Gacha Game Review: Persona 5: The Phantom X

Hi, Geekly Gang! Season here. I mentioned in a previous “Whatcha” that I’d started playing Persona 5: The Phantom X. I’ve gotten a good feel for the game and have decided to pit it against our Gacha game review system. Let’s see how Persona 5: The Phantom X scores.

Before we begin, it’s impossible not to compare Persona 5: The Phantom X with Persona 5 and Persona 5: Royal.

Mechanisms

Mechanisms: 6/10

Maybe I should have rated this lower since the mechanisms are similar to Persona 5 and Persona 5 Royal. Since the mechanisms in Persona 5: The Phantom X stay true to the original Persona 5, they’re baseline good. Enemies maintain their weaknesses, and the game is more upfront about what enemies are weak to, instead of players having to guess. The main character (Wonder) can alternate between up to three different personas for different enemies. This cuts the score a bit since the main character from Persona 5 (Joker) can alternate between up to ten different personas.

The baton pass in Persona 5: The Phantom X is a step up from Persona 5. When prompted to perform a baton pass (baton touch in this case), any character who has an element that any of the enemies they’re facing is weak to will have “Weak!” pop up next to their picture. The downside is that players still have to remember which enemies are weak to which elements, because a character possessing an enemy weakness may target one that’s already been incapacitated.

Gameplay Loop

Gameplay Loop: 5/10

I’ll start with the positives. Players can go back to cleared Palaces. Unlike the original Persona 5, there’s no pressure to collect everything before the Palace collapses. Due to small map sections, the overworld is easy to navigate. Event-wise, story-related events (the Palaces from Persona 5) remain as permanent events. Smaller events with limited rewards get phased out after a certain period of time. This makes events easier to navigate for new players, and for players who’ve never played Persona 5.

Mementos differs slightly between Persona 5: The Phantom X and Persona 5 Royal (Persona 5 doesn’t include this). In Persona 5 Royal players collect stamps and flowers in Mementos to collect rewards. In Persona 5: The Phantom X, players collect train tickets to exchange for items and unlock different areas of Mementos.

I’m going to level with you, Geekly Gang. This is my biggest gripe with Persona 5: The Phantom X’s gameplay loop, and it’s not something I’ve ever complained about in a game this much. Persona 5: The Phantom X has fifteen different currencies. Fifteen. Why? I don’t even pay attention to most of them because many of them are zone-specific. The two important currencies are the Yen and Meta Jewels. Yen allows you to purchase anything in the overworld, and Meta Jewels lets you pull for characters and weapons. If you’re short on anything required for a specific task/character level, the game will prompt you to go collect it.

Respectful of a Player's Time

Respecting Time: 8/10

Persona 5: The Phantom X allows me to complete my dailies in under ten minutes. There’s no auto-clear for farming, but after a player completes a farming-related battle, they can spin a dodecahedron (a 12-sided die) up to six times and gain that much in resources. Seriously. I can complete my farming after two auto-battles.

Battle Pass: 4/10

The battle pass is nothing special. It’s similar to Genshin Impact, Honkai: Star Rail, and Wuthering Waves, but with an extra ten levels tacked onto it. I’m not sure why, since these ten levels offer the same rewards with every level.

Video Game's True Cost

True Cost: 7/10

Unfortunately, Persona 5: The Phantom X falls into the same weapon banner pattern as Genshin Impact. Players select two five star weapons they want to include on the banner in addition to the featured one, and there’s a 1/3 chance they’ll get that weapon after eighty pulls. However, pulling (opening packs to gain new units or weapons) is cheaper in Persona 5: The Phantom X than the other gachas we’ve covered. Weapons cost one-hundred Meta Jewels per pull, and characters cost 150 per pull.

Story or Narrative

Narrative: 2/10

The only upside to Persona 5: The Phantom X’s narrative is it’s easy-to-follow—especially if you’ve played Persona 5. It doesn’t build on Persona 5 or Persona 5 Royal, but reskins it with characters and Palaces that mirror the original. The group of teenagers fights to get their desire back, which doesn’t make much sense for rag-tag teenagers. They haven’t survived high school and have minimal life experience. This would hit harder if the characters were much older, by, like, thirty years.

The “time” in the game doesn’t flow well, either. In Persona 5, there were days of the week, holidays, and deadlines. Players had to plan their time well to get the most out of their time. In Persona 5: The Phantom X, “time” is only relevant for overworld tasks and when confidants are available to hang out. Instead of using specific dates, day progression is denoted by today, tomorrow, and yesterday.

Storytelling

Storytelling: 3/10

Since the story flows in Persona 5: The Phantom X, it gets a slightly higher rating than the narrative. However, it still gets a lower score than other gachas because it’s mimicking Persona 5 in every way. Come on, guys.

Also, how long are Wonder’s parents going to be on vacation? They’ve been on vacation since the game began. I think they went out to buy milk and cigarettes.

Credit: GameRant

Presentation; User Interface: 5/10

The UI has a similar setup to Honkai: Star Rail, which isn’t too difficult to navigate. There are too many subcategories. Why are there two different categories for shopping? Combining them would eliminate one of the subcategories.

Credit: Game8

Presentation; Graphics and Audio: 4/10

The audio quality is fine. It’s average. The graphics, on the other hand, are slightly better than the original Persona 5, which is almost a decade old at the time of writing. There shouldn’t be minuscule graphics differences between two games that are ten years apart.

Aggregated Score: 4.89

I tried to raise the score for Persona 5: The Phantom X as much as I could, but this is the best score I could give it. There are definitely some sections that could’ve earned harsher scores. If you’re looking for Persona 5, Persona 5: The Phantom X has that to a degree. I recommend playing Persona 5 (or any other Persona game, for that matter) over Persona 5: The Phantom X. Since it’s around the holidays at the time of writing, Persona 5 and Persona 5 Royal are likely on sale somewhere. If not, they’ll probably be on sale at the end of the year. Steam normally has a huge end-of-year sale. I’ve also seen PlayStation have sales on Persona 5 and Persona 5 Royal in the past.

What do you think, Geekly Gang? Was our final score too low, too high, or just right? Let us know in the comments. Thank you for reading and have an amazing rest of your day.

Whatcha Playing, Geekly: July 2025

Happy Wednesday, Geekly Gang! The Geekly writers have another month of video games and board games to discuss, but we’d like to hear about the games you’ve been playing, too. Whatcha been playing, Geekly Gang?

Kyra’s Games

Kyra’s Video Games

I haven’t played many new video games this past month, but I have gotten into a decade-old mobile game, Clicker Heroes. Yes, this is a hella old mobile game, but it’s new to me. The monsters remind me of the monsters from My Singing Monsters. I’m guessing that’s on purpose. Oh! I may have to redownload My Singing Monsters. Clicker Heroes is a standard idle game. The idea of the game playing itself while you’re gone isn’t new (it’s at least a ten-year-old concept at this point), but Clicker Heroes does a good job of executing the gameplay. I wonder if I can level up my heroes enough to break the game.

Just because I haven’t played many “new” video games doesn’t mean that haven’t been replaying games. Terra Nil and Dorfromantik have dominated my video game hours this past month. I’m writing reviews for both of these cozy games. These reviews should be posted in September. That let’s you in on how far into the future these reviews are. Terra Nil is an anti-city builder (you’re trying to reclaim the earth for wildlife), while Dorfromantik is tile tile-laying video game, where you’re building a pastoral landscape. Both are chill games. I love playing them for the vibes.

Kyra’s Board Games

My gaming group has played even more Flip 7 over the past several weeks. Flip 7 is one of those games we play as a warm-up or as a quick change of pace game. Essentially, Flip 7 is a large group game of Black Jack with specialty cards. The game’s easy to pick up, scales really well, and is a great way to bring in people who aren’t already board game enthusiasts. My Monday gaming group meets at the public library, so we get a lot of random people who walk up to the table. Flip 7 works as an introductory game. It combines just enough new elements with a classic card game.

Prior to joining my gaming group, I hadn’t played many Set Enterprises card games. But we’ve been playing Quiddler, which is a quick and fun word-building game, and Karma, where players try to empty their hands, but they have three cards face-down that they don’t know what they are until they’re played. I’m a bigger fan of Quiddler than Karma, but I appreciate what Karma’s trying to do. The face-down cards cause enough chaos that they even the playing field of a standard card-shedding game. Still, there’s a little too much luck involved (for my tastes) with the Set Enterprises card games I’ve played. But I do really like Quiddler. It’s short enough that I don’t mind the heightened aspect of luck.

I could talk about a handful of other board games, but I’m certain Season and Skye may mention them in their write-ups. I won’t swoop in with any of their entries. Speaking of which, let’s see which games Season and Skye have played over the last month.

Skye’s Games

Skye’s Board Games

I’ve heard good things about Cretaceous Rails for a while–mainly from Kyra and Season–but I haven’t played it until now. I had fun. Cretaceous Rails is a simple board game about creating a dinosaur tourist resort by time-traveling to the past. While I didn’t do so well my first time, I rarely do, I still enjoyed Cretaceous Rails enough to want to play again. Cretaceous Rails is one of those games that has several interesting elements that can only be properly explored across multiple playthroughs. I intend to “git gud.” Also, it’s trains and dinosaurs. Together at last! What’s not to love?

Skye’s Video Games

Over the past month, I’ve migrated back to mobile games. Meow Tower is one of the phone games I’ve discovered. In Meow Tower, you’re a human making an apartment building for cats. That’s pretty much it. You get to know each of the cats individually; you design each of their rooms to their liking. You progress through Meow Tower by solving puzzles, specifically Nonogram puzzles. If you’re unfamiliar, Nonograms are spatial puzzles that force you to uncover hidden images given the available clues. If you like brainteasers and cute cats, Meow Tower is a great leisure game.

Last Stronghold is another phone game. I know, I lost a good amount of gamer-cred this past month. Last Stronghold is a basic zombie survival game. What appeals to me about Last Stronghold is its focus on building up your base, exploring the world around you, saving other survivors, and shooting zombies in the face. I just described every zombie game in existence. Dang it. My favorite thing about Last Stronghold is its art style. Call me petty, but that’s pretty much it. With it being an offline phone game, Last Stronghold also has a significant element of leisure to it, which allows you to go at your own pace. Last Stronghold is by far the most benign zombie apocalypse I’ve ever seen.

Season’s Games

season’s board games

Wingspan is technically a board game, but I’ve played the Steam variant. I’m still counting it since I have physical copies of Wyrmspan and Finspan. It’s like the same thing. The interface on Wingspan is easy to follow. Players can tab between different zones, and the game will remind them in which order to take actions. It’s definitely easier to learn how to play Wingspan through the Steam version since there’s a tutorial. My only nitpick with this version is that players must remember which birds are holding eggs whenever they need to spend eggs. Players can click on the zone where said bird is, but there isn’t a separate interface.

season’s video games

I completely forgot a Persona 5 gacha game was getting released on June 26th. I got an ad for it on YouTube the other day and was like, “Oh. Yeah. I forgot that was a thing.” I’ve gotten a decent way through the story so far, and it’s definitely made me nostalgic for the original Persona 5. The combat hasn’t changed, except that it can be sped up, and they’ve included auto-battles. Some other minor differences include synergy between characters instead of confidants, and, as far as I know, there isn’t a finite amount of time to complete the story.

Persona 5 The Phantom X has players progress the story similarly to the original Persona 5. You must complete the first Palace and learn mechanics. Story-wise, it’s better than other gacha games. I wouldn’t expect anything less from a Persona game, even if it’s a free-to-play gacha game. I’m also digging the character designs. Unlike most gacha games, there are an even number of men and women characters, and they’re adequately dressed. I’m not a fan of boobs in my face. Just saying.

Side note: I pulled for Joker and got him on my first ten pulls. I’m a huge Joker simp lol.

Hey, hey, Geekly Gang! Kyra Kyle here again. Those are all the games our writers have played over the past month. Feel free to share the games you’re playing. Thank you for reading, and wherever you are, I hope you’re having a great day.