who has ever felt lonely.”

The squares are inanimate objects and the game simple, but few who play this game will leave it without a sense of loneliness. Loneliness is one of many empathy games, and the empathy video game subgenre is a great argument for video games as art.

 3) Game Companies

Thatgamecompany

Kellee Santiago challenged Roger Ebert’s 2010 essay on multiple occasions and for good reason. Her company, Thatgamecompany, has several games that could be viewed as art. Each one grows on the ideas set by the previous one. Gameplay and creative vision leap from Flow to Flower to Journey. We’re headed for major spoilers for all three games, especially Journey. You’ve been warned.

Flow has players guide a small, multi-segmented worm through an aquatic environment. The game doesn’t have menus. As soon as you load the game, it goes straight to a top-down world where multiple planes are stacked atop each other. The player may choose to have their worm-like creature eat other organisms to go down a plane, but it isn’t necessary. Most creatures one’s worm encounters are non-confrontational, so like Loneliness, the way a player chooses to play Flow reveals something about them.

Flower does something similar with flower petals. Each of Flower’s six main levels focuses on one of the flower’s dream. The player controls the wind as it sends the petals off a city apartment windowsill and across the countryside. There are no enemies, hit points, or time limits. Flower plays like a video game version of Fantasia, where the music and visuals tell a story with speaking no words. It does what designer Jenova Chen intended: create a game that’s intended to arouse positive emotions.

Journey is the perfect name for Thatgamecompany’s third outing. It’s a journey of sound (with its brilliant score). It’s a journey of discovery. It’s a journey of emotions. Players begin the game by flying with their magical scarves until they land abruptly. The gamer may believe they’ve done something wrong. The game doesn’t take you by the hand and tell you what to do, but that’s the way the designer intended the story to go. The world turns dark, then cold, until your magic scarf shrivels. You’re alone, but you’re not alone. Others are there if you need them and that uplifting message—again, without saying much of anything—leads Journey toward the empathy game subgenre and on several critic’s lists for greatest video games of all time.

Giant Sparrow

Giant Sparrow hasn’t been around as long as Thatgamecompany, but their two major releases are just as worthy for inclusion on this list: The Unfinished Swan and What Remains of Edith Finch. Again, there will be spoilers.

The Unfinished Swan centers on a young boy Monroe whose mother has recently died. Monroe’s mother was a painter who was known for never finishing a painting and having over 300 incomplete works. Monroe’s orphanage tells him he can only keep one of his mother’s paintings; he chooses her favorite, a painting of a swan missing its neck. One night, the swan escapes its painting, and Monroe chases it across a mysterious painted world. The Unfinished Swan deals with acceptance. Monroe chases the memory of his mother until he sees his mother in himself and knows that she carries on through him. Eventually, Monroe earns his mother’s magical silver paintbrush and he finishes his mother’s painting and adds a pair of baby swans.

What Remains of Edith Finch also deals with loss and acceptance of that loss, but it tackles the subject in a very different manner. In the present, the player-character, which (spoilers) turns out to be Christopher Finch who is Edith Finch’s son, takes a ferry to Orcas Island off the coast of Washington state with the journal of Edith Finch in tow. The journal reveals that the Finch family is under a curse going back at least five generations with all but one child of each generation dying from unusual causes, leaving a sole child to continue the family. The Finch homestead never repurposes any one room. When a family member dies, their bedroom becomes a shrine. Each room builds or plays off the other in an anthology of remembered catastrophes, resulting in a tale that’s equal parts Twilight Zone and One Hundred Years of Solitude and neither at the same time. What Remains of Edith Finch, like many other games on these lists, isn’t long, but the images and story last much longer than its playtime.

Dontnod

Dontnod—or Don’t Nod or even DONTИOD—owes its inclusion on this list for its Life is Strange series of games. It’s yet to be seen if they’ll build more franchises off the success of this title, but Life is Strange is a great character-driven game that does multiple endings well.

Life is Strange is set in the fictional town of Arcadia Bay, Oregon and follows Maxine “Max” Caulfield as she navigates the twelfth grade at Blackwell Academy (an art-centric high school). The town of Arcadia Bay is doomed to experience a tornado in the future, which Max catches a glimpse of in photography class, but Max can use her newly developed ability of rewinding time to change the future. Life is Strange delves into bullying, abuse, memory, and identity. Unlike many other triple A video games, the bulk of Life is Strange’s budget went toward writing and voice actors, and it shows.

There are only two possible endings and the best way to describe them is choosing the least objectionable option of the two, but like most things in life, that choice is subjective and whichever one the player chooses reveals something about the player. Both end-game choices are valid and stay true to the designer’s vision.

Conclusion?


Older Kyra is here again. While revisiting this article, I may have unearthed the three reasons why I never posted this 3 Lists of 3 several years ago. One, it’s a long post. Two, young Kyra even said that this article wouldn’t change people’s perspectives; you’re in one camp or the other. Three, some could say that it paints Roger Ebert in a bad light. Perhaps. I have a lot of respect for Ebert. Was he perfect? No. No one is. I’m sure many of you spotted plenty of flaws in my arguments and the occasional typo or three or nine thousand. They’re over nine thousand!

Ultimately, art is subjective. Art changes over time. Some of these games weren’t available during Ebert’s lifetime. Others were ones Ebert wouldn’t have known. I’m still tickled that he placed “filmmakers” in the middle of his “real artists” list. I see what you did there, Ebert. Tee hee!


I’m sure I missed more than a few things, or you’ll see things differently. Let me know your thoughts in the comments.

Video Games with a Lot of Mods

I like a lot of mods for my video games. I can’t win half of the games in my library without them. Okay, I’m not that bad, but who wants to figure out the exact pressure point for a locked door when a mod with show you a color wheel with where you should place your bobby pin? Yep. That’s a Bethesda game or two, and they’ll make this list, but there are so many other modding communities out there. Which games have the most mods?

There are some your uncle Geekly likes more than most, so he decided to make a list of them. Here goes nothing.

Fallout3_FalloutNewVegas

Fallout 3 / Fallout New Vegas

I could’ve put either one of these games or both on this list by themselves. Modders have made tons of mods for each of these games (unique weapons, new content, better graphics, show me where to place my lockpicks), but I put them together because of one ambitious mod: A Tale of Two Wastelands.

As the name implies, A Tale of Two Wastelands stitches the two games together into a single experience. Holy coconuts!

This means you can create a character for one of these games and ride a train from the Capital Wasteland to the Mojave Desert and back again. Imagine playing both games with the same character. You can.

Minecraft

Minecraft

What? Minecraft’s on this list, but players can build anything they can imagine. Why would you need to mod a game like that?

Because it’s awesome.

Sometimes thousands of options for textures aren’t good enough, you need millions. What’s it to you if I loaded Minecraft, and a game of Pokemon broke out on my computer? It’s my prerogative.

And gamers have as many options in this game as grains of sand in my shorts after I visit the beach, and there’s nothing wrong with that.

Warcraft 3

Warcraft III

Other games may have passed Warcraft III with sheer number of mods, but the original video game—the OVG if you will—that introduced many gamers to modding is Warcraft III.

Defense of the Ancients (DotA) and perhaps multiplayer online battle arenas (MOBAs) genre wouldn’t exist without someone modifying a map from Warcraft III: Reign of Chaos and The Frozen Throne. There’s also a lot more modding that happened with the expansions.

Just about any intellectual property can be found in the Warcraft III modding community: anime, comic books, Lord of the Rings, Mass Effect, and Star Wars to name a few. If you can think of it, there’s a good chance something like what you thought of exists.

CivilizationV

Sid Meier’s Civilization V

The Civilization franchise may have progressed beyond its heyday, but Civilization V’s modding community makes it memorable. I’ve lost count of how many cheats and historically accurate civs and specific scenarios I’ve downloaded. It’s in the hundreds.

And that’s if you don’t count video game character, comic book, and other sci-fi fantasy civilizations. Who wouldn’t like to play as Princess Peach and stomp Mario, Luigi, and Bowser? I’ve played at least a few dozen DC Comics versus Marvel Comics campaigns.

Civilization VI hasn’t been out as long, and some of the mods don’t work as well as Civ V, but I trust there will be tweaks made and more modders moving to the new game. If not, I’m okay with going back in time to Civ V.

Skyrim10

Skyrim

I could’ve added more Bethesda games but decided to stick with two franchises. Skyrim makes the list because of the volume of mods it has. One of 2017’s Skyrim the definitive edition’s biggest claims was that console players could use the thousands of mods available for PC gamers.

Additional content like side quests, companions, and houses are a nice touch, but the greatest mod may never come to fruition. One mod group is attempting to convert Elder Scrolls III: Morrowind to Skyrim’s graphic engine. It’s unlikely this mod will be released before Elder Scrolls VI and fans may not want it then, but a Morrowind add-on would be an incredible addition to an already stellar lineup of content.

There are so many games with so many mods. If you can think of one, reprogram me into a fire-breathing dragon. Or you can leave a comment. If you’d like to read more of our content, you can modify your email by subscribing.

My Favorite Element: Nier Automata

Uncle Geekly finished one of 2017’s best role-playing games Nier: Automata. Come to think of it 2017 was a great year for Japanese Role-Playing Games with Persona 5 also becoming available worldwide six months after its initial release. But we’re going to discuss Nier: Automata in this writeup and how it takes a novel approach to storytelling that I haven’t seen too many video games attempt.

To say Nier: Automata is off kilter would be an understatement. I enjoy that every weapon has its own unique backstory that players can dip their toes into. Weapon Stories are a recurring element in the Nier and Drakengard series as are multiple plays of the game revealing new potential endings. Nier: Automata takes the latter element and makes it work—alternate endings don’t always pan out that well in Nier and the Drakengard series—by showing the game through the eyes of its two protagonists.

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Nier: Automata is broken into two parts and two main characters: 2B and 9S. There are moments through the first playthrough where 9S disappears for long periods of time. He explains most of his absences but showing what 9S goes through offers a lot to the overall experience. As soon as I saw that I’d play as 9S during a second playthrough I shuddered. There are moments that I’d rather not experience first-hand, but at the same time, I played on because I wanted to see them out of morbid curiosity.

Not every story can be enhanced by a second telling by another character, but Nier: Automata makes a great choice in showing 2B’s and 9S’s story. It’s obvious that they’re co-protagonists and it would’ve been a falsehood to not show 9S’s journey.

What are your favorite elements of Nier: Automata? Are there any other video games that do a great job of showing two protagonists’ stories. Let us know your thoughts in the comments.

Going for a Platinum Trophy or All the Trophies

Your uncle Geekly trophy hunts from time to time, but most of my PS4 trophies must meet certain criteria for me to pursue it. For those of you who don’t know, a PS4 platinum trophy is usually handed out when the player earns every other trophy (or accomplishment if you’re an X-Box player) the game has to offer. Not all games offer a platinum trophy—I’m looking at you, Apex Legends—and for those games I’ll collect all the trophies I can. Also, there are plenty of games that hand out a platinum after an hour or two or in the case of My Name is Mayo thirty minutes, but countless PS4 platinum trophies require work. Lots and lots of hours of grinding.

Like I said, I do trophy hunt at times, so you may see the My Name is Mayo platinum buried in my profile. I’m not proud of it. I sold out to gain a few Playstation levels and make my stats look good. But most of platinum trophies are legit. I promise.

If you’re wondering what My Name is Mayo is, it’s a game where one clicks on a jar of mayonnaise wearing provocative clothing. The jar even dons a leopard print bikini. Again, this isn’t the high point of my gaming trophies, but other game trophies are better. Honest. The following is a list for the more difficult games in which I choose to earn a platinum.

Persona5

I Have to Like the Game

Okay, this is a duh moment, but if I’m going to invest over a hundred hours to get every trophy a video game needs for a platinum trophy or get all the trophies the game has in its catalogue, I’d better like it. Heck. I better love the game. Skyrim? Sure. Persona 5? Of course. Final Fantasy XV? Yes—I liked it enough to earn the platinum, but it could’ve been better. Fallout 4? Why did I get that one? Nubla? It’s a very good puzzle game with an easy to get platinum, so this may have been another trophy hunter moment—but I don’t care. Where was I? Yes. I must like the game to even think about earning the game’s platinum. Earning a platinum trophy shows your love of the game to the world.

GoldeneyeN64

No Online Multiplayer Trophies Needed

I like playing online video games every once and while, but I’m not any good at them and I won’t be able to unlock any online trophies—or at least most of them. As soon as I see that a game that can be played solo has an online component to its platinum trophy, I know I’m not getting the ultimate prize.

I liked the Magic: The Gathering video games from the PS3 but knew I would never get every trophy because I saw that I had to win X number of online matches and place in the top ten during an event. That’s not for me. I unlocked every other ridiculous trophy for those games except for the online ones, and the old Magic games aren’t even the most difficult of the bunch. Anything ultra-competitive like Fortnite, Overwatch, or Apex Legends will yield gold for me at best.

Speaking of gold, I stunk at the N64’s Goldeneye. I like the game. It deserves all the accolades it receives, but you know I’m no good at multiplayer games if I can’t win Goldeneye multiplayer while playing as Oddjob. Sure, Kyle, you can cheat by picking Oddjob. He starts with armor and a weapon (his hat) when no one else begins the game with either and must scrounge the map for both. I still lost consistently.

Uncharted4

No Hard Mode Required

There are people in the world who like to be challenged with video games. It’s great if you’re one of them. I’m not—most of the time. I may play a hard mode if a game offers one, but it’s a turnoff for me earning a platinum trophy if I must beat the game on the game’s most difficult setting to unlock it. Did I play PS4’s Spider-Man? Yes. I even played it on the unlockable ultimate difficulty setting, but I don’t like being told to play a certain way in order to earn a platinum trophy.

The Uncharted series is one of my favorites, but as soon as I see that I must finish the game on the most difficult setting, I know I’m not getting the game’s best trophy. Life is hard enough. Why must I play Nightmare Mode or Are You Kidding Me Mode or Ludicrous Mode or Geekly Must Die Mode? I’ll try the more difficult modes, but don’t expect me to do anything.

FinalFantasy7

No Speed Playthroughs

If you’re one of those people who can finish Super Mario Brothers in 2 minutes flat, good for you. You’re awesome and your reflexes are second to none. I’m not one of these people. But my lack of speed playthroughs goes beyond this. I don’t believe Final Fantasy VII has a speed playthrough trophy, but I’ve seen games of its ilk (other JRPGs and western RPGs) offering one for beating the game in under 20-25 hours. If I beat Final Fantasy VII or any game of that type that fast, I feel cheated.

I like to take my time. Give me a world and characters I can lose myself in and I’ll do just that.

A Maximum of 3 Playthroughs

If I can’t get all the trophies in three playthroughs, I’m out. Usually, I don’t like playing a game a third time. Persona 5 took me almost three playthroughs because I missed a minor something during my second play and I considered abandoning the game’s platinum since it would take me a third. After several grunts and groans, I fired up the game for another play and cursed at myself during the next twenty or so hours. I like earning the platinum in a single play whenever possible.

TellTaleGamesTheWalkingDead

2 Shiny Platinum Trophies for Every Embarrassment

Yes. I own some embarrassing platinums in my PS4 case, but your uncle Geekly strives for 2 platinums I don’t mind displaying for each one I hide behind the rest. I mentioned My Name is Mayo earlier, but I include Telltale Games platinum trophies in this group as well. All one must do to get most Telltale Game platinums is finish the game. That’s too easy. I’ll do it, but your trophy goes in the back row. I want trophies I don’t mind polishing in the front.

After taking a moment of silence for Telltale Games closing their doors late last year—I liked their games despite how easy it was to get their platinum trophies—let us know what criteria you look for when going for a game’s platinum in the comments. Do you even care if you ever earn a platinum? Which platinum trophies do you own?

Video Game Players Only Want Multiplayer Games

I’m not sure if this has come up or not in the past several years Uncle Geekly’s been doing this blog, but your uncle dislikes absolutes, so I’m being facetious with this writeup’s title. Okay. Maybe video games and what players want isn’t serious enough of a topic to warrant me calling it facetious, but it’s an important topic for geeks.

Anyway. Any absolute like this title is inherently flawed. One can’t make a blanket statement about a large group of people or things, because there are many exceptions to the norm. The title derives from video game publisher Electronic Arts (EA) insisting that video game fans only want multiplayer experiences, but they’re doing so by saying that players don’t want games with a linear story, and if one looks at their recent track record, EA seldom publishes single-player games with linear stories.

Electronic Arts has been making games for decades. They’ve seen the video game climate change over the course of those years, and the comment EA makes every time they cancel a Star Wars game with a linear story or character driven game in the past decade or so is that players don’t want a single-player experience.

EA’s Patrick Soderlund illustrates the company’s attitude by stating in his blog “Our Visceral Studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come. We needed to pivot the design.”

VisceralGames

Let’s look beyond the fact that some Visceral Studio employees lost their jobs—Soderlund also stated that EA would shift as many Visceral Studio employees over to other projects as they could, which means that they didn’t do that for all their employees—and get to what Soderlund, speaking for EA, is saying. On the surface, it may sound to players as if EA wants to make games that resonate with players and grant players years of replay value but consider the source. Soderlund is a video game executive. He’s talking about monetization and making games that run like a service.

Do you think that I’m making a little bit of a leap there? Maybe, but EA has a long history of making great single-player, linear story games (Mass Effect, Dragon Age, and Deep Space). They even have a long history of producing great linear story Star Wars games that are single-player like Knights of the Old Republic and the Jedi Knight series, so EA has plenty of research to suggest the contrary to what Soderlund said. Players do want linear story, character-driven games, especially ones set in the Star Wars universe.

AWayOutVideoGame.jpg

EA’s 2018 release A Way Out reinforces that players want single-player, linear story, character-driven games. A Way Out sold as many copies (200,000 for about $1 million) in one week as EA thought it would sell in the entire fiscal year. The truth is that EA wants players to only want multiplayer games. A single-player linear story game needs to have a finite ending to be satisfying. If that’s the case, players won’t purchase skins or weapons for a character when they’ve already beaten the game, unless they plan to play the game a second time.

I get it on some level. AAA games cost a lot of money to make, so publishers want to watch their bottom line and produce games that can bring in consistent money over a long period of time, games like the ones Soderlund mentioned in his blog “experiences that players will want to come back to and enjoy for a long time to come.” But let’s cut EA a break—sort of—and say that they don’t understand that there is more than one video game audience.

ApexLegends

If EA knew there was more than one video game audience, they may not have released Apex Legends at the beginning of February 2019 when Anthem was scheduled for release later the same month. They’re both solely online games that will attract a similar audience. Video game companies can’t predict what another studio will do, but they can space out similar releases from their own stable of games. That’s why video game companies need single-player games as much as they do multiplayer games.

Some players like multiplayer games, almost exclusively; others prefer single-player games. I dig both game types, but I lean toward single-player experiences. Variety is paramount. EA can, and should, offer great multiplayer and single-player games. I’d hate to see the publisher behind classics like Mass Effect and Star Wars: Knight of the Old Republic never make another single-player, linear story, character-driven game. It’s single-player games like the ones EA has produced in the past that lead some to accept video games as art, or at the very least, examples of incredible storytelling.

Do you agree or disagree that gamers still want single-player experiences with linear stories? Do you think EA and other companies like it are off-base with their assessment of the video game market? Let us know in the comments.

3 Lists of 3 Skyrim Mods

Hello, folks, Uncle Geekly here. Skyrim Special Edition has been out for a few years and that means that console players have the same joy of Skyrim mods as those of us who play on PC. Your uncle Geekly has played Skyrim Special Edition a lot on both PC and console, so I’ve found some mods that I like to play with whenever I fire up this almost eight-year-old game.

Sounds like a good time for a Skyrim Mod 3 Lists of 3. There are a few mods that come standard in Skyrim Special Edition like realistic weather effects and improved graphics–I’ll have to remember which ones I don’t have to load for Special Ed—and I’ll try not to include any of those. The other hard part will be determining how to split up each mod type. Let’s see if Geekly’s up for the challenge.

Role Playing

OrdinatorMod

Ordinator and Apocalypse Magic

It’s our first mod in the first section of this write up, and I’m cheating by combining two mods. For shame!

It’s my list; I do what I want.

Ordinator and Apocalypse Magic come courtesy of the same modder Enai Siaion, and they’re available in a download bundle, so I’m putting them together because I seldom play Skyrim without both and I see them as two branches of the same limb. Ordinator increases the perk pool by over 400, while Apocalypse Magic adds 155 spells across all magic families.

With 400+ new perks gamers can customize their play style to a point where no two Skyrim builds are the same. One of my favorite builds is a dream master where I unlock as many Illusion perks in that branch of the magic tree as I can, but there’s more than the “dream master” branch within Illusion. There are so many paths to take that gamers can find their character’s story within the story and craft their own journey. Why is my hero drawn to dreams instead of creating pandemonium?

And that’s just one magic school. The magic schools have as many branches and the other perk trees specialize gameplay. Now it matters which one-handed weapon a player chooses. One may gain bonuses and special attacks for maces and not axes.

Apocalypse Magic Mod

Apocalypse Magic further differentiates the magic families. I don’t know how many times I used to begin Skyrim with every intention to play a pure magic user only to have the game devolve into a spellsword—emphasis on the sword—but Apocalypse Magic adds so many play options and cleans up many issues with Skyrim’s magic system that a pure magic user is an option, and a fun one at that. I can be a Thalmor who only cares to explore the reaches of the magic school Alteration.

I picked Alteration in this example because the added spells for this school in this mod are amazing. I can control the weather. I can sap armor from my attackers and give it to me and my companions. I can entomb one character and free them when I want. Yep. I am a Thalmor wanting to learn everything I can for a few schools of magic.

Imperious Race Mod

Imperious Races

Let’s face it. Race specific abilities have gone downhill in recent Elder Scrolls games. Fortunately, Imperious Races aims to make each Tamriel race unique.

Wow! I just realized that this is another mod by Enai Siaion. If you’ve liked what you’ve read so far, you may want to check out some of their other mods. I could make a list of just Enai Siaion’s mods, but I’d like to share the love—after Imperious Races of course.

Imperious Races adds race specific quests, bonuses, and powers. The quests play into the game’s lore. For example, Bosmer (Wood Elves) go on a great hunt to unlock their bonuses and power, while Altmer (High Elves) pluck the wings off butterflies—there’s a whole transformation or rebirth belief for High Elves that I won’t get into here, but butterflies play a key role. Each race has their own specific requirements or quest that adds another layer to character creation and world/lore immersion.

The race bonuses kick Elder Scrolls back to an age where it mattered to which race your character belonged. Altmer are naturally gifted mages, Redguard are fantastic warriors, and so on.

The race powers can, at times, play well with Elder Scroll lore as in Dunmer (Dark Elves) calling on their ancestors or Bosmer converting wild animals into allies, and other times these race powers create wrinkles for the different races. Anyone who’s played Skyrim knows that Nords can be xenophobic—to put it kindly—or downright racist. Their “Purge” ability allows them to choose a race at levels 10, 20, and 30 and deal bonus damage to members of that race. I don’t usually play human characters in Elder Scrolls games, but I’d consider playing an elf-hating Nord.

Again, this plays into character building as there may be a reason why my Nord is an elf-hater. There are so many new roleplaying options with each race.

LiveAnotherLifeMod

Live Another Life

Finally, we come to a mod by a different creator Arthmoor. Live Another Life does exactly what the title states: players can change their past as a wrongfully accused prisoner awaiting execution and skip the lengthy intro sequence at Helgen. With this mod players can start the game as a landowner or a marooned sailor or a highway robbery victim. Heck, players can begin the game already a member of one of the guilds or as a bandit.

Most of these new beginnings come with small bonuses and/or disadvantages (bandits begin the game with a bounty), but the true bonus of Live Another Life comes in the form of roleplaying. Players can literally rewrite their past. Live Another Life, like other mods in this section, add character and player choice to Skyrim.

One note: Live Another Life may have some minor compatibility issues that the previous two mods, or three mods, don’t.

Added Story and/or Content

ProjectAHO Mod

Project AHO

Most, if not all, the mods in this section will center around new areas to explore and/or new stories to experience. Let’s begin this section with a relatively new mod (released in late March 2018) by Haem Projects, Project AHO.

The content for this mod pans out to a medium-sized DLC, so a little less than Dragonborn or Dawnguard, but significantly more than Hearthfire. Players are treated to a hidden, Telvanni settlement Sadrith Kegran that’s built from the ruins of a Dwarven city. The player characters start as indentured servants and must uncover the area’s secrets as well as determine the fate of this closed off society. I won’t spoil the story here, but there are many ways for players to resolve Sadrith Kegran’s conflicts, based on character build and personality.

Project AHO comes close to full-fledged Skyrim DLC. Over 20 fully voiced NPCs have unique problems and quirks, each character acts out a daily routine, the quests and locations work and stay lore-friendly, and the DLC even has its own music by German composer Forhir. There are even reactions from these new characters that derive from the player’s choices in the main game and DLC. Project AHO does a great job of showing how some Dark Elves have carved out their own corner of Morrowind.

BeyondSkyrimBrumaMod

Beyond Skyrim: Bruma

I couldn’t leave out Beyond Skyrim: Bruma from this section. If Project AHO is a medium-sized DLC, Beyond Skyrim: Bruma is living large, about the size of Dragonborn or Dawnguard.

Players can travel to Cyrodiil’s northernmost county Bruma that borders Skyrim. Similar features to Project AHO await as NPCs have their own voice actors with dialogue options, quirks and routines, and the player character can meddle in the affairs of Bruminians (or is it Brumans?). If you’re an Elder Scrolls fan and you miss Cyrodiil or want to know what happened to Bruma’s residents after the events of Oblivion, give Beyond Skyrim: Bruma a try.

Beyond Skyrim may not be as prolific a modder as the others I’ve mentioned so far, but they do great work and have some plans for future Skyrim content. With Elder Scrolls VI years away from release Elder Scroll fans won’t say no to future mods of this caliber.

ToolsOfKagrenacMod

The Tools of Kagrenac

While Beyond Skyrim: Burma went large, The Tools of Kagrenac is a much smaller mod (perhaps even smaller than the Hearthfire DLC), but it’s a rewarding experience that’s done as well as any other in this section. The titular Dwemer Lord Kagrenac crafted three enchanted artifacts: Keening, Sunder, and Wraithguard. If those names sound familiar to Elder Scroll fans, they should. All three played a key role in the events of Morrowind.

So, The Tools of Kagrenac is lore-friendly—perhaps the most lore-friendly of all the mods in this write up so far—and it even suggests a cause for the Dwemers’ disappearance. In short, it’s a must play.

Beautiful Little Extras

ImmersiveWorldEncountersMod

Immersive World Encounters

We’ll start this section with a mod that’s almost a necessity. Immersive World Encounters makes all those random encounters players experience in vanilla Skyrim worthwhile.

The following scenario may sound familiar to Skyrim veterans. You run into a random thief, he hands you something to hold onto for them (something they stole), and then you make a choice to turn him in or throw his pursuers off his trail. But what if that character had more of a past or the encounter changes depending on who they are or there are multiple outcomes depending on what the characters chooses?

Immersive World Encounters adds a lot of that to Skyrim. It functions like “Wild Wasteland”, but the encounters are more unpredictable than wacky. Just because you’ve picked the same option before during one of these encounters, doesn’t mean you’ll get the same result. I’ve encountered an injured bear in the road and had the option to help it. The first time I helped a bear, I ticked off a hunter who then attacked me because I robbed him of his kill. The second time I helped a bear, it ran off and attacked another person; I had to kill the bear because it was headed toward a town. Maybe I should stop helping bears.

Regardless, kudos to Sette Lisette for this great mod.

LucienFullyVoicedFollowerMod

Lucien: Fully Voiced Follower

I don’t usually care for follower mods and I’m not the biggest fan of Imperials, but Lucien must be one of the best follower mods, and he happens to be an Imperial. He owns so many unique strands of fully voiced dialogue that he has an opinion on just about everything in Skyrim. The fact that Lucien is an Imperial is important too. He provides the player with an Imperial’s viewpoint.

Even better, Lucien has a dynamic personality system where he adapts to the player character’s choices; just because he’s your follower doesn’t mean that he agrees with everything you do. Players can alter how he fights, so he can complement the main character and Lucien’s training system can be adjusted as well. He has his own quest and storyline and can interact with other follower mods like Inigo, Hoth, and Auri. I almost want to play with these additional followers just to hear them banter with Lucien.

A small point, but one that makes me smile, is that Lucien has a small pool of in game books that he can read aloud to the main character, so long as the book is in the player’s inventory. I don’t know how long it took Joseph Russell to create Lucien, but this follower is well done. Wow!

HolidaysSkyrimMod

Holidays

As the name suggests, Holidays adds Tamriel holidays to Skyrim. If the player character walks into a town on the holiday in question, the villagers will be celebrating the appropriate holiday in a manner according to Elder Scroll lore.

I feel like I’ve said this a lot during these three lists, but Holidays is another mod I can’t see playing Skyrim without. Isoku has a done an excellent job of getting these celebrations right. Small details like Saturalia decorations won’t appear on Whiterun’s Gildergreen unless it’s fully grown and healthy, and Winterhold not celebrating any holidays due to the state of their town are nice touches.

There are so many other mods I could’ve included like Andromeda or Wild World or Open Civil War that nine—or technically ten—Skyrim mods don’t do the subject justice. There’s a reason Skyrim is a relevant game eight years after its release; it owes its prominence to some phenomenal modders. What are some of your favorite Skyrim mods? Let us know in the comments.

My Favorite Gaming Element for Apex Legends

Your uncle Geekly has tried out the latest battle royal craze Apex Legends and I like it despite loathing the genre. I’m more of a solo experience video gamer. Give me a story and characters I can invest in and I’m happy; multiplayer games don’t usually do a lot for me. Battle royal games and the chaos they bring do even less for me, but I’m surprised by Apex Legends’ focus on teamwork.

Everything about Apex Legends screams that the players must work as a team. When players jump into the map, they do so as a team and that shows the emphasis on team play at each game’s beginning. I’ve heard on some message boards that Fortnite players dislike being forced to jump as a team, but Fortnite is every player for themselves. Sure, there is a squad (or team) option for the game, but it pales in comparison to the every person for themselves game mode. Apex Legends’ squad play outshines Fortnite’s most likely because players jump as a team.

Apex-Legends-Ping

The communication system, or ping system, works like a charm. The Gears of War series may have instituted a ping system, but Apex Legends gets it right. Players don’t need to use mics if they don’t have them. Heck. Even if they do have them, they may prefer to use the ping system. If you see a shield or gun a teammate can use, ping it so the item shows up on their map. If you see an enemy on the next ridge, ping the location so it shows up on your teammates’ map and you can converge on the enemy. Players can even ping one location for their teammates and another for themselves—you go here, I’ll go here—and a team can formulate a pincer attack in near real time.

Can Apex Legends be played by oneself? Yes, but not well. I’ve had teammates drop out because of server issues—of which there have been a lot since the game’s launch—and ended up in a solo team. I’ve made it to the final three squads in several of these instances, but when the game gets tight, more firepower is needed, firepower that won’t exist if a player is by themselves. The closest I ever got to winning a game as predominately a solo squad was second place with one other combatant standing. That’s not saying that Uncle Geekly’s good at Apex Legends, in fact, I strive for mediocrity, but my point is that one can’t win the game that easily going solo.

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More than any other battle royal game—on the market today—Apex Legends focuses on a team dynamic and if I’m going to play a multiplayer game, I prefer a team atmosphere. I could carry this team mentality further and discuss Overwatch at length and how the character selection screen breeds discontent while Apex Legends has a more relaxed feel, but let’s say that the concept of team shines through most of Apex Legends and that’s where players will find the fun. If you prefer team based multi-player games, you may enjoy Apex Legends.

Do you agree that Apex Legends is a good team battle royal game? Do you have a character that you prefer to player more than another? Let us know in the comments.

3 Lists of 3 Video Game Characters

Some video game characters get all the love. Some don’t get enough. Your uncle Geekly wants to even things out a bit with this week’s three list of three. I could also use some costume ideas so don’t be surprised if you see me dressed in a primary color jump suit—or two.

Underrated Video Game Characters

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Zelda

Yes. A famous video game series shares her name, but how many people have you seen point to the guy dressed in a green elf costume and say Zelda? That’s Link. Link gets all the attention, but he’s also the more static of the two characters.

Zelda has been portrayed in so many ways. She even gets in on the action as her alter egos Sheik and Tetra every once and while. She’s been the leader of sages and even a goddess. Link rocks the same kind of outfit game after game, but gamers don’t know what they’re going to get with Zelda. She may even be a ghost.

Ness

Ness

Many gamers would consider EarthBound (1994) or Mother 2 in Japan as one of the best RPGs to come out for the SNES, but many more of them don’t remember who the main character of the game was. Ness is a 13-year-old boy with psychic powers.

Sure, there are other characters gained along the way in EarthBound, but Ness is the players first and strongest, and a lot of the game’s character comes from Ness.

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Dr. Ivo “Eggman” Robotnik

Most gamers know of Mario’s Bowzer, but Sonic’s Dr. Eggman goes unheralded. It’s a shame. He may come off as a mad scientist clone, and he is for the most part, but Eggman wants to conquer the world, so he can install his ultimate utopia, the Eggman Empire.

A lot of other mad scientist types have had a similar motivation of wanting to rule the world because they’re the best person for the job—Doctor Doom comes to mind—but that doesn’t mean it isn’t a good motivation. What’s Bowzer trying to do most of the time besides kidnapping a princess?

Overrated Video Game Characters

MasterChiefHalo

Master Chief

First off, Master Chief isn’t a Master Chief in the navy. That’s an enlisted rank (a very high enlisted rank), not an officer’s.

Second, you can take Master Chief out of Halo and no one would miss him. He may as well be Jeff Johnson or John Jeffson. My apologies to any Jeff Johnsons or John Jeffsons who may be reading this.

Halo’s multiplayer mode is what most gamers play this game for. They aren’t looking for story, and Master Chief isn’t much of a character.

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Gordon Freeman

The whole point of Half-Life 2’s protagonist is that he’s a blank slate, but if he’s a blank slate, only defined by the suit he wears, he isn’t much of a character. He’s kind of like Master Chief in that sense. Cool suit. Great abilities. What’s your name again?

Iron Man detractors claim that Tony Stark wouldn’t be anything without his suit, but he’d still be rich, a genius, and have plenty of personality. Gordon Freeman is none of those things.

Kratos

Kratos

2018’s God of War notwithstanding, Kratos was a bloody He-Man for the modern era. Gamers knew he’d lost his family—which was explained more in the most recent God of War—and that’s most of what they knew about him. Kratos was an excuse for a muscle-bound, over-sexed man to tear apart some Greek gods.

He received the post-hero treatment in 2018’s God of War and while it was a refreshing take on the character, it could’ve carried more weight if there was more to the character prior to that offering.

Video Game Sidekicks

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Garrus

Yeah, this turian may take offense with being called a sidekick, but he deserves to be on this list. He’s the only squad member available to Shepard in each Mass Effect game, he survives a rocket to the face, and he and Shepard have a special bond.

Get your head out of the gutter. Hmm. They could have a “special bond” if you play the game a certain way, come to think of it. Anyway, one of the most satisfying moments in the Mass Effect series is watching the two pal around and watching their relationship grow.

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Luigi

He’s always number two to Mario’s top banana, but Luigi doesn’t complain, not even when Nintendo named him Luigi Mario. I guess that would make his brother Mario Mario. Man, that’s a terrible name.

Give him a vacuum to suck up ghosts and he can be a main character. A gamer may want to play as him in Super Mario Bros. 2, and I never minded letting my younger brother take the controller during the original Super Mario Bros., not telling him where any of the shortcuts or secrets were, and then use them after he lost a man. Ah, memories.

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Sparx

I had to put Sparx from Spryo the Dragon on here because so many of my family members love that game, and Sparx doesn’t get much love. I also don’t like it when games force a player to run over every little gem or coin or ring. All you’ve gotta do is get close to a gem, and Sparx picks it up for you.

Sparx also represents one of the cleverest ways to denote health in a video game. He changes color, gets dim, as you take damage and disappears when Spyro has one hit point left.

Yep. I’m sure I missed the boat on a lot of these characters. Please direct your complaints to our intern Jeff Johnson—or is it John Jeffson—or let me know which video game characters you’d choose by leaving a comment.